from my queue~
well give what you wrote in my queue, this looks a lot better than I expected lol
[Easy]
I feel that rhythm is the most important part of a map, so in general, try to determine which beats you feel are strong in the music, and make sure there are clickable objects on those beats. Good luck and let me know if you have questions!
well give what you wrote in my queue, this looks a lot better than I expected lol
[Easy]
- 0.55x 1.8 SV . lol, haven't seen people change their SV spread this way before
- 00:00:608 (1,2) - not sure if intentional, but some of the flows aren't very smooth http://puu.sh/nnz8O/4611b6bccb.jpg
- 00:03:465 (1,2) - I would avoid 1/2 rhythms for easy diff, especially since bpm is pretty high. suggestion: http://puu.sh/nny83/dcdab2f02f.jpg
- 00:12:393 (2,4) - best to avoid these overlaps
- 00:26:322 (1,2) - 00:30:250 (5,6) - be careful with some of your blankets
- 00:28:643 (3) - curve like this to blanket 00:27:750 (2) - and flow into 00:29:893 (4) - better
- 00:30:250 (5,6) - rhythm suggestion: http://puu.sh/nnI24/852369b77e.jpg
- 00:32:750 (2) - try this, follows music better imo: http://puu.sh/nnIaR/8a71837894.jpg
- 00:41:857 (3,4) - 00:44:179 (2,3,4,1) - check DS
- 00:46:322 (1) - the repeat on blue tick doesn't follow anything in the song. suggestion: http://puu.sh/nnItx/f39c4d97a4.jpg same thing at 00:49:179 (1) -
- 00:55:429 - I feel this beat should be mapped. suggestion: http://puu.sh/nnIEY/afd036b114.jpg
- Did you use the save SV for easy and normal? I think it's better if normal was higher...
- 00:41:322 - I think you should have a note since drums and vocals align here
- 00:56:680 (6,1) - DS
- 01:08:287 (2,3,4,5,6,7,1) - too much overlap
- 01:10:608 (1,2,3,4,5) - also be careful with your DS, it's starting to wander all over the place
- In general, I feel you have many 1/2 rhythms that don't properly emphasize the song, so I will give some suggestions here. I would also add more 1/1 sliders to help balance spread and have more variety in your rhythms
- 00:20:607 (1,2,1,2,1,2,1,2) - prefer bigger spacing here. it's ok to break DS a little in hard
- 00:22:393 (2,1) - ctrl+g rhythm so you strong beat at 00:22:750 - is clickable
- 00:34:000 (4,5) - make this 1/2 slider since weak sound in music at 00:34:179 -
- 00:49:893 (5) - remove repeat and move slider to 00:50:072 -
- 00:52:393 - this is the strong beat, so it needs clickable object. also, weak sound at 00:53:465 (5) - so suggestion: http://puu.sh/nnK8q/d28bf1814e.jpg
- 00:55:607 (4) - delete note
- 01:03:107 - another strong beat with vocal and drums that should have something clickable
- 01:23:465 (1,2) - ctrl+g rhythm
- 01:24:715 - add note?
- 00:13:465 (8,1) - swap NC. I won't comment on NC anymore, but in general, I think you should use NC on downbeats (big white ticks).
- 00:13:107 (6,7,8) - In general, I don't like the spacings you chose for this diff. 00:13:465 (8) - is strong beat, so distance between 00:13:286 (7,8) - should be bigger than distance between 00:13:107 (6,7) - same comment at 00:17:393 (3,4,5) - 00:26:322 (5,6,7) - . Listen to the music more carefully and only use big spacing for notes that you feel should be emphasized in the song
- 00:20:072 (2,3) - deserves smoother flow
- 00:28:107 (3,4) - unstack?
- 00:30:429 - strong beat should be clickable
- 00:59:357 - ^ I would leave gap at 00:59:179 - here since weak sound in music
- 01:00:429 (3) - should be clap instead of whistle
I feel that rhythm is the most important part of a map, so in general, try to determine which beats you feel are strong in the music, and make sure there are clickable objects on those beats. Good luck and let me know if you have questions!