I've got nothing. That map was well made and super user friendly. Nice work friend!
Thank you so much I appreciate your help, really sorry for not follow the rules... ; ;Kocari wrote:
Read my forum next time please. Has to be a complete set for me to be willing to mod, but I will make an exception and help you with things.
[Insane]00:01:143 (2) - You can remove this and copy paste with 00:00:608 (1) - matches more with how you made these two already 00:03:465 (1,2) -
00:06:679 (2,3) - Ctrl+G plays nicer here
00:10:072 (3) - Stack with (1) - then how about this pattern? http://puu.sh/n6Dyn/d4de9b1a12.jpg
00:11:143 (3) - Ctrl+G plays smoother here
00:16:679 (3) - I would recommend straightening this out instead of having it angled like that, it feels smoother to hit jump sequence like this http://puu.sh/n6DEe/56516bb0dc.jpg
00:20:072 (2,3) - Rhythm should be Ctrl+G, it definitely makes it better
00:25:965 (3) - Never end sliders on a big white tick(downbeat) it doesn't provide anything. I'd suggest you make it as a single note
00:29:000 (3) - Flow should be more like this http://puu.sh/n6E8I/4826be260e.jpg
00:32:572 (2,5) - Can possibly blanket like you previously have done
00:40:250 (8) - The tail of this slider is a strong beat, making it single note would highly preferred
01:12:393 (2,3) - This overlap is no good, it looks very bad. Pls trust me
01:15:072 (4,5) - The jump flow here is very awkward to hit, I would recommend to stack with (1) for flow purposes
Thank you for mod I will do, everything you say in the list!!(since it was a mistake and make map unrankable)Siiilver wrote:
Hi :3 form #modreqs
[Easy]
- 00:02:572 (3) - You should keep a constant DS in Easy diff.
- 00:04:000 (2) - ^
- 00:05:429 (4) - ^ (Nice jump xD)
- 00:12:036 (1) - ^
- 00:13:822 (4) - ^
- 00:37:036 (4) - ^
- 01:11:679 (3,4) - It's quite rare, like this
[Normal]
- Make your spacing consistent with DS. The spacing in this diff are pretty messed up.
- 00:14:804 (3) - 00:17:125 (3) - Don't use 1/4 in Normal difficulty
gl~
Thank you guy who sits in front of screen I will take all your suggestion, I already fixed DS problem you can check!HB24 wrote:
hi, im the guy sitting in front of the screen from modreqs ^^
[Extra]
-00:02:572 - nice hitfinish, why not use it here 00:05:429 - also
-00:08:107 (2,6,7,1) - stack?
-00:10:965 (3,4) - clap on these
-00:23:107 (1) - remove NC
-00:37:393 - id put a slider here fitting with vocals
-00:51:322 (6,7) - why this sudden increase of spacing while there nothing to emphasize on 7 and alos its a calm part xD
-hmm claps on kiai should be on upbeats only, dont spam on every white tick
-01:27:393 (4) - clap?
[Insane]
-00:10:697 - this is actually overmapped
-00:10:875 - this as well
-00:15:429 - slider here following rythme better
-00:17:750 (5,6) - flow kinda broke here since jumps were going anticlockwise so wat i suggest is:
-00:23:822 - i want to click here pls pls x)
-00:25:429 - here too pls
-00:29:000 (3) - wats with the end of this one??
-00:33:465 (1,2) - ctrl+g if u want better flow
-00:40:608 (9,1) - switch NC, basically i recommend NCing every downbeat but see for urself...i dont really like pointing out these nazi or watver :p
-01:04:893 - missed a big white tick here and stron change of tone
-01:08:643 - remove clap
-01:16:322 - i know u followed vocals but its really unrankable as it is now
-01:24:357 (5) - slider on red tick and on top of that off rythme, move it here 01:24:536 -
-01:27:661 (9) - NC
[Hard]
not finished o_O
[Normal]
well i think u already know that normal and easy diffs need consistent DS right?
yup gonna skip on lower diffs, maybe ill edit this post later if u fixed ur DS problems, gud luck 0/
WazZzaA123 wrote:
From queue
I suggest adding Kia time 00:12:036 to 00:23:465[Extra]
01:24:893 (1,2,1,2,1,2,3,4) - Try ending this section with star jumps (big star jumps)
[Insane]
Try to CTRL+G this slider 00:40:965 (3) - and see how it looks.
01:01:322 (1,2,3) - I don't think these notes should be here considering how you made the other diffs, so delete them and then 01:02:036 (1) - NC
01:02:572 (2) - NC |done
[Hard]
01:24:893 (1) - hitsounds 5% with the last spinner |done
[Normal]
This is totaly offgrid 01:00:607 (4) -
01:24:893 (1) - hitsounds 5% with the last spinner |done
[Easy]
Try to remove some circles and add long slider to lower the difficulty and always map on white tick on easy ( Just a suggestion )
Hope you go far with this !
[ -SK- ] wrote:
Hi from my queue! c:
i mod from harder to easier btwExtra
00:11:143 (4,5) - Space these farther apart or stack them on top of each other, they're at an awkward distance right now.
00:49:715 (2,3) - ^ Same as that.
00:51:679 (1,2) - These would be great if they were stacked imo. :s
01:02:036 (1,1) - Make the notes have the same hitsounds, either put a whistle on the second one or put a finish on both maybe? Idk I suck with hitsounding so maybe I'm saying stupid stuff lol.
01:27:036 (3) - New combo here, all the other doubles got one.
Tough but fun, good job!Insane
00:29:000 (3,1) - More spacing here (or stack them if you want?).
00:29:357 - Extend 00:29:000 (3) to this point, the vocal and beat are both at this time.
00:43:107 (4,1) - This feels a little bit weird, you should probably start the slider at 00:43:286 and put a note at 00:43:107 .
01:02:036 (4) - Make a new combo here, get rid of the new combo at 01:02:572 (1) .
01:13:107 (1) - Remove the new combo here, put it at 01:13:465 (3) .
01:13:465 (3) - Same this as the extra, make the hitsound here the same as 01:02:036 (4) .
01:16:143 (1) - This slider is the same as 00:43:107 (4,1) , you should emphasize the beat at the end of the slider more, not the beginning - make it a circle and and put a slider where the end is now.
01:27:393 (8) - Move this down to be consistent with 01:24:893 (1,2,3,4) .
Also very fun!~
Thanks for asking so nicely and politely for a mod, not many people do.
Good luck getting this ranked!
greenwood0301 wrote:
Hi Ruruchin here the mod you ask for
EASY
00:33:822 add a note there
00:41:500 add a note there
INSANE
00:57:750 and 00:57:929 make those note go with the rest of the jump (same way)
01:24:893 to 01:27:393 make this jump more difficult
EXTRA
00:25:250 and 00:25:786 you should remove those note
01:24:893 to 01:27:393 make a jump there
GL HF for the rank
Thank you very much...I don't think you were mean tho HahaYukiyo wrote:
Hi
here from my mod q
Disclaimer: I always sound rude in my mods
Don't let it bother you, I don't mean it
Hope I can help youContrail ~Kiseki~ Easy
- 00:38:822 (2,3,4) - These 3 are visually really close which I think makes them weird for easy players consider changing
- 00:39:179 (3,1) - overlap ... don't do overlaps in easys if there really is another way
- 00:40:429 (1,2) - keep the DS at 0.9 like 00:41:857 (3,4) -
- 00:46:322 (1) - this doesn't really hit any notes in the song and also avoid using blue ticks in easy songs
Normal
- 01:15:250 (4) - one tick to far ... end on white tick
Nothing else found ... I really like the complex rhythm for a normalHard
- 00:49:715 (4,5) - isn't this a bit close? might confuse
- 00:50:072 (5,1,2,3,4) - I recommend something like this to improve the rhythm http://puu.sh/qxMgf/acc115860e.jpg
- 00:52:215 (1,2) - recommend this http://puu.sh/qxMlm/ed46f991a1.jpg because the emphasise is one the white tick
- 01:23:286 (4,1) - why the sudden jump?
- 01:23:822 (2,3) - ^
Insane
- 00:07:393 - why not add a circle here? It is an Insane to be fair
- 00:16:322 (1,2) - no reason for these to be this weird ... just make them jumps
- 00:17:393 (3,4) - ^
- 01:07:750 (7,1) - move the slider to the white tick because of the emphasization
- 01:13:465 (1,2) - ^
- 01:16:143 (1) - think of something else ... it is currently ending on the white tick which is a really prominent beat ... make that white tick clickable
Extra
- 00:11:500 (5,6) - why stack there?
I see no big issues here
If you can establish some structure (in every difficulty) this would be a really nice set c:
Sry for my short mod :/
B r o k e n wrote:
#modreq, quick look
00:05:250 (4) - why don't you just do the same thing you did @ 00:01:857 (3) - ?
00:09:894 (2,3) - I personally prefer normal as all constant distance, I suggest to remove stacks 00:33:822 (5,6) - and so on
01:07:751 (1,2,3,4,5,6,7,8,1,2,3,4,5) - quite a lot of notes, consider reducing some notes in between
00:22:393 (2) - stack under 00:22:215 (1) - , pretty much same sound as 00:20:607 (1,2,1,2,1,2) -
00:25:786 single note here, then slider 00:25:965
00:43:107 (6,1) - doesn't need stack, use distance
01:09:715 (3,4,5,6,1) - imperfect star?
01:09:715 (3,4,5,6) - sounds like its following music but 01:10:607 (1,2,3) - turns into following vocals, quite improper transaction into it if you know what I mean, a 1/1 slider fits here so much better 01:10:607 (1) -
01:12:572 (3,4,5,6,7) - quite a lot of single notes, 01:13:107 (6,7) - slider? I like having 1-4 single notes next to each other in hards, 5+ is a bit over doing it
for a higher BPM 160+
01:23:822 (2,3,4,5,6,7) - ^
Honestly, it would had been great if you mapped triple/2single notes into slider sounds for this diff.
hope this helped, good luck
missa1912 wrote:
hi! from #modreq :3Easy
- CS 3(?
- 00:11:679 (3,1) - bad overlap with (1), try this: https://osu.ppy.sh/ss/5972079 , ctrl+j 00:10:429 (2) - (for better flow), and (1) stacked on 00:09:179 (1) - end Hm I see I will check and also see if there it s another way to mantain or really change even more
- 00:15:607 (2,3,1) - ^ , try this?: https://osu.ppy.sh/ss/5972104 make (1) same as (2) and ctrl+g, also move (4) to fit in there as well :3 Oh nice idea
- 00:19:893 (4,2) - ^, like this maybe?: https://osu.ppy.sh/ss/5972119
- 00:48:465 (3,2) - here you can try just copy (3) and ctrl+g to fix the overlap (also check DS)
- 00:54:893 (4) - NC? I will do
- 01:00:607 (1) - NC off this one Thanks for seeing this
- 01:02:036 (1,2,3) - blank them?: https://osu.ppy.sh/ss/5972148
- 01:07:750 (1) - fix blanked
checkingshort mod sorry ;w;Normal
- CS 3,5? cuz hard is CS 4 so 3/2,8>3,5>4 makes more sense Oh accepted, seems to fit more
gl!
rickyrox3 wrote:
はじめまして。俺は流暢ではありませんですから、堪忍してください。
AIModを見たらこのエラーがいました:
Filesize of the mapset exceeds 24MB with video.
Extra (逆でmodをします)
00:12:036 (10,1) - この二つのスライダーを交代したらもっといいと思いませんか。なるほど
00:19:893 (3) - なぜこれはhitsoundがありませんか 。
00:23:465 (1) - 音量を低くする方がいいです。40%ぐらいがいいです。いいアイデア笑
00:27:929 (5,6,7,1,2,3) - 六角形ならばもっと綺麗に作ってください。
00:40:429 (1) - ここのhitsoundはちょっと変です。。。
00:56:143 (1,3) - スライダーの流れが大丈夫ですけど、もうちょっと綺麗に作ってできませんか。例えば、3を90°で回転して、見てごらん。
01:27:661 (1) - このスライダーを1/8になればいいです。そのようにいい感じだね。ありがとう
Insane
00:17:036 (1,2,3,4,5) - 五角形ならばもっと綺麗に作ってね。
00:33:465 (1,2,3,4,5,6) - これも。。。
00:59:000 (8) - 先す:ここに新しいコンボを作ってください。リズムをこれに変わってください:(スクリーンショットの画質がやっべーな。。。)
01:07:750 (7) - ここはhitsoundがいらないですよね。
01:08:107 (1) - ここがいります。
Hard
00:11:500 (5) - これを右へ白い線に動かしてください。これとは別に問題ないです。
Normal
00:13:466 (3) - このスライダーを聞こえないんですけど。また、これとは別に問題ないです。
Easy
問題なしです。
ランクを頑張って!
All is accepted since that was my NC error lolCellina wrote:
from qGeneral
- Convert all BGs into jpg format to reduce filesize
Extra
- 00:09:179 (1,3,4) - ugly overlap
- 00:11:679 (6,7,8,9,10,1) - ok this is most weirdest part of the song. the violin sound starts from 00:12:036 - , and why are you putting additional 1/2 sliders? The rhythm should be like this https://puu.sh/qTKNZ/542df865f3.png Thanks to you now it sounds better
- 00:19:893 (3) - whistle
- 00:24:179 (1) - remove NC
- 00:24:893 (3) - NC
- 00:25:607 (1) - remove NC
- 00:26:322 (3) - NC
- 00:27:214 (1,2,3,4,5,6,7,1,2,3) - I don't know why there are too many clickable notes. put 1/2 sliders as same as before's patterns.
- 00:32:750 (4) - whistle
- 00:33:286 (6) - NC
- 00:37:215 (5,6) - bit bad flow, try to move (6) to left
- 00:55:072 (2,5) - bad overlap
- 00:58:465 (1,2) - ctrl g
- 00:58:732 - I can clearly hear sound here
- 01:03:286 (1,2,3) - bit bad flow with large ds
- 01:10:429 (1,2,3) - try to make as a 1/1 slider.
- 01:11:857 (4) - to highlight, what about putting NC there?
Electoz wrote:
Just a quick skim, rather than actual modding I prefer going for some quick points here so you can understand the general idea.
Easy looks fine but needs more polishing and stuff so let's take a look at Normal.
[Normal]okay okay
- Normal is supposed to be harder than Easy, so you should use a higher SV than Easy as well. Done
- 00:12:037 (1,2) - Kinda curious why you didn't follow guitar here, if you're following something then make sure you're sticking to it at least throughout the part of the song so players won't get confused. Yep, is my error since I want to follow the drums...not the guitar but I putted like that to mix with other patterns, seems it didn't worked
- 00:13:466 (3,4) - Logically, a strong sound should be clickable, making a weak sound like 00:14:001 (4) clickable is gonna create a weird emphasis, 00:13:466 (3,4) I suggest changing to 2 1/2 slider instead, cuz it seems like you're following the guitar right? Same as before, but I will try to focus more on drums in this difficulty since making this focus change is not letting me to think about good patterns
- 00:23:466 (1,2,3,4,5,6,1,2,3,4,5,6) - When the song is still calm, try using less dense rhythm so it can express the song better. In other words, you can use rhythm density to reflect each parts' intensity, if the song is intense, make the rhythms more dense than the other parts. Oh okay I will do(DS and some amount of notes will change and think better about a connection between this so I not make that intesity change so fast.
- 00:06:322 - 00:12:036 - 00:23:465 - Speaking of intensity, I expect this part 00:12:036 to have a louder volume than other parts 00:06:322 - 00:23:465 as this part 00:12:036 is the most intense of all three. Oh I see
- 00:40:965 (2,3,4) - There's no need to use such dense rhythm here I think? What the song provides here is just the same as 00:29:000 (1,2,3) so it should be mapped in the same way for lower diffs(sure, these things doesn't need to be exactly consistent but don't do it to the point where it cause an obvious difference in playability, in this case 00:40:965 (2,3,4) is clearly denser than 00:29:000 (1,2,3) .
- 00:59:537 (1,2,3,4,5,6) - How about this rhythm instead? Your current rhythm is quite uncomfortable to play as you have to click several times in a row with 01:00:430 (3,4,5,6) . Normal is supposed to be a difficulty where you introduce 1/2 rhythms so try to not making things too difficult by putting too much clickable 1/2 stuff in a row. Hahaha my error, but actually I like difficult things since the most of players doesn't play normal no mods...they do it with mods so I will prefer to it a little bit more difficult to stop that easy normal ''ranking'', since the most of people do in 1 try and that's not the idea.
- 01:04:893 - A strong sound with vocal here, should be clickable. You can make it a 1/1 slider and end it on 01:05:250 . Yep
- 01:07:751 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Try having some gaps between these objects, you should have some empty beats every once in a while so that the gameplay won't be too harsh and tiring for players.
My biggest concern here is hitsounding, try using 25% playback speed so you can hear where to land whisltes claps finishes etc.
I might mod other diffs later tho, depends on how much this mapset get improved in the future, good luck~ Now reworking on it(just deleting and doing all the hitsounding again)
Lafayla wrote:
Hello from queueEasy
00:07:750 (2) - not intuitive to click imo, maybe this was dragged by accident? dragging to 00:07:572 - would be better for following bgm imo
00:31:857 (1,2) - very nitpicky > this could be betterHard
00:34:357 (5,6,7,1) - this can be organized into a pattern or something else a bit better, looks a bit random
01:21:322 (7,8,9,10,11,1) - if you enable stacking, you will notice how this pattern looks very uneven in gameplay
I wish more things were digged into the corners of the map, everything feels clustered in the centerInsane
00:37:750 (1) - this one gets much less spacing compared to the other circles despite imo being more important because of vocals, perhaps consider making this spacing greater or at least equal in comparison to the other circles?
00:31:858 (3,1) - could be blanketed much better
00:36:679 (3,5) - same^
00:37:750 (1,2) - same^
00:48:465 (1) - this could be wrapped around the slider better
00:53:643 - ugly overlap imo of 00:53:286 (1,4) -
00:56:322 (1,4) - another overlap that could be cleaner
01:00:250 (2) - I would reduce the spacing of 2 from 1 to better emphasize the 3 stack
Best of wishes with the mapset
CucumberCuc wrote:
Hi :3
add video pls
Easy
00:00:608 (1,2) - i think these Whistle sounds can remove here (end 1 slider and start 2 slider)
00:00:608 (1,2,1,2) maybe make this? https://osu.ppy.sh/ss/9760877, https://osu.ppy.sh/ss/9760881
00:06:322 (1,2,1,2) - fix distance x_x
00:12:036 (1,2) - make them flow better
00:23:465 (1,2,1,2,3) - fix distance
00:31:322 (6) - move to x:219 y:185 http://prntscr.com/hncwdj and move 00:31:857 (1) - to x:171 y:60
00:32:750 (2,3,4) - make 0.9x distance
00:37:750 (1,2) - i think u need follow here to vocal and remove circle and make slider long
00:48:465 (3,2) - fix stack
01:00:607 (1,1) - make them distance better
01:22:036 (1,2) - fix them flow https://osu.ppy.sh/ss/9760922
Normal
00:04:715 (3,1,2) - fix distance
00:13:466 (6,7,8) - make the same distance for circle, like on sliders
00:34:894 (1,2,3) - do the same distance
00:38:822 (3,4) - fix distance
00:57:751 (1) - i think be better if u move left
01:15:250 (4,5,1) - fix distance
01:22:037 (1,2,3) - do the same distance
Hard ("Fuck U Betta" :thinking:)
00:01:143 (2,3) - 00:04:000 (2,3) do the same distance?
00:11:590 - 00:11:679 u miss sounds here, maybe put circles? or change 00:11:500 (5) - to short slider and make reverse
00:07:215 (3,4,7) - they overlap
00:52:304 - maybe add circle here?
00:57:215 - miss sound
01:12:750 (4) - start slider move up for better flow
01:15:965 (9,1) - make these objects far
01:19:715 (2) - move up?
Insane
00:09:715 (6) - move left?
00:09:715 (6,3) - overlap
00:11:143 (4,5) - imo this distance have 72% on lose aim and subsequently miss on the object, i think u need remake this distance (distance like 00:11:500 (5,6) - is okay, do like here)
00:15:429 (6) - move right-down?
00:19:000 (4) - use flow with 00:19:536 (7)
00:26:322 (5) - move down
00:26:500 (6,7) - i think this distance need make less for relax moment, flow circle 6 with slider 4?
00:37:393 (5,2) - strange overlap
ugh, forgot check NCs, but some things: 00:16:322 (1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3) - 00:52:215 (4,5,6,7,8,9,10,1,1) wth is this? fix NCs
01:08:643 (4) - on end slider add Clap sound?
01:25:607 (3,5,7) - NCs like on Extra?
Extra
strange when u NC here 00:01:857 (1), but on 00:04:715 (3) not NC with the same sounds (even in insane on 00:04:715 have NC)
00:11:590 - miss sound
00:13:465 (1) - move slightly left for better flow with 00:12:929 (5) -
00:16:143 (7) - move a bit right-down
00:22:929 (4) - could allocate a loud moment in this object, for example to make it away from 00:22:750 (3), but keep the same distance with a slider?
00:25:607 (3,4) - imo two 1/2 sliders here play unpleasant, you can listen to it, i guess u change on this http://prntscr.com/hni73d
00:31:500 (4,2) - move up for better flow
00:34:536 (4) - move left for ^
00:45:965 (4) - this circle have relax sound, maybe move to x:256 y:304?
00:48:286 (1,4,4) - overlap
00:51:947 - 00:52:036 for me it's look like missed vocal sounds, maybe put short slider here?
00:52:929 (3,2) - fix for flow?
01:01:322 (1,2,3,4) - here u not have loud sounds so why u make so far? i guess u make this are close than u have distance now https://osu.ppy.sh/ss/9763060
01:03:822 (3,4) - this flow look strange and player can not with 1st time understand this flow, maybe 01:04:179 (4,5) ctrl+g? (but if u accept this, u need was maybe change ur 6 circle)
01:10:429 (1,3) - fix overlap
01:11:679 (5) - move to x:244 y:68 for flow with 01:10:429 (1)
01:20:072 (4) - move left-up
♥ 1 of all very lovely Openings ♥
Sorry but I have completed the mapset and since my aim is to rank it, I need to worry a lot on my difficulties..._xyliac wrote:
can I gd? any diff is fine