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Mami Kawada - Contrail ~Kiseki~

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Topic Starter
Ruruchin
This beatmap was submitted using in-game submission on jueves, 14 de diciembre de 2017 at 21:02:52

Artist: Mami Kawada
Title: Contrail ~Kiseki~
Source: 蒼の彼方のフォーリズム
Tags: Aokana Rika Ao no Kanata no Four Rhythm Across the Blue Kurashina Asuka Arisaka Mashiro
BPM: 168
Filesize: 28913kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1,49 stars, 103 notes)
  2. Extra (4,98 stars, 356 notes)
  3. Hard (3,28 stars, 273 notes)
  4. Insane (4,57 stars, 350 notes)
  5. Normal (2,17 stars, 178 notes)
Download: Mami Kawada - Contrail ~Kiseki~
Download: Mami Kawada - Contrail ~Kiseki~ (no video)
Information: Scores/Beatmap Listing
---------------


Impressions
Rip mapping because of me.......
I will rank this!
*Believe* (Or maybe I will not try)

~Special thanks to Rion- for ideas~
~Special thanks to Kazuki for liking and playing~
~Special thanks to DT-sama for his attention when I nedded to test some parts and opinions~
~Special thanks to Rizia <3 and Charles for supporting on mapping specific topic~
~Thanks to players who tested this map, since thanks to them I was able to understanding better~

~Thanks to Irreversible and Enjoy for mini-mods that they did in-game~
~Thanks to all modders!!!~

I would like to have more people modding the map to make it a perfect map, all suggestion will be accepted!.
あおかなはすごいと思うw
特にこの曲、初めて来た瞬間はすごい歌と思ったのよw
PeteyLeep
Love the map! It's really easy to read and follow too! I like the way you extended the sliders with her singing too!
Topic Starter
Ruruchin
Thank you very much I really appreciate your opinion, but I need to make it better and better!
I will try to rank it in the future.
-Kazuki-
(>人<)
felys
Hi~

[General]
  1. Remove "Kawada Mami Contrail Kiseki" from tags, it's not necessary!
  2. Add "Ao no Kanata no Four Rhythm Across the Blue" since it's the original romaji name and the english name too.
  3. Kiai starts here 01:02:036 - !
Now, since there's only one difficulty, I'd like to divide the mod in some different sections of mapping.

[Hitsound and volumes]

Simple and easy hitsounding, I like it! ( a simple thing is better than something complicated but bad).
For the volumes, you should lower them in the start section, since 75% is kinda high for that part of the song.(40% could be good!)
Consider then to lower all the general volume to 60%, except for kiai, leaving that at 80% will actually let the player feel more the "kiai" part.

[Sliders]

Now now, let's talk a bit about sliders.
This is a screenshot of three types of sliders (actually five):

The first one on the upper left is your slider, and as you can see, it has a strange "shape".
My suggestion for little/short sliders is to keep it not too much "curved" so it looks simple but effective!

[Sliders // Blankets]

This is a blanket:

And in your maps, things like this

can be easily fixed in something like this:

and it looks better! So try to fix every blanket you mapped, and, in general,

[Big white tick]

Another problem I found, is you putting slider-ends on the big white ticks, and usually that feels really weird when playing.
There's an example at 00:36:322 - :

In the majority of the songs you should put a circle or the start of a slider on the big white tick, remember that.

Hope this mod helps, the map promises very well. (hope you actually understand my bad english).
Topic Starter
Ruruchin

felys wrote:

Hi~

[General]
  1. Remove "Kawada Mami Contrail Kiseki" from tags, it's not necessary!
  2. Add "Ao no Kanata no Four Rhythm Across the Blue" since it's the original romaji name and the english name too.
  3. Kiai starts here 01:02:036 - !
Now, since there's only one difficulty, I'd like to divide the mod in some different sections of mapping.

[Hitsound and volumes]

Simple and easy hitsounding, I like it! ( a simple thing is better than something complicated but bad).
For the volumes, you should lower them in the start section, since 75% is kinda high for that part of the song.(40% could be good!)
Consider then to lower all the general volume to 60%, except for kiai, leaving that at 80% will actually let the player feel more the "kiai" part.

[Sliders]

Now now, let's talk a bit about sliders.
This is a screenshot of three types of sliders (actually five):

The first one on the upper left is your slider, and as you can see, it has a strange "shape".
My suggestion for little/short sliders is to keep it not too much "curved" so it looks simple but effective!

[Sliders // Blankets]

This is a blanket:

And in your maps, things like this

can be easily fixed in something like this:

and it looks better! So try to fix every blanket you mapped, and, in general,

[Big white tick]

Another problem I found, is you putting slider-ends on the big white ticks, and usually that feels really weird when playing.
There's an example at 00:36:322 - :

In the majority of the songs you should put a circle or the start of a slider on the big white tick, remember that.

Hope this mod helps, the map promises very well. (hope you actually understand my bad english).
Really thanks your help was so good, I understand your english!
I tried to fix all the problems you said and thanks for the suggestions I will think them also for maps in the future.
Frolie
I've got nothing. That map was well made and super user friendly. Nice work friend!
Winnie


Read my forum next time please. Has to be a complete set for me to be willing to mod, but I will make an exception and help you with things.


[Insane]
00:01:143 (2) - You can remove this and copy paste with 00:00:608 (1) - matches more with how you made these two already 00:03:465 (1,2) -
00:06:679 (2,3) - Ctrl+G plays nicer here
00:10:072 (3) - Stack with (1) - then how about this pattern? http://puu.sh/n6Dyn/d4de9b1a12.jpg
00:11:143 (3) - Ctrl+G plays smoother here
00:16:679 (3) - I would recommend straightening this out instead of having it angled like that, it feels smoother to hit jump sequence like this http://puu.sh/n6DEe/56516bb0dc.jpg
00:20:072 (2,3) - Rhythm should be Ctrl+G, it definitely makes it better
00:25:965 (3) - Never end sliders on a big white tick(downbeat) it doesn't provide anything. I'd suggest you make it as a single note
00:29:000 (3) - Flow should be more like this http://puu.sh/n6E8I/4826be260e.jpg
00:32:572 (2,5) - Can possibly blanket like you previously have done
00:40:250 (8) - The tail of this slider is a strong beat, making it single note would highly preferred
01:12:393 (2,3) - This overlap is no good, it looks very bad. Pls trust me :D
01:15:072 (4,5) - The jump flow here is very awkward to hit, I would recommend to stack with (1) for flow purposes
Topic Starter
Ruruchin

Kocari wrote:



Read my forum next time please. Has to be a complete set for me to be willing to mod, but I will make an exception and help you with things.


[Insane]
00:01:143 (2) - You can remove this and copy paste with 00:00:608 (1) - matches more with how you made these two already 00:03:465 (1,2) -
00:06:679 (2,3) - Ctrl+G plays nicer here
00:10:072 (3) - Stack with (1) - then how about this pattern? http://puu.sh/n6Dyn/d4de9b1a12.jpg
00:11:143 (3) - Ctrl+G plays smoother here
00:16:679 (3) - I would recommend straightening this out instead of having it angled like that, it feels smoother to hit jump sequence like this http://puu.sh/n6DEe/56516bb0dc.jpg
00:20:072 (2,3) - Rhythm should be Ctrl+G, it definitely makes it better
00:25:965 (3) - Never end sliders on a big white tick(downbeat) it doesn't provide anything. I'd suggest you make it as a single note
00:29:000 (3) - Flow should be more like this http://puu.sh/n6E8I/4826be260e.jpg
00:32:572 (2,5) - Can possibly blanket like you previously have done
00:40:250 (8) - The tail of this slider is a strong beat, making it single note would highly preferred
01:12:393 (2,3) - This overlap is no good, it looks very bad. Pls trust me :D
01:15:072 (4,5) - The jump flow here is very awkward to hit, I would recommend to stack with (1) for flow purposes
Thank you so much I appreciate your help, really sorry for not follow the rules... ; ;
I will fix all this things, thank you so much!! ><
Hazu-
Hi :3 form #modreqs

[Easy]
  1. 00:02:572 (3) - You should keep a constant DS in Easy diff.
  2. 00:04:000 (2) - ^
  3. 00:05:429 (4) - ^ (Nice jump xD)
  4. 00:12:036 (1) - ^
  5. 00:13:822 (4) - ^
  6. 00:37:036 (4) - ^
  7. 01:11:679 (3,4) - It's quite rare, like this

[Normal]
  1. Make your spacing consistent with DS. The spacing in this diff are pretty messed up.
  2. 00:14:804 (3) - 00:17:125 (3) - Don't use 1/4 in Normal difficulty

gl~
Topic Starter
Ruruchin

Siiilver wrote:

Hi :3 form #modreqs

[Easy]
  1. 00:02:572 (3) - You should keep a constant DS in Easy diff.
  2. 00:04:000 (2) - ^
  3. 00:05:429 (4) - ^ (Nice jump xD)
  4. 00:12:036 (1) - ^
  5. 00:13:822 (4) - ^
  6. 00:37:036 (4) - ^
  7. 01:11:679 (3,4) - It's quite rare, like this

[Normal]
  1. Make your spacing consistent with DS. The spacing in this diff are pretty messed up.
  2. 00:14:804 (3) - 00:17:125 (3) - Don't use 1/4 in Normal difficulty

gl~
Thank you for mod I will do, everything you say in the list!!(since it was a mistake and make map unrankable)
Thank you so much!
Starset
hi, im the guy sitting in front of the screen from modreqs ^^

[Extra]
-00:02:572 - nice hitfinish, why not use it here 00:05:429 - also
-00:08:107 (2,6,7,1) - stack?
-00:10:965 (3,4) - clap on these
-00:23:107 (1) - remove NC
-00:37:393 - id put a slider here fitting with vocals
-00:51:322 (6,7) - why this sudden increase of spacing while there nothing to emphasize on 7 and alos its a calm part xD
-hmm claps on kiai should be on upbeats only, dont spam on every white tick
-01:27:393 (4) - clap?

[Insane]
-00:10:697 - this is actually overmapped
-00:10:875 - this as well
-00:15:429 - slider here following rythme better
-00:17:750 (5,6) - flow kinda broke here since jumps were going anticlockwise so wat i suggest is:
-00:23:822 - i want to click here pls pls x)
-00:25:429 - here too pls
-00:29:000 (3) - wats with the end of this one??
-00:33:465 (1,2) - ctrl+g if u want better flow
-00:40:608 (9,1) - switch NC, basically i recommend NCing every downbeat but see for urself...i dont really like pointing out these nazi or watver :p
-01:04:893 - missed a big white tick here and stron change of tone
-01:08:643 - remove clap
-01:16:322 - i know u followed vocals but its really unrankable as it is now :(
-01:24:357 (5) - slider on red tick and on top of that off rythme, move it here 01:24:536 -
-01:27:661 (9) - NC

[Hard]
not finished o_O

[Normal]
-00:03:465 (4) - NC
-00:05:250 (7) - better like this:
-00:23:466 (1,2,3) - i suggest a better rythme:
-00:34:000 (6) - how about a diffrent slider shape thhe the previous one
-01:00:430 (3,5) - these two might be a bit of a confusion for our new players here since low ar, 5 appear when 3 still didnt disappear
-01:18:466 (6) - avoid more then one reverse pls its pretty confusing
nice normal tbh

[Easy]
-00:07:750 (1) - remove NC
-00:09:179 - why no whistle here ;w;
-00:23:465 - u might want to deacrease volume starting from here to lets say...30%,cuz its really loud
-00:26:322 (1,2) - oh no wats this D: blanket pls (skipped a lot of untidy blankets but this one is the most bad)
-00:29:000 (3) - NC
-01:09:536 (3,2) - its overlapping
-01:12:572 (4,1) - wat happened to DS here D:
One thing to say about this diff...work on ur blankets pls, i can count bad blankets till tomorrow: 00:19:179 (3,4) - 00:24:893 (3,1) - 00:26:322 (1,2) - 00:30:250 (5,6) - 00:30:965 (6,1) - 00:37:036 (4,1) - and a lot more

Nice
Topic Starter
Ruruchin

HB24 wrote:

hi, im the guy sitting in front of the screen from modreqs ^^

[Extra]
-00:02:572 - nice hitfinish, why not use it here 00:05:429 - also
-00:08:107 (2,6,7,1) - stack?
-00:10:965 (3,4) - clap on these
-00:23:107 (1) - remove NC
-00:37:393 - id put a slider here fitting with vocals
-00:51:322 (6,7) - why this sudden increase of spacing while there nothing to emphasize on 7 and alos its a calm part xD
-hmm claps on kiai should be on upbeats only, dont spam on every white tick
-01:27:393 (4) - clap?

[Insane]
-00:10:697 - this is actually overmapped
-00:10:875 - this as well
-00:15:429 - slider here following rythme better
-00:17:750 (5,6) - flow kinda broke here since jumps were going anticlockwise so wat i suggest is:
-00:23:822 - i want to click here pls pls x)
-00:25:429 - here too pls
-00:29:000 (3) - wats with the end of this one??
-00:33:465 (1,2) - ctrl+g if u want better flow
-00:40:608 (9,1) - switch NC, basically i recommend NCing every downbeat but see for urself...i dont really like pointing out these nazi or watver :p
-01:04:893 - missed a big white tick here and stron change of tone
-01:08:643 - remove clap
-01:16:322 - i know u followed vocals but its really unrankable as it is now :(
-01:24:357 (5) - slider on red tick and on top of that off rythme, move it here 01:24:536 -
-01:27:661 (9) - NC

[Hard]
not finished o_O

[Normal]
well i think u already know that normal and easy diffs need consistent DS right?

yup gonna skip on lower diffs, maybe ill edit this post later if u fixed ur DS problems, gud luck 0/
Thank you guy who sits in front of screen :D I will take all your suggestion, I already fixed DS problem you can check!
Frost
Hi from my queue! c:

i mod from harder to easier btw

Extra

00:11:143 (4,5) - Space these farther apart or stack them on top of each other, they're at an awkward distance right now.
00:49:715 (2,3) - ^ Same as that.
00:51:679 (1,2) - These would be great if they were stacked imo. :s
01:02:036 (1,1) - Make the notes have the same hitsounds, either put a whistle on the second one or put a finish on both maybe? Idk I suck with hitsounding so maybe I'm saying stupid stuff lol.
01:27:036 (3) - New combo here, all the other doubles got one.

Tough but fun, good job! :D

Insane

00:29:000 (3,1) - More spacing here (or stack them if you want?).
00:29:357 - Extend 00:29:000 (3) to this point, the vocal and beat are both at this time.
00:43:107 (4,1) - This feels a little bit weird, you should probably start the slider at 00:43:286 and put a note at 00:43:107 .
01:02:036 (4) - Make a new combo here, get rid of the new combo at 01:02:572 (1) .
01:13:107 (1) - Remove the new combo here, put it at 01:13:465 (3) .
01:13:465 (3) - Same this as the extra, make the hitsound here the same as 01:02:036 (4) .
01:16:143 (1) - This slider is the same as 00:43:107 (4,1) , you should emphasize the beat at the end of the slider more, not the beginning - make it a circle and and put a slider where the end is now.
01:27:393 (8) - Move this down to be consistent with 01:24:893 (1,2,3,4) .

Also very fun!~

Thanks for asking so nicely and politely for a mod, not many people do. :)

Good luck getting this ranked! :D
greenwood0301
Hi Ruruchin here the mod you ask for

EASY

00:33:822 add a note there

00:41:500 add a note there

INSANE

00:57:750 and 00:57:929 make those note go with the rest of the jump (same way)

01:24:893 to 01:27:393 make this jump more difficult

EXTRA

00:25:250 and 00:25:786 you should remove those note

01:24:893 to 01:27:393 make a jump there

GL HF for the rank
WazZzaA123
From queue

I suggest adding Kia time 00:12:036 to 00:23:465

[Extra]
01:24:893 (1,2,1,2,1,2,3,4) - Try ending this section with star jumps (big star jumps)

[Insane]
Try to CTRL+G this slider 00:40:965 (3) - and see how it looks.
01:01:322 (1,2,3) - I don't think these notes should be here considering how you made the other diffs, so delete them and then 01:02:036 (1) - NC
01:02:572 (2) - NC

[Hard]
01:24:893 (1) - hitsounds 5% with the last spinner

[Normal]
This is totaly offgrid 01:00:607 (4) -
01:24:893 (1) - hitsounds 5% with the last spinner

[Easy]
Try to remove some circles and add long slider to lower the difficulty and always map on white tick on easy ( Just a suggestion )

Hope you go far with this !
Topic Starter
Ruruchin
MOD

WazZzaA123 wrote:

From queue

I suggest adding Kia time 00:12:036 to 00:23:465

[Extra]
01:24:893 (1,2,1,2,1,2,3,4) - Try ending this section with star jumps (big star jumps)

[Insane]
Try to CTRL+G this slider 00:40:965 (3) - and see how it looks.
01:01:322 (1,2,3) - I don't think these notes should be here considering how you made the other diffs, so delete them and then 01:02:036 (1) - NC
01:02:572 (2) - NC |done

[Hard]
01:24:893 (1) - hitsounds 5% with the last spinner |done

[Normal]
This is totaly offgrid 01:00:607 (4) -
01:24:893 (1) - hitsounds 5% with the last spinner |done

[Easy]
Try to remove some circles and add long slider to lower the difficulty and always map on white tick on easy ( Just a suggestion )

Hope you go far with this !

Thanks for your Mod It help me so much and looks nicer!, actually the volume was good and it gives a new an good touch to the end, thanks!
Topic Starter
Ruruchin
MOD

[ -SK- ] wrote:

Hi from my queue! c:

i mod from harder to easier btw

Extra

00:11:143 (4,5) - Space these farther apart or stack them on top of each other, they're at an awkward distance right now.
00:49:715 (2,3) - ^ Same as that.
00:51:679 (1,2) - These would be great if they were stacked imo. :s
01:02:036 (1,1) - Make the notes have the same hitsounds, either put a whistle on the second one or put a finish on both maybe? Idk I suck with hitsounding so maybe I'm saying stupid stuff lol.
01:27:036 (3) - New combo here, all the other doubles got one.

Tough but fun, good job! :D

Insane

00:29:000 (3,1) - More spacing here (or stack them if you want?).
00:29:357 - Extend 00:29:000 (3) to this point, the vocal and beat are both at this time.
00:43:107 (4,1) - This feels a little bit weird, you should probably start the slider at 00:43:286 and put a note at 00:43:107 .
01:02:036 (4) - Make a new combo here, get rid of the new combo at 01:02:572 (1) .
01:13:107 (1) - Remove the new combo here, put it at 01:13:465 (3) .
01:13:465 (3) - Same this as the extra, make the hitsound here the same as 01:02:036 (4) .
01:16:143 (1) - This slider is the same as 00:43:107 (4,1) , you should emphasize the beat at the end of the slider more, not the beginning - make it a circle and and put a slider where the end is now.
01:27:393 (8) - Move this down to be consistent with 01:24:893 (1,2,3,4) .

Also very fun!~

Thanks for asking so nicely and politely for a mod, not many people do. :)

Good luck getting this ranked! :D

No, no thanks to you for doing to me a mod, it really helps me and gave me another vision of the insane specially, I still have some questions but you really answered the most of the thanks to your mod!, thank you I will rethink and all of this about your ideas and a way to implement the best way I can!
Topic Starter
Ruruchin
MOD

greenwood0301 wrote:

Hi Ruruchin here the mod you ask for

EASY

00:33:822 add a note there

00:41:500 add a note there

INSANE

00:57:750 and 00:57:929 make those note go with the rest of the jump (same way)

01:24:893 to 01:27:393 make this jump more difficult

EXTRA

00:25:250 and 00:25:786 you should remove those note

01:24:893 to 01:27:393 make a jump there

GL HF for the rank

Thanks I appreciate your mod since maybe is not that long, but actually this kind of details can help me a lot to not let my map have errors and also represent your point of view as a player, thank you so much I hope I will fix all in the next updates!!
MokouSmoke
from my queue~
well give what you wrote in my queue, this looks a lot better than I expected lol
[Easy]
  1. 0.55x 1.8 SV . lol, haven't seen people change their SV spread this way before
  2. 00:00:608 (1,2) - not sure if intentional, but some of the flows aren't very smooth http://puu.sh/nnz8O/4611b6bccb.jpg
  3. 00:03:465 (1,2) - I would avoid 1/2 rhythms for easy diff, especially since bpm is pretty high. suggestion: http://puu.sh/nny83/dcdab2f02f.jpg
  4. 00:12:393 (2,4) - best to avoid these overlaps
  5. 00:26:322 (1,2) - 00:30:250 (5,6) - be careful with some of your blankets
  6. 00:28:643 (3) - curve like this to blanket 00:27:750 (2) - and flow into 00:29:893 (4) - better
  7. 00:30:250 (5,6) - rhythm suggestion: http://puu.sh/nnI24/852369b77e.jpg
  8. 00:32:750 (2) - try this, follows music better imo: http://puu.sh/nnIaR/8a71837894.jpg
  9. 00:41:857 (3,4) - 00:44:179 (2,3,4,1) - check DS
  10. 00:46:322 (1) - the repeat on blue tick doesn't follow anything in the song. suggestion: http://puu.sh/nnItx/f39c4d97a4.jpg same thing at 00:49:179 (1) -
  11. 00:55:429 - I feel this beat should be mapped. suggestion: http://puu.sh/nnIEY/afd036b114.jpg
[Normal]
  1. Did you use the save SV for easy and normal? I think it's better if normal was higher...
  2. 00:41:322 - I think you should have a note since drums and vocals align here
  3. 00:56:680 (6,1) - DS
  4. 01:08:287 (2,3,4,5,6,7,1) - too much overlap
  5. 01:10:608 (1,2,3,4,5) - also be careful with your DS, it's starting to wander all over the place
[Hard]
  1. In general, I feel you have many 1/2 rhythms that don't properly emphasize the song, so I will give some suggestions here. I would also add more 1/1 sliders to help balance spread and have more variety in your rhythms
  2. 00:20:607 (1,2,1,2,1,2,1,2) - prefer bigger spacing here. it's ok to break DS a little in hard
  3. 00:22:393 (2,1) - ctrl+g rhythm so you strong beat at 00:22:750 - is clickable
  4. 00:34:000 (4,5) - make this 1/2 slider since weak sound in music at 00:34:179 -
  5. 00:49:893 (5) - remove repeat and move slider to 00:50:072 -
  6. 00:52:393 - this is the strong beat, so it needs clickable object. also, weak sound at 00:53:465 (5) - so suggestion: http://puu.sh/nnK8q/d28bf1814e.jpg
  7. 00:55:607 (4) - delete note
  8. 01:03:107 - another strong beat with vocal and drums that should have something clickable
  9. 01:23:465 (1,2) - ctrl+g rhythm
  10. 01:24:715 - add note?
[Insane]
  1. 00:13:465 (8,1) - swap NC. I won't comment on NC anymore, but in general, I think you should use NC on downbeats (big white ticks).
  2. 00:13:107 (6,7,8) - In general, I don't like the spacings you chose for this diff. 00:13:465 (8) - is strong beat, so distance between 00:13:286 (7,8) - should be bigger than distance between 00:13:107 (6,7) - same comment at 00:17:393 (3,4,5) - 00:26:322 (5,6,7) - . Listen to the music more carefully and only use big spacing for notes that you feel should be emphasized in the song
  3. 00:20:072 (2,3) - deserves smoother flow
  4. 00:28:107 (3,4) - unstack?
  5. 00:30:429 - strong beat should be clickable
  6. 00:59:357 - ^ I would leave gap at 00:59:179 - here since weak sound in music
  7. 01:00:429 (3) - should be clap instead of whistle
Can't really mod extra, but it basically has the same issues as insane.

I feel that rhythm is the most important part of a map, so in general, try to determine which beats you feel are strong in the music, and make sure there are clickable objects on those beats. Good luck and let me know if you have questions!
Yukiyo
Hi
here from my mod q
Disclaimer: I always sound rude in my mods
Don't let it bother you, I don't mean it

Hope I can help you

Contrail ~Kiseki~

Easy
  1. 00:38:822 (2,3,4) - These 3 are visually really close which I think makes them weird for easy players consider changing
  2. 00:39:179 (3,1) - overlap ... don't do overlaps in easys if there really is another way
  3. 00:40:429 (1,2) - keep the DS at 0.9 like 00:41:857 (3,4) -
  4. 00:46:322 (1) - this doesn't really hit any notes in the song and also avoid using blue ticks in easy songs

Normal
  1. 01:15:250 (4) - one tick to far ... end on white tick

    Nothing else found ... I really like the complex rhythm for a normal :)

Hard
  1. 00:49:715 (4,5) - isn't this a bit close? might confuse
  2. 00:50:072 (5,1,2,3,4) - I recommend something like this to improve the rhythm http://puu.sh/qxMgf/acc115860e.jpg
  3. 00:52:215 (1,2) - recommend this http://puu.sh/qxMlm/ed46f991a1.jpg because the emphasise is one the white tick
  4. 01:23:286 (4,1) - why the sudden jump?
  5. 01:23:822 (2,3) - ^

Insane
  1. 00:07:393 - why not add a circle here? It is an Insane to be fair
  2. 00:16:322 (1,2) - no reason for these to be this weird ... just make them jumps
  3. 00:17:393 (3,4) - ^
  4. 01:07:750 (7,1) - move the slider to the white tick because of the emphasization
  5. 01:13:465 (1,2) - ^
  6. 01:16:143 (1) - think of something else ... it is currently ending on the white tick which is a really prominent beat ... make that white tick clickable

Extra
  1. 00:11:500 (5,6) - why stack there?


    I see no big issues here
    If you can establish some structure (in every difficulty) this would be a really nice set c:

Sry for my short mod :/
Topic Starter
Ruruchin

Yukiyo wrote:

Hi
here from my mod q
Disclaimer: I always sound rude in my mods
Don't let it bother you, I don't mean it

Hope I can help you

Contrail ~Kiseki~

Easy
  1. 00:38:822 (2,3,4) - These 3 are visually really close which I think makes them weird for easy players consider changing
  2. 00:39:179 (3,1) - overlap ... don't do overlaps in easys if there really is another way
  3. 00:40:429 (1,2) - keep the DS at 0.9 like 00:41:857 (3,4) -
  4. 00:46:322 (1) - this doesn't really hit any notes in the song and also avoid using blue ticks in easy songs

Normal
  1. 01:15:250 (4) - one tick to far ... end on white tick

    Nothing else found ... I really like the complex rhythm for a normal :)

Hard
  1. 00:49:715 (4,5) - isn't this a bit close? might confuse
  2. 00:50:072 (5,1,2,3,4) - I recommend something like this to improve the rhythm http://puu.sh/qxMgf/acc115860e.jpg
  3. 00:52:215 (1,2) - recommend this http://puu.sh/qxMlm/ed46f991a1.jpg because the emphasise is one the white tick
  4. 01:23:286 (4,1) - why the sudden jump?
  5. 01:23:822 (2,3) - ^

Insane
  1. 00:07:393 - why not add a circle here? It is an Insane to be fair
  2. 00:16:322 (1,2) - no reason for these to be this weird ... just make them jumps
  3. 00:17:393 (3,4) - ^
  4. 01:07:750 (7,1) - move the slider to the white tick because of the emphasization
  5. 01:13:465 (1,2) - ^
  6. 01:16:143 (1) - think of something else ... it is currently ending on the white tick which is a really prominent beat ... make that white tick clickable

Extra
  1. 00:11:500 (5,6) - why stack there?


    I see no big issues here
    If you can establish some structure (in every difficulty) this would be a really nice set c:

Sry for my short mod :/
Thank you very much...I don't think you were mean tho Haha
Is very appreciated your help in my map since I would like to develop a enjoyable set to play!
Thank you~
-C O N T R A L-
IRC
01:14 -C O N T R A L-: i just watched your map
01:15 Ruruchin: Oh really, it has a lot of error so I wanted to develop a good map
01:15 Ruruchin: what do you think?
01:15 -C O N T R A L-: 00:11:500 (5,6,7,8,9) -
01:15 Ruruchin: I know it is bad www
01:15 -C O N T R A L-: this part sounds kinda weird
01:15 -C O N T R A L-: i dont know why
01:15 Ruruchin: What difficulty?
01:15 -C O N T R A L-: extra
01:16 -C O N T R A L-: i tried it out
01:16 -C O N T R A L-: without the clap sounds it sounds better in my opinion
01:16 -C O N T R A L-: the clapsounds made it weird for me
01:17 -C O N T R A L-: maybe just remove them
01:18 Ruruchin: Oh I will think to change it(Pattern) but for now I will do as you say of deleting clap
01:18 Ruruchin: Thanks
01:18 -C O N T R A L-: i dont know but i think
01:18 -C O N T R A L-: sec
01:19 -C O N T R A L-: just remove this clap
01:19 -C O N T R A L-: 00:11:768 (8) -
01:19 -C O N T R A L-: it sounds weird because of the sliderclap
01:21 -C O N T R A L-: 00:11:947 (9,1) -
01:21 -C O N T R A L-: maybe blanket? just a suggestion
01:24 Ruruchin: Okay I will try to do something with that, but I think the (9,1) has to go like that since is better for cursor move
01:24 -C O N T R A L-: yea it was just a suggestion
01:24 -C O N T R A L-: forget that XD
01:24 -C O N T R A L-: 01:01:500 (2,3,4) -
01:24 -C O N T R A L-: https://osu.ppy.sh/ss/5848029
01:24 -C O N T R A L-: maybe like that?
01:24 -C O N T R A L-: looks better in my opinion and its better to play i think
01:24 Ruruchin: I prefer cursor flow than good view in some cases
01:25 Ruruchin: But it is okay
01:25 -C O N T R A L-: u dont have to change this (9,1)
01:25 -C O N T R A L-: how i said
01:25 -C O N T R A L-: just a suggestion^^ nothing special, your cursor flow was good too
01:26 Ruruchin: Oh I see that part seems interesting that way haha
01:26 Ruruchin: Let me see
01:27 -C O N T R A L-: i just rotated it a bit
01:30 -C O N T R A L-: the 8 ending circles (4x2 stacks) are boring, maybe snap them a bit like https://osu.ppy.sh/ss/5848061 (nothing special too but looks a bit better)
01:30 -C O N T R A L-: 01:24:893 (1,2,1,2,1,2,1,2) -
01:30 Ruruchin: Yes I tested and this rotation of 30° fits it very well
01:30 -C O N T R A L-: ^^
01:31 Ruruchin: I have played the map so many times so I somekind of learn it...and that's why now I need mods to see my error that maybe I can play but other people no
01:31 Ruruchin: Ok let me see
01:33 -C O N T R A L-: i dont know but
01:33 -C O N T R A L-: 01:07:572 (6,7) -
01:33 -C O N T R A L-: not a bit too much snapped?
01:37 -C O N T R A L-: at least i found something on Insane too
01:37 -C O N T R A L-: but thats easy 2 fix
01:38 Ruruchin: Oh what did you find?
01:38 -C O N T R A L-: 00:11:679 (6) -
01:38 -C O N T R A L-: one more reverse
01:39 -C O N T R A L-: and maybe remove the first Kiai on all diffs, just use kiai on the refrain
01:40 -C O N T R A L-: and increase on all diffs the Kiai to 01:24:893 -
01:40 -C O N T R A L-: thats all what i have to say
01:41 Ruruchin: Oh Ok I will do it
01:42 Ruruchin: I never thought about the kiai since extending for me was not a good idea but extending and deleting the first kiai part is a good exchange
01:42 Ruruchin: Thank you so much for your help
01:42 -C O N T R A L-: no problem
Good Luck with your map!
B r o k e n
#modreq, quick look

Normal
00:05:250 (4) - why don't you just do the same thing you did @ 00:01:857 (3) - ?
00:09:894 (2,3) - I personally prefer normal as all constant distance, I suggest to remove stacks 00:33:822 (5,6) - and so on
01:07:751 (1,2,3,4,5,6,7,8,1,2,3,4,5) - quite a lot of notes, consider reducing some notes in between

Hard
00:22:393 (2) - stack under 00:22:215 (1) - , pretty much same sound as 00:20:607 (1,2,1,2,1,2) -
00:25:786 single note here, then slider 00:25:965
00:43:107 (6,1) - doesn't need stack, use distance
01:09:715 (3,4,5,6,1) - imperfect star?
01:09:715 (3,4,5,6) - sounds like its following music but 01:10:607 (1,2,3) - turns into following vocals, quite improper transaction into it if you know what I mean, a 1/1 slider fits here so much better 01:10:607 (1) -
01:12:572 (3,4,5,6,7) - quite a lot of single notes, 01:13:107 (6,7) - slider? I like having 1-4 single notes next to each other in hards, 5+ is a bit over doing it
for a higher BPM 160+
01:23:822 (2,3,4,5,6,7) - ^
Honestly, it would had been great if you mapped triple/2single notes into slider sounds for this diff.

hope this helped, good luck :D
Topic Starter
Ruruchin
MOD

B r o k e n wrote:

#modreq, quick look

00:05:250 (4) - why don't you just do the same thing you did @ 00:01:857 (3) - ?
00:09:894 (2,3) - I personally prefer normal as all constant distance, I suggest to remove stacks 00:33:822 (5,6) - and so on
01:07:751 (1,2,3,4,5,6,7,8,1,2,3,4,5) - quite a lot of notes, consider reducing some notes in between
00:22:393 (2) - stack under 00:22:215 (1) - , pretty much same sound as 00:20:607 (1,2,1,2,1,2) -
00:25:786 single note here, then slider 00:25:965
00:43:107 (6,1) - doesn't need stack, use distance
01:09:715 (3,4,5,6,1) - imperfect star?
01:09:715 (3,4,5,6) - sounds like its following music but 01:10:607 (1,2,3) - turns into following vocals, quite improper transaction into it if you know what I mean, a 1/1 slider fits here so much better 01:10:607 (1) -
01:12:572 (3,4,5,6,7) - quite a lot of single notes, 01:13:107 (6,7) - slider? I like having 1-4 single notes next to each other in hards, 5+ is a bit over doing it
for a higher BPM 160+
01:23:822 (2,3,4,5,6,7) - ^
Honestly, it would had been great if you mapped triple/2single notes into slider sounds for this diff.

hope this helped, good luck :D
Thanks for your mod I have forget a little bit on that difficulties just thinking on the hardest ones so thanks to you I have more time an suggestion to care about that!~
Thank you
missa1912
hi! from #modreq :3

Easy

  1. CS 3(?
  2. 00:11:679 (3,1) - bad overlap with (1), try this: https://osu.ppy.sh/ss/5972079 , ctrl+j 00:10:429 (2) - (for better flow), and (1) stacked on 00:09:179 (1) - end
  3. 00:15:607 (2,3,1) - ^ , try this?: https://osu.ppy.sh/ss/5972104 make (1) same as (2) and ctrl+g, also move (4) to fit in there as well :3
  4. 00:19:893 (4,2) - ^, like this maybe?: https://osu.ppy.sh/ss/5972119
  5. 00:48:465 (3,2) - here you can try just copy (3) and ctrl+g to fix the overlap (also check DS)
  6. 00:54:893 (4) - NC?
  7. 01:00:607 (1) - NC off this one
  8. 01:02:036 (1,2,3) - blank them?: https://osu.ppy.sh/ss/5972148
  9. 01:07:750 (1) - fix blanket

Normal

  1. CS 3,5? cuz hard is CS 4 so 3/2,8>3,5>4 makes more sense
short mod sorry ;w;

gl!
Topic Starter
Ruruchin
Mod

missa1912 wrote:

hi! from #modreq :3

Easy

  1. CS 3(?
  2. 00:11:679 (3,1) - bad overlap with (1), try this: https://osu.ppy.sh/ss/5972079 , ctrl+j 00:10:429 (2) - (for better flow), and (1) stacked on 00:09:179 (1) - end Hm I see I will check and also see if there it s another way to mantain or really change even more
  3. 00:15:607 (2,3,1) - ^ , try this?: https://osu.ppy.sh/ss/5972104 make (1) same as (2) and ctrl+g, also move (4) to fit in there as well :3 Oh nice idea
  4. 00:19:893 (4,2) - ^, like this maybe?: https://osu.ppy.sh/ss/5972119
  5. 00:48:465 (3,2) - here you can try just copy (3) and ctrl+g to fix the overlap (also check DS)
  6. 00:54:893 (4) - NC? I will do
  7. 01:00:607 (1) - NC off this one Thanks for seeing this
  8. 01:02:036 (1,2,3) - blank them?: https://osu.ppy.sh/ss/5972148
  9. 01:07:750 (1) - fix blanked
checking

Normal

  1. CS 3,5? cuz hard is CS 4 so 3/2,8>3,5>4 makes more sense Oh accepted, seems to fit more
short mod sorry ;w;

gl!

Thank you very mich for your mod, now I can notice more things and polish it even more to get my goal of rank the map :)
Yuuya_ke
はじめまして。俺は流暢ではありませんですから、堪忍してください。

AIModを見たらこのエラーがいました:

Filesize of the mapset exceeds 24MB with video.

Extra (逆でmodをします)

00:12:036 (10,1) - この二つのスライダーを交代したらもっといいと思いませんか。
00:19:893 (3) - なぜこれはhitsoundがありませんか ;)
00:23:465 (1) - 音量を低くする方がいいです。40%ぐらいがいいです。
00:27:929 (5,6,7,1,2,3) - 六角形ならばもっと綺麗に作ってください。
00:40:429 (1) - ここのhitsoundはちょっと変です。。。
00:56:143 (1,3) - スライダーの流れが大丈夫ですけど、もうちょっと綺麗に作ってできませんか。例えば、3を90°で回転して、見てごらん。
01:27:661 (1) - このスライダーを1/8になればいいです。

Insane

00:17:036 (1,2,3,4,5) - 五角形ならばもっと綺麗に作ってね。
00:33:465 (1,2,3,4,5,6) - これも。。。
00:59:000 (8) - 先す:ここに新しいコンボを作ってください。リズムをこれに変わってください:(スクリーンショットの画質がやっべーな。。。)



01:07:750 (7) - ここはhitsoundがいらないですよね。
01:08:107 (1) - ここがいります。

Hard

00:11:500 (5) - これを右へ白い線に動かしてください。これとは別に問題ないです。

Normal

00:13:466 (3) - このスライダーを聞こえないんですけど。また、これとは別に問題ないです。

Easy

問題なしです。

ランクを頑張って! :)
Cellina
from q

General

  1. Convert all BGs into jpg format to reduce filesize

Extra

  1. 00:09:179 (1,3,4) - ugly overlap
  2. 00:11:679 (6,7,8,9,10,1) - ok this is most weirdest part of the song. the violin sound starts from 00:12:036 - , and why are you putting additional 1/2 sliders? The rhythm should be like this https://puu.sh/qTKNZ/542df865f3.png
  3. 00:19:893 (3) - whistle
  4. 00:24:179 (1) - remove NC
  5. 00:24:893 (3) - NC
  6. 00:25:607 (1) - remove NC
  7. 00:26:322 (3) - NC
  8. 00:27:214 (1,2,3,4,5,6,7,1,2,3) - I don't know why there are too many clickable notes. put 1/2 sliders as same as before's patterns.
  9. 00:32:750 (4) - whistle
  10. 00:33:286 (6) - NC
  11. 00:37:215 (5,6) - bit bad flow, try to move (6) to left
  12. 00:55:072 (2,5) - bad overlap
  13. 00:58:465 (1,2) - ctrl g
  14. 00:58:732 - I can clearly hear sound here
  15. 01:03:286 (1,2,3) - bit bad flow with large ds
  16. 01:10:429 (1,2,3) - try to make as a 1/1 slider.
  17. 01:11:857 (4) - to highlight, what about putting NC there?
Electoz
Just a quick skim, rather than actual modding I prefer going for some quick points here so you can understand the general idea.

Easy looks fine but needs more polishing and stuff so let's take a look at Normal.

[Normal]

  1. Normal is supposed to be harder than Easy, so you should use a higher SV than Easy as well.
  2. 00:12:037 (1,2) - Kinda curious why you didn't follow guitar here, if you're following something then make sure you're sticking to it at least throughout the part of the song so players won't get confused.
  3. 00:13:466 (3,4) - Logically, a strong sound should be clickable, making a weak sound like 00:14:001 (4) clickable is gonna create a weird emphasis, 00:13:466 (3,4) I suggest changing to 2 1/2 slider instead, cuz it seems like you're following the guitar right?
  4. 00:23:466 (1,2,3,4,5,6,1,2,3,4,5,6) - When the song is still calm, try using less dense rhythm so it can express the song better. In other words, you can use rhythm density to reflect each parts' intensity, if the song is intense, make the rhythms more dense than the other parts.
  5. 00:06:322 - 00:12:036 - 00:23:465 - Speaking of intensity, I expect this part 00:12:036 to have a louder volume than other parts 00:06:322 - 00:23:465 as this part 00:12:036 is the most intense of all three.
  6. 00:40:965 (2,3,4) - There's no need to use such dense rhythm here I think? What the song provides here is just the same as 00:29:000 (1,2,3) so it should be mapped in the same way for lower diffs(sure, these things doesn't need to be exactly consistent but don't do it to the point where it cause an obvious difference in playability, in this case 00:40:965 (2,3,4) is clearly denser than 00:29:000 (1,2,3) .
  7. 00:59:537 (1,2,3,4,5,6) - How about this rhythm instead? Your current rhythm is quite uncomfortable to play as you have to click several times in a row with 01:00:430 (3,4,5,6) . Normal is supposed to be a difficulty where you introduce 1/2 rhythms so try to not making things too difficult by putting too much clickable 1/2 stuff in a row.
  8. 01:04:893 - A strong sound with vocal here, should be clickable. You can make it a 1/1 slider and end it on 01:05:250 .
  9. 01:07:751 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Try having some gaps between these objects, you should have some empty beats every once in a while so that the gameplay won't be too harsh and tiring for players.
My biggest concern here is hitsounding, try using 25% playback speed so you can hear where to land whisltes claps finishes etc.
I might mod other diffs later tho, depends on how much this mapset get improved in the future, good luck~
Topic Starter
Ruruchin
MOD

rickyrox3 wrote:

はじめまして。俺は流暢ではありませんですから、堪忍してください。

AIModを見たらこのエラーがいました:

Filesize of the mapset exceeds 24MB with video.

Extra (逆でmodをします)

00:12:036 (10,1) - この二つのスライダーを交代したらもっといいと思いませんか。なるほど
00:19:893 (3) - なぜこれはhitsoundがありませんか ;)
00:23:465 (1) - 音量を低くする方がいいです。40%ぐらいがいいです。いいアイデア笑
00:27:929 (5,6,7,1,2,3) - 六角形ならばもっと綺麗に作ってください。
00:40:429 (1) - ここのhitsoundはちょっと変です。。。
00:56:143 (1,3) - スライダーの流れが大丈夫ですけど、もうちょっと綺麗に作ってできませんか。例えば、3を90°で回転して、見てごらん。
01:27:661 (1) - このスライダーを1/8になればいいです。そのようにいい感じだね。ありがとう

Insane

00:17:036 (1,2,3,4,5) - 五角形ならばもっと綺麗に作ってね。
00:33:465 (1,2,3,4,5,6) - これも。。。
00:59:000 (8) - 先す:ここに新しいコンボを作ってください。リズムをこれに変わってください:(スクリーンショットの画質がやっべーな。。。)



01:07:750 (7) - ここはhitsoundがいらないですよね。
01:08:107 (1) - ここがいります。

Hard

00:11:500 (5) - これを右へ白い線に動かしてください。これとは別に問題ないです。

Normal

00:13:466 (3) - このスライダーを聞こえないんですけど。また、これとは別に問題ないです。

Easy

問題なしです。

ランクを頑張って! :)

はじめましてw
まあ、あなたの日本語はよくいいのね
と、ありがとうなあ。。。あなたのMODはほんとに有用なことだ~
まあ、だくさんなエラーがあるみたいww
~~頑張ります~~
Topic Starter
Ruruchin
MOD

Cellina wrote:

from q

General

  1. Convert all BGs into jpg format to reduce filesize

Extra

  1. 00:09:179 (1,3,4) - ugly overlap
  2. 00:11:679 (6,7,8,9,10,1) - ok this is most weirdest part of the song. the violin sound starts from 00:12:036 - , and why are you putting additional 1/2 sliders? The rhythm should be like this https://puu.sh/qTKNZ/542df865f3.png Thanks to you now it sounds better :)
  3. 00:19:893 (3) - whistle
  4. 00:24:179 (1) - remove NC
  5. 00:24:893 (3) - NC
  6. 00:25:607 (1) - remove NC
  7. 00:26:322 (3) - NC
  8. 00:27:214 (1,2,3,4,5,6,7,1,2,3) - I don't know why there are too many clickable notes. put 1/2 sliders as same as before's patterns.
  9. 00:32:750 (4) - whistle
  10. 00:33:286 (6) - NC
  11. 00:37:215 (5,6) - bit bad flow, try to move (6) to left
  12. 00:55:072 (2,5) - bad overlap
  13. 00:58:465 (1,2) - ctrl g
  14. 00:58:732 - I can clearly hear sound here
  15. 01:03:286 (1,2,3) - bit bad flow with large ds
  16. 01:10:429 (1,2,3) - try to make as a 1/1 slider.
  17. 01:11:857 (4) - to highlight, what about putting NC there?
All is accepted since that was my NC error lol

Wow, really thanks, seems that you found a lot of details that will make my map even more polished!
I fix a lot of NC and patterns and also hitsounding thanks :)
_DT3
Hmm, really unnecessary but there should be a space between Contrail and ~Kiseki~ -> Mami Kawada - Contrail ~Kiseki~ .
This is unrankable though so I advise you to change it
Gonna make a full mod for this later cause you requested from our queue :D

Edit: Also, please edit your post if you want to post new replies to mods. That gives for doubleposting and that just unnecessarily ups your post count
Topic Starter
Ruruchin
MOD

Electoz wrote:

Just a quick skim, rather than actual modding I prefer going for some quick points here so you can understand the general idea.

Easy looks fine but needs more polishing and stuff so let's take a look at Normal.

[Normal]

  1. Normal is supposed to be harder than Easy, so you should use a higher SV than Easy as well. Done
  2. 00:12:037 (1,2) - Kinda curious why you didn't follow guitar here, if you're following something then make sure you're sticking to it at least throughout the part of the song so players won't get confused. Yep, is my error since I want to follow the drums...not the guitar but I putted like that to mix with other patterns, seems it didn't worked
  3. 00:13:466 (3,4) - Logically, a strong sound should be clickable, making a weak sound like 00:14:001 (4) clickable is gonna create a weird emphasis, 00:13:466 (3,4) I suggest changing to 2 1/2 slider instead, cuz it seems like you're following the guitar right? Same as before, but I will try to focus more on drums in this difficulty since making this focus change is not letting me to think about good patterns
  4. 00:23:466 (1,2,3,4,5,6,1,2,3,4,5,6) - When the song is still calm, try using less dense rhythm so it can express the song better. In other words, you can use rhythm density to reflect each parts' intensity, if the song is intense, make the rhythms more dense than the other parts. Oh okay I will do(DS and some amount of notes will change and think better about a connection between this so I not make that intesity change so fast.
  5. 00:06:322 - 00:12:036 - 00:23:465 - Speaking of intensity, I expect this part 00:12:036 to have a louder volume than other parts 00:06:322 - 00:23:465 as this part 00:12:036 is the most intense of all three. Oh I see
  6. 00:40:965 (2,3,4) - There's no need to use such dense rhythm here I think? What the song provides here is just the same as 00:29:000 (1,2,3) so it should be mapped in the same way for lower diffs(sure, these things doesn't need to be exactly consistent but don't do it to the point where it cause an obvious difference in playability, in this case 00:40:965 (2,3,4) is clearly denser than 00:29:000 (1,2,3) .
  7. 00:59:537 (1,2,3,4,5,6) - How about this rhythm instead? Your current rhythm is quite uncomfortable to play as you have to click several times in a row with 01:00:430 (3,4,5,6) . Normal is supposed to be a difficulty where you introduce 1/2 rhythms so try to not making things too difficult by putting too much clickable 1/2 stuff in a row. Hahaha my error, but actually I like difficult things since the most of players doesn't play normal no mods...they do it with mods so I will prefer to it a little bit more difficult to stop that easy normal ''ranking'', since the most of people do in 1 try and that's not the idea.
  8. 01:04:893 - A strong sound with vocal here, should be clickable. You can make it a 1/1 slider and end it on 01:05:250 . Yep
  9. 01:07:751 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Try having some gaps between these objects, you should have some empty beats every once in a while so that the gameplay won't be too harsh and tiring for players.
okay okay

My biggest concern here is hitsounding, try using 25% playback speed so you can hear where to land whisltes claps finishes etc.
I might mod other diffs later tho, depends on how much this mapset get improved in the future, good luck~ Now reworking on it(just deleting and doing all the hitsounding again)

I understanded the points I will work hard until I can made something better in the normal difficulty which I thought it was good, thanks for checking and also for trying to point out some of that things :)
Darky1
[Normal]
00:12:572 (3) - 0.89x spacing to the next note, you used 1.20x before.

Please no kudosu! A one liner like this shouldn't get one, but I'm unable to point stuff other out.. Q.Q
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