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posted
Thank you very much!

I fixed everything except
03:10:274 (7) - NC this down-beat end pls :V
because it's not a downbeat, just a strong last note. c:

updated with all mods.
posted
Hi Squee~ Mod for Ticket :D

General
  1. Nothing found xD
Easy
  1. 00:07:917 (2) - How about making these a solid slider shape so that beginners could easily distinguish what they are following and also makes it look neat imo like move the second red point to 214|363
  2. 01:54:632 (2) - Add clap?
  3. 02:01:489 (2) - ^
  4. 02:58:489 (2) - Add whistle and finish to the reverse arrow?
Normal
  1. 03:09:632 (4,5) - Maybe turn them into 1/1 and a circle? so players have time to prepare for the spinner
Hard
  1. 00:32:774 (1,2) - You can swap these two for vocals, i think you were supposed to follow the vocal?
  2. 02:17:346 (1) - Convert to a single circle since this is the only rhythm that have 1/2 among the others and if your following the guitar then you should make others use 1/2 instead or be consistent with the drums xD
Aia's Insane
  1. 00:06:417 (5,1) - Fix Blanket?
  2. 00:22:274 (7) - NC, remove NC at 00:23:346 (1) -
  3. 00:23:989 (4) - NC
  4. 00:32:774 (1,2) - Swap these ? same reason as hard
  5. 00:37:917 (5) - NC
  6. 01:13:703 (4) - NC
  7. 02:14:560 (3,4,5) - I think having triple here seems follows nothing
  8. 02:28:489 (5) - Almost touching the HP bar lo
  9. 02:37:703 (8) - NC
  10. 02:51:417 (7) - NC remove NC at 02:52:489 (1) -
  11. 03:10:060 (6) - Almost touching the HP bar xD
Now I know why some of my schoolmates go crazy on ATL, this song rocks \m/ goodluck Squiiii~ hope it helps a little xD no kd if didn't help xD
posted
double post so you won't miss my mod above ^^
posted
Janpai - thank you! Fixed everything except the thing in Normal, because I don't think it's necessary to prepare players for the spinner there. The rhythm is quite simple and the spinner pretty long, so they shouldn't have any problems. And I kept 00:32:774 (1,2) - in Hard because I think the current rhythm fits the vocals better

sahuang wrote:

Only replying to the suggestions I declined!

[Easy]
  1. 02:37:489 (2) - shape can be improved I think current shape is perefctly fine >o<
  2. 03:02:774 (3,2) - stack can be better imo not supposed to be stacked for better flow. And they're not visible at the same time, so no readability issues here
[Normal]
  1. 01:21:632 (4) - try 2 1/2 sliders?maybe this fits song better went with 1/1 slider + circle instead
[Advanced]
  1. 02:33:632 (2) - curve it more? 02:35:774 (4) - looks better for example I prefer the current shape
  2. 03:09:203 (2,3,4,5) - hmm http://puu.sh/pqDIh/84fe5f63f5.jpg how about this? changed differently
[Hard]
  1. 00:36:632 (2,3,1,2) - rip ds? i would do sth like http://puu.sh/pqDQC/e4a79f3bd8.jpg it's intentional, because of the strong drum. But I adjusted the NCs to increase readability
  2. 02:46:489 (1,2,3) - try a bigger angle? looks perfectly fine to me o:
[Insane]
  1. 02:29:774 - consider a break here cuz hp quite high I think this is alright without a break; even if players miss half the stream they'll live (except if they failed the easy part before, but that shouldn't happen)
  2. 02:52:489 (4,5,6,7,8,9,10,11,1,2,3) - imo the stream doesn't really fit in this music here and the shape is poor kept the stream, cause it fits fine, imo, but chnged the shape


Thanks to both of you! updated
posted

09kami wrote:

m4m ticket from your queue

[Aia's Insane]

00:41:560 (2,3,4) - I think it should be decline .
http://puu.sh/prZ2H/889fca6da6.jpg

00:42:203 (5,6) - need space out

00:46:274 (1,2) - ......blanket?

01:20:774 - sound?

01:22:917 (7,1) - swap nc

01:27:203 (5) - NC

01:38:774 (1,2) - need space out

02:25:703 (7) - offscreen?

02:51:417 (7) - mabey this? i think need more
http://puu.sh/prZwo/6a5f250347.jpg


[Insane]

00:50:560 (1,2,3,4,5) - test this
http://puu.sh/prZFW/32f2498e82.jpg

02:38:774 (4) - nc

02:53:667 - i think need add cirlcle

02:57:632 (3) - nc
posted

09kami wrote:

m4m ticket from your queue

[Insane]
00:50:560 (1,2,3,4,5) - test this http://puu.sh/prZFW/32f2498e82.jpg there's no rhythm like that, tho?

02:38:774 (4) - nc okay

02:53:667 - i think need add cirlcle there isn't any strong sound here, so I prefer to leave it blank.

02:57:632 (3) - nc why?


Thank you! updated
posted
[General]

your mp3 suk it says 192kbps, but it's not, feels like 128 I can't really find you a better one, but it would be better if someone did.

[Aia's Insane]

00:22:274 (7,1) - swap ncs to maintain consistency

00:23:989 (4) - nc same reason

00:37:917 (5) - nc kiai start

00:46:060 (6,1) - inconsistant spacing, you had more spacing for this beat all along

00:51:632 (1,2) - inconsistant completely with 00:37:917 (5,6) -

00:52:917 (6,1) - inconsistant spacing 00:39:203 (10,1) -

01:13:703 (4) - nc

01:16:060 (2) - from here on the spacing decreased a lot even when the music is pretty much the same even if looking at claps alone 01:17:774 (2,4) - with 01:09:203 (2,6) - etc

01:26:560 (3,6) - you usally spaced these vocals more, now it's opposite

01:27:417 (6) - nc

01:29:132 (10,1) - too close aswell

01:39:632 (1,2) - vs 01:41:132 (1,2) -

02:01:489 (5,1) - spacing

02:27:632 (1,2,3,4,5,6,7,8,9,10,1) - well even if the music is building up this is too extreme, the music isn't that intense and this patern is probably the most spaced in the map

02:46:489 (1,2,3) - this seems very low spaced for how powerful it's in the music, it's like you're saying 02:47:346 (4,5,6) - is twice as strong as that one

dt pp lol

[Insane]

00:23:989 (1) - could space this more from 00:23:774 (5) - for emphasis

00:36:203 (1,2,3,1,2,3) - you keep using same ds for such things, but I'm quite sure they each have different impact. etc 00:36:632 (3,1) - is much more powerful than 00:36:417 (2,3) -

01:16:917 (6,1) - flow can be improved, rn the transition into the slider is flow breaking alot unless you intended it

01:21:632 (4,5,6,1) - feels lacking emphasis too, mb space more

02:15:632 (1) - just turn this into a 1/2 slider like the rest 02:17:346 (1,1) -

02:50:774 (5) - ctrl h and put it pack there? for flow

overall you could use a bit more variety in spacing just using ds all over is eh but it's ok

lower diffs seem fine, gl
posted

Strategas wrote:

[General]
your mp3 suk it says 192kbps, but it's not, feels like 128 I can't really find you a better one, but it would be better if someone did.
I know it's not the best quality, but it's the best I could get so far. s:

[Insane]
only replying to suggestions I declined
00:36:203 (1,2,3,1,2,3) - you keep using same ds for such things, but I'm quite sure they each have different impact. etc 00:36:632 (3,1) - is much more powerful than 00:36:417 (2,3) - I agree that there are more powerful, but I don't want to make these patterns too confusing with so many spacing changes, as this Insane is slightly more on the easy side :b
02:15:632 (1) - just turn this into a 1/2 slider like the rest 02:17:346 (1,1) - I kept the first two as circles and the second two as sldiers for variety, but I'll consider changing them!
Thank you very much! updated
posted
name changeeeeeeeeeee
posted

Battle wrote:

name changeeeeeeeeeee
yeeeesh >w<

also, graved again until I get the update from Aia~~ uvu
posted

Squichu wrote:

Battle wrote:

name changeeeeeeeeeee
yeeeesh >w<

also, graved again until I get the update from Aia~~ uvu
Will have an update soon ;_; sorry for taking a million years..
posted
add Squirrel to the tags
posted
Take your time, Aia! ^w^ I won't rush anything

and thanks, Doyak, totally forgot xD
posted
Good morning Squichu and Aia girls, thank you for being patient and using Blady Krfawy Kamyczek's Airlines 2016!

Easy
  1. 00:36:203 (2) - So, for this moment I think you could delete 00:37:489 (3) - this note and use a 3/2 slider so you could stress the next section with three circles instead of a slider here: 00:37:917 (1) - . It would need a bit reworking, but I think it would be benefitial for players to click the rhythmical percussion beats. ;3 By the way, I am aware your patterning is "plain slider + curvy slider", but I can't stop thinking you could actually make it slightly not as plain as it currently is. I am not sure if you know how most Russians make their barely-not-straight-anymore sliders, but I guess you will understand what I mean if you see *THIS*.
  2. 00:50:774 (3) - And again, if you don't mind it, I think it would be more appropriate to use two circles this time as well for the same reasons as above.
  3. 00:56:774 (3,4,5) - And here, I just don't think it's the most fortunate order of the notes, how about *SLIDER-CIRCLE-CIRCLE* order? It's again because of the beats and music that I believe would be stressed perfectly, and, of course, because of the tension.
  4. 01:52:489 (3) - As a few lines before. o/
  5. 01:55:917 (3) - And again maybe a barely curved slider to make it seem more vivid? :3
  6. My only complaint that can be told for the whole set is that 02:31:917 (4) - this would be stressed with any hitsound to show an emphasis on the "BACK" word that is sung by the vocalist. A soft or drum whistle maybe?
  7. 02:51:632 (3,4,5) - And again I would recommend to swap the order of the notes for the sake of stressing the sounds and beats.
  8. 03:08:346 (2,3) - I think you could make it play in the way that makes the last slider end more on the centre of the map field so it's easies to spin (most people, even noobs, start spinning from the centre of the spinner, even if afterwards they don't stick to the centre of the spinner and go around the corners of the screen).


Advanced
  1. 00:18:203 (3,1) - This blanket would be more perfect. *Nazi Krfawy runs
  2. 01:41:132 (1,2) - Those two (or the last one!) could be a bit curved to make a better flow with another notes. Pretty sure you can see it *HERE*, because now the transition is a bit too sharp for me.
  3. 02:49:489 (4) - I have a feeling some kind of hitsound is missing here, I think it could be a clap one.
  4. 03:09:846 (3,4,5) - I think it is very misleading, so maybe you can make it go like *THIS* or *THAT* so it doesn't fool players too much?


Hard
  1. 02:49:489 (4) - The missing hitsound is real. Same in the Insane. D:
  2. 02:59:132 (2) - And the head of the slider is a bit empy too... or is it just me?


Aia
  1. Maybe OD would be OD8.5 and CS would be 4.2-4.3? Just a pure suggestion.
  2. 02:29:346 (1) - How about you put a circle here and move the spinner for 1/4 to the right so this moment is clickable? :o
  3. 02:31:917 (1) - And I think this would be hitsounded with a whistle (a soft or a drum one) so the vocals were emphasized.
  4. 02:49:489 (5) - Missing clap, I believe.


I really enjoyed it! The set is really well-structured and the spread is balanced perfectly! I don't think it needs that much more tweaking, it's pretty awesome and nice. And the hitsounding is very pleasant, good job Squirrel! :D

Good luck guys! <3
posted
Thank you very much, my pink friend. <3

Krfawy wrote:

Easy - basically changed everything, just not always 100% like suggested!

Advanced - same here! xD

Hard - fixed all hitsounds in all diffs now (I think.. orz)

@Aia I'll fix hitsounds in your diff when I get the update, so no worries about that! :3

And many thanks again, Krfawy! <3

edit 5th Aug
finally updated all diffs!

edit 6th Aug
fixed all hitsounds and made some more adjustments. c:

edit 7th Aug
morrrre adjustments, yay!
posted
edit 8th Aug
Ranked somehow!

edit 10th October
Got over 10 million plays!

edit 31st December
Became the most played beatmap in history!
posted

Doyak wrote:

edit 8th Aug
Ranked somehow!
in 2019, probably. xD
posted
Ok I'm rechecking this after 6 months lol

[Easy]
* 00:03:632 (1,2) - Using 2/1 sliders works better imo, at least it follows more basic rhythms and doesn't make polarity. 00:04:489 - 00:06:203 - are important sounds as well.
* 00:17:346 (1) - I don't see a reason to use 3/2 slider instead of follow the white ticks, especially while missing 00:17:774 - this clap.
* 02:22:489 (3) - It's kinda weird you used 3/1 beat only here, while you were using 2/1 beats overall. 02:20:774 (1,2) - 02:24:203 (1,2,3,4) -
* 02:27:632 (1) - You have increased the intensity 02:24:203 (1,2,3,4) - but why suddenly went backwards? Imo it should be http://puu.sh/qSk6c/0690a7250e.jpg or something.
* 02:43:060 (1) - I know what's your intention here. But you can see that the vocal is repeating something that started at 02:42:846 - where you didn't put a note. Instead, you put a note on 02:43:060 - , which is repeated on 02:43:917 - . So imo just following the white ticks makes more sense. The drums are much stronger on white ticks as well.
* 02:53:346 (1) - You missed a cymbal sound in the middle. It's a bit different than other parts.
* 03:01:703 - 03:08:560 - These are the most important/strongest beats and I think these should be represented. Polarity issues are not appreciated of course, so we can use http://puu.sh/qSkhI/ae6a44d282.jpg

[Normal]
* I think this Normal should be harder than it is now. Like the spread is E-N---A so let's try to buff this a bit.
* 00:03:632 - imo using same rhythm as Advanced is better, if you have to ignore 00:04:489 - otherwise.
* 00:34:489 (1) - This can be divided into 1/1 beats as you know there are strong drums inside. Same for all similar ones.
* 00:37:917 (1) - Even Easy used this as 3 circles. At least Normal should do the same, if not harder. Same for all similar ones.
* 00:48:203 (1) - This is easier than Easy as well. Just represent all white ticks imo Same for 01:01:917 (1) - and etc.
* 02:14:346 (2,4,2,4) - They all have strong drum on the first red ticks. So use http://puu.sh/qSkRK/1851e6b16b.jpg for better spread because Advanced used consecutive 1/2s there.
* 02:59:132 (4,5) - I think it's better to use 1/1 slider + 1/2 slider to make 02:59:774 - clickable
* 03:03:632 (1) - divide to 1/1s
* 03:07:060 (1) - Change like 03:00:203 (1,2,3) -
* 03:09:632 (4,5) - 1/2 reverse + circle to make 03:10:274 - clickable.
If there are more places you think can be buffed, please do it to make a better spread. The movement intensity is almost the same as Easy, so at least more complicated rhythm is needed to make difference with it.

I'll keep modding it when I feel like to xD Just fix these if you have time cuz we probably need to discuss more after fixing these anyway.
posted

Doyak wrote:

[Easy]
* 00:03:632 (1,2) - Using 2/1 sliders works better imo, at least it follows more basic rhythms and doesn't make polarity. 00:04:489 - 00:06:203 - are important sounds as well. changed, but differently. I don't think the sounds on the red ticks are any less important, so I mapped them, but avoided any polarity.
* 02:22:489 (3) - It's kinda weird you used 3/1 beat only here, while you were using 2/1 beats overall. 02:20:774 (1,2) - 02:24:203 (1,2,3,4) - as you have noticed, the intensity increases slowly from 02:13:917 - to 02:29:346 - and the ryhthm for 02:22:489 (3) - is totally different from 02:24:203 (1,2,3,4) - so I chose a simple slider over four circles as they were too intense for a very simplified part.
* 03:01:703 - 03:08:560 - These are the most important/strongest beats and I think these should be represented. Polarity issues are not appreciated of course, so we can use http://puu.sh/qSkhI/ae6a44d282.jpg You probably won't like the 1/2s, but imo it feels much weirder to ignore them while playing than the rhythm now.. > changed differently ><

[Normal] - buffed xD
I'll try to change some more things to improve it further uvu ~~

edit fixed all diffs now, spread should look a bit better. c:

edit 10/19 revived and updated with small changes, yay >w<
posted
Are you ready now? But I think I can recheck this at least a week later...
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