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posted

Lilyanna wrote:

From #modrequest

easy

00:18:712 (2,3) - avoid these kind of stacks in easy its tricky - There's a long time between both, so people have time to see it comming.
00:25:733 (1) - would move to x375 y232 for cleaner overlap and then fix minor ds - Wrong timestamp I guess.
00:27:010 (3,4) - can look aesthaticaly more appealing if you do this pattern - That's boring (well not really but always the same thing is zzz) and mine is pretty imo.


Normal

00:02:436 -00:07:542 - can make a 1/2 slider here for that piano unless u simplifying that much - Simplifying.
00:16:797 (5) - at the beginning of map u nc on each downbeat now after 2 downbeats can make that consistent by choosing one way to nc - Because start of the song is calmer so wanted to NC more.

Hard

00:25:175 (8) - this sounds overmapped to me remove maybe - Nah it's not listen with 25% speed.
01:27:728 (4) - same - It's not either but moved to 01:27:569 - because more evident to hear.
01:41:053 (1,2,3) - however here the drumps sound like the main instrument so maybe make those 1/2 into 1/4 repeat once to emphasize the drums - I prefer these 1/2 to emphasis the instrument.

01:56:053 - can place note here and drag spinner to the next beat right after - I prefer don't stress more people after these reverse.
01:50:947 (4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,8) - idk if its intentional but the circulat flow here is becomeing monotonous u can change that by flow break here 01:52:542 (1) - change direction of the flow - it's intentionnal and I like it sorry ><

good luck!
Thx finally fixed your mod ^^'
Oh and ofc rest I don't put here is fixed ofc~
posted

remember that we promised m4m and seems you are done with the other mods now! alright now my turn


  • Easy

  1. 00:20:308 (3) - there is 2ways for change this part for more readable and playable. if you agreed with my mod on last diff, can put 3tempo slider on 00:19:350 - here and remove current (3). but if you dont agree with my last difficulty slider mod, then just change 00:18:712 (2) - this to note and put silder like your normal diff.
  2. 01:24:457 (1,2) - here really need to change to 1and1/2 repeat slider because of 01:24:936 - this strong sound make hard to notice 01:25:095 (2) - this rhythm
  • Normal

  1. 00:11:372 (1,2) - try to avoid 1/1 stack in normal.
  2. 00:30:840 (1,2) - oh.. sorry for writing normal first. check your hard difficulty. there is what i want to talking about.
  3. 00:32:436 (5,7) - they can make confuse when play. try to change your placement for make them more far than now.
  4. 01:02:116 (2) - is not 01:01:957 - here is right place for this slider? if you agree with me, increase it until 01:02:436 - here(1and1/2 slider).
  5. 01:07:223 (2) - ^
  6. 01:39:297 (5) - can we change this to 1/1 slider and move it to 01:39:138 here for better play and easy to notice rhythm?
  • Hard

  1. 00:30:840 (1,2) - current sounds can be fit with music but if you swap them, they will make more friendly rhythm with others(00:20:627 (1,2) - /00:23:180 (1,2) - /00:25:733 (1,2) - ) if you agree with me, hope you change 00:35:946 (1) - here too for make same rule for patterns.
  2. 00:48:233 (4) - this is better to on 00:48:074 (3) - .you did put drum whistle for 00:47:755 (2) - and 00:48:393 (5) - 's head. it make seperate those (2)and (5). so better to put (4) on (3).
  3. 01:24:936 (2,3) - with last diff was fine because of there was triple on (3). but if you will not mind with triple tic sounds, just better to follow main sound. i recommend to you swap them.
  4. 01:37:542 (2,3) - they are antijump, 01:40:095 (2,3) - they are normal jump. if there is 1/1 terms only, them fine. but mixed with 1and1/2 terms. thats why feels confuse when play. it will solve if you make them with one way. anti or normal jump, i recommend to you choose one of them.
  • Aia's Insane

  1. 00:38:659 (2,3,4) - 2is totally fine i just write for change it to 1/2. anyways xD if you didnt put 00:38:499 (1) - this, then (2)and (3)'s tails feels not that much empty. but that (1)is need for play. so better to change them 1/2 slider + 1/2 note 2times.
  2. 00:50:308 (2) - unsnapped
  3. 00:50:946 (4) - please check snap for here too
  4. 00:57:967 (1) - any other reason for put new combo?
  5. seems hitsounds same as with last diff? i believe he will care your diff too c:
  • Night World

  1. 00:10:414 (1) - we can listen cymbal sound from this slider's repeat part too. i recommend to you put some finish with low volume than head(30~35% will be fit for here c:). sounds will become more close to your original music.
  2. 00:15:521 (1,2,3,4) - how about try to change their tail parts to clickable? i mean, will be better to play if they are just 1/1 notes. if there is no sounds or beats from original music, then fine to keep current but we can listen strong 1/1 beats from music. so, 1tempo term change to 1/2tempo term will feels friendly to play than 2tempo term change to 1/2tempo term. http://puu.sh/tt7nu/f7c9d84acd.jpg
  3. 00:19:031 (1) - from 00:19:031 - here to before 00:19:350 - here is, not really fit for long slider's start point for lastdiff. if i was you, i'll put 3/4 or 1/2 slider on 00:19:031 - here and gonna start long slider from 00:19:350 - here. https://osu.ppy.sh/ss/7105796 / https://osu.ppy.sh/ss/7105859 (those links are images for only showing what i want for this slider part haha..)
  4. 00:24:776 (9) - isnt better to change this slider to 1/2 notes? for make more fit to music.
  5. 00:34:989 (9) - ^
  6. 01:00:202 (1) - those front stream part also have cymbal sounds(2times)but if you dont want to put then fine because of too much finish sounds so annoying when we play streams. but this slider seems really need finish sound for music.
  7. 01:14:244 (1,2,3) - i recommend to you change them 2/3 repeat sliders. since (2)'s tail is too high beat for make slider's tail. i think that (2)'s tail part must be clickable for new sound section.
  8. 01:20:308 (5) - how about change this to 1/2 notes for make 01:20:467 - this strong beat have more emphasis? current one is not friendly to play since you cared 01:19:350 (1,2) - them.


thats all from me. song is really nice and i enjoyed maps c: here is my map thanks in advance

posted
Aia have remapped her diff so sadly all mods before are not applicable anymore.

We're on the road of mods again~
posted
oh finally
posted
@Euny :

Easy -> all fixed

Normal -> didn't changed 01:02:116 (2) - and 01:07:223 (2) - because I prefer keeping a simple pace with drum here.

Hard -> 00:35:946 (1) - no since instrument use a different rhythm, it fits more like this
00:48:233 (4) - it's nice how it is and I prefer how it sounds.
01:40:095 (2,3) - Since the music start a buildup from that point, I wanted to do smth different.

Night World -> 00:10:414 (1) - added a whistle instead
00:15:521 (1,2,3,4) - I think sliders fits more the instruments than spamming circles.
00:19:031 (1) - A long slider fit more than 2 extended sliders imo.
00:24:776 (9) - and 00:34:989 (9) - same reason than before, it fits more instrument who have a continue sound on them.
01:14:244 (1,2,3) - Imo that's perfectly predictible here and don't need more stuff. Also I like how these sliders works with instrument here.
01:20:308 (5) - Same than other, fit more instrument.

Thx a lot and finally updated XD
posted
salut m4m <3

[Extra]

00:02:436 (6,7) - maybe space those more cuz i mean its a little more tense than 00:01:638 (2,3) -
00:04:191 (6,7) - make spacing equal to 00:03:074 (2,3) -
00:05:787 (2,3) - spacing fked ?
00:24:616 (8,9) - stack
00:29:723 (2,3) - that spacing is less than 00:29:882 (3,4) - ?
00:40:414 (9) - NC? its ofc just personal preference cuz i dont like high combos
00:59:563 (9) - ^
01:14:244 (1,2) - http://puu.sh/uRHGL/2c0bd73381.jpg ?
01:19:989 (4,5,6) - if you try putting rhythm like this http://puu.sh/uRHK9/5a31dedae7.jpg you can emphasize 01:20:467 (6) - better


[Aia]

00:28:925 (1) - remove NC?
00:33:074 (6) - put slider like here ? 00:35:627 (7) -
00:39:138 (3,4) - NC
00:49:989 (1) - remove NC
00:57:967 (1) - ^
01:01:877 (2,3) - 01:06:983 (2,3) - same sound but different spacing ?
01:08:340 (7) - this could confuse people since u didnt use this kinda slider anywhere else (i think) try http://puu.sh/uRIeF/7fd3d19258.jpg
01:11:691 (5) - NC
01:17:914 - there is like almost no sound on this tick, try this http://puu.sh/uRIp8/984056d42f.jpg


[Hard]

00:20:627 (1) - Is there even enough recovery time ? (or dont u need that in a hard? idk sorry)
01:27:010 (1,2,4,5) - spacing so low ?
01:56:053 - i'd put circle


I hope I helped N and E are fine in my opinion :D:D
posted

A r M i N wrote:

salut m4m <3

[Extra]

00:02:436 (6,7) - maybe space those more cuz i mean its a little more tense than 00:01:638 (2,3) - - Did it a bit.
00:04:191 (6,7) - make spacing equal to 00:03:074 (2,3) - - Fixed
00:05:787 (2,3) - spacing fked ? - No it's not.
00:24:616 (8,9) - stack - Fixed
00:29:723 (2,3) - that spacing is less than 00:29:882 (3,4) - ? - Not at all.
00:40:414 (9) - NC? its ofc just personal preference cuz i dont like high combos - Yes for this one, due to spacing change.
00:59:563 (9) - ^ - But not this one since it remain constant.
01:14:244 (1,2) - http://puu.sh/uRHGL/2c0bd73381.jpg ? - It would be too simplified, and it's not hard to play like that.
01:19:989 (4,5,6) - if you try putting rhythm like this http://puu.sh/uRHK9/5a31dedae7.jpg you can emphasize 01:20:467 (6) - better - Fixed


[Hard]

00:20:627 (1) - Is there even enough recovery time ? (or dont u need that in a hard? idk sorry) - If you follow guideline for Hard diff
Spinner recovery time should be at least 1 beat.
so it's fine.
01:27:010 (1,2,4,5) - spacing so low ? - Adjusted a bit 01:27:808 (5) - .
01:56:053 - i'd put circle - I prefer not, because it would be quite annoying to play a circle after 3 reverses at the end of the map imo.


I hope I helped N and E are fine in my opinion :D:D
Thankyu~
posted
yo
Easy
  1. I'm kinda concered about this reverse 00:07:861 (1) - it went sorta inconsistent, you may want to make this 00:02:755 (1) - reverse as well as there's a lot of these piano sounds and it would be nicer having 4/1 - 2/1 reverse - 4/1 - 2/1 reverse pattern, instead.
  2. 00:15:521 - this sounds like a normal sampleset, instead. As there's "crushing" sound on it almost the same as here 00:16:478 - etc.
  3. 00:45:840 - it has such kick sound on it, so it'd better to use whistle with the second soft sampleset.
  4. 00:48:074 (4) - it definitely must be drum-whistle'd.
  5. 00:49:350 - the same goes as above. According to 00:47:116 - . 00:49:670 - here, too.
  6. 01:06:584 - you're giving an emphasis on kick but there's this whistling sound as well, you may want to search for some kind of whistling hs, too.


Normal
  1. Okay, the same suggestions for hses as for Easy.
  2. 00:32:436 (5,6,7) - newbies may misread it and hit 00:33:074 (7) - before 00:32:755 (6) - as 7 seems a bit closer and anticlockwise flow is kinda more natural for newcomers. Flow such 00:22:223 (5,6,7) - is more appreciated.
  3. 01:10:414 (4,5,6,7) - the same goes for this. 01:11:372 (7) - seems closer and it is natural to hit this, isn't it? I think it would be better to make a proper square. 01:44:244 (4,5) - etc.


Hard
  1. Okay, the same suggestions for hses as for Easy. owo
  2. 00:49:669 (3,4,1) - it's kinda hard to read, you'd rather hit 00:49:989 (1) - than 00:49:829 - because of the overlap.


Aia's Insane
  1. This jump to 00:09:297 (6) - looks kinda senseless, sound it too unaudible to emphasis it that way. Stack is more way better here. And also if you'll a stack the you should space it more 00:09:457 (7) - for sure.
  2. 00:38:499 (1,2,3,4) - sounds sorta off. You're undermapping some dominant sounds here like 00:38:978 - / 00:39:457 - which generally mean to be cliackable.
  3. These NC seem meaningless 00:50:308 (1) - / 00:57:967 (1) - / 01:14:882 (1) -
  4. Nothing much to say, decent diff.


Night World
  1. I think AR9 is kinda small for this diff, something like 9.2 would be fittable.
  2. Hitsounds, ye. The same as for Easy.
  3. 00:03:393 (4,5) - stack seems kinda strange as 00:03:553 - is strong but this 00:03:393 - isn't, you may want to stack 00:03:233 (3,4) - these, instead.
  4. Spacing here 00:04:510 (1,2) - seems a bit high as it's one pattern 00:04:510 (1,2,3,4,5) - which rather should've consisntent spacings. Or you can NC this 00:04:670 (2) - instead of 00:04:670 - and 00:04:191 (6,7,8) - with 00:04:670 (1,2,3,4) - will be two separate pattern with good spacings.
  5. 01:14:244 (1,2,3) - the main and the only pattern triggered me. It's completely off ;w; 01:14:882 - this beat should definitely be clickable. Try two reverses, instead.
  6. Great, really nothing to say.


gl~
posted
[Night World]
■ 00:04:350 (7,1,2) - Personally dont feel like such a big jump is good here, the angle seems to hurt as well :x If you want to keep this anyway, consider giving 00:14:563 (4,5,6,7) - a small jump as well. Idk how you map so maybe this

■ 00:29:244 (1) - I'd almost rotate this one by like 25° Sel. Center to fit into 00:28:765 (1) - 's path. Might need to readjust the end tho.
■ 00:49:510 (6,7,8) - Space this one like the triplet before. Having a moving triplet and a stacked one after that is weird to me somehow, there's not much difference between the two, so why not have them act the same way. Maybe like this? Would kinda "fix" the spacing to the other Circle as well (shouldnt be a jump yet)
■ 00:57:249 (5,6) - I'd say keep them in the same spacing as 00:52:143 (5,6) -
■ 01:14:244 (1,2) - I feel like those might be difficult to read, now knowing that these are 1/3 due to their spacing. You use alot of odd spacings between Sliders
and having those two heads so close to each other could make them look like they're just normal Sliders (like 01:25:733 (1,2) - ). Place them further apart, maybe in a 120° combo with different shape so that people see that those are "different" (120° helps to read them as "one of three", 1/3)
■ 01:54:457 (5,6,7,8,9,10,11,12,1) - How about lowering the spacing here to an almost-stack to build up the hype like you did here 00:39:776 (1,2,3,4,5,6,7,8,1) - ? Might be able to seperate 01:54:457 (5,6,7,8) - and 01:54:776 (9,10,11,12) - too.

■ Might also want to doublecheck the spacing differences between Slider -> Circle Slider (as a Triplet) and Slider -> (1/2 Break) -> Circle Slider as some of these have the same spacing, but different timings.
Triplets under Sldiers: Either 01:01:478 (1,2,3) - or 01:04:510 (3,4,5) - , but not both. Yes, the moving one is under a longer Slider, but in the end they are both the same thing; A Sliderend and then two Circles working as a Triplet.
[Aia]
■ 00:23:819 (4) - For aesthetic purposes, I'd move the Slider a bit further away from the previous one, maybe just as big of a gap as 00:24:776 (2) - has to its pervious'
■ 00:31:478 (5,6) - Could break the triplet and move them to the Sliderend of 00:31:159 (4) - . I dont think that the triplet there fits any of the rhythms that were used previously. How's this?
■ 01:39:138 (4) - You could space this a little bit more, too. I know that you differ from 01:37:542 (2,3,4) - 01:38:819 (3,4) - , but there's still potential to mix it up with 01:37:861 (4,5) -
[Hard]
■ I dont know what to say about this hard, I feel like it's inconsistently consistent. If you could unify all the "normal spacing" (also between combo end -> combo start) and also the two jumpy sections then that'd be great.
[Normal]
■ 00:34:191 (3) - Stick to normal rhythm here. Prioritizing the lesser beat over the stronger one here doesnt seem like a good idea to me

Normal and Easy are fine :>
posted
[Easy]

00:52:223 (2,3,4) - mind placing 2 more in between 3 and 4 since right now it looks like this?
00:53:819 (1,2,3) - you could make those more symmetrical since they look like this currently

[Normal]

00:50:308 (5) - missing drum whistle?
00:52:542 (3,4) - you could blanket those better
01:10:414 (4,5,6,7) - are those supposed to not be perfectly symmetrical?
01:56:053 - no final note here?

[Hard]

01:05:787 (6,7,8) - i think circle -> slider -> slider sounds better here
01:39:776 (1,2,3,4) - imo following the melody here would be better since the rhythm you're following gets harder to hear
01:54:776 (7,8) - why aren't those stacked? they don't sound that different from the rest of your pattern

[Aia's Insane]

00:28:925 (1) - why is there a NC here? same goes for 00:50:308 (1) - and 00:57:967 (1) -
01:07:861 (5) - missing NC?
01:11:691 (5) - ^
01:14:882 (1) - i don't think this NC is necessary since it's the same thing as 01:14:244 (1) -
01:27:010 (1) - is this not stacked on 01:26:212 (3,4,5,7) - on purpose?

[Night World]

not even ar9.1? :^)

00:04:989 (4) - you could place it closer to 3 so the spacing lowers along with the pitch?

zzz
posted

A r M i N wrote:

00:28:925 (1) - remove NC? done
00:33:074 (6) - put slider like here ? 00:35:627 (7) - second one has a sound that I've mapped it to, leading to the sound with the next slider, no change
00:39:138 (3,4) - NC don't understand why these would need NCs
00:49:989 (1) - remove NC removed NC from the second slider here, first one is because of SV change
00:57:967 (1) - ^ done
01:01:877 (2,3) - 01:06:983 (2,3) - same sound but different spacing ? fixed
01:08:340 (7) - this could confuse people since u didnt use this kinda slider anywhere else (i think) try http://puu.sh/uRIeF/7fd3d19258.jpg sure, did that
01:11:691 (5) - NC done
01:17:914 - there is like almost no sound on this tick, try this http://puu.sh/uRIp8/984056d42f.jpg did something like that

Namki wrote:

Aia's Insane
  1. This jump to 00:09:297 (6) - looks kinda senseless, sound it too unaudible to emphasis it that way. Stack is more way better here. And also if you'll a stack the you should space it more 00:09:457 (7) - for sure. did something else that I think works.
  2. 00:38:499 (1,2,3,4) - sounds sorta off. You're undermapping some dominant sounds here like 00:38:978 - / 00:39:457 - which generally mean to be cliackable. yeah, did something
  3. These NC seem meaningless 00:50:308 (1) - / 00:57:967 (1) - / 01:14:882 (1) - yeah, changed oops.
  4. Nothing much to say, decent diff.

Yauxo wrote:

[Aia]
■ 00:23:819 (4) - For aesthetic purposes, I'd move the Slider a bit further away from the previous one, maybe just as big of a gap as 00:24:776 (2) - has to its pervious' done
■ 00:31:478 (5,6) - Could break the triplet and move them to the Sliderend of 00:31:159 (4) - . I dont think that the triplet there fits any of the rhythms that were used previously. How's this? changed the rhythm to this.
■ 01:39:138 (4) - You could space this a little bit more, too. I know that you differ from 01:37:542 (2,3,4) - 01:38:819 (3,4) - , but there's still potential to mix it up with 01:37:861 (4,5) - done

Realazy wrote:

[Aia's Insane]

00:28:925 (1) - why is there a NC here? same goes for 00:50:308 (1) - and 00:57:967 (1) - mistakes, fixed
01:07:861 (5) - missing NC? fixed
01:11:691 (5) - ^ fixed
01:14:882 (1) - i don't think this NC is necessary since it's the same thing as 01:14:244 (1) - yeah, mistake, fixed
01:27:010 (1) - is this not stacked on 01:26:212 (3,4,5,7) - on purpose? no, fixed
osu file format v14

[General]
AudioFilename: Banshi - Ne-nuit - 04 Kotonoha.mp3
AudioLeadIn: 0
PreviewTime: 20547
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 103287
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Kotonoha
TitleUnicode:Kotonoha
Artist:Banshi
ArtistUnicode:Banshi
Creator:Nozhomi
Version:Aia's Insane
Source:
Tags:Ne-nuit Aia
BeatmapID:978137
BeatmapSetID:415003

[Difficulty]
HPDrainRate:6.2
CircleSize:4
OverallDifficulty:7.6
ApproachRate:8.9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nyaaa.jpg",0,0
//Break Periods
2,41253,45544
2,92316,96608
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 217,32,217
Combo2 : 197,192,24
Combo3 : 105,196,222
Combo4 : 127,75,147

[HitObjects]
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367,105,27967,1,0,1:0:0:0:
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426,151,32595,1,0,0:0:0:0:
426,151,32674,1,0,0:0:0:0:
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294,152,36505,1,0,0:0:0:0:
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249,137,39616,1,0,1:0:0:0:
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257,225,46638,1,0,0:0:0:0:
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402,313,70095,1,0,1:0:0:0:
385,324,70175,1,0,0:0:0:0:
368,337,70255,1,2,0:0:0:0:
432,235,70414,6,0,L|417:144,1,85,0|0,0:0|0:0,0:0:0:0:
318,65,70733,2,0,L|304:148,1,85,0|2,1:0|0:0,0:0:0:0:
450,248,71053,2,0,L|435:157,1,85,2|2,0:0|0:0,0:0:0:0:
301,47,71372,2,0,L|287:130,1,85,0|0,1:0|0:0,0:0:0:0:
174,248,71691,5,6,0:0:0:0:
174,248,72010,1,0,1:0:0:0:
318,214,72170,2,0,P|360:168|285:131,1,170,0|2,0:0|0:0,0:0:0:0:
264,135,72569,1,0,0:0:0:0:
264,135,72648,2,0,P|220:128|166:114,1,85,0|0,1:0|0:0,0:0:0:0:
315,48,72967,5,2,0:0:0:0:
159,92,73127,1,0,0:0:0:0:
244,13,73287,1,0,1:0:0:0:
289,176,73446,1,0,0:0:0:0:
289,176,73526,1,0,0:0:0:0:
289,176,73606,2,0,P|245:169|191:155,1,85,0|2,0:0|0:0,0:0:0:0:
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463,205,74244,6,0,B|474:270|474:270|457:352,2,127.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
372,159,74882,2,0,B|361:94|361:94|378:12,2,127.5
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111,225,75840,1,0,1:0:0:0:
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193,117,76079,1,0,0:0:0:0:
193,117,76159,1,2,0:0:0:0:
111,225,76319,1,2,0:0:0:0:
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285,113,76717,1,0,0:0:0:0:
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291,222,77116,1,0,1:0:0:0:
193,117,77276,1,0,0:0:0:0:
193,117,77356,1,0,0:0:0:0:
193,117,77436,2,0,P|197:75|204:28,1,85
291,222,77755,1,0,1:0:0:0:
122,174,77914,1,0,0:0:0:0:
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148,284,78233,1,0,0:0:0:0:
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256,324,78632,1,0,0:0:0:0:
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422,324,79031,2,0,L|338:305,1,85,0|0,1:0|0:0,0:0:0:0:
444,152,79350,6,0,P|484:200|396:216,1,170,2|0,0:0|1:0,0:0:0:0:
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136,184,80228,1,0,0:0:0:0:
136,184,80308,2,0,P|140:141|148:100,1,85,0|2,1:0|0:0,0:0:0:0:
232,264,80627,5,0,0:0:0:0:
328,168,80787,1,2,0:0:0:0:
328,168,80866,1,0,0:0:0:0:
328,168,80946,2,0,P|370:169|414:189,1,85,0|0,1:0|0:0,0:0:0:0:
345,249,81186,1,0,0:0:0:0:
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328,168,82223,2,0,P|287:161|237:150,1,85,0|0,1:0|0:0,0:0:0:0:
398,239,82542,2,0,P|439:232|489:221,1,85,0|2,0:0|0:0,0:0:0:0:
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139,223,83180,5,2,0:0:0:0:
168,369,83340,1,0,0:0:0:0:
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225,242,83659,1,0,0:0:0:0:
225,242,83739,1,0,0:0:0:0:
225,242,83819,1,0,0:0:0:0:
39,308,83978,1,2,0:0:0:0:
225,242,84138,2,0,P|267:246|310:262,1,85,0|0,1:0|0:0,0:0:0:0:
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404,229,84936,1,0,0:0:0:0:
404,229,85015,1,0,0:0:0:0:
404,229,85095,1,0,0:0:0:0:
305,132,85255,1,2,0:0:0:0:
404,229,85414,2,0,L|494:204,1,85,0|0,1:0|0:0,0:0:0:0:
305,132,85733,6,0,L|223:154,1,85,2|0,0:0|0:0,0:0:0:0:
272,41,86053,1,0,1:0:0:0:
135,128,86212,1,0,0:0:0:0:
135,128,86292,1,0,0:0:0:0:
135,128,86372,1,2,0:0:0:0:
272,41,86531,1,2,0:0:0:0:
135,128,86691,2,0,P|90:119|48:109,1,85,0|0,1:0|0:0,0:0:0:0:
77,198,87010,6,0,P|150:201|137:129,1,170,2|0,0:0|1:0,0:0:0:0:
39,90,87489,1,0,0:0:0:0:
39,90,87569,1,0,0:0:0:0:
39,90,87648,1,0,0:0:0:0:
166,21,87808,1,2,0:0:0:0:
39,90,87967,2,0,L|59:173,1,85,0|0,1:0|0:0,0:0:0:0:
132,228,88287,6,0,P|148:201|55:183,1,170,2|0,0:0|1:0,0:0:0:0:
116,318,88765,1,0,0:0:0:0:
116,318,88845,1,0,0:0:0:0:
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283,318,89244,2,0,L|188:300,1,85,0|0,1:0|0:0,0:0:0:0:
324,245,89563,6,0,P|378:210|309:162,1,170,2|0,0:0|1:0,0:0:0:0:
227,208,90042,1,0,0:0:0:0:
316,158,90202,2,0,P|327:117|331:64,1,85,2|0,0:0|0:0,0:0:0:0:
227,208,90521,1,0,1:0:0:0:
155,102,90680,1,2,0:0:0:0:
316,158,90840,6,0,P|362:154|421:130,1,85,2|2,0:0|0:0,0:0:0:0:
465,185,91079,1,0,0:0:0:0:
465,185,91159,2,0,L|456:239,3,42.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
395,310,91478,2,0,L|388:268,3,42.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
322,350,91797,1,2,0:0:0:0:
289,338,91877,1,2,0:0:0:0:
256,326,91957,1,2,0:0:0:0:
223,314,92037,1,2,0:0:0:0:
190,302,92116,5,4,0:0:0:0:
372,199,97223,6,0,L|366:152,3,25.4999992218018,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
325,111,97542,2,0,P|296:103|254:96,1,50.9999984436036,2|0,3:0|0:0,0:0:0:0:
248,114,97781,1,0,0:0:0:0:
248,114,97861,2,0,L|252:146,3,25.4999992218018,0|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
217,207,98180,2,0,L|213:239,3,25.4999992218018,2|0|0|0,3:0|0:0|0:0|0:0,0:0:0:0:
253,298,98499,5,2,0:0:0:0:
253,298,98659,1,2,0:0:0:0:
132,242,98819,2,0,L|65:259,1,50.9999984436036,2|0,3:0|0:0,0:0:0:0:
50,129,99138,2,0,L|85:135,3,25.4999992218018,0|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
148,117,99457,2,0,L|195:108,3,25.4999992218018,2|0|0|0,3:0|0:0|0:0|0:0,0:0:0:0:
239,147,99776,5,2,0:0:0:0:
256,192,99856,12,2,101372,0:0:0:0:
413,83,102329,6,0,P|374:100|331:109,1,85,6|0,0:0|0:0,0:0:0:0:
213,53,102648,1,0,1:0:0:0:
282,177,102808,1,0,0:0:0:0:
282,177,102888,1,0,0:0:0:0:
282,177,102967,2,0,L|266:260,1,85,2|0,0:0|0:0,0:0:0:0:
178,131,103287,2,0,L|193:214,1,85,0|0,1:0|0:0,0:0:0:0:
367,160,103606,6,0,L|351:243,1,85,2|0,0:0|0:0,0:0:0:0:
295,78,103925,1,0,1:0:0:0:
452,133,104084,1,0,0:0:0:0:
452,133,104164,1,0,0:0:0:0:
452,133,104244,1,2,0:0:0:0:
272,174,104404,1,0,0:0:0:0:
452,133,104563,2,0,L|436:216,1,85,0|0,1:0|0:0,0:0:0:0:
272,174,104882,6,0,L|287:90,1,85,2|0,0:0|0:0,0:0:0:0:
351,243,105202,1,0,1:0:0:0:
229,308,105361,1,0,0:0:0:0:
229,308,105441,1,0,0:0:0:0:
229,308,105521,2,0,L|94:274,1,127.5,2|0,0:0|0:0,0:0:0:0:
61,219,105840,2,0,L|163:246,1,85,0|0,1:0|0:0,0:0:0:0:
293,177,106159,6,0,L|191:204,1,85,2|0,0:0|0:0,0:0:0:0:
351,243,106478,1,0,1:0:0:0:
210,198,106638,1,0,0:0:0:0:
210,198,106717,1,0,0:0:0:0:
210,198,106797,2,0,P|192:125|265:75,1,170,2|0,0:0|1:0,0:0:0:0:
377,136,107276,1,2,0:0:0:0:
210,198,107436,6,0,L|121:179,1,85,2|0,0:0|0:0,0:0:0:0:
27,267,107755,1,0,1:0:0:0:
145,323,107914,1,0,0:0:0:0:
145,323,107994,1,0,0:0:0:0:
145,323,108074,2,0,L|333:290,1,170,2|0,0:0|1:0,0:0:0:0:
367,173,108553,1,0,0:0:0:0:
246,223,108712,6,0,L|130:243,1,85,2|0,0:0|0:0,0:0:0:0:
55,160,109031,1,0,1:0:0:0:
168,64,109191,1,0,0:0:0:0:
168,64,109271,1,0,0:0:0:0:
168,64,109350,2,0,P|163:112|152:149,1,85,2|0,0:0|0:0,0:0:0:0:
70,243,109670,2,0,P|58:202|55:160,1,85,0|0,1:0|0:0,0:0:0:0:
168,243,109989,2,0,P|219:261|238:159,1,170,2|0,0:0|1:0,0:0:0:0:
356,68,110467,1,0,0:0:0:0:
356,68,110547,1,0,0:0:0:0:
356,68,110627,6,0,B|336:156,1,85,2|0,0:0|0:0,0:0:0:0:
440,256,110946,2,0,B|421:173,1,85,0|0,1:0|0:0,0:0:0:0:
314,284,111265,2,0,P|259:282|278:180,1,170,2|0,0:0|1:0,0:0:0:0:
421,173,111744,1,0,0:0:0:0:
321,42,111904,2,0,L|333:134,1,85,2|2,0:0|0:0,0:0:0:0:
431,257,112223,2,0,L|421:173,1,85,0|2,1:0|0:0,0:0:0:0:
314,284,112542,5,6,0:0:0:0:
314,284,112702,1,2,0:0:0:0:
331,126,112861,1,0,1:0:0:0:
331,126,113021,1,2,0:0:0:0:
207,283,113180,1,2,0:0:0:0:
207,283,113340,1,2,0:0:0:0:
421,173,113499,1,0,1:0:0:0:
421,173,113659,1,2,0:0:0:0:
246,182,113819,6,0,L|232:98,1,85,4|0,0:0|0:0,0:0:0:0:
322,290,114138,2,0,L|335:206,1,85,0|0,1:0|0:0,0:0:0:0:
214,324,114457,2,0,L|205:271,3,42.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
131,263,114776,2,0,L|140:210,3,42.5,4|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
206,185,115095,6,0,P|223:122|141:126,1,170,0|0,1:0|1:0,0:0:0:0:
142,122,115574,2,0,L|310:98,1,170,0|0,1:0|1:0,0:0:0:0:
310,98,116053,6,0,B|310:142|302:175|302:175|332:262|332:262|335:299|301:348|213:334|204:219|291:213|291:213|353:209|417:236,1,510.000019454957,2|4,0:0|3:0,0:0:0:0:
posted

Namki wrote:

yo
Easy
  1. I'm kinda concered about this reverse 00:07:861 (1) - it went sorta inconsistent, you may want to make this 00:02:755 (1) - reverse as well as there's a lot of these piano sounds and it would be nicer having 4/1 - 2/1 reverse - 4/1 - 2/1 reverse pattern, instead. - I prefer to keep it to start the transition to the next more dense section.
  2. 00:15:521 - this sounds like a normal sampleset, instead. As there's "crushing" sound on it almost the same as here 00:16:478 - etc. -
    Finish is better.
  3. 00:45:840 - it has such kick sound on it, so it'd better to use whistle with the second soft sampleset. - Just a add drum.
  4. 00:48:074 (4) - it definitely must be drum-whistle'd. - No it don't, music don't have such strong sound here.
  5. 00:49:350 - the same goes as above. According to 00:47:116 - . 00:49:670 - here, too. - Did for 00:49:670 - only.
  6. 01:06:584 - you're giving an emphasis on kick but there's this whistling sound as well, you may want to search for some kind of whistling hs, too. - Would be totally inconsistent with the rest of kiai.


Normal
  1. Okay, the same suggestions for hses as for Easy. - Fixed
  2. 00:32:436 (5,6,7) - newbies may misread it and hit 00:33:074 (7) - before 00:32:755 (6) - as 7 seems a bit closer and anticlockwise flow is kinda more natural for newcomers. Flow such 00:22:223 (5,6,7) - is more appreciated. - Fixed
  3. 01:10:414 (4,5,6,7) - the same goes for this. 01:11:372 (7) - seems closer and it is natural to hit this, isn't it? I think it would be better to make a proper square. 01:44:244 (4,5) - etc. - Fixed but only first one, other is enough clear to be read.


Hard
  1. Okay, the same suggestions for hses as for Easy. owo - Fixed
  2. 00:49:669 (3,4,1) - it's kinda hard to read, you'd rather hit 00:49:989 (1) - than 00:49:829 - because of the overlap. - Fixed


Night World
  1. I think AR9 is kinda small for this diff, something like 9.2 would be fittable. - 9.1
  2. Hitsounds, ye. The same as for Easy. - Fixed
  3. 00:03:393 (4,5) - stack seems kinda strange as 00:03:553 - is strong but this 00:03:393 - isn't, you may want to stack 00:03:233 (3,4) - these, instead. - The stack works better to emphasis the piano sound than your suggestion.
  4. Spacing here 00:04:510 (1,2) - seems a bit high as it's one pattern 00:04:510 (1,2,3,4,5) - which rather should've consisntent spacings. Or you can NC this 00:04:670 (2) - instead of 00:04:670 - and 00:04:191 (6,7,8) - with 00:04:670 (1,2,3,4) - will be two separate pattern with good spacings. - Just adjusted spacing in order to fit more the music pitch/intensity.
  5. 01:14:244 (1,2,3) - the main and the only pattern triggered me. It's completely off ;w; 01:14:882 - this beat should definitely be clickable. Try two reverses, instead. - No. First, why this one only should be clickable, 01:14:457 - and 01:15:308 - should be too with your solution. And second, these sounds are a bit weaker than the three I did with slider starts. So I'll keep them.
  6. Great, really nothing to say.


gl~

Yauxo wrote:

[Night World]
■ 00:04:350 (7,1,2) - Personally dont feel like such a big jump is good here, the angle seems to hurt as well :x If you want to keep this anyway, consider giving 00:14:563 (4,5,6,7) - a small jump as well. Idk how you map so maybe this - Just did a little jumps between 00:14:563 (4,5,6) - to make the other one more constant.

■ 00:29:244 (1) - I'd almost rotate this one by like 25° Sel. Center to fit into 00:28:765 (1) - 's path. Might need to readjust the end tho. -
Would make the relation between 00:29:244 (1,2) - bad for the benefit so no.

■ 00:49:510 (6,7,8) - Space this one like the triplet before. Having a moving triplet and a stacked one after that is weird to me somehow, there's not much difference between the two, so why not have them act the same way. Maybe like this? Would kinda "fix" the spacing to the other Circle as well (shouldnt be a jump yet) - Fixed
■ 00:57:249 (5,6) - I'd say keep them in the same spacing as 00:52:143 (5,6) - - Up a bit 00:52:143 (5,6) - .
■ 01:14:244 (1,2) - I feel like those might be difficult to read, now knowing that these are 1/3 due to their spacing. You use alot of odd spacings between Sliders
and having those two heads so close to each other could make them look like they're just normal Sliders (like 01:25:733 (1,2) - ). Place them further apart, maybe in a 120° combo with different shape so that people see that those are "different" (120° helps to read them as "one of three", 1/3) -
Well I saw no one having issues reading them, because they're sliders, and I have already 120° patterns who are not 1/3 rhythm so it would make it more akward. Will just NC each one to show that's 1/3.

■ 01:54:457 (5,6,7,8,9,10,11,12,1) - How about lowering the spacing here to an almost-stack to build up the hype like you did here 00:39:776 (1,2,3,4,5,6,7,8,1) - ? Might be able to seperate 01:54:457 (5,6,7,8) - and 01:54:776 (9,10,11,12) - too. - Reduce a bit, but I prefer not split the start because I'm not fan of that.

■ Might also want to doublecheck the spacing differences between Slider -> Circle Slider (as a Triplet) and Slider -> (1/2 Break) -> Circle Slider as some of these have the same spacing, but different timings. - Adjusted 00:25:733 (1,2) - but rest is k imo.
Triplets under Sldiers: Either 01:01:478 (1,2,3) - or 01:04:510 (3,4,5) - , but not both. Yes, the moving one is under a longer Slider, but in the end they are both the same thing; A Sliderend and then two Circles working as a Triplet. - I do not agree. I unstack them only when stack would kill the movement created by the pattern, - so I fixed 01:04:510 (3,4,5) - yes.
[Hard]
■ I dont know what to say about this hard, I feel like it's inconsistently consistent. If you could unify all the "normal spacing" (also between combo end -> combo start) and also the two jumpy sections then that'd be great. - I don't see any sort of "issues" about spacing here, or you better have to be more specific next time. I agree it's a different style than other diffs, but still done with consistency between sections.
[Normal]
■ 00:34:191 (3) - Stick to normal rhythm here. Prioritizing the lesser beat over the stronger one here doesnt seem like a good idea to me -
I think it's better because it follow a 1/1 rhythm who is more intuitive for the player.

Normal and Easy are fine :>

Realazy wrote:

[Easy]

00:52:223 (2,3,4) - mind placing 2 more in between 3 and 4 since right now it looks like this? - Nazi but k.
00:53:819 (1,2,3) - you could make those more symmetrical since they look like this currently - Same.

[Normal]

00:50:308 (5) - missing drum whistle? - Oui
00:52:542 (3,4) - you could blanket those better - Oui
01:10:414 (4,5,6,7) - are those supposed to not be perfectly symmetrical? - Oui
01:56:053 - no final note here? - Non because it would be a bit rough after the two reverses.

[Hard]

01:05:787 (6,7,8) - i think circle -> slider -> slider sounds better here - I prefer mine because it follow more instrument.
01:39:776 (1,2,3,4) - imo following the melody here would be better since the rhythm you're following gets harder to hear - Changed pattern and rhythm here to follow smth more friendly.
01:54:776 (7,8) - why aren't those stacked? they don't sound that different from the rest of your pattern - To chaine it to the full reverse sliders, and because the intensity is stronger on the end.

[Night World]

not even ar9.1? :^) - Oui

00:04:989 (4) - you could place it closer to 3 so the spacing lowers along with the pitch? - Oui

zzz
wew finally XD everything updated
Thankyu~
posted
as discussed

[night world]
some rhythm stuff more or less, spacing looked fine

00:03:393 (4) - should not be mapped imo. the melody followed by 00:02:755 (1,2,3,5) - is not present there.
00:03:553 (5) - similarly i think that this slider should have both parts clickable. since the melody is on the slider end, it should be equally emphasized.

00:08:819 (4) - should both be clickable too, same reason

00:10:414 (1,2) - blanket plz

00:15:202 (8) - imo ctrl g here would be a lot more comfortable and better since the massive slow down of cursor movement and wide angle combined make this really weird to play

00:18:872 - add 1/8th kicksliders?

00:24:776 (9) - should definitely make both clickable cuz melody

00:28:287 (1,1,1) - nc spam doesn't add much here imo. kinda unneeded.

00:27:329 (9) - u didnt use a 3/4 slider at 00:22:223 (9) - , why here?

00:31:638 - don't like how the melody is placed on the slider end here.

00:32:914 (12,13) - seems a bit too big of a jump considering that the supporting sounds for these are just background drum stuff

00:34:989 (9) - should also be 2 circles imo.

00:40:095 (5,2) - stack these instead so it looks nicer
also lower your stack leniency so it doesnt get fucked up like it currently is lmao

00:50:148 (2) - shouldn't nc be here? since new instrument

00:58:925 (1,2,3,4,5,6,7,8) - this entire thing is overmapped. why not at least use kicksliders if you want to increase the intensity?


01:01:957 (3,4) - ctrl g here seems to follow the synth melody better.

01:02:755 (1,2) - this is soooo anticlimactic. can you split this 1/1 up into stuff so that there isn't just a 1/1 break with no cursor movement right as the song starts to get more intense?
also 01:03:393 - can u also make this look nicer

01:03:712 (5) - 2 circles here?

01:09:776 (4,5,6,7) - ctrl g plz.. u put clickable triple on the random background shit and not on the melody?

01:12:489 (4,5,1) - ctrl g on this rhythm also seems like it follows the melody more closely.

01:14:244 (1,1,1) - omg
the song divides into 2 sets of 1/3 beats but you divided the map into 3 sets... as a result 01:14:882 - this slider end is clearly stronger than the head since it's start of a new phrase.

01:20:946 (3,5) - stack?

01:24:775 (2,3) - ctrl g here follows melody a bit better imo.

01:25:255 (5,6) - same here

01:41:691 (1,2,3,4) - make this look better plz
also 01:41:691 - 1/8th kicksliders?

01:49:031 (3,5,6) - make triangle even here

hel yea i think u should follow melody more closely!

[aia's insane]
00:26:691 (5,1) - 00:27:967 (5,1) - don't really like how you mix stacking 1/1 and 1/2 here. might be hard to read for noobs who play insane diffs.

00:37:542 (2) - i know what this followed but having a held out thing here seemed pretty out of place to me. imo 2 circles fits better with the main melody.

00:38:819 (3) - dont think this should be mapped, since melody is off here.

00:59:563 (3,4) - should convert this to a stream. the density of the top diff is much higher than this one's, to make the spread a bit more even i suggest adding in a few more bursts since the top diff uses 16 note streams in quite a few places.

01:03:712 (6) - should be 2 circles imo. slider end is quite strong.

01:39:856 (1) - again, for spread purposes, i suggest mapping at least quints here since in the top diff there is a massive stream mapped here and ignoring it entirely in terms of the clicking for the diff below is not good.

[hard]
00:26:691 (4,5) - ctrl g here plz

00:35:946 (1,2) - plz visual spacing holy shit

00:40:414 (3,4) - maybe add in a triple or two here? for spread purposes, the insane uses triples all over the place, having a hard with none of them feels weird.

01:31:478 (3) - same

01:40:095 (2) - aa just map it imo... this isn't a normal >.>

same thing about triple for the last reverse slider part at 01:55:095 (1) -

[normal]
01:01:478 (1) - imo a rhythm like http://puu.sh/vFaTn/05a93babd7.jpg works better to follow song. same in the next time it happens.

01:12:967 (4) - imo should be repeat slider. 01:13:606 (5) - is quite a weak note to have clickable.


lmk when u respond
posted

Naotoshi wrote:

as discussed

[night world]
some rhythm stuff more or less, spacing looked fine

00:03:393 (4) - should not be mapped imo. the melody followed by 00:02:755 (1,2,3,5) - is not present there. - Yes
00:03:553 (5) - similarly i think that this slider should have both parts clickable. since the melody is on the slider end, it should be equally emphasized. - Yes

00:08:819 (4) - should both be clickable too, same reason - I don't agree on that point tho, I think the slider is better to emphasis the next sound on 00:09:138 (1) - so I prefer keep it if possible.

00:10:414 (1,2) - blanket plz - Yes

00:15:202 (8) - imo ctrl g here would be a lot more comfortable and better since the massive slow down of cursor movement and wide angle combined make this really weird to play - Yes why not.

00:18:872 - add 1/8th kicksliders? - That's something I would dislike myself a lot to play so no I prefer 100% sure my stream.

00:24:776 (9) - should definitely make both clickable cuz melody - Would be badly inconsistent with 00:22:223 (9) - , and 00:24:776 (9,10) - are great combined together.

00:28:287 (1,1,1) - nc spam doesn't add much here imo. kinda unneeded. - Yes

00:27:329 (9) - u didnt use a 3/4 slider at 00:22:223 (9) - , why here? - Probably thought it was coooool but fixed.

00:31:638 - don't like how the melody is placed on the slider end here. - Well it's because I focus more on violin and took only piano as addivite elements on this part because it comes after the violin melody.

00:32:914 (12,13) - seems a bit too big of a jump considering that the supporting sounds for these are just background drum stuff - Yes,
, addapted them to fit more the song.


00:34:989 (9) - should also be 2 circles imo. - Nah, fit too well the song with this background instrument you can hear on 00:35:468 (11) - and that's why I did a 1 circle 1 slider (00:34:829 (8,9,10,11) - ) to match it the best with this section.

00:40:095 (5,2) - stack these instead so it looks nicer
also lower your stack leniency so it doesnt get fucked up like it currently is lmao - Rework a bit to fix your suggestion and be more nice visually.

00:50:148 (2) - shouldn't nc be here? since new instrument - Swap with 00:49:989 - .

00:58:925 (1,2,3,4,5,6,7,8) - this entire thing is overmapped. why not at least use kicksliders if you want to increase the intensity? - Only 00:58:925 (1,2,3,4) - is indeed overmapped, changed them for two kick sliders as you suggested. Rest have sounds for sure, also did a bit of rework due to that change.


01:01:957 (3,4) - ctrl g here seems to follow the synth melody better. - Yes

01:02:755 (1,2) - this is soooo anticlimactic. can you split this 1/1 up into stuff so that there isn't just a 1/1 break with no cursor movement right as the song starts to get more intense? - Added a circle at 01:03:233 - because there's a sound when it would have be too akward at 01:02:914 - .
also 01:03:393 - can u also make this look nicer - Yes

01:03:712 (5) - 2 circles here? - Would be inconsistent with 01:08:819 (5) - and I prefer that to fit instrument.

01:09:776 (4,5,6,7) - ctrl g plz.. u put clickable triple on the random background shit and not on the melody? - Fixed

01:12:489 (4,5,1) - ctrl g on this rhythm also seems like it follows the melody more closely. - Yes

01:14:244 (1,1,1) - omg
the song divides into 2 sets of 1/3 beats but you divided the map into 3 sets... as a result 01:14:882 - this slider end is clearly stronger -
K everyone complained about them so it's now two reverses as someone else suggested before but imo it sucks and don't fit as much it was with 3 sliders.


01:20:946 (3,5) - stack? - Yes

01:24:775 (2,3) - ctrl g here follows melody a bit better imo. - Yes

01:25:255 (5,6) - same here

01:41:691 (1,2,3,4) - make this look better plz - Should be a bit better yes.
also 01:41:691 - 1/8th kicksliders? - I hate that lol so no thx sorry.

01:49:031 (3,5,6) - make triangle even here - Yes

hel yea i think u should follow melody more closely! - Yes it's better now thankyu (I was young when I mapped this lol).

[hard]
00:26:691 (4,5) - ctrl g here plz - Yes

00:35:946 (1,2) - plz visual spacing holy shit - hope it's better for you.

00:40:414 (3,4) - maybe add in a triple or two here? for spread purposes, the insane uses triples all over the place, having a hard with none of them feels weird. - It would be stupid since it's the same as Insane here lol.

01:31:478 (3) - same - Yes

01:40:095 (2) - aa just map it imo... this isn't a normal >.> - Yes

same thing about triple for the last reverse slider part at 01:55:095 (1) - - Insane is easier on that part XD so no.

[normal]
01:01:478 (1) - imo a rhythm like http://puu.sh/vFaTn/05a93babd7.jpg works better to follow song. same in the next time it happens. -
Yes


01:12:967 (4) - imo should be repeat slider. 01:13:606 (5) - is quite a weak note to have clickable. - Yes also reworked the entire next pattern in the same time.


lmk when u respond
Waiting for Aia zzz
Thanks a lot~
posted

Naotoshi wrote:

[aia's insane]
00:26:691 (5,1) - 00:27:967 (5,1) - don't really like how you mix stacking 1/1 and 1/2 here. might be hard to read for noobs who play insane diffs.

00:37:542 (2) - i know what this followed but having a held out thing here seemed pretty out of place to me. imo 2 circles fits better with the main melody.

00:38:819 (3) - dont think this should be mapped, since melody is off here.

00:59:563 (3,4) - should convert this to a stream. the density of the top diff is much higher than this one's, to make the spread a bit more even i suggest adding in a few more bursts since the top diff uses 16 note streams in quite a few places.

01:03:712 (6) - should be 2 circles imo. slider end is quite strong. I feel like having this as a slider is better, I don't hear any distinct sound on it other than the one I've mapped it to as a slider?

01:39:856 (1) - again, for spread purposes, i suggest mapping at least quints here since in the top diff there is a massive stream mapped here and ignoring it entirely in terms of the clicking for the diff below is not good.
everything else fixed

osu file format v14

[General]
AudioFilename: Banshi - Ne-nuit - 04 Kotonoha.mp3
AudioLeadIn: 0
PreviewTime: 20547
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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Bookmarks: 103287
DistanceSpacing: 0.8
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[Metadata]
Title:Kotonoha
TitleUnicode:Kotonoha
Artist:Banshi
ArtistUnicode:Banshi
Creator:Nozhomi
Version:Aia's Insane
Source:
Tags:Ne-nuit Aia
BeatmapID:978137
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314,236,31079,1,0,0:0:0:0:
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269,226,49829,1,0,0:0:0:0:
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512,123,55255,1,0,0:0:0:0:
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398,297,57648,6,0,P|439:290|479:275,1,85,2|0,0:0|0:0,0:0:0:0:
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264,135,72569,1,0,0:0:0:0:
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345,249,81186,1,0,0:0:0:0:
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325,111,97542,2,0,P|296:103|254:96,1,50.9999984436036,2|0,3:0|0:0,0:0:0:0:
248,114,97781,1,0,0:0:0:0:
248,114,97861,2,0,L|252:146,3,25.4999992218018,0|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
217,207,98180,2,0,L|213:239,3,25.4999992218018,2|0|0|0,3:0|0:0|0:0|0:0,0:0:0:0:
253,298,98499,5,2,0:0:0:0:
253,298,98659,1,2,0:0:0:0:
132,242,98819,2,0,L|65:259,1,50.9999984436036,2|0,3:0|0:0,0:0:0:0:
50,129,99138,2,0,L|85:135,3,25.4999992218018,0|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
148,117,99457,2,0,L|195:108,3,25.4999992218018,2|0|0|0,3:0|0:0|0:0|0:0,0:0:0:0:
239,147,99776,5,2,0:0:0:0:
132,242,99936,1,0,0:0:0:0:
320,197,100095,2,0,L|327:159,3,25.4999992218018
394,261,100414,2,0,L|387:223,3,25.4999992218018
323,335,100733,2,0,L|330:297,3,25.4999992218018
386,384,101053,1,0,0:0:0:0:
263,256,101212,1,0,0:0:0:0:
453,319,101372,1,0,0:0:0:0:
251,260,101531,1,0,0:0:0:0:
455,228,101691,1,0,0:0:0:0:
241,265,101850,1,0,0:0:0:0:
408,148,102010,2,0,L|399:78,1,50.9999984436036
213,53,102329,6,0,P|252:70|295:79,1,85,6|0,0:0|0:0,0:0:0:0:
131,120,102648,1,0,1:0:0:0:
320,188,102808,1,0,0:0:0:0:
320,188,102888,1,0,0:0:0:0:
320,188,102967,2,0,L|304:271,1,85,2|0,0:0|0:0,0:0:0:0:
216,142,103287,2,0,L|231:225,1,85,0|0,1:0|0:0,0:0:0:0:
405,171,103606,6,0,L|389:254,1,85,2|0,0:0|0:0,0:0:0:0:
333,89,103925,1,0,1:0:0:0:
490,144,104084,1,0,0:0:0:0:
490,144,104164,1,0,0:0:0:0:
490,144,104244,1,2,0:0:0:0:
310,185,104404,1,0,0:0:0:0:
490,144,104563,2,0,L|474:227,1,85,0|0,1:0|0:0,0:0:0:0:
310,185,104882,6,0,L|325:101,1,85,2|0,0:0|0:0,0:0:0:0:
389,254,105202,1,0,1:0:0:0:
267,319,105361,1,0,0:0:0:0:
267,319,105441,1,0,0:0:0:0:
267,319,105521,2,0,L|132:285,1,127.5,2|0,0:0|0:0,0:0:0:0:
99,230,105840,2,0,L|201:257,1,85,0|0,1:0|0:0,0:0:0:0:
331,188,106159,6,0,L|229:215,1,85,2|0,0:0|0:0,0:0:0:0:
389,254,106478,1,0,1:0:0:0:
248,209,106638,1,0,0:0:0:0:
248,209,106717,1,0,0:0:0:0:
248,209,106797,2,0,P|230:136|303:86,1,170,2|0,0:0|1:0,0:0:0:0:
415,147,107276,1,2,0:0:0:0:
248,209,107436,6,0,L|159:190,1,85,2|0,0:0|0:0,0:0:0:0:
65,278,107755,1,0,1:0:0:0:
183,334,107914,1,0,0:0:0:0:
183,334,107994,1,0,0:0:0:0:
183,334,108074,2,0,L|371:301,1,170,2|0,0:0|1:0,0:0:0:0:
405,184,108553,1,0,0:0:0:0:
284,234,108712,6,0,L|168:254,1,85,2|0,0:0|0:0,0:0:0:0:
93,171,109031,1,0,1:0:0:0:
206,75,109191,1,0,0:0:0:0:
206,75,109271,1,0,0:0:0:0:
206,75,109350,2,0,P|201:123|190:160,1,85,2|0,0:0|0:0,0:0:0:0:
108,254,109670,2,0,P|96:213|93:171,1,85,0|0,1:0|0:0,0:0:0:0:
206,254,109989,2,0,P|257:272|276:170,1,170,2|0,0:0|1:0,0:0:0:0:
394,79,110467,1,0,0:0:0:0:
394,79,110547,1,0,0:0:0:0:
394,79,110627,6,0,B|374:167,1,85,2|0,0:0|0:0,0:0:0:0:
478,267,110946,2,0,B|459:184,1,85,0|0,1:0|0:0,0:0:0:0:
352,295,111265,2,0,P|297:293|316:191,1,170,2|0,0:0|1:0,0:0:0:0:
459,184,111744,1,0,0:0:0:0:
359,53,111904,2,0,L|371:145,1,85,2|2,0:0|0:0,0:0:0:0:
469,268,112223,2,0,L|459:184,1,85,0|2,1:0|0:0,0:0:0:0:
352,295,112542,5,6,0:0:0:0:
352,295,112702,1,2,0:0:0:0:
369,137,112861,1,0,1:0:0:0:
369,137,113021,1,2,0:0:0:0:
245,294,113180,1,2,0:0:0:0:
245,294,113340,1,2,0:0:0:0:
459,184,113499,1,0,1:0:0:0:
459,184,113659,1,2,0:0:0:0:
284,193,113819,6,0,L|270:109,1,85,4|0,0:0|0:0,0:0:0:0:
360,301,114138,2,0,L|373:217,1,85,0|0,1:0|0:0,0:0:0:0:
252,335,114457,2,0,L|243:282,3,42.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
169,274,114776,2,0,L|178:221,3,42.5,4|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
244,196,115095,6,0,P|261:133|179:137,1,170,0|0,1:0|1:0,0:0:0:0:
180,133,115574,2,0,L|348:109,1,170,0|0,1:0|1:0,0:0:0:0:
348,109,116053,6,0,B|348:153|340:186|340:186|370:273|370:273|373:310|339:359|251:345|242:230|329:224|329:224|391:220|455:247,1,510.000019454957,2|4,0:0|3:0,0:0:0:0:
posted
added whistles in extra
added streams in insane
added triples in hard
added bubble to mapset
posted
heyy

[General]
  1. Can add tags "NIZI-RINGO" "NIZI" "RINGO"


[Easy]
  1. 00:58:606 - Missing normal samples
  2. 01:10:414 - Missing whistle


[Normal]
  1. 00:34:191 (3) - It is not a good idea to skip those white ticks but following drum in red only in this pattern, it will confuse beginners and cannot follow the rhythm properly
  2. 01:14:882 - I think this should be S:C1 instead of S
  3. 01:14:244 (1,2) - They should be snapped to 1/3 instead =3=


[Hard]
  1. 00:39:776 (1,2,3,4,5,6) - I think it is better to follow the ds snap instead of placing in this way, also it may be too harsh for players to hit the triples after holding those 1/4 reverse for so long lol
  2. 01:31:478 (3,4,5,6,7,8) - yea still think it is a bit harsh >_>, i think two 1/4 reverse sliders would be better
  3. 01:55:095 (1,2,3) - ye same thing about the ds


[Aia's Insane]
  1. 00:31:797 (8) - 00:37:542 - 00:58:606 - Missing normal sampleset
  2. 00:59:563 (3,7) - ^
  3. 01:14:244 (1,2) - same as normal, should be snapped to 1/3
  4. 01:17:595 - 01:18:074 - missing whistle
  5. 01:31:478 (4) - Ctrl+g becuase it is now in opposite direction
  6. 01:40:095 - are hitsounds missing starting from here till kiai?


[Night]
  1. 00:27:170 (8,9,10,11) - would be nice if they are symmetric = 3= (you can blanket 00:27:329 (9) under 00:25:893 (2)'s end to do the symmetric)
  2. 01:47:436 (1) - that whistle slide :v you dont need whistle in the slider body

call me back when nao rebubbled it =w=/
posted
Fixed everything from your suggestions Chaoslitz thanks a lot ><
Waiting for Aia about small things you pointed for her, since I fixed hitsounds already.
Fixed since was basically really small changes but important one.

Updated~
posted
reconfirmed snapping stuff >.>
posted
Qualified~
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