syzfonics - Never Ending [OsuMania]

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MEGAtive
Mark4M4M
MEGAtive
Hi, MEGA here with an M4M mod


syzfonics - Never Ending



Column
|1|2|3|4|

[General]
Hitsounds: Not hitsounded. Get some Hitsounds.
Metadata: Good
Graphics: No graphic. I can provide one for you if you want.
Audio: 192kbps. Nice
Timing: 01:03:620 - You can attach the kiai style on the uninherited timing's one. No need to make a new inherited timing to create a kiai there.

[EXHAUST]
  1. 00:03:968 - You can alternate the pattern like http://puu.sh/n7mtR/d8654ecb74.png so it has same feeling as 00:01:301
  2. 00:09:301 - I don't see the reason why you make this into double LN. Even though 00:09:468 (9468|0,9634|1,9801|2) - are using single LN. Make it single LN would be encouraged since you did the same at 00:09:468 (9468|0,9634|1,9801|2) . If you are going to apply this, make it http://puu.sh/n7mCC/695c11fac4.png
  3. 00:19:051 (19051|1) - You can't put this note here. The synth is playing in 1/6 snap. So either leave this as an LN or map it as 1/6 burst. Though I prefer my earlier suggestion.
  4. 00:19:968 - Same as 00:09:301 . I don't see the reason why this is double LN.
  5. 00:23:272 - You can add a note here for the feeling of the piano's glissando.
  6. 00:24:496 - Should be a 1/8 triplet according to how you map it on 00:27:022 and 00:28:285
  7. 00:27:575 - For the piano glissando, you can add note here so it creates a 1/12 Triplet.
  8. 00:33:022 - The guitar is sounding in 1/4 sequence. It's okay if you don't map it, but that's mean one less interesting part.
  9. 00:35:075 (35075|0,35233|1) - I prefer switching these notes column. It's nicer to play.
  10. 00:41:548 - Clearly the guitar is sounding in 1/4 sequences, not 1/3. Hear it carefully. Also You can hear the Hitsound and the guitar is not synced.
  11. 00:42:575 - Missing guitar sound here. Hear it carefully. 00:42:654 (42654|2,42733|1) - Are following guitars.
  12. 00:54:759 - 00:56:022 - 00:57:285 - You missed the violin sound in these section.
  13. 01:06:545 - You missed the violin sound like 01:06:245
  14. 01:07:970 (67970|0,68270|1,68420|0) - I prefer you to switch these notes column. Since it reflects the violin's pitch perfectly and nicer to press.
  15. 01:14:720 - 01:05:120 - Not double? 01:07:520 - 01:13:520 - indicates that you're using double to map the snare sounds.
  16. 01:19:520 (79520|0) - Should be snapped at 01:19:670 . Listen carefully, the violin is sounding there.
  17. 01:20:570 (80570|0) - I suggest you to move this into |2| or |3| and repattern the trill. Or make sections like 01:20:870 - and many more to be like 01:20:570
  18. 01:22:220 - Either move 01:22:220 (82220|1) to |3|, or move 01:22:370 (82370|1) to |3|. Though I prefer my latter suggestion because it's nice to play.
  19. 01:32:945 - Missing synth here. Add it, because it's the same set as 01:33:020 (93020|3,93170|2,93320|1,93470|2,93620|0)
  20. 01:34:595 - If you're mapping the hat sounds like 01:34:670 (94670|1,94745|2) , then you should add note here.
  21. 01:45:938 - The glissando is playing in 1/12 sequence. I doubt you're going to map those so I suggest you to make it 1/6 pattern like http://puu.sh/n7nUz/95546797c0.png . You can make the 1/6 notes into LN as well so it emphasize the glissando well.


Nice LN usage. Though those LNs are kinda restricting so many interesting instruments are being skipped. Also that Doubletrill on the end XD


[ADVANCED]
  1. 00:03:968 - Alternate this pattern into something like http://puu.sh/n7nZh/26ad99ce12.png so it has same feeling as 00:01:301
  2. 00:10:301 - Create an LN like 00:09:801 (9801|0) since both has same rhythm. I prefer you make it like http://puu.sh/n7o32/da3d776ce1.png or something like that.
  3. 00:15:301 (15301|1) - I suggest moving this into |1| so column |2| aren't handling many notes.
  4. 00:20:968 - Same suggestion as 00:10:301
  5. 00:22:616 (22616|1,22724|0,22832|2,22940|3,23049|1,23157|0) - I prefer you to Ctrl+G this. The kick sound are playing in exactly same rhythm so It's better to make whole 00:21:968 until 00:23:157 - part playing one kind of pattern.
  6. 00:48:022 (48022|0) - Move this to |2|. Refer to "EXHAUST" diff. In EXHAUST, the hammered part are 00:48:022 and 00:48:180
  7. 01:45:938 - This part should be playing in 1/12 sequence. I's encourage you to make it one long LN since 1/6 are kinda hard considering you're not introducing any 1/6 part on this diff.


[NOVICE]
00:21:968 - 01:02:390 - I suggest you to make this part into repeated staircase just like what I suggest on ADVANCED. It's pretty easy to play so NOVICE players would find it not hard to read.

Solid diff. Can't say much about this. Good job.


Good Luck, Specto
AlisceaSparku
Hi :)
Here's my mod for M4M ( from your queue )

Columns: |1|2|3|4|

[Basic]
00:09:134 (9134|3) - remove? or try something like this ( http://puu.sh/n7zlf/0ddc5557c3.jpg ) -> it's to emphasize pitch difference and basing from it's audio, it will be kind of uncomfortable to play.
00:21:968 - imo, basing from the audio, it's pretty uncomfortable to play. How about doing this? ( http://puu.sh/n7zuV/067d248ef4.jpg ) ; also like this part ( 01:02:390 - )
00:24:338 (24338|1) - remove. Sound is too weak.
00:26:548 (26548|2) - move to 4, column 4 looks empty there
00:45:654 (45654|0) - move to 2? feels and sounds better imo
00:46:601 (46601|0) - ^
00:51:022 (51022|2) - move to 4, feels and sounds better imo
00:53:233 (53233|2) - ^
00:53:548 - 00:57:338 - just follow those drum beats maybe? current one feels very uncomfortable and confusing. ( example: http://puu.sh/n7zK7/ac2d6464e2.jpg )
01:07:970 - just a small suggestion here ( http://puu.sh/n7zQy/3617f07b31.jpg ) it is to emphasize pitch difference

[Novice]
00:03:134 - piano sound here can be heard quite well. Maybe add a note here?
00:05:801 - ^
00:08:384 - remove, almost ghost note
00:19:051 - remove, i think you're just following the drums here
00:59:864 (59864|1) - move to 3? to avoid the slider end before it
01:05:120 - maybe add a note? it will break consistency between patterns but the sound can be heard quite well
01:14:720 - ^
01:06:020 - 01:06:620 - quite confusing to play for me because I am unsure what the notes are following. maybe just use 1/2 snaps here will be better and use sliders
01:15:620 - 01:16:220 - ^

[Advanced]
00:03:134 - piano sound here can be heard quite well. Maybe add a note here?
00:05:801 - ^
00:08:384 - remove, almost ghost note
00:19:051 (19051|0) - remove, you're just following the drums here I suppose?
00:27:022 (27022|2) - move to 4 for balance?
00:29:548 (29548|2) - ^
00:29:864 - just slider suggestions, it distributes well also ( http://puu.sh/n7AuZ/c8689eefa5.jpg )

Good map! :D ( I was unable to mod the Exhaust difficulty because it was already fun :p )
BTW, difficulty spread between advanced and exhaust is quite far. Can I make a GD? :o
Good luck with your map!
Topic Starter
SpectorDG
Thanks for mod i will update and reply after
Topic Starter
SpectorDG

MEGAtive wrote:

Hi, MEGA here with an M4M mod


syzfonics - Never Ending



Column
|1|2|3|4|

[General]
Hitsounds: Not hitsounded. Get some Hitsounds.
Metadata: Good
Graphics: No graphic. I can provide one for you if you want.
Audio: 192kbps. Nice
Timing: 01:03:620 - You can attach the kiai style on the uninherited timing's one. No need to make a new inherited timing to create a kiai there.

[EXHAUST]
  1. 00:03:968 - You can alternate the pattern like http://puu.sh/n7mtR/d8654ecb74.png so it has same feeling as 00:01:301 // Rearranged
  2. 00:09:301 - I don't see the reason why you make this into double LN. Even though 00:09:468 (9468|0,9634|1,9801|2) - are using single LN. Make it single LN would be encouraged since you did the same at 00:09:468 (9468|0,9634|1,9801|2) . If you are going to apply this, make it http://puu.sh/n7mCC/695c11fac4.png // Im following up's noise there
  3. 00:19:051 (19051|1) - You can't put this note here. The synth is playing in 1/6 snap. So either leave this as an LN or map it as 1/6 burst. Though I prefer my earlier suggestion. // My bad, Fixed
  4. 00:19:968 - Same as 00:09:301 . I don't see the reason why this is double LN.
  5. 00:23:272 - You can add a note here for the feeling of the piano's glissando. // added
  6. 00:24:496 - Should be a 1/8 triplet according to how you map it on 00:27:022 and 00:28:285 // added
  7. 00:27:575 - For the piano glissando, you can add note here so it creates a 1/12 Triplet. // added 1/12 note
  8. 00:33:022 - The guitar is sounding in 1/4 sequence. It's okay if you don't map it, but that's mean one less interesting part. // again, i'm following ups noise there
  9. 00:35:075 (35075|0,35233|1) - I prefer switching these notes column. It's nicer to play.
  10. 00:41:548 - Clearly the guitar is sounding in 1/4 sequences, not 1/3. Hear it carefully. Also You can hear the Hitsound and the guitar is not synced. // it's 1/3 actually
  11. 00:42:575 - Missing guitar sound here. Hear it carefully. 00:42:654 (42654|2,42733|1) - Are following guitars. // ok added
  12. 00:54:759 - 00:56:022 - 00:57:285 - You missed the violin sound in these section. // ok added
  13. 01:06:545 - You missed the violin sound like 01:06:245 // nice
  14. 01:07:970 (67970|0,68270|1,68420|0) - I prefer you to switch these notes column. Since it reflects the violin's pitch perfectly and nicer to press. // current LN's are fine
  15. 01:14:720 - 01:05:120 - Not double? 01:07:520 - 01:13:520 - indicates that you're using double to map the snare sounds. // omg my bad, added some notes and rearranged LN's
  16. 01:19:520 (79520|0) - Should be snapped at 01:19:670 . Listen carefully, the violin is sounding there. // im bad mapper x.x
  17. 01:20:570 (80570|0) - I suggest you to move this into |2| or |3| and repattern the trill. Or make sections like 01:20:870 - and many more to be like 01:20:570 // added jacks on this part
  18. 01:22:220 - Either move 01:22:220 (82220|1) to |3|, or move 01:22:370 (82370|1) to |3|. Though I prefer my latter suggestion because it's nice to play. // 01:22:220 (82220|1,82370|1) - same sound's there, it's reason why im added jacks there
  19. 01:32:945 - Missing synth here. Add it, because it's the same set as 01:33:020 (93020|3,93170|2,93320|1,93470|2,93620|0) // ok added
  20. 01:34:595 - If you're mapping the hat sounds like 01:34:670 (94670|1,94745|2) , then you should add note here. // added
  21. 01:45:938 - The glissando is playing in 1/12 sequence. I doubt you're going to map those so I suggest you to make it 1/6 pattern like http://puu.sh/n7nUz/95546797c0.png . You can make the 1/6 notes into LN as well so it emphasize the glissando well. // rearranged


Nice LN usage. Though those LNs are kinda restricting so many interesting instruments are being skipped. Also that Doubletrill on the end XD


[ADVANCED]
  1. 00:03:968 - Alternate this pattern into something like http://puu.sh/n7nZh/26ad99ce12.png so it has same feeling as 00:01:301 // rearranged
  2. 00:10:301 - Create an LN like 00:09:801 (9801|0) since both has same rhythm. I prefer you make it like http://puu.sh/n7o32/da3d776ce1.png or something like that. // added LN
  3. 00:15:301 (15301|1) - I suggest moving this into |1| so column |2| aren't handling many notes. // moved
  4. 00:20:968 - Same suggestion as 00:10:301
  5. 00:22:616 (22616|1,22724|0,22832|2,22940|3,23049|1,23157|0) - I prefer you to Ctrl+G this. The kick sound are playing in exactly same rhythm so It's better to make whole 00:21:968 until 00:23:157 - part playing one kind of pattern. // i think it's fine
  6. 00:48:022 (48022|0) - Move this to |2|. Refer to "EXHAUST" diff. In EXHAUST, the hammered part are 00:48:022 and 00:48:180 // moved
  7. 01:45:938 - This part should be playing in 1/12 sequence. I's encourage you to make it one long LN since 1/6 are kinda hard considering you're not introducing any 1/6 part on this diff. // ok


[NOVICE]
00:21:968 - 01:02:390 - I suggest you to make this part into repeated staircase just like what I suggest on ADVANCED. It's pretty easy to play so NOVICE players would find it not hard to read. // need some harder patterns there

Solid diff. Can't say much about this. Good job.


Good Luck, Specto
thank you for modding MEGA
Critical_Star
Hi Spe~
m4m from your queue :3

column 1 2 3 4

BASIC
00:06:301 - 00:16:968 - i know your intention, but somehow i just can't ignore this piano sound xd
00:08:134 (8134|1,8301|2,8468|1) - CTRL+H? it play better for beginner :>
00:21:968 (21968|1,22184|1,22400|3,22616|3,22832|0,23049|0,23233|2) - feel kinda odd while hitting these ;;, i will suggest to use a LN for these sound
00:27:022 (27022|0) - move to 4 for pitch?
00:53:233 (53233|2) - move to 4? i guess make it different from 00:52:285 (52285|2) - could be nice
01:30:020 - 01:32:420 - i guess here should be double since u have double for each double white tick sound
01:33:020 - 01:34:820 - double note?

NOVICE
00:16:968 - just like in novice diff, add a note?
00:44:075 - 00:45:338 - 00:46:601 - 00:47:864 - etc, perhaps add a note for all these sound for this part? since basic already follow the long sound, in novice maybe u could follow some kick too :3 , something like u do at 00:58:285 (58285|2) -
01:08:420 - for this part too like above if u like
01:28:220 (88220|2,88370|1,88520|2,88670|1,88820|3) - maybe http://puu.sh/n8N0y/4ba367dbbf.png? they have different sound from each other so placing them in different column could be nice
01:31:070 (91070|1,91220|0) - CTRL+G?

ADVANCED
00:17:301 - double note here? it have the same sound with all double note u have here :3
00:27:022 (27022|2) - move to 4 for pitch
00:32:706 (32706|3) - move to 1? just to avoid the same column as 00:32:390 (32390|3) - then 00:33:022 (33022|1) - move this to 4
01:08:120 - 01:17:720 - add a note for kick?
01:46:348 (106348|3,106348|0) - make them 23? it feel better and fit the sound

EXHAUST
00:28:917 (28917|1,29233|3,29548|1) - actually u can have double note for this sound since they have double sound for this part.
00:43:917 - should be double note like 00:46:443 (46443|3,46443|1) -
01:35:270 - 01:35:345 - intention to ignore this sound?

i think the diff gap are kinda big between adv and exh ;w; good luck~ :)
nowsmart
hi :D
|1|2|3|4|

[EXHAUST]
00:02:301 (2301|3) - change to normal note and then 00:02:468 - add LN at 4 because there are same sound.
00:04:968 (4968|0) - change to normal note and then 00:05:134 - add LN at 1 (same reason)
00:07:634 (7634|0) - ^ then 00:07:801 - add LN at 1
00:08:384 (8384|2) - delete, no sound
00:09:468 - you can add 1/2 beat LN here at 3
00:18:801 (18801|3,18801|2,18801|0,18884|1,18968|3,18968|0,19023|2,19079|1) - Ctrl + h for pitch
00:19:979 - https://osu.ppy.sh/ss/4549311
00:24:575 (24575|3) - move to 3 because same sound with 00:24:338 (24338|2) -
00:25:022 (25022|2) - move to 2 for pitch
00:25:759 (25759|3,25811|2,25864|1) - move to 123 because same sound with 00:24:496
00:26:390 (26390|0,26548|1,26706|2,26864|3) - Ctrl + h for pitch
00:27:022 (27022|0,27061|1,27101|2) - move to 234
00:27:548 (27548|1,27575|2,27601|3) - move to 123
00:28:285 (28285|3,28325|1,28364|0) - move to 234
00:28:917 (28917|1) - move to 4 and you can add 1 note here for left hand piano
00:29:233 (29233|3) - move to 2 and add note here too
00:29:548 - add note here too
00:50:548 - add note for drum kit
00:53:548 - wow, beautiful pattern. i like it.
00:54:496 - add note to 4 for snare sound?
00:55:759 - to 1 for snare?
00:57:022 - to 4 for snare?
00:58:601 - add to 3 for symbol?
01:12:620 - change to this patern for pitch https://osu.ppy.sh/ss/4549351
01:26:495 (86495|1,86570|0) - what sound?
01:27:095 (87095|2,87170|3) - ^
01:33:470 (93470|2) - move to 1, same sound with 01:33:620 (93620|0) -
01:34:670 (94670|1) - delete, no sound
01:34:745 (94745|2) - move to 2
01:34:820 (94820|1) - move to 4

[ADVANCED]
00:08:384 (8384|0) - delete, no sound
00:19:051 (19051|0) - i think you follow the drum kit sound so delete it because there's not drum kit sound.
00:53:233 (53233|3) - delete?
00:53:233 (53233|1) - move to 4
00:53:548 - add to 4
01:10:220 - re-pattern?, i think 01:10:370 (70370|0,70520|1,70670|0,70970|0,71120|1,71270|0) - is not fun to play.
01:46:120 (106120|2,106166|1) - move to 4 and 3?
01:46:211 (106211|3,106348|3) - move to 2?

good luck :):)
Topic Starter
SpectorDG

AlisceaSparku wrote:

Hi :)
Here's my mod for M4M ( from your queue )

Columns: |1|2|3|4|

[Basic]
00:09:134 (9134|3) - remove? or try something like this ( http://puu.sh/n7zlf/0ddc5557c3.jpg ) -> it's to emphasize pitch difference and basing from it's audio, it will be kind of uncomfortable to play. // Removed
00:21:968 - imo, basing from the audio, it's pretty uncomfortable to play. How about doing this? ( http://puu.sh/n7zuV/067d248ef4.jpg ) ; also like this part ( 01:02:390 - ) // Changed LN
00:24:338 (24338|1) - remove. Sound is too weak. // no, i'm following all piano sounds on this part
00:26:548 (26548|2) - move to 4, column 4 looks empty there // ok
00:45:654 (45654|0) - move to 2? feels and sounds better imo // no it's same sounds following on this part 00:46:601
00:46:601 (46601|0) - ^
00:51:022 (51022|2) - move to 4, feels and sounds better imo
00:53:233 (53233|2) - ^ // okay
00:53:548 - 00:57:338 - just follow those drum beats maybe? current one feels very uncomfortable and confusing. ( example: http://puu.sh/n7zK7/ac2d6464e2.jpg ) // current notes are fine, rearranged
01:07:970 - just a small suggestion here ( http://puu.sh/n7zQy/3617f07b31.jpg ) it is to emphasize pitch difference // nah, it's BASIC diff i like this patterns

[Novice]
00:03:134 - piano sound here can be heard quite well. Maybe add a note here? // no need
00:05:801 - ^
00:08:384 - remove, almost ghost note // removed
00:19:051 - remove, i think you're just following the drums here // removed, but not following drums there, because i'm following only strong beats and piano sounds
00:59:864 (59864|1) - move to 3? to avoid the slider end before it // moved
01:05:120 - maybe add a note? it will break consistency between patterns but the sound can be heard quite well // no need, because ther are have long piano sound 01:04:820 (64820|1) -
01:14:720 - ^
01:06:020 - 01:06:620 - quite confusing to play for me because I am unsure what the notes are following. maybe just use 1/2 snaps here will be better and use sliders // no
01:15:620 - 01:16:220 - ^

[Advanced]
00:03:134 - piano sound here can be heard quite well. Maybe add a note here? // only EXH have a note
00:05:801 - ^
00:08:384 - remove, almost ghost note // it's ADVANCED
00:19:051 (19051|0) - remove, you're just following the drums here I suppose? // nooo no no no
00:27:022 (27022|2) - move to 4 for balance? // ...
00:29:548 (29548|2) - ^
00:29:864 - just slider suggestions, it distributes well also ( http://puu.sh/n7AuZ/c8689eefa5.jpg ) // higher piano sounds, so no need

Good map! :D ( I was unable to mod the Exhaust difficulty because it was already fun :p )
BTW, difficulty spread between advanced and exhaust is quite far. Can I make a GD? :o
Good luck with your map!
thanks for mod!, but i'm not sure GD for this song sorry :cry:

Critical_Star wrote:

Hi Spe~ // Hiii cs-nya~ <3
m4m from your queue :3

column 1 2 3 4

BASIC
00:06:301 - 00:16:968 - i know your intention, but somehow i just can't ignore this piano sound xd // baaaaaa, i'm following multi piano sounds on this part because it's BASIC diff XDD
00:08:134 (8134|1,8301|2,8468|1) - CTRL+H? it play better for beginner :> // okiii
00:21:968 (21968|1,22184|1,22400|3,22616|3,22832|0,23049|0,23233|2) - feel kinda odd while hitting these ;;, i will suggest to use a LN for these sound // already :P
00:27:022 (27022|0) - move to 4 for pitch? // current is fine
00:53:233 (53233|2) - move to 4? i guess make it different from 00:52:285 (52285|2) - could be nice // moved :3
01:30:020 - 01:32:420 - i guess here should be double since u have double for each double white tick sound // ok
01:33:020 - 01:34:820 - double note? // double'd

NOVICE
00:16:968 - just like in novice diff, add a note? // Hard enough this part XD
00:44:075 - 00:45:338 - 00:46:601 - 00:47:864 - etc, perhaps add a note for all these sound for this part? since basic already follow the long sound, in novice maybe u could follow some kick too :3 , something like u do at 00:58:285 (58285|2) - // Nice :3
01:08:420 - for this part too like above if u like // yeess XD i can't ignore this
01:28:220 (88220|2,88370|1,88520|2,88670|1,88820|3) - maybe http://puu.sh/n8N0y/4ba367dbbf.png? they have different sound from each other so placing them in different column could be nice // i like current XD
01:31:070 (91070|1,91220|0) - CTRL+G? // ok

ADVANCED
00:17:301 - double note here? it have the same sound with all double note u have here :3 // no i'm following multi piano sounds in 1 note xD
00:27:022 (27022|2) - move to 4 for pitch // nooo ;w;
00:32:706 (32706|3) - move to 1? just to avoid the same column as 00:32:390 (32390|3) - then 00:33:022 (33022|1) - move this to 4 // rearranged
01:08:120 - 01:17:720 - add a note for kick?
01:46:348 (106348|3,106348|0) - make them 23? it feel better and fit the sound // ok

EXHAUST
00:28:917 (28917|1,29233|3,29548|1) - actually u can have double note for this sound since they have double sound for this part. added
00:43:917 - should be double note like 00:46:443 (46443|3,46443|1) - // added
01:35:270 - 01:35:345 - intention to ignore this sound? // my bad ;w; added

i think the diff gap are kinda big between adv and exh ;w; good luck~ :)
thanks for modding cs-nya <3 maybe i will add 4 sr diff after XD

nowsmart wrote:

hi :D
|1|2|3|4|

[EXHAUST]
00:02:301 (2301|3) - change to normal note and then 00:02:468 - add LN at 4 because there are same sound. // current LN's really are fine XD
00:04:968 (4968|0) - change to normal note and then 00:05:134 - add LN at 1 (same reason)
00:07:634 (7634|0) - ^ then 00:07:801 - add LN at 1
00:08:384 (8384|2) - delete, no sound // i hear flow
00:09:468 - you can add 1/2 beat LN here at 3
00:18:801 (18801|3,18801|2,18801|0,18884|1,18968|3,18968|0,19023|2,19079|1) - Ctrl + h for pitch // omg i see 1/2 triple jacks there x.x
00:19:979 - https://osu.ppy.sh/ss/4549311 // it's my own LN's
00:24:575 (24575|3) - move to 3 because same sound with 00:24:338 (24338|2) - // there are need more fun :P
00:25:022 (25022|2) - move to 2 for pitch
00:25:759 (25759|3,25811|2,25864|1) - move to 123 because same sound with 00:24:496
00:26:390 (26390|0,26548|1,26706|2,26864|3) - Ctrl + h for pitch
00:27:022 (27022|0,27061|1,27101|2) - move to 234
00:27:548 (27548|1,27575|2,27601|3) - move to 123
00:28:285 (28285|3,28325|1,28364|0) - move to 234
00:28:917 (28917|1) - move to 4 and you can add 1 note here for left hand piano
00:29:233 (29233|3) - move to 2 and add note here too // added
00:29:548 - add note here too // added
00:50:548 - add note for drum kit // omg im again missed ;w; added
00:53:548 - wow, beautiful pattern. i like it. // thanks XD
00:54:496 - add note to 4 for snare sound? // ye added
00:55:759 - to 1 for snare? // snares XD
00:57:022 - to 4 for snare? // addedd
00:58:601 - add to 3 for symbol? // okii
01:12:620 - change to this patern for pitch https://osu.ppy.sh/ss/4549351 // not bad :>
01:26:495 (86495|1,86570|0) - what sound? // piano
01:27:095 (87095|2,87170|3) - ^
01:33:470 (93470|2) - move to 1, same sound with 01:33:620 (93620|0) -
01:34:670 (94670|1) - delete, no sound
01:34:745 (94745|2) - move to 2
01:34:820 (94820|1) - move to 4

[ADVANCED]
00:08:384 (8384|0) - delete, no sound yes i hear sound there
00:19:051 (19051|0) - i think you follow the drum kit sound so delete it because there's not drum kit sound.
00:53:233 (53233|3) - delete? // no, it's long piano sound
00:53:233 (53233|1) - move to 4
00:53:548 - add to 4
01:10:220 - re-pattern?, i think 01:10:370 (70370|0,70520|1,70670|0,70970|0,71120|1,71270|0) - is not fun to play. // rearranged
01:46:120 (106120|2,106166|1) - move to 4 and 3? // ok
01:46:211 (106211|3,106348|3) - move to 2? ok

good luck :):)
thanks for modding <3


thank you guys !

i have 6 mods back for now lol rip m4m
owww i need relax and time ;w;
-KamGami-
Suuliin beatmap yum uu
Topic Starter
SpectorDG

-KamGami- wrote:

Suuliin beatmap yum uu
Магадгүйээ ;w;
ArcherLove
I actually want to ask m4m but wooow I see all the god modder there and I'am just a potato
good map!~
Topic Starter
SpectorDG
lol
anyway thanks
Shinzo-
nice map
take my star !
Topic Starter
SpectorDG
thank you!












i want delete this scoure lol, it's nofx, why im choose this D:
-BANGKE-
13:21 SpectorDG: BANGKE can testplay?
13:23 -BANGKE-: sure
13:23 *SpectorDG is playing [https://osu.ppy.sh/b/899136 syzfonics - Never Ending [EXHAUST]] <osu!mania> |4K|
13:27 -BANGKE-: hmm
13:28 -BANGKE-: looks like good, but there's a missing note i think
13:28 SpectorDG: ghost combo
13:30 -BANGKE-: 00:48:417 -
13:30 -BANGKE-: missing
13:30 SpectorDG: no im following only strong beats there
13:30 SpectorDG: there sounds really low
13:31 -BANGKE-: 01:27:470 - make it like 01:29:920 (89920|0,89970|1,90020|2) - maybe
13:32 SpectorDG: ok
13:33 -BANGKE-: 01:46:348 (106348|1) - move it to 3, it's different pitch 01:46:211 (106211|0,106211|1) -
13:33 SpectorDG: ok moved
13:33 SpectorDG: 01:45:938 - actually do you hear 1/6 or 1/12 :>
13:34 -BANGKE-: i think 1/12
13:35 -BANGKE-: 00:52:601 - i suggest make it like https://osu.ppy.sh/ss/4680481 better flow
13:36 SpectorDG: ye im still think re-arrange this
13:36 SpectorDG: thank you for good suggestion there
13:37 SpectorDG: rearranged
13:38 -BANGKE-: 00:05:968 (5968|0) - why not end in here 00:06:634 - and make 00:06:634 (6634|2) - or 00:06:634 (6634|1) - LN, because the piano's sound is different pitch
13:39 -BANGKE-: 00:17:301 - add 1? like 00:16:634 (16634|3,16634|2,16634|0) -
13:40 SpectorDG: 00:05:968 (5968|0) - no im following lower piano sound and ups noise
13:40 SpectorDG: it's same of 00:00:635 (635|0,3301|2,5968|0) - this
13:40 -BANGKE-: ok then
13:41 -BANGKE-: 00:10:301 - i sugest, add note here, synth
13:41 SpectorDG: omg i hear 1/4
13:42 -BANGKE-: 00:10:468 (10468|2) - end here 00:11:134 -
13:43 -BANGKE-: 00:20:968 - here too, a synth
13:45 -BANGKE-: 01:07:220 (67220|3,67220|0,67220|1) - are you sure this is a cymbal?
13:45 -BANGKE-: 01:13:220 - add 1
13:46 SpectorDG: idk
13:46 SpectorDG: im using speaker lol
13:46 SpectorDG: my headphones ded
13:46 -BANGKE-: better delete 1, i didnt hear cymbal here
13:47 -BANGKE-: 01:25:220 (85220|3,85220|0) - why 2?
13:47 SpectorDG: lol deleted
13:48 -BANGKE-: yep that's all
13:49 SpectorDG: ok :D
13:50 -BANGKE-: should i post it?
13:50 -BANGKE-: kudos lol :>
13:50 SpectorDG: sure
Topic Starter
SpectorDG
thank you BANGKE
Sandalphon

SpectorDG wrote:

BG by Spy
BG (Searched) by Spy
Topic Starter
SpectorDG
give kudos for SY

;^)
Jinjin
short irc i guess

2016-03-31 15:00 SpectorDG: i need good suggestion for last 1/3 pattern
2016-03-31 15:01 iJinjin: 01:37:220 - starting from here
2016-03-31 15:01 iJinjin: for the 1/3
2016-03-31 15:02 SpectorDG: ye
2016-03-31 15:02 SpectorDG: and 01:45:938 - i can't hear that, it's 1/6 or 1/12 idk
2016-03-31 15:02 iJinjin: http://puu.sh/o0phT/229b8e0597.jpg you could try things like these
2016-03-31 15:02 iJinjin: instead of simple alternation
2016-03-31 15:04 iJinjin: it's 1/16 at 01:45:938 -
2016-03-31 15:04 SpectorDG: wow
2016-03-31 15:04 iJinjin: but that would be too fast so i guess you can use 1/8 if you wanted
2016-03-31 15:04 SpectorDG: 1/8 is better
2016-03-31 15:05 iJinjin: yeah
Topic Starter
SpectorDG
thanks jin
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