I can pass hard with S,A,B (sometimes SS) and on Insane maps I just fail.
How do you go from Hard to Insane?
How do you go from Hard to Insane?
Ok, thanks for the tip![Taiga] wrote:
By playing more and following star rating, FC everything on route and not giving a single fuck about pp.
+1[Taiga] wrote:
By playing more and following star rating, FC everything on route and not giving a single fuck about pp.
Star rating isn't much better in a lot of cases tbh. A realistic difficulty evaluation would require an element of subjectivity only possible provided the implementation of a learning algorithm and continued community feedback.sellyme wrote:
Difficulty names are mostly meaningless, focus on star rating. There's 5 commonly used difficulty names (Easy, Normal, Hard, Insane, Extra), but over 700 star ratings (map difficulty ranges from 0.38 to 8.08, excluding TAG4). Going from a Hard to an Insane in one mapset could be as much as jumping from 3 stars to 5 stars, which is a huge difference.
If you want to find maps a bit harder than what you're currently playing, you can just search your maplist by typing "star>3.2" (or whatever star figure you're comfortable with), sorting by difficulty, and playing them one by one, each time moving to the next hardest.
Khelly wrote:
notice what you can play well is around X stars
chainpullz wrote:
element of subjectivity
What the fuck is this thenchainpullz wrote:
only possible provided the implementation of a learning algorithm and continued community feedback.
What would be required for star rating to actually be accurate.Khelly wrote:
What the fuck is this thenchainpullz wrote:
only possible provided the implementation of a learning algorithm and continued community feedback.
For rankable maps, star rating is a very good indicator of difficulty. The vast majority of 3.5* maps will be significantly harder to FC than the average 3* map.chainpullz wrote:
Star rating isn't much better in a lot of cases tbh. A realistic difficulty evaluation would require an element of subjectivity only possible provided the implementation of a learning algorithm and continued community feedback.sellyme wrote:
Difficulty names are mostly meaningless, focus on star rating. There's 5 commonly used difficulty names (Easy, Normal, Hard, Insane, Extra), but over 700 star ratings (map difficulty ranges from 0.38 to 8.08, excluding TAG4). Going from a Hard to an Insane in one mapset could be as much as jumping from 3 stars to 5 stars, which is a huge difference.
If you want to find maps a bit harder than what you're currently playing, you can just search your maplist by typing "star>3.2" (or whatever star figure you're comfortable with), sorting by difficulty, and playing them one by one, each time moving to the next hardest.
There are a non-negligable number of outliers. Ie. most older maps are highly deflated in star rating. Most extremely high bpm maps are extremely deflated in star rating. Most extremely streamy maps are extremely deflated. Most reading maps as well.sellyme wrote:
For rankable maps, star rating is a very good indicator of difficulty. The vast majority of 3.5* maps will be significantly harder to FC than the average 3* map.
My sentence was not around changing the star system. It was 2-faced. First, it was to explain the main fault in the star system currently. Secondly, it was to explain why fixing this fault is non-trivial. You then literally repeated my first point as if to argue against my statement. Never did I say that it should be changed, just what it would require to actually address the issue.Khelly wrote:
So why did you bold subjectivity if the sentence was around changing the star system
I did say "rankable".chainpullz wrote:
most older maps are highly deflated in star rating
No matter how much I re-read it, your statement is still confusing and still seems to suggest changing the star system.chainpullz wrote:
My sentence was not around changing the star system. It was 2-faced. First, it was to explain the main fault in the star system currently. Secondly, it was to explain why fixing this fault is non-trivial. You then literally repeated my first point as if to argue against my statement. Never did I say that it should be changed, just what it would require to actually address the issue.Khelly wrote:
So why did you bold subjectivity if the sentence was around changing the star system
That's because those maps aren't too terribly hard physically. I'll say that shotgun symphony, besides the cs7, isn't an actually physically hard map to play. It's just confusing.chainpullz wrote:
There are a non-negligable number of outliers. Ie. most older maps are highly deflated in star rating. Most extremely high bpm maps are extremely deflated in star rating. Most extremely streamy maps are extremely deflated. Most reading maps as well.sellyme wrote:
For rankable maps, star rating is a very good indicator of difficulty. The vast majority of 3.5* maps will be significantly harder to FC than the average 3* map.
Tapping stamina, linear aim, ability to aim even in the presence of bad flow are all things common to old map low star diffs in comparison to maps today as well. You know all those maps that are ~5-6* ar8+DT maps that like only plays like WWW/Rustbell have fcs on?Khelly wrote:
That's because those maps aren't too terribly hard physically. I'll say that shotgun symphony, besides the cs7, isn't an actually physically hard map to play. It's just confusing.