Oh you are fast lol, mods in crossing field ~ courage part might be overlapped ;(
I suggest AR9. AR9.2 seems a bit overforced in parts like Shirushi, mind setting to 9? Overall songs are not that intense, and parts with more intense songs like courage, INNOCENCE, crossing field look just fine with AR9.
OD8? Really no point in making a few ms difference to getting a 100.
Suggestions may be about visuals, they are (kind of) minor stuffs.
crossing field
00:05:343 (1,2,3,1,2,3) - Visually messy. Maybe like
this? You don't really have to make it exactly look like this to improve, though
00:10:035 (1,1,1,2) - It looks literally like crushed a triangle and its center point
00:11:208 - VERY mappable vocal here.
00:12:382 - VERY mappable drum, too.
00:16:739 (5,6) - Is there a point in making a jump here? No difference with 00:16:069 (1,2) - and 00:16:404 (3,4) -
00:19:421 (3,4) - ^, No difference with 00:18:750 (1,2) -
00:28:136 (1,2,3,4) - It could have looked like a typical 90 degree rotate slider pattern. Idk if you tried to make it not look typical, but it looks worse than that tbh.
00:29:477 ~ 00:31:991 - Random-ish spacings like 00:18:750 ~ 00:21:264 - too.
00:34:337 (1,2,3) - this just looks simply ramdom.. At least there has to be consistency in distance as it's mapped to the drums, don't you think so?
00:36:851 (3,4,5,6,7,8,1) - 00:36:851 - is bass drum and 00:36:935 - is no drum.
No More Time Machine
01:15:275 (1) - 01:17:027 (1,2) - Inconsistency in circle / slider use
Niji No Oto
01:59:203 (1,2) - This plays awkwardly easy compared to the overall part, loosening the tension weirdly. Put a note between them or make more distance
This part looks good!
courage
02:34:741 (4,1) - Mind blanketing?
https://osu.ppy.sh/ss/5672532 would look good imo
02:37:648 (2) - No crash here, why put finish?
02:38:413 (2,3) - Mute the sliderend please.
02:50:352 (2) - Missing clap here!
02:51:270 ~ 02:52:648 - Easier than overall part when vocal is going up..
Overfly
03:24:116 (1,2,3,4,5,6,7) - Drums are a bit ignored here
IGNITE
03:48:953 (1,2,1,2,1,2,1,2,1,2,1,2) - NC spam? Why?
03:48:252 ~ 03:50:883 - the part is slightly overdone imo even considering this is a transition to climax..
04:05:708 (3) - Extremely minor thing though, spacing inconsistency
04:14:918 - Oh no this part is REALLY PAINFULLY cut here when the song is going to the very climax.
Imo the second worst mp3 cut in the game next to Bearizm's Absolute SoulYume Sekai
04:38:407 (7) - You could've put 2 notes to the drums instead to make some nice contrast with 04:37:666 (5,6) -
Startear
04:55:728 (1,2,3) - Isn't the distance supposed to increase here though
05:07:818 (1,3) - Fixed blanket would look nice
Shirushi
06:01:210 (1) - NC on 06:01:313 (2) - instead, currect NC is misleading rhythm-wise
06:01:998 (1) - Same reason, NC on 06:02:135 (2) - instead please.
INNOCENCE
06:15:393 (1,2) - A bit too large imo
06:39:820 (1,2,3,1) - Doesn't really matter though, I'd make a simple ending so players don't miss here and lose their full combo.
You don't just rank a map that you know you can improve just to show that you can. That's just a blatant self-deceit.
I hope this mod helped, apologize if my statements were overly discouraging, not my intention.
Good luck!