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Various Artists - Sword Art Online Songs Compilation

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Topic Starter
Sotarks
Ok, I remaped some part, and polished some stuff more. But I still don't think a remap of some songs is necessary for this map.
I can agree that some poeple will still don't like my map, i'm sorry then. I really like how the map turned in with the time and with the mods, and I still tried to keep the oldish version of my old mapping style while polishing more some stuff.
I'm really thankful for poeple that spent time on my map to check it, I do accept critism.

If you guys has still some feedbacks, and stuff that you noticed please say it. Please just don't say "I don't like this, so change pls".

Also please don't blame the BN for iconing this map.
Starset
hi
Doormat
to be fair about shirushi being double bpm, one of the current ranked sets (the more well known one by Umi) also lists the bpm as 146 so i can see why people would be confused about its proper bpm (it is 73 though).

gonna remain neutral on this drama stuff, best of luck Sotarks!
Topic Starter
Sotarks

Doormat wrote:

to be fair about shirushi being double bpm, one of the current ranked set also lists the bpm as 146 so i can see why people would be confused about its proper bpm (it is 73 though).

gonna remain neutral on this drama stuff, best of luck Sotarks!
Yeah, I just saw that right know!
Thank you Doormat ! ♥
Akiyama Mizuki
Oh you are fast lol, mods in crossing field ~ courage part might be overlapped ;(

I suggest AR9. AR9.2 seems a bit overforced in parts like Shirushi, mind setting to 9? Overall songs are not that intense, and parts with more intense songs like courage, INNOCENCE, crossing field look just fine with AR9.
OD8? Really no point in making a few ms difference to getting a 100.

Suggestions may be about visuals, they are (kind of) minor stuffs.

crossing field
00:05:343 (1,2,3,1,2,3) - Visually messy. Maybe like this? You don't really have to make it exactly look like this to improve, though
00:10:035 (1,1,1,2) - It looks literally like crushed a triangle and its center point
00:11:208 - VERY mappable vocal here.
00:12:382 - VERY mappable drum, too.
00:16:739 (5,6) - Is there a point in making a jump here? No difference with 00:16:069 (1,2) - and 00:16:404 (3,4) -
00:19:421 (3,4) - ^, No difference with 00:18:750 (1,2) -
00:28:136 (1,2,3,4) - It could have looked like a typical 90 degree rotate slider pattern. Idk if you tried to make it not look typical, but it looks worse than that tbh.
00:29:477 ~ 00:31:991 - Random-ish spacings like 00:18:750 ~ 00:21:264 - too.
00:34:337 (1,2,3) - this just looks simply ramdom.. At least there has to be consistency in distance as it's mapped to the drums, don't you think so?
00:36:851 (3,4,5,6,7,8,1) - 00:36:851 - is bass drum and 00:36:935 - is no drum.

No More Time Machine
01:15:275 (1) - 01:17:027 (1,2) - Inconsistency in circle / slider use

Niji No Oto
01:59:203 (1,2) - This plays awkwardly easy compared to the overall part, loosening the tension weirdly. Put a note between them or make more distance
This part looks good!

courage
02:34:741 (4,1) - Mind blanketing? https://osu.ppy.sh/ss/5672532 would look good imo
02:37:648 (2) - No crash here, why put finish?
02:38:413 (2,3) - Mute the sliderend please.
02:50:352 (2) - Missing clap here!
02:51:270 ~ 02:52:648 - Easier than overall part when vocal is going up..

Overfly
03:24:116 (1,2,3,4,5,6,7) - Drums are a bit ignored here :(

IGNITE
03:48:953 (1,2,1,2,1,2,1,2,1,2,1,2) - NC spam? Why?
03:48:252 ~ 03:50:883 - the part is slightly overdone imo even considering this is a transition to climax..
04:05:708 (3) - Extremely minor thing though, spacing inconsistency
04:14:918 - Oh no this part is REALLY PAINFULLY cut here when the song is going to the very climax. :( Imo the second worst mp3 cut in the game next to Bearizm's Absolute Soul

Yume Sekai
04:38:407 (7) - You could've put 2 notes to the drums instead to make some nice contrast with 04:37:666 (5,6) -

Startear
04:55:728 (1,2,3) - Isn't the distance supposed to increase here though
05:07:818 (1,3) - Fixed blanket would look nice

Shirushi
06:01:210 (1) - NC on 06:01:313 (2) - instead, currect NC is misleading rhythm-wise
06:01:998 (1) - Same reason, NC on 06:02:135 (2) - instead please.

INNOCENCE
06:15:393 (1,2) - A bit too large imo
06:39:820 (1,2,3,1) - Doesn't really matter though, I'd make a simple ending so players don't miss here and lose their full combo.

You don't just rank a map that you know you can improve just to show that you can. That's just a blatant self-deceit.

I hope this mod helped, apologize if my statements were overly discouraging, not my intention.
Good luck!
Topic Starter
Sotarks

bbj0920 wrote:

Oh you are fast lol, mods in crossing field ~ courage part might be overlapped ;(

I suggest AR9. AR9.2 seems a bit overforced in parts like Shirushi, mind setting to 9? Overall songs are not that intense, and parts with more intense songs like courage, INNOCENCE, crossing field look just fine with AR9.
OD8? Really no point in making a few ms difference to getting a 100.

Suggestions may be about visuals, they are (kind of) minor stuffs.

crossing field
00:05:343 (1,2,3,1,2,3) - Visually messy. Maybe like this? You don't really have to make it exactly look like this to improve, though :arrow: Okay I did an alternative of your suggestion since I don't really like blankets so much atm xd
00:10:035 (1,1,1,2) - It looks literally like crushed a triangle and its center point :arrow: It wasn't my intention to make a perfect triangle here, but I adjusted the top note to make it polished with the stream.
00:11:208 - VERY mappable vocal here. :arrow: Yeah I knew that till the begining, but I didn't want to do it. But okay lots of poeple mentionned it so I fixed.
00:12:382 - VERY mappable drum, too. :arrow: Same for this one, fixed.
00:16:739 (5,6) - Is there a point in making a jump here? No difference with 00:16:069 (1,2) - and 00:16:404 (3,4) - :arrow: Ok, I replaced it by a slider!
00:19:421 (3,4) - ^, No difference with 00:18:750 (1,2) - :arrow: Fixed!
00:28:136 (1,2,3,4) - It could have looked like a typical 90 degree rotate slider pattern. Idk if you tried to make it not look typical, but it looks worse than that tbh. :arrow: Yep, I remaped the whole thing.
00:29:477 ~ 00:31:991 - Random-ish spacings like 00:18:750 ~ 00:21:264 - too. :arrow: Made it consistent
00:34:337 (1,2,3) - this just looks simply ramdom.. At least there has to be consistency in distance as it's mapped to the drums, don't you think so? :arrow: I kept the patern, but fixed the distance!
00:36:851 (3,4,5,6,7,8,1) - 00:36:851 - is bass drum and 00:36:935 - is no drum. :arrow: I remaped that whole part!

No More Time Machine
01:15:275 (1) - 01:17:027 (1,2) - Inconsistency in circle / slider use :arrow: I did that to not have the lame spam of the same rythmn, I think it fits.

Niji No Oto
01:59:203 (1,2) - This plays awkwardly easy compared to the overall part, loosening the tension weirdly. Put a note between them or make more distance :arrow: It's because the voice looks like goes slowly, and this patern flows good!
This part looks good!

courage
02:34:741 (4,1) - Mind blanketing? https://osu.ppy.sh/ss/5672532 would look good imo :arrow: Nah, but I changed the shape of the slider instead.
02:37:648 (2) - No crash here, why put finish? :arrow: Removed!
02:38:413 (2,3) - Mute the sliderend please. :arrow: Sure!
02:50:352 (2) - Missing clap here! :arrow: Upps!
02:51:270 ~ 02:52:648 - Easier than overall part when vocal is going up.. :arrow: Nah, I want to follow the voice by 1/2 sliders here..

Overfly
03:24:116 (1,2,3,4,5,6,7) - Drums are a bit ignored here :( :arrow: Yeah I know, but I wanted to emphasis the violin first!

IGNITE
03:48:953 (1,2,1,2,1,2,1,2,1,2,1,2) - NC spam? Why? :arrow: For the readability of the patern, man.
03:48:252 ~ 03:50:883 - the part is slightly overdone imo even considering this is a transition to climax.. :arrow: Please I like it, but I nerfed the spacing a bit so it's easier.
04:05:708 (3) - Extremely minor thing though, spacing inconsistency :arrow: Sure
04:14:918 - Oh no this part is REALLY PAINFULLY cut here when the song is going to the very climax. :( Imo the second worst mp3 cut in the game next to Bearizm's Absolute Soul :arrow: I mapped the end! I agree with you xD

Yume Sekai
04:38:407 (7) - You could've put 2 notes to the drums instead to make some nice contrast with 04:37:666 (5,6) - :arrow: Sure! And I polished more this patern

Startear
04:55:728 (1,2,3) - Isn't the distance supposed to increase here though :arrow: Yep, I did that now, soz.
05:07:818 (1,3) - Fixed blanket would look nice :arrow: Blanket wasn't my intention here.

Shirushi
06:01:210 (1) - NC on 06:01:313 (2) - instead, currect NC is misleading rhythm-wise :arrow: sure
06:01:998 (1) - Same reason, NC on 06:02:135 (2) - instead please. :arrow: ok

INNOCENCE
06:15:393 (1,2) - A bit too large imo :arrow: Yup fixed!
06:39:820 (1,2,3,1) - Doesn't really matter though, I'd make a simple ending so players don't miss here and lose their full combo. :arrow: Lol who cares XD I wanted to emphasis finish anyways and it's not that hard

You don't just rank a map that you know you can improve just to show that you can. That's just a blatant self-deceit.

I hope this mod helped, apologize if my statements were overly discouraging, not my intention.
Good luck!
Thanks a lot !
Spaghetti
ill be back with a mod soon~
Kinshara
I don't think this map is bad really lool.

About shirushi, since all your other songs are timed perfectly, why not change shirushi to 73 for consistency and just double the sv using an inherited timing point?
Doyak
The only different thing when mapped with double bpm is the Nightcore mod and the beat speed on the menu, so still it's better to fix it.
Topic Starter
Sotarks
I tried to do that, but it fucked up my whole song, how can I do this ?
Kinshara
here you go~ http://puu.sh/qbRca/d00ab92a6f.osz

i fixed it for you using the most up-to-date beatmap :)
Spaghetti
leggo

[general]
im not gonna point every one out, but pls polish your blankets and slider curves. it makes for a much better map aesthetically-wise
[full dive]
00:05:845 (1,2,3) - this pattern is basically a triangle, why not polish it? (id just rotate one slider 3 times too so it looks nicer)
00:16:739 (5,6) - this is some awkward flow, try copying 00:17:745 (2) - and pasting it around where 6 was, and blanket 3 with it
00:21:935 (3) - wouldn't this be better as a 1/2 slider to avoid an awkward rhythm gap? it also helps to add more intensity in the next gap, where you can really hear the transition into the second half of the chorus.
00:32:158 (1,2) - this 3/4 spacing is inconsistent with the last one, id choose one or the other for such a drastic change in gameplay
00:39:197 (1) - why is this NC here?
00:41:041 (3) - polish these curves pls
00:42:382 (4) - ctrl ging this would play better with the repeating slider before it
00:54:910 (4,5,6,7,8) - TA TO E
01:15:275 (1,2,3,4) - not a fan of the small spacing for the 1/2 gap, especially on low bpm. why not make it bigger?
03:09:116 (1) - POLISH THE SECOND CURVE PLS
04:09:129 (6,1) - i feel like this can also be spaced out more because, even if its 1/4 rhythm-wise, it still plays like a 1/2 gap
05:09:385 (1,2) - wai no blanket
05:53:505 (3,4,1) - this would play a bit nicer if you put 4 at around x:284 y:162

seems like the maps quality got better as i went in, but the Niji No Oto section was the best mapped part imo

gl with this o/
Underforest
will help out soon
those
I think it would be more accurate to mod this map only after the mapper has created a better mp3 (that way, timestamps will be consistent with the final version). I'll quote from what I posted before:

those wrote:

Figure out precisely which section of each song you want to map, and make proper cuts and fades that are actually consistent across all songs (e.g. the first song fades out while the mapping does not stop, the second break is much, much longer than all the other breaks, etc.)
Topic Starter
Sotarks

Kinshara wrote:

here you go~ http://puu.sh/qbRca/d00ab92a6f.osz

i fixed it for you using the most up-to-date beatmap :)
Thanks dude, I really appreciate !

Spaghetti wrote:

leggo

[general]
im not gonna point every one out, but pls polish your blankets and slider curves. it makes for a much better map aesthetically-wise :arrow: some patern u want me to blanket wasn't mean to be blankets please.
[full dive]
00:05:845 (1,2,3) - this pattern is basically a triangle, why not polish it? (id just rotate one slider 3 times too so it looks nicer) :arrow: Hmm, idk how to polish it since i think it is good already xd
00:16:739 (5,6) - this is some awkward flow, try copying 00:17:745 (2) - and pasting it around where 6 was, and blanket 3 with it :arrow: ok i did
00:21:935 (3) - wouldn't this be better as a 1/2 slider to avoid an awkward rhythm gap? it also helps to add more intensity in the next gap, where you can really hear the transition into the second half of the chorus. :arrow: I like really much actually this rythmn, I don't want to change it.. It fits the song.
00:32:158 (1,2) - this 3/4 spacing is inconsistent with the last one, id choose one or the other for such a drastic change in gameplay :arrow: yep ok, I corrected it.
00:39:197 (1) - why is this NC here? :arrow: oups removed
00:41:041 (3) - polish these curves pls :arrow: ok
00:42:382 (4) - ctrl ging this would play better with the repeating slider before it :arrow: gud idea bro
00:54:910 (4,5,6,7,8) - TA TO E :arrow: Ok fixed =w=
01:15:275 (1,2,3,4) - not a fan of the small spacing for the 1/2 gap, especially on low bpm. why not make it bigger?
03:09:116 (1) - POLISH THE SECOND CURVE PLS :arrow: OK THANK YOU
04:09:129 (6,1) - i feel like this can also be spaced out more because, even if its 1/4 rhythm-wise, it still plays like a 1/2 gap :arrow: ok darling
05:09:385 (1,2) - wai no blanket :arrow: fck blanket
05:53:505 (3,4,1) - this would play a bit nicer if you put 4 at around x:284 y:162 :arrow: ok

seems like the maps quality got better as i went in, but the Niji No Oto section was the best mapped part imo

gl with this o/
thanks spag!
Underforest
00:10:035 (1,1) - It is really neccesary NC?
00:40:203 (1,3) - You draw those sliders as a different way, intentional?
03:52:287 - 03:52:374 - add circles stacking on the slider start of this 03:52:462 (1) -
05:01:101 (1) - this part of stream is a bit off move it to x:328 y:351
05:37:785 - you skipped a drum here
06:18:016 (1,1) - add finish

gl!
Topic Starter
Sotarks

Underforest wrote:

00:10:035 (1,1) - It is really neccesary NC? :arrow: for the readability of the rythmn
00:40:203 (1,3) - You draw those sliders as a different way, intentional? :arrow: yep, because i think the flow is beter with more curve on horizontal ones rather than vertical xd
03:52:287 - 03:52:374 - add circles stacking on the slider start of this 03:52:462 (1) - :arrow: sure I can
05:01:101 (1) - this part of stream is a bit off move it to x:328 y:351 :arrow: it's not off it's spaced more for emphasis on finish
05:37:785 - you skipped a drum here :arrow: yeah i know xd
06:18:016 (1,1) - add finish :arrow: yes

gl!
Thanks!
Kibbleru

Monstrata wrote:

Sadly, this could use more work...

I don't really care about the drama, but I agree with Sonnyc. You're becoming one of the more popular mappers of 2016... People are going to expect higher quality works from you because sooner or later, if they aren't already, people are going to be opening your maps and learning your "style" and applying stuff in your maps to their own maps. Whether you want to or not, you will be influencing the next generation of mappers with your works. What do you want to leave behind when you move on from osu?
i second this.

trust me, i did exactly what u did here https://osu.ppy.sh/s/249230
the user rating explain everything LOL


As a life lesson. It's one thing to be a bad mapper and make a bad map. But its another thing to be a good mapper but make a bad map. From personal experience, having people say "I'm dissapointed in you" is the worst feeling ever.
-kevincela-
Hello! Since it seems like you want to get this map ranked I thought I might also give you a hand with a mod.
[Full Dive]
  1. 00:08:024 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1) - This pattern seems quite inconsistent and not really great flow-wise... I'd suggest you to move 00:08:359 (4,5,6) - at x:496 y:96 and the whole pattern 00:08:694 (1,2,3,4,1,2,3,4,1,2,3,4,1) - at x:467 y:298, I think it has a more consistent spacing and the dropoff should also play better!
  2. 00:10:706 (2) - After that downward motion from 00:10:538 (1) - to this slider, I didn't really expect a slider actually curved upwards... I would rework this pattern a bit by using a slider going downwards instead (and not as curved as the current one), I think it makes much more sense in this way. Here's what it should look like: http://puu.sh/qcAMv/7f16c5ac0c.jpg
  3. 00:11:711 - The sudden change from the vocals to the drums feels quite strange here because of this note, I'd make it into a 1/1 slider finishing at 00:12:046 - , so that it follows the whole vocal chord and also goes in the transition to the drums better (that 3/2 gap is kinda awkward as is at the moment)
  4. 00:16:572 (4) - Unless you really wanted to make this lower in DS, I'd suggest you to move this to x:256 y:24. This is mostly for aesthetic reasons, and if you want you can also buff a bit the spacing of 00:16:069 (1,2) - to make up for this. Your choice here :D
  5. 00:21:767 (2,3,1,2,3) - While I think I get the reason standing behind this pattern, I do find this gap to be quite surprising, especially since you've used up to now a costant rhythm, and also since you don't repeat it with 00:32:661 (3,4,5,6) - . I'd suggest you to replace 00:21:935 (3) - with a 1/2 slider pointing to 00:21:767 (2,1) - , like this: http://puu.sh/qcB2d/33285af864.jpg
  6. 00:32:996 (4) - A new combo should go here, according to your previous pattern!
  7. 00:34:002 (1,2,3) - This triplet standing there is a bit strange, considering that there's a new combo on it which is strange when you see it goes straight into another new combo with 00:34:337 (1) - and also considering how it's placed there, suddenly decreasing the spacing and also being a bit too crowded because of this spacing. Maybe you should place it a bit further from 00:33:834 (2) - and also increase its spacing, especially since the player will go into 00:34:337 (1,2,3) - after this triplet.
    00:40:203 (1,2,3) - This pattern could also use some work imo. I think 00:40:706 (2) - works better for this pattern, especially because of the transition between 00:40:203 (1,3) - , and I would also adjust the curves of 00:41:041 (3) - to blanket 00:40:203 (1) - . This should be the outcome result:
    SPOILER

    170,270,40203,6,0,B|194:204|149:179|178:110,1,160,6|8,0:0|0:0,0:0:0:0:
    24,153,40706,2,0,P|17:193|18:233,1,80,2|0,0:0|0:0,0:0:0:0:
    208,352,41041,2,0,B|176:368|128:352|128:352|88:336|51:349,1,160,2|0,0:0|0:0,0:0:0:0:
  8. 01:06:954 (4) - Does this need a new combo? I don't think it varies enough here to do it.
  9. 01:19:874 (6,7) - This transition is a bit heh, it kinda breaks the upwards flow you created with 01:19:217 (3,4,5) - . There are many options to redo this, this may be an example: http://puu.sh/qcBDx/70d1b7eb08.jpg
  10. 01:21:406 (5) - A new combo could work well here, since the drums starts playing here.
  11. To be honest the No More Time Machine part lacks of focus on the vocalist, it flows okayish but its rhythm is quite dull, it's mostly 1/2 with some 1/1 sliders on white ticks and some triplets. If you want to give this part some more polish later on I'd say to start with focusing a bit more on the vocals, foe example you can remake 00:59:071 (5,1) - into a note + 1/1 red tick slider to follow it. There are many things you can actually do :P
  12. 01:49:560 (3,4) - This is a really little thing, though these two sliders are not parallel. You should copy 01:49:560 (3) - here and use the ingame tool to extend it so that you obtain a perfect slider to match with it :P
  13. 01:57:417 (4,5,6,1) - Seeing the direction where 01:57:060 (3) - is heading, I'd place 01:57:417 (4) - so that 01:56:346 (1) - blankets it. The outcome will be quite smoother to play, imo! Here's how you can also continue the pattern:
    SPOILER

    352,240,117417,1,2,0:0:0:0:
    240,152,117596,1,8,0:0:0:0:
    240,152,117685,1,0,0:0:0:0:
    240,152,117774,6,0,L|157:150,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
    88,80,118132,2,0,B|120:64|120:64|208:64,1,120.000004577637,2|8,0:0|0:0,0:0:0:0:
  14. 02:07:596 (7) - What would you think about putting this note at x:512 y:128? I think it continues the pattern better, and also looks quite good since it's parallel to 02:06:881 (3,4,5) - :P
  15. 02:22:060 (1) - x:120 y:104? I think it'd make more sense than just putting it into the center :P
  16. 02:34:741 (4) - This curve could continue the jump from 02:34:588 (3) - better... What would you think about something like this?
  17. 02:48:056 (4) - This is another place where a new combo could work really well, because of the introduction of the drums :P
  18. 02:50:964 (5) - Just for aesthetic reasons, I'd place this at x:296 y:240 to make a blanket with 02:50:352 (2) -
  19. 02:52:801 (1,2,1,2,1,2) - This may be just me, however i expected these jumps to go on the other way, as in from the biggest to the smallest, since the singer's pitch here decreases, while the drums are simply repeated.
  20. 03:17:399 (2) - The sudden decrease in spacing going towards the stream seems rather strange... I'd place this at x:96 y:272 to avoid so. You may also place 03:18:295 (8) - at x:488 y:96 if you do so
  21. 03:24:116 (1,2,1) - This pattern sure could use some tweaking to make it a little bit better aesthetically, here's an example:
    SPOILER

    328,176,204564,2,0,P|355:131|339:65,1,120,6|8,0:0|0:0,0:0:0:0:
    323,51,205011,2,0,P|261:36|206:70,1,120,12|0,0:0|0:0,0:0:0:0:
    200,80,205459,1,8,0:0:0:0:
    192,96,205571,1,8,0:0:0:0:
    184,112,205683,1,8,0:0:0:0:
    176,128,205795,1,0,0:0:0:0:
  22. 03:50:006 (3) - This new combo can be quite confusing since it comes right after a 1/4 slider. I'd remove it, since there's no real need to have it! I'd also do the same with 03:49:304 (1) - , in case you fixed this.
  23. 04:46:925 (1) - A new combo here instead could work good since it makes the pattern look tidier and also fits with the singer's changing phase.
  24. 04:53:937 (1,2,3,4,5,6) - While you had a good idea in mind with gradually increasing the spacing here, the outcome isn't very pleasant to play. I'd go for a rounder pattern here, by placing 04:54:385 (3) - at x:344 y:280, 04:54:833 (5) - at x:320 y:56 and 04:55:057 (6) - at x:176 y:96. It should feel quite better both to look at and to play!
  25. 04:55:728 (1,2,3,4,5,6) - The same applies for this. I'd place 04:56:624 (5) - at x:224 y:248 and 04:56:848 (6) - at x:488 y:232.
  26. 05:06:922 (3,4) - This seems to be overmapped, or at least I don't hear any 1/4 sounds here. If you really want to keep it at least you should put 05:06:698 (2) - to a more distant place (example: x:184 y:64) since as of now the transition is kinda awkward :v
  27. 05:51:792 - A note here would work really good, since there's a clear beat going on here and it makes also a nice rhythm variation :p (it's in 1/12 snap, in case you are wondering)
While the map is not bad I do think it could use some more tweaks (my mod could have been a lot longer if I introduced other minimal aesthetic things), however it's not anything that can't be done with some mods. With that being said, good luck with the map! I hope you can get it requalified sooner or later :D
Topic Starter
Sotarks

-kevincela- wrote:

Hello! Since it seems like you want to get this map ranked I thought I might also give you a hand with a mod.
[Full Dive]
  1. 00:08:024 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1) - This pattern seems quite inconsistent and not really great flow-wise... I'd suggest you to move 00:08:359 (4,5,6) - at x:496 y:96 and the whole pattern 00:08:694 (1,2,3,4,1,2,3,4,1,2,3,4,1) - at x:467 y:298, I think it has a more consistent spacing and the dropoff should also play better! :arrow: Yes, you're totally right! Good idea.
  2. 00:10:706 (2) - After that downward motion from 00:10:538 (1) - to this slider, I didn't really expect a slider actually curved upwards... I would rework this pattern a bit by using a slider going downwards instead (and not as curved as the current one), I think it makes much more sense in this way. Here's what it should look like: http://puu.sh/qcAMv/7f16c5ac0c.jpg :arrow: Yep, correct. I used your suggestion here.
  3. 00:11:711 - The sudden change from the vocals to the drums feels quite strange here because of this note, I'd make it into a 1/1 slider finishing at 00:12:046 - , so that it follows the whole vocal chord and also goes in the transition to the drums better (that 3/2 gap is kinda awkward as is at the moment) :arrow: Ok, I added that 1/1.
  4. 00:16:572 (4) - Unless you really wanted to make this lower in DS, I'd suggest you to move this to x:256 y:24. This is mostly for aesthetic reasons, and if you want you can also buff a bit the spacing of 00:16:069 (1,2) - to make up for this. Your choice here :D :arrow: Ok, I placed that note here it's a good idea, I can't remember why I did that, I also buffed a little bit the previous patern.
  5. 00:21:767 (2,3,1,2,3) - While I think I get the reason standing behind this pattern, I do find this gap to be quite surprising, especially since you've used up to now a costant rhythm, and also since you don't repeat it with 00:32:661 (3,4,5,6) - . I'd suggest you to replace 00:21:935 (3) - with a 1/2 slider pointing to 00:21:767 (2,1) - , like this: http://puu.sh/qcB2d/33285af864.jpg :arrow: Yeah I was just thinking about that, fixed.
  6. 00:32:996 (4) - A new combo should go here, according to your previous pattern! :arrow: Ok!
  7. 00:34:002 (1,2,3) - This triplet standing there is a bit strange, considering that there's a new combo on it which is strange when you see it goes straight into another new combo with 00:34:337 (1) - and also considering how it's placed there, suddenly decreasing the spacing and also being a bit too crowded because of this spacing. Maybe you should place it a bit further from 00:33:834 (2) - and also increase its spacing, especially since the player will go into 00:34:337 (1,2,3) - after this triplet. :arrow: I made this a reverse instead, so it's not weird anymore (maybe?) xD
    00:40:203 (1,2,3) - This pattern could also use some work imo. I think 00:40:706 (2) - works better for this pattern, especially because of the transition between 00:40:203 (1,3) - , and I would also adjust the curves of 00:41:041 (3) - to blanket 00:40:203 (1) - . This should be the outcome result: :arrow: Correct fixed, but I didn't blanket because fck blankets.
    SPOILER

    170,270,40203,6,0,B|194:204|149:179|178:110,1,160,6|8,0:0|0:0,0:0:0:0:
    24,153,40706,2,0,P|17:193|18:233,1,80,2|0,0:0|0:0,0:0:0:0:
    208,352,41041,2,0,B|176:368|128:352|128:352|88:336|51:349,1,160,2|0,0:0|0:0,0:0:0:0:
  8. 01:06:954 (4) - Does this need a new combo? I don't think it varies enough here to do it. :arrow: Well.. Ok.
  9. 01:19:874 (6,7) - This transition is a bit heh, it kinda breaks the upwards flow you created with 01:19:217 (3,4,5) - . There are many options to redo this, this may be an example: http://puu.sh/qcBDx/70d1b7eb08.jpg
  10. 01:21:406 (5) - A new combo could work well here, since the drums starts playing here.
  11. To be honest the No More Time Machine part lacks of focus on the vocalist, it flows okayish but its rhythm is quite dull, it's mostly 1/2 with some 1/1 sliders on white ticks and some triplets. If you want to give this part some more polish later on I'd say to start with focusing a bit more on the vocals, foe example you can remake 00:59:071 (5,1) - into a note + 1/1 red tick slider to follow it. There are many things you can actually do :P :arrow: Tbh I'm fine with the rythmn on this song, since I wanted to make it simple so player can rest a bit I think, and replayed it and I quit enjoyed the rythmn in fact.. So yeah. I think it fits.
  12. 01:49:560 (3,4) - This is a really little thing, though these two sliders are not parallel. You should copy 01:49:560 (3) - here and use the ingame tool to extend it so that you obtain a perfect slider to match with it :P :arrow: Done!
  13. 01:57:417 (4,5,6,1) - Seeing the direction where 01:57:060 (3) - is heading, I'd place 01:57:417 (4) - so that 01:56:346 (1) - blankets it. The outcome will be quite smoother to play, imo! Here's how you can also continue the pattern: :arrow: Good idea!
    SPOILER

    352,240,117417,1,2,0:0:0:0:
    240,152,117596,1,8,0:0:0:0:
    240,152,117685,1,0,0:0:0:0:
    240,152,117774,6,0,L|157:150,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
    88,80,118132,2,0,B|120:64|120:64|208:64,1,120.000004577637,2|8,0:0|0:0,0:0:0:0:
  14. 02:07:596 (7) - What would you think about putting this note at x:512 y:128? I think it continues the pattern better, and also looks quite good since it's parallel to 02:06:881 (3,4,5) - :P :arrow: nice!
  15. 02:22:060 (1) - x:120 y:104? I think it'd make more sense than just putting it into the center :P :arrow: Yes I know! Fixed
  16. 02:34:741 (4) - This curve could continue the jump from 02:34:588 (3) - better... What would you think about something like this? :arrow: Yeah, good idea.
  17. 02:48:056 (4) - This is another place where a new combo could work really well, because of the introduction of the drums :P :arrow: Ok!
  18. 02:50:964 (5) - Just for aesthetic reasons, I'd place this at x:296 y:240 to make a blanket with 02:50:352 (2) - :arrow: Ok sure thing
  19. 02:52:801 (1,2,1,2,1,2) - This may be just me, however i expected these jumps to go on the other way, as in from the biggest to the smallest, since the singer's pitch here decreases, while the drums are simply repeated. :arrow: No no fine! I did what u suggested! xd
  20. 03:17:399 (2) - The sudden decrease in spacing going towards the stream seems rather strange... I'd place this at x:96 y:272 to avoid so. You may also place 03:18:295 (8) - at x:488 y:96 if you do so :arrow: yep!
  21. 03:24:116 (1,2,1) - This pattern sure could use some tweaking to make it a little bit better aesthetically, here's an example: :arrow: nice!
    SPOILER

    328,176,204564,2,0,P|355:131|339:65,1,120,6|8,0:0|0:0,0:0:0:0:
    323,51,205011,2,0,P|261:36|206:70,1,120,12|0,0:0|0:0,0:0:0:0:
    200,80,205459,1,8,0:0:0:0:
    192,96,205571,1,8,0:0:0:0:
    184,112,205683,1,8,0:0:0:0:
    176,128,205795,1,0,0:0:0:0:
  22. 03:50:006 (3) - This new combo can be quite confusing since it comes right after a 1/4 slider. I'd remove it, since there's no real need to have it! I'd also do the same with 03:49:304 (1) - , in case you fixed this. :arrow: Yep!
  23. 04:46:925 (1) - A new combo here instead could work good since it makes the pattern look tidier and also fits with the singer's changing phase. :arrow: nice
  24. 04:53:937 (1,2,3,4,5,6) - While you had a good idea in mind with gradually increasing the spacing here, the outcome isn't very pleasant to play. I'd go for a rounder pattern here, by placing 04:54:385 (3) - at x:344 y:280, 04:54:833 (5) - at x:320 y:56 and 04:55:057 (6) - at x:176 y:96. It should feel quite better both to look at and to play! :arrow: Oh yes it fits
  25. 04:55:728 (1,2,3,4,5,6) - The same applies for this. I'd place 04:56:624 (5) - at x:224 y:248 and 04:56:848 (6) - at x:488 y:232. :arrow: okok
  26. 05:06:922 (3,4) - This seems to be overmapped, or at least I don't hear any 1/4 sounds here. If you really want to keep it at least you should put 05:06:698 (2) - to a more distant place (example: x:184 y:64) since as of now the transition is kinda awkward :v :arrow: well I really want to keep it so i did your other suggestion
  27. 05:51:792 - A note here would work really good, since there's a clear beat going on here and it makes also a nice rhythm variation :p (it's in 1/12 snap, in case you are wondering) :arrow: Ah I don't want to do that here, I prefer do jump to follow vocals!
While the map is not bad I do think it could use some more tweaks (my mod could have been a lot longer if I introduced other minimal aesthetic things), however it's not anything that can't be done with some mods. With that being said, good luck with the map! I hope you can get it requalified sooner or later :D
Thanks a lot for this awesome, it might have been the best mod I've ever recieved!! Thank you verymuch! I owe u alot

(RIP X icon)
Eni
For some reason my post was exempt from kudosu, so I hope this one will be able to receive kudosu.

Old mod link: p/5337972

Good luck!
Sonnyc
Gave your kudosu at the correct post.
Seijiro
kevin top tier modder, hue
Topic Starter
Sotarks
Graveyard #3 .... :(
- Ed -

Sotarks wrote:

Graveyard #3 .... :(
:/
Topic Starter
Sotarks
Well I think i'll leave this in graveyard..
Like 2 our of 3 bns that involved in this map got removed (not because of that) but still. And I guess idk if some others BNs want to take care of this mapset anymore..

I might take this back again, if I can find some BNs for this but idk ...
Thx to all who helped on this set!
AndrewLeMaster

Sotarks wrote:

This map has been deleted on the request of its creator. It is no longer available.
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