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Jethro Tull - Velvet Green

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Topic Starter
jawns
This beatmap was submitted using in-game submission on 09 February 2016 at 16:13:03

Artist: Jethro Tull
Title: Velvet Green
BPM: 246.31
Filesize: 8743kb
Play Time: 05:55
Difficulties Available:
  1. Normal (7.11 stars, 1296 notes)
Download: Jethro Tull - Velvet Green
Information: Scores/Beatmap Listing
---------------
My first marathon map, and phew did this take a while to get done...

Important note! I mapped this map as one i would enjoy playing, not one i thought would get ranked. If you have any criticisms, try to keep in mind if they are from a mappers point of view or from a players point of view, and in general have an open mind towards this map.
This means:
I don't care if my sliders are ugly/asymmetrical.
If you mention the distance spacing, you better have a damn good argument to why it should be changed, besides "It's too inconsistent!"

Otherwise, enjoy this unorthodox map!

Things i need to do:
Find a good difficulty name (lol normal) SUGGESTIONS ARE APPRECIATED!
Add hitsounds (sigh)
Lumin
M4M form #modreqs

I suggest you this: Best and easiest way is to rework the whole map. Because you got a lot timing, spacing, slider velocity and shaping problems.
Best thing for you to do is to read EVERYTHING in that box, follow them step by step and think about them yourself and recreate map with my suggestions and guidances.

Normal
As difficulties, I don't like this highs cs (max4.5), Ar too big imo (max 9.7 etc), OD too low (at least 7)
AS for your timing points, they are a mess. First bpm is always for example 100.00 NOT 100.124545
You gotta find the right timing and use 1/2, 1/3, 1/4, 1/6 etc to find the right time.
as i tried i got 200bpm and it might last the whole song, try it out
00:23:161 (5,6,7,8,9,10) - Don't just raise up the spacing like that, use distance snap for example to get a good spacing
00:29:047 (4) - Always NC on this strong sounds
00:38:092 (7,8,9,10,11,12) - same spacing through all notes
00:42:301 (6,7,8,9,10,11) - same
00:46:513 (5,6,7,8,9,10) - aand same, you should rework all these kind of parts and use distance snap
00:52:710 (4) - ALWAYS use only one anchor while doing these kind of sliders, they become symmetric
00:55:399 (1) - This slider end, pls
01:03:587 (1) - ^
01:09:215 (5,6,7,8,9,10,1) - Same distance between notes
01:15:447 (3) - Not like this.. make this slower
01:24:649 (1) - pls
01:29:614 (4,7) - If you're going to make this kind of sliders just make them point to the next object
01:31:235 (4) - Make that slider end to the white spike and don't make it end at blue and add a circle to white..
01:31:877 (6,7,8,9,10,11) - again a good example of bad-use of spacing
01:38:658 (8) - Just delete the middle anchor and raise the two on left and right, cleaner
01:40:259 (4,5,6,7,8,9,1) - Way too big difference between those jumps and slider velocity..
01:45:419 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5) - I don't even know that what these notes are following
Yup, the bpm is definetly 200
02:03:635 (1,2,3,4,5,1,2,3) - Just not this kind of overspacing..
02:08:180 (4,5,1) - Ugly sliders
02:10:587 (1,2,3,4) - Good example of overspaced notes and then wayy too slow slider
02:52:371 (1,2,3,1,2,3,4) - Stupid jumps
02:53:947 (1) - At this part starts huge spacing problems
Where's breaks? Its 7* man..
03:18:669 (1,2,3,4,5,2,3,4) - Good example of bad spacing
03:22:079 (1,2) - avoid this kind of overlaps
03:33:601 (5,1,2,3,4,5,6,7,8,9) - at first circle 5 is up there and in splitsecond you gotta start stream from bottom to top? Not a good flow
03:36:125 (1,2,3,4,5,6) - This spacing.. Just try to make them equally spaced
03:48:611 (9,1) - Don't put sliders like this
03:56:529 (6,7,8,9,10,11,12,13) - No comment..
03:59:983 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - you can do more better and reasonable and smarter jumps than this
04:03:150 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - And again, what are these notes following?
04:50:346 (4,5,6,7) - This kind of "slower" parts doesn't need jumps this big
And the rest of the song goes on the same way, same things again and again

I apologize if i was too rude :cry: but that's how things are.
Have a good luck in mapping my friend!
Topic Starter
jawns
I guess you didn't read the description, but i won't reply to any criticism towards "bad spacing" or "ugly sliders"


Lumin wrote:

M4M form #modreqs

I suggest you this: Best and easiest way is to rework the whole map. Because you got a lot timing, spacing, slider velocity and shaping problems.
Best thing for you to do is to read EVERYTHING in that box, follow them step by step and think about them yourself and recreate map with my suggestions and guidances.

Normal
As difficulties, I don't like this highs cs (max4.5), Ar too big imo (max 9.7 etc), OD too low (at least 7)
AS for your timing points, they are a mess. First bpm is always for example 100.00 NOT 100.124545
You gotta find the right timing and use 1/2, 1/3, 1/4, 1/6 etc to find the right time.
as i tried i got 200bpm and it might last the whole song, try it out The song are not quantized, it does not follow the bpm perfectly. Besides, the song changes tempo multiple times anyways
00:23:161 (5,6,7,8,9,10) - Don't just raise up the spacing like that, use distance snap for example to get a good spacing why?
00:29:047 (4) - Always NC on this strong sounds that doesn't sound strong to me
00:38:092 (7,8,9,10,11,12) - same spacing through all notes
00:42:301 (6,7,8,9,10,11) - same
00:46:513 (5,6,7,8,9,10) - aand same, you should rework all these kind of parts and use distance snap
00:52:710 (4) - ALWAYS use only one anchor while doing these kind of sliders, they become symmetric
00:55:399 (1) - This slider end, pls is intentional
01:03:587 (1) - ^ ^
01:09:215 (5,6,7,8,9,10,1) - Same distance between notes
01:15:447 (3) - Not like this.. make this slower
01:24:649 (1) - pls
01:29:614 (4,7) - If you're going to make this kind of sliders just make them point to the next object Many ranked maps have similar kind of kick sliders
01:31:235 (4) - Make that slider end to the white spike and don't make it end at blue and add a circle to white.. I wanted to emphasize the white tick, a slider end doesn't really do that
01:31:877 (6,7,8,9,10,11) - again a good example of bad-use of spacing
01:38:658 (8) - Just delete the middle anchor and raise the two on left and right, cleaner
01:40:259 (4,5,6,7,8,9,1) - Way too big difference between those jumps and slider velocity.. The jumps are to emphasize the almost out of place electric guitar, and the slider velocity is to emphasize the long sustained note
01:45:419 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5) - I don't even know that what these notes are following Partially the rhythm, partially the guitar
Yup, the bpm is definetly 200
02:03:635 (1,2,3,4,5,1,2,3) - Just not this kind of overspacing..
02:08:180 (4,5,1) - Ugly sliders
02:10:587 (1,2,3,4) - Good example of overspaced notes and then wayy too slow slider
02:52:371 (1,2,3,1,2,3,4) - Stupid jumps
02:53:947 (1) - At this part starts huge spacing problems
Where's breaks? Its 7* man..
03:18:669 (1,2,3,4,5,2,3,4) - Good example of bad spacing
03:22:079 (1,2) - avoid this kind of overlaps Fixed
03:33:601 (5,1,2,3,4,5,6,7,8,9) - at first circle 5 is up there and in splitsecond you gotta start stream from bottom to top? Not a good flow In the music, the flute is a huge contrast to the previous bit, which is why i don't think it would make sense to make it "flow"
03:36:125 (1,2,3,4,5,6) - This spacing.. Just try to make them equally spaced
03:48:611 (9,1) - Don't put sliders like this Fixed
03:56:529 (6,7,8,9,10,11,12,13) - No comment..
03:59:983 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - you can do more better and reasonable and smarter jumps than this
04:03:150 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - And again, what are these notes following?
04:50:346 (4,5,6,7) - This kind of "slower" parts doesn't need jumps this big
And the rest of the song goes on the same way, same things again and again

I apologize if i was too rude :cry: but that's how things are. You weren't. You were just wrong :P
Have a good luck in mapping my friend!
Dilectus
From players point of view: It felt uncomfortable to play with all the ds and flow changes because I've never heard the song before.

From mapper point of view: Selfish mapping, you should take in what other people are saying. Because this isn't what I'd call good. Good mapping for me is mapping that everyone can read, understand and after playing it will go: mm, now that was a good map. Think I'll give it a few more go's. This isn't one of those maps. You've got inconsistent spacings that no one other than you can read. You're also missing important beats ( 01:03:422 - ) for example. Oh, and AR9-9,5 would make the map more readable.

You have no idea how much more proud you'll be of your map if you'd just structure simple patterns like these 01:00:293 (1,2,3,4,5) -
https://osu.ppy.sh/ss/5941424 - See how simple that was? I just enabled the DS to 0,8 and made the 5 notes into an M and repositioned the (6) above (4), then remade it so that it blanketed the first note of the M pattern.

Simple things like this will make the aethestics better and thus, making you more proud over your map. Enable distance snap!

Don't take these things personally, but I think you should listen to the modding community (but only the people who ACTUALLY mods). I think that they can help you become a better mapper cause they helped me, alot. Musicians take in feedback from other musicians. Artists take in feedback from other artists. So why shouldn't you take in feedback over mapping? It is a creative effort after all. We help each other. It's just that you have to be able to take critisism in a mature manner, and be open minded to other people's opinions.

Good luck in future maps!
Topic Starter
jawns

DavidEd wrote:

From players point of view: It felt uncomfortable to play with all the ds and flow changes because I've never heard the song before.

From mapper point of view: Selfish mapping, you should take in what other people are saying. Because this isn't what I'd call good. Good mapping for me is mapping that everyone can read, understand and after playing it will go: mm, now that was a good map. Think I'll give it a few more go's. This isn't one of those maps. You've got inconsistent spacings that no one other than you can read. You're also missing important beats ( 01:03:422 - ) for example. Oh, and AR9-9,5 would make the map more readable. First of all, how is that an important beat? The only thing there is a weird sound, it's not even a word or anything. And secondly, I definitely think the AR is justified considering how difficult the map is.

You have no idea how much more proud you'll be of your map if you'd just structure simple patterns like these 01:00:293 (1,2,3,4,5) -
https://osu.ppy.sh/ss/5941424 - See how simple that was? I just enabled the DS to 0,8 and made the 5 notes into an M and repositioned the (6) above (4), then remade it so that it blanketed the first note of the M pattern.
I don't see what that adds to the map though. In fact, I think it was better as it was before. Why would this be better?

Simple things like this will make the aethestics better and thus, making you more proud over your map. Enable distance snap!
Why would better aesthetics make me more proud of my beatmap? What does better aesthetics add to the map?

Don't take these things personally, but I think you should listen to the modding community (but only the people who ACTUALLY mods). I think that they can help you become a better mapper cause they helped me, alot. Musicians take in feedback from other musicians. Artists take in feedback from other artists. So why shouldn't you take in feedback over mapping? It is a creative effort after all. We help each other. It's just that you have to be able to take critisism in a mature manner, and be open minded to other people's opinions.
I'm willing to discuss anything with the community, and if anyone can convince me something is a problem, I'll gladly change it. However, I'm not going to agree with feedback, just because it is feedback.

Oh, and by the way, as someone who is making a ton of music, I'm completely self-taught so if anything I think that speaks against taking too much advice from other people...

Good luck in future maps! Thanks!
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