Hitomi Sato - Hodomoe City

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wajinshu
Hi Imakuri Shmiklak
Good map!
Bara-
Some small things I noticed when seeing this thread
What's the English name of the town? Please add that to tags (FYI, it's Driftveil)

While I'm at it, Hodomoe city should be removed fromtags as it's already in the title. And there is no need for commas, remove them. Also, Champion is irrelevant, it's not tha champion battle theme. Also add Pocket Monsters Pokémon to tags

Looking on the BW ost, the song is called
ホドモエシティ
Hodomoe City

Remove 'theme' from the title
Artist: 佐藤仁美
Hitomi Sato

I'll likely check this some day.
#osuneedsmorepokemonOST
Shmiklak

wajinshu wrote:

Hi Imakuri Shmiklak
Good map!
I knew it hehehe

Bara- wrote:

I'll likely check this some day.
Oh yeah :D
Topic Starter
Imakuri

wajinshu wrote:

Hi Imakuri Shmiklak
Good map!
Thanks <3

Bara- wrote:

I'll likely check this some day.
Cool :3
Bara-
Maybe that day is now

[General]
Tags
Add: Driftveil Pokémon Pocket Monsters Gamefreak
Remove: gamefreaks (It's spelled incorrectly) hodomoe (already in title) city (already in title) champion (completely irrelevant)

How does this background relate to the song? It's May and Milotic. May is from Hoenn, not from Unova, and Driftveil city is ground based (refer to the gym) And the duck is awkward, can you maybe make it a Ducklett (since those appear on the bridge you go on to travel to Driftveil)
Ah well, it's pokémon related...

• Unused hitsounds:
{soft-hitclap2.wav} {soft-hitwhistle2.wav} {soft-sliderslide2.wav}

• Files unused:
{ring.png}

[Easy]
00:04:096 (1,3) - Please blanket this, this is really awkward. There doesn't seem to be anything which will justify such pattern
00:11:208 (1) - Sharp curves as these are not recommended for easy, since they may throw players off guard (at least, I've been told this multiple times, since I use such sliders too...)
00:14:764 (5) - NC. There is a really loud BANG which calls for such
00:15:653 (1) - Uhh. There are quite some things wrong with this. It has an NC, it's not even starting on a downbeat O.o. It ends on a downbeat, no reverse would be much better, add a circle at 00:16:542 then. Also, the blanket is off
00:17:431 (3) - Also ends on a downbeat, please make it 1/1 instead of 2/1
00:23:210 (4,2) - reaaalllllyyyyy smalllll overlap
00:44:991 (3,4,1) - (3,1) has a lwoer distance then (3,4) and (4,1) so players will likely hit (1) first and break their combo. It's an easy, so you should keep in mind they don't read ARcircles, they play what feels best
00:53:881 (5) - NC. There is a really loud BANG which calls for such
00:54:770 (1) - Uhh. There are quite some things wrong with this. It has an NC, it's not even starting on a downbeat O.o. It ends on a downbeat, no reverse would be much better, add a circle at 00:55:659 - then
00:56:548 (3) - Also ends on a downbeat, please make it 1/1 instead of 2/1
00:59:215 (1) - Can look much better by adding some grey nodes to complete the blanket
01:04:104 (2,3,4) - I'm not sure about this triangle, since it can be a bit confusing
01:06:327 (1,2,3) - ^^
01:13:439 (5) - GODDAMNITSLIDERWHISTLE I DID NOT EXPECT THIS RIP EARS WHY HAVEN'T I SILENCED MY SLIDERWHISTLE.WAV????
01:13:439 (5,6) - Blanket
01:20:107 (2) - Make sure it doesn't hit the HPBar. Move it down a tiny bit to be safe
01:22:329 (5) - NC for a final BOOOMM

[Shmik]
• Object is unsnapped:
00:29:672 {29672} Slider start
00:29:894 {29894} Slider edge
01:07:437 {67437} Slider edge

00:00:540 (1,2,3,4) - Remove those. In its current state, you have mapped more then Imakuri which is unrankable!
00:12:986 (5) - How is the music different from 00:11:208 (1,2,3,4) - ? Give it the same rhythm
00:20:765 (2) - This should be a 1/1 slider, not a 1/2 slider. There is no sound at all at the white tick (it only exists at the blue tick before the white tick)
00:36:767 (2) - Remove finish. There is no cymbal in the music, only a snare
00:40:323 (2) - ^^
00:41:434 (1,2) - ^^ They are a bit of an overkill (read as: a lot) Only (3) should have one
00:51:880 (4,1) - This is a really awkward stack (and the only 1/2 stack in the map)
00:57:215 (3,1) - This is even worse actually. There is a huge emphasis on the 3 beats you used a reverse slider on, so it should also have decent spacing
00:59:882 (2,3) - You really need to work on the polarity here. Make (2) a 1/1 slider and make (3) a 1/2 slider to make the gaps feel natural (as in: not awkward)
01:06:994 (2,3) - ^^
01:06:994 (2,1) - Bad overlap
01:07:437 (3,1) - ^^
01:11:217 (3,4,1) - Don't exaggerate please...
01:21:218 (2) - Why does it end on such a strong sound? Make it 1/1 and add a circle at 01:21:885

I'm realllyyyyy unsure about the off-beat sliders

Meh, good luck
Shmiklak

Bara- wrote:

Maybe that day is now

[Shmik]
• Object is unsnapped:
00:29:672 {29672} Slider start
00:29:894 {29894} Slider edge
01:07:437 {67437} Slider edge

00:00:540 (1,2,3,4) - Remove those. In its current state, you have mapped more then Imakuri which is unrankable! Hm okay I removed it, but show me where wrote about unrankability of this? It's not Ima's diff. It's mine. It's GD. As I remember RC right, here was write I have another begin.
00:12:986 (5) - How is the music different from 00:11:208 (1,2,3,4) - ? Give it the same rhythm
00:20:765 (2) - This should be a 1/1 slider, not a 1/2 slider. There is no sound at all at the white tick (it only exists at the blue tick before the white tick)
00:36:767 (2) - Remove finish. There is no cymbal in the music, only a snare
00:40:323 (2) - ^^
00:41:434 (1,2) - ^^ They are a bit of an overkill (read as: a lot) Only (3) should have one
00:51:880 (4,1) - This is a really awkward stack (and the only 1/2 stack in the map)
00:57:215 (3,1) - This is even worse actually. There is a huge emphasis on the 3 beats you used a reverse slider on, so it should also have decent spacing
00:59:882 (2,3) - You really need to work on the polarity here. Make (2) a 1/1 slider and make (3) a 1/2 slider to make the gaps feel natural (as in: not awkward)
01:06:994 (2,3) - ^^
01:06:994 (2,1) - Bad overlap
01:07:437 (3,1) - ^^
01:11:217 (3,4,1) - Don't exaggerate please...
01:21:218 (2) - Why does it end on such a strong sound? Make it 1/1 and add a circle at 01:21:885

I'm realllyyyyy unsure about the off-beat sliders

Meh, good luck
Everything was fixed (kind of). Ty
osu file format v14

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 0
PreviewTime: 2984
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 540,4098,82329
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Hodomoe City
TitleUnicode:ホドモエシティ
Artist:Hitomi Sato
ArtistUnicode:佐藤仁美
Creator:Imakuri
Version:Shmik's Normal
Source:ポケットモンスターブラック&ホワイト
Tags:pokemon, black, and, white, nintendo, Driftveil Pokémon Pocket Monsters Gamefreak
BeatmapID:952686
BeatmapSetID:414438

[Difficulty]
HPDrainRate:3.3
CircleSize:3.5
OverallDifficulty:4.1
ApproachRate:4.4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Bara-
About the different start
There is a rule which says the creator/submitter of the map must map the most. If you diff has more drain time then his, you have mapper more then he did, making it unrankable
Topic Starter
Imakuri
Thanks again, Bara- !
Shmiklak

Bara- wrote:

About the different start
There is a rule which says the creator/submitter of the map must map the most. If you diff has more drain time then his, you have mapper more then he did, making it unrankable
Well okay. Thank you
BeatofIke
You could try making a Hard difficulty, but it's up to you *runs*
Affirmation
If you want, I can make Hard diff XD
If you want my hard diff, Call me~(pm, In-game. both are fine)
Affirmation
osu file format v14

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 0
PreviewTime: 2984
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 540,4098,82329
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Hodomoe City
TitleUnicode:ホドモエシティ
Artist:Hitomi Sato
ArtistUnicode:佐藤仁美
Creator:Imakuri
Version:NeoSL's Pokemon
Source:ポケットモンスターブラック&ホワイト
Tags:pokemon, black, and, white, nintendo, Driftveil Pokémon Pocket Monsters Gamefreak
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
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Combo2 : 0,128,192
Combo3 : 128,64,0
Combo4 : 255,128,0

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karstgalvis
hello :D
Shmik's Normal
00:25:210 (5) - circle?

NeoSL's Pokemon
01:21:440 (4) - circle?
01:22:107 (7) - circle?

well mapped ^-^
O-Moei
Hello !, from your toilet !. Hehe, just kidding. Whoo, what's the them for this song ?. I hope I can be helpful here.

General :
01:22:329 (1) - Lower the hit sounds gradually until its end will be lovelier

Easy :
Excellent !

Normal :
00:23:654 (1) - Removing 1 white dot will make the slider smoother :)

NeoSL's Pokemon :
01:22:329 (1) - This spinner use hit sound. Maybe you'd equalize with the other ?, it sound nice. But surely, lower the audio suit the rhythm

Nah, that's all I can give. Everything is well-mapped. I hope I'm correct and cot changing the style XD. Good luck :):)
DNR
god i am a slut for mod4mods.

Okay so fucking i was not expecting this background to be here and honestly im really glad that I got to experience this.

Overall:
01:22:329 (1) - or you could just not have this spinner lol. But if you're going to have it, soft hitwhistle at the end.

Hard:
00:15:431 (3,4,5,6) - hitsounds pls
00:33:878 (6,7,8,9,1) - Like I get what you're doing here and like on paper it's the best way to do it, but it might look nicer if you just had this be a 5 note stream all at like 0.5x spacing.

DID YOU JUST

WHAT THE FUCK

generally i would have stopped modding here but like this is a mod4mod so I'm contractually obligated to finish this mod

H O W E V E R

YOU FUCKING JUST COPY-PASTED THE 1ST CHORUS INTO THE 2ND CHORUS LIKE

IT'S NOT EVEN LIKE CHANGED JUST CTRL G + CTRL H LIKE

and at this point I'd suggest just cutting the mp3 but then I realized that this is a guest diff

so instead

just

just map the second half because what person in their right mind is like

"oh FUCK

oh SHIT

You know what I'M going to do?

I'm going to play the EXACT SAME MAP TWICE"

LIKE

aAaA

Normal:
00:16:542 (1) - i'm contractually obligated to say fix that blanket but honestly i dont give a fuck

good

Easy:
man i love these maps where the only diff that the mapper mapped is the easy
Anyways, hitsounds need a LOT of work. This map should be the easiest to hitsound, since it's just a constant 1/1 stream. Have an idea for how you want the two stick hitsounds to be like and just have that consistently going through the map. It'll increase the quality of the map a LOT
For combos, it might be good to have a NC on every other large white tick. You're mostly doing that, but it's good to go through and clean it up again just for consistency sake.

Good shit I'd love to see this get cleaned up and ranked and the fucking 2nd half of the hard diff would be nice to complete too
Affirmation
@CDFA
I was Bored of mapping. And Musicc was same. So I used Copy& paste.
If it has matter. I'll remap 2nd part.
wojciooo
Hi! from #modreqs M4M
00:05:429 (4,1) - ugly overlap
00:21:098 (3) - bad timing?
00:42:546 (4) - you could NC this
00:44:545 (4,1) - overlap again
01:00:214 (3) - timing
01:21:663 (4) - nc
01:22:329 (1) - slider doesnt really fit here
(this diff is half copy pasted i guess XD)
00:07:207 (3) - this circle kinda lack of flow
00:20:098 (1,2) - shouldnt overlap like this
00:21:876 (1,2) - ^
01:06:327 (1,2) - ^
01:16:773 (3) - move it a bit closer to left slider, so the circle will be in the middle
00:34:322 (1,2) - would change them (it should looks like this i guess 01:13:439 (1) - )
00:32:544 (3) - nc here
00:34:322 (5) - nc
00:54:770 (1) - this slder doesnt amtch here, would cahnge it.
00:55:659 (2) - nc should be here
00:56:548 (4) - i dont think if leaving big white tick at the end of slider is good idea :O
01:13:439 (5) - nc
cant really help with patterns and flow cuz they are a bit too easy for me :O
when you have time please mod this one :Phttps://osu.ppy.sh/s/461611
zev
m4m

General


nice song we need definitely need more pokemon.

Easy


00:21:876 (2) - fix the blanket, its very off

00:11:208 (1) - This Slider Head has the same intensity as 00:12:986 (3) - Share Same intensity yet the second slider don't have a clap u did that through the whole diff why?
can you redo all sounds ,NeoSL's gd has very consistent hitsounds

00:28:544 (2) - x192 y140?

Normal


00:17:209 (2) - circle here?

NeoSL's Pokemon

Incorrect metadata its "NeoSL's Pokémon" change it

Remap the the second chorus, copy paste, yes it might rankable but its not good in general to do it like people would feel like a total loser when they realized
they got shitt'd on playing the exact same thing twice. like it almost feels like you ran out of budget so screwed me over with cheap tactics to save time or money whatever just an example

otherwise, this diff is very good fits the music very well
Hobbes2
rip

if this set is still gonna happen i'd love to make a diff, to help revive it or something

:C
Topic Starter
Imakuri
One day it will be again pending. One day.
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