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Hitomi Sato - Hodomoe City

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Total Posts
40
Topic Starter
Imakuri
This map has been deleted on the request of its creator. It is no longer available.
DeRandom Otaku
Hello~ M4M

Map to mod : t/431074

Plz make a 4 star AR < 8.5 diff of this , DTing that would be alot of free pp ..... jkjk

Easy :
  1. 00:21:897 (3) - curve the slider a bit more to blanket it around (2) more properly
  2. 00:39:688 (1) - suggestion : http://puu.sh/oj8aJ/749ce510ae.jpg
Shmik's Normal :
  1. u need to lower the use of 1/2 beats cuz its just a "normal"
  2. 01:20:384 (4,2) - stack these
The Rest is up to u.. Good luck!~
Topic Starter
Imakuri
Thanks for your mod ! I'll mod the requested map asap, I go in vacations tomorow~
Oui
Easy
00:29:013 (3,4,1) - Place-les comme ça: http://puu.sh/ojbBV/7abed2fb09.jpg
et à cause de ce changement, place 00:32:126 (2,3) - comme ça: http://puu.sh/ojd59/8b0a360430.jpg
00:57:923 (4,5,6) - http://puu.sh/ojdc8/897e171464.jpg

ça me pète les ye-kou je n'ai rien d'autre à mettre ! :c
Shmiklak

DeRandom Otaku wrote:

Hello~ M4M

Map to mod : t/431074

Plz make a 4 star AR < 8.5 diff of this , DTing that would be alot of free pp ..... jkjk

Easy :
  1. 00:21:897 (3) - curve the slider a bit more to blanket it around (2) more properly
  2. 00:39:688 (1) - suggestion : http://puu.sh/oj8aJ/749ce510ae.jpg
Shmik's Normal :
  1. u need to lower the use of 1/2 beats cuz its just a "normal" Using of 1/2 in normal is fully allowing
  2. 01:20:384 (4,2) - stack these Stack is perfect
The Rest is up to u.. Good luck!~
No update file
Betsuto
random mod from #modreq :)

[Easy]
00:34:350 - make it fit the sound ,1/2 note ,and 00:34:795 - add finish ?
00:41:467 (3) - ^ same
01:13:490 (5) - ^ same
01:20:162 (2) - add finish hitsound
[Normal]
1.1x distance spacing is too far for Normal ... actually 0.8 - 1.0x
00:02:771 - add finish hitsound
00:13:001 (5) - why this note is so easy than 00:11:222 (1,2,3,4) - ? make it more difficult
00:18:338 (4) - move it to the right... in to grid ? (sorry I'm not good at English) http://puu.sh/otKaY/33b829024c.jpg
00:19:673 (6) - add finish hitsound
00:19:673 - ^ same
good luck
Topic Starter
Imakuri
Thanks for your mod !
Shmiklak

Betsuto wrote:

random mod from #modreq :)

[Normal]
1.1x distance spacing is too far for Normal ... actually 0.8 - 1.0x U r not right :/
00:02:771 - add finish hitsound
00:13:001 (5) - why this note is so easy than 00:11:222 (1,2,3,4) - ? make it more difficult First: it's not note. It's slider. Second: For make rythm more interesting
00:18:338 (4) - move it to the right... in to grid ? (sorry I'm not good at English) http://puu.sh/otKaY/33b829024c.jpg it's not critic and fully rankable
00:19:673 (6) - add finish hitsound no
00:19:673 - ^ same
good luck
Thanks
UPD
Synk1337
First mod

00:06:552 (2) - Reverse ?

00:13:001 (5) - a bit boring ? Do the same than 00:11:222 (1,2) -

00:41:911 (3) - Finish ?

01:03:483 (2) - Circle ? Then slider 01:03:928 -

01:21:274 (2) - Curve it like this ? http://puu.sh/otNYN/2c172c6e73.jpg
Shmiklak

Synk1337 wrote:

First mod

00:06:552 (2) - Reverse ?

00:13:001 (5) - a bit boring ? Do the same than 00:11:222 (1,2) -

00:41:911 (3) - Finish ?

01:03:483 (2) - Circle ? Then slider 01:03:928 -

01:21:274 (2) - Curve it like this ? http://puu.sh/otNYN/2c172c6e73.jpg
Which diff lol?
Synk1337

Shmiklak wrote:

Synk1337 wrote:

First mod

00:06:552 (2) - Reverse ?

00:13:001 (5) - a bit boring ? Do the same than 00:11:222 (1,2) -

00:41:911 (3) - Finish ?

01:03:483 (2) - Circle ? Then slider 01:03:928 -

01:21:274 (2) - Curve it like this ? http://puu.sh/otNYN/2c172c6e73.jpg
Which diff lol?
Normal sorry :)
Ameyy
free mod:

KIAI TIME DES LE DEBUT DE LA MAP ??? MDR NO
Parachute
Hey, heres the mod from m4m :3



General
Timing is wrong for sure.
I would say offset=558 and bpm=134,98
But im not 100% sure about this and you should ask someone whos really good at this.




Easy
00:23:668 (1) - This blanket is a bit weird and you should put the sliderpoint a bit more away to make it look better

Hitsounds:
00:15:671 (1) - Add clap at sliderbeginning
00:54:788 (1) - ^ at sliderend
01:21:903 (4,5) - Would do finish on the 4 only, whistle on 5 only. but thats not that much the other 2 things i mentioned in this diff are, because theres kinda no hitsounds in these areas. this mention is just a suggestion although its okay just as you have it right now.




Normal (Why is there a duck..I mean goose.. xD)
00:12:993 (5) - Hm i think this slider is kinda weird and you could make better objects instead of this repeatslider
01:20:599 (1) - I think you should make this repeat slider go down because it looks really weird right now and it would make a better flow like that also
01:20:599 (1,2,1) - Also at this section i would kinda change the hitsounds and make a finish at end of 1 and 2
and remove the other hitsound at 2 and then remove finish at 3 and add whistle.


Hitsounds:
00:02:319 (4) - Would add something at sliderstart
00:14:772 (1,2) - Finish at both things maybe
00:19:665 (6,1) - Also here at 6 and sliderstart at 1 finish. (its like that in the song and i think its always good to make hitsounds that are in the song already)
00:23:668 (1) - Finish at start
00:27:226 (1) - ^
00:30:117 (3) - ^
00:30:784 (1) - ^
00:34:787 (2) - ^
00:35:454 (3) - ^at sliderend
00:36:121 (1) - ^at sliderstart
00:39:680 (1) - ^
00:41:903 (3) - ^
00:59:250 (1) - ^
01:02:808 (1) - ^
01:06:366 (1) - ^
01:08:812 (2) - ^ at end
01:09:924 (1) - ^at start
01:13:482 (1) - ^ at sliderend
01:15:262 (1) - ^at start
01:18:820 (1) - ^
01:20:599 (1,2) - ^ both at the end


Overall i think this is already a good beatmap. But besides this and the timing i dont really have concerns about this map.
SadBoi42
M4M

Normal
00:00:540 (1) - I would change the position of that slider like that:

00:10:102 (2,3) - right here the order is: circle - slider, and i would also give the slider a corner and stack both like this:

00:23:668 (1) - u only need 4 points for this slider:

00:25:002 (4) - let this circle be a slider
00:35:454 (3,1) - between those u need another circle
00:43:905 (2) - dont let this slider have a corner
00:54:580 (2) - change the direction of that slider, that both sliders show into the same direction like that:

I cant mod songs with less then 3 stars, so i am sorry 4 the shortish mod :/
And i couldn't find any issues at the Easy one :^)

All in all i would use the start of the second refrain as showpoint

good luck with the map :p
Shmiklak

Parachute wrote:

Hey, heres the mod from m4m :3

Normal (Why is there a duck..I mean goose.. xD) Because I'm goose :D
00:12:993 (5) - Hm i think this slider is kinda weird and you could make better objects instead of this repeatslider imo it's nice
01:20:599 (1) - I think you should make this repeat slider go down because it looks really weird right now and it would make a better flow like that also not really
01:20:599 (1,2,1) - Also at this section i would kinda change the hitsounds and make a finish at end of 1 and 2
and remove the other hitsound at 2 and then remove finish at 3 and add whistle.


Hitsounds:
00:02:319 (4) - Would add something at sliderstart
00:14:772 (1,2) - Finish at both things maybe
00:19:665 (6,1) - Also here at 6 and sliderstart at 1 finish. (its like that in the song and i think its always good to make hitsounds that are in the song already)
00:23:668 (1) - Finish at start
00:27:226 (1) - ^
00:30:117 (3) - ^
00:30:784 (1) - ^
00:34:787 (2) - ^
00:35:454 (3) - ^at sliderend
00:36:121 (1) - ^at sliderstart
00:39:680 (1) - ^
00:41:903 (3) - ^
00:59:250 (1) - ^
01:02:808 (1) - ^
01:06:366 (1) - ^
01:08:812 (2) - ^ at end
01:09:924 (1) - ^at start
01:13:482 (1) - ^ at sliderend
01:15:262 (1) - ^at start
01:18:820 (1) - ^
01:20:599 (1,2) - ^ both at the end


Overall i think this is already a good beatmap. But besides this and the timing i dont really have concerns about this map.
Thank u. @Imakuri pls fix hitsounds self.

girleyz-desu wrote:

M4M

Normal
00:00:540 (1) - I would change the position of that slider like that: ehm no, plus it breaks my ds :/

00:10:102 (2,3) - right here the order is: circle - slider, and i would also give the slider a corner and stack both like this: doesn't need

00:23:668 (1) - u only need 4 points for this slider: nice catched

00:25:002 (4) - let this circle be a slider doesn't need
00:35:454 (3,1) - between those u need another circle same
00:43:905 (2) - dont let this slider have a corner why?
00:54:580 (2) - change the direction of that slider, that both sliders show into the same direction like that: well fixed a bit

I cant mod songs with less then 3 stars, so i am sorry 4 the shortish mod :/
And i couldn't find any issues at the Easy one :^)

All in all i would use the start of the second refrain as showpoint

good luck with the map :p
Thank u
SPOILER
osu file format v14

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 0
PreviewTime: 2986
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 540,4098,82378
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Hodomoe City Theme
TitleUnicode:Hodomoe City Theme
Artist:Hitomi Sato
ArtistUnicode:Hitomi Sato
Creator:Imakuri
Version:Shmik's Normal
Source:ポケットモンスターブラック&ホワイト
Tags:pokemon, black, and, white, gamefreaks, nintendo, hodomoe, city, champion
BeatmapID:952686
BeatmapSetID:414438

[Difficulty]
HPDrainRate:3.3
CircleSize:3.5
OverallDifficulty:4.1
ApproachRate:4.4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"shlak.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
540,444.77390659748,4,2,1,100,1,0
4098,-100,4,2,1,100,0,1
15662,-100,4,2,1,100,0,1
20110,-100,4,2,1,100,0,0
43238,-100,4,2,1,100,0,1
54802,-100,4,2,1,100,0,1
59250,-100,4,2,1,100,0,0


[Colours]
Combo1 : 234,216,181
Combo2 : 0,128,192
Combo3 : 128,64,0
Combo4 : 255,128,0

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48,208,82378,5,4,0:0:0:0:
Affirmation
ok. request in-game

[Easy]
00:04:096 (1,3) - blanket
00:11:208 (1,3) - sliders are too messy.
00:12:986 (3,4) - blanket.
00:23:654 (1,2) - Why this is flowbreak? don't break flow.
00:30:766 (1,2) - ^

[normal]
00:06:540 (2,3) - It is very hard to read. Don't make this flow.
00:08:318 (2,1) - I think this stack in normal is difficult for beginners.
00:21:876 (1,2) - too overlapped.
00:32:544 (1) - too long. make it short.
00:45:880 (3,1) - why you stacked them?
00:50:325 (1,2) - flowbreak too. don't make them.

I think this is not ready for rank. Sorry.
Perklone
Easy
00:57:881 (4) - this note is unnecesary, there's no beat to it. ( and NC the note after. )
01:13:439 (5) - http://puu.sh/oSuCR.jpg ( shorten the slider. )


Normal
00:41:657 (2,3) - i prefer this become a slider.
01:00:771 - shorten the slider by one tick and instead place a note?
01:16:995 (1) - http://puu.sh/oSum4.jpg this will match the beat better IMO.
love your map :D good luck for ranking btw
Topic Starter
Imakuri

Neoskylove wrote:

ok. request in-game

[Easy]
00:04:096 (1,3) - blanket fixed
00:11:208 (1,3) - sliders are too messy. anyone told me that, i asked it to BNs
00:12:986 (3,4) - blanket. fixed
00:23:654 (1,2) - Why this is flowbreak? don't break flow. fixed
00:30:766 (1,2) - ^ fixed too

[normal]
00:06:540 (2,3) - It is very hard to read. Don't make this flow.
00:08:318 (2,1) - I think this stack in normal is difficult for beginners.
00:21:876 (1,2) - too overlapped.
00:32:544 (1) - too long. make it short.
00:45:880 (3,1) - why you stacked them?
00:50:325 (1,2) - flowbreak too. don't make them.

I think this is not ready for rank. Sorry.
Topic Starter
Imakuri

[-R1] wrote:

Easy
00:57:881 (4) - this note is unnecesary, there's no beat to it. ( and NC the note after. ) no
01:13:439 (5) - http://puu.sh/oSuCR.jpg ( shorten the slider. ) nope, not necessary. but thanks for your mod ù!


Normal
00:41:657 (2,3) - i prefer this become a slider.
01:00:771 - shorten the slider by one tick and instead place a note?
01:16:995 (1) - http://puu.sh/oSum4.jpg this will match the beat better IMO.
love your map :D good luck for ranking btw
Shmiklak

Neoskylove wrote:

ok. request in-game

[normal]
00:06:540 (2,3) - It is very hard to read. Don't make this flow. and why? This diff is last in this mapset, so it should be a bit hard, I guess.
00:08:318 (2,1) - I think this stack in normal is difficult for beginners. i will think
00:21:876 (1,2) - too overlapped. and what?
00:32:544 (1) - too long. make it short.
00:45:880 (3,1) - why you stacked them? idk. Will think
00:50:325 (1,2) - flowbreak too. don't make them. will think

I think this is not ready for rank. Sorry. Ok :roll:
thx

[-R1] wrote:

Normal
00:41:657 (2,3) - i prefer this become a slider. I'm not u
01:00:771 - shorten the slider by one tick and instead place a note? not sure
01:16:995 (1) - http://puu.sh/oSum4.jpg this will match the beat better IMO.
love your map :D good luck for ranking btw
thx
SPOILER
osu file format v14

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 0
PreviewTime: 2984
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 540,4098,82329
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Hodomoe City Theme
TitleUnicode:Hodomoe City Theme
Artist:Hitomi Sato
ArtistUnicode:Hitomi Sato
Creator:Imakuri
Version:Shmik's Normal
Source:ポケットモンスターブラック&ホワイト
Tags:pokemon, black, and, white, gamefreaks, nintendo, hodomoe, city, champion
BeatmapID:952686
BeatmapSetID:414438

[Difficulty]
HPDrainRate:3.3
CircleSize:3.5
OverallDifficulty:4.1
ApproachRate:4.4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"shlak.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
540,444.5102978219,4,2,1,100,1,0
4096,-100,4,2,1,100,0,1
15653,-100,4,2,1,100,0,1
20098,-100,4,2,1,100,0,0
43212,-100,4,2,1,100,0,1
54770,-100,4,2,1,100,0,1
59215,-100,4,2,1,100,0,0


[Colours]
Combo1 : 234,216,181
Combo2 : 0,128,192
Combo3 : 128,64,0
Combo4 : 255,128,0

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wajinshu
Hi Imakuri Shmiklak
Good map!
Bara-
Some small things I noticed when seeing this thread
What's the English name of the town? Please add that to tags (FYI, it's Driftveil)

While I'm at it, Hodomoe city should be removed fromtags as it's already in the title. And there is no need for commas, remove them. Also, Champion is irrelevant, it's not tha champion battle theme. Also add Pocket Monsters Pokémon to tags

Looking on the BW ost, the song is called
ホドモエシティ
Hodomoe City

Remove 'theme' from the title
Artist: 佐藤仁美
Hitomi Sato

I'll likely check this some day.
#osuneedsmorepokemonOST
Shmiklak

wajinshu wrote:

Hi Imakuri Shmiklak
Good map!
I knew it hehehe

Bara- wrote:

I'll likely check this some day.
Oh yeah :D
Topic Starter
Imakuri

wajinshu wrote:

Hi Imakuri Shmiklak
Good map!
Thanks <3

Bara- wrote:

I'll likely check this some day.
Cool :3
Bara-
Maybe that day is now

[General]
Tags
Add: Driftveil Pokémon Pocket Monsters Gamefreak
Remove: gamefreaks (It's spelled incorrectly) hodomoe (already in title) city (already in title) champion (completely irrelevant)

How does this background relate to the song? It's May and Milotic. May is from Hoenn, not from Unova, and Driftveil city is ground based (refer to the gym) And the duck is awkward, can you maybe make it a Ducklett (since those appear on the bridge you go on to travel to Driftveil)
Ah well, it's pokémon related...

• Unused hitsounds:
{soft-hitclap2.wav} {soft-hitwhistle2.wav} {soft-sliderslide2.wav}

• Files unused:
{ring.png}

[Easy]
00:04:096 (1,3) - Please blanket this, this is really awkward. There doesn't seem to be anything which will justify such pattern
00:11:208 (1) - Sharp curves as these are not recommended for easy, since they may throw players off guard (at least, I've been told this multiple times, since I use such sliders too...)
00:14:764 (5) - NC. There is a really loud BANG which calls for such
00:15:653 (1) - Uhh. There are quite some things wrong with this. It has an NC, it's not even starting on a downbeat O.o. It ends on a downbeat, no reverse would be much better, add a circle at 00:16:542 then. Also, the blanket is off
00:17:431 (3) - Also ends on a downbeat, please make it 1/1 instead of 2/1
00:23:210 (4,2) - reaaalllllyyyyy smalllll overlap
00:44:991 (3,4,1) - (3,1) has a lwoer distance then (3,4) and (4,1) so players will likely hit (1) first and break their combo. It's an easy, so you should keep in mind they don't read ARcircles, they play what feels best
00:53:881 (5) - NC. There is a really loud BANG which calls for such
00:54:770 (1) - Uhh. There are quite some things wrong with this. It has an NC, it's not even starting on a downbeat O.o. It ends on a downbeat, no reverse would be much better, add a circle at 00:55:659 - then
00:56:548 (3) - Also ends on a downbeat, please make it 1/1 instead of 2/1
00:59:215 (1) - Can look much better by adding some grey nodes to complete the blanket
01:04:104 (2,3,4) - I'm not sure about this triangle, since it can be a bit confusing
01:06:327 (1,2,3) - ^^
01:13:439 (5) - GODDAMNITSLIDERWHISTLE I DID NOT EXPECT THIS RIP EARS WHY HAVEN'T I SILENCED MY SLIDERWHISTLE.WAV????
01:13:439 (5,6) - Blanket
01:20:107 (2) - Make sure it doesn't hit the HPBar. Move it down a tiny bit to be safe
01:22:329 (5) - NC for a final BOOOMM

[Shmik]
• Object is unsnapped:
00:29:672 {29672} Slider start
00:29:894 {29894} Slider edge
01:07:437 {67437} Slider edge

00:00:540 (1,2,3,4) - Remove those. In its current state, you have mapped more then Imakuri which is unrankable!
00:12:986 (5) - How is the music different from 00:11:208 (1,2,3,4) - ? Give it the same rhythm
00:20:765 (2) - This should be a 1/1 slider, not a 1/2 slider. There is no sound at all at the white tick (it only exists at the blue tick before the white tick)
00:36:767 (2) - Remove finish. There is no cymbal in the music, only a snare
00:40:323 (2) - ^^
00:41:434 (1,2) - ^^ They are a bit of an overkill (read as: a lot) Only (3) should have one
00:51:880 (4,1) - This is a really awkward stack (and the only 1/2 stack in the map)
00:57:215 (3,1) - This is even worse actually. There is a huge emphasis on the 3 beats you used a reverse slider on, so it should also have decent spacing
00:59:882 (2,3) - You really need to work on the polarity here. Make (2) a 1/1 slider and make (3) a 1/2 slider to make the gaps feel natural (as in: not awkward)
01:06:994 (2,3) - ^^
01:06:994 (2,1) - Bad overlap
01:07:437 (3,1) - ^^
01:11:217 (3,4,1) - Don't exaggerate please...
01:21:218 (2) - Why does it end on such a strong sound? Make it 1/1 and add a circle at 01:21:885

I'm realllyyyyy unsure about the off-beat sliders

Meh, good luck
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