forum

supercell - Hero

posted
Total Posts
164
show more
naught
star!
Sumaki
love this song! :3
Garven
Made a little more DT-friendly, along with some hitsound changes (inconsistencies and additions)

Download: supercell - Hero (Colin Hou) [G.Hero].osu
Thite
star :)
Magicphoenix
wow ~
swish
~
Selee
呼..

前面几条纯参考 连打段+最后段最好改下 最后一条线很有信心 05:02:951 记得1/8 ...
Download: supercell - Hero (Colin Hou) [ti..ti..timing].osu

恩..如果要修绿线我可以帮忙
Topic Starter
Colin Hou
thx for timing help, much better now
Topic Starter
Colin Hou
**a post for anti-grave**
Rorry
good~>w<
Shinkuu
[General]
diff name:C.Hero → C.H.ero

8-)
romchan67
nice
SUBSTAC9
nice :)
[Ghost]
各种麻烦的timing
到底要多长才能发..............................
Topic Starter
Colin Hou

[Ghost] wrote:

各种麻烦的timing
到底要多长才能发..............................
李白已经不理我了 @_@
Jazz
please oh please oh please finish this map <3333333333
and have it ranked :D

looking forward to it ^^
Garven
Happy anniversary. :/
Topic Starter
Colin Hou

Garven wrote:

Happy anniversary. :/
no it's already 7 days after it :(
Topic Starter
Colin Hou
Revived (before the 2nd anniversary
Garven
you better not be setting us up to disappoint now. ;)
Selee

Garven wrote:

you better not be setting us up to disappoint now. ;)
^
Still waiting.
Heatherfield
:? time flies
yongtw123
wow this is a really old one

[G.Hero]
:arrow: perhaps OD7 considering this BPM?
00:50:589 (3) - a bit far from (2) IMO since this is a "slower" section of the song, comparing to
02:22:313 (3,4) which is a faster part of the song
01:34:841 (1) - you sure this slider ends on the right tick?
01:39:588 (5,6,7,1) - (1) is pretty much hidden under (5,6)'s combo burst, don't recommend so
01:44:844 (3,4) - intentional spacing?
01:57:899 (1) - the end seems to be unsnapped
02:16:888 (1,2) - what the?!
02:21:296 (8) - why not use clap? (if you're comparing with
00:57:202 (6) then i'd say that for this one there are more claps that come before it)

[Hard]
:arrow: where kiai? yo had it on the previous diff?
00:12:103 (1) - whistle at start?
00:13:460 (3) ~ 00:22:276 (4) - for this part why not place a whistle on every big white tick like in [G.Hero]?
00:52:794 (1) - finish at start?
01:02:627 (4,6) - almost off-screen just to say
01:09:070 (4) - i'd use a different hitsound, say finish, for the start of this slider to differentiate from (1,2,3)'s
01:11:613 (13) - perhaps a clap?
01:14:495 (1) ~ 01:22:294 (6) - IMO hitsound is a bit lacking here; try what you did on harder difficulties, but this is what i'd do:
assume ALL hitsound is reset (click to toggle)
01:14:495 (1) - finish, clap
01:15:852 (5) - clap at end
01:16:530 (8,9) - ^
01:17:208 (1) - ^
01:18:056 (3) - ^
01:18:395 (4) - clap on repeat
01:18:734 (5) - clap
01:19:073 (7) - ^
01:19:412 (10) - clap at end
01:19:921 (1,2,3,4) - finish, clap
01:22:294 (6) - clap at start
02:16:888 (1) - finish at start?
02:21:466 (2,3,4) - i totally mistook these as a stream...
02:21:805 (4) - due to this being a slider, the clap pattern is broken here...
01:25:431 (1) - shouldn't this spinner end more quietly?
02:31:808 (6) - finish?
02:32:486 (1) ~ 02:46:558 (4) - again, perhaps add a bit more hitsound? i guess i won't list my suggestion then

[C.Hero]
:arrow: kiai?
:!: what the OD10??? if you reduce it to OD8 this diff will be ordered last in the mapset!
00:03:287 (4,1) - this one really confused me, suggest space it out
00:07:356 (5) - almost hidden under (2,3)
00:09:984 (6) - uhh..... why not just land on the next white tick? or actually how about just remove it altogether
00:12:103 (1) ~ 00:22:276 (2) - whistle on every big white tick?
01:11:444 (2) - clap at end? (eh i actually feel pompous keep mentioning this mod, so if you do decide to use it, you know what to do, i won't mention this again)
01:37:638 (6,7) - perhaps you forgot to switch back to SC1? it's a bit noisy
01:53:236 (3,4) - ^
01:55:610 (3,4) - ^
04:32:201 (4) - clap at end?

[Normal]
:arrow: kiai?
00:12:103 (1,2,1,2,3,4,5,6) - whistle on every big white tick?
00:33:805 (1) - finish at start?
00:41:943 (1) - ^
00:46:690 (1) - a soft finish at end?
00:52:794 (1) - finish at start?
01:25:431 (1) - wasn't it your intention to make this spinner quiet in the end?
02:06:037 (1) - finish at start?
02:16:888 (3) - NC and finish at start?
02:32:486 (1) ~ 02:46:389 (5) - again, perhaps add a bit more claps?
02:52:153 (1) - clap on repeat and end?

[Easy]
:arrow: kiai~~~???
00:12:109 (1,2,3,4,1,2,3,4) - whistles?
00:33:805 (1) - finish?
00:47:368 (1) - soft finish?
00:52:794 (2) - NC?
01:24:668 (2) - finish at end?
01:56:543 (3) - ^
02:16:888 (2) - NC
02:33:164 (1,2,3,4,1,2,1,2,3,4,5) - uhm, what's going on? there should be hitsounds!

======================================================

:!: i'd really really take the time to unify hitsounds intra-diff and inter-diff. it's quite inconsistent as of now
other than that, nice song and nice mapset

good luck!
Garven
wow this is a really old one

[G.Hero]
:arrow: perhaps OD7 considering this BPM? 8/8 is good. This is a light Insane diff anyway.
00:50:589 (3) - a bit far from (2) IMO since this is a "slower" section of the song, comparing to 02:22:313 (3,4) which is a faster part of the song Adjusted slightly. I still want a small jump there.
01:34:841 (1) - you sure this slider ends on the right tick? Unsnapped stuff taken care of. A timing change messed everything up, heeh.
01:39:588 (5,6,7,1) - (1) is pretty much hidden under (5,6)'s combo burst, don't recommend so Yeah, not really acceptable anymore, haha. So oooold.
01:44:844 (3,4) - intentional spacing? Yeah. It's breaking apart like the sudden whispered voice. Also why I used the sliderwhistle.
01:57:899 (1) - the end seems to be unsnapped
02:16:888 (1,2) - what the?!
02:21:296 (8) - why not use clap? (if you're comparing with 00:57:202 (6) then i'd say that for this one there are more claps that come before it) Haha, it's my older hitsound style. I wanted to feature the guitar part, so I left the clap out. I think I'll keep it in there. I'd have to change a lot of this otherwise, and I'd like to preserve how I mapped this previously.

Updated the timing to line up with C.Hero. Also changed the flow on some parts and nazied sliders all over the place.

http://puu.sh/UQTT

Damnit I'm an idiot and used Edit instead of Quote. Hopefully you've already taken care of the mods, Colin. That or yongtw can grab the post from cache and edit it back in >_>
yongtw123
whew, thank goodness i didn't close my browser... :?
Topic Starter
Colin Hou
wow thanks a lot 司令
y u c a
i hope i can help you guys

C.hero

00:41:943 (3) - add finish(srart of slider)
00:48:046 (2) ~ use soft hitsound is better
00:52:794 (1) - add finish(start of slider)
01:03:644 (1) - ^
02:06:037 (1) - ^
02:12:141 (2) ~ 前のところと一緒
02:16:888 (1) - add finish(start of slider)
02:19:601 (3) - kore better for me
02:33:164 (1) - add finish (start of slider)
02:54:527 (1) - add finish (end of slider)
03:23:350 (7) -
04:02:701 (1) - remove clap and add finish
04:08:126 (1) - 前と一緒
04:12:619 (1) - finishhhh(end of slider)
04:21:181 (10) - try this?
04:24:402 (1) - add fnish




g。へろ

did irc mod
SPOILER
20:25 y_u_c_a: : 今irc mod無理ね?(;´・ω・)
20:25 Garven: : いいよ
20:25 y_u_c_a: : あほんと?
20:25 Garven: : orz http://puu.sh/USC5
20:25 y_u_c_a: : wwwwwwwww
20:25 y_u_c_a: : moesugiiiiiiiiiiiiiiii
20:26 Garven: : .___.
20:26 y_u_c_a: : 00:41:943 (1) - kore to 02:06:037 (1) - kore
20:26 y_u_c_a: : should same sound
20:27 Garven: : http://puu.sh/UQTT
20:27 Garven: : この作る?
20:27 Garven: : Colin Update まだと思う
20:27 y_u_c_a: : e
20:27 y_u_c_a: : maji?
20:27 Garven: : http://puu.sh/USDi
20:27 y_u_c_a: : Orz
20:28 Garven: : 00:33:805 (1) -
20:28 Garven: : この slider unsnapped?
20:28 y_u_c_a: : uun~
20:28 y_u_c_a: : 00:34:483 (x) - try add note?
20:30 y_u_c_a: : 00:41:943 (1) - and 02:06:037 (1) - same hitsound onegaii Tv T
20:30 Garven: : うん Changed
20:31 Garven: : soft finishのほうがいい?
20:31 y_u_c_a: : u-n
20:32 Garven: : ああ
20:32 y_u_c_a: : いろいろfinish音違うwww
20:32 Garven: : Old mapping style
20:32 Garven: : 難しいww
20:32 y_u_c_a: : normal is better for me www
20:32 Garven: : mm
20:33 Garven: : でも00:47:199 (8,9) - Normalー>Soft
20:33 Garven: : すきいいいww
20:33 y_u_c_a: : u-n
20:33 y_u_c_a: : wwww
20:33 y_u_c_a: : then use soft!
20:33 y_u_c_a: : up to you!
20:34 y_u_c_a: : just need same sound there~ hen different sound!
20:34 Garven: : はい~
20:34 Garven: : ああああhttp://puu.sh/USHJ
20:34 Garven: : Uglyyyyy
20:35 y_u_c_a: : 01:03:644 (1) - kore chotto hen www
20:35 y_u_c_a: : wwwww
20:35 Garven: : Unsnapped Slider?
20:36 Garven: : Unsnapped Slider 全部直した ;)
20:36 y_u_c_a: : oooooooooooooo
20:36 y_u_c_a: : okke!
20:36 Garven: : 。。と思う
20:36 y_u_c_a: : wwww
20:36 y_u_c_a: : koraaaa!
20:36 y_u_c_a: : 直すよ!
20:36 *Garven runs
20:36 Garven: : puu.sh を作るください!
20:37 y_u_c_a: : えええええどういう意味!
20:37 y_u_c_a: : puush?
20:37 Garven: : http://puu.sh/UQTT
20:37 Garven: : TimingとSliderもう直した
20:37 y_u_c_a: : a okke~
20:40 y_u_c_a: : 01:03:644 (1) - kore mo http://puu.sh/USLj kou?
20:42 Garven: : 02:27:739 (1) - kore mo ne
20:42 Garven: : 00:55:506 (1) -
20:42 y_u_c_a: : un!
20:42 Garven: : ;_;
20:43 y_u_c_a: : 02:51:814 (2) - koko soft finish?
20:43 y_u_c_a: : eeeeeeeee nande cry
20:43 y_u_c_a: : (´・ω・)ノ"(-ω-。)
20:44 Garven: : start or end?
20:44 y_u_c_a: : start!
20:44 y_u_c_a: : is better for me
20:45 Garven: : mm need custom clap kedo
20:46 y_u_c_a: : add finish is better for me~
20:46 y_u_c_a: : demo just for me
20:47 Garven: : jitsuwa...
20:47 Garven: : kono clap ha hen w
20:47 y_u_c_a: : wwwwww
20:47 y_u_c_a: : ja finish shiyo www
20:48 Garven: : Hm
20:48 Garven: : chotto urusai kedo
20:48 Garven: : 2do ha 40% ok?
20:48 y_u_c_a: : okke~
20:48 y_u_c_a: : 02:06:037 (1) ~ cresc.?
20:48 y_u_c_a: : more kakkoii sound tabun
20:49 Garven: : Hm
20:49 Garven: : yarimasu
20:49 y_u_c_a: : un!
20:49 y_u_c_a: : owari~
20:49 Garven: : arigatou =3=
20:49 y_u_c_a: : arigato your time( * ・ ◡・ )ノ
Garven
I hit reply this time, right?

http://puu.sh/UT4J
Aldwych
Hello Colin Hou!

[General]

00:33:805 I don't know why TS is red here, there's no change of BPM here. (normal)
That miss a kiaï time here, why note make here :

-00:52:794 / 01:07:714
-02:16:888 / 02:31:977
-04:13:535 / 04:28:683

[Easy]

01:45:692 : It's a the limit of an overmap, can you move it? It's a little ugly for an easy diff (imo)
02:48:792 ^

[Hard]

00:46:690 It touchs a little the HP bar

[C.Hero]

Even if it's for approval, CS is not too small?

00:03:626 Could it stack better?
01:06:696 ^

Nothing other to say. GOod luck and nice map! :)
Topic Starter
Colin Hou
fixed!
haha5957
Hello >~< I am from #modreq and want to ask for M4M on http://osu.ppy.sh/s/54016 if my mod deserves it~

[General]
Isn't Difficulty growth of 0.5 - 4.0 too harsh? just personal opinion 'o'/

[C.Hero]
for approval? >~<


00:26;769 (t) Using 0% sound is unrankable since it can't be done in editor.
00:27:956 (t) ^

SPOILER

Seems like this map had been done a long time before.. anyways, it is unrankable now >~<

01:42:470 (4) - about this kind of under-slider circles, maybe completely stack them (not using distance snap OR deleting and re-placing the circle will solve this. not important, but just pointing out here <.<
(this refers to all kind of these slider-endingpoint circle/sliders)
01:42:640 (1) - I think jump fits better on this part since the vocal goes kinda "high" here
01:53:491 (5) - (in case you did the ^ mod) make this jump too?
02:54:527 (1) - I'm not so sure but I think map that has this kind of slider (namely, Rin's Justice breaker) had been told unrankable.
Personally I don't think it is a problem but just putting here because there was a problem with this (kind of)slider..
03:35:557 (1,4) - I think their overlap can be done better, because It seems like they are overlapping eachother kinda randomly.. just my opinion
04:43:985 (4) - I think 1/4 forward and stack to (2,3) plays better butstill just a personal opinion.
Like the ending >~<


[G.Hero]
- I think you have to map this to end of the map.
SPOILER

It seems like different playtime for each difficulty is unrankable now..

01:07:995 (t) Same, 0% sound is unrankable now >~<

00:46:012 (1,2,3,4,5,6,7,8,9) - I think gradual increase of sound+spacing would be awesome on this part
01:40:944 (3) - not a big deal but I think this better not touch the HP-bar.
02:09:767 (4,1,2,3,4,5,6) - same as 00:46:012, maybe gradual sound/spacing increase?
02:23:161 (5,6,7,8,9) - this star looks kinda "heavy"? I think moving 4/8/9 about 3 grids up looks better 'o'/


[Hard]
00:15:833 (4,1,2) - try somewhat like this? http://osu.ppy.sh/ss/403196 this stacks (1,2) to previous) (1,2)
00:18:207 (2) - I think this overlap doesnt look good. maybe try http://osu.ppy.sh/ss/403197 ?
00:20:920 (1,2,3) - overlap between (2,1) and (2,3) deosnt look very pretty for me but this isn't a big deal i guess.


[Normal]
01:11:783 (2,3) - I think they are kinda too hidden for normal difficulty, maybe because of the 01:10:765 (5) - 's hitburst, or just because they goes through where they came from.


[Easy]

Clear >~<



good luck with this revived-map >~< :)
Star Stream
Maybe M4M from #modreqs?

[General]
  1. Inconsistency in combo colours
  2. Maybe you need 1 more Normal diff..
[Easy]
  1. Unsnapped Things :
    SPOILER
    00:12:109 (1) - Unsnapped circle.
    00:13:465 (2) - Unsnapped circle.
    00:14:821 (3) - Unsnapped circle.
    00:16:178 (4) - Unsnapped circle.
    00:17:534 (1) - Unsnapped circle.
    00:18:890 (2) - Unsnapped circle.
    00:20:247 (3) - Unsnapped circle.
    00:21:603 (4) - Unsnapped circle.
    00:22:959 (1) - Unsnapped slider (start).
    00:22:959 (1) - Unsnapped slider (end).
    00:25:672 (2) - Unsnapped slider (start).
    00:25:672 (2) - Unsnapped slider (end).
    00:28:385 (1) - Unsnapped slider (start).
    00:28:385 (1) - Unsnapped slider (end).
    00:30:419 (2) - Unsnapped circle.
    00:31:098 (1) - Unsnapped slider (start).
    00:31:098 (1) - Unsnapped slider (end).
    00:32:454 (2) - Unsnapped slider (start).
    00:32:454 (2) - Unsnapped slider (end).
  2. 00:24:989 - feels really empty, add a note?
  3. 00:27:702 - ^
  4. 00:41:943 - finish
  5. 00:44:655 (3) - NC?
  6. 01:13:139 (1) - i think this NC is unnecessary
  7. 02:16:888 (2) - start combo from here
[Normal]
  1. 00:25:328 (5) - NC and remove NC from the next combo
  2. 02:10:106 (7) - this slider overlaps HP Bar TOO much.. i recommend stack it 5's end
  3. 02:19:262 (4,1) - almost off screen.. 1 grid up??
[Hard]
  1. 01:10:426 (6,7,8,9,10,11,12,13) - really hard to read, i recommend to NC at 01:10:426 (6,10) - or at least on 10
[G.Hero]
  1. 02:41:811 (2) - ctrl+r will be more playable imo
[C.Hero]
  1. 00:09:899 (5,6) - you may want to move it to 00:09:984 -
  2. 00:22:615 (1) - unnecessary NC imo.. i could read the SV change when i test it
  3. 00:50:929 (6,7) - 2 circles on this melody is a bit weird imo, maybe replace with a slider?
  4. 01:15:852 (6) - too long combo, NC?
  5. 01:18:734 (9) - ^
  6. 01:25:346 (11) - can't hear the finish sound.. volume up plz
  7. 03:13:940 (5) - weird.. delete?
  8. 04:32:710 - adding a circle here will be more readable
I think that's all..
If my modding is helpful, plz mod this map http://osu.ppy.sh/s/52585
Good luck with rank~
Garven

haha5957 wrote:

[G.Hero]
- I think you have to map this to end of the map.
SPOILER

It seems like different playtime for each difficulty is unrankable now..

It's fine to have different lengths still.

01:07:995 (t) Same, 0% sound is unrankable now >~< oops, changed. So ooold

00:46:012 (1,2,3,4,5,6,7,8,9) - I think gradual increase of sound+spacing would be awesome on this part I'd rather not
01:40:944 (3) - not a big deal but I think this better not touch the HP-bar. Adjusted
02:09:767 (4,1,2,3,4,5,6) - same as 00:46:012, maybe gradual sound/spacing increase? Nah
02:23:161 (5,6,7,8,9) - this star looks kinda "heavy"? I think moving 4/8/9 about 3 grids up looks better 'o'/ That messes up the spacing too much. I don't mind the current configuration
Thanks!

Star Stream wrote:

[G.Hero]
  1. 02:41:811 (2) - ctrl+r will be more playable imo
Did that and adjusted the rest of the map.
Nice.

SPOILER
osu file format v9

[General]
AudioFilename: supercell - Hero.mp3
AudioLeadIn: 0
PreviewTime: 12107
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Hero
Artist:supercell
Creator:Colin Hou
Version:G.Hero
Source:
Tags:nagi ryo Today Is A Beautiful Day Garven

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
2,87072,94091
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,49,56,81

[TimingPoints]
1253,339.090333664888,4,2,1,30,1,0
22618,-100,4,2,1,50,0,0
22873,-100,4,1,2,50,0,0
23042,-100,4,2,1,50,0,0
25670,-100,4,1,2,50,0,0
25755,-100,4,2,1,50,0,0
28298,-100,4,1,2,50,0,0
28468,-100,4,2,1,50,0,0
29654,-100,4,1,2,50,0,0
29824,-100,4,2,1,50,0,0
31011,-100,4,1,2,50,0,0
31180,-100,4,2,1,50,0,0
32367,-100,4,1,2,50,0,0
32537,-100,4,2,1,50,0,0
33045,-100,4,1,2,50,0,0
33215,-100,4,2,1,50,0,0
33554,-100,4,1,2,50,0,0
33805,339.090333664888,4,1,1,50,1,0
33805,-90.9090909090909,4,1,2,50,0,0
39318,-100,4,2,1,50,0,0
39488,-100,4,1,2,50,0,0
41858,-100,4,2,1,50,0,0
42027,-100,4,1,2,30,0,0
42960,-100,4,1,2,35,0,0
43638,-100,4,1,2,40,0,0
44316,-100,4,1,2,45,0,0
45164,-100,4,1,2,48,0,0
45842,-100,4,1,2,50,0,0
47287,-100,4,2,1,50,0,0
52794,-83.3333333333333,4,1,2,50,0,1
56782,-83.3333333333333,4,2,1,70,0,1
57799,-83.3333333333333,4,1,2,50,0,1
59325,-83.3333333333333,4,2,1,70,0,1
59494,-83.3333333333333,4,1,2,50,0,1
66276,-83.3333333333333,4,2,1,50,0,1
66446,-83.3333333333333,4,1,2,50,0,1
66785,-83.3333333333333,4,1,2,35,0,1
67717,-100,4,2,1,5,0,0
68226,-100,4,1,2,50,0,0
70345,-100,4,2,1,60,0,0
70515,-100,4,1,2,50,0,0
73397,-100,4,2,1,60,0,0
73567,-100,4,1,2,50,0,0
79755,-83.3333333333333,4,1,2,50,0,0
82468,-100,4,1,2,50,0,0
85520,-100,4,2,1,20,0,0
86876,-100,4,2,1,25,0,0
94841,-133.333333333333,4,2,1,30,0,0
95862,-100,4,2,1,30,0,0
96286,-100,4,2,1,50,0,0
106967,-100,4,1,2,50,0,0
107137,-100,4,2,1,50,0,0
109680,-100,4,1,2,50,0,0
109849,-100,4,2,1,50,0,0
112392,-100,4,1,2,50,0,0
112562,-100,4,2,1,50,0,0
113749,-100,4,1,2,50,0,0
113918,-100,4,2,1,50,0,0
115105,-100,4,1,2,50,0,0
115275,-100,4,2,1,50,0,0
116462,-100,4,1,2,50,0,0
116631,-100,4,2,1,50,0,0
117140,-100,4,1,2,50,0,0
117309,-100,4,2,1,50,0,0
117648,-100,4,1,2,50,0,0
117899,-90.9090909090909,4,1,2,50,0,0
123328,-100,4,1,2,50,0,0
123413,-100,4,2,1,50,0,0
123582,-100,4,1,2,50,0,0
125956,-100,4,2,1,50,0,0
126126,-100,4,1,2,30,0,0
127054,-100,4,1,2,35,0,0
127733,-100,4,1,2,40,0,0
128411,-100,4,1,2,45,0,0
129258,-100,4,1,2,48,0,0
129937,-100,4,1,2,50,0,0
131805,-100,4,2,1,50,0,0
135451,-100,4,1,2,50,0,0
135620,-100,4,2,1,50,0,0
136129,-100,4,1,2,50,0,0
136298,-100,4,2,1,50,0,0
136888,-83.3333333333333,4,1,2,50,0,1
140876,-83.3333333333333,4,2,1,70,0,1
141893,-83.3333333333333,4,1,2,50,0,1
143334,-83.3333333333333,4,2,1,70,0,1
143674,-83.3333333333333,4,1,2,50,0,1
150371,-83.3333333333333,4,2,1,70,0,1
150540,-83.3333333333333,4,1,2,50,0,1
151812,-100,4,1,2,50,0,0
154440,-83.3333333333333,4,2,1,70,0,0
154609,-100,4,1,2,50,0,0
157491,-100,4,2,1,70,0,0
157661,-100,4,1,2,50,0,0
163849,-90.9090909090909,4,1,2,50,0,0
166562,-100,4,1,2,50,0,0
166816,-100,4,2,2,50,0,0
166986,-100,4,1,2,50,0,0
168003,-100,4,2,2,60,0,0
168173,-100,4,1,2,50,0,0
169360,-100,4,2,2,80,0,0
169529,-100,4,1,2,50,0,0
170377,-100,4,2,2,70,0,0
170546,-100,4,1,2,50,0,0
171394,-100,4,2,2,60,0,0
171564,-100,4,1,2,50,0,0
171729,-100,4,2,2,40,0,0
171899,-100,4,1,2,50,0,0
173513,-100,4,2,0,50,0,0
218267,340.909090909091,4,1,1,50,1,0
220985,333.333333333333,4,1,1,50,1,0
222985,363.636363636364,4,1,1,50,1,0
223712,339.090333664888,4,2,1,50,1,0
292886,697.674418604651,3,2,1,30,1,0
293513,697.674418604651,3,2,1,30,1,0
294211,419.58041958042,3,2,1,30,1,0
294840,437.956204379562,3,2,1,30,1,0
297358,472.44094488189,4,2,1,30,1,0
300208,769.230769230769,4,2,1,30,1,0
300977,821.917808219178,4,2,1,30,1,0
301798,983.606557377049,4,2,1,30,1,0
302946,500,4,2,1,30,1,0


[Colours]
Combo1 : 251,72,72
Combo2 : 124,253,55
Combo3 : 231,215,14

[HitObjects]
72,68,12103,1,2
176,192,12442,1,0
256,192,12612,1,0
336,192,12782,1,0
176,192,13290,5,0
216,124,13460,1,2
256,192,13629,1,0
296,260,13799,1,0
336,192,13968,1,0
420,48,14647,5,0
420,128,14816,2,0,B|420:208,1,80,2|0
400,124,15155,2,0,B|380:204,1,80
380,116,15494,2,0,B|344:188,1,80
356,100,15833,2,0,B|308:168,1,80
224,284,16172,5,2
224,284,16342,1,0
132,208,16512,1,0
132,208,16681,1,0
224,128,16851,2,0,B|284:84|344:152|288:204,1,160
256,356,17529,5,2
336,356,17698,2,0,B|416:356,2,80
296,288,18207,1,0
256,220,18377,2,0,B|172:220,2,80
336,220,18885,6,0,B|416:192|440:104,1,160,2|0
216,152,19563,2,0,B|239:66|319:38,1,160,0|0
480,32,20242,5,2
400,48,20411,2,0,B|360:88|360:152|400:192,1,160
480,208,20920,1,0
480,288,21089,1,0
400,272,21259,1,0
400,352,21428,1,0
332,312,21598,6,0,B|256:320|256:220|336:228,1,160,2|0
332,72,22276,2,0,B|256:64|256:164|336:156,1,160
480,92,22954,5,0
432,156,23124,1,0
432,236,23293,1,0
380,296,23463,1,0
324,352,23632,1,2
244,352,23802,2,0,B|184:280|244:208,1,160
316,112,24311,5,2
240,132,24480,1,0
164,152,24650,2,0,B|84:172,2,80,0|0|2
344,312,25497,6,0,B|264:312,2,80
412,268,26006,1,0
432,192,26176,2,0,B|512:192,2,80,0|2|0
412,116,26684,1,0
344,72,26854,1,0
268,44,27023,6,0,B|188:44|132:116,1,160,2|0
356,192,27702,2,0,B|299:264|219:264,1,160,2|0
44,336,28380,5,0
96,276,28549,2,0,B|148:344,2,80
40,168,29058,1,2
16,92,29227,1,0
64,28,29397,1,0
144,16,29567,1,0
220,40,29736,6,0,B|288:88|376:64,1,160
336,272,30414,2,0,B|268:224|180:248,1,160,2|0
72,132,31092,5,0
152,128,31262,2,0,B|183:93|222:141|254:188|293:155,1,160
360,120,31771,1,2
432,80,31940,1,0
432,160,32110,1,0
504,120,32279,1,0
504,40,32449,6,0,B|432:-20|360:40,1,160,0|2
504,200,33127,2,0,B|432:260|360:200,1,160,0|2
288,120,33636,1,8
284,116,33720,1,0
280,112,33805,6,0,B|236:36|128:20|52:96,1,263.999992132187,4|0
120,152,34483,1,0
208,160,34652,1,0
200,248,34822,2,0,B|222:338,1,87.9999973773957,8|0
111,242,35161,2,0,B|60:321,1,87.9999973773957
136,368,35500,1,8
304,312,35839,1,0
384,288,36009,1,0
440,228,36178,6,0,B|484:140|448:56,1,175.999994754791,8|0
256,168,36856,2,0,B|272:70|352:28,1,175.999994754791,8|0
380,112,37365,1,0
352,188,37534,1,8
168,348,37874,6,0,B|120:272,1,87.9999973773957
188,236,38213,1,8
188,156,38382,1,0
124,108,38552,2,0,B|168:32,2,87.9999973773957,0|0|8
40,240,39230,5,8
96,296,39399,2,0,B|152:344|244:348,1,160,4|0
296,284,39908,1,8
352,340,40078,1,0
372,264,40247,1,8
428,320,40417,1,0
448,244,40586,5,8
504,188,40756,1,0
428,168,40925,1,8
484,112,41095,1,0
424,60,41264,1,8
352,28,41434,1,0
280,60,41604,1,8
84,328,41943,5,4
160,316,42621,1,0
236,304,43299,1,0
312,288,43977,1,0
464,252,44655,5,0
348,216,44994,1,0
232,184,45334,1,0
116,156,45673,1,0
20,28,46012,5,0
96,48,46181,1,0
176,68,46351,1,8
256,84,46520,1,0
256,164,46690,1,0
256,244,46859,1,0
336,260,47029,1,8
416,280,47199,1,4
492,300,47368,1,4
400,120,48046,5,0
112,204,48724,1,2
256,336,49742,5,0
256,192,50081,2,0,B|216:124|216:124|312:124,1,160,2|0
360,192,50589,1,0
256,336,50929,1,0
152,192,51268,1,0
216,152,51437,5,2
216,152,51607,1,0
296,232,52115,1,2
296,232,52285,1,0
424,156,52794,6,0,B|372:88|256:36|140:88|88:156,1,383.99998828125,4|0
56,236,53641,1,0
76,320,53811,1,8
152,364,53980,1,0
236,340,54150,2,0,B|208:224|324:196,1,192.000004577637,4|8
424,336,54828,2,0,B|538:308|510:192,1,192.000004577637,4|8
476,112,55337,1,0
396,80,55506,6,0,B|408:136|392:184|344:216|288:224,1,191.999994140625,4|0
216,216,56015,1,0
64,40,56354,1,0
148,24,56524,1,8
216,80,56693,1,0
280,136,56863,2,0,B|288:232,1,96.0000022888184,2|0
212,188,57202,2,0,B|220:284,1,96.0000022888184,2|0
144,248,57541,1,2
144,248,57710,1,2
212,189,57880,5,8
288,232,58049,1,0
360,280,58219,2,0,B|403:207|403:207|411:235|411:235|455:159,1,192.000004577637,4|8
328,144,58728,2,0,B|380:64,1,96.0000022888184
232,192,59067,2,0,B|180:272,1,96.0000022888184,0|8
236,84,59406,2,0,B|156:32,1,96.0000022888184,4|0
324,252,59745,2,0,B|404:304,1,96.0000022888184,0|8
164,140,60084,2,0,B|70:159,1,96.0000022888184,0|0
396,196,60423,2,0,B|489:176,1,96.0000022888184,0|8
428,92,60762,5,0
344,60,60932,2,0,B|248:16|144:64|112:164,1,288.000006866455
96,248,61610,1,0
124,328,61779,1,0
200,372,61949,1,8
284,360,62119,1,0
332,288,62288,5,8
288,212,62458,1,0
208,176,62627,1,0
332,288,62797,1,8
404,332,62966,1,0
488,312,63136,1,0
436,152,63305,1,8
368,208,63475,1,8
332,288,63644,6,0,B|304:384|128:376|168:312,1,191.999994140625,4|0
88,312,64153,1,0
52,88,64492,1,0
124,140,64662,1,8
208,160,64831,1,0
296,160,65001,2,0,B|404:152|460:72,1,192.000004577637,4|8
332,236,65679,2,0,B|432:220|500:144,1,192.000004577637,0|8
508,60,66188,1,0
416,40,66357,6,0,B|320:40|320:40|248:40|248:92,1,192.000004577637,4|0
256,224,66866,2,0,B|256:270|184:270|184:270|88:270,1,192.000004577637,8|8
324,112,67544,2,0,B|324:132|324:132|320:156|296:156|296:156|216:156|216:156|192:156|184:176|184:176|184:204,1,192.000004577637,4|0
100,324,68392,5,0
212,284,68646,1,0
332,268,68900,1,0
412,268,69070,2,0,B|472:268|540:192|472:116|412:116,1,240,4|0
332,116,69748,1,0
184,52,70087,1,0
256,196,70426,1,2
184,228,70596,1,0
112,196,70765,1,0
108,36,71104,5,0
184,128,71359,1,0
260,36,71613,1,0
340,36,71783,2,0,B|420:36|420:36|448:36|468:56|468:88|468:88|468:168,1,240
396,136,72461,2,0,B|396:176|396:176|396:208|424:242|468:240|468:240|468:332,1,240
396,312,73139,1,0
328,356,73309,1,0
324,276,73478,1,2
256,320,73648,1,0
192,268,73817,1,0
148,200,73987,1,0
228,196,74156,1,4
184,128,74326,1,0
144,56,74495,6,0,B|84:32|24:64|20:128,1,160,0|8
96,260,75004,2,0,B|152:284|68:384|176:304|192:372,1,160,4|8
308,344,75513,1,0
380,248,75682,2,0,B|432:172|384:96,1,160,4|0
383,94,76106,1,8
380,90,76191,1,8
272,36,76360,2,0,B|188:36,2,80,0|8|0
344,320,77039,5,8
320,244,77208,2,0,B|296:200|256:196|216:200|192:244,1,160,4|8
168,320,77717,1,4
396,244,78056,1,0
184,72,78395,1,8
256,340,78734,1,8
336,72,79073,1,8
116,244,79412,1,8
304,232,79921,6,0,B|392:164|512:228|464:356,1,288.000006866455,4|4
208,152,80938,2,0,B|120:220|0:156|48:28,1,288.000006866455,4|4
376,72,81955,1,8
136,304,82294,1,4
376,296,82634,5,0
160,120,82973,1,8
124,192,83142,1,0
160,264,83312,1,0
352,120,83651,1,8
388,192,83820,1,0
352,264,83990,1,0
280,300,84159,5,8
232,236,84329,1,0
296,188,84499,1,0
220,160,84668,1,8
172,96,84838,1,0
216,28,85007,1,8
296,28,85177,1,8
344,92,85346,1,4
256,192,85516,12,0,86872
136,200,94841,6,0,B|160:320|256:344|352:320|376:200,1,359.999989271164,4|2
256,32,96197,6,0,B|220:84|304:128|256:184,1,160,4|0
200,240,96706,1,0
140,296,96875,1,0
80,348,97045,1,0
36,144,97384,5,0
84,80,97553,1,2
160,56,97723,1,0
236,80,97893,1,0
284,144,98062,2,0,B|308:232|408:224,1,160
360,72,98740,5,0
440,60,98910,1,2
492,120,99079,1,0
412,136,99249,2,0,B|464:196,1,80
384,212,99588,1,0
436,272,99758,1,0
356,288,99927,2,0,B|408:348,1,80
436,272,100266,6,0,B|332:152,1,160,2|0
280,88,100775,1,0
228,28,100944,2,0,B|255:4|303:12,2,80
120,240,101623,5,2
176,300,101792,2,0,B|248:364|320:300,1,160
396,284,102301,2,0,B|432:264|476:288,1,80,0|0
344,232,102640,2,0,B|364:196|340:152,1,80,0|0
428,208,102979,6,0,B|444:120|368:68,1,160,2|0
268,192,103657,2,0,B|193:141|209:53,1,160
104,272,104335,5,2
160,328,104505,2,2,B|200:328|200:328|240:344,1,80,0|0
240,260,104844,2,2,B|280:260|280:260|320:244,1,80,0|0
356,344,105183,2,2,B|436:344,2,80,0|0|0
237,343,105692,6,2,B|148:348|104:272,1,160,2|0
240,184,106370,2,2,B|187:111|103:115,1,160,0|0
296,260,107048,5,0
352,320,107218,1,0
432,320,107387,1,0
484,260,107557,1,0
484,180,107726,2,0,B|484:124|448:80|388:68,1,160
200,152,108404,5,2
160,220,108574,1,0
120,152,108743,1,0
80,220,108913,1,0
44,292,109083,2,0,B|64:352|144:352|164:292,1,160
247,258,109591,5,0
324,284,109761,1,0
400,308,109930,1,0
384,228,110100,1,0
408,152,110269,1,0
328,168,110439,1,0
252,144,110608,1,0
312,88,110778,1,0
336,12,110948,1,0
256,28,111117,6,0,B|172:56|156:144,1,160,2|0
364,148,111795,2,0,B|348:234|264:262,1,160
40,348,112473,5,0
48,268,112643,1,0
64,188,112813,2,0,B|80:100|156:64,1,160,0|2
232,36,113321,1,0
308,24,113491,1,0
384,36,113660,1,0
448,84,113830,6,0,B|500:148|480:236,1,160
256,108,114508,2,0,B|236:194|288:258,1,160,2|0
468,360,115186,5,0
388,368,115356,1,0
308,372,115525,1,0
228,376,115695,1,0
164,328,115864,2,0,B|96:288,1,80
152,232,116203,2,0,B|84:192,1,80
144,136,116543,5,0
292,88,116797,1,0
292,88,116882,1,2
496,136,117221,1,0
292,184,117560,1,0
160,136,117729,1,8
154,138,117814,1,0
147,140,117899,6,0,B|79:172|51:244|79:316|147:348,1,263.999992132187,4|0
304,272,118747,1,0
392,268,118916,1,8
448,200,119086,1,0
448,112,119255,2,0,B|448:24,2,87.9999973773957,0|0|8
196,192,119933,5,0
128,236,120103,1,0
80,300,120273,2,0,B|148:364|252:340,1,175.999994754791,8|0
276,184,120951,2,0,B|371:161|439:225,1,175.999994754791,8|0
484,292,121459,1,0
452,364,121629,1,8
244,268,121968,5,0
172,236,122138,1,0
120,176,122307,1,8
92,100,122477,1,0
172,112,122646,2,0,B|197:22,1,87.9999973773957,8|0
236,188,122985,2,0,B|261:98,1,87.9999973773957,8|0
280,32,123324,5,8
352,16,123494,2,0,B|404:-4|460:20|468:92,1,160,4|0
480,168,124003,1,8
476,248,124172,1,0
412,292,124342,1,8
332,292,124511,1,0
268,244,124681,1,8
232,172,124850,1,0
312,176,125020,1,8
280,104,125189,1,0
232,40,125359,1,8
156,12,125528,1,0
80,36,125698,1,8
72,276,126037,5,4
148,252,126715,1,0
224,228,127393,1,0
300,204,128072,1,0
436,116,128750,5,0
320,92,129089,1,0
200,72,129428,1,0
80,52,129767,1,0
80,260,130106,5,0
156,232,130276,1,8
184,156,130445,1,8
260,128,130615,1,0
320,180,130784,1,8
376,236,130954,1,8
432,296,131123,2,0,B|464:280|504:232|464:184|432:168,1,160,8|4
132,292,132141,5,0
376,88,132819,1,2
64,56,133836,6,0,B|132:60|104:164|176:168,1,160,0|2
344,276,134514,1,0
404,360,134684,1,0
180,276,135023,1,0
404,192,135362,1,0
464,276,135532,5,8
464,276,135701,1,2
48,108,136210,1,8
48,108,136379,1,2
388,64,136888,6,0,B|328:228|256:192|184:156|124:312,1,384.000009155274,4|0
172,384,137736,1,0
256,364,137905,1,8
340,384,138075,1,0
408,328,138244,2,0,B|452:240,1,96.0000022888184,4|0
496,136,138583,1,8
336,288,138923,2,0,B|292:200,1,96.0000022888184,4|0
248,96,139262,1,8
176,48,139431,1,0
104,92,139601,6,0,B|32:156|32:156|32:252,1,192.000004577637,4|8
84,320,140109,1,0
164,352,140279,1,0
244,324,140448,1,0
332,324,140618,1,8
412,288,140788,1,0
448,208,140957,2,0,B|472:116,1,96.0000022888184,2|0
388,136,141296,2,0,B|388:40,1,96.0000022888184,2|0
328,208,141635,2,0,B|304:116,1,96.0000022888184,2|2
256,44,141974,5,8
204,116,142144,1,0
184,200,142313,2,0,B|184:256|184:256|184:316|240:340|276:300,1,192.000004577637,4|0
392,216,142822,1,0
168,32,143161,1,8
256,308,143500,1,4
344,32,143839,1,0
120,216,144178,1,4
392,216,144517,1,8
256,8,144857,5,0
176,40,145026,2,0,B|68:80|68:216|176:256,1,288.000006866455
256,288,145704,1,0
340,272,145874,1,0
412,224,146043,1,8
460,152,146213,1,0
448,68,146382,5,8
372,24,146552,1,0
284,28,146722,1,0
196,152,146891,1,8
208,236,147061,1,0
264,304,147230,1,0
416,284,147400,1,8
472,220,147569,1,8
388,200,147739,6,0,B|296:104|232:80|192:88,1,191.999994140625,4|0
152,72,148247,1,0
48,296,148587,1,0
60,212,148756,1,8
124,156,148926,1,0
180,224,149095,2,0,B|224:280|268:284|352:228,1,192.000004577637,4|8
180,88,149773,2,0,B|224:32|268:28|352:84,1,192.000004577637,4|8
380,348,150452,6,0,B|309:285|309:285|288:298|238:303|214:269,1,191.999994140625,4|8
160,84,150960,2,0,B|230:147|230:147|257:133|300:132|325:165,1,191.999994140625,0|8
268,216,151469,1,0
352,240,151638,1,0
360,244,151723,1,8
367,247,151808,1,0
112,52,152486,5,0
68,164,152740,1,0
104,280,152995,1,0
172,324,153164,2,0,B|284:372|408:328,1,240,4|0
476,288,153842,1,0
332,136,154182,1,0
180,88,154521,1,2
244,136,154690,1,8
180,184,154860,1,0
68,300,155199,5,0
176,348,155453,1,0
284,300,155707,1,0
232,236,155877,2,0,B|331:166|331:166|396:181|422:139|437:116,1,240,4|0
356,84,156555,2,0,B|312:16|224:0|148:76,1,240
100,136,157233,1,0
60,204,157403,1,0
60,284,157572,1,2
96,356,157742,1,0
164,316,157912,1,0
232,276,158081,1,0
232,356,158251,1,4
300,316,158420,1,0
368,276,158590,6,0,B|440:236|456:148,1,160,4|8
324,60,159098,2,0,B|276:40|256:20|256:20|236:40|172:64,1,160,4|8
80,112,159607,1,8
36,224,159777,1,8
34,231,159861,1,0
32,240,159946,2,0,B|12:304|12:304|68:280|104:316,1,160,4|8
212,360,160455,1,4
304,336,160624,1,0
376,276,160794,2,0,B|440:208|396:128,1,160,8|8
393,122,161218,1,0
387,116,161302,6,0,B|320:56|232:96,1,160,4|8
127,225,161811,2,0,B|194:285|276:248,1,160,4|8
416,52,162489,1,8
96,340,162828,1,0
96,52,163167,1,4
416,340,163507,1,4
452,60,164015,5,4
60,60,164354,1,8
60,60,164524,1,4
448,320,164863,1,8
448,320,165032,1,4
56,320,165372,1,8
56,320,165541,1,4
408,192,165880,1,8
408,192,166050,1,4
104,192,166389,1,0
300,332,166728,5,8
292,256,166897,1,4
256,180,167067,1,0
212,332,167237,1,8
220,256,167406,1,0
256,180,167576,1,0
368,256,167745,5,8
332,184,167915,1,0
296,112,168084,1,4
144,256,168254,1,8
180,184,168423,1,0
216,112,168593,1,0
372,112,168762,5,12
336,40,168932,1,0
140,112,169102,1,12
176,40,169271,1,0
256,24,169441,5,4
256,24,169610,1,0
256,24,169780,1,0
364,192,169949,5,4
364,192,170119,1,0
364,192,170288,1,0
148,192,170458,5,4
148,192,170627,1,0
148,192,170797,1,0
256,360,170967,5,4
256,360,171136,1,0
256,360,171306,1,0
300,124,171475,6,0,B|356:68,1,80,4|4
212,124,171814,2,0,B|156:68,1,80,4|0
336,288,172153,5,12
336,288,172323,1,0
336,288,172492,1,0
176,288,172662,5,12
176,288,172832,1,0
176,288,173001,1,0
256,192,173171,5,12
256,192,173340,1,12
256,192,173510,12,4,174866
Nichiyouki
Hi, Colin Hou

M4M from #modreqs

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Easy

  1. 00:47:368 (1) - Add finish here.
  2. 00:52:794 (2) - Add NC again here be better.
  3. 02:15:532 (3) - Add NC?

Normal

  1. 00:46:690 (1) - Add finish in slider end.
  2. 01:07:714 (3) - Use finish instead of using clap, by observation from 02:31:808 (4) -
  3. 01:09:070 (2) - Remove finish in slider begin.
  4. 01:22:634 (1) - Using slider repeat may make to new player is surprise. I suggest use 2 sliders instead, or change rhythm is 1 slider.
  5. 02:11:463 (2) - Add finish here.
  6. 02:34:521 (1) - Why don't use slider curve? If make it's slider curve be beautiful.
  7. 02:46:728 (1) - Same as 01:22:634 (1) -

Hard

  1. 00:30:753 (6,7) - I tried listen to the rhythm. It's quite strange. I suggest remove (7), then move slider end of (6) at (7) which was previously removed.
  2. 00:47:368 (1) - Add finish in slider begin.
  3. 01:59:933 (6,7,1) - Move (7,1) don't stack with (6), because the rhythm is different.
  4. 02:11:463 (1) - Same as 00:47:368 (1) -
  5. 02:31:808 (6) - Add finish here.

G.Hero

  1. 01:02:797 (4) - Add NC?
  2. 01:03:305 (7) - ^
  3. 02:24:178 (8) - I heard a hitsound strange here. So, remove finish be better.
  4. 02:29:773 (7) - Remove finish here, too.

C.Hero

  1. I don't find the problem.

That's all that I can find them.
If my mod can help your map, please mod my map http://osu.ppy.sh/s/53589

Thank you in advance for your mod, and good luck for rank~
Topic Starter
Colin Hou
thx a lot, your modding is so nice
Garven
No changes. Thanks though!
merchat7
Saw on userpage accepting m4m, plus above 3 m4m request have been accepted and cleared.

[General]

No yanagi in tags? Seem odd that you have nagi in tags, but not this.

[Easy]

00:12:103 (1) - Whistle sound good with the hi hat here for me.
00:52:794 (1) - Consider finish at begin, miss this the first time I look through, but read 01:03:644 for reason and you did finish here for similar rhythm in next section.
01:02:288 (4) - The sound at begin here sound like the normal-whistle so consider whistle at begin here.
01:03:644 (1) - Would like finish at begin here, the part before became calmer and then it become intense again, I think the finish represent the increase in intensity here well.
01:14:495 (1) - Consider whistle at end instead of clap to distinguish this slider from the other sliders here? (cymbal at end compare to no cymbal on the other similar sliders)
01:18:564 (2) - For me, the sound in music that sound best with custom clap is the snare drum on the repeat of this slider.
*01:22:634 (1) - Following the vocal for me seem much better so extend it so that it ends at 01:23:990 instead. Feel like I follow the music more and much simpler rhythm (1/1 to next note).
01:24:668 (2) - Since I suggest before to use whistle to follow cymbal, whistle at end? If not, please do a finish. Nice to end this section with a strong hitsound I think.
01:56:543 (3) - Whistle at begin and repeat? Also put repeats at begin and end for this 00:32:449 (2) - if you do this. Don't hear the whistle much so adding at some place would be more interesting hitsound-wise. Also since finish here 00:33:805 (1) - Please add finish at end of this slider.
02:06:037 (1,2,3,4) - Clap at begin on all these sliders sound nice to me. Feel like the composer is emphasizing the stanza here to me so doing clap on your sliders begin here fit perfectly with this.Crescendo effect seem nice too since song is increasing in intensity here.
02:18:923 (2,4) - No clap here like previous section?
02:25:704 (4) - Clap?
02:26:382 (5) - Same as 01:02:288.
02:29:773 (2) - Clap?
*02:46:728 (1) - Same as 01:22:634

Notice some hitsound inconsistency between the two sections, consider double checking hitsound a bit. I mark some stuff with *, which mean, if you don't change, please tell me why so I can understand more about your mapping style.

[Normal]

- Not fond of 2hp > 5hp in Hard and it's the same hp drain as Easy, consider +1 hp drain to this diff

00:12:103 (1) - Whistle at begin, now that I check Hard and Insane, I don't get why whistle wasn't put in Easy & Normal.
00:22:615 (1) - Whistle?
00:25:328 (1,4,5,6) - Feel like you could add some whistle here, a suggestion is end of (1), begin of (4) and on (5,6). If whistle feel empty to you, add to begin of these two sliders 00:26:006 (2,3) and perhaps at end of (2) too.
00:32:449 (3,4,5) - To keep the whistle distribution a bit even throughout the map (if you follow above suggestion), consider whistle on (3,4), begin of (5).
00:39:230 (1,2,3,4) - Whistle every two ticks here starting from the begin of (1)? Seem good with how the vocal and drum is here to me so basically, whistle on the stanza and 3rd white tick.
00:41:943 (1) - Finish at begin
00:52:794 (1) - ^
01:15:004 (2) - Want to see a finish at begin here due to cymbal
01:18:056 (3,4) - Claps on the repeat seem better to me than at end.
*01:22:634 (1,2) - Feel weird to me due to no note on 01:23:312, I feel vocal is much more prominent then drum here so you should follow it instead. Basically, I prefer two repeating sliders with one repeat instead. http://puu.sh/XiEO I don't think you should make a rhythm like this when considering Easy.
01:38:910 (1,2,3,4) - Same as 00:25:328 about placing some whistle.
01:45:692 (3,4) - Whistle at begin
01:51:117 (2,3) - ^
01:56:543 (3,4) - ^
01:57:899 (1) - Finish at begin
02:02:985 (5,1,2,3,4) - Same as 00:39:230
02:06:037 (1) - Finish at begin?
02:27:739 (1) - Finish at begin
*02:34:521 (1) - Don't understand why you change to a slider with a red point all the sudden
*02:46:728 (1,2) - Same as 01:22:634

Same comment about hitsound inconsistency as Easy. I think adding some more whistle would make hitsound more interesting. A bit too much 1/2 to my taste considering Easy, but I'm personally fine with difficulty spread. Be sure to reply to what I mark with * if you don't change those suggestions.

[Hard]

Begin - 00:22:530 - Not too fond of whistle every two stanza since I hear nothing in music to justify them, prefer if you only put when there is cymbal.
*00:31:092 (7) - This 1/4 feel weird to me, sure you don't want to keep it to 1/2 rhythm?
00:34:483 (2,3) - I prefer slider here, but just preference.
00:36:517 (2) - Same shape as (2) looks nicer to me http://puu.sh/XiRQ Adjust placement of (1) a bit of course.
00:52:794 (1) - Finish at begin
01:17:208 (1) - Finish seem better to me than clap
*01:57:729 (1) - I really prefer if you ctrl+r this, this jump feel similar to an Insane.
02:14:175 (2) - Want to see a whistle at begin to follow the guitar
02:32:486 (1,2) - Really prefer playing this pattern stacked than spaced out like before.
*02:45:541 (5) - Seem weird to me you did an anti jump (stack) here, really prefer for you to continue the jump pattern.

I didn't check hitsound really carefully this time and probably won't check it carefully for the next two diffs too, sorry. Hitsound is my least favorite mod to do even through most of my mods so far is based off hitsound. I didn't mention adding whistle since I already mention some ideas from Normal, so please consider them here too and for Insane. Some place I definitely want you to add whistle for example is 00:32:449 (4,5) - (begins) 01:51:117 (1,3) - (begins) Just some quick examples, there are more places. Basically, whenever the vocal is like this, to emphasize it with whistle. I think hitsound will sound really good for these parts if you do this.

[G.Hero]

00:12:442 (2,3,4) - I'm not too fond of playing a straight hit circle pattern, just something that feel unnatural to me, consider like this? http://puu.sh/Xj6r
00:12:782 (4,5) - Also prefer if you add whistle to the last hit circle before each pause, nicer for gameplay to me.
Now my opinion of this part [00:12:103 (1,2,3,4,1,2,3,4,5)], I'm not too fond of this rhythm since the vocal isn't singing perfectly on time here, look at 00:13:968 (5). I hope you consider the guitar instead if you want to do something like this or slider to compensate for the timing of vocal singing here.
00:16:851 (5) - Unsure of your whistle pattern here as there are several things you could follow here. I'll assume vocal for now so whistle at begin and end?
00:19:563 (2) - Whistle at begin
00:22:276 (2) - ^
00:44:655 (1,2,3,4) - Prefer 1/2 sliders jump pattern here. One main reason why I want you to do a slider is because of the drums on the red tick, I feel you are ignoring a sound which represent the increase in intensity of this part here. The only way you show the increase in intensity here is by spacing this bit larger and I think this is counter intuitive because it feel like thanks to spacing, this note are 3/2 apart or 2/1 apart, not 1/1. I hope you consider it.
00:46:690 (5,6,7) - Prefer different spacing (jump?) for vocal here. I'm not good with hit circle patterns, but here's an idea http://puu.sh/XjjV. Play it and it feel pretty nice thanks to the jump for these notes.
00:58:219 (3) - Where the slider ball slow down (due to red points) feel off to me, this shape feel more correct to me http://puu.sh/XjlQ
01:01:610 (3,4,5,6) - Would prefer if you keep following the vocal here and do a slider again like 01:00:932 (2). Help prepare for the upcoming hit circle jump pattern too.
01:08:392 (1) - If you space this out further from previous note, would be better for me, for example, try x:120 y:368. I hit this too early at first due to spacing.
01:11:104 (1,2,3) - And perhaps you can place this like how you place 01:08:392 (1,2,3) to tell the player it's the 1/4 rhythm again. I thought this was a 1/2 jump pattern.
01:36:706 (2,3,4) - Similar to 00:12:442. To add to this, listen to the vocal, she's not singing in the same pitch or tone, but different. This is why it feel weird to me personally because this pattern suggest she is singing in the same way. This also applies to instrument. Idea incase none http://puu.sh/Xjzs

Wow the second half feel completely different from the 1st half. I feel the second half was really well done, a few stuff I don't agree with, but they are minor. So my only advice is work on the 1st half more. Try just playing the diff once, I feel the 2nd half pre kiai was better than the 1st, but both play prety nicely. For both kiai, I don't like the feel of transiting from playing a long slider then lot of 1/2 hit circles in a row, but that's just my preference. I prefer your hit circle jump pattern in the second kiai through. Hard for me to mention everything I find weird because the more I play this beatmap, the more I get use to all the patterns so sorry that I don't have any suggestion for the second half.

[C.Hero]

- Prefer 1500 audio lead-in for this
- Ignoring hitsound here as I already mention everything I want to in Easy/Normal/Hard, please also apply hitsound suggestion from those diffs here.

00:03:626 (1) - Intentionally not perfectly stack? Pretty noticeable in gameplay and don't see a reason for this.
00:06:339 (1) - 2.3x spacing or lower spacing, too big jump for me compare to the other.
00:10:408 (2) - Prefer this space out like the other two patterns after this.
00:46:351 (2,3,4,5,6) - Prefer a bit higher distant snap (1.2-1.3x), first time I play this, I overshot the hit circles because of the 1.6x distant snap for these two notes 00:46:012 (1,2)
01:45:353 (6) - Idk, but this jump doesn't play as well as 01:40:266 (1) for me, consider reducing to 2.0x?
02:11:463 (1) - I think anti jump works better, something like this feel better to me http://puu.sh/Xk2w
03:48:459 (3,4) - I think you shouldn't do a jump with anti jump. Something like this instead? http://puu.sh/Xk6m
04:41:442 (3,5) - I think the jump should be on (5) or there should should be a jump on (5) so something like this I guess http://puu.sh/Xk8D I really prefer if there was no jump on (3) through.
04:54:840 (5,6) - Slider? Doesn't feel nice to hit a hit circle rhythm like this with timing change.

Quite tired now as quite a long song and 5 diffs so I may have miss some stuff I want to mention, sorry about that.

Don't really have an issue with the map except for the hitsound inconsistency. Pretty noticeable when you use a finish/clap for a part, then stop all the sudden. As usual I'll wait for replies before starring and I'll come back to double check the hitsound incase of any other major inconsistency.

Good luck! Sorry for getting lazy in my mod toward the end. This is the map I want you to mod for m4m http://osu.ppy.sh/s/50112
Konei
Heey~ :3

Want mod4mod like said :) :)



Easy


00:39:230 (1,2,3,4) I think it sounds pretty nice using soft default clap for those 4 notes~

00:52:794 (1) finish?

01:03:644 (1) finish for emphasizing the downbeat? I think it's really missing here

01:08:392 (1,2) I think this stack is unnecessary for an Easy diff, because you can make it look nice without it and the stack could confuse newbies

01:15:852 (2,1) Here would finishes at the beginnings sound pretty nice because I think they fit good with the first one~



Normal


HD + 1 beacause it's the same as in Easy?

00:52:794 (1) Finish at begin for emphasizing a strong new part? And according to the fact you set a finish on 01:03:644 I think it's pretty fitting~

01:25:346 (3) adding a quite finish could help emphasazing the end~

02:06:037 (1) I think adding a finish to the begin would fit

02:27:739 (1) - ^



Hard


00:52:794 (1) Finish at begin sounds nice~

I think this diff ends on a strange point - where vocals begin. It doesnt care but I wanted to say, I whondered when playing this sudden end :lol:



G.Hero


00:39:315 Not sure if it cares but this timing point uses SC 1 although there are no costumed hitsounds for Soft hitsound set used

01:01:610 (6,1,2,3,4) do them to a slider for following the vocal here?

02:29:095 (6,7) Maybe use regular shapes for these two sliders? Looks better in my opinion


C.Hero


00:51:310 I feel like here should be a note for following vocals during the anti jumps

01:09:070 (1) quite finish at beginning?

01:14:495 (1) finish sounds nice Imo

01:15:852 (6) ^

01:17:208 (1) ^

01:20:429 (1) finish at beginning for emphasizing the vocals?~

01:20:938 (1) ^

01:21:447 (2) ^

01:21:955 (1) ^

05:02:289 (6) NC here because of timing change?


Ok :)

That's all I found >.<~

Here would be my map: http://osu.ppy.sh/s/50572


Good luck~~




04:54:840 (5,6) I feel like a slider would be more fitting due to this strong slow down
Garven

merchat7 wrote:

[G.Hero]

00:12:442 (2,3,4) - I'm not too fond of playing a straight hit circle pattern, just something that feel unnatural to me, consider like this? http://puu.sh/Xj6r I am generally not either, but considering the patterns used and the shortness of it, It's good.  
00:12:782 (4,5) - Also prefer if you add whistle to the last hit circle before each pause, nicer for gameplay to me. Um, it lines up with the hitsounding that I used later on in the song as well.
Now my opinion of this part [00:12:103 (1,2,3,4,1,2,3,4,5)], I'm not too fond of this rhythm since the vocal isn't singing perfectly on time here, look at 00:13:968 (5). I hope you consider the guitar instead if you want to do something like this or slider to compensate for the timing of vocal singing here. I'd rather keep the rhythm intact. Fitting the vocals exactly would play horribly since the player has to adjust to that stylized rhythm.
00:16:851 (5) - Unsure of your whistle pattern here as there are several things you could follow here. I'll assume vocal for now so whistle at begin and end? Every start of a measure. Most of the hitsounding is specifically done, so I'll most probably refuse most of your hitsound mods unless they're pointing at consistency issues.
00:19:563 (2) - Whistle at begin
00:22:276 (2) - ^
00:44:655 (1,2,3,4) - Prefer 1/2 sliders jump pattern here. One main reason why I want you to do a slider is because of the drums on the red tick, I feel you are ignoring a sound which represent the increase in intensity of this part here. The only way you show the increase in intensity here is by spacing this bit larger and I think this is counter intuitive because it feel like thanks to spacing, this note are 3/2 apart or 2/1 apart, not 1/1. I hope you consider it. The way I segue into each section feels much more vibrant than what you are suggesting. It kills the pacing that is set up and feels unbalanced when the song suddenly goes quiet again right afterward.
00:46:690 (5,6,7) - Prefer different spacing (jump?) for vocal here. I'm not good with hit circle patterns, but here's an idea http://puu.sh/XjjV. Play it and it feel pretty nice thanks to the jump for these notes. Not a good place for a jump - especially with the rhythms that are mapped. It's more focusing on the percussion, not the vocals.
00:58:219 (3) - Where the slider ball slow down (due to red points) feel off to me, this shape feel more correct to me http://puu.sh/XjlQ Hm, adjusted a little bit.
01:01:610 (3,4,5,6) - Would prefer if you keep following the vocal here and do a slider again like 01:00:932 (2). Help prepare for the upcoming hit circle jump pattern too. If I stuck with the vocal, I wouldn't use the jumps and it would lose the transitional rhythm.
01:08:392 (1) - If you space this out further from previous note, would be better for me, for example, try x:120 y:368. I hit this too early at first due to spacing. Hrm, alright.
01:11:104 (1,2,3) - And perhaps you can place this like how you place 01:08:392 (1,2,3) to tell the player it's the 1/4 rhythm again. I thought this was a 1/2 jump pattern. It's all 1x DS here. I don't see how you'd interpret a jump when there's nothing in the music and patterns that would suggest such a thing.
01:36:706 (2,3,4) - Similar to 00:12:442. To add to this, listen to the vocal, she's not singing in the same pitch or tone, but different. This is why it feel weird to me personally because this pattern suggest she is singing in the same way. This also applies to instrument. Idea incase none http://puu.sh/Xjzs

Wow the second half feel completely different from the 1st half. I feel the second half was really well done, a few stuff I don't agree with, but they are minor. So my only advice is work on the 1st half more. Try just playing the diff once, I feel the 2nd half pre kiai was better than the 1st, but both play prety nicely. For both kiai, I don't like the feel of transiting from playing a long slider then lot of 1/2 hit circles in a row, but that's just my preference. I prefer your hit circle jump pattern in the second kiai through. Hard for me to mention everything I find weird because the more I play this beatmap, the more I get use to all the patterns so sorry that I don't have any suggestion for the second half. Wel, I think you were missing a lot of the general construction of how the map was made, and a lot of the suggestions would pretty much make me remap the majority of it, which I'd rather not do when the map stands well on it's own. I appreciate the thoughts though. I definitely don't map in this style anymore, haha.

Konei wrote:

G.Hero


00:39:315 Not sure if it cares but this timing point uses SC 1 although there are no costumed hitsounds for Soft hitsound set used Doesn't matter if it's left as-is then.

01:01:610 (6,1,2,3,4) do them to a slider for following the vocal here? Explained in previous mod

02:29:095 (6,7) Maybe use regular shapes for these two sliders? Looks better in my opinion I agree.
Thanks you two!

http://puu.sh/YqbR
Konei
Sorry >.< Ignore this useless post please :3
show more
Please sign in to reply.

New reply