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Namine Ritsu - Lost Destination

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CernTheLion
Hi there! M4M As requested in #modreqs ^^
You're completely free to ignore this because I've been doing this for a short time, so let's start :)

[General]

I think that HP drain would be better to 6/6.5

Righteousness and Sin
  1. 00:00:548 (2,3) - increase the distance between them
  2. 00:18:548 (1,2,3) - theese are too distanced, man
  3. 00:18:548 (1,2,3) - do overlap here
  4. 00:22:730 (1,2,3,4) - too distanced :/
  5. 00:28:912 (3,4,5) - ^
  6. 00:35:821 (6,7,8,9,10) - ^
  7. 00:44:639 (7) - NC here
  8. 01:09:457 (6) - here too
  9. 01:16:548 (9) - and here
  10. 01:26:730 (9) - ^
  11. 01:28:185 (9) - ^
  12. 01:39:821 (9) - ^
  13. 01:51:457 (9) - ^ lol
  14. 01:57:518 (6) - the note is not snapped
  15. 02:06:730 - you can also add here a spinner
  16. 02:30:730 (9) - new combo here
  17. 02:46:730 (6,7,8) - there's an extreme jump here
  18. 02:47:457 (1,2,3) - ^
  19. 03:28:912 (9) - NC
  20. 03:34:003 (2,1) - approach them...too far, man
  21. 04:01:457 - a note is missing here
  22. 04:01:548 - and here
  23. 04:21:275 (2,3) - too far...the song is calm here, so let's get them close
  24. 04:53:275 (9) - NC
  25. 05:04:427 (2) - move this to x:248 y:112
  26. 05:04:669 (3) - ^ x:104 y:336
  27. 05:04:427 (2,3,5,6) - theese are not snapped, fix them
  28. 05:10:185 (2,3) - too faaar
  29. 05:11:094 (7,8) - ^
  30. 05:16:548 (9) - NC here
  31. 05:17:276 (1) - you can do a slider here...not leave all that break during the Kiai time
  32. 05:18:730 (1,2) - ^
  33. 05:25:639 (7,8) - too far :/
  34. 05:48:548 (5,6) - ^
  35. 05:54:185 (5,9) - NC here
  36. 05:56:548 - break too long...add a break or a spinner
  37. 06:08:912 (9,9) - NC here
That's a nice map, good like for ranking :)
Topic Starter
Spiraler

-Bumblebee- wrote:

Hi there! M4M As requested in #modreqs ^^
You're completely free to ignore this no way would I ever completely ignore a mod because I've been doing this for a short time doing it more is the only way to get better, so let's start :)

[General]

I think that HP drain would be better to 6/6.5 I just want it low because marathon, and I don't like the stats making it harder than the map itself already does

Righteousness and Sin
  1. 00:00:548 (2,3) - increase the distance between them This is just the opening the spacing doesn't really matter that much
  2. 00:18:548 (1,2,3) - theese are too distanced, man reduced
  3. 00:18:548 (1,2,3) - do overlap here not sure why
  4. 00:22:730 (1,2,3,4) - too distanced :/ reduced
  5. 00:28:912 (3,4,5) - ^ this is for emphasis
  6. 00:35:821 (6,7,8,9,10) - ^ this is meant to get larger spacing as her vocals are more intense
  7. 00:44:639 (7) - NC here changed but not this note
  8. 01:09:457 (6) - here too I think this one's fine
  9. 01:16:548 (9) - and here ^
  10. 01:26:730 (9) - ^ All these NC aren't necessary in the middle of a stream like this because each combo in these examples are still only 1 measure long
  11. 01:28:185 (9) - ^ ^
  12. 01:39:821 (9) - ^ ^
  13. 01:51:457 (9) - ^ lol ^
  14. 01:57:518 (6) - the note is not snapped It is snapped with 1/3
  15. 02:06:730 - you can also add here a spinner I don't much care for spinners that are for buildup after a break
  16. 02:30:730 (9) - new combo here same as earlier
  17. 02:46:730 (6,7,8) - there's an extreme jump here reduced
  18. 02:47:457 (1,2,3) - ^ ^
  19. 03:28:912 (9) - NC I think you get this one by now
  20. 03:34:003 (2,1) - approach them...too far, man reduced
  21. 04:01:457 - a note is missing here That vocal mapped weirdly when I tried it, so I omitted it since this part is meant to be very slow
  22. 04:01:548 - and here ^
  23. 04:21:275 (2,3) - too far...the song is calm here, so let's get them close reduced
  24. 04:53:275 (9) - NC
  25. 05:04:427 (2) - move this to x:248 y:112 this is to stack them with 05:05:639 (1)
  26. 05:04:669 (3) - ^ x:104 y:336 ^
  27. 05:04:427 (2,3,5,6) - theese are not snapped, fix them Quick tip for modding: if you think notes are unsnapped, go to AIMod (ctrl+shift+A). If AIMod doesn't mention them as unsnapped, then they are snapped with a different divisor (in this case 1/3)
  28. 05:10:185 (2,3) - too faaar reduced
  29. 05:11:094 (7,8) - ^ this is for emphasis on the snare
  30. 05:16:548 (9) - NC here
  31. 05:17:276 (1) - you can do a slider here...not leave all that break during the Kiai time I just like the way you freeze for a measure. used sparingly I think it works
  32. 05:18:730 (1,2) - ^ plus I don't want a slider tick in there
  33. 05:25:639 (7,8) - too far :/ reduced
  34. 05:48:548 (5,6) - ^ reduced
  35. 05:54:185 (5,9) - NC here NC is in this stream only at the big white tick
  36. 05:56:548 - break too long...add a break or a spinner added break
  37. 06:08:912 (9,9) - NC here
That's a nice map, good like for ranking :)
Thanks so much for the mod!
Hpocks
I really suck at modding hard maps like this.

Mod

00:06:185 - Spinner should start here imo
00:19:094 - A bit hard to read?
01:11:457 - Is a mirrored version of 03:23:821 - No bad, go back and be original ok plox. Copying off of yourself is bad last time I checked (in mapping anyways)
03:34:003 - is in the same place and is the same size as 03:38:366 - Make smth more original again.

I really couldnt find too much wrong with it at all. It seems to be a beautifully well made map from my perspective (I cant play it so what do I know anyways). Good luck with rank!
Topic Starter
Spiraler

Hpocks wrote:

I really suck at modding hard maps like this.

Mod

00:06:185 - Spinner should start here imo I think it's good where it is
00:19:094 - A bit hard to read? This doesn't seem hard to read at all, it follows about the same clicking pattern
01:11:457 - Is a mirrored version of 03:23:821 - No bad, go back and be original ok plox. Copying off of yourself is bad last time I checked (in mapping anyways) Usually I don't think this is a problem (plenty of ranked maps have the entire second half just flipped from the first) but I did change it
03:34:003 - is in the same place and is the same size as 03:38:366 - Make smth more original again. same as above

I really couldnt find too much wrong with it at all. It seems to be a beautifully well made map from my perspective (I cant play it so what do I know anyways). Good luck with rank!
Thanks for modding!
squirrelpascals
ayy mods

mods
generally, check your jump sizes between combos in this first part before kiai. they seem kind of far

• 00:15:457 (5,6,1) - This flow feels really choppy

• 00:19:094 (1,2,3,4) - feels like sv should go faster here, imo

• 00:30:003 (3,4) - blanket? (move 4 a bit to the right)

• 00:31:821 (4,1) - move closer together. this gap is different from the flow that you set from the slider portion

• 00:32:185 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - this whole part feels utterly repetitive. maybe replace some of the triples with a kickslider + circle?

• 00:37:639 (8,9,1) - small change, but move 1 to the left of 9?

• 00:40:003 (4,5,6) - flow is weirdd

• 01:05:094 (4) - ctrl+g? This part feels slower than the maps current speed

• 01:22:366 (4,5) - move farther apart?

• 01:28:094 (8,9,10,11,12,13) - small change, but maybe make this curve less sharp to make stream more flowy

• 01:43:457 (1) - ctrl+g and 01:43:821 (2,3,4) - ctrl+g?

• 02:26:185 (2,3,4) - space evenly? didnt feel right during tp

• 02:53:730 (4,5,1) - jump feels far fetched

love the slow part

• 04:47:821 (6,7,1) - ^

• 04:51:094 (1,2,3,4) - feel like this breaks the flow, if this isn't just me

Beautiful map!! 8-)
Topic Starter
Spiraler

squirrelpascals wrote:

ayy mods

mods
generally, check your jump sizes between combos in this first part before kiai. they seem kind of far doing that currently

• 00:15:457 (5,6,1) - This flow feels really choppy fixed

• 00:19:094 (1,2,3,4) - feels like sv should go faster here, imo My reasoning for this is basically that it leads into a part that isn't really more intense than the previous

• 00:30:003 (3,4) - blanket? (move 4 a bit to the right) wasn't intending that but sure

• 00:31:821 (4,1) - move closer together. this gap is different from the flow that you set from the slider portion should have caught that myself

• 00:32:185 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - this whole part feels utterly repetitive. maybe replace some of the triples with a kickslider + circle? yeah, same problem I had earlier with the large part after the first break (longer than 1 second)

• 00:37:639 (8,9,1) - small change, but move 1 to the left of 9? done

• 00:40:003 (4,5,6) - flow is weirdd changed

• 01:05:094 (4) - ctrl+g? This part feels slower than the maps current speed done

• 01:22:366 (4,5) - move farther apart? I think it's fine personally

• 01:28:094 (8,9,10,11,12,13) - small change, but maybe make this curve less sharp to make stream more flowy tried to do that as best as I could, I'm not a master of the art of making streams

• 01:43:457 (1) - ctrl+g and 01:43:821 (2,3,4) - ctrl+g? uh this I wanted a drop-down jump, then after the triple to cross over the slider

• 02:26:185 (2,3,4) - space evenly? didnt feel right during tp done

• 02:53:730 (4,5,1) - jump feels far fetched reduced

love the slow part thanks!

• 04:47:821 (6,7,1) - ^ this one I actually think is fine

• 04:51:094 (1,2,3,4) - feel like this breaks the flow, if this isn't just me well, really I think the whole thing except the jump to the new combo retains the flow, and the jump to new combo doesn't break it too much, just enough to make you think about it

Beautiful map!! 8-)
thanks for modding!
ItashaS13
I love this map, is one of the best maps I've played and the song its soooo goood


but the offset its wrong, its like ~205 not 185
Topic Starter
Spiraler

Itasha_S13 wrote:

I love this map, is one of the best maps I've played and the song its soooo goood


but the offset its wrong, its like ~205 not 185
Ah, thanks, I couldn't notice until I put it in 25%
Also glad someone likes the map :D
SeaRasp
Hi, here's my mod for M4M from your modding queue:

Mod
  1. 00:10:932 (2) - Place this circle on this slider 00:11:114 (3) - the flow feels choppy.
  2. 00:31:477 (3) - Press Control+G on this slider it would flow much better even if the slider-end is further away from the next slider.
  3. 01:20:205 (1) - Same for this slider press Control+G for the flow.
  4. 00:32:205 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Honestly for this part i liked it better with only triples instead of kick sliders but i guess it's just my opinion.
  5. 05:28:750 (8,9) - These two circles are really distanced, maybe you should reduce it.
  6. 02:09:477 (5,6,1) - Make this triple kind of arched towards the following circle or slider, like this 02:18:205 (7,8,1) - .
    - 02:10:205 (3,4,5) - Same for this one
    - 02:13:841 (7,8,1) - And this one
  7. 05:10:568 (4,5,6,7,8) - Very distanced, reduce it a little.
  8. 06:10:841 (1) - This is a very little thing but make this spinner end on the red tick just before, when the sound starts.
Overall this is probably your best map so far,it's really fun but there are just some problems with the flow.
Good luck!
Topic Starter
Spiraler

SeaRasp wrote:

Hi, here's my mod for M4M from your modding queue:

Mod
  1. 00:10:932 (2) - Place this circle on this slider 00:11:114 (3) - the flow feels choppy. this may be just me, but I think that this pattern maked sense
  2. 00:31:477 (3) - Press Control+G on this slider it would flow much better even if the slider-end is further away from the next slider. due to the music, I kinda like this part being like that in between these sliders (goes for every time I make sv 1.33x)
  3. 01:20:205 (1) - Same for this slider press Control+G for the flow. this kind of jump is doing what is was meant to
  4. 00:32:205 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Honestly for this part i liked it better with only triples instead of kick sliders but i guess it's just my opinion. I was hesitant to put kick sliders in the first place (though I do like the repeat sliders), so I removed them
  5. 05:28:750 (8,9) - These two circles are really distanced, maybe you should reduce it. reduced
  6. 02:09:477 (5,6,1) - Make this triple kind of arched towards the following circle or slider, like this 02:18:205 (7,8,1) - . done
    - 02:10:205 (3,4,5) - Same for this one done
    - 02:13:841 (7,8,1) - And this one done
  7. 05:10:568 (4,5,6,7,8) - Very distanced, reduce it a little. done
  8. 06:10:841 (1) - This is a very little thing but make this spinner end on the red tick just before, when the sound starts. ah, of course, changed
Overall this is probably your best map so far,it's really fun but there are just some problems with the flow.
Good luck!
Thanks for the mod!
Black Emptiness
so...i'm here finally...

* remove Namine Ritsu from tags, it's already in a title

Righteousness and Sin
* 00:06:023 (1,1) - Not enough recovery time between these two notes.
* 01:06:386 (6,7) - Put them in a same DS like you did at 01:05:659 (1,2) - .
* 01:37:841 (2,3) - Ctrl + G & after that 01:38:205 (4,5) - Ctrl+G, it would create a star pattern. (You could also redesign it a bit later)
* 01:57:538 (6,1) - Hard to read (1). Better to put it somewhere else.
* About the sliders at pipe organ part, you should make this sliders shorter a bit. (They should end on a red line).
* 04:46:023 (2,3) - There isn't any specific reason for this jump. Make a DS constant.
* 05:28:932 (9) - Remove this note. It doesn't follow anything.

Good luck, Spiral527!
Topic Starter
Spiraler

Black Emptiness wrote:

so...i'm here finally...

* remove Namine Ritsu from tags, it's already in a title done

Righteousness and Sin
* 00:06:023 (1,1) - Not enough recovery time between these two notes. I think it's a hard enough diff that anyone who can play the map can do that
* 01:06:386 (6,7) - Put them in a same DS like you did at 01:05:659 (1,2) - . done
* 01:37:841 (2,3) - Ctrl + G & after that 01:38:205 (4,5) - Ctrl+G, it would create a star pattern. (You could also redesign it a bit later) I prefer them the way they are personally
* 01:57:538 (6,1) - Hard to read (1). Better to put it somewhere else. done
* About the sliders at pipe organ part, you should make this sliders shorter a bit. (They should end on a red line). I just like them to be like that since there isn't any time in between the notes in the music
* 04:46:023 (2,3) - There isn't any specific reason for this jump. Make a DS constant. done
* 05:28:932 (9) - Remove this note. It doesn't follow anything. done

Good luck, Spiral527!
Thanks for the mod!
Pentori
M4M ^_^

RIGHTEOUSNESS AND SIN

For starters, please don't have finishes at the beginning of every slider like at 00:45:295 (1) I'm hearing more cymbals crashing than the song itself :c Keep finishes for strong upbeats or at the end of a segment. You may enjoy it but I assure you the majority of the osu! community won't

00:10:205 (6) - Move this on top of 3 to create a triangle. It looks cleaner and makes sense
00:15:114 (3) - Keep the same DS between 3,4,5 here. There is no need to have it vary.
00:45:750 (2) - This note is too random, you didn't do this before with the strong sliders and shouldn't do it now or else its unexpected. If you want to do this you shouldn't stack it so that players can differentiate it from something like 00:26:205 (4,1)
02:53:477 (2,3,4,5) - These duplets are unnecessary and will just cause people to break their FC because it's unexpected. Space them out more and make them single taps
02:54:386 (3,4,5,6,7) - you have the potential here to make this a stream into a slider that looks like a heart. If you feel like doing it, try it out :) People always enjoy good looking maps
04:01:659 (1) - The music is pretty much asking for a spaced triplet here (honestly it's the mappers choice, so completely up to you, what you have is fine)
04:24:932 (1) - Same here
04:44:205 (2,3,4) - Make triangle
04:50:386 (2,3,5) - Make triangle (not with 4, with 5)
04:54:750 (2,3) - The line that intersects slider 04:54:023 (1) should be perpendicular. In other words, move 2 a little up.
05:30:841 (2) - Check 00:45:750 (2)
05:33:750 (2) - Same story
Topic Starter
Spiraler

Pentori wrote:

M4M ^_^

RIGHTEOUSNESS AND SIN

For starters, please don't have finishes at the beginning of every slider like at 00:45:295 (1) I'm hearing more cymbals crashing than the song itself :c Keep finishes for strong upbeats or at the end of a segment. You may enjoy it but I assure you the majority of the osu! community won't well, I always use soft-hitfinish so I'll remove the sound from the folder and leave it up to the player who will likely have a softer sound than that for finish so it's not so annoying

00:10:205 (6) - Move this on top of 3 to create a triangle. It looks cleaner and makes sense at the moment it's still a nice looking shape, retains the same DS, and creates a jump for the downbeat
00:15:114 (3) - Keep the same DS between 3,4,5 here. There is no need to have it vary. done
00:45:750 (2) - This note is too random, you didn't do this before with the strong sliders and shouldn't do it now or else its unexpected. If you want to do this you shouldn't stack it so that players can differentiate it from something like 00:26:205 (4,1) removed circle
02:53:477 (2,3,4,5) - These duplets are unnecessary and will just cause people to break their FC because it's unexpected. Space them out more and make them single taps It mirrors the way it sounds before the first kiai time, and this pattern is a well known one that people use all the time
02:54:386 (3,4,5,6,7) - you have the potential here to make this a stream into a slider that looks like a heart. If you feel like doing it, try it out :) People always enjoy good looking maps the thing about the song it that it seems (from what I can tell) to be about love that was broken, so this slider was meant to look like an incomplete heart, a broken one maybe
04:01:659 (1) - The music is pretty much asking for a spaced triplet here (honestly it's the mappers choice, so completely up to you, what you have is fine) I tried at first but the timing on it isn't consistent and it's too weird to try to map
04:24:932 (1) - Same here ^
04:44:205 (2,3,4) - Make triangle done
04:50:386 (2,3,5) - Make triangle (not with 4, with 5) I like the way it looks and plays as it is
04:54:750 (2,3) - The line that intersects slider 04:54:023 (1) should be perpendicular. In other words, move 2 a little up. done
05:30:841 (2) - Check 00:45:750 (2) removed circle
05:33:750 (2) - Same story removed circle
thanks for the mod!
hyouri
I remember you from somewhere

[Righteousness and Sin]

01:09:477 (6) - NC
01:16:568 (9) - This stream has 16 combo, you can divide it to 8
01:26:750 (9) - same goes here and here 01:28:205 (9) - and 01:39:841 (9) -
01:42:750 (6,2,3,4,5) - Feels way overmapped, move 01:44:205 (5) - closer to 01:43:477 (1) - 's position
01:51:478 (9) - NC
Topic Starter
Spiraler

hyouri wrote:

I remember you from somewhere
You were going to do a GD for this map but all the maps on your laptop were deleted so I decided I didn't need to get it ranked anyway (it's pretty bad looking back on it)

[Righteousness and Sin]

01:09:477 (6) - NC done
01:16:568 (9) - This stream has 16 combo, you can divide it to 8 done for all 16+ streams
01:26:750 (9) - same goes here and here 01:28:205 (9) - and 01:39:841 (9) - see above
01:42:750 (6,2,3,4,5) - Feels way overmapped, move 01:44:205 (5) - closer to 01:43:477 (1) - 's position done
01:51:478 (9) - NC done
Thanks for the mod!
kricher
im new at modding so i might be wrong on some parts
01:15:841 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stream doesnt fit with the music imo
01:40:568 - start slider from here and so remove 01:40:477 (8,1) - and place something here 01:40:932 - to not miss a beat
03:28:205 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - doesnt fit with the music
03:55:841 (1) - place it closer to the slider's end so it is not a big jump and doesnt fit the music
at some points dont get slider end at blue ticks

sry for short mod im new at modding
m4m https://osu.ppy.sh/s/431604
Topic Starter
Spiraler

kricher wrote:

im new at modding so i might be wrong on some parts
01:15:841 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stream doesnt fit with the music imo it's for the drums in the background
01:40:568 - start slider from here and so remove 01:40:477 (8,1) - and place something here 01:40:932 - to not miss a beat I did change this part and another to better fit the music
03:28:205 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - doesnt fit with the music same as the first one
03:55:841 (1) - place it closer to the slider's end so it is not a big jump and doesnt fit the music done
at some points dont get slider end at blue ticks

sry for short mod im new at modding that's fine, a short mod is always appreciated (by me, anyway)
m4m https://osu.ppy.sh/s/431604
MikasaSerket
Hey diddly darn buddy, I came from the land of Mod Requests .w.


M4M, this is my map Usao-Kicks for Liberation 5 Since the map is pretty long, just mod what you want. It does not have to be complete <3

Righteousness and Sin

Nice difficulty name orz

06:16:932 (1) - Hey man you can do a even greater slider than a circle slider! You have a huge and long slider, why don't you make some slider art with that?owwwoooooooo Just a suggestion, this is taken from Monstrata's beatmap, maybe do a star so that it matches the theme of righteousness?


S:C1 Whistle does not really fit well with the music, I would suggest maybe changing the sound to something that sounds like a drum?

00:03:841 (3,4) - The spacing for this is inconsistent because of 00:03:114 (1,2) - They both have the same beets so wai don't you keep the spacing the same ;w;

00:14:750 (2,3,4,5) - Kinda linear pattern? If you highlite that part it looks like a square, why not blanket 00:15:477 (5,6) - the pattern would look coolio

00:20:568 (1,2,3) - Waaai not make these further away from 00:20:205 (4) - ? The singer and the tempo change so it would make sense for a jump to emphasize this, it is fine even if it is a blue tick.

00:22:750 (1,2,3,4) - back at it again with the straight patterns ;;;;;) make em' more ziggy zaggy if you like the pattern or make a different pattern other than ziggy zaggy

00:24:386 (4) - were you trying to emphasize the singers vocccalls? bcuz this is the only reverse slider that is like this in that general area. It seems a little bit out of place compared to the rest of the map. Use a different rhythm instead of the reverse slider pls

00:27:841 (1,2,3,4,1,2,3) - not much wrong with these but I don't really see why they are spaced out so much? It doesn't really emphasize anything so it kind of just drains the players stamina. if you are trying to increase the difficulty I would see why but there are other way of increasing difficulty such as making complex patterns. Make the jumps closer ~~~

00:33:659 (1,2,3,4,5,6,7,8,9,10) - Same goes for here

00:35:114 (1,2,3,4,5,6) - heres an idea, why not start with smol jumps then gradually increase to larger jumps>? It emphasizes how the singer is increasing their voice

00:42:386 (1,2,3) - Blanket fam

I really like your streams doing kiai time <3

01:11:477 (1,2,3,4,1,2,3,4) - The jumps seem randomly placed? Why not do a star jump that starts off small then eventually becomes a full screen star jump

wai not increase HP and OD? they seem very low for an extra, how bout HP 6 and OD 8-8.7

I really super duper uper like your map <3 Please get ranked

I spilled ice cream while modding

I wasted good vanilla ice cream
Topic Starter
Spiraler

MikasaSerket wrote:

Hey diddly darn buddy, I came from the land of Mod Requests .w.


M4M, this is my map Usao-Kicks for Liberation 5 Since the map is pretty long, just mod what you want. It does not have to be complete <3

Righteousness and Sin

Nice difficulty name orz Thanks, it's from the translated lyrics. '‘Tis laughable that we should try to give
Names to such things as “righteousness” and “sin” '


06:16:932 (1) - Hey man you can do a even greater slider than a circle slider! You have a huge and long slider, why don't you make some slider art with that?owwwoooooooo Just a suggestion, this is taken from Monstrata's beatmap, maybe do a star so that it matches the theme of righteousness?

I made it a heart since the song seems to be about love

S:C1 Whistle does not really fit well with the music, I would suggest maybe changing the sound to something that sounds like a drum? I will be looking for one that fits. As of typing this, however, no change has been made

00:03:841 (3,4) - The spacing for this is inconsistent because of 00:03:114 (1,2) - They both have the same beets so wai don't you keep the spacing the same ;w; fixed

00:14:750 (2,3,4,5) - Kinda linear pattern? If you highlite that part it looks like a square, why not blanket 00:15:477 (5,6) - the pattern would look coolio I tried to do what I think you meant

00:20:568 (1,2,3) - Waaai not make these further away from 00:20:205 (4) - ? The singer and the tempo change so it would make sense for a jump to emphasize this, it is fine even if it is a blue tick. changed

00:22:750 (1,2,3,4) - back at it again with the straight patterns ;;;;;) make em' more ziggy zaggy if you like the pattern or make a different pattern other than ziggy zaggy I tried to change it

00:24:386 (4) - were you trying to emphasize the singers vocccalls? bcuz this is the only reverse slider that is like this in that general area. It seems a little bit out of place compared to the rest of the map. Use a different rhythm instead of the reverse slider pls done

00:27:841 (1,2,3,4,1,2,3) - not much wrong with these but I don't really see why they are spaced out so much? It doesn't really emphasize anything so it kind of just drains the players stamina. if you are trying to increase the difficulty I would see why but there are other way of increasing difficulty such as making complex patterns. Make the jumps closer ~~~ done

00:33:659 (1,2,3,4,5,6,7,8,9,10) - Same goes for here done

00:35:114 (1,2,3,4,5,6) - heres an idea, why not start with smol jumps then gradually increase to larger jumps>? It emphasizes how the singer is increasing their voice done

00:42:386 (1,2,3) - Blanket fam I like it like this as a triangle

I really like your streams doing kiai time <3 thanks

01:11:477 (1,2,3,4,1,2,3,4) - The jumps seem randomly placed? Why not do a star jump that starts off small then eventually becomes a full screen star jump I think these jumps are fine as they are, plus they aren't really anything to be difficult about

wai not increase HP and OD? they seem very low for an extra, how bout HP 6 and OD 8-8.7 I really don't like to make a map harder through the stats. The map is still difficult with the current stats, while increasing HP and OD will make it harder to play without increasing the difficulty in a fun way.

I really super duper uper like your map <3 Please get ranked

I spilled ice cream while modding Oh no!

I wasted good vanilla ice cream :(
Thank you for the mod!
-Xephyr-
00:19:114 (1,2,3,4) - This crescendo feels flat, maybe increase slider speed per slider or incrementally up spacing?

00:24:932 (1,2,3,4,1,2,3,4) - To me this spacing feels out of place, it's as large as some of the parts approaching the chorus. Possibly shorten it up a little bit so the buildup to the chorus feels like it goes somewhere?

00:56:294 (4,5,6,7,8,9,10) - I personally play a lot of streamy maps and for some reason these streams like this feel really dull already. Possibly throw in 8th note sliders for 7,8,9,10 since there is the start of a vocal part to break it up a little?

01:21:659 (1) - I think this note is missing a clap. Personally I'd like this note to be a slider to continue with the pattern you had right before it, might feel more powerful to play since you're adding those snare hits/claps into the music. The other ones are fine because there are guitar notes that there should be jumps on and having a slider leading into those wouldn't work.

01:26:023 (1) - For one of the short guitar solos in the song this was really, really dull to play. Possibly consider mixing it up at this 01:27:477 (1) since that is when the guitar changes to a different rhythm, right now this just falls flat to me. It might just be because of the BPM of the song being more on the lax side, but something else needs to happen here in my opinion.

01:29:477 (3,4,5,6,7,8) - This rhythm feels very isolated, it fits with the song but it doesn't repeat itself for a very long time, feels kind of stuck in there. One-off rhythms are fine but I personally like this rhythm for this part of the song, maybe incorporate it more?

01:39:841 (1) - Same issue with the stream here, definitely continue the stream but maybe add a stream jump or 8th sliders when she changes notes.

01:50:750 (1) - This stream feels fine though, maybe because of the shape.

02:14:568 (4) - I don't care for where this stream starts, since a BIG downbeat happens on note 6 of the stream. I think if you start the stream on note 6 and take it to the next 1 downbeat it will fit a lot better.

02:18:932 (3) - I like the stream spacing here, it's finally different from the other spacings.

02:34:386 (1) - For being the guitar solo of the song this section seems too slow moving, it's just more of the same jumps. Possibly use the rhythm I said before with 01:29:477 (3,4,5,6,7,8) , I think it fits really well here.

02:40:023 (7) - The clap on this note sounds really off to me.

02:22:023 (4,5) - I would personally make these two into a slider like the previous two rhythms, it feels strange to play this when the prior slider into double tap worked so well.

02:44:568 (1) - Starting here the spacing seems too overdone, it kind of overshadows the guitar solo which, in my opinion, should be a step up in difficulty and spacing to a verse/bridge before the chorus. Even some of the spacing in the Kiai chorus doesn't compare to this. It flows well for what it is but I'm just trying to nitpick possible changes.

03:28:205 (1) - Maybe try to crescendo this into the break somehow, either start with lower spacing and build up or force higher spacing at the end. The song is already difficult enough that the player can handle one of these kinds of streams.

03:32:568 (1) - As a whole really enjoyed this slow part.

04:29:295 (2) - Possibly have these notes going down instead of curving up since the piano notes are descending.

04:41:659 (2) - This NEEDS to be crescendo'd. I got really disappointed when this was the buildup to the big climax of the entire slow part haha, more incremental spacing as it goes or something.

05:29:659 (1) - Chill out on the spacing of this stream.



Overall pretty fun. I'm not a fan of big jumps so there's some bias in there, but if you have any questions about what I'm trying to say feel free to ask me, I get a little long winded sometimes.

I didn't write this with Mod 4 Mod in mind because I'm still tweaking stuff/new to mod forums but if you want to help a guy out here you go, it's not necessary though.

https://osu.ppy.sh/s/437630

Thanks.
Topic Starter
Spiraler
-Xephyr- I like your mod, but really I think a lot of the changes aren't necessarily something that I want in my map.

Here's what I did change

-Xephyr- wrote:

02:14:568 (4) - I don't care for where this stream starts, since a BIG downbeat happens on note 6 of the stream. I think if you start the stream on note 6 and take it to the next 1 downbeat it will fit a lot better. made it a kick slider into the stream

04:29:295 (2) - Possibly have these notes going down instead of curving up since the piano notes are descending. done

04:41:659 (2) - This NEEDS to be crescendo'd. I got really disappointed when this was the buildup to the big climax of the entire slow part haha, more incremental spacing as it goes or something. done
I will look at your map and most likely mod it.
YawaH
from #modreq!
I ask for m4m please :3

been a while & forgot how to use those boxes now so i'll just type it in right away:

Rightousness and Sin

Generally, omg how further those 1/2s can get? lol anyways. How you interpret the song was truly great

02:14:568 (2,3) (and the stream) got lost here. the spacing of (3) to the stream is longer than of (2), and to mention that 2 has its 1/2 time gap compared to 1/4 from 4, everything turned into hell here. I highly recommend you to move the stream nearer or do something about it.

03:55:841 (1) so far away! After you pulled this pleasing section that makes us at ease here, this circle was surprising to me. also at 03:49:568(1) well, this one's my personal suggestion. so it's optional. but what I'm trying to say is that I personally want this section a bit more relaxing.

can't find more... urgh! welp, i hope this helps!
If you didn't remember me, then I'd only say thanks again for helping me with the storyboarding info months ago. lol
here's my map if all goes well:
t/427301
choose either normal or true battle!! difficulty or maybe both!
Topic Starter
Spiraler

slandotski wrote:

from #modreq!
I ask for m4m please :3

been a while & forgot how to use those boxes now so i'll just type it in right away:

Rightousness and Sin

Generally, omg how further those 1/2s can get? lol anyways. How you interpret the song was truly great

02:14:568 (2,3) (and the stream) got lost here. the spacing of (3) to the stream is longer than of (2), and to mention that 2 has its 1/2 time gap compared to 1/4 from 4, everything turned into hell here. I highly recommend you to move the stream nearer or do something about it. oh wow this was really bad before, changed

03:55:841 (1) so far away! After you pulled this pleasing section that makes us at ease here, this circle was surprising to me. also at 03:49:568(1) well, this one's my personal suggestion. so it's optional. but what I'm trying to say is that I personally want this section a bit more relaxing. both made closer

can't find more... urgh! welp, i hope this helps!
If you didn't remember me, then I'd only say thanks again for helping me with the storyboarding info months ago. lol I remember your profile picture certainly
here's my map if all goes well:
t/427301
choose either normal or true battle!! difficulty or maybe both!
thanks for the mod! I will be getting to your map momentarily
BanchoBot
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