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Avenged Sevenfold - Shepherd of fire

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Topic Starter
Lumin
Okay it seems that you have modded my map while not being updated :D so I'll put "U" for every mod that is already fixed

Loony wrote:

Hello, from your modding queue, but I decided to do M4M.
Sorry for such a late reply but I've just been busy ;-;

[FoREVer]

  1. Generally most of problems I found are only estethical. I don't want to ruin your mapstyle, but I think decent quality is smth we all need ;)
  2. I would change the white combo colour because it's kinda blinding the player I'll keep it atleast for now
  3. 00:23:555 (3,4) - You could make this pattern better. Just catch the moment when the Approach Circle is precisely matching with a slider border and then play with slider points to make pattern perfect. Fixed something
  4. 00:23:797 (4,1) - Also a blanket could be fixed. I reccomend you to ctrl + g this 00:23:797 (4) and then move 00:27:426 (1) back in time to see the approach circle of a previous slider. Then the blanket will be easy to fix. ^
  5. 00:28:394 (3,4) - The same as the previous exception, fix in need ^
  6. 00:31:645 (5,7) - Is it a blanket or what? If so, you should fix it Not an intentional "blanketing", took curve off slider
  7. 00:36:646 (6,8,6) - It's overlapping with these two notes so maybe change the slider a little bit or move the notes to stack them? Made them overlap symmetrically
  8. 00:41:926 (5,6,7) - I would make here a triangle, but not parallel to the bottom of the screen. I would just move this note 00:42:886 (7) to x:180 y:272 Sure
  9. 00:43:606 (2) - Imo patterns parallel to the borders of the screen don't look nice. Maybe just rotate it a little bit? For variety y'know Umm.. I don't get this? Which notes are out of borders?
  10. 00:44:326 (3,4,5,6) - Make it a beautiful parallelogram. I mean the distance between 3rd and 4th notes is not consistant with the distance between 5th and 6th notes. So for example better move 00:44:566 (4) to x:432 y:48 Fixed, but little different
  11. 00:52:006 (1,3) - Ugly overlapp. Better fix it somehow in your way U
  12. 00:58:486 (4,5) - ^ U
  13. 01:04:246 (1,2) - It just doesn't look right. I mean, this distance-snap exception and the whole pattern feels a little to simple, predictible and tbh amateur. Maybe just change the 2nd slider and play with it a little? Fixed
  14. 01:10:390 (1) - Ctrl + H and rotate it using Ctrl + Shift + R . Imo it will look better. Maybe also make a blanket with 01:09:452 (3,1) ? This is better imo
  15. 01:11:796 (1,2) - These sliders also look a little bit amateur. I reccomend you to play more with both curving and making it straightly, sharply curved. Made a little curve
  16. 01:22:812 (9,1) - Fix this blanket pls U
  17. 01:35:234 (3) - Curve this straight part of the slider, just to make it look prettier. Yup
  18. 01:35:234 (3,4,1) - I think a triangle would be really good here. Ummm then stream would be too close to 1
  19. 01:46:952 (2,4) - Blanket again. For estetical reasons. U
  20. 01:52:812 (5,7) - Overlap again U
  21. 01:56:327 (6) - I believe you can make this S-curved slider much better and more professional U
  22. 02:09:921 (1,3) - I don't reccomend you to make any kind of slider patterns directly parallel to the borders of the screen. It's just predictible and imo it doesn't look well. You could fix it then, f.e. only by moving a little end of the 1st slider to make it non-parallel to the border of the screen. I didn't really get this..
  23. 02:12:968 (4,2) - Small, but ugly overlap. Reccomend to fix Made little space between notes
  24. 02:19:296 (1) - It looks a lot better than a previous S-Shaped slider, but it can be also touched up a little. Did something
  25. 02:21:171 (1) - A bit ugly. You could change the last slider point to a white one, to make it gently curved, not sharply. Imo it will look better then True
  26. 02:30:546 (1,4) - Sliders that look the same? It doesn't look good I think. Play with it little more and see what you can make better. okay
  27. 02:38:046 (1,4) - ^ Minor changes to other one
  28. 02:46:952 (1,2,3,4,1) - Parallel pattern again. I really reccomend you to avoid them, they are making your map looking old, y'know. What are you driving behind here?
  29. 02:55:155 (1,2,3,4,1,2,3,4,5) - It looks really nice! But if you just rotate it a bit or make it curved imo it will look a lot better! Thanks! but I'll keep this for now
  30. 03:07:811 (5,2) - Overlap again, just fix it U
  31. 03:23:280 (3) - I think you know what to do with it Yup
  32. 03:46:014 (2,3,4) - ^ ^
  33. 03:50:467 (6,7,8,9) - Maybe a part of a pentagram? Just an estethical fix Not a bad idea
  34. 03:51:405 (1) - ^^^^
  35. 03:53:280 (9,1) - Maybe a blanket? Think about it, it will look better imo. Just a suggestion though Yup
  36. 03:54:217 (2,3) - ^ I'll keep this for now
  37. 04:13:202 (3) - Good job! I can't say anything wrong about it. Maybe just move the end slider point to the left to make it perfect Sure
  38. 04:21:405 (1,6,7,1) - You know what to do with them. Just to make it looking more proffesional Sure
  39. 05:04:061 (4) - Make it milder, it's too curved I guess. Just for estethical reasons Fixed
Generally, this map has a potential. Just develop it and make it better and better and you'll get the approval for sure ;) Thank you! :)
Good luck with it then!
Topic Starter
Lumin

Aezis wrote:

Forever:

00:27:910 (2) - Unsnapped object It's on 1/12 bro
00:38:566 (6) - I feel this would fit better as a reverse slider, just a suggestion Disturbs flow
02:46:835 (8,1,2,3) - This would look more aesthetically pleasing if it curved up rather than a sharp 90 degree turn Slight curve made
02:57:967 (5) - I recommend moving this, it feels out of place Moved
03:21:639 (1) - Fix this Slider End so it goes next to the curve of the next slider and doesn't overlap Whoops, not intentional
03:52:811 (5,6,7,8,1) - Inconsistent spacing, use distance snap or slider convert Yes it was
04:27:499 (1,2) - The sound this is mapped to is extremely quiet, it works but I would personally map it to the louder sounds Raised to 70%
01:04:246 (1) - Curve this slightly up a bit, it gets a little too close the the top of the circle, or move the circle so it's even, and then don't forget to re position this slider right after 01:05:206 (2) - Fixed already in last mod
02:22:577 (4,5) - Maybe make these two into a slider, the sound on 5 feels weak, but it'd work as a slider end I'll keep this for now (variation reasons)

Also giving star since short mod Thank you! :)

Good luck
RVMathew
Hi. m4m request from modreqs.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

ForREVer When I first tried it felt like a small stream practice map. I see that you are following the electric guitar, which is fine.

1) I was wondering for the Diff name is the REV actually supposed to be capitalized?

2) 00:19:475 (4) - I am curious as to why for 1/2 of the slider, you use white anchor points (creates the smooth curve), but the other half you use the red anchor points (creates the angled curves)? It looks a little bit weird to me, especially when I feel that you can do away with the red points and make it into a smooth curve. However, if it feels nice to you, then keep it.

3) 00:40:486 (6,7,8,9) - While I like the pattern here, as there is no build up or slow down in terms of the music, it makes sense to me to make them evenly spaced. Keep the pattern, but space it evenly. Note that when I was playing your current setup, I could hit it fine.

4) 00:54:886 (1) - Rhythmically this is completely fine, but I find it interesting that for the previous parts you use a 5 note stream, then suddenly this pops up and then after that you go back to 5 note streams again. I am curious to know why? Is it because you wanted to give players a break from 5 note streams?

5) 01:36:874 (2,3,4,5,6,7,8) - I feel like you can make this a little bit more curvy. It looks a lot better and it is interesting. Then again if you think that the curve is fine ignore it.

6) 01:38:046 (1,2) - If you wanted to align the slider end of 1 with note 2, you have to shift note 2 up to (452,148). This is a really small thing though.

7) 02:06:874 (2,3,4,5,6,7,8) - Considering that you use the same distance for 2-7, the distance from 7-8 is not equal. If it was intentional I would be interested as into why you did that? If not then I would fix it.
- Applies to 03:26:092 (1,2,3,4,5,6,1) -

8) 02:48:124 Here the guitar solo bit is really energetic, so I would use kiai time here to reflect that.

9) 03:22:577 (2) - I have to be that guy and say that the blanket is off.

10) 04:33:592 (3,4,5) - Why do these notes have different spacing? I could hit them fine but I am curious. Perhaps this was for aesthetic purposes?

Cool difficulty

Final thoughts
The map is nice in terms of rhythm, but since you follow the guitar most of the time, the map at parts feels quite empty, not that there is anything wrong with that by the way. In terms of aesthetics, you can polish the map a bit more, which is why I pointed out things such as blankets are not perfect.

Good luck. If you have queries, message me however you want.
Topic Starter
Lumin
Hmm.. this is more like a discussion about this map and not a mod. But this is fine like this!

RVMathew wrote:

Hi. m4m request from modreqs.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

ForREVer When I first tried it felt like a small stream practice map. I see that you are following the electric guitar, which is fine. Well little overspaced and slow streams are this maps core so no wonder

1) I was wondering for the Diff name is the REV actually supposed to be capitalized? It's for the bands deceased drummer "REV" and it's just a "quote" made by band forREVer

2) 00:19:475 (4) - I am curious as to why for 1/2 of the slider, you use white anchor points (creates the smooth curve), but the other half you use the red anchor points (creates the angled curves)? It looks a little bit weird to me, especially when I feel that you can do away with the red points and make it into a smooth curve. However, if it feels nice to you, then keep it. Because on that kind of parts where you just make long sliders you have to make your imagination flow and make those sliders unique, that's why simple curve is too lame for me. And as for the shape I just made it, liked it and kept it

3) 00:40:486 (6,7,8,9) - While I like the pattern here, as there is no build up or slow down in terms of the music, it makes sense to me to make them evenly spaced. Keep the pattern, but space it evenly. Note that when I was playing your current setup, I could hit it fine. I get your point but it's for the shape what is nice and as sounding is drum-snare-drum-snare I think that drum is lower than snare in sounds so jump is smaller

4) 00:54:886 (1) - Rhythmically this is completely fine, but I find it interesting that for the previous parts you use a 5 note stream, then suddenly this pops up and then after that you go back to 5 note streams again. I am curious to know why? Is it because you wanted to give players a break from 5 note streams?
I don't get the reason even myself :D maybe just variety or something? I don't know. But if this will have more complaints, I will change it

5) 01:36:874 (2,3,4,5,6,7,8) - I feel like you can make this a little bit more curvy. It looks a lot better and it is interesting. Then again if you think that the curve is fine ignore it. I made a bit bigger spacing and made it curve bit more

6) 01:38:046 (1,2) - If you wanted to align the slider end of 1 with note 2, you have to shift note 2 up to (452,148). This is a really small thing though. Nice notice, fixed

7) 02:06:874 (2,3,4,5,6,7,8) - Considering that you use the same distance for 2-7, the distance from 7-8 is not equal. If it was intentional I would be interested as into why you did that? If not then I would fix it.
- Applies to 03:26:092 (1,2,3,4,5,6,1) - Well I never use distance spacing specially when making streams, so it sometimes comes little messy and totally not intentional

8) 02:48:124 Here the guitar solo bit is really energetic, so I would use kiai time here to reflect that. Hmm.. yeah it fits well there

9) 03:22:577 (2) - I have to be that guy and say that the blanket is off. Imo it isn't but I modified it a little

10) 04:33:592 (3,4,5) - Why do these notes have different spacing? I could hit them fine but I am curious. Perhaps this was for aesthetic purposes? It is for variety and as 04:34:530 (1,1,2,3) - follows it, it fits nicely there imo. I like this :)

Cool difficulty Well thank you! :)

Final thoughts
The map is nice in terms of rhythm, but since you follow the guitar most of the time, the map at parts feels quite empty, not that there is anything wrong with that by the way. In terms of aesthetics, you can polish the map a bit more, which is why I pointed out things such as blankets are not perfect. Well nothing could be done about the guitar :/ maybe it is but I can't do anything about it, as for polishing I have already plenty of times checked it myself through so I wait for mods to point impurity out

Good luck. If you have queries, message me however you want.
Thank you for your mod! :)
Avishay
SPOILER
2016-02-16 17:45 Lumin: Hmmm.. immediate M4M?
2016-02-16 17:46 Avishay: it just means that I am impatient and that I will mod now if someone else mods my map right now
2016-02-16 17:47 Lumin: Are you meaning this rolling star?
2016-02-16 17:47 Avishay: yeah, although it is mainly ready, I have nothing to do until some BNs check it
2016-02-16 17:47 Lumin: i could give it a look.. but considering that SP I hardly could spot anything there..
2016-02-16 17:48 Avishay: don't really give a shit about the SP, feel free to download the map since I recently remapped 2 diffs
2016-02-16 17:48 Avishay: if you find something, cool
2016-02-16 17:48 Avishay: if not, feel free to link me your map and I'll check it out
2016-02-16 17:48 Lumin: well I can give my best
2016-02-16 17:49 Lumin: ACTION is listening to [https://osu.ppy.sh/b/897276 Avenged Sevenfold - Shepherd of fire]
2016-02-16 17:49 Lumin: this is my map
2016-02-16 17:50 Avishay: ooh a7x
2016-02-16 17:50 Lumin: yup
2016-02-16 17:50 Avishay: I started mapping this
2016-02-16 17:51 Avishay: ACTION is playing Avenged Sevenfold - A Little Piece of Heaven [FIFTY FUCKING TIMES]
2016-02-16 17:51 Avishay: just 1:30 mins through lol
2016-02-16 17:51 Lumin: so it's a deal huh?
2016-02-16 17:57 Avishay: yeah I guess
2016-02-16 17:58 Lumin: okay then, I'll go map your map then
2016-02-16 17:59 Lumin: mod* lol
2016-02-16 18:00 Avishay: Do you want an IRC mod or a post on the forums? I'd prefer an IRC because there are stuff I'd like to discuss with you rather just mention
2016-02-16 18:17 Lumin: mmh IRC is just fine
2016-02-16 18:17 Lumin: but can we do it after I eat first?
2016-02-16 18:17 Avishay: sure
2016-02-16 18:17 Lumin: okay, i'll message when I'm ready
2016-02-16 18:47 Lumin: I'm ready
2016-02-16 18:48 Avishay: alright
2016-02-16 18:48 Avishay: ACTION is editing [https://osu.ppy.sh/b/897276 Avenged Sevenfold - Shepherd of fire [ForREVer]]
2016-02-16 18:48 Avishay: first of all
2016-02-16 18:48 Avishay: I feel like the AR and HP drain are waaay too low
2016-02-16 18:49 Avishay: AR could be somewher around 8.9 or even 9 while hp around 5.5 or more
2016-02-16 18:49 Lumin: AR is for compenstating with slowness
2016-02-16 18:49 Lumin: but i could put it up to 8.5-8.8
2016-02-16 18:49 Avishay: around that range is fine as well
2016-02-16 18:49 Lumin: HP is a little low yes so i can put it around 5-6
2016-02-16 18:50 Avishay: now, what's up with the beginning? It's not timed well
2016-02-16 18:50 Lumin: Imo it is
2016-02-16 18:50 Avishay: well then let me show you
2016-02-16 18:50 Lumin: are you meaning those slow guitars?
2016-02-16 18:50 Avishay: yeah
2016-02-16 18:50 Avishay: the fact you are snapping them on 1/12 is egh..
2016-02-16 18:51 Avishay: 00:18:303 (1,2,3,4) - if you just listen closely using 25% playbackrate you'll see they're off
2016-02-16 18:51 Lumin: well they sound better that way
2016-02-16 18:51 Avishay: you need new timing points for them
2016-02-16 18:51 Avishay: or at least 1/128 beat snap divisor
2016-02-16 18:51 Lumin: are they too early or late?
2016-02-16 18:52 Lumin: for me they sound like they are in time tho
2016-02-16 18:52 Avishay: give me a few moments, I'll take care of it
2016-02-16 18:52 Avishay: you could listen yourself
2016-02-16 18:52 Lumin: kay
2016-02-16 18:57 Avishay: offset 18282 with bpm 62.8 sounds better, I don't really have energy to get into the details of the timing but it should be kinda better
2016-02-16 18:57 Avishay: but I will start the mod from 00:35:686 (1) -
2016-02-16 18:57 Lumin: okay
2016-02-16 18:57 Avishay: since I got too much to say, I'll try to talk as generally as possible, if you have any questions just ask or say whatever you need
2016-02-16 18:58 Avishay: first concern
2016-02-16 18:58 Avishay: spacings
2016-02-16 18:58 Avishay: let's take this for example
2016-02-16 18:58 Avishay: 00:36:166 (5,6,7) -
2016-02-16 18:58 Avishay: there's a beat difference between 5 and 6, however for 6 and 7 the difference is 1/2, yet visually the spacing looks the same
2016-02-16 18:58 Lumin: yup
2016-02-16 18:58 Lumin: It's not intentional
2016-02-16 18:59 Lumin: just happened and haven't noticed it
2016-02-16 18:59 Avishay: I figured that much
2016-02-16 18:59 Avishay: just mentionting it, try paying attention for stuff like that, it's a bit misleading in play especially with that AR
2016-02-16 18:59 Lumin: and for me it doesn't feel like a problem because 5 is on stream and rest are jumps
2016-02-16 18:59 Lumin: but I could fix it a bit
2016-02-16 18:59 Avishay: how does the fact that it is a stream matter?
2016-02-16 19:00 Lumin: well you don't usually think it as a part of that jump
2016-02-16 19:00 Lumin: atleast for this kind
2016-02-16 19:00 Avishay: 00:40:486 (6,7,8,9,1) - take this for example as well
2016-02-16 19:01 Avishay: perhaps you tried to emphasize the strong beats
2016-02-16 19:01 Avishay: however the fact that the movement in this pattern is not really strong is making this weak
2016-02-16 19:01 Lumin: for that and it looks nice for me
2016-02-16 19:02 Avishay: if you wanted to emphasize the strong beats, you could try this for example: http://puu.sh/nac4u/708ff9b029.jpg
2016-02-16 19:02 Avishay: moving in the same direction isn't really great for snapping
2016-02-16 19:02 Avishay: changing movements with sharp degrees is a really fun fundamental in mapping
2016-02-16 19:02 Lumin: okay that's pretty good idea
2016-02-16 19:02 Avishay: 00:41:446 (1,2,3,4,5) - why did you decide to stack this for no apparent reason?
2016-02-16 19:02 Lumin: i change it to that
2016-02-16 19:03 Lumin: for variety
2016-02-16 19:03 Avishay: but it's not really supported by the song, and it doesn't really mean anything since it's nothing interesting
2016-02-16 19:03 Avishay: 00:42:406 (6,7,1) - 1/1 with decent spacing, that's okay, however for the last note, it is rather strong compared to the others, yet the spacing is smaller?
2016-02-16 19:04 Lumin: soo is it a must to change?
2016-02-16 19:04 Avishay: I'll get to asthethics and stream shapes soon
2016-02-16 19:04 Avishay: so leave it as it is for now
2016-02-16 19:04 Lumin: okay
2016-02-16 19:04 Lumin: and for that
2016-02-16 19:04 Avishay: 00:45:766 (5,6) - well if you said that low spacing is fine for those 1/1, why is the spacing relatively huge here?
2016-02-16 19:04 Lumin: its so slow part that I don't really even care about the spacing there
2016-02-16 19:05 Avishay: well you should pay attention to everything, you are following the music, the music does not need to follow you
2016-02-16 19:05 Lumin: okay you're right that slider is a bit too far away there
2016-02-16 19:06 Avishay: 01:01:606 (1,2,3,4) - this is a nice idea however the movement into the third note is just making it bland
2016-02-16 19:06 Avishay: um those are just some examples of spacing issues, I'll give some general points on that afterwards
2016-02-16 19:06 Avishay: now um
2016-02-16 19:06 Avishay: for asthethics
2016-02-16 19:07 Avishay: the stream shapes, I realise you looked for variety but they are completely random
2016-02-16 19:07 Avishay: there's no appeal, no connection
2016-02-16 19:07 Avishay: 00:35:686 (1,2,3,4,5) - almost linear stream, that's fine
2016-02-16 19:08 Avishay: 00:37:606 (1,2,3,4,5) - that's completely different, but why? it doesn't really have any appeal for the player
2016-02-16 19:08 Avishay: if you wanted to make something interesting
2016-02-16 19:08 Avishay: you could do for example:
2016-02-16 19:09 Avishay: http://puu.sh/nacx9/0a4a97bb12.jpg
2016-02-16 19:09 Avishay: http://puu.sh/nacxn/262a65baa2.jpg
2016-02-16 19:09 Avishay: zz
2016-02-16 19:10 Avishay: which is the same stream as before, however I slightly rotated it using ctrl+shift+r and cahnged direction usign ctrl+g
2016-02-16 19:10 Lumin: hmm
2016-02-16 19:10 Lumin: well not bad
2016-02-16 19:10 Avishay: this stream shape could be a bit more curvy to have some more appeal but overall just try to think about connections in patterns
2016-02-16 19:10 Avishay: try to avoid randomness
2016-02-16 19:10 Avishay: it makes everything look pointless
2016-02-16 19:11 Lumin: i just noticed that connection between those two streams are pretty random
2016-02-16 19:11 Avishay: which means there is not connection
2016-02-16 19:11 Avishay: an other thing you could do, just as an example
2016-02-16 19:11 Avishay: 00:45:286 (1,2,3,4,5) -
2016-02-16 19:11 Avishay: this is a nice shape
2016-02-16 19:11 Avishay: now instead of
2016-02-16 19:11 Avishay: 00:47:206 (1,2,3,4,5) - 00:47:206 (1,2,3,4,5) -
2016-02-16 19:12 Avishay: I could copy the previous stream
2016-02-16 19:12 Avishay: paste it and
2016-02-16 19:12 Avishay: CTRL+H CTRL+J
2016-02-16 19:12 Avishay: instead of the wiggly stream that appeared for no reason
2016-02-16 19:13 Lumin: okay seems reasonable
2016-02-16 19:13 Avishay: those are just examples, and you could think about connections in regular circle placements and sliders
2016-02-16 19:13 Avishay: create unique streams using a slider shape and then ctrl+shift+f
2016-02-16 19:13 Avishay: or create a polygon using ctrl+shift+d
2016-02-16 19:14 Avishay: 01:18:593 (6,7,1,2) - this for example is a cute pattern
2016-02-16 19:14 Avishay: although I'd improve the blanket between 7 and 1
2016-02-16 19:14 Lumin: didn't even know about that
2016-02-16 19:14 Avishay: well now you know
2016-02-16 19:15 Lumin: yeah it's improvable
2016-02-16 19:15 Avishay: um last thing for now then
2016-02-16 19:15 Avishay: rhythm choice
2016-02-16 19:15 Avishay: generally when a player is playing a map
2016-02-16 19:15 Avishay: he'd prefer to press on the strong beats
2016-02-16 19:16 Avishay: rather than have them land on a sliderend or a reverse
2016-02-16 19:16 Avishay: this is mostly true but some mappers don't follow this and yet achieve great stuff nontheless
2016-02-16 19:16 Avishay: now for example
2016-02-16 19:16 Avishay: 01:06:640 (1) -
2016-02-16 19:17 Avishay: after what I said you'd realise that having a circle and and then start a new slider or an other circle is probably the better option
2016-02-16 19:17 Avishay: and it is definitely an option
2016-02-16 19:17 Avishay: but I want you to notice an other thing
2016-02-16 19:17 Avishay: there are some really weird gaps in the rhythm here
2016-02-16 19:17 Avishay: 01:06:640 (1,2) - there's a guitar held between them, the music still goes, yet the map kinda stops
2016-02-16 19:18 Avishay: it feels odd
2016-02-16 19:18 Avishay: so a slider there would work better
2016-02-16 19:18 Lumin: how
2016-02-16 19:18 Lumin: you mean from 1 to 2?
2016-02-16 19:18 Avishay: the end of 1 to 2
2016-02-16 19:18 Avishay: start the slider on the end and end it on 2
2016-02-16 19:19 Avishay: 01:07:577 (3) - I realise you ignored the strong drum and followed the guitar
2016-02-16 19:19 Avishay: and it'sfine
2016-02-16 19:19 Avishay: many people do that
2016-02-16 19:19 Lumin: yeah, those stream parts are for drums
2016-02-16 19:19 Avishay: however, when you don't follow the guitar well and don't really do much with the drums it feels awkward
2016-02-16 19:19 Lumin: and these parts are guitar
2016-02-16 19:20 Avishay: just saying
2016-02-16 19:20 Avishay: that part of the awkwardness
2016-02-16 19:20 Avishay: could be the spacing
2016-02-16 19:20 Avishay: unjustified low or big spacing could make stuff weird to play
2016-02-16 19:20 Lumin: I think i follow the guitar well imo.
2016-02-16 19:20 Avishay: you do but you can't really ignore the other notes
2016-02-16 19:20 Avishay: I can't really explain it well but I don't feel like this rhythm is really fun to play
2016-02-16 19:21 Lumin: i don't note bass drum
2016-02-16 19:21 Avishay: not in this way of execution at the very least
2016-02-16 19:21 Lumin: only if snare
2016-02-16 19:22 Avishay: eitherway, this is it, I tried to be pretty general, I could go over every detail but it would take a long while, just mod and get mods, get experience and time will do good
2016-02-16 19:22 Avishay: I'd advise you to listen closely to the music and try to map accordingly
2016-02-16 19:22 Avishay: don't just say hm there's a beat fine I'll drop a circle here
2016-02-16 19:22 Avishay: put some thought and time into it
2016-02-16 19:22 Lumin: yeah
2016-02-16 19:22 Avishay: there's no point in rushing unless you have a 100% clear structure, e.g monstrata
2016-02-16 19:23 Lumin: this is pretty advicing mod
2016-02-16 19:23 Lumin: but just a quick question
2016-02-16 19:23 Lumin: do you see potential in this map to get a rank?
2016-02-16 19:23 Avishay: right now? not really, sorry. I didn't really enjoy that, but I'll ease it on you by saying that maping this kind of song is really hard
2016-02-16 19:24 Avishay: high difficulties for songs that are around 120-150 bpm is not an easy task
2016-02-16 19:24 Avishay: I mean making good difficulties at the very least
2016-02-16 19:24 Lumin: I'm not meaning getting it ranked right now :D
2016-02-16 19:24 Avishay: yeah but it could take a while
2016-02-16 19:24 Lumin: I meant like overall when i mod this enough
2016-02-16 19:25 Avishay: sooner or later you'll realise about how much stupid stuff you did when you'll look back
2016-02-16 19:25 Lumin: yeah, I know already from my old maps
2016-02-16 19:25 Avishay: great because it never stops
2016-02-16 19:26 Avishay: I'll post a chat log in the forums
2016-02-16 19:26 Avishay: gotta get 'dat kudosu
2016-02-16 19:26 Lumin: Okay so I'll go through this map and put my mind into it and see what i get done
2016-02-16 19:26 Avishay: alright great
2016-02-16 19:26 Lumin: yup, you earned it :D
2016-02-16 19:26 Avishay: feel free to pm me if you have any questionjs
DeltaLeeds
From M4M~
I am very bad at modding Difficulty 3+ maps and 3:00+ maps, but I'll have to mod some to improve my modding skills. XD

FoREVer


Hitsounds:
SPOILER
00:38:566 (6): Add a whistle hitsound at the end of this slider.
00:46:246 (6): ^

00:42:886 (7): Add a whistle hitsound at this note.
00:50:566 (7): ^

01:22:812 (9): Add a clap hitsound at this note.
01:24:687 (9): ^
01:26:562 (9): ^
01:30:312 (9): ^
01:32:187 (9): ^
01:37:812 (9): ^ <- Check the timing mod first if this idea is going to be used.
02:05:937 (9): ^
02:09:687 (9): ^
... You get my drift... xD

Timing (For hitsounds):
01:36:874: Make the sampleset normal?
02:04:999: ^

Misc
04:27:499 (1,2): This might really ruin a perfectly sick (in a good way) slider or your mapping style, but I think it's fits the vocals a bit more if this part was made a bit more like this:

It's really up to your mapping style though haha

Awesome beatmap, the blankets, sliders, and style is very unique. I got a lot to learn. Sorry if this mod sucked, I'll shoot a star too since I know my mod kinda sucked. :?
Topic Starter
Lumin

DeltaLeeds wrote:

From M4M~
I am very bad at modding Difficulty 3+ maps and 3:00+ maps, but I'll have to mod some to improve my modding skills. XD

FoREVer


Hitsounds:
SPOILER
00:38:566 (6): Add a whistle hitsound at the end of this slider. There is no tom here in drum so no
00:46:246 (6): ^ ^

00:42:886 (7): Add a whistle hitsound at this note. ^
00:50:566 (7): ^ ^

01:22:812 (9): Add a clap hitsound at this note. Added these and to all drum snares for the rest of the song
01:24:687 (9): ^
01:26:562 (9): ^
01:30:312 (9): ^
01:32:187 (9): ^
01:37:812 (9): ^ <- Check the timing mod first if this idea is going to be used. Yup my mistake
02:05:937 (9): ^
02:09:687 (9): ^
... You get my drift... xD

Timing (For hitsounds):
01:36:874: Make the sampleset normal? They don't differ anyway in sounding like the other ones so I'll keep drum hitsounding
02:04:999: ^

Misc
04:27:499 (1,2): This might really ruin a perfectly sick (in a good way) slider or your mapping style, but I think it's fits the vocals a bit more if this part was made a bit more like this:
It's following guitar here so no, I won't start following quiet vocals here when there is pretty strong guitar
It's really up to your mapping style though haha

Awesome beatmap, the blankets, sliders, and style is very unique. I got a lot to learn. Sorry if this mod sucked, I'll shoot a star too since I know my mod kinda sucked. :?
Thank you for the mod! And thanks for the kudosu :3
DeltaLeeds

Lumin wrote:

Thank you for the mod! And thanks for the kudosu :3
You're welcome, good luck for the map. :)
Kami-senpai
Hello! this is for M4M.

Sorry if what I say are repeats of other mods. I'm sort of experienced but also not really lol. Kind if in the middle XD.

Anyways, here goes...

00:36:646 (6,7,8,9) - 00:38:566 (6) - 00:40:486 (6,7,8,9) - These feel like separate statements (musically) and I feel that you should NC them

01:07:577 (3,1) - There is a guitar strum on the white tick in the middle here. Adding to the fact that it's a downbeat in the song, I think there should be a note here.

02:06:874 (2,3,4,5,6,7,8) - These streams can get a bit repetitive. Try to vary them with short sliders and repeating sliders, not just replacing the whole stream, but maybe make it half stream, half short sliders, or a repeating slider into a stream. Stuff like that to make it more varied

02:16:718 (6) - This should be NC instead of 02:16:952 (1) - . 02:16:718 (6) - is also a perfect place to transition the stream from stream to short slider, as mentioned above.

02:22:109 (3) - Make slider or add note in between. Awkward space after this note.

02:29:374 (5,6) - Could make spacing in between these larger to indicate the spacing in timing.

02:48:592 (2,4) - Could make these into short sliders or streams just to vary. The repeating sliders are fairly long so having four in a row could seem a bit repetitive

02:51:170 (2) - I think it would be better to extend this to the blue tick right before 02:51:639 (1) - so that it fits the guitar more, since the music doesn't break at 02:51:170 (2) - the end.

02:51:639 (1,2,3,4,1,2,3,4) - Actually really like the 1/6 spacing here. However, four note streams are fairly awkward, so maybe consider making them a three note stream with 1/4 spacing, though you can totally keep it if you want, since I think it fits well.

02:57:967 (5) - The sudden single note here really threw me off in terms of musicality, since the many notes before were all repeating sliders, mapped to the same sound, so it makes sense for this to either be a short slider or a triple stream.

03:01:190 (6) - make this the same length as the sliders before (make it repeat one more time). That way there won't be that awkward space right before the NC

03:21:639 (1) - For these sliders, there is definitely a change of note in the music. Your slider maps the music where the end of the slider is when the next note begins in the music. My suggestion is that you end this slider on a 1/8th snap right before the red tick, then begin a new slider on that red tick so that there's a slider for the next sound in the music. (sorry if that was super hard to understand ;-;)

03:26:092 (1,2,3,4,5,6) - I think short sliders would fit the music more here. Just from a musical standpoint

04:08:749 (2,3) - space these out a bit more for reasons mentioned above

04:39:920 (1) - end slider a little sooner, like at 4:47:186

Sorry I couldn't say much aesthetically, but it seems there were some mods for that already. All in all, it's a well made map, a bit repetitive on the verses, but the guitar solo was mapped very well and the jump patterns were nice. Some tips from me are to sometimes map according to vocals more and to really listen to the guitar, since that is a huge part of the song.

Great song choice. Avenged Sevenfold is a great band and I found myself headbanging while modding lol. Keep it up and I hope to play it ranked soon!

Edit: Forgot to compliment you on your awesome slider art. I always struggle with those, but yours were so perfect ;-; so inspirational.
FCL
  • [General]
  1. Considering your mapping style i can suggest you to change CS to 3-3.5 cuz he would cool matched with your a long sliders
  2. previous time is unsnapped
  3. 4 combo colour looks too light, i recommend to make it more dark now this colour can interfere players to play

  • [dif]
  1. 00:43:366 (1,2) - very unpleasant rhythm. It's will be nasty for playing since slider started from brue tick. Try 3/4 slider+circle, it's work pretty better
  2. 00:52:006 (1,3) - pretty close between, move (3) to 336 140
  3. 00:49:846 00:50:326 00:50:806 00:50:926 - feels undermapped, u could add sliderends at these ticks
  4. 00:55:606 - same
  5. 00:57:526 - okay, undermapping is your basic problem. It's really looks weird in combination with 126 bpm. Sory, but i can't indicate to each moment with undermap, maybe listening these moments to 50% playback rate can help you
  6. 01:10:390 (1,2) - why these patterns are too closer? You make a more distance before, pls fix
  7. 01:12:499 01:13:437 -aaaaaaaaa, pls map these claps
  8. 01:14:374 (2) - too bored slider, use some other form
  9. 01:25:624 (2,3,4,5) - It's pretty weird that you use these patterns only here, looks randomly. I think you should make it as before imo
  10. 01:27:734 (2) - blanket with one point looks dirty, add one more
  11. 01:28:437 (3) - oh, btw. Your blanket are too closer what looks doesn't good too. Try to use spacing like on screenshot http://puu.sh/nbfB1/62cedc9b87.jpg
  12. 01:33:124 (2) - no pls, no 1.5/1 repeat slider hard for reading, change to 3/4 repeat+circles
  13. 01:39:921 (1) - I don't like things like this, 1/1 still will look good even in spite of strong vocal
  14. 01:41:327 (1) - NC is not needed, u haven't some reasons for new combo
  15. 01:54:218 (1,2) - same as before, spacing is too close
  16. 02:04:999 (1) - same as before, this model looks randomly since you use it one time
  17. 02:05:937 (2) - change to Normal sampleset as before
  18. 02:12:499 (2,3,4,5) - okay, if u want to keep these patterns i suggest to make a more distance to play a more fun. http://puu.sh/nbfWk/297a584a6b.jpg
  19. 02:48:124 (1,2,3,4,5) -
  20. 02:53:983 (4) - song have drum and finish song, who stronger than guitar solo which you selected to map here. This rhythm will work better http://puu.sh/ncmVy/c2d4de351a.jpg
  21. 02:58:202 (6) - pretty bored form to map solo. I think you should look a few some maps to learn as mapped solo of guitar (maps by v0108 for example) http://puu.sh/ncna3/9605dfff97.jpg
  22. 02:58:905 (1,2,3,4,5,6,7) - too closed and... bored again. Try to rotate these patterns to 5 degreees idk. About a spacing, this would be work good http://puu.sh/ncneS/928ca30217.jpg
  23. 03:22:577 (2) - Why do that? You can make it more simple http://puu.sh/ncnjP/be7ae579e7.jpg Now it's looks ugly meh
  24. Okay, i can't speak share the same things again and again. As i said, i am bad teacher of mapping, but i hope that it's mod helped you to become better in mapping. Good luck in your endeavors!!!
Topic Starter
Lumin

Kami-senpai wrote:

Hello! this is for M4M.

Sorry if what I say are repeats of other mods. I'm sort of experienced but also not really lol. Kind if in the middle XD.

Anyways, here goes...

00:36:646 (6,7,8,9) - 00:38:566 (6) - 00:40:486 (6,7,8,9) - These feel like separate statements (musically) and I feel that you should NC them Reason why not is because its the code in that part so they won't have NCs but when the music changes at 00:51:046 (1) - then there is NC on those "tom hits"

01:07:577 (3,1) - There is a guitar strum on the white tick in the middle here. Adding to the fact that it's a downbeat in the song, I think there should be a note here. That whole part is mapped that way with those sliders so I'd rather not change it + the point in that section is to follow guitar and sometimes drum downbeats if there is not guitar

02:06:874 (2,3,4,5,6,7,8) - These streams can get a bit repetitive. Try to vary them with short sliders and repeating sliders, not just replacing the whole stream, but maybe make it half stream, half short sliders, or a repeating slider into a stream. Stuff like that to make it more varied I have made a bit variation through the map but these 8 note streams are the core of this map so I keep this for now

02:16:718 (6) - This should be NC instead of 02:16:952 (1) - . 02:16:718 (6) - is also a perfect place to transition the stream from stream to short slider, as mentioned above. On red thick there starts drum snares so music changes and it feels more natural to put NC on red for me

02:22:109 (3) - Make slider or add note in between. Awkward space after this note. Underspacing and doing it like that is totally intentional

02:29:374 (5,6) - Could make spacing in between these larger to indicate the spacing in timing. Naah, no need Imo

02:48:592 (2,4) - Could make these into short sliders or streams just to vary. The repeating sliders are fairly long so having four in a row could seem a bit repetitive You know that I would do these like streams or sliders etc. but I got a problem. That is difficulty. If I'd make these streams diff would jump straight to 4.5 stars and then this map would be unbalanced.

02:51:170 (2) - I think it would be better to extend this to the blue tick right before 02:51:639 (1) - so that it fits the guitar more, since the music doesn't break at 02:51:170 (2) - the end. 192bpm stream straight after slider? And it's the first one in this map so it may surprise player too much :/

02:51:639 (1,2,3,4,1,2,3,4) - Actually really like the 1/6 spacing here. However, four note streams are fairly awkward, so maybe consider making them a three note stream with 1/4 spacing, though you can totally keep it if you want, since I think it fits well. It may be a bit weird but guitar is in 1/6 there so no..

02:57:967 (5) - The sudden single note here really threw me off in terms of musicality, since the many notes before were all repeating sliders, mapped to the same sound, so it makes sense for this to either be a short slider or a triple stream. Changed it to slider, fits better yeah

03:01:190 (6) - make this the same length as the sliders before (make it repeat one more time). That way there won't be that awkward space right before the NC There would be way too big jump then and guitar starts to make different sounds at blue tick so it doesn't fit


03:21:639 (1) - For these sliders, there is definitely a change of note in the music. Your slider maps the music where the end of the slider is when the next note begins in the music. My suggestion is that you end this slider on a 1/8th snap right before the red tick, then begin a new slider on that red tick so that there's a slider for the next sound in the music. (sorry if that was super hard to understand ;-;) Got your point, didn't change but noted.

03:26:092 (1,2,3,4,5,6) - I think short sliders would fit the music more here. Just from a musical standpoint Not changed but noted.

04:08:749 (2,3) - space these out a bit more for reasons mentioned above Same reason as above

04:39:920 (1) - end slider a little sooner, like at 4:47:186 You're right

Sorry I couldn't say much aesthetically, but it seems there were some mods for that already. All in all, it's a well made map, a bit repetitive on the verses, but the guitar solo was mapped very well and the jump patterns were nice. Some tips from me are to sometimes map according to vocals more and to really listen to the guitar, since that is a huge part of the song. Thank you! :)

Great song choice. Avenged Sevenfold is a great band and I found myself headbanging while modding lol. Keep it up and I hope to play it ranked soon! Sevenfold ftw

Edit: Forgot to compliment you on your awesome slider art. I always struggle with those, but yours were so perfect ;-; so inspirational. Oh, wow thanks mate! :)
Thank you for the mod! I'll mod yours soon
Topic Starter
Lumin

FCL wrote:

  • [General]
  1. Considering your mapping style i can suggest you to change CS to 3-3.5 cuz he would cool matched with your a long sliders I consider
  2. previous time is unsnapped ?
  3. 4 combo colour looks too light, i recommend to make it more dark now this colour can interfere players to play Darkened

  • [dif]
  1. 00:43:366 (1,2) - very unpleasant rhythm. It's will be nasty for playing since slider started from brue tick. Try 3/4 slider+circle, it's work pretty better True
  2. 00:52:006 (1,3) - pretty close between, move (3) to 336 140 Moved
  3. 00:49:846 00:50:326 00:50:806 00:50:926 - feels undermapped, u could add sliderends at these ticks Okay I got your point, didn't even notice that before you mentioned it, thank you.
  4. 00:55:606 - same^
  5. 00:57:526 - okay, undermapping is your basic problem. It's really looks weird in combination with 126 bpm. Sory, but i can't indicate to each moment with undermap, maybe listening these moments to 50% playback rate can help you^
  6. 01:10:390 (1,2) - why these patterns are too closer? You make a more distance before, pls fix kay
  7. 01:12:499 01:13:437 -aaaaaaaaa, pls map these claps Whoops, not intentionally left out
  8. 01:14:374 (2) - too bored slider, use some other form kay
  9. 01:25:624 (2,3,4,5) - It's pretty weird that you use these patterns only here, looks randomly. I think you should make it as before imo Keep it for now, 'cause I like it
  10. 01:27:734 (2) - blanket with one point looks dirty, add one more Kay
  11. 01:28:437 (3) - oh, btw. Your blanket are too closer what looks doesn't good too. Try to use spacing like on screenshot http://puu.sh/nbfB1/62cedc9b87.jpg Fiixed
  12. 01:33:124 (2) - no pls, no 1.5/1 repeat slider hard for reading, change to 3/4 repeat+circles Kay
  13. 01:39:921 (1) - I don't like things like this, 1/1 still will look good even in spite of strong vocal I changed it to two 1/1 sliders
  14. 01:41:327 (1) - NC is not needed, u haven't some reasons for new combo True
  15. 01:54:218 (1,2) - same as before, spacing is too close Kay
  16. 02:04:999 (1) - same as before, this model looks randomly since you use it one time Kay
  17. 02:05:937 (2) - change to Normal sampleset as before fixed
  18. 02:12:499 (2,3,4,5) - okay, if u want to keep these patterns i suggest to make a more distance to play a more fun. http://puu.sh/nbfWk/297a584a6b.jpg Changed
  19. 02:48:124 (1,2,3,4,5) - Yes?
  20. 02:53:983 (4) - song have drum and finish song, who stronger than guitar solo which you selected to map here. This rhythm will work better http://puu.sh/ncmVy/c2d4de351a.jpg Wow, surprise that you were the first one to point this awesome thing out, points from that.
  21. 02:58:202 (6) - pretty bored form to map solo. I think you should look a few some maps to learn as mapped solo of guitar (maps by v0108 for example) http://puu.sh/ncna3/9605dfff97.jpg Sure
  22. 02:58:905 (1,2,3,4,5,6,7) - too closed and... bored again. Try to rotate these patterns to 5 degreees idk. About a spacing, this would be work good http://puu.sh/ncneS/928ca30217.jpg Fixed in some way
  23. 03:22:577 (2) - Why do that? You can make it more simple http://puu.sh/ncnjP/be7ae579e7.jpg Now it's looks ugly meh Fiixed
  24. Okay, i can't speak share the same things again and again. As i said, i am bad teacher of mapping, but i hope that it's mod helped you to become better in mapping. Good luck in your endeavors!!! I took a good note about your things and made pretty major changes through the map, helped a lot
Thank you for mod! :)
deadpon3
hi, m4m :)

00:05:921 (1) - I think there could be end of a spinner starting from 00:03:226.
00:14:593 (1) - And this one can be end of a spinner starting from 00:12:601.
00:32:613 (3) - I would add more character to this slider.
00:35:686 (1,2,3,4,5) - Since it's pretty much the first serious change to the beat, I suggest making it a repeater.
00:57:286 (7) - This one looks strange.
01:04:966 - I would add a note here and on 01:05:926.
01:25:624 (2,3,4) - Give them a little more distance.
01:49:765 (3) - Rotate it by 90 degrees clockwise and place the end of it on 01:48:593 (1)
01:57:734 (2,3) - More distance.
02:23:046 (6) - Place it on 02:22:109 (3)
02:32:890 (5) - Curve this one, looks bad like this.
02:40:390 (2,3) - More distance.
02:48:124 (1) - All of these are actually suppose to be 1/6, not 1/8, you need to change it.
03:30:780 (1,2,3,4,5) - Make it a repeater.
03:41:092 (6) - Give it some funky shape.
03:52:342 (1,2,3,4,5,6,7,8,1) - Spaced, low bpm streams. Make it a repeater or stack a bit.
04:27:499 (1) - Too fast imo.
05:09:217 (1,1,1) - Make it one NC.

Nice map, it gives me good memories of mapping :D
Good luck!
Topic Starter
Lumin

deadpon3 wrote:

hi, m4m :)

00:05:921 (1) - I think there could be end of a spinner starting from 00:03:226. Actually it fits pretty well
00:14:593 (1) - And this one can be end of a spinner starting from 00:12:601. ^
00:32:613 (3) - I would add more character to this slider. Changed it a bit
00:35:686 (1,2,3,4,5) - Since it's pretty much the first serious change to the beat, I suggest making it a repeater. Hmmm, no because there are no other repeaters in this map
00:57:286 (7) - This one looks strange. Fiixed
01:04:966 - I would add a note here and on 01:05:926. No sound = no note
01:25:624 (2,3,4) - Give them a little more distance. Sure
01:49:765 (3) - Rotate it by 90 degrees clockwise and place the end of it on 01:48:593 (1) Rotated only
01:57:734 (2,3) - More distance. sure
02:23:046 (6) - Place it on 02:22:109 (3) Nah, I'll keep
02:32:890 (5) - Curve this one, looks bad like this. Curved
02:40:390 (2,3) - More distance. sure
02:48:124 (1) - All of these are actually suppose to be 1/6, not 1/8, you need to change it. But, but they are in 1/6 :(
03:30:780 (1,2,3,4,5) - Make it a repeater. Same reason
03:41:092 (6) - Give it some funky shape. Gave it sumthing
03:52:342 (1,2,3,4,5,6,7,8,1) - Spaced, low bpm streams. Make it a repeater or stack a bit. Haven't you yet noticed that spaced, low bpm streams are this map's core
04:27:499 (1) - Too fast imo. Naah, it's as fast as other sliders, and pretty intense sound anyway
05:09:217 (1,1,1) - Make it one NC. One more comment about these and I'll change it.

Nice map, it gives me good memories of mapping :D
Good luck!
Spiraler
my bit of the m4m

ForREVer
extra R in the diff name (forever)

00:18:282 - I think that except for mania having a red and green timing point on the same spot is unrankable
00:23:775 (4) - the first curve isn't made round super well with only 2 points, so the blanket suffers like this
02:31:952 (4) - ^
00:39:646 (2,3) - these two are slightly farther apart than the rest of the stream, fix this
01:06:874 (2) - the curved part should be made rounder, use more points
01:25:624 (2,3,4) - maybe the drum-sliderslide should be silenced so this sounds the same as a stream
01:27:499 (2) - while it is fine to put a circle on a red point of a slider like this, probably not for a circle that is this soon after the slider
01:40:624 (2) - if you blanket the previous slider's end like this, this slider should be farther away
01:57:265 (1) - hitclap on end?
02:00:546 (8) - remove hitclap?
02:09:100 (5,6) - the stream gets a little shaky right here
03:17:420 (1) - the first curve is a little weird looking
03:46:014 (2,3) - confusingly small spacing for a whole beat interval
03:53:749 (1,2,3) - these should all have the same amount of curvature
04:09:920 (6) - if this is supposed to blanket those 2 circles, it should be curved a lot more
04:39:920 (1) - turn kiai time off at the start of this slider instead of the end
04:53:045 (9,1) - jump should be emphasized here on the downbeat instead of before the NC

Good map, good luck with approval!
Topic Starter
Lumin

Spiral527 wrote:

my bit of the m4m

[ForREVer]
extra R in the diff name (forever) Like it isn't intentional

00:18:282 - I think that except for mania having a red and green timing point on the same spot is unrankable Is it? didn't know
00:23:775 (4) - the first curve isn't made round super well with only 2 points, so the blanket suffers like this lol I don't even know why that blanket is that bad :D
02:31:952 (4) - ^ Fixed blanket
00:39:646 (2,3) - these two are slightly farther apart than the rest of the stream, fix this Sure
01:06:874 (2) - the curved part should be made rounder, use more points Curved it a bit more
01:25:624 (2,3,4) - maybe the drum-sliderslide should be silenced so this sounds the same as a stream I don't hear sliderslides here
01:27:499 (2) - while it is fine to put a circle on a red point of a slider like this, probably not for a circle that is this soon after the slider Keep it
01:40:624 (2) - if you blanket the previous slider's end like this, this slider should be farther away Made a bit space
01:57:265 (1) - hitclap on end? Fix
02:00:546 (8) - remove hitclap? ^
02:09:100 (5,6) - the stream gets a little shaky right here No it doesn't?
03:17:420 (1) - the first curve is a little weird looking Reshaped whole slider
03:46:014 (2,3) - confusingly small spacing for a whole beat interval Intentionally underspaced, Keep it for now
03:53:749 (1,2,3) - these should all have the same amount of curvature Made them bit the same
04:09:920 (6) - if this is supposed to blanket those 2 circles, it should be curved a lot more No it isn't
04:39:920 (1) - turn kiai time off at the start of this slider instead of the end Actually why not
04:53:045 (9,1) - jump should be emphasized here on the downbeat instead of before the NC Made a bit space

Good map, good luck with approval! Thank you :)
Thanks for the mod! :)
BriedisLT
m4m
In general, your map uses a lot of different slider variations, that are not kept consistent - always new ones. They are really obnoxious and can throw you off, pick a pair and copy paste it in a segment, then take two more and paste them in another segment, etc. Consistency is key.

Your timing is dreadful, the map has a consistent BPM, delete all the timing points and leave just the first one at 128 bpm. By doing this you'd need to rearrange all the inherited points and notes, but it would be a lot better, since the actual notes are slightly off beat, you'll feel the difference.

The spinners at the start are really unnecessary, you should remove them. Remake the start so it would fit the actual guitars or better yet, get rid of everything completely until 00:35:686 - because mapping to only guitars is off-beat. I'm suspecting, that they were live-recorded (inconsistent human-error) and the drums were re-sampled (consistent music).

00:53:926 (1,2,3,4) - places like this, the flow isn't good and the layout doesn't represent the music.
nitpicking
00:18:998 - 00:23:297 - 00:28:074 - 00:32:135 - notes here would fit
00:31:657 (1) - out of sync, should be around 00:31:631 -
00:36:886 (7,9) - these have a more impactful punch and should have a bigger spacing, unlike 00:36:646 (6,8) - this applies to the whole map, not just this place.
00:43:366 (1) - has beats that are not mapped
00:59:686 (1,2,3,4) - this rarely works, I'd strongly recommend unstacking them
01:04:246 (1) - really sudden and strong shift of slider velocity, tune it down.
01:25:624 (2,3,4,5) - spread these, maybe ctrl+g every second one (02:12:499 (2,3,4,5) - this is a lot better)
02:13:437 (6) - is the same distance as the others despite it being two times the pause
02:57:967 (5) - wtf
03:14:608 (2,3,4,5,1,2,3,4,5) - more distance between these might be better
03:45:897 - missed beat note
04:47:772 - this has the drums, only quite silent, still you should add a note

I could go on and on about how things could be changed, but first you need to make it not bad.
Sorry if I seemed rude, but I like direct criticism. If you need any more help, feel free to contact me, IRC PM would be best.
Cheers & good luck!
Topic Starter
Lumin
I'm not gonna comment to anything what got fixed under big reconstruction

BriedisLT wrote:

m4m
In general, your map uses a lot of different slider variations, that are not kept consistent - always new ones. They are really obnoxious and can throw you off, pick a pair and copy paste it in a segment, then take two more and paste them in another segment, etc. Consistency is key. I like to use variety because it's better for me than using same slider for 10 times

Your timing is dreadful, the map has a consistent BPM, delete all the timing points and leave just the first one at 128 bpm. By doing this you'd need to rearrange all the inherited points and notes, but it would be a lot better, since the actual notes are slightly off beat, you'll feel the difference.

The spinners at the start are really unnecessary, you should remove them. Remake the start so it would fit the actual guitars or better yet, get rid of everything completely until 00:35:686 - because mapping to only guitars is off-beat. I'm suspecting, that they were live-recorded (inconsistent human-error) and the drums were re-sampled (consistent music). I think that those spinners fit there and if I would be to cut the beginning it would be <5 minute drain

00:53:926 (1,2,3,4) - places like this, the flow isn't good and the layout doesn't represent the music.
nitpicking
00:18:998 - 00:23:297 - 00:28:074 - 00:32:135 - notes here would fit Nah, I'll keep
00:31:657 (1) - out of sync, should be around 00:31:631 -
00:36:886 (7,9) - these have a more impactful punch and should have a bigger spacing, unlike 00:36:646 (6,8) - this applies to the whole map, not just this place.
00:43:366 (1) - has beats that are not mapped Intentional
00:59:686 (1,2,3,4) - this rarely works, I'd strongly recommend unstacking them
01:04:246 (1) - really sudden and strong shift of slider velocity, tune it down. Keep this for now
01:25:624 (2,3,4,5) - spread these, maybe ctrl+g every second one (02:12:499 (2,3,4,5) - this is a lot better)
02:13:437 (6) - is the same distance as the others despite it being two times the pause
02:57:967 (5) - wtf
03:14:608 (2,3,4,5,1,2,3,4,5) - more distance between these might be better
03:45:897 - missed beat noteNot so strong so I'll keep this
04:47:772 - this has the drums, only quite silent, still you should add a note ^

I could go on and on about how things could be changed, but first you need to make it not bad.
Sorry if I seemed rude, but I like direct criticism. If you need any more help, feel free to contact me, IRC PM would be best.
Cheers & good luck!Haha that's not so rude, I just was surprised about your first comment about this map "Your map is total shit" :D
Thank you for the mod!
Deppyforce
hi m4m

tbh the aesthetics here is kinda bad, e.g. some pattern could look a lot better if theyre symmetry. but u didnt make it symmetry and then it looks awkward and weird, yea i'll point some of the aesthetics thing in the mod below but the whole maps aesthetics is not something that 1 person can mod (it'd look like telling you to remap. so yea fix some patterns if you care about making map 'visually good'.and imo the flow on some patterns are also bad because of too many edgy sliders and stuff, u could fix some pattern to make it flow smoother too, if u care


00:19:475 (4) - 00:28:499 (4) - if u care about hitsounding, i suggest u to mute the sliderticks or atleast make them less audible like u did at 00:23:811 (4) - , bcuz music doesnt have sounds
00:36:646 (6,7,8,9) - could make a square for aesthetic reasons
01:04:006 (3,1) - this is bad in terms of rhythm, (1) is strong so this jump could be bigger. 1.75x ds would work here bcuz (1) is stronger than clap at 01:03:766 (2) -
01:11:796 (1,2,3) - ^ similar stuff, the slider should be emphasized here, not the drums (also this thing flows bad, sliders r too edgy
01:40:624 (2) - just stack sliderhead on 01:38:984 (3) - looks cleaner
01:50:937 (3,4,1) - ds
02:09:687 (9,1,2,3,4) - emphasize slider thing
02:16:249 (2,3,4,5,6,7,1,2,3,4,1) - this stream shape at 4.1* flows weird and a bit hard to follow. just make 1 curve lol
02:22:109 (3) - 02:23:046 (6) - these should be 1/2 slider
02:44:374 (1,2,3,4,5,6,7) - if you care about making patterns more interesting, try stack the notes without clap hitsound to emphasize drums
03:08:983 (3,4,5) - emphasize slider thing (will stop mentioning these from now on, u can fix them without me mentioning if u agree
03:26:092 (1,2,3,4,5,6,1) - could make spacing here a bit bigger to make it less confusing with 1/6s
03:57:733 - and other similar parts could be mapped for vocals
04:39:920 - u can make this thing clickable for better impact
05:02:655 - if you care about making patterns more interesting here you can lower the distances bcuz the song is fading out

good luck!
Topic Starter
Lumin

Deppyforce wrote:

hi m4m

tbh the aesthetics here is kinda bad, e.g. some pattern could look a lot better if theyre symmetry. but u didnt make it symmetry and then it looks awkward and weird, yea i'll point some of the aesthetics thing in the mod below but the whole maps aesthetics is not something that 1 person can mod (it'd look like telling you to remap. so yea fix some patterns if you care about making map 'visually good'.and imo the flow on some patterns are also bad because of too many edgy sliders and stuff, u could fix some pattern to make it flow smoother too, if u care


00:19:475 (4) - 00:28:499 (4) - if u care about hitsounding, i suggest u to mute the sliderticks or atleast make them less audible like u did at 00:23:811 (4) - , bcuz music doesnt have sounds Fix
00:36:646 (6,7,8,9) - could make a square for aesthetic reasons changed
01:04:006 (3,1) - this is bad in terms of rhythm, (1) is strong so this jump could be bigger. 1.75x ds would work here bcuz (1) is stronger than clap at Somehow changed01:03:766 (2) -
01:11:796 (1,2,3) - ^ similar stuff, the slider should be emphasized here, not the drums (also this thing flows bad, sliders r too edgy Fix
01:40:624 (2) - just stack sliderhead on 01:38:984 (3) - looks cleaner Fix
01:50:937 (3,4,1) - ds Fix
02:09:687 (9,1,2,3,4) - emphasize slider thing Fix
02:16:249 (2,3,4,5,6,7,1,2,3,4,1) - this stream shape at 4.1* flows weird and a bit hard to follow. just make 1 curve lol Fix
02:22:109 (3) - 02:23:046 (6) - these should be 1/2 slider Nah
02:44:374 (1,2,3,4,5,6,7) - if you care about making patterns more interesting, try stack the notes without clap hitsound to emphasize drums Fix
03:08:983 (3,4,5) - emphasize slider thing (will stop mentioning these from now on, u can fix them without me mentioning if u agree Fix
03:26:092 (1,2,3,4,5,6,1) - could make spacing here a bit bigger to make it less confusing with 1/6s Fix
03:57:733 - and other similar parts could be mapped for vocals Nah
04:39:920 - u can make this thing clickable for better impact Fix
05:02:655 - if you care about making patterns more interesting here you can lower the distances bcuz the song is fading out Made less

good luck!
Thank you for the mod!
Baka94
This is for my M4M c:
Overally the map is really well mapped and enjoyable to play.

-I think the two spinners at the beginning are kinda unnecessary. Especially when there is a break right after them. The intro isn't that long anyway, so I feel like they aren't needed.
-Personally I would turn the slider tick rate to 2
-As for hit sound, the clap sound doesn't fit for this music genre, so I'd suggest that you'd change it to a snare sample and make them match the snare drums in the song. You can do the same with the kick drum by adding a kick sample. 01:21:874 would be a perfect spot to use a kick sample.
-02:48:124 - Change the timing point here to inherited timing point since the only thing you seem to change is the hit sound sample set.

At this point most of the things I find are small. The only big thing is the hit sounds. Getting fitting drum samples and trying to make them match with the drums in the song would make the map sound 200% cooler than what it sounds like now. To me well sounded map is really important thing for the map to be enjoyable to play :D
Nzrazor
Hello, M4M Here o/

00:58:246 (3) - move to x:192 y:200?
03:30:780 (1) - here maybe try make it quieter and quieter to Here 03:38:280 (1) - (if you dont do this skip rest of stuff up to this ***)
then make it get loud here (so to 60% straight away or something close) 03:53:280 (1) -
then back to quiet here 03:55:155 (1) - and have it slowly build up the sound to here 04:08:045 (1) -
***
02:58:280 (6) - over lap here but its the kind of over lapping i like


I cant really find anything else since Im new to all this modding stuff
sorry if it doesn't help
Topic Starter
Lumin

Baka94 wrote:

This is for my M4M c:
Overally the map is really well mapped and enjoyable to play.

-I think the two spinners at the beginning are kinda unnecessary. Especially when there is a break right after them. The intro isn't that long anyway, so I feel like they aren't needed. They are only there because that would make drain time big enough, change if I come up with something
-Personally I would turn the slider tick rate to 2 Well why not
-As for hit sound, the clap sound doesn't fit for this music genre, so I'd suggest that you'd change it to a snare sample and make them match the snare drums in the song. You can do the same with the kick drum by adding a kick sample. 01:21:874 would be a perfect spot to use a kick sample. I would maybe do it like that but I don't know how :o
-02:48:124 - Change the timing point here to inherited timing point since the only thing you seem to change is the hit sound sample set. Sure

At this point most of the things I find are small. The only big thing is the hit sounds. Getting fitting drum samples and trying to make them match with the drums in the song would make the map sound 200% cooler than what it sounds like now. To me well sounded map is really important thing for the map to be enjoyable to play :D

Nzrazor wrote:

Hello, M4M Here o/

00:58:246 (3) - move to x:192 y:200? Sure
03:30:780 (1) - here maybe try make it quieter and quieter to Here 03:38:280 (1) - (if you dont do this skip rest of stuff up to this ***)
then make it get loud here (so to 60% straight away or something close) 03:53:280 (1) - I'd change it if music would go
then back to quiet here 03:55:155 (1) - and have it slowly build up the sound to here 04:08:045 (1) - I'd change it if music would go quieter and louder but it doesn't
***
02:58:280 (6) - over lap here but its the kind of over lapping i like That's pretty usual overlap


I cant really find anything else since Im new to all this modding stuff
sorry if it doesn't help
Thank you for the mod!
I'll mod both of yours maps right when I got time!
Baka94

Lumin wrote:

I would maybe do it like that but I don't know how :o
Put a .wav file in the song folder and name it as normal-hitclap (just replace "normal" with "soft" or "drum" to choose sample set and change "hitclap" to "hitfinish" or "hitwhistle" to select what sample from the set you wish to replace) and then go to the timing setup panel and go to the audio tab. There change the "default" option to "custom 1". Since you are replacing the clap sound from the "normal" sound set, apply this only to the timing points that use the normal sound set (even though using the custom setting in all timing points wouldn't make a difference since osu! used the default sample if a custom sample for the custom set is not found).

EDIT: you can also use "slidertick", "sliderslide" and "sliderwhistle" after the " - " to change those samples as well



If it is samples that you need, look through other beatmaps that use custom samples and use those or search for samples from the internet.
Topic Starter
Lumin

Baka94 wrote:

Lumin wrote:

I would maybe do it like that but I don't know how :o
Put a .wav file in the song folder and name it as normal-hitclap (just replace "normal" with "soft" or "drum" to choose sample set and change "hitclap" to "hitfinish" or "hitwhistle" to select what sample from the set you wish to replace) and then go to the timing setup panel and go to the audio tab. There change the "default" option to "custom 1". Since you are replacing the clap sound from the "normal" sound set, apply this only to the timing points that use the normal sound set (even though using the custom setting in all timing points wouldn't make a difference since osu! used the default sample if a custom sample for the custom set is not found).

EDIT: you can also use "slidertick", "sliderslide" and "sliderwhistle" after the " - " to change those samples as well



If it is samples that you need, look through other beatmaps that use custom samples and use those or search for samples from the internet.
Thanks! I'll look into it :)
Seijiro
Trying to catch up with all the M4Ms I have to do, sorry for being hella late

There was no need to give a double kudosu to Baka94, he modded your map twice in around 3 days lol (he didn't really mod much anyway, but whatever)

General
  • I would increase that CS, but that's up to you (this is a marathon, don't use such sloppy CS lol)

ForREVer
  • 00:18:304 - I'd rather start the map from here, the 2 previous spinners don't give much of a gameplay anyways nvm, you need those spinner seconds to achieve the 300 secs for the Approval limit

    00:31:663 (1,2,3) - Inconsistent spacing: make sure to use the same DS for all the notes otherwise it is confusing. As a solution try stacking 00:32:366 (2) - on top of 00:32:600 (3) -

    00:38:086 (5,6) - If you're still in the same combo do not use such short spacings, it totally ruins the flow and the rhythm. I won't point them out all but be aware that you did this over and over and over and... you get it. Just a couple more of examples:
    00:38:566 (6,1) -
    00:40:006 (5,6) -
    00:41:926 (5,6) - (this one is also inconsistent with 00:42:406 (6,7) - btw)

    00:43:366 (1,2) - You use all the above short spacings ^ for normal 1/1 breaks yet you use this giant spacing for a 1/4 jump o.O?

    00:43:846 (2,3) - spacing too short again. Since I can't really leave it there without giving out any suggestions, try a Ctrl + G on 00:44:326 (3,4) - (do another Ctrl + G on 00:44:806 (5,6) - too please, at least we avoid another awfully short spacing between 00:44:566 (4,5) - )

    00:47:686 (5,6) - too short again. Either space them out properly using the DS or just stack them (stacks serve as a spacing dumper: whatever the spacing may be, a stack usually resets it and makes it look fine whatever the timing of your objects is)

    00:57:766 (1,2,3) - Try comparing the jump 1-->2 and the jump 2-->3. You'll notice that the jump falling on 2 is bigger than the one falling on 3 and this goes against a good flow and emphasis. The reason is that you placed a bigger jump falling on a red tick which is usually a weaker beat.
    You should place your jumps and you emphasis on the strong beats you have on the white ticks in general, not the red ones.
    Try moving 2 to around 376;100 and see how it flows

    00:59:686 (1,2,3) - ^

    01:02:086 (3) - not necessary whistle, it also breaks consistency with all your other similar patterns from before

    01:03:526 (1,2,3) - this whole curve is going to the left, yet 01:04:006 (3,1) - is to the right: this feels way too forced and doesn't flow well.
    Try something like this maybe

    01:08:281 - There's clearly a beat to be mapped here

    01:08:515 (1) - Do not start sliders on red ticks, they work the same as jumps. Sliders have a stronger emphasis on their head, therefore, placing them on a red tick (a weak beat) goes against that emphasis. In general try to place sliders and jumps on white ticks, since there is where the emphasis goes usually.

    01:08:515 (1,2) - Way too slow after the crazy SV you used for the slider. I'll give you a whole pattern as example considering my previous suggestion too ^: here

    01:09:452 (3,1) - Another unwanted hole where the layer has nothing to do. Try to avoid these please

    01:10:390 (1,2,3) - Sudden decrease for the spacing, why?

    01:27:499 (2) - Not so easy to read under the slider that way tbh. Isn't there any better spot? .-.

    01:30:546 (1) - Meaning of this shape? =w=
    I'm not trying to be a bully or rude, but most of the map has no consistency nor reasoning in my eyes. If this is intended I apologize here right now, but that's how it looks from an outsider's eye

    01:31:249 (2,3,4,5,6,7,8) - for example why this has a shorter spacing than 01:21:874 (2,3,4,5,6,7,8) - while the rhythm is literally the same?

    01:34:296 (1,3) - Watch out for half-done overlaps, they aren't that great to look at. Make sure to give a meaning to your overlaps too whenever they happen

    01:48:593 (1,2,3,4) - again short spacings here and there and respective holes

    01:51:874 (2,3) - is the same as 01:52:343 (3,4) - on the playfield (spacing-wise) yet not the same on the time line. Use the DS please (or the trick with the stack I mentioned above)

    01:53:749 (7,1) - short spacing and another hole in your map

    02:00:663 (1,1) - I would delete the circle and make the spinner finish where the circle is (just personal preference since the spinner ends where there is no beat at all)

    02:09:921 (1,3) - Half of the map and I'm still having a hard time understanding the meaning behind your objects .-.

    02:17:421 (1,3) - make at least sure this overlap is similar to the one I mentioned above, they will look less random

    02:23:046 (6,1) - short spacing + hole

    02:31:718 (3,4) - Maybe a blanket could be a good idea here, it also looks like it was supposed to be a blanket from the beginning... see?

    02:36:171 (1,2) - out of the blue, another short spacing comes out (and you use a way bigger one for 02:37:343 (3,4,5) - for I don't know what reason)

    02:51:639 (1,2,3,4) - Do not use such low volume, above all on parts where you need to hear the change in metrics. While playing there is no other way to tell apart 1/6 and 1/4 snaps anymore otherwise

    03:01:170 (6) - Place a NC on this. You change number of repeats on the sliders from here on, tell the player this

    03:03:592 (1,2,3,4,5,6,7,8,9) - don't - silence - unusual - snaps
    03:11:092 (1,2,3,4,5,6,7,8,9) - ^
    03:12:967 (1,2,3,4,5,6,7,8,9) - ^ (I won't point them all out here, fix them by yourself)

    03:18:358 (1,2,3,4,5,6,7,8) - Just as reference, this one is literally identical to the stream with 1/6 snaps, volume-wise, and the spacing isn't so easy to tell apart at first sight

    03:21:640 (1,2,3) - Spacing inconsistency

    03:30:781 - we start again as the intro of your song: random short spacing breaking the flow here and there, be careful

    03:38:749 (5,6) - this is really the shortest one around, yet why?

    03:45:898 - skipping a beat here?

    03:53:749 (1,2,3) - Will you get angry if I tell you I don't get the meaning behind these objects? .-.

    04:20:467 (6,7) - Spacing inconsistency
    04:31:249 (2,3,4) - same ^

    04:34:764 (1,2,3) - This has the same spacing of your 1/4 streams, please reduce spacing at least, no one can tell that is actually a 1/6 triplet

    04:40:155 (1) - move this spinner 1/4 earlier to match the start of the long vocals' note

    04:40:156 (1,1) - same suggestion I did for the other spinner, but keep in mind is just personal preference here

    04:48:124 (4,5) - explain please .-. This is way too short compared to the rest of your map.

Ok, I guess that's all from me.
What I noticed is that more than creativity, there is a lack of basic knowledge of mapping theory here.
I'd suggest diving into these guides since they are really helpful and will avoid you receiving any other "fake mods" like the one I did here (yeah, this isn't actually a mod in the end since I just pointed out basic stuff which was easily avoidable from the start, but yeah, everyone needs a "first time"). You also picked a not-so-easy-to-map song here since the rhythm is a bit a pain to handle in some spots which isn't really the best as the first attempts.

If you need anything regarding mapping or just help in general let me know in game. I can always give you pattern suggestions and more in depth reasoning for the map in general.
Topic Starter
Lumin

MrSergio wrote:

Trying to catch up with all the M4Ms I have to do, sorry for being hella late

There was no need to give a double kudosu to Baka94, he modded your map twice in around 3 days lol (he didn't really mod much anyway, but whatever) Whoops, not intentional lol

General
  • I would increase that CS, but that's up to you (this is a marathon, don't use such sloppy CS lol) Empathising long sliders

ForREVer
  • 00:18:304 - I'd rather start the map from here, the 2 previous spinners don't give much of a gameplay anyways nvm, you need those spinner seconds to achieve the 300 secs for the Approval limit

    00:31:663 (1,2,3) - Inconsistent spacing: make sure to use the same DS for all the notes otherwise it is confusing. As a solution try stacking 00:32:366 (2) - on top of 00:32:600 (3) -

    00:38:086 (5,6) - If you're still in the same combo do not use such short spacings, it totally ruins the flow and the rhythm. I won't point them out all but be aware that you did this over and over and over and... you get it. Just a couple more of examples:
    00:38:566 (6,1) -
    00:40:006 (5,6) -
    00:41:926 (5,6) - (this one is also inconsistent with 00:42:406 (6,7) - btw)

    00:43:366 (1,2) - You use all the above short spacings ^ for normal 1/1 breaks yet you use this giant spacing for a 1/4 jump o.O?

    00:43:846 (2,3) - spacing too short again. Since I can't really leave it there without giving out any suggestions, try a Ctrl + G on 00:44:326 (3,4) - (do another Ctrl + G on 00:44:806 (5,6) - too please, at least we avoid another awfully short spacing between 00:44:566 (4,5) - )

    00:47:686 (5,6) - too short again. Either space them out properly using the DS or just stack them (stacks serve as a spacing dumper: whatever the spacing may be, a stack usually resets it and makes it look fine whatever the timing of your objects is)

    00:57:766 (1,2,3) - Try comparing the jump 1-->2 and the jump 2-->3. You'll notice that the jump falling on 2 is bigger than the one falling on 3 and this goes against a good flow and emphasis. The reason is that you placed a bigger jump falling on a red tick which is usually a weaker beat.
    You should place your jumps and you emphasis on the strong beats you have on the white ticks in general, not the red ones.
    Try moving 2 to around 376;100 and see how it flows

    00:59:686 (1,2,3) - ^

    01:02:086 (3) - not necessary whistle, it also breaks consistency with all your other similar patterns from before

    01:03:526 (1,2,3) - this whole curve is going to the left, yet 01:04:006 (3,1) - is to the right: this feels way too forced and doesn't flow well.
    Try something like this maybe

    01:08:281 - There's clearly a beat to be mapped here

    01:08:515 (1) - Do not start sliders on red ticks, they work the same as jumps. Sliders have a stronger emphasis on their head, therefore, placing them on a red tick (a weak beat) goes against that emphasis. In general try to place sliders and jumps on white ticks, since there is where the emphasis goes usually.

    01:08:515 (1,2) - Way too slow after the crazy SV you used for the slider. I'll give you a whole pattern as example considering my previous suggestion too ^: here

    01:09:452 (3,1) - Another unwanted hole where the layer has nothing to do. Try to avoid these please

    01:10:390 (1,2,3) - Sudden decrease for the spacing, why?

    01:27:499 (2) - Not so easy to read under the slider that way tbh. Isn't there any better spot? .-.

    01:30:546 (1) - Meaning of this shape? =w=
    I'm not trying to be a bully or rude, but most of the map has no consistency nor reasoning in my eyes. If this is intended I apologize here right now, but that's how it looks from an outsider's eye

    01:31:249 (2,3,4,5,6,7,8) - for example why this has a shorter spacing than 01:21:874 (2,3,4,5,6,7,8) - while the rhythm is literally the same?

    01:34:296 (1,3) - Watch out for half-done overlaps, they aren't that great to look at. Make sure to give a meaning to your overlaps too whenever they happen

    01:48:593 (1,2,3,4) - again short spacings here and there and respective holes

    01:51:874 (2,3) - is the same as 01:52:343 (3,4) - on the playfield (spacing-wise) yet not the same on the time line. Use the DS please (or the trick with the stack I mentioned above)

    01:53:749 (7,1) - short spacing and another hole in your map

    02:00:663 (1,1) - I would delete the circle and make the spinner finish where the circle is (just personal preference since the spinner ends where there is no beat at all)

    02:09:921 (1,3) - Half of the map and I'm still having a hard time understanding the meaning behind your objects .-.

    02:17:421 (1,3) - make at least sure this overlap is similar to the one I mentioned above, they will look less random

    02:23:046 (6,1) - short spacing + hole

    02:31:718 (3,4) - Maybe a blanket could be a good idea here, it also looks like it was supposed to be a blanket from the beginning... see?

    02:36:171 (1,2) - out of the blue, another short spacing comes out (and you use a way bigger one for 02:37:343 (3,4,5) - for I don't know what reason)

    02:51:639 (1,2,3,4) - Do not use such low volume, above all on parts where you need to hear the change in metrics. While playing there is no other way to tell apart 1/6 and 1/4 snaps anymore otherwise

    03:01:170 (6) - Place a NC on this. You change number of repeats on the sliders from here on, tell the player this

    03:03:592 (1,2,3,4,5,6,7,8,9) - don't - silence - unusual - snaps
    03:11:092 (1,2,3,4,5,6,7,8,9) - ^
    03:12:967 (1,2,3,4,5,6,7,8,9) - ^ (I won't point them all out here, fix them by yourself)

    03:18:358 (1,2,3,4,5,6,7,8) - Just as reference, this one is literally identical to the stream with 1/6 snaps, volume-wise, and the spacing isn't so easy to tell apart at first sight

    03:21:640 (1,2,3) - Spacing inconsistency

    03:30:781 - we start again as the intro of your song: random short spacing breaking the flow here and there, be careful

    03:38:749 (5,6) - this is really the shortest one around, yet why?

    03:45:898 - skipping a beat here?

    03:53:749 (1,2,3) - Will you get angry if I tell you I don't get the meaning behind these objects? .-.

    04:20:467 (6,7) - Spacing inconsistency
    04:31:249 (2,3,4) - same ^

    04:34:764 (1,2,3) - This has the same spacing of your 1/4 streams, please reduce spacing at least, no one can tell that is actually a 1/6 triplet

    04:40:155 (1) - move this spinner 1/4 earlier to match the start of the long vocals' note

    04:40:156 (1,1) - same suggestion I did for the other spinner, but keep in mind is just personal preference here

    04:48:124 (4,5) - explain please .-. This is way too short compared to the rest of your map.

Ok, I guess that's all from me.
What I noticed is that more than creativity, there is a lack of basic knowledge of mapping theory here.
I'd suggest diving into these guides since they are really helpful and will avoid you receiving any other "fake mods" like the one I did here (yeah, this isn't actually a mod in the end since I just pointed out basic stuff which was easily avoidable from the start, but yeah, everyone needs a "first time"). You also picked a not-so-easy-to-map song here since the rhythm is a bit a pain to handle in some spots which isn't really the best as the first attempts.

If you need anything regarding mapping or just help in general let me know in game. I can always give you pattern suggestions and more in depth reasoning for the map in general.
Okkay I'll write you a little story behind this map. And thus I won't answer to the mods because I either fixed them or left them if there is too much work because I will send this to graveyard but to the point.
When I started mapping this map I was still pretty newbie in mapping, I only had one map that had even some kind of mods. Then I started to map this. I know that making new sliders all the foking time got a bit out of hand because I just learned to shape sliders "properly" and I just wanted to spam new and new sliders. I was like "this map is a masterpiece" when I got this done and then I opened my queue and got mods and so on.
As I learned more and more I saw that my map was a flaw and noticed that this isn't rankable but due to this songs style and all the other things there really weren't anything to rework or do because there were so much problems. So I should had just remapped whole thing if I even wanted to get something out of this. Now that I have learned a lot about this map and from mods I have given I am going to make a new map and this time for sure it won't have hole/spacing/flow/aesthetical problems, atleast as big ones as this has.
I'm out
Haruto
Hello m4m from me sorry for being so Late >.<

[General]
  1. uh HP 5.4? why dont you make it 6 or 5.5 ._.
  2. I Feel like the AR should be Increase a bit More, imo ar9 fits nicely here or ar8.7
  3. others are fine
[Forever]
  1. 00:28:499 (4) - the curve looks a bit sloppy imo, you can add another/new slider point on the curve and it'll looks perfectly blanket with 00:28:264 (3) -
  2. 00:35:686 (1,2,3,4,5) - the spacing on the stream isn't emphasized that well and they dont look straight cuz 00:36:166 (5) - is the one who make it a bit curvy, maybe move it to 407|205? also please keep the consistency of spacing on the stream
  3. 00:37:606 (1,2,3,4,5) - same here, it looks not well-arranged :/
  4. 00:39:526 (1,2,3,4,5) - are you gonna make this into curve or just straight, im a bit confused tho ._.
  5. 00:41:446 (1,2,3,4,5) - maybe a curved stream path would fit better here
  6. 00:43:366 (1,2) - i highly suggest you to stack (2) under (1)
  7. 00:51:046 (1,2,3,4,5) - etc... same issue like i tell above
  8. 01:06:874 (2) - please dont make this kind of slider, its bad and its ugly cuz it is an old slider from the past xd
  9. 01:10:156 - i highly suggest you to add a note here to emphasize the previous objects (ex : 01:08:749 (1,2,3) - )
  10. 01:20:937 (4,1) - well this placed a bit forced :o
  11. 01:21:874 (2,3,4,5,6,7,8) - :o
  12. 01:26:796 (1) - the slider curve, add one more sliderpoint by hold ctrl and click your mouse
  13. 01:36:874 (2,3,4,5,6,7,8) - the curved stream path here isn't well-arranged. i do recommend you to use the ctrl+f feature to make a better stream path
  14. 02:16:249 (2,3,4,5,6,7,1,2,3,4) - err...
  15. 02:31:718 (3,4) - the blanket could be improved more..
  16. 02:32:656 - add another note here please, it feel weird if you dont have an object to click after slider :o
  17. 02:46:015 (1,2,3,4,5,6,7,8,1,2,3,4,1) - the stream, isn't well-arranged too. there's a bunch of streams in this map you need to improve imo
  18. 02:55:155 (1,2,3,4,1,2,3,4) - oh my, this is very confusing to play tho :o as it is 1/6 repeated slider, it really makes the map weird to play xd maybe you can arrange them like you do with 02:58:905 (1,2,3,4,5,1,2) -
  19. 03:17:420 (1) - curve..
  20. 03:22:343 - maybe add a circle here .-. it is weird tho
There's a bunch of Streams you need to arrange them perfectly. also, i dont see a big issue with the sliders you make, just keep them consistent and it'll looks nice to play and please pay attention too to the patterns you've made
[]
Overall it is not that bad to rank this map ;) just keep improving and you'll be a great mapper. also i only points about Issues at Gameplay and Patterns, stuffs about Hitsounds and New Combos, i'll do it later i guess XD

Good Luck! sorry if its not really helpful :?
Topic Starter
Lumin

Haruto wrote:

Hello m4m from me sorry for being so Late >.<

[General]
  1. uh HP 5.4? why dont you make it 6 or 5.5 ._. Okay then
  2. I Feel like the AR should be Increase a bit More, imo ar9 fits nicely here or ar8.7 Naah, it's increased already from 8
  3. others are fine
[Forever]
  1. 00:28:499 (4) - the curve looks a bit sloppy imo, you can add another/new slider point on the curve and it'll looks perfectly blanket with 00:28:264 (3) - Kay
  2. 00:35:686 (1,2,3,4,5) - the spacing on the stream isn't emphasized that well and they dont look straight cuz 00:36:166 (5) - is the one who make it a bit curvy, maybe move it to 407|205? also please keep the consistency of spacing on the stream Hmm ok but I did it with different coordinates
  3. 00:37:606 (1,2,3,4,5) - same here, it looks not well-arranged :/ Copypasted stream xd
  4. 00:39:526 (1,2,3,4,5) - are you gonna make this into curve or just straight, im a bit confused tho ._. It's neither.. i think
  5. 00:41:446 (1,2,3,4,5) - maybe a curved stream path would fit better here But it is already :o
  6. 00:43:366 (1,2) - i highly suggest you to stack (2) under (1) K den
  7. 00:51:046 (1,2,3,4,5) - etc... same issue like i tell above it is fine like that
  8. 01:06:874 (2) - please dont make this kind of slider, its bad and its ugly cuz it is an old slider from the past xd kay
  9. 01:10:156 - i highly suggest you to add a note here to emphasize the previous objects (ex : 01:08:749 (1,2,3) - ) k den
  10. 01:20:937 (4,1) - well this placed a bit forced :o maybe but too lazy to do anything
  11. 01:21:874 (2,3,4,5,6,7,8) - :o :o
  12. 01:26:796 (1) - the slider curve, add one more sliderpoint by hold ctrl and click your mouse yea yea
  13. 01:36:874 (2,3,4,5,6,7,8) - the curved stream path here isn't well-arranged. i do recommend you to use the ctrl+f feature to make a better stream path kay
  14. 02:16:249 (2,3,4,5,6,7,1,2,3,4) - err... grr..
  15. 02:31:718 (3,4) - the blanket could be improved more.. mayybe
  16. 02:32:656 - add another note here please, it feel weird if you dont have an object to click after slider :o kay
  17. 02:46:015 (1,2,3,4,5,6,7,8,1,2,3,4,1) - the stream, isn't well-arranged too. there's a bunch of streams in this map you need to improve imo These kind of overspaced and random streams are this maps core
  18. 02:55:155 (1,2,3,4,1,2,3,4) - oh my, this is very confusing to play tho :o as it is 1/6 repeated slider, it really makes the map weird to play xd maybe you can arrange them like you do with 02:58:905 (1,2,3,4,5,1,2) - keep
  19. 03:17:420 (1) - curve.. k
  20. 03:22:343 - maybe add a circle here .-. it is weird tho Naah, guitar so strong
There's a bunch of Streams you need to arrange them perfectly. also, i dont see a big issue with the sliders you make, just keep them consistent and it'll looks nice to play and please pay attention too to the patterns you've made
[]
Overall it is not that bad to rank this map ;) just keep improving and you'll be a great mapper. also i only points about Issues at Gameplay and Patterns, stuffs about Hitsounds and New Combos, i'll do it later i guess XD

Good Luck! sorry if its not really helpful :? it was bae :3
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