Avenged Sevenfold - Shepherd of fire

posted
Total Posts
45
Topic Starter
Lumin
This beatmap was submitted using in-game submission on Friday, March 4, 2016 at 2:57:51 PM

Artist: Avenged Sevenfold
Title: Shepherd of fire
Tags: english metal cod zombies
BPM: 128
Filesize: 5537kb
Play Time: 05:10
Difficulties Available:
  1. ForREVer (4.13 stars, 929 notes)


Download: Avenged Sevenfold - Shepherd of fire
Information: Scores/Beatmap Listing
---------------
Osu needs more avenged sevenfold!
Graveyeard material
WARNING red and brown notes in 192Bpm!

Background
For everyone asking about the diff name
C00L
Hello man M4M from #modreqs


Before i start putting anything down here i want to tell you that this is a 4* map so it doesnt need to be as hard as it is now, look at other hard/insane diffs to get a idea of whats going on :P then after you do that try putting those ideas to your map, trust me it'll help i went through the same stuff, im still not good but with time you get so much better seriously take my word for it so many more ideas,mapping styles. So what you see below this text will be honest and will be my personal opinion on what it should look like, i dont want this to disencourage you from mapping but the opposite give you strength to map harder/faster and more difficult maps, someone once told me map the song you can play without a problem, man dont listen to that that's lies :)

1 point, the SV is way too high for a SV consider changing it to at least 1.6

00:05:921 (1) - create a timing point here and mute this note completelly (5-10% volume) the beat is really quite here and it doesnt require any sort of highlight in volume to show it since the bell is there already, also put this note at this place x:136 y:176 (when you press the note at the top right highlighted text should pop up, next to "insert break time" bar) this will give effect when playing sort of like the z000mbie is holding that circle and giving you a feeling of fear when he pops up during the break
00:14:593 (1) - now for this note the same applies but you dont need to put a timing point since the one put earlier will carry on up until you create a new one just put this note at this position x:352 y:100
00:19:163 (3) - move this circle to the beggining of this slider 00:19:397 (4) -
00:19:397 (4) - this shape is ok i guess, but its a bit too sharp for the tune, try to look for some sliders :P
00:23:851 (5) - this is a ok slider since the tune mathes it with the beat rise and fall
00:23:851 (5,1) - blanket this
00:27:835 (2) - move to x:284 y:300
at this point i realise none of your notes are snapped on the 1/4 beat, and they dont really fit the 1/8 beat re-check all of your notes pls since they dont really flow have a closer listen to the music (or maybe its just me)
00:35:685 (1) - make this timing point at least 70% volume then at 00:36:154 (5) - you can put it back down to 30%
00:58:771 (1,2,3) - i would say avoid these, there is no such need to change the standard stream to this
01:02:111 (8,9) - ctrl+g leads nicelly onto the stream
01:04:045 (8) - place this here x:356 y:152
01:04:279 (1,2) - blanket this, if you do so the previous note if you moved will be blanketed too
01:11:105 (5,6) - fix the blanket
01:13:654 (3) - maybe place this at the same position as this note 01:14:123 (1) -
01:16:701 (2,3) - blanket or put at the slider start
01:18:576 (6,1) - blanket
01:28:654 (1,7) - ^
01:46:232 (5) - place this note at the same position as 01:45:061 (2) -
01:46:936 (2,4) - move the note a bit down and blanket
02:07:443 (7,1) - blanket
02:24:201 (2,3,4,5,6,7) - does this have to be so spaced? mind its a 4*map im guessing you were trying to emphasise the tune here by increasing the spacing but eh its too big
02:27:482 (6) - same pos. as 02:26:545 (4) -
02:33:811 (2,3,4,5) - spacing
02:41:193 (4,5,6,7,8) - ^
02:44:357 (1,2,3,4,5,6,7) - does this have to be so evilly spaced? :/ this doesnt fit a 4* map
02:45:998 (1,2,3,4,5,6,7,8,1,2,3,4,1) - spacing
02:47:990 (1) - start the timing point here and give it at least 30%, make the player hear the guitar not clicks :/
02:55:451 (2) - ctrl+g
03:21:623 (1,2) - blanket
04:09:670 (5,6) - blanket
04:15:061 (2,3,4,5) - spacing
04:16:232 (2,3) - this is ok because of the break between the next note but still too high
04:16:936 (4,5) - spacing
04:22:092 (2,3,4,5,6,7,8,9) - spacing
04:39:904 (1) - mute the slider end
04:49:514 (1,2,3,4,5) - pretty random i'd say
04:51:389 (1,2,3,4,5) - for the remainder of these sort of streams is spacing


Good luck man! :)
Topic Starter
Lumin

Cooldue7 wrote:

Hello man M4M from #modreqs


Before i start putting anything down here i want to tell you that this is a 4* map so it doesnt need to be as hard as it is now, look at other hard/insane diffs to get a idea of whats going on :P then after you do that try putting those ideas to your map, trust me it'll help i went through the same stuff, im still not good but with time you get so much better seriously take my word for it so many more ideas,mapping styles. So what you see below this text will be honest and will be my personal opinion on what it should look like, i dont want this to disencourage you from mapping but the opposite give you strength to map harder/faster and more difficult maps, someone once told me map the song you can play without a problem, man dont listen to that that's lies :)

1 point, the SV is way too high for a SV consider changing it to at least 1.6 I like this SV

00:05:921 (1) - create a timing point here and mute this note completelly (5-10% volume) the beat is really quite here and it doesnt require any sort of highlight in volume to show it since the bell is there already, also put this note at this place x:136 y:176 (when you press the note at the top right highlighted text should pop up, next to "insert break time" bar) this will give effect when playing sort of like the z000mbie is holding that circle and giving you a feeling of fear when he pops up during the break I laughed for your reasons for placement but yeah fixed
00:14:593 (1) - now for this note the same applies but you dont need to put a timing point since the one put earlier will carry on up until you create a new one just put this note at this position x:352 y:100 fixed
00:19:163 (3) - move this circle to the beggining of this slider 00:19:397 (4) - fixed
00:19:397 (4) - this shape is ok i guess, but its a bit too sharp for the tune, try to look for some sliders :PI'll keep this atleast for now
00:23:851 (5) - this is a ok slider since the tune mathes it with the beat rise and fall
00:23:851 (5,1) - blanket this done
00:27:835 (2) - move to x:284 y:300 done
at this point i realise none of your notes are snapped on the 1/4 beat, and they dont really fit the 1/8 beat re-check all of your notes pls since they dont really flow have a closer listen to the music (or maybe its just me) They are snapped on 1/4?
00:35:685 (1) - make this timing point at least 70% volume then at 00:36:154 (5) - you can put it back down to 30% Well 50%
00:58:771 (1,2,3) - i would say avoid these, there is no such need to change the standard stream to this Yea i was bit unsure about them too
01:02:111 (8,9) - ctrl+g leads nicelly onto the stream yup
01:04:045 (8) - place this here x:356 y:152 fixed
01:04:279 (1,2) - blanket this, if you do so the previous note if you moved will be blanketed too fixed
01:11:105 (5,6) - fix the blanket How do I fix that? I don't see problem..
01:13:654 (3) - maybe place this at the same position as this note 01:14:123 (1) - fixed
01:16:701 (2,3) - blanket or put at the slider start put at slider start
01:18:576 (6,1) - blanket These kind of long notes are pretty damn hard to blanket + I don't see the necessity
01:28:654 (1,7) - ^ I don't see the need
01:46:232 (5) - place this note at the same position as 01:45:061 (2) - Fixed
01:46:936 (2,4) - move the note a bit down and blanket No need
02:07:443 (7,1) - blanket Those notes are way too far for blanket
02:24:201 (2,3,4,5,6,7) - does this have to be so spaced? mind its a 4*map im guessing you were trying to emphasise the tune here by increasing the spacing but eh its too big You know that I didn't decide to make this 4 star and then try to map this to be a 4 star, it became 4 star map because of the jumps and "Overspaced streams. The reason for this being 4 star map is because I made it like this, and if you didn't notice that these "overspaced streams" are this maps core
02:27:482 (6) - same pos. as 02:26:545 (4) - yup
02:33:811 (2,3,4,5) - spacing explained
02:41:193 (4,5,6,7,8) - ^explained
02:44:357 (1,2,3,4,5,6,7) - does this have to be so evilly spaced? :/ this doesnt fit a 4* map explained
02:45:998 (1,2,3,4,5,6,7,8,1,2,3,4,1) - spacing explained too
02:47:990 (1) - start the timing point here and give it at least 30%, make the player hear the guitar not clicks :/ good point
02:55:451 (2) - ctrl+g mmmm.. no, it doesn't have the zigzag nature by then anymore
03:21:623 (1,2) - blanket sure
04:09:670 (5,6) - blanket too far away from each other
04:15:061 (2,3,4,5) - spacing explained
04:16:232 (2,3) - this is ok because of the break between the next note but still too high It's fine
04:16:936 (4,5) - spacingexplained
04:22:092 (2,3,4,5,6,7,8,9) - spacingand explained
04:39:904 (1) - mute the slider end Spinner*
04:49:514 (1,2,3,4,5) - pretty random i'd say Now that you say it, yes
04:51:389 (1,2,3,4,5) - for the remainder of these sort of streams is spacing aaaaaaand explained


Good luck man! :)
Seems like we are viewing this map at different perspectives, but it doesn't matter because this helped alot. Thank you!
ecdonald
Hello, from M4M

[ForREVer]
00:28:304 (3) - (nazi) move to x286 y:32 would make perfect blanket to 00:28:538 (4) -
img

00:52:014 (1,2) - maybe make straight lengthways? like 00:52:502 (3) - and 00:52:971 (4,5,6,7,8) - are straight

00:56:311 (3) - moving to the centre of 00:55:842 (2) - and 00:56:838 (4,5,6,7,8) - like this would make more nice looking

01:02:111 (8) - delete whistle and add it to 01:02:346 (9) - like the before of same pattern 00:59:943 (7,9) - ?

01:09:201 (2) - how about moving x:428 y:82 to make straight with 01:08:498 (1) - ?

01:09:436 (3) - overlapping to 01:08:498 (1) - looks a bit weird, how about this?

01:11:311 (6) - change to 1/2 slider?

01:23:029 (1) - how about making blanket with 01:22:795 (9) - for better looking? img example

01:47:170 (3) - how about moving to x:304 y:356? this makes equal distance among 01:46:232 (5,1,3) - which looks would be nice

02:45:764 (7) - maybe move to x:308 y:328? this stack looks a bit strange

02:52:326 (1,2,3) - and 02:53:029 (1,2,3) - maybe change to three circles and 1 slider like 02:51:623 (1,2,3,4) - ?

03:11:155 (2) - unsnapped circle

03:16:467 (8,9) - how about changing like this? it would fit the song and make more readability

03:54:201 (2) - maybe change to two 1/2 sliders like 04:01:701 (6,7) - ?

04:11:545 (4) - how about moving to x:240 y:363? it would make beautiful parallelogram of 04:11:075 (1,2,3,4) -

04:14:123 (4) - how about changing position to like this? it would make nice flow between 04:13:186 (3) - and 04:14:826 (1) -

05:09:670 (2) - maybe delete new combo?

that's all! I used too much "how about" lol since my english is so poor :o

Good luck! nice exhilarating feeling map :D
Topic Starter
Lumin

ecdonald wrote:

Hello, from M4M

[ForREVer]
00:28:304 (3) - (nazi) move to x286 y:32 would make perfect blanket to 00:28:538 (4) -
img Sure

00:52:014 (1,2) - maybe make straight lengthways? like 00:52:502 (3) - and 00:52:971 (4,5,6,7,8) - are straight Fixed

00:56:311 (3) - moving to the centre of 00:55:842 (2) - and 00:56:838 (4,5,6,7,8) - like this would make more nice looking Good point

01:02:111 (8) - delete whistle and add it to 01:02:346 (9) - like the before of same pattern 00:59:943 (7,9) - ? Whoops, mistake

01:09:201 (2) - how about moving x:428 y:82 to make straight with 01:08:498 (1) - ? Fixed

01:09:436 (3) - overlapping to 01:08:498 (1) - looks a bit weird, how about this? Seems better

01:11:311 (6) - change to 1/2 slider? Yep, seems to fit better

01:23:029 (1) - how about making blanket with 01:22:795 (9) - for better looking? img example Not so big difference but sure :D

01:47:170 (3) - how about moving to x:304 y:356? this makes equal distance among 01:46:232 (5,1,3) - which looks would be nice Fixed

02:45:764 (7) - maybe move to x:308 y:328? this stack looks a bit strange You're right

02:52:326 (1,2,3) - and 02:53:029 (1,2,3) - maybe change to three circles and 1 slider like 02:51:623 (1,2,3,4) - ? I changed the first one, second one still sounds like it's 1/4

03:11:155 (2) - unsnapped circle Fixed

03:16:467 (8,9) - how about changing like this? it would fit the song and make more readability Seems like it

03:54:201 (2) - maybe change to two 1/2 sliders like 04:01:701 (6,7) - ? Changed, but not the way you showed :p

04:11:545 (4) - how about moving to x:240 y:363? it would make beautiful parallelogram of 04:11:075 (1,2,3,4) - I didn't even think about that

04:14:123 (4) - how about changing position to like this? it would make nice flow between 04:13:186 (3) - and 04:14:826 (1) - Like how?? But I think that I got your point

05:09:670 (2) - maybe delete new combo? Mmmm.. No I find it better with NC, but I will change it if there comes more people to comment it

that's all! I used too much "how about" lol since my english is so poor :oI think your english is good :D

Good luck! nice exhilarating feeling map :D
Thank you for mod!
Cheesecake
Yo, M4M

[Metadata]

Title should be "Shepherd Of Fire" Source

[ForREVer]

Diff name is a bit weird, unless it's some reference I'm not getting. Should be spelled as "Forever" without capitalisations cause it looks funky to me

Something isn't quite right about the timing, 00:18:226 (1) - here the sound comes late, 00:35:686 (1) - here it's on time, and 00:36:682 (6) - here the sound comes early, but the BPM of this song is apparently 128 according to a google search (and you have 64 which is a multiple so no difference) so idk what to do, maybe you'll need to have a whole bunch of red timing points but I'm not very good at timing at all so I can't help here unfortunately

00:19:397 (4,1) - Pretty big spacing
00:23:851 (5) - Curves in sliders like these can be done using only two white anchor points before the red, like this, if you want to use those co-ordinates they are in order from the second point to the red point: (171,192) (383,211) (384,63) although you'll want to make the tail a bit shorter because then the slider end is on the same tick as the next object :lol:
00:27:366 (1) - Have the end point to the next object, improves flow and looks better (you could also make the direction of the slider run parallel to the X axis)
00:28:538 (4) - Tidy this up by only using two points like before
00:32:288 (3,4) - Consider your cursor flow here, having obtuse angles angles like this into sliders never work nicely for me http://puu.sh/n0yHZ/b3eba6bf8f.jpg
00:38:088 (5,6) - ^
00:44:357 (3,4,5,6) - This spacing is a bit backwards, in the pattern before 00:40:491 (6,7,8,9) - you chose spacing properly to go with the intensity of the drum beats, quiter = smaller, louder = bigger etc, but on say 00:44:592 (4) - this note the quiter beat has bigger spacing!
00:46:271 (6) - I'm not modding this I'm just making sure you don't change this based on flow (it's fine)
00:47:228 (1,2,3,4,5) - I see what you're trying to do based on the sound of this quintet changing a bit, but it just looks ugly as it is right now. Maybe have 00:47:228 (1) - be on the same Y co-ordinate as (3) and (5) (and make those two the same as well)
00:48:166 (1,2) - Increase the spacing a little, I don't like when there's that tiny little overlap
00:49:162 (3,4,5,6,7) - Try and keep your quintets the same spacing to improve consistency
00:52:971 (4,5,6,7,8) - ^
00:58:771 (1,2,3,4,5) - This can just be a normal quintet I feel
00:59:709 (6,7,8,9) - Doesn't make sense spacing wise according to the intensity of the drums, although for future flow improvement it would have been better rotated like this and then you can make the quintet blanket it and it'll look nice
01:01:643 (6,7,8,9) - Flow AND spacing concerns
01:18:576 (6,7) - Doesn't flow great, again think of the cursor and the player when they play this, they're quickly moved over from the bottom right and now they have to jump to the right and then go backwards and idk it doesn't feel nice to me
01:21:154 (1) - Wave sliders should be the same on both sides, when I make sliders like this I like to turn grid snap on and base around the center of the grid and count spaces / use co-ordinates to get perfect node spacing (it helps to turn the grid size to small or medium)
01:21:857 (2,3,4,5,6,7,8) - Pls straighten
01:26:779 (1) - Make the curve less harsh so it can blanket the slider tail of (2), also it's good to make slider borders of adjacent sliders run parallel for aesthetics like this
01:31:232 (2,3,4,5,6,7,8) - This one is kinda fine because the variations are less extreme and it looks better than the other wiggly streams you have goin' on
01:35:217 (2,1) - I don't like this flow
01:44:357 (6) - Make this underlap (4) properly
01:51:037 (4,1) - You should really make streams flow straight into sliders rather than have this corner right at the end (at least for this difficulty)
02:00:061 (4,5,6,7,8) - Take this whole selection, turn distance snap off and move it so that the (6) is in the center of the map (it should just snap into place)
02:00:764 (1) - You can move this to the blue tick before, and also change the position of the end of the spinner to 02:03:576 so the player has a little break after the spinner to prepare for the next object
02:04:982 (3,4,5,6,7,8,9) - It looks like you've taken a pair of circles and rotated them incrementally to form this stream, you should probably just keep it simple by using slider -> stream
02:14:357 (2,3,4,5,6,7,8) - Try and keep the same spacing as other quintets you've used and also maybe underlap (2) to the tail of 02:12:951 (4) -
02:17:287 (4,1) - Same stream -> slider flow as I mentioned before
02:28:420 (3,5) - Keep in the same stack that you were using before 02:25:607 (2,4,6) -
02:33:811 (2,3,4,5,1) - Space a bit less, like I mentioned before I have an irrational disliking for these overlaps
02:39:201 (3,4) - Too little spacing
02:41:193 (4,5,6,7,8,1) - 4* player might be scared by the circles suddenly being spaced this far (also uneven spacing)
02:55:451 (2) - Not like (I sliderbroke :cry: )
03:03:576 (1,2,3,4,5,6,7,8,9,1) - 10 note stream is a bit much at 192bpm for this kind of difficulty IMO but I can't stream well so I'm biased :P
03:08:732 (2,4) - Underlap stuffs
03:47:639 (1) - Last time I'll mention underlaps because you'll be able to spot them easily if you do want to fix them (having "Hit animations" disabled helps just in case you have that enabled)
03:54:201 (2,3) - Flow a little off
04:00:764 (1,2,3,4,5) - Pls
04:27:482 (1) - Overdone like fk imo
04:33:576 (3) - Avoid messy circle under slider placement like this
04:49:279 (8) - Underlap to (5)

holy moly
Topic Starter
Lumin

Cheesecake wrote:

Yo, M4M

[Metadata]

Title should be "Shepherd Of Fire" Source Why did I even write that wrong lmao I'm ashamed

[ForREVer]

Diff name is a bit weird, unless it's some reference I'm not getting. Should be spelled as "Forever" without capitalisations cause it looks funky to me ForREVer is for memory of REV (Deceased drummer)

Something isn't quite right about the timing, 00:18:226 (1) - here the sound comes late, 00:35:686 (1) - here it's on time, and 00:36:682 (6) - here the sound comes early, but the BPM of this song is apparently 128 according to a google search (and you have 64 which is a multiple so no difference) so idk what to do, maybe you'll need to have a whole bunch of red timing points but I'm not very good at timing at all so I can't help here unfortunately Dunno, maybe just drummers mistake or smth

00:19:397 (4,1) - Pretty big spacing True
00:23:851 (5) - Curves in sliders like these can be done using only two white anchor points before the red, like this, if you want to use those co-ordinates they are in order from the second point to the red point: (171,192) (383,211) (384,63) although you'll want to make the tail a bit shorter because then the slider end is on the same tick as the next object :lol:Good advice
00:27:366 (1) - Have the end point to the next object, improves flow and looks better (you could also make the direction of the slider run parallel to the X axis) Fixed
00:28:538 (4) - Tidy this up by only using two points like before Fixed
00:32:288 (3,4) - Consider your cursor flow here, having obtuse angles angles like this into sliders never work nicely for me http://puu.sh/n0yHZ/b3eba6bf8f.jpg lol this explanation with photos and everythin' 5/5
00:38:088 (5,6) - ^ Fixed
00:44:357 (3,4,5,6) - This spacing is a bit backwards, in the pattern before 00:40:491 (6,7,8,9) - you chose spacing properly to go with the intensity of the drum beats, quiter = smaller, louder = bigger etc, but on say 00:44:592 (4) - this note the quie*ter sry had to :p beat has bigger spacing! Fixed
00:46:271 (6) - I'm not modding this I'm just making sure you don't change this based on flow (it's fine) kay
00:47:228 (1,2,3,4,5) - I see what you're trying to do based on the sound of this quintet changing a bit, but it just looks ugly as it is right now. Maybe have 00:47:228 (1) - be on the same Y co-ordinate as (3) and (5) (and make those two the same as well) Fixed
00:48:166 (1,2) - Increase the spacing a little, I don't like when there's that tiny little overlap Fixed
00:49:162 (3,4,5,6,7) - Try and keep your quintets the same spacing to improve consistency Fixed
00:52:971 (4,5,6,7,8) - ^ Fixed
00:58:771 (1,2,3,4,5) - This can just be a normal quintet I feel Fixed I think
00:59:709 (6,7,8,9) - Doesn't make sense spacing wise according to the intensity of the drums, although for future flow improvement it would have been better rotated like this and then you can make the quintet blanket it and it'll look nice Fixed
01:01:643 (6,7,8,9) - Flow AND spacing concerns Fixed
01:18:576 (6,7) - Doesn't flow great, again think of the cursor and the player when they play this, they're quickly moved over from the bottom right and now they have to jump to the right and then go backwards and idk it doesn't feel nice to me Fixed somehow
01:21:154 (1) - Wave sliders should be the same on both sides, when I make sliders like this I like to turn grid snap on and base around the center of the grid and count spaces / use co-ordinates to get perfect node spacing (it helps to turn the grid size to small or medium) Fixed
01:21:857 (2,3,4,5,6,7,8) - Pls straighten Fixed, still a little wiggly
01:26:779 (1) - Make the curve less harsh so it can blanket the slider tail of (2), also it's good to make slider borders of adjacent sliders run parallel for aesthetics like this Fixed
01:31:232 (2,3,4,5,6,7,8) - This one is kinda fine because the variations are less extreme and it looks better than the other wiggly streams you have goin' on
01:35:217 (2,1) - I don't like this flow Fixed I think
01:44:357 (6) - Make this underlap (4) properly Little mistakes while mapping
01:51:037 (4,1) - You should really make streams flow straight into sliders rather than have this corner right at the end (at least for this difficulty) I think that you're right
02:00:061 (4,5,6,7,8) - Take this whole selection, turn distance snap off and move it so that the (6) is in the center of the map (it should just snap into place) My secret is that I never use distance snap, so it's just a little error
02:00:764 (1) - You can move this to the blue tick before, and also change the position of the end of the spinner to 02:03:576 so the player has a little break after the spinner to prepare for the next object Yea seems better like that
02:04:982 (3,4,5,6,7,8,9) - It looks like you've taken a pair of circles and rotated them incrementally to form this stream, you should probably just keep it simple by using slider -> stream I guess that you meant rep slider? If so then fixed
02:14:357 (2,3,4,5,6,7,8) - Try and keep the same spacing as other quintets you've used and also maybe underlap (2) to the tail of 02:12:951 (4) - Fixed
02:17:287 (4,1) - Same stream -> slider flow as I mentioned before Fixed
02:28:420 (3,5) - Keep in the same stack that you were using before 02:25:607 (2,4,6) - Mistakes while mapping happens lol
02:33:811 (2,3,4,5,1) - Space a bit less, like I mentioned before I have an irrational disliking for these overlaps Fixed
02:39:201 (3,4) - Too little spacing Fixed by stacking 3 on 4
02:41:193 (4,5,6,7,8,1) - 4* player might be scared by the circles suddenly being spaced this far (also uneven spacing) Fixed
02:55:451 (2) - Not like (I sliderbroke :cry: ) RIP I changed it a bit now, hope it is better
03:03:576 (1,2,3,4,5,6,7,8,9,1) - 10 note stream is a bit much at 192bpm for this kind of difficulty IMO but I can't stream well so I'm biased :PI'll keep it for now, because I don't see anything else fitting so well there (If I change it, it will become full rep)
03:08:732 (2,4) - Underlap stuffs Fixed
03:47:639 (1) - Last time I'll mention underlaps because you'll be able to spot them easily if you do want to fix them (having "Hit animations" disabled helps just in case you have that enabled) Oh, there was thatkind of option, f*ck I've been ripping my ass off for that reason in vain *sigh, well atleast now I know that it can be disabled
03:54:201 (2,3) - Flow a little off Fixed
04:00:764 (1,2,3,4,5) - Pls Lmao
04:27:482 (1) - Overdone like fk imo I like it myself, changed it a bit but will change it more if more hate comes
04:33:576 (3) - Avoid messy circle under slider placement like this You mean overlap? Fixed
04:49:279 (8) - Underlap to (5) Fixed

holy moly
I asked you to mod my map, not to translate a f*cking bible for 6 different languages, never had mod this big.
I'd give you 10 Kudosu if possible because you used so much time for this.
Thank you, very very much.
If you ever need a mod come and ask me, I owe it to you.
Hello-
m4m here.
sorry my english, modding is bad (maybe?)

[General]
Remove Avenged Sevenfold - Shepherd of fire (Lumin).osb in that song's folder. if you don't use storyboard.

[FoREVer]
00:31:351 (1) - avoid downbeat? bad follow to next slider.
00:40:022 (5) - keep ds 0.9?
01:06:623 (4) - NC?
01:08:264 - 01:10:139 - 01:12:482 - 01:13:420 - 01:15:764 - 01:17:639 - 01:19:982 - 01:20:920 - 01:24:670 - 01:26:545 - 01:27:482 - 01:28:420 - 01:30:295 - 01:32:170 - 01:34:982 - 01:35:920 - 01:37:795 - 01:38:732 - 01:39:670 - 01:49:514 - 01:57:014 - 02:05:920 - 02:07:795 - 02:09:670 - 02:10:607 - 02:10:607 - 02:13:420 - 02:15:295 - 02:18:107 - 02:19:045 - 02:20:920 - 02:21:857 - 02:22:795 - 02:32:639 - why no add circle here? it have strong rhythm. but, empty space. it's some bad choice. and not fit. i recommend put cirlce. looks better it.
01:10:373 (4) - ^
01:15:998 (1) - stack 01:14:826 (3) -
01:33:107 (2) - reduce slider 01:33:459 - and 01:33:576 - 01:33:693 - consider add circle? it's better rhythm and playing
02:47:873 - add circle.
02:52:560 (4) - stack error.
02:53:264 (3) - same above.
03:07:795 (5) - stack 03:08:732 (2,4) -
03:09:904 (5) - fix blanket to 03:09:669 (4) -
03:53:654 (1) - seems offbeat. cuz here no sound. why no set 03:53:732 - here?
04:06:153 - ~ 04:07:794 - consider add spinner here,
04:21:389 (1) - many repeat xd. i remonnend reduce 04:21:739 - and 04:21:857 - and 04:21:974 - consider add circle. maybe it's better rhythm and playing. if you fix it, 04:22:326 (4) - NC.
04:34:513 - why spacing here? you can add circle here.
04:47:639 (1) - 04:55:139 (1) - add finish.
04:47:639 (1,2) - 04:55:139 (1,2) - looks better change slider imo or 04:47:756 (2) - delete circle?. cuz 04:47:755 - here is not strong rhythm so i think it's unnecessary.
05:00:764 (1,2,3) - stack is looks weird maybe not fit this. try make same 04:53:264 (1,2,3,4,5) - ?
05:08:264 (1,2,3,4,5) - change ds more reduce? cuz here's rhythm is more slighting. 05:04:514 (1,2,3,4,5) - and 05:06:389 (1,2,3,4,5) - is follow well some reducing ds. but here is more increasing ds. so i think it's not fit. maybe you change ds look like 05:06:389 (1,2,3,4,5) - or more few.

maybe this mapset need more works... but i like this map 8-)
good luck
Topic Starter
Lumin

Hello- wrote:

m4m here.
sorry my english, modding is bad (maybe?) Atleast I can understand it 8-)

[General]
Remove Avenged Sevenfold - Shepherd of fire (Lumin).osb in that song's folder. if you don't use storyboard. Okay

[FoREVer]
00:31:351 (1) - avoid downbeat? bad follow to next slider. I really am not sure what do you mean but I think I got it
00:40:022 (5) - keep ds 0.9? Sure
01:06:623 (4) - NC? yup
01:08:264 - 01:10:139 - 01:12:482 - 01:13:420 - 01:15:764 - 01:17:639 - 01:19:982 - 01:20:920 - 01:24:670 - 01:26:545 - 01:27:482 - 01:28:420 - 01:30:295 - 01:32:170 - 01:34:982 - 01:35:920 - 01:37:795 - 01:38:732 - 01:39:670 - 01:49:514 - 01:57:014 - 02:05:920 - 02:07:795 - 02:09:670 - 02:10:607 - 02:10:607 - 02:13:420 - 02:15:295 - 02:18:107 - 02:19:045 - 02:20:920 - 02:21:857 - 02:22:795 - 02:32:639 - why no add circle here? it have strong rhythm. but, empty space. it's some bad choice. and not fit. i recommend put cirlce. looks better it. Because that part follows guitar, not drums. It becomes confusing and hard to play if i add drum beats on those parts too EDIT: You were right on some of the things! changed.
01:10:373 (4) - ^ ^
01:15:998 (1) - stack 01:14:826 (3) - Sure
01:33:107 (2) - reduce slider 01:33:459 - and 01:33:576 - 01:33:693 - consider add circle? it's better rhythm and playing Mmm.. No, this feels better.
02:47:873 - add circle. I can accept that
02:52:560 (4) - stack error. True
02:53:264 (3) - same above. Same above
03:07:795 (5) - stack 03:08:732 (2,4) - Sure
03:09:904 (5) - fix blanket to 03:09:669 (4) - Fixed
03:53:654 (1) - seems offbeat. cuz here no sound. why no set 03:53:732 - here? My mistake :p, I don't even know why have I made it like that
04:06:153 - ~ 04:07:794 - consider add spinner here, Mmmm.. No, too less time and it feels better with blank space
04:21:389 (1) - many repeat xd. i remonnend reduce 04:21:739 - and 04:21:857 - and 04:21:974 - consider add circle. maybe it's better rhythm and playing. if you fix it, 04:22:326 (4) - NC. Same as I explained earlier
04:34:513 - why spacing here? you can add circle here. Good idea
04:47:639 (1) - 04:55:139 (1) - add finish. Yup
04:47:639 (1,2) - 04:55:139 (1,2) - looks better change slider imo or 04:47:756 (2) - delete circle?. cuz 04:47:755 - here is not strong rhythm so i think it's unnecessary. I fixed other one bu deleting 2
05:00:764 (1,2,3) - stack is looks weird maybe not fit this. try make same 04:53:264 (1,2,3,4,5) - ? Fixed
05:08:264 (1,2,3,4,5) - change ds more reduce? cuz here's rhythm is more slighting. 05:04:514 (1,2,3,4,5) - and 05:06:389 (1,2,3,4,5) - is follow well some reducing ds. but here is more increasing ds. so i think it's not fit. maybe you change ds look like 05:06:389 (1,2,3,4,5) - or more few. Yeah

maybe this mapset need more works... but i like this map 8-)Thanks :)
good luck
Thank you very much for your mod!
jawns
Hi, M4M from modreqs

Timing:
The timing point at 35686 should be 125 BPM
Add a timing point at 66405 with 128 BPM (It's only a little change of tempo, but it's there)
Remove the timing point at 168107

For the beginning of the intro, things get a bit tricky...
I don't think the guitar is quantized (meaning, it doesn't follow any BPM perfectly).
To deal with this, i would add a timing point at 18234 with 62 BPM, one at 22588 (62 BPM) one at 31404 (62 BPM) and one at 35686 (62 BPM)

Not timing
01:15:061 (4) - I feel like this should be a hit circle and not a slider end, since it's the first note of the measure, and therefore should have a lot of emphasis. (same thing at similar places)
01:51:154 (1) - spacing of the stream suddenly changes
02:17:404 (1) - ^
02:53:029 (1,2,3) - I would not stack these, it's confusing because the 1/6 notes before are stacked, meaning people might think these are 1/6 as well
02:57:639 (4) - this slider ends on a sustained note, which is confusing (normally you want a slider on a sustained note, or at least a hit circle)
02:58:966 (1) - this should be 1/6 longer, and be moved 1/6 back
03:18:342 (1,2,3) - the music follows this rhythm:
while you just mapped 1/6
03:26:076 (1,2,3,4,5,6) - The music follows this rhythm
while you just mapped 1/4

In general, 1/6 streams might be a bit overkill for a 4.16 star map :P

Good luck!
Topic Starter
Lumin

jawns wrote:

Hi, M4M from modreqs

Timing:
The timing point at 35686 should be 125 BPM At first I laughed for changing bpm but tried just in case and wow, you're god damn right
Add a timing point at 66405 with 128 BPM (It's only a little change of tempo, but it's there) yup
Remove the timing point at 168107 No, because 1/6 section starts there

For the beginning of the intro, things get a bit tricky...
I don't think the guitar is quantized (meaning, it doesn't follow any BPM perfectly).
To deal with this, i would add a timing point at 18234 with 62 BPM, one at 22588 (62 BPM) one at 31404 (62 BPM) and one at 35686 (62 BPM) That took a lot of time

Not timing
01:15:061 (4) - I feel like this should be a hit circle and not a slider end, since it's the first note of the measure, and therefore should have a lot of emphasis. (same thing at similar places) I'll keep this
01:51:154 (1) - spacing of the stream suddenly changes It's because it adapts to slider so its easier to notice what note is slider
02:17:404 (1) - ^ ^
02:53:029 (1,2,3) - I would not stack these, it's confusing because the 1/6 notes before are stacked, meaning people might think these are 1/6 as well Good point
02:57:639 (4) - this slider ends on a sustained note, which is confusing (normally you want a slider on a sustained note, or at least a hit circle) I did it somehow differently
02:58:966 (1) - this should be 1/6 longer, and be moved 1/6 back True
03:18:342 (1,2,3) - the music follows this rhythm:
while you just mapped 1/6 Actually you're right
03:26:076 (1,2,3,4,5,6) - The music follows this rhythm
while you just mapped 1/4 I disagree, there is just one 1/8 note between 5 and 6

In general, 1/6 streams might be a bit overkill for a 4.16 star map :POne more comment of that and I will take them off

Good luck!
Thank you! Helped a really much in timing!
Yales
[General]
From the start to 00:35:686 (1) - The timing is wrong, you can clearly hear it doesn't match with the music.

[ForREVer]
  1. 00:40:006 (5) - Spacing is inconsistant
  2. 00:45:766 (5) - ^
  3. 01:21:874 (2,3,4) - ^
  4. 03:02:420 (5) - ^
  5. 01:36:874 (2,3,4,5,6,7,8) - ^
  6. 00:43:606 (2) - The slider starting on red tick doesn't feel really catchy to me
  7. 01:18:593 (6) - Place it around x224 y172 for a blanket-like
  8. 01:22:812 (9) - ^ x224y228 and put 01:24:687 (9) - at same pos so it won't overlap with the stream
  9. 01:26:562 (6) - ^ x180 y84
  10. 01:21:171 (1) - You missed the shape http://puu.sh/n5pfS/470af8c1a9.jpg for example
  11. 01:26:796 (1,2) - Good slider draw!
  12. 01:28:437 - add a note? Pretty strong
  13. 01:34:296 (1) - Shouldn't be this slider colored but not this one 01:36:171 (1) - ?
  14. 01:38:046 (1,2,3) - Try something like this http://puu.sh/n5pvv/8c512f92c6.jpg Might flow and look better then stack 01:39:687 (4) - to 01:38:749 (2) -
  15. 01:56:327 (6) - I'd avoid those shapes tbh, doesn't look that neat
  16. 02:04:999 (3) - I find it really tricky..add NC to prevent maybe
  17. 02:56:092 (4) - Hidden reverse is unrankable by the way
  18. 02:57:655 (4) - ^
  19. 03:03:592 (1,2,3,4,5,6,7,8,9,1,2) - I like this follows the rythme pretty well and the sliders are well drawn
  20. 03:20:819 (7,8,9,1,1) - Pretty cool with the NC. The flow of the stream isn't that great though http://puu.sh/n5pY8/c24fdb2631.jpg or something~
  21. 03:53:280 (9) - NC+finish
  22. 04:14:139 (4) - Slider on red tick doesnt feel catchy!
  23. 01:57:265 (1) - ^
  24. 04:34:920 (3) - To be really honnest, the idea of the pattern is really cool but 04:34:999 - would be cool if there would be something to hit at this position I think because it's a really strong beat.


That's it. Some sliders were cool. After that you gotta work on the rythme, lots of beats are missing, some really big. 01:57:031 - even the beginning, 00:57:526 - etc.

The rythme and the nice-looking stuff by paying attention to the DS of you streams... And by just paying attention to the DS actually. 01:37:577 (8,9,1) - and 01:38:046 (1,2,3) - You can say that there's a problem with the spacing (it's really omnipresent in the map. Just 1 or 2 patterns would give some atmosphere, but a whole map like this doesn't feel neat). 02:08:749 (2) - The previous slider is wayyyyy to close (I thought it was all map 1/4 for a moment).

Then the flow... I think it will get better by improving the 2 points above because I think you kinda get the circle thingy to have some flow, but since right now the map isn't smooth, it doesn't feel really flowy. But checking at your pattern, it didn't felt that bad actually. This is good 04:16:717 (3,4,5,6) - But this is a bit unbalanced 01:46:718 (1,2,3,4) - I would do something like this...to stay on the same idea http://puu.sh/n5qVO/ed8d395300.jpg then 01:48:124 (5) - at the bottom of the screen and 01:48:593 (1) - at the middle right side... well see, it creates a circle when you follow the pattern.

Hitsounds feels pretty much ok too!

That's it!
Those style of musics aren't easy to map by the way, so it's really not bad. Keep moving forward :D

PS: Checked the post above. The 1/6 streams can be surprising for this star rating, but you don't map for star rating!! I think the streams you made are cool, prevented by the combo color, and the bpm is still pretty slow. No problem with me.
Topic Starter
Lumin

Yales wrote:

[General]
From the start to 00:35:686 (1) - The timing is wrong, you can clearly hear it doesn't match with the music. Yeah, got it fixed

[ForREVer]
  1. 00:40:006 (5) - Spacing is inconsistant True
  2. 00:45:766 (5) - ^ ^
  3. 01:21:874 (2,3,4) - ^ ^
  4. 03:02:420 (5) - ^ ^
  5. 01:36:874 (2,3,4,5,6,7,8) - ^ ^
  6. 00:43:606 (2) - The slider starting on red tick doesn't feel really catchy to me Yup, listened to this part again and there is not a beat :D
  7. 01:18:593 (6) - Place it around x224 y172 for a blanket-like Fixed
  8. 01:22:812 (9) - ^ x224y228 and put 01:24:687 (9) - at same pos so it won't overlap with the stream Sure
  9. 01:26:562 (6) - ^ x180 y84 ^
  10. 01:21:171 (1) - You missed the shape http://puu.sh/n5pfS/470af8c1a9.jpg for example Fixed
  11. 01:26:796 (1,2) - Good slider draw! Thank you :)
  12. 01:28:437 - add a note? Pretty strong True
  13. 01:34:296 (1) - Shouldn't be this slider colored but not this one 01:36:171 (1) - ? Good point
  14. 01:38:046 (1,2,3) - Try something like this http://puu.sh/n5pvv/8c512f92c6.jpg Might flow and look better then stack 01:39:687 (4) - to 01:38:749 (2) - Good idea
  15. 01:56:327 (6) - I'd avoid those shapes tbh, doesn't look that neat Tbh I didn't like that shape neither :D
  16. 02:04:999 (3) - I find it really tricky..add NC to prevent maybe Sure
  17. 02:56:092 (4) - Hidden reverse is unrankable by the way Is it? Didn't know
  18. 02:57:655 (4) - ^ ^
  19. 03:03:592 (1,2,3,4,5,6,7,8,9,1,2) - I like this follows the rythme pretty well and the sliders are well drawn Thanks :3
  20. 03:20:819 (7,8,9,1,1) - Pretty cool with the NC. The flow of the stream isn't that great though http://puu.sh/n5pY8/c24fdb2631.jpg or something~ Reshaped
  21. 03:53:280 (9) - NC+finish True
  22. 04:14:139 (4) - Slider on red tick doesnt feel catchy! What sound would it then follow than guitar? :o
  23. 01:57:265 (1) - ^ ^
  24. 04:34:920 (3) - To be really honnest, the idea of the pattern is really cool but 04:34:999 - would be cool if there would be something to hit at this position I think because it's a really strong beat. Wont change it, reason: I don't want to make 4 long 192 bpm stream (ass to play)


That's it. Some sliders were cool. After that you gotta work on the rythme, lots of beats are missing, some really big. 01:57:031 - even the beginning, 00:57:526 - etc. On the other one I don't even hear any sound and I put beats to that kind of part if only there is snare, not bass drum

The rythme and the nice-looking stuff by paying attention to the DS of you streams... And by just paying attention to the DS actually. 01:37:577 (8,9,1) - and 01:38:046 (1,2,3) - You can say that there's a problem with the spacing (it's really omnipresent in the map. Just 1 or 2 patterns would give some atmosphere, but a whole map like this doesn't feel neat). 02:08:749 (2) - The previous slider is wayyyyy to close (I thought it was all map 1/4 for a moment).
Pretty much fixed and true on that way too close stream :D

Then the flow... I think it will get better by improving the 2 points above because I think you kinda get the circle thingy to have some flow, but since right now the map isn't smooth, it doesn't feel really flowy. But checking at your pattern, it didn't felt that bad actually. This is good 04:16:717 (3,4,5,6) - But this is a bit unbalanced 01:46:718 (1,2,3,4) - I would do something like this...to stay on the same idea http://puu.sh/n5qVO/ed8d395300.jpg then 01:48:124 (5) - at the bottom of the screen and 01:48:593 (1) - at the middle right side... well see, it creates a circle when you follow the pattern. Fixed that part but I didn't really catch that what are you after

Hitsounds feels pretty much ok too! Thanks!

That's it!
Those style of musics aren't easy to map by the way, so it's really not bad. Keep moving forward :D

PS: Checked the post above. The 1/6 streams can be surprising for this star rating, but you don't map for star rating!! I think the streams you made are cool, prevented by the combo color, and the bpm is still pretty slow. No problem with me. I agree!
Thank you for your mod, very helpful! And made me happy reading those positive comments here and there :D
Loony
Hello, from your modding queue, but I decided to do M4M.
Sorry for such a late reply but I've just been busy ;-;

[FoREVer]

  1. Generally most of problems I found are only estethical. I don't want to ruin your mapstyle, but I think decent quality is smth we all need ;)
  2. I would change the white combo colour because it's kinda blinding the player
  3. 00:23:555 (3,4) - You could make this pattern better. Just catch the moment when the Approach Circle is precisely matching with a slider border and then play with slider points to make pattern perfect.
  4. 00:23:797 (4,1) - Also a blanket could be fixed. I reccomend you to ctrl + g this 00:23:797 (4) and then move 00:27:426 (1) back in time to see the approach circle of a previous slider. Then the blanket will be easy to fix.
  5. 00:28:394 (3,4) - The same as the previous exception, fix in need
  6. 00:31:645 (5,7) - Is it a blanket or what? If so, you should fix it
  7. 00:36:646 (6,8,6) - It's overlapping with these two notes so maybe change the slider a little bit or move the notes to stack them?
  8. 00:41:926 (5,6,7) - I would make here a triangle, but not parallel to the bottom of the screen. I would just move this note 00:42:886 (7) to x:180 y:272
  9. 00:43:606 (2) - Imo patterns parallel to the borders of the screen don't look nice. Maybe just rotate it a little bit? For variety y'know
  10. 00:44:326 (3,4,5,6) - Make it a beautiful parallelogram. I mean the distance between 3rd and 4th notes is not consistant with the distance between 5th and 6th notes. So for example better move 00:44:566 (4) to x:432 y:48
  11. 00:52:006 (1,3) - Ugly overlapp. Better fix it somehow in your way
  12. 00:58:486 (4,5) - ^
  13. 01:04:246 (1,2) - It just doesn't look right. I mean, this distance-snap exception and the whole pattern feels a little to simple, predictible and tbh amateur. Maybe just change the 2nd slider and play with it a little?
  14. 01:10:390 (1) - Ctrl + H and rotate it using Ctrl + Shift + R . Imo it will look better. Maybe also make a blanket with 01:09:452 (3,1) ?
  15. 01:11:796 (1,2) - These sliders also look a little bit amateur. I reccomend you to play more with both curving and making it straightly, sharply curved.
  16. 01:22:812 (9,1) - Fix this blanket pls
  17. 01:35:234 (3) - Curve this straight part of the slider, just to make it look prettier.
  18. 01:35:234 (3,4,1) - I think a triangle would be really good here.
  19. 01:46:952 (2,4) - Blanket again. For estetical reasons.
  20. 01:52:812 (5,7) - Overlap again
  21. 01:56:327 (6) - I believe you can make this S-curved slider much better and more professional
  22. 02:09:921 (1,3) - I don't reccomend you to make any kind of slider patterns directly parallel to the borders of the screen. It's just predictible and imo it doesn't look well. You could fix it then, f.e. only by moving a little end of the 1st slider to make it non-parallel to the border of the screen.
  23. 02:12:968 (4,2) - Small, but ugly overlap. Reccomend to fix
  24. 02:19:296 (1) - It looks a lot better than a previous S-Shaped slider, but it can be also touched up a little.
  25. 02:21:171 (1) - A bit ugly. You could change the last slider point to a white one, to make it gently curved, not sharply. Imo it will look better then
  26. 02:30:546 (1,4) - Sliders that look the same? It doesn't look good I think. Play with it little more and see what you can make better.
  27. 02:38:046 (1,4) - ^
  28. 02:46:952 (1,2,3,4,1) - Parallel pattern again. I really reccomend you to avoid them, they are making your map looking old, y'know.
  29. 02:55:155 (1,2,3,4,1,2,3,4,5) - It looks really nice! But if you just rotate it a bit or make it curved imo it will look a lot better!
  30. 03:07:811 (5,2) - Overlap again, just fix it
  31. 03:23:280 (3) - I think you know what to do with it
  32. 03:46:014 (2,3,4) - ^
  33. 03:50:467 (6,7,8,9) - Maybe a part of a pentagram? Just an estethical fix
  34. 03:51:405 (1) - ^^
  35. 03:53:280 (9,1) - Maybe a blanket? Think about it, it will look better imo. Just a suggestion though
  36. 03:54:217 (2,3) - ^
  37. 04:13:202 (3) - Good job! I can't say anything wrong about it. Maybe just move the end slider point to the left to make it perfect
  38. 04:21:405 (1,6,7,1) - You know what to do with them. Just to make it looking more proffesional
  39. 05:04:061 (4) - Make it milder, it's too curved I guess. Just for estethical reasons

Generally, this map has a potential. Just develop it and make it better and better and you'll get the approval for sure ;)
Good luck with it then!
Aezis
Forever:

00:27:910 (2) - Unsnapped object
00:38:566 (6) - I feel this would fit better as a reverse slider, just a suggestion
02:46:835 (8,1,2,3) - This would look more aesthetically pleasing if it curved up rather than a sharp 90 degree turn
02:57:967 (5) - I recommend moving this, it feels out of place
03:21:639 (1) - Fix this Slider End so it goes next to the curve of the next slider and doesn't overlap
03:52:811 (5,6,7,8,1) - Inconsistent spacing, use distance snap or slider convert
04:27:499 (1,2) - The sound this is mapped to is extremely quiet, it works but I would personally map it to the louder sounds
01:04:246 (1) - Curve this slightly up a bit, it gets a little too close the the top of the circle, or move the circle so it's even, and then don't forget to re position this slider right after 01:05:206 (2) -
02:22:577 (4,5) - Maybe make these two into a slider, the sound on 5 feels weak, but it'd work as a slider end

Also giving star since short mod

Good luck
Topic Starter
Lumin
Okay it seems that you have modded my map while not being updated :D so I'll put "U" for every mod that is already fixed

Loony wrote:

Hello, from your modding queue, but I decided to do M4M.
Sorry for such a late reply but I've just been busy ;-;

[FoREVer]

  1. Generally most of problems I found are only estethical. I don't want to ruin your mapstyle, but I think decent quality is smth we all need ;)
  2. I would change the white combo colour because it's kinda blinding the player I'll keep it atleast for now
  3. 00:23:555 (3,4) - You could make this pattern better. Just catch the moment when the Approach Circle is precisely matching with a slider border and then play with slider points to make pattern perfect. Fixed something
  4. 00:23:797 (4,1) - Also a blanket could be fixed. I reccomend you to ctrl + g this 00:23:797 (4) and then move 00:27:426 (1) back in time to see the approach circle of a previous slider. Then the blanket will be easy to fix. ^
  5. 00:28:394 (3,4) - The same as the previous exception, fix in need ^
  6. 00:31:645 (5,7) - Is it a blanket or what? If so, you should fix it Not an intentional "blanketing", took curve off slider
  7. 00:36:646 (6,8,6) - It's overlapping with these two notes so maybe change the slider a little bit or move the notes to stack them? Made them overlap symmetrically
  8. 00:41:926 (5,6,7) - I would make here a triangle, but not parallel to the bottom of the screen. I would just move this note 00:42:886 (7) to x:180 y:272 Sure
  9. 00:43:606 (2) - Imo patterns parallel to the borders of the screen don't look nice. Maybe just rotate it a little bit? For variety y'know Umm.. I don't get this? Which notes are out of borders?
  10. 00:44:326 (3,4,5,6) - Make it a beautiful parallelogram. I mean the distance between 3rd and 4th notes is not consistant with the distance between 5th and 6th notes. So for example better move 00:44:566 (4) to x:432 y:48 Fixed, but little different
  11. 00:52:006 (1,3) - Ugly overlapp. Better fix it somehow in your way U
  12. 00:58:486 (4,5) - ^ U
  13. 01:04:246 (1,2) - It just doesn't look right. I mean, this distance-snap exception and the whole pattern feels a little to simple, predictible and tbh amateur. Maybe just change the 2nd slider and play with it a little? Fixed
  14. 01:10:390 (1) - Ctrl + H and rotate it using Ctrl + Shift + R . Imo it will look better. Maybe also make a blanket with 01:09:452 (3,1) ? This is better imo
  15. 01:11:796 (1,2) - These sliders also look a little bit amateur. I reccomend you to play more with both curving and making it straightly, sharply curved. Made a little curve
  16. 01:22:812 (9,1) - Fix this blanket pls U
  17. 01:35:234 (3) - Curve this straight part of the slider, just to make it look prettier. Yup
  18. 01:35:234 (3,4,1) - I think a triangle would be really good here. Ummm then stream would be too close to 1
  19. 01:46:952 (2,4) - Blanket again. For estetical reasons. U
  20. 01:52:812 (5,7) - Overlap again U
  21. 01:56:327 (6) - I believe you can make this S-curved slider much better and more professional U
  22. 02:09:921 (1,3) - I don't reccomend you to make any kind of slider patterns directly parallel to the borders of the screen. It's just predictible and imo it doesn't look well. You could fix it then, f.e. only by moving a little end of the 1st slider to make it non-parallel to the border of the screen. I didn't really get this..
  23. 02:12:968 (4,2) - Small, but ugly overlap. Reccomend to fix Made little space between notes
  24. 02:19:296 (1) - It looks a lot better than a previous S-Shaped slider, but it can be also touched up a little. Did something
  25. 02:21:171 (1) - A bit ugly. You could change the last slider point to a white one, to make it gently curved, not sharply. Imo it will look better then True
  26. 02:30:546 (1,4) - Sliders that look the same? It doesn't look good I think. Play with it little more and see what you can make better. okay
  27. 02:38:046 (1,4) - ^ Minor changes to other one
  28. 02:46:952 (1,2,3,4,1) - Parallel pattern again. I really reccomend you to avoid them, they are making your map looking old, y'know. What are you driving behind here?
  29. 02:55:155 (1,2,3,4,1,2,3,4,5) - It looks really nice! But if you just rotate it a bit or make it curved imo it will look a lot better! Thanks! but I'll keep this for now
  30. 03:07:811 (5,2) - Overlap again, just fix it U
  31. 03:23:280 (3) - I think you know what to do with it Yup
  32. 03:46:014 (2,3,4) - ^ ^
  33. 03:50:467 (6,7,8,9) - Maybe a part of a pentagram? Just an estethical fix Not a bad idea
  34. 03:51:405 (1) - ^^^^
  35. 03:53:280 (9,1) - Maybe a blanket? Think about it, it will look better imo. Just a suggestion though Yup
  36. 03:54:217 (2,3) - ^ I'll keep this for now
  37. 04:13:202 (3) - Good job! I can't say anything wrong about it. Maybe just move the end slider point to the left to make it perfect Sure
  38. 04:21:405 (1,6,7,1) - You know what to do with them. Just to make it looking more proffesional Sure
  39. 05:04:061 (4) - Make it milder, it's too curved I guess. Just for estethical reasons Fixed

Generally, this map has a potential. Just develop it and make it better and better and you'll get the approval for sure ;)Thank you! :)
Good luck with it then!
Topic Starter
Lumin

Aezis wrote:

Forever:

00:27:910 (2) - Unsnapped object It's on 1/12 bro
00:38:566 (6) - I feel this would fit better as a reverse slider, just a suggestion Disturbs flow
02:46:835 (8,1,2,3) - This would look more aesthetically pleasing if it curved up rather than a sharp 90 degree turn Slight curve made
02:57:967 (5) - I recommend moving this, it feels out of place Moved
03:21:639 (1) - Fix this Slider End so it goes next to the curve of the next slider and doesn't overlap Whoops, not intentional
03:52:811 (5,6,7,8,1) - Inconsistent spacing, use distance snap or slider convert Yes it was
04:27:499 (1,2) - The sound this is mapped to is extremely quiet, it works but I would personally map it to the louder sounds Raised to 70%
01:04:246 (1) - Curve this slightly up a bit, it gets a little too close the the top of the circle, or move the circle so it's even, and then don't forget to re position this slider right after 01:05:206 (2) - Fixed already in last mod
02:22:577 (4,5) - Maybe make these two into a slider, the sound on 5 feels weak, but it'd work as a slider end I'll keep this for now (variation reasons)

Also giving star since short mod Thank you! :)

Good luck
RVMathew
Hi. m4m request from modreqs.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

ForREVer When I first tried it felt like a small stream practice map. I see that you are following the electric guitar, which is fine.

1) I was wondering for the Diff name is the REV actually supposed to be capitalized?

2) 00:19:475 (4) - I am curious as to why for 1/2 of the slider, you use white anchor points (creates the smooth curve), but the other half you use the red anchor points (creates the angled curves)? It looks a little bit weird to me, especially when I feel that you can do away with the red points and make it into a smooth curve. However, if it feels nice to you, then keep it.

3) 00:40:486 (6,7,8,9) - While I like the pattern here, as there is no build up or slow down in terms of the music, it makes sense to me to make them evenly spaced. Keep the pattern, but space it evenly. Note that when I was playing your current setup, I could hit it fine.

4) 00:54:886 (1) - Rhythmically this is completely fine, but I find it interesting that for the previous parts you use a 5 note stream, then suddenly this pops up and then after that you go back to 5 note streams again. I am curious to know why? Is it because you wanted to give players a break from 5 note streams?

5) 01:36:874 (2,3,4,5,6,7,8) - I feel like you can make this a little bit more curvy. It looks a lot better and it is interesting. Then again if you think that the curve is fine ignore it.

6) 01:38:046 (1,2) - If you wanted to align the slider end of 1 with note 2, you have to shift note 2 up to (452,148). This is a really small thing though.

7) 02:06:874 (2,3,4,5,6,7,8) - Considering that you use the same distance for 2-7, the distance from 7-8 is not equal. If it was intentional I would be interested as into why you did that? If not then I would fix it.
- Applies to 03:26:092 (1,2,3,4,5,6,1) -

8) 02:48:124 Here the guitar solo bit is really energetic, so I would use kiai time here to reflect that.

9) 03:22:577 (2) - I have to be that guy and say that the blanket is off.

10) 04:33:592 (3,4,5) - Why do these notes have different spacing? I could hit them fine but I am curious. Perhaps this was for aesthetic purposes?

Cool difficulty

Final thoughts
The map is nice in terms of rhythm, but since you follow the guitar most of the time, the map at parts feels quite empty, not that there is anything wrong with that by the way. In terms of aesthetics, you can polish the map a bit more, which is why I pointed out things such as blankets are not perfect.

Good luck. If you have queries, message me however you want.
Topic Starter
Lumin
Hmm.. this is more like a discussion about this map and not a mod. But this is fine like this!

RVMathew wrote:

Hi. m4m request from modreqs.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

ForREVer When I first tried it felt like a small stream practice map. I see that you are following the electric guitar, which is fine. Well little overspaced and slow streams are this maps core so no wonder

1) I was wondering for the Diff name is the REV actually supposed to be capitalized? It's for the bands deceased drummer "REV" and it's just a "quote" made by band forREVer

2) 00:19:475 (4) - I am curious as to why for 1/2 of the slider, you use white anchor points (creates the smooth curve), but the other half you use the red anchor points (creates the angled curves)? It looks a little bit weird to me, especially when I feel that you can do away with the red points and make it into a smooth curve. However, if it feels nice to you, then keep it. Because on that kind of parts where you just make long sliders you have to make your imagination flow and make those sliders unique, that's why simple curve is too lame for me. And as for the shape I just made it, liked it and kept it

3) 00:40:486 (6,7,8,9) - While I like the pattern here, as there is no build up or slow down in terms of the music, it makes sense to me to make them evenly spaced. Keep the pattern, but space it evenly. Note that when I was playing your current setup, I could hit it fine. I get your point but it's for the shape what is nice and as sounding is drum-snare-drum-snare I think that drum is lower than snare in sounds so jump is smaller

4) 00:54:886 (1) - Rhythmically this is completely fine, but I find it interesting that for the previous parts you use a 5 note stream, then suddenly this pops up and then after that you go back to 5 note streams again. I am curious to know why? Is it because you wanted to give players a break from 5 note streams?
I don't get the reason even myself :D maybe just variety or something? I don't know. But if this will have more complaints, I will change it

5) 01:36:874 (2,3,4,5,6,7,8) - I feel like you can make this a little bit more curvy. It looks a lot better and it is interesting. Then again if you think that the curve is fine ignore it. I made a bit bigger spacing and made it curve bit more

6) 01:38:046 (1,2) - If you wanted to align the slider end of 1 with note 2, you have to shift note 2 up to (452,148). This is a really small thing though. Nice notice, fixed

7) 02:06:874 (2,3,4,5,6,7,8) - Considering that you use the same distance for 2-7, the distance from 7-8 is not equal. If it was intentional I would be interested as into why you did that? If not then I would fix it.
- Applies to 03:26:092 (1,2,3,4,5,6,1) - Well I never use distance spacing specially when making streams, so it sometimes comes little messy and totally not intentional

8) 02:48:124 Here the guitar solo bit is really energetic, so I would use kiai time here to reflect that. Hmm.. yeah it fits well there

9) 03:22:577 (2) - I have to be that guy and say that the blanket is off. Imo it isn't but I modified it a little

10) 04:33:592 (3,4,5) - Why do these notes have different spacing? I could hit them fine but I am curious. Perhaps this was for aesthetic purposes? It is for variety and as 04:34:530 (1,1,2,3) - follows it, it fits nicely there imo. I like this :)

Cool difficulty Well thank you! :)

Final thoughts
The map is nice in terms of rhythm, but since you follow the guitar most of the time, the map at parts feels quite empty, not that there is anything wrong with that by the way. In terms of aesthetics, you can polish the map a bit more, which is why I pointed out things such as blankets are not perfect. Well nothing could be done about the guitar :/ maybe it is but I can't do anything about it, as for polishing I have already plenty of times checked it myself through so I wait for mods to point impurity out

Good luck. If you have queries, message me however you want.
Thank you for your mod! :)
Avishay
2016-02-16 17:45 Lumin: Hmmm.. immediate M4M?
2016-02-16 17:46 Avishay: it just means that I am impatient and that I will mod now if someone else mods my map right now
2016-02-16 17:47 Lumin: Are you meaning this rolling star?
2016-02-16 17:47 Avishay: yeah, although it is mainly ready, I have nothing to do until some BNs check it
2016-02-16 17:47 Lumin: i could give it a look.. but considering that SP I hardly could spot anything there..
2016-02-16 17:48 Avishay: don't really give a shit about the SP, feel free to download the map since I recently remapped 2 diffs
2016-02-16 17:48 Avishay: if you find something, cool
2016-02-16 17:48 Avishay: if not, feel free to link me your map and I'll check it out
2016-02-16 17:48 Lumin: well I can give my best
2016-02-16 17:49 Lumin: ACTION is listening to [https://osu.ppy.sh/b/897276 Avenged Sevenfold - Shepherd of fire]
2016-02-16 17:49 Lumin: this is my map
2016-02-16 17:50 Avishay: ooh a7x
2016-02-16 17:50 Lumin: yup
2016-02-16 17:50 Avishay: I started mapping this
2016-02-16 17:51 Avishay: ACTION is playing Avenged Sevenfold - A Little Piece of Heaven [FIFTY FUCKING TIMES]
2016-02-16 17:51 Avishay: just 1:30 mins through lol
2016-02-16 17:51 Lumin: so it's a deal huh?
2016-02-16 17:57 Avishay: yeah I guess
2016-02-16 17:58 Lumin: okay then, I'll go map your map then
2016-02-16 17:59 Lumin: mod* lol
2016-02-16 18:00 Avishay: Do you want an IRC mod or a post on the forums? I'd prefer an IRC because there are stuff I'd like to discuss with you rather just mention
2016-02-16 18:17 Lumin: mmh IRC is just fine
2016-02-16 18:17 Lumin: but can we do it after I eat first?
2016-02-16 18:17 Avishay: sure
2016-02-16 18:17 Lumin: okay, i'll message when I'm ready
2016-02-16 18:47 Lumin: I'm ready
2016-02-16 18:48 Avishay: alright
2016-02-16 18:48 Avishay: ACTION is editing [https://osu.ppy.sh/b/897276 Avenged Sevenfold - Shepherd of fire [ForREVer]]
2016-02-16 18:48 Avishay: first of all
2016-02-16 18:48 Avishay: I feel like the AR and HP drain are waaay too low
2016-02-16 18:49 Avishay: AR could be somewher around 8.9 or even 9 while hp around 5.5 or more
2016-02-16 18:49 Lumin: AR is for compenstating with slowness
2016-02-16 18:49 Lumin: but i could put it up to 8.5-8.8
2016-02-16 18:49 Avishay: around that range is fine as well
2016-02-16 18:49 Lumin: HP is a little low yes so i can put it around 5-6
2016-02-16 18:50 Avishay: now, what's up with the beginning? It's not timed well
2016-02-16 18:50 Lumin: Imo it is
2016-02-16 18:50 Avishay: well then let me show you
2016-02-16 18:50 Lumin: are you meaning those slow guitars?
2016-02-16 18:50 Avishay: yeah
2016-02-16 18:50 Avishay: the fact you are snapping them on 1/12 is egh..
2016-02-16 18:51 Avishay: 00:18:303 (1,2,3,4) - if you just listen closely using 25% playbackrate you'll see they're off
2016-02-16 18:51 Lumin: well they sound better that way
2016-02-16 18:51 Avishay: you need new timing points for them
2016-02-16 18:51 Avishay: or at least 1/128 beat snap divisor
2016-02-16 18:51 Lumin: are they too early or late?
2016-02-16 18:52 Lumin: for me they sound like they are in time tho
2016-02-16 18:52 Avishay: give me a few moments, I'll take care of it
2016-02-16 18:52 Avishay: you could listen yourself
2016-02-16 18:52 Lumin: kay
2016-02-16 18:57 Avishay: offset 18282 with bpm 62.8 sounds better, I don't really have energy to get into the details of the timing but it should be kinda better
2016-02-16 18:57 Avishay: but I will start the mod from 00:35:686 (1) -
2016-02-16 18:57 Lumin: okay
2016-02-16 18:57 Avishay: since I got too much to say, I'll try to talk as generally as possible, if you have any questions just ask or say whatever you need
2016-02-16 18:58 Avishay: first concern
2016-02-16 18:58 Avishay: spacings
2016-02-16 18:58 Avishay: let's take this for example
2016-02-16 18:58 Avishay: 00:36:166 (5,6,7) -
2016-02-16 18:58 Avishay: there's a beat difference between 5 and 6, however for 6 and 7 the difference is 1/2, yet visually the spacing looks the same
2016-02-16 18:58 Lumin: yup
2016-02-16 18:58 Lumin: It's not intentional
2016-02-16 18:59 Lumin: just happened and haven't noticed it
2016-02-16 18:59 Avishay: I figured that much
2016-02-16 18:59 Avishay: just mentionting it, try paying attention for stuff like that, it's a bit misleading in play especially with that AR
2016-02-16 18:59 Lumin: and for me it doesn't feel like a problem because 5 is on stream and rest are jumps
2016-02-16 18:59 Lumin: but I could fix it a bit
2016-02-16 18:59 Avishay: how does the fact that it is a stream matter?
2016-02-16 19:00 Lumin: well you don't usually think it as a part of that jump
2016-02-16 19:00 Lumin: atleast for this kind
2016-02-16 19:00 Avishay: 00:40:486 (6,7,8,9,1) - take this for example as well
2016-02-16 19:01 Avishay: perhaps you tried to emphasize the strong beats
2016-02-16 19:01 Avishay: however the fact that the movement in this pattern is not really strong is making this weak
2016-02-16 19:01 Lumin: for that and it looks nice for me
2016-02-16 19:02 Avishay: if you wanted to emphasize the strong beats, you could try this for example: http://puu.sh/nac4u/708ff9b029.jpg
2016-02-16 19:02 Avishay: moving in the same direction isn't really great for snapping
2016-02-16 19:02 Avishay: changing movements with sharp degrees is a really fun fundamental in mapping
2016-02-16 19:02 Lumin: okay that's pretty good idea
2016-02-16 19:02 Avishay: 00:41:446 (1,2,3,4,5) - why did you decide to stack this for no apparent reason?
2016-02-16 19:02 Lumin: i change it to that
2016-02-16 19:03 Lumin: for variety
2016-02-16 19:03 Avishay: but it's not really supported by the song, and it doesn't really mean anything since it's nothing interesting
2016-02-16 19:03 Avishay: 00:42:406 (6,7,1) - 1/1 with decent spacing, that's okay, however for the last note, it is rather strong compared to the others, yet the spacing is smaller?
2016-02-16 19:04 Lumin: soo is it a must to change?
2016-02-16 19:04 Avishay: I'll get to asthethics and stream shapes soon
2016-02-16 19:04 Avishay: so leave it as it is for now
2016-02-16 19:04 Lumin: okay
2016-02-16 19:04 Lumin: and for that
2016-02-16 19:04 Avishay: 00:45:766 (5,6) - well if you said that low spacing is fine for those 1/1, why is the spacing relatively huge here?
2016-02-16 19:04 Lumin: its so slow part that I don't really even care about the spacing there
2016-02-16 19:05 Avishay: well you should pay attention to everything, you are following the music, the music does not need to follow you
2016-02-16 19:05 Lumin: okay you're right that slider is a bit too far away there
2016-02-16 19:06 Avishay: 01:01:606 (1,2,3,4) - this is a nice idea however the movement into the third note is just making it bland
2016-02-16 19:06 Avishay: um those are just some examples of spacing issues, I'll give some general points on that afterwards
2016-02-16 19:06 Avishay: now um
2016-02-16 19:06 Avishay: for asthethics
2016-02-16 19:07 Avishay: the stream shapes, I realise you looked for variety but they are completely random
2016-02-16 19:07 Avishay: there's no appeal, no connection
2016-02-16 19:07 Avishay: 00:35:686 (1,2,3,4,5) - almost linear stream, that's fine
2016-02-16 19:08 Avishay: 00:37:606 (1,2,3,4,5) - that's completely different, but why? it doesn't really have any appeal for the player
2016-02-16 19:08 Avishay: if you wanted to make something interesting
2016-02-16 19:08 Avishay: you could do for example:
2016-02-16 19:09 Avishay: http://puu.sh/nacx9/0a4a97bb12.jpg
2016-02-16 19:09 Avishay: http://puu.sh/nacxn/262a65baa2.jpg
2016-02-16 19:09 Avishay: zz
2016-02-16 19:10 Avishay: which is the same stream as before, however I slightly rotated it using ctrl+shift+r and cahnged direction usign ctrl+g
2016-02-16 19:10 Lumin: hmm
2016-02-16 19:10 Lumin: well not bad
2016-02-16 19:10 Avishay: this stream shape could be a bit more curvy to have some more appeal but overall just try to think about connections in patterns
2016-02-16 19:10 Avishay: try to avoid randomness
2016-02-16 19:10 Avishay: it makes everything look pointless
2016-02-16 19:11 Lumin: i just noticed that connection between those two streams are pretty random
2016-02-16 19:11 Avishay: which means there is not connection
2016-02-16 19:11 Avishay: an other thing you could do, just as an example
2016-02-16 19:11 Avishay: 00:45:286 (1,2,3,4,5) -
2016-02-16 19:11 Avishay: this is a nice shape
2016-02-16 19:11 Avishay: now instead of
2016-02-16 19:11 Avishay: 00:47:206 (1,2,3,4,5) - 00:47:206 (1,2,3,4,5) -
2016-02-16 19:12 Avishay: I could copy the previous stream
2016-02-16 19:12 Avishay: paste it and
2016-02-16 19:12 Avishay: CTRL+H CTRL+J
2016-02-16 19:12 Avishay: instead of the wiggly stream that appeared for no reason
2016-02-16 19:13 Lumin: okay seems reasonable
2016-02-16 19:13 Avishay: those are just examples, and you could think about connections in regular circle placements and sliders
2016-02-16 19:13 Avishay: create unique streams using a slider shape and then ctrl+shift+f
2016-02-16 19:13 Avishay: or create a polygon using ctrl+shift+d
2016-02-16 19:14 Avishay: 01:18:593 (6,7,1,2) - this for example is a cute pattern
2016-02-16 19:14 Avishay: although I'd improve the blanket between 7 and 1
2016-02-16 19:14 Lumin: didn't even know about that
2016-02-16 19:14 Avishay: well now you know
2016-02-16 19:15 Lumin: yeah it's improvable
2016-02-16 19:15 Avishay: um last thing for now then
2016-02-16 19:15 Avishay: rhythm choice
2016-02-16 19:15 Avishay: generally when a player is playing a map
2016-02-16 19:15 Avishay: he'd prefer to press on the strong beats
2016-02-16 19:16 Avishay: rather than have them land on a sliderend or a reverse
2016-02-16 19:16 Avishay: this is mostly true but some mappers don't follow this and yet achieve great stuff nontheless
2016-02-16 19:16 Avishay: now for example
2016-02-16 19:16 Avishay: 01:06:640 (1) -
2016-02-16 19:17 Avishay: after what I said you'd realise that having a circle and and then start a new slider or an other circle is probably the better option
2016-02-16 19:17 Avishay: and it is definitely an option
2016-02-16 19:17 Avishay: but I want you to notice an other thing
2016-02-16 19:17 Avishay: there are some really weird gaps in the rhythm here
2016-02-16 19:17 Avishay: 01:06:640 (1,2) - there's a guitar held between them, the music still goes, yet the map kinda stops
2016-02-16 19:18 Avishay: it feels odd
2016-02-16 19:18 Avishay: so a slider there would work better
2016-02-16 19:18 Lumin: how
2016-02-16 19:18 Lumin: you mean from 1 to 2?
2016-02-16 19:18 Avishay: the end of 1 to 2
2016-02-16 19:18 Avishay: start the slider on the end and end it on 2
2016-02-16 19:19 Avishay: 01:07:577 (3) - I realise you ignored the strong drum and followed the guitar
2016-02-16 19:19 Avishay: and it'sfine
2016-02-16 19:19 Avishay: many people do that
2016-02-16 19:19 Lumin: yeah, those stream parts are for drums
2016-02-16 19:19 Avishay: however, when you don't follow the guitar well and don't really do much with the drums it feels awkward
2016-02-16 19:19 Lumin: and these parts are guitar
2016-02-16 19:20 Avishay: just saying
2016-02-16 19:20 Avishay: that part of the awkwardness
2016-02-16 19:20 Avishay: could be the spacing
2016-02-16 19:20 Avishay: unjustified low or big spacing could make stuff weird to play
2016-02-16 19:20 Lumin: I think i follow the guitar well imo.
2016-02-16 19:20 Avishay: you do but you can't really ignore the other notes
2016-02-16 19:20 Avishay: I can't really explain it well but I don't feel like this rhythm is really fun to play
2016-02-16 19:21 Lumin: i don't note bass drum
2016-02-16 19:21 Avishay: not in this way of execution at the very least
2016-02-16 19:21 Lumin: only if snare
2016-02-16 19:22 Avishay: eitherway, this is it, I tried to be pretty general, I could go over every detail but it would take a long while, just mod and get mods, get experience and time will do good
2016-02-16 19:22 Avishay: I'd advise you to listen closely to the music and try to map accordingly
2016-02-16 19:22 Avishay: don't just say hm there's a beat fine I'll drop a circle here
2016-02-16 19:22 Avishay: put some thought and time into it
2016-02-16 19:22 Lumin: yeah
2016-02-16 19:22 Avishay: there's no point in rushing unless you have a 100% clear structure, e.g monstrata
2016-02-16 19:23 Lumin: this is pretty advicing mod
2016-02-16 19:23 Lumin: but just a quick question
2016-02-16 19:23 Lumin: do you see potential in this map to get a rank?
2016-02-16 19:23 Avishay: right now? not really, sorry. I didn't really enjoy that, but I'll ease it on you by saying that maping this kind of song is really hard
2016-02-16 19:24 Avishay: high difficulties for songs that are around 120-150 bpm is not an easy task
2016-02-16 19:24 Avishay: I mean making good difficulties at the very least
2016-02-16 19:24 Lumin: I'm not meaning getting it ranked right now :D
2016-02-16 19:24 Avishay: yeah but it could take a while
2016-02-16 19:24 Lumin: I meant like overall when i mod this enough
2016-02-16 19:25 Avishay: sooner or later you'll realise about how much stupid stuff you did when you'll look back
2016-02-16 19:25 Lumin: yeah, I know already from my old maps
2016-02-16 19:25 Avishay: great because it never stops
2016-02-16 19:26 Avishay: I'll post a chat log in the forums
2016-02-16 19:26 Avishay: gotta get 'dat kudosu
2016-02-16 19:26 Lumin: Okay so I'll go through this map and put my mind into it and see what i get done
2016-02-16 19:26 Avishay: alright great
2016-02-16 19:26 Lumin: yup, you earned it :D
2016-02-16 19:26 Avishay: feel free to pm me if you have any questionjs
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