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Milkychan - Stronger Than You -Chara Response-

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Warpyc
Hi!

  • but nobody came
  1. 00:08:036 (6) - Nc here not 00:08:189 (1) -
  2. 00:09:107 (5,6,7) - overlap with 00:08:495 (2) -
  3. 00:12:781 (3,4,5,6,7) - Looks like a deformed star, CTRL SHIFT D and make a proper one
  4. 00:20:893 (1,2) - copy (1) and replace it with (2)
  5. 00:22:117 (1,3) - if this was a blanket you can do it better
  6. 00:23:495 (2,4) - overlap (4) on (2)
  7. You have no NC pattern it's just random nc's here and there, always NC on big white tick unless you have something else planned!
  8. 00:30:077 (1) - Remove NC
  9. 00:31:301 (1) - ^
  10. 00:32:525 (1) - ^
  11. 00:34:056 (1) - ^
  12. 00:34:974 (1) - ^
  13. 00:36:505 (1) - ^
  14. 00:39:872 (1) - ^
  15. 00:40:485 (5) - Add NC
  16. 00:41:097 (1) - Remove NC
  17. 00:42:321 (1) - ^
  18. 00:42:934 (6) - Add NC
  19. 00:43:087 (1) - Remove NC, Alright I'm sure you understand now so I wont tell write any more just make sure to always NC on big white tick you dont want inconsistant NC's
  20. 00:31:913 (1,2,3,4,1,2,3) - I'm really bothered about these jumps, they are close to being good but they aren't quite. Right now they just look like a random cluster of notes, try to put more thought into making good looking patterns, this applies for most patterns I wont point out all of them.
  21. 00:38:036 (6) - extend this to 00:38:495 -
  22. The rhythm you follow is also very questionable, I guess you were going for vocals but this whole map feels pretty grossly overmapped.
  23. Hitsounds feels very lacking but thats mostly due to that you mapped a mostly vocal map which is harder to hitsound good, but just a few random claps here and there doesnt sound good.
  24. 02:08:036 (4,5,6,1,2,3,4,5,6,1) - this part is mapped differently from the other ah,ah,ah,ah,ah parts why? try to be consistent
  25. I'm only going to mod this diff but same stuff I wrote here applies to that diff as well (at least most of it patterns looked a bit better there though) anyways cool song, good luck with your map!
Topic Starter
Cosmolade

pkk wrote:

hey cosmolade, you've got a pretty cool map here! hey! thanks ;w;

A quick suggestion I have on the highest diff (but nobody came) is to remove NC at 00:57:321 (1) - and instead put the NC on 00:57:934 - . This makes it easier to read the rhythm change from 1/2 beats to full beat at 00:57:628 (3,4) - . ooh you're right, fixed!

I can't really take a closer look atm, but good luck! don't worry! It's helpful anyways!

Warpyc wrote:

Hi! hi! o/

  • but nobody came
  1. 00:08:036 (6) - Nc here not 00:08:189 (1) - Fix
  2. 00:09:107 (5,6,7) - overlap with 00:08:495 (2) - Fix
  3. 00:12:781 (3,4,5,6,7) - Looks like a deformed star, CTRL SHIFT D and make a proper one sorry, no change this one, because it's not a star, It's a pair of triangles, I think... maybe I will check or change this later, w/ more mods
  4. 00:20:893 (1,2) - copy (1) and replace it with (2) Fix
  5. 00:22:117 (1,3) - if this was a blanket you can do it better Fix
  6. 00:23:495 (2,4) - overlap (4) on (2) Fix
  7. You have no NC pattern it's just random nc's here and there, always NC on big white tick unless you have something else planned! okay,sorry for that ;w;
  8. 00:30:077 (1) - Remove NC Fix
  9. 00:31:301 (1) - ^ Fix
  10. 00:32:525 (1) - ^ Fix
  11. 00:34:056 (1) - ^ Fix
  12. 00:34:974 (1) - ^ Fix
  13. 00:36:505 (1) - ^ Fix
  14. 00:39:872 (1) - ^ Fix
  15. 00:40:485 (5) - Add NC Fix
  16. 00:41:097 (1) - Remove NC Fix
  17. 00:42:321 (1) - ^ Fix
  18. 00:42:934 (6) - Add NC Fix
  19. 00:43:087 (1) - Remove NC, Alright I'm sure you understand now so I wont tell write any more just make sure to always NC on big white tick you dont want inconsistant NC's ye, right ;w;
  20. 00:31:913 (1,2,3,4,1,2,3) - I'm really bothered about these jumps, they are close to being good but they aren't quite. Right now they just look like a random cluster of notes, try to put more thought into making good looking patterns, this applies for most patterns I wont point out all of them. okay, I will fix more of the jump the diff have, I will try! because I'm not good mapping jumps, this is the reason ;3;
  21. 00:38:036 (6) - extend this to 00:38:495 - Fix
  22. The rhythm you follow is also very questionable, I guess you were going for vocals but this whole map feels pretty grossly overmapped. really? I don't feel same about that ;-; btw, I really think some triples are overmapped... I'm gonna check this
  23. Hitsounds feels very lacking but thats mostly due to that you mapped a mostly vocal map which is harder to hitsound good, but just a few random claps here and there doesnt sound good. ye, I know! Maybe I think I will call somebody to hitsound check soon
  24. 02:08:036 (4,5,6,1,2,3,4,5,6,1) - this part is mapped differently from the other ah,ah,ah,ah,ah parts why? try to be consistent Fix
  25. I'm only going to mod this diff but same stuff I wrote here applies to that diff as well (at least most of it patterns looked a bit better there though) anyways cool song, good luck with your map! yay! I can make good patterns! It's a new archievement unlocked for me QuQ
Thanks for the mods! :3
Lanturn
You probably already know, but you still need a Muzukashii :)

Will focus mostly on the lower diffs.

[Jazz's Easy]
Because I can never spell the first part of your name without looking it up!
  1. 00:39:260 (1) - Try lowering the red node a little and the second to last node as well. The circular part at the top looks a bit uneven even at first glance.
  2. 00:47:832 (1) - remove NC?
  3. 01:00:077 (1) - ^ I believe two measures per NC suit this difficulty more.
  4. 01:35:587 (1,2) - Try swapping these, as the sound effect playing at 01:36:811 - is pretty dominant imo.
  5. 01:45:383 (1,2,3) - Try this rhythm as it captures the most important vocals like 01:45:842 -
  6. 02:04:975 (1) - Flip and rotate this so the end of the slider shoots off to the right, making it flow nicely into the upcoming circle
  7. 02:18:445 (1) - Again.. I just wanted to mention that you should probably do 2 measure NCs. I'll stop repeating myself now though!

[Normal]
  1. 00:08:036 (1,1) - This is uh.. Unrankable. Normal needs at least 2 beats after sliders to be rankable. Your BPM is above 160 as well making it even worse!
  2. 00:15:995 (3) - This doesn't make sense to be extended past 00:16:301 - as the vocals end here and there isn't any noticeable beat afterwards. I suggest shortening it 1/2.
  3. 00:13:546 (1) - please use a consistent DS throughout the whole song. Recommending 1.1 like your 1/1s. Having notes overlap this way also makes it easier for players at this skill level help judge the difference between a 1/1 and 1/2.
  4. 00:15:995 (3,4) - Here you use 2.0 DS which imo would be considered unrankable for this difficulty. It looks the exact same as the gap from 00:16:607 (4,1) - and any player would naturally assume this is a 1/1 gap.
  5. 00:17:219 (1,2) - ^ same as above.
  6. 00:18:444 (3) - You can try blanketing this! Move the timeline to 00:18:291 - and use the slider ball circle to help create a blanket!
  7. 00:23:342 (3,1) - Same DS issues here that need to be addressed. Also having 00:23:036 (2,1) - overlap isn't the most aesthetically pleasing, but it's not a major issue. This should fix itself hopefully when you readjust it all.
  8. 00:24:872 (1,2) - A jump here. Shouldn't be in a Normal difficulty. This is looking more and more like it should be labeled Advanced instead.
  9. 00:43:240 (1,1) - Try moving both of these so the tail end of the second (1) stacks on the previous (3). Make sure to adjust 00:44:770 (2,3) - as needed afterwards!
  10. 00:50:281 (1,2,3,4) - Variable DS in the same combo here. Very confusing for a Normal map. Try to keep these all the same.
  11. 00:52:730 (1,2,3) - ^
  12. 00:55:179 (1,2,3) - ^
    Unfortunately after this point, It's all the same issue, so you'll have to do some remapping. First off, pick a Distant Snap that you want to use consistently throughout the whole map, and then map with Distance Snap turned on. Another option is to change this difficulty to advanced, make it a little bit harder, and then map a new Normal. That's about all I can suggest.

    On more positive notes, The rhythm in the map, minus a few overextended sliders is awesome. You've got lots of potential for Standard mapping imo.

    Feel free to talk to me if you have any questions about mapping your Normal difficulty. I'd love to help as much as I can!
[Hard]
Looking forward to this!

[Insane]
  1. 00:23:036 (4) - Try moving this to about x96 y290 so it flows nicely into the upcoming (5)
  2. 01:02:985 (2) - Try x6 y115 and then blanket 01:02:525 (1) - around it. It'll look much cleaner!
  3. 01:23:801 (3) - Consider deleting this. It gives more impact to 01:23:954 (4,1,2,3) - this way!
  4. 01:37:270 (2,3,4) - Move (2) onto (3), and then (3) onto (4) so the 1/1 gap is from a stack instead of what looks like could be a jump from (3) to (4)
  5. 01:44:464 (7,2) - Ends could be stacked a little better. Yeah I know it's a bit picky >_<
  6. 01:57:321 (3,4) - (3) almost feels a bit too close to (4) for the amount you have to jump on the next note (momentum killer there) so maybe try moving (3) to x277 y198 and (4) to x376 y8 (triangle with (2,2))
  7. 02:02:985 (4) - Move this up a few grid spaces?
  8. 02:03:597 (2) - 02:03:597 (2) - DS could be even here. You can move the tail node of (1) to x80 y200 to make it a bit more even and not have to adjust future notes.
  9. 02:06:505 (1,2,3,4,5,6) - Rhythm plays more like this. You can use sliders or circles. The (4) and (5) don't actually hit anything so they should be changed.
Out of my skill level sadly but this map looks like it could be pretty fun! Keep it up!

[but nobody came]
  1. 00:06:811 (1,2,3,4) - Distances on these notes feel really similar, and the tone of the music still implies 1/1 spacing. Move the (2) in a little closer please.
  2. 01:08:418 - Add a circle here so the stream catches the full effect of the background noise instead of only half of it. I also found it confusing when coming off the anti at 01:07:423 (5,6,7) - due to similar lengths and sounds.
  3. 01:10:561 (4) - overmapped. Feels too forced and kind of random to me.
  4. 01:36:811 (1,2,3,4) - Symmetry? Try moving (1) to x328 y112
Anyways. Feel free to talk to me if you have questions about Normal. Good luck o/
Topic Starter
Cosmolade

Lanturn wrote:

You probably already know, but you still need a Muzukashii :) ye! It's in progress right now! :'3

Will focus mostly on the lower diffs.

[Normal]
  1. 00:08:036 (1,1) - This is uh.. Unrankable. Normal needs at least 2 beats after sliders to be rankable. Your BPM is above 160 as well making it even worse! Fix! I put the spinner earlier, so it follows other sound (wind maybe?)
  2. 00:15:995 (3) - This doesn't make sense to be extended past 00:16:301 - as the vocals end here and there isn't any noticeable beat afterwards. I suggest shortening it 1/2. Fix
  3. 00:13:546 (1) - please use a consistent DS throughout the whole song. Recommending 1.1 like your 1/1s. Having notes overlap this way also makes it easier for players at this skill level help judge the difference between a 1/1 and 1/2. Fix
  4. 00:15:995 (3,4) - Here you use 2.0 DS which imo would be considered unrankable for this difficulty. It looks the exact same as the gap from 00:16:607 (4,1) - and any player would naturally assume this is a 1/1 gap. Fix
  5. 00:17:219 (1,2) - ^ same as above. Fix
  6. 00:18:444 (3) - You can try blanketing this! Move the timeline to 00:18:291 - and use the slider ball circle to help create a blanket! Fix
  7. 00:23:342 (3,1) - Same DS issues here that need to be addressed. Also having 00:23:036 (2,1) - overlap isn't the most aesthetically pleasing, but it's not a major issue. This should fix itself hopefully when you readjust it all. Fix
  8. 00:24:872 (1,2) - A jump here. Shouldn't be in a Normal difficulty. This is looking more and more like it should be labeled Advanced instead. Fix
  9. 00:43:240 (1,1) - Try moving both of these so the tail end of the second (1) stacks on the previous (3). Make sure to adjust 00:44:770 (2,3) - as needed afterwards! Fix
  10. 00:50:281 (1,2,3,4) - Variable DS in the same combo here. Very confusing for a Normal map. Try to keep these all the same. Fix
  11. 00:52:730 (1,2,3) - ^ Fix
  12. 00:55:179 (1,2,3) - ^ Fix
    Unfortunately after this point, It's all the same issue, so you'll have to do some remapping. First off, pick a Distant Snap that you want to use consistently throughout the whole map, and then map with Distance Snap turned on. Another option is to change this difficulty to advanced, make it a little bit harder, and then map a new Normal. That's about all I can suggest. yep,I prefer remap some parts with the DS issue, because I don't know if I can map a advanced ;w;

    On more positive notes, The rhythm in the map, minus a few overextended sliders is awesome. You've got lots of potential for Standard mapping imo.
    omg thanks ♥♥

    Feel free to talk to me if you have any questions about mapping your Normal difficulty. I'd love to help as much as I can! Ye! :3
[Hard]
Looking forward to this! If Happy don't make a sign of life... I will be forced to find someone else to make the hard Q_Q

[Insane]
  1. 00:23:036 (4) - Try moving this to about x96 y290 so it flows nicely into the upcoming (5) Fix
  2. 01:02:985 (2) - Try x6 y115 and then blanket 01:02:525 (1) - around it. It'll look much cleaner! Fix
  3. 01:23:801 (3) - Consider deleting this. It gives more impact to 01:23:954 (4,1,2,3) - this way! Fix
  4. 01:37:270 (2,3,4) - Move (2) onto (3), and then (3) onto (4) so the 1/1 gap is from a stack instead of what looks like could be a jump from (3) to (4) wow. it's looks so nice! Fix!
  5. 01:44:464 (7,2) - Ends could be stacked a little better. Yeah I know it's a bit picky >_< hahaha, don't worry xD Fix
  6. 01:57:321 (3,4) - (3) almost feels a bit too close to (4) for the amount you have to jump on the next note (momentum killer there) so maybe try moving (3) to x277 y198 and (4) to x376 y8 (triangle with (2,2)) Fix
  7. 02:02:985 (4) - Move this up a few grid spaces? Fix
  8. 02:03:597 (2) - 02:03:597 (2) - DS could be even here. You can move the tail node of (1) to x80 y200 to make it a bit more even and not have to adjust future notes. I don't understands exactly what can change here, but I think i change somenthing ;w; if you can add a screenshot of this, will be really nice!
  9. 02:06:505 (1,2,3,4,5,6) - Rhythm plays more like this. You can use sliders or circles. The (4) and (5) don't actually hit anything so they should be changed. Fix
Out of my skill level sadly but this map looks like it could be pretty fun! Keep it up! ye, ye! Thanks ;w;

[but nobody came]
  1. 00:06:811 (1,2,3,4) - Distances on these notes feel really similar, and the tone of the music still implies 1/1 spacing. Move the (2) in a little closer please. Fix
  2. 01:08:418 - Add a circle here so the stream catches the full effect of the background noise instead of only half of it. I also found it confusing when coming off the anti at 01:07:423 (5,6,7) - due to similar lengths and sounds. ye, I know it's confusing, but It makes more funny the map,isn't it? btw I fix the stream part :3
  3. 01:10:561 (4) - overmapped. Feels too forced and kind of random to me. Fix
  4. 01:36:811 (1,2,3,4) - Symmetry? Try moving (1) to x328 y112 Fix
Anyways. Feel free to talk to me if you have questions about Normal. Good luck o/
Thank you so much for the mod!
ヾ(¯∇ ̄)
Lanturn
Normal:
00:58:546 (4,5) - Looks like you missed this DS.


Insane:
02:03:597 (2) - 02:03:597 (2) - Screenshot: http://puu.sh/ncYuI.jpg It's basically just trying to make the numbers even when you aren't jumping. http://puu.sh/ncYwb.png

Normal is looking a lot better now! Just a few more mods and the other diffs and I'm sure this'll be perfectly ready to go.
Topic Starter
Cosmolade

Lanturn wrote:

Normal:
00:58:546 (4,5) - Looks like you missed this DS.


Insane:
02:03:597 (2) - 02:03:597 (2) - Screenshot: http://puu.sh/ncYuI.jpg It's basically just trying to make the numbers even when you aren't jumping. http://puu.sh/ncYwb.png

Normal is looking a lot better now! Just a few more mods and the other diffs and I'm sure this'll be perfectly ready to go.
All fixed!
Oh, It's gonna be ready so soon? OMG ;w;
Thanks you (งˆ▽ˆ)ง
Ulqui
IRC MOD

Le irc
13:45 Ulqui: aaah ermano
13:45 Ulqui: entre chilenos no
13:45 Ulqui: te lo voy a moddear pero en secreto sdkjdsajka
13:48 Cosmolade: aJSHAkjs
13:48 Cosmolade: chuxa, okay xD
13:48 Cosmolade: gracias :'3
13:48 Ulqui: dale
13:48 Ulqui: la oni la hiciste tu?
13:50 Ulqui: te quedo entera wena
13:50 Ulqui: hu3hu3
13:51 Cosmolade: eaea
13:51 Cosmolade: xD
13:51 Ulqui: te puedo moddear irc
13:51 Ulqui: ??
13:51 Ulqui: ayer pase toda la noche moddeando y ando terrible pajero
13:51 Ulqui: xD
13:54 Cosmolade: xDDD
13:54 Cosmolade: weno
13:54 Ulqui: ya mi niño
13:54 Ulqui: abra su editor
13:54 Ulqui: xD
13:55 Cosmolade: sha
13:55 Cosmolade: xD
13:55 Ulqui: 00:05:587 (7) -
13:56 Ulqui: esa podriai cambiarla a k
13:57 Cosmolade: suena bien o:
13:57 Ulqui: 00:08:648 (14) -
13:57 Ulqui: esa igual
13:57 Ulqui: 00:02:526 (3) -
13:57 Ulqui: al igual que esa ;-;
13:59 Ulqui: 00:47:985 (54) -
13:59 Ulqui: esa podrias borrarla
14:00 Ulqui: pues
14:00 Ulqui: el argumento que tengo
14:00 Ulqui: es que mientras que jugaba
14:00 Ulqui: la missie porque si
14:00 Ulqui: sin razon algunza
14:00 Ulqui: 3 veces
14:00 Cosmolade: D:
14:01 Cosmolade: seguramente era porque seguia vocales uwu
14:01 Cosmolade: igual la borré
14:01 Cosmolade: xD
14:02 Ulqui: dale
14:02 Ulqui: 00:55:944 (29) -
14:02 Ulqui: esa
14:02 Ulqui: cambiala a k
14:02 Ulqui: asi haces un juego con esas notitas
14:02 Ulqui: ptimero aparece un dD dD
14:02 Ulqui: despues un kD dD
14:03 Ulqui: y al final un dD kD po
14:03 Ulqui: kjsdajkad
14:03 Ulqui: seria de xoro
14:03 Cosmolade: XD
14:03 Cosmolade: asdf
14:03 Cosmolade: listo
14:03 Ulqui: ya
14:03 Ulqui: wn
14:03 Ulqui: tu kiai
14:03 Ulqui: 10/10
14:03 Cosmolade: xDDD
14:04 Cosmolade: taskdasdkja
14:04 Cosmolade: gracias ;w;
14:04 Ulqui: 01:09:566 (95,96,97) -
14:04 Ulqui: este patroncito
14:04 Ulqui: kkd
14:04 Ulqui: 01:09:872 (98) - esta un k}
14:05 Ulqui: 01:10:179 (99,100) - Ctrl + G
14:05 Ulqui: 01:10:638 (101) - cambiala a d
14:05 Ulqui: 01:11:097 (103) - esta a k
14:05 Ulqui: y mira la magia
14:06 Cosmolade: o:
14:06 Cosmolade: naisu
14:06 Cosmolade: xD
14:06 Ulqui: 01:15:077 (123,124,125,126,127,128) - esta wea puede ser o kkd k k d
14:06 Ulqui: o mas simple como ddd k k d
14:07 Ulqui: aaah
14:07 Ulqui: pero tiene un clap
14:07 Ulqui: 01:15:077 (123,124,125) - ddk
14:07 Ulqui: r01:15:383 (126,127,128) - k k d
14:08 Cosmolade: listoh
14:08 Cosmolade: xD
14:08 Ulqui: recuerda que es un oni
14:08 Ulqui: no siempre hay que llenarlo de triplets simples
14:08 Ulqui: 01:20:128 (151,152) - Ctrl + G
14:09 Cosmolade: see ya veo, asdf yo no soy mucho de mapear onis, me salen mejor los muzus ;w;
14:09 Ulqui: demas
14:09 Ulqui: un dia me teni q hacer muzu
14:09 Ulqui: asi que aplicale al mutual
14:09 Ulqui: xD
14:09 Cosmolade: XDDD
14:09 Cosmolade: dale
14:09 Ulqui: 01:42:321 (57) -
14:09 Ulqui: su k
14:11 Cosmolade: listoque
14:12 Ulqui: 02:06:505 (98,99,100,101) - k d k k
14:12 Ulqui: antes hay un k d d k
14:12 Ulqui: despues un k d d k
14:12 Ulqui: posteriormente un k d k k
14:12 Ulqui: ah no
14:12 Ulqui: un k k d k
14:12 Ulqui: xD
14:12 Cosmolade: xD
14:12 Ulqui: k k d k + k d k k
14:13 Ulqui: 02:06:505 (98,99,100,101) - que sea k d k k o no?
14:13 Cosmolade: se
14:13 Ulqui: entonces
14:13 Ulqui: 02:05:893 (97) -
14:13 Ulqui: ese que sea don
14:13 Ulqui: 02:13:852 (30) - d
14:14 Ulqui: 02:14:311 (32) - as haces que este sea k
14:14 Cosmolade: ea, se ve bkn
14:14 Cosmolade: listo xD
14:15 Ulqui: ya
14:15 Ulqui: eso
14:15 Ulqui: po
14:16 Ulqui: antes no me gustaba la cancion po
14:16 Ulqui: ahora que la escuche muchas veces pa moddearla
14:16 Ulqui: sigo sin que me guste
14:16 Ulqui: kjsdajkdsajkdsajkdsa
14:16 Cosmolade: askjdhakjdad
14:16 Cosmolade: xDDDD
14:16 Ulqui: no quiero mappear el oni
14:16 Ulqui: digo
14:16 Ulqui: el inner
14:16 Ulqui: moddear*
14:16 Cosmolade: np
14:17 Ulqui: no me gustan las diffs del xtrem3x
14:17 Cosmolade: asdfghjl
14:17 Cosmolade: D:
14:17 Ulqui: pero ya se la moddearan
14:17 Ulqui: es re famoso
14:17 Cosmolade: weno, igual con modear el oni me ayuda bastante
14:17 Ulqui: xD
14:17 Cosmolade: lol si
14:17 Ulqui: espero haber sido de ayuda
14:17 Cosmolade: xD
14:17 Cosmolade: see, mucho
14:17 Cosmolade: :3
14:17 Ulqui: posteare el chat en el foro de tu mapa
wajinshu
I want M4M ;_;

General

  1. Uncheck widescreen
  2. Missing skin files in [Score numbers] set
    score-x.png
  3. On EN delete this green line - 00:00:077


EruJazz's Easy

  1. 00:11:097 (2) - 269|99
  2. 00:29:464 (1,2,3,4,1,2) - Imo better use this - http://puu.sh/ndSvc/49b539ce92.png
  3. 01:47:832 (1,2,3,4) - ^
  4. Looks good


Normal

  • Not really a fan of this diff.
  1. 00:09:872 (1,2) - try this http://puu.sh/ndTIT/215c8c865c.png
  2. 00:21:505 (2) - strong bit - http://puu.sh/ndTWi/cc95bc76d1.png
  3. 00:39:260 (1,2) - I don't like this
  4. 00:48:444 (4,1) - ^
  5. 00:53:648 (3,4) - Blanket please
  6. 02:16:913 (3,1,2) - Don't stacking this please
  7. 02:45:383 - Spinner please
GL
Tell me when will be hard
Shyotamaze
Hi, from #modreqs

General
  1. Nothing to say
Insane
  1. 00:13:852 (2,3) - Fix blanket
  2. 00:17:832 (3,4) - ^
  3. 00:21:505 (3) - Maybe a bit less curved to flow better with 2
  4. 00:23:954 (1,2) - Fix blanket
  5. 00:31:913 (1,2) - ^
  6. 00:39:872 (3,4) - ^
  7. 00:42:934 (5) - Maybe less curved to flow better or curve this one 00:42:321 (3) - less and push 00:42:781 (4,5) - a but higher
  8. 00:45:230 (5) - Maybe add a circle here 00:45:230 and cut the slider in half and place it here 00:45:383
  9. 00:46:607 (1,2) - Fix blanket
  10. 02:07:423 (1,2) - ^
Hm yea there are some other blankets that you can fix but it's a really cool map already
Good luck! :D
Neku Okazaki
Mod in Spanish because the mapper is Chilean/, if someone need information of this mod, feel free to ask me.
Only one diff moded because I dont like the song.


Oni


Antes de empezar a señalar errores/sugerencias deberías ver si en realidad quieres continuar con audio:soft, en mi opinión suena un poco raro, en general no se recomienda utilizar audio:soft en los mapas de Taiko, es realmente incomodo jugar así, pero ya es tu decisión, te recomendaría jugar el mapa con los dos audios para que veas cual es el mejor.

00:11:556 - Esta parte es igual que 00:10:332 - pero aquí no estas usando 1/2, se ve muy feo y se me hace raro que siga ahí después de tantos mods, deberías mover 00:11:862 (9) - a 00:11:556 - para que quede bien estructurado.
Si hiciste lo anterior el sonido de 00:12:015 - se escuchara mas porque evitaras los sonidos de notas anteriores, así que tienes que cambiarlo a d.
Aquí 00:12:474 - hay un sonido notable, lo recomendable seria empezar las notas ahí, pero, como es una Oni podrías agregar una nota ahí, preferiblemente una nota d ya que es ahí donde empieza la vocal.
00:12:934 (14) - Alta, cámbiala a k.
Supongo que alguien te hizo quitar la nota aquí 00:16:148 - porque hay un buen sonido para poner notas ahí, te recomendaría poner un d ahí y cambiar a k la siguiente nota.
No estoy seguro aquí 00:19:209 (48) - pero creo que deberias cambiarlo a k ya que sigue en la misma palabra.
00:21:505 (58) - Tiene un sonido de un kat puro lol, cámbialo.
00:33:750 (22) -
Podrías cambiar estas dos a k 00:38:648 (49,50) -
Esta 01:44:770 (67) - suena mejor como k
01:45:383 (1) - Recuerda que el final del spinner no tiene sonido en Taiko, si quieres que 01:47:219 - tenga sonido deberias agregar una nota ahí, claro, haciendo un poco mas corto el spinner.

No puedo hacer nada mas así que te dejo una estrella ~
Topic Starter
Cosmolade

wajinshu wrote:

I want M4M ;_; I think I will check this later~

General

  1. Uncheck widescreen Fix
  2. Missing skin files in [Score numbers] set
    score-x.png Fix
  3. On EN delete this green line - 00:00:077

Normal

  • Not really a fan of this diff. ye, It still need a lots of modding ;_;
  1. 00:09:872 (1,2) - try this http://puu.sh/ndTIT/215c8c865c.png wow wat, this pattern in a normal? no no no no, it' hard to read, and play; normals will be simple, so no change
  2. 00:21:505 (2) - strong bit - http://puu.sh/ndTWi/cc95bc76d1.png Fix
  3. 00:39:260 (1,2) - I don't like this no change
  4. 00:48:444 (4,1) - ^ Fix
  5. 00:53:648 (3,4) - Blanket please I delete the blanket here
  6. 02:16:913 (3,1,2) - Don't stacking this please I only stack (2); (1) be in other position
  7. 02:45:383 - Spinner please Fix
GL
Tell me when will be hard Sure! :3

Shyotamaze wrote:

Hi, from #modreqs hi! yay! finally someone from modreqs ;w;)9

Insane
  1. 00:13:852 (2,3) - Fix blanket Fix
  2. 00:17:832 (3,4) - ^ Fix
  3. 00:21:505 (3) - Maybe a bit less curved to flow better with 2 Fix
  4. 00:23:954 (1,2) - Fix blanket Fix
  5. 00:31:913 (1,2) - ^ Fix
  6. 00:39:872 (3,4) - ^ Fix
  7. 00:42:934 (5) - Maybe less curved to flow better or curve this one 00:42:321 (3) - less and push 00:42:781 (4,5) - a but higher Fix
  8. 00:45:230 (5) - Maybe add a circle here 00:45:230 and cut the slider in half and place it here 00:45:383 Fix
  9. 00:46:607 (1,2) - Fix blanket Fix
  10. 02:07:423 (1,2) - ^ Fix
Hm yea there are some other blankets that you can fix but it's a really cool map already nazi mod lol haha ye ye :3
Good luck! :D

Neku okazaki wrote:

Mod in Spanish because the mapper is Chilean/, if someone need information of this mod, feel free to ask me.
Only one diff moded because I dont like the song.


Oni


Antes de empezar a señalar errores/sugerencias deberías ver si en realidad quieres continuar con audio:soft, en mi opinión suena un poco raro, en general no se recomienda utilizar audio:soft en los mapas de Taiko, es realmente incomodo jugar así, pero ya es tu decisión, te recomendaría jugar el mapa con los dos audios para que veas cual es el mejor. okay okay D:

00:11:556 - Esta parte es igual que 00:10:332 - pero aquí no estas usando 1/2, se ve muy feo y se me hace raro que siga ahí después de tantos mods, deberías mover 00:11:862 (9) - a 00:11:556 - para que quede bien estructurado. ya, cambie esto... pero en 00:11:862 - no puedo obviar el sonido de fondo, asi que puse un k ahí
Si hiciste lo anterior el sonido de 00:12:015 - se escuchara mas porque evitaras los sonidos de notas anteriores, así que tienes que cambiarlo a d. Fix
Aquí 00:12:474 - hay un sonido notable, lo recomendable seria empezar las notas ahí, pero, como es una Oni podrías agregar una nota ahí, preferiblemente una nota d ya que es ahí donde empieza la vocal. Fix
00:12:934 (14) - Alta, cámbiala a k. Fix
Supongo que alguien te hizo quitar la nota aquí 00:16:148 - porque hay un buen sonido para poner notas ahí, te recomendaría poner un d ahí y cambiar a k la siguiente nota. Fix
No estoy seguro aquí 00:19:209 (48) - pero creo que deberias cambiarlo a k ya que sigue en la misma palabra. Fix
00:21:505 (58) - Tiene un sonido de un kat puro lol, cámbialo. Fix
00:33:750 (22) - Fix
Podrías cambiar estas dos a k 00:38:648 (49,50) - Fix
Esta 01:44:770 (67) - suena mejor como k Fix
01:45:383 (1) - Recuerda que el final del spinner no tiene sonido en Taiko, si quieres que 01:47:219 - tenga sonido deberias agregar una nota ahí, claro, haciendo un poco mas corto el spinner. Fix

No puedo hacer nada mas así que te dejo una estrella ~ Gracias ;u;)/
Thanks for the mods!
(¦3冫 ノ)ノ
Glyphic
working on nm
Glyphic
posted on the wrong thread. ignore that ._.
ErunamoJAZZ

wajinshu wrote:

EruJazz's Easy

  1. 00:11:097 (2) - 269|99 I changed it in my way
  2. 00:29:464 (1,2,3,4,1,2) - Imo better use this - http://puu.sh/ndSvc/49b539ce92.png Not agree, Its a Easy.
  3. 01:47:832 (1,2,3,4) - ^
  4. Looks good Thank you n.n

Lanturn wrote:

[Jazz's Easy]
Because I can never spell the first part of your name without looking it up! LOL, why?? hahha
  1. 00:39:260 (1) - Try lowering the red node a little and the second to last node as well. The circular part at the top looks a bit uneven even at first glance. mm... oks, I try to fix it.
  2. 00:47:832 (1) - remove NC? removed
  3. 01:00:077 (1) - ^ I believe two measures per NC suit this difficulty more.
  4. 01:35:587 (1,2) - Try swapping these, as the sound effect playing at 01:36:811 - is pretty dominant imo. agree
  5. 01:45:383 (1,2,3) - Try this rhythm as it captures the most important vocals like 01:45:842 - done
  6. 02:04:975 (1) - Flip and rotate this so the end of the slider shoots off to the right, making it flow nicely into the upcoming circle Yeah, I fixed it before, but I dont sent the update ^^U
  7. 02:18:445 (1) - Again.. I just wanted to mention that you should probably do 2 measure NCs. I'll stop repeating myself now though!
Thank you!!

http://puu.sh/ngJTw/2ac9b62b9d.zip
Glyphic
Mod as requested :D

[Metadata]
  1. Diff Name: The extra diff could use a rename, or at least a cleanup.
    [Files]
    1. Everything adds up fine.
    [Timing]
    1. BPM: Check!
    2. Offset: Check!
    3. Red Points: Check!
    4. Green Points: Check!
      [Difficulty]
      1. HP: Check!
      2. CS:Check!
      3. AR: Check!
      4. OD: Check!
        [NC's]
        1. They're mostly okay, but you should look them over.
        [but nobody came]
        1. 00:10:791 (5) - stack on top of 00:10:332 (2) -
        2. 00:39:872 (4,5,6,7,1,2) - could fix up some structure to make for a really clean look
        3. 00:43:393 (4,6,7) - make these equal distance from each other. like this
        4. 00:49:668 (4) - stack on 00:48:903 (7) -
        5. 00:49:974 (5,7) - CTRL+G
        6. 00:56:556 (6,7,8,1,2,3,4,5) - Clean up to look like this
        7. 01:04:056 (6,7,1,2,3,4) - Clean up https://imgur-archive.ppy.sh/T7kZGS9.png
        8. 01:06:658 (7) - center in the triangle
        9. 01:08:036 (1,2,3) - Weird overlap
        10. 01:12:934 (4) - put that here for a cleaner look
        11. 01:17:219 (1,2,3,4,5) - fix star
        12. 01:20:434 (6) - stack on 01:19:209 (5) -
        13. 02:22:270 (6,7,8) - even out triangle
        14. 02:35:587 (1,2,3,4,5,6,7,8) - try adding more structure
        15. 02:37:883 (5) - stack at the end of 02:36:811 (1) -

General Thoughts

The difficulties that I did not mod are very well done and don't need many changes to them. [but nobody came] could use quite a bit of work. After it is fixed up this would be a very nice set!! Best of luck :)
.
Good luck!
Topic Starter
Cosmolade

Glyphic wrote:

Mod as requested :D

[Metadata]
  1. Diff Name: The extra diff could use a rename, or at least a cleanup.

    Ranking Criteria says:
    "A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name."
    Ye, I don't want to rename it D: because "but nobody came" is a direct reference to the game

    [Files]
    1. Everything adds up fine.
    [Timing]
    1. BPM: Check!
    2. Offset: Check!
    3. Red Points: Check!
    4. Green Points: Check!
      [Difficulty]
      1. HP: Check!
      2. CS:Check!
      3. AR: Check!
      4. OD: Check!
        [NC's]
        1. They're mostly okay, but you should look them over.
        [but nobody came]
        1. 00:10:791 (5) - stack on top of 00:10:332 (2) - Fix
        2. 00:39:872 (4,5,6,7,1,2) - could fix up some structure to make for a really clean look I make another patter, I think it works better ;3;
        3. 00:43:393 (4,6,7) - make these equal distance from each other. like this Fix
        4. 00:49:668 (4) - stack on 00:48:903 (7) - Fix
        5. 00:49:974 (5,7) - CTRL+G sorry no change this one, because don't make flow here
        6. 00:56:556 (6,7,8,1,2,3,4,5) - Clean up to look like this Fix
        7. 01:04:056 (6,7,1,2,3,4) - Clean up https://imgur-archive.ppy.sh/T7kZGS9.png Fix
        8. 01:06:658 (7) - center in the triangle Fix
        9. 01:08:036 (1,2,3) - Weird overlap Fix
        10. 01:12:934 (4) - put that here for a cleaner look Fix
        11. 01:17:219 (1,2,3,4,5) - fix star Fix
        12. 01:20:434 (6) - stack on 01:19:209 (5) - Fix
        13. 02:22:270 (6,7,8) - even out triangle Fix
        14. 02:35:587 (1,2,3,4,5,6,7,8) - try adding more structure I move some, but I think I will be change this later, I'm out of ideas right now ;w;
        15. 02:37:883 (5) - stack at the end of 02:36:811 (1) - Fix

General Thoughts

The difficulties that I did not mod are very well done and don't need many changes to them. [but nobody came] could use quite a bit of work. After it is fixed up this would be a very nice set!! Best of luck :)
.
Good luck!
Thanks you so much!
ヾ(⌒(_*'ω')_
Namki
yo
So, if this song is from Undertale, why don't add Undertale to the source and delete from the tags.

[Easy]
00:09:872 (1,2) - I don't really like when slider like these are inconsistent, so make them parallel.
00:14:770 (1,2) - you see, it looks better.
00:34:362 (1,2) - same here.
01:52:730 (1,2) - yes.
I noticed that you changed the spacing and slider velocity. Okay, you can change slider velocity, but inconsistent spacing in lower diffs is unrankable.

[Normal]
Inconsistent spacing in lower diffs is unrankable.
00:39:260 (1,2,1) - unreadable pattern for newbies.
01:08:342 (6,1) - bad overlap.
02:30:077 (1,1) - same here.

[Insane]
00:13:852 (2) - better to do it straight.
01:58:699 (5,6) - make those parallel.
Okay, I think it'll be better if you do more parallel patterns.
Like 00:34:974 (1,2) - here and of course 01:34:209 (3,4,5,6) - here.
Else looks fine for me, good diff.

good luck
Topic Starter
Cosmolade
yay page 3 lol

Namki wrote:

yo
So, if this song is from Undertale, why don't add Undertale to the source and delete from the tags.
Because this song is from Undertale "fandom", no from of the Original OST of the game, this is why I add undertale in tags, and not in the source

[Normal]
Inconsistent spacing in lower diffs is unrankable. ya ya ya so... where? pls let me know where are those D:
00:39:260 (1,2,1) - unreadable pattern for newbies. no change
01:08:342 (6,1) - bad overlap. I think it's fixed now
02:30:077 (1,1) - same here. no change

[Insane]
00:13:852 (2) - better to do it straight. It's make blanket, so no change
01:58:699 (5,6) - make those parallel. Fix
Okay, I think it'll be better if you do more parallel patterns.
Like 00:34:974 (1,2) - here and of course 01:34:209 (3,4,5,6) - here. I will check this, because I like parallel patterns, but It's difficult map them for me QuQ
Else looks fine for me, good diff. Thanks! ;w;

good luck
Thanks for the mod!
ErunamoJAZZ

Namki wrote:

yo
So, if this song is from Undertale, why don't add Undertale to the source and delete from the tags.
Cosmolade, I agree with this. If you see, most of Touhou songs are from fans too, for example.


[Easy]
00:09:872 (1,2) - I don't really like when slider like these are inconsistent, so make them parallel. Flow is fine, and does not look unclean. Not changed.
00:14:770 (1,2) - you see, it looks better.
00:34:362 (1,2) - same here. same before
01:52:730 (1,2) - yes.
I noticed that you changed the spacing and slider velocity. Okay, you can change slider velocity, but inconsistent spacing in lower diffs is unrankable.
You are a bit confused about spacing and SV, and how it will be unrankable in low diffs.

Guideline (not a rule) say: "When including a slider velocity change, there should be a discernible change in the map's tempo. A spacing change, a short break in the map, or a slider containing at least one tick will help show the transition between them."
That means, anyone will use SV changes if this have sense and don't wrong the map.

Yes: Bad spacing will wrong a map, but only if this is very long or very short (in fact, a best practice for easy maps is avoid stacks, for example). If song suggest more low spacing, does not exist a real problem with this (if you know what are you doing, of course :P ).



Thanks any way n.n
DaxMasterix
3x's Inner
  1. Maybe you forgot to erase all those TimingPoints, right? Just erase the 2 first inherited points (The green ones) and make sure to change the red point of Soft to Normal (Talking about the hitsound) oh and, 47% of sound is so strange, change it to 60% at least (I recommend 80%, really don't care about the volume at all)
  2. 00:03:750 (4,5,6) - I think this sounds better like d k k than k d k
  3. 00:09:566 (17) - k ?
  4. 00:09:872 (18) - d ?
  5. 00:10:791 (21,22) - change this to k d
  6. 00:11:403 (23) - k
  7. 00:12:321 (27) - d
  8. 00:12:628 (28) - k
  9. 00:18:214 (62) - This is not needed.
  10. 00:30:995 (131) - k
  11. 00:31:301 (133) - d
  12. 00:35:510 (169) - d
  13. 00:40:332 (196) - k
  14. 00:41:327 (205) - d
  15. 00:50:128 (268,269,270,271,272,273) - I think this pattern sounds fully better like d K d K d K
  16. 00:53:342 (285) - Erase this
  17. 00:55:025 (297,298,299,300,301,302) - same as before, IMO Sounds better like d K d K d K
  18. 00:59:923 (327,328,329,330,331,332) - :roll: Same
  19. 01:03:138 (345) - Erase this
  20. 01:02:143 (340) - d
  21. 01:03:138 (346) - Erase this
  22. 01:04:821 (358,359,360,361,362,363) - Yeee, same
  23. 01:09:566 (387,388,389,390) - I know this is looking very easy to being an "Inner" but being a "Inner" isn't a excuse to overmap things like this, IMO You might change it, same as the nexts 1/6 streams
  24. 01:08:648 (384) to 01:28:240 (512) - Actually a SoloMapping is a good stuff in a mod like Taiko, but you also can have a lot of problems in the future for this, make sure you're making enjoyable pattern what would fit with the rythm and don't try to make it hard just because is an Inner. (Talking about those 1/6 patterns and Objects without sounds behind like 01:19:362 (450) , 01:21:352 (463) , etc
  25. 01:28:240 (Line) - Like I told yah, IMO is better don't have any Soft sound in taiko, maybe reduce the % but not change it.
  26. 01:45:842 (588) - k ?
  27. 02:00:842 (87) - Try move this to 02:00:995
  28. 02:05:740 (111) - Erase this
  29. 02:08:495 (8,9,10,11,12,13) - u know what B) I really think is better with d K d K d K due to the voice.
  30. 02:11:709 (25,26) - erase (25) and change (26) to k
  31. 02:13:852 (39,40,41,42) - yeeh you know
  32. 02:18:290 (70,71,72,73,74,75) - same
  33. 02:21:505 (88,89) - erase (88) and change (89) to k
  34. 02:23:188 (100,101,102,103,104,105) - yep. same
  35. 02:28:087 (131,132,133,134,135,136) - and there you have the proof!! of your subconscious! :D
  36. 02:30:536 (144,145,146,147,148,149) - proof intensifies
  37. 02:44:158 (210,211) - those ghost notes, maybe just erase this. That don't looks weird at all.
Ok that's. Sorry If I was a little nazi in some points, and if you ask me, this must be an Oni, it's to easy to being a real inner and, this song don't need a "inner" at all, maybe just a Hard Oni :D , Good luck with it!
ceLy
NM as request
[Easy]
  1. better not change sv and ds(some 1.2x and some 1.1x) in Easy imo
  2. check aimod about tags
  3. 00:41:709 (1,2,1) - liner flow looks werid
[Normal]
  1. check aimod and fix all ds warning
  2. 00:14:158 (2,3,1) - liner flow looks werid
  3. 01:00:536 (2,3) - overlap not looks nice imo
  4. 01:14:158 (3,1,2) - ^
hmmmm it’s late at night so I must stop here :cry:
Anyway, GL on ranking this :)
Topic Starter
Cosmolade

ErunamoJAZZ wrote:

Namki wrote:

yo
So, if this song is from Undertale, why don't add Undertale to the source and delete from the tags.
Cosmolade, I agree with this. If you see, most of Touhou songs are from fans too, for example.
Por este inconveniente, me tomé la libertad de pedirle a Kwan si me podía hacer un metadata check, y esto fue lo que resultó:


Erunamo, necesito que discutamos esto más tarde, eh(?
btw agregué los tags!
*runs*

ceLy wrote:

NM as request
[Normal]
  1. check aimod and fix all ds warning I fix almost all, but in some parts aimod keep say that the spacing was wrong, when he was fixed, aimod pls, don't bug ;_;
  2. 00:14:158 (2,3,1) - liner flow looks werid no change
  3. 01:00:536 (2,3) - overlap not looks nice imo I know, but DS don't gives me the freedom to change this without altering or not keep up the rhythm.
  4. 01:14:158 (3,1,2) - ^ Fix this!
hmmmm it’s late at night so I must stop here :cry: oh, okay ;w;
Anyway, GL on ranking this :)
Thanks for the mod!
Gero
Artist: x​XMilkychan​Xx
Title: Stronger Than You -Chara Response-
Tags: Estelle, Rebecca Sugar, Mémoire and Soreperior, Parody, Comic, 8-bit, Undertale, Steven Universe, Genocide (I think that's enough)

Take as reference her SoundCloud official account, Youtube's video could be taken as valid source, but I find more suitable to use SoundCloud instead since there's a difference of the title and artist.

~Metadata Check~ Log (Spanish)
21:39 HappyRocket88: me gustaría saber si me podrías ayudar en el metadata de un mapa. /u\
21:39 Gero: que mapa?
21:42 HappyRocket88: El de Cosmolade.
21:42 *HappyRocket88 is listening to [https://osu.ppy.sh/b/897901 Milkychan - Stronger than You -Chara response-]
21:42 HappyRocket88: XD
21:42 Gero: well...
21:42 Gero: veamos
21:44 Gero: inb4 undertale
21:44 HappyRocket88: Yeah, pero ella le preguntó a
21:44 HappyRocket88: Kwan y ella dijo que Undertale no debería ser la source
21:44 Gero: obviamente no
21:44 Gero: xD
21:45 HappyRocket88: ya que la canción está más relacionada con... Steven Universe?
21:45 HappyRocket88: XD
21:45 Gero: si es un fanmade, nada de sources
21:47 HappyRocket88: Oh, nice point!
21:48 Gero: x​XMilkychan​Xx - Stronger Than You -Chara Response-
21:48 Gero: usaremos de referencia su SoundCloud oficial
21:48 HappyRocket88: ¡Jesús! XD
21:48 HappyRocket88: ¿Dónde encuentras esas cosas?
21:49 Gero: google
21:49 HappyRocket88: Mientes.
21:49 Gero: [https://soundcloud.com/milkychan/stronger-than-you-chara-response ahi tienes]
21:49 HappyRocket88: :^)
21:49 HappyRocket88: XDD
21:49 Gero: añade Estelle, Rebecca Sugar, Mémoire and Soreperior y Parody también, eso es todo
21:50 HappyRocket88: Woooo!
21:50 HappyRocket88: ¿Puedo subir el log? _:3_>_
21:50 Gero: yo lo posteo, no te preocupes

Que buena canción, buena suerte con este proyecto.
xtrem3x
Blue = ok
Red = No
Green = Undecided
Orange = Conditional


DaxMasterix wrote:

3x's Inner
  1. Maybe you forgot to erase all those TimingPoints, right? Just erase the 2 first inherited points (The green ones) and make sure to change the red point of Soft to Normal (Talking about the hitsound) oh and, 47% of sound is so strange, change it to 60% at least (I recommend 80%, really don't care about the volume at all)

  2. 00:03:750 (4,5,6) - I think this sounds better like d k k than k d k <<<< maybe, but is better ddk (2 red notes have same tone IMO)
  3. 00:09:566 (17) - k ? << nou ... have low sound comparing next note
  4. 00:09:872 (18) - d ? << same ^
  5. 00:10:791 (21,22) - change this to k d << same ^
  6. 00:11:403 (23) - k << possible .-.
  7. 00:12:321 (27) - d << nou .-.
  8. 00:12:628 (28) - k << nou .-.
  9. 00:18:214 (62) - This is not needed. << moved to 00:18:903- and some changes.
  10. 00:30:995 (131) - k << possible .-.
  11. 00:31:301 (133) - d << no, for a typical sequence (every 4 beats a blue note)
  12. 00:35:510 (169) - d << is possible ._.
  13. 00:40:332 (196) - k << for vocals? ok ._.
  14. 00:41:327 (205) - d << no, for variety ...
  15. 00:50:128 (268,269,270,271,272,273) - I think this pattern sounds fully better like d K d K d K << can be possible, but in this part, previous note in every big note is with low tone (In consideration)
  16. 00:53:342 (285) - Erase this << is complementary, but in consideration.
  17. 00:55:025 (297,298,299,300,301,302) - same as before, IMO Sounds better like d K d K d K << same situation, in consideration ...
  18. 00:59:923 (327,328,329,330,331,332) - :roll: Same << same ^
  19. 01:03:138 (345) - Erase this << Same as 00:53:342-
  20. 01:02:143 (340) - d << Possible ...
  21. 01:03:138 (346) - Erase this << Same ...
  22. 01:04:821 (358,359,360,361,362,363) - Yeee, same << same, in consideration ...
  23. 01:09:566 (387,388,389,390) - I know this is looking very easy to being an "Inner" but being a "Inner" isn't a excuse to overmap things like this, IMO You might change it, same as the nexts 1/6 streams << have sound fo a 1/6 stream, without volume hitsound is more notorious...
  24. 01:08:648 (384) to 01:28:240 (512) - Actually a SoloMapping is a good stuff in a mod like Taiko, but you also can have a lot of problems in the future for this, make sure you're making enjoyable pattern what would fit with the rythm and don't try to make it hard just because is an Inner. (Talking about those 1/6 patterns and Objects without sounds behind like 01:19:362 (450) , 01:21:352 (463) , etc <<< same ... but work in this situation ._.
  25. 01:28:240 (Line) - Like I told yah, IMO is better don't have any Soft sound in taiko, maybe reduce the % but not change it. << in 1 tone all?? ... well .-.
  26. 01:45:842 (588) - k ? << correct .-.
  27. 02:00:842 (87) - Try move this to 02:00:995- <<< correct D:
  28. 02:05:740 (111) - Erase this << erased and spinner moved ...
  29. 02:08:495 (8,9,10,11,12,13) - u know what B) I really think is better with d K d K d K due to the voice. << Same .. in consideration..
  30. 02:11:709 (25,26) - erase (25) and change (26) to k << same situation in previous kiai with differences in patterns.
  31. 02:13:852 (39,40,41,42) - yeeh you know << Same .-.
  32. 02:18:290 (70,71,72,73,74,75) - same << Same .-.
  33. 02:21:505 (88,89) - erase (88) and change (89) to k << Same
  34. 02:23:188 (100,101,102,103,104,105) - yep. same << Same
  35. 02:28:087 (131,132,133,134,135,136) - and there you have the proof!! of your subconscious! :D << naah .. no tanto XD
  36. 02:30:536 (144,145,146,147,148,149) - proof intensifies << LOL ... eso es por que ya no tiene golpes de fondo
  37. 02:44:158 (210,211) - those ghost notes, maybe just erase this. That don't looks weird at all. << only note 211...
Ok that's. Sorry If I was a little nazi in some points, and if you ask me, this must be an Oni, it's to easy to being a real

inner and, this song don't need a "inner" at all, maybe just a Hard Oni :D , Good luck with it!

Ya sacaste boleto chamaco perro XD !!
Topic Starter
Cosmolade

Gero wrote:

Artist: x​XMilkychan​Xx
Title: Stronger Than You -Chara Response-
Tags: Estelle, Rebecca Sugar, Mémoire and Soreperior, Parody, Comic, 8-bit, Undertale, Steven Universe, Genocide (I think that's enough)

Take as reference her SoundCloud official account, Youtube's video could be taken as valid source, but I find more suitable to use SoundCloud instead since there's a difference of the title and artist.

~Metadata Check~ Log (Spanish)
21:39 HappyRocket88: me gustaría saber si me podrías ayudar en el metadata de un mapa. /u\
21:39 Gero: que mapa?
21:42 HappyRocket88: El de Cosmolade.
21:42 *HappyRocket88 is listening to [https://osu.ppy.sh/b/897901 Milkychan - Stronger than You -Chara response-]
21:42 HappyRocket88: XD
21:42 Gero: well...
21:42 Gero: veamos
21:44 Gero: inb4 undertale
21:44 HappyRocket88: Yeah, pero ella le preguntó a
21:44 HappyRocket88: Kwan y ella dijo que Undertale no debería ser la source
21:44 Gero: obviamente no
21:44 Gero: xD
21:45 HappyRocket88: ya que la canción está más relacionada con... Steven Universe?
21:45 HappyRocket88: XD
21:45 Gero: si es un fanmade, nada de sources
21:47 HappyRocket88: Oh, nice point!
21:48 Gero: x​XMilkychan​Xx - Stronger Than You -Chara Response-
21:48 Gero: usaremos de referencia su SoundCloud oficial
21:48 HappyRocket88: ¡Jesús! XD
21:48 HappyRocket88: ¿Dónde encuentras esas cosas?
21:49 Gero: google
21:49 HappyRocket88: Mientes.
21:49 Gero: [https://soundcloud.com/milkychan/stronger-than-you-chara-response ahi tienes]
21:49 HappyRocket88: :^)
21:49 HappyRocket88: XDD
21:49 Gero: añade Estelle, Rebecca Sugar, Mémoire and Soreperior y Parody también, eso es todo
21:50 HappyRocket88: Woooo!
21:50 HappyRocket88: ¿Puedo subir el log? _:3_>_
21:50 Gero: yo lo posteo, no te preocupes

Que buena canción, buena suerte con este proyecto.
¡Muchas gracias Gero!
Espero con ansias tu diff(?
btw Happy gotta go fast

Updated!
uuuget
Hi, from my modding queue
[but nobody came]
00:09:566 (9) - this sounds not well, but i have no idea how to mod it
00:57:168 (2) - feel a bit redundant

i'm sry for can't mod it any more.
no kds if my tips are no use
Topic Starter
Cosmolade

uuuget wrote:

Hi, from my modding queue
[but nobody came]
00:09:566 (9) - this sounds not well, but i have no idea how to mod it
00:57:168 (2) - feel a bit redundant

i'm sry for can't mod it any more.
no kds if my tips are no use
Sorry, no change
Thanks anyways!
MokouSmoke
from my queue~
I'm not in the best playing condition right now, so skipping extra
[Insane]
  1. 00:11:403 (2,3,4) - generally claps are reserved for offbeats and establishing the rhythm. I wish you would use a different hitsound here that sounds closer to the instrument you're following. Actually, I think the map in general would be improved by using custom hitsounds.
  2. 00:23:648 (6) - flatten this slider to make 00:23:495 (5,6) - have smoother flow
  3. 00:45:842 (2,3) - while it fits the pattern, I think this jump doesn't fit the song.
  4. 01:02:525 (1,2) - deserves bigger spacing than 01:02:985 (2,3) - since strong beat is on (2). Maybe move (2) to [~194,~232]?
  5. 01:10:638 (3,4) - bigger spacing, stack 01:10:791 (4) - with sliderhead of 01:10:332 (2) - ?
  6. 02:10:485 (4,5) - should be 1.0x spacing imo
  7. 02:20:128 (6) - move to [246,253]? gives nice movement into 02:20:281 (1) -
Nothing to say about Rocket's diff, but he's gonna finish it right? :)
[Normal]
  1. 00:12:934 (3) - better to make this a 1/1 slider. the beat at 00:13:240 - is stronger. or at the very least, remove the clap since you can't follow the instrument completely and it gives 00:13:393 - a weird emphasis
  2. I feel there are too many flow drops for a normal diff. I would maybe smooth out some of the flows in places like 00:19:668 (2,3) - 00:20:893 (1,2) -
  3. 00:26:403 (3) - blanket 00:25:485 (2) - instead since 00:27:015 (1) - is a stronger beat
  4. 00:36:811 (2,3) - why not make these identical?
  5. 00:39:260 (1,2) - these kinds of overlaps are pretty discouraged in normal diffs
  6. 00:45:995 (5,1) - DS
  7. 00:49:056 (1) - there are quite a few spacing issues in your kiai section. I'm fine with you using different SV for your 1/2 and 1/1 rhythms, but both of them should be consistent throughout the kiai. As examples, 00:48:444 (4,1) - 00:53:648 (3,4,1,1) - should all be 1.1 DS and a lot of your 1/2 spacings fluctuate randomly between 0.5 and 0.7 DS. As a final thing, I don't think it's god to raise both SV and DS at the same time for a normal diff, and would prefer you keep the DS at 1.0 for the kiai. Actually, check aiMod as well, it gives 18 DS errors lol
  8. 01:21:505 (2,3) - prefer unstack
  9. 01:44:005 (3) - break into note + 1/2 slider, I think downbeat deserves to be clickable
  10. 01:46:454 (1,2) - what is this spacing x.x
  11. 02:10:485 (5) - 02:12:934 (1) - I really haven't been paying attention to your NC patterns, but there are some inconsistencies here
[ErunamoJAZZ]
  1. 00:23:342 (2) - I would prefer a different slider here so it flows better from 00:22:117 (1) -
  2. 00:28:240 (3,4) - ctrl+g rhythm, 00:28:852 - should be clickable imo
  3. 01:04:974 (2) - add a repeat to be consistent with previous rhythms, and start spinner at 01:06:199 -
  4. 01:23:342 (1,2,3) - I would prefer a non-linear flow http://puu.sh/noJxO/a497c2ce46.jpg
  5. 02:04:975 (1) - can you improve this slider shape? They generally require more control points than what you are using
  6. 02:33:137 (2) - slider should be curved other way for flow. You can still capture flow into 02:33:750 (1) - like this: http://puu.sh/noJQ7/15d16c08e1.jpg
  7. 02:39:872 (1) - ^
Good luck!
Alter-
BUT NOBODY CAME WHYYY!!!! jk Note: any pattern suggestions I put, you do not have to use.
00:00:077 (1,1,1,1,1,2,3,1) - I changed it for audio reasons.
Added Inherited Point at 00:01:224 and changed the volume to 20
Added Spinner at 00:01:378 - and at 00:02:602 -
Added Inherited Point at 00:04:362 (1) - and changed volume to 30
Added Inherited Point at 00:04:974 (1) - and changed volume to 35
Added Inherited Point at 00:05:587 (3) - and changed volume to 40
Added Inherited Point at 00:06:199 (4) - and changed volume to 45
Added Inherited Point at 00:06:811 (1) - and changed volume to 50
It would look more structured if you fixed 00:15:995 (1,2,3,4) - as a wider triangle than 00:15:536 (4,5,6) -
01:46:454 (1,2,3,4,5,6,7,8,9,10,11) - you could come up with a better stream pattern than that.
I would make a curved slider and have the 01:47:219 (15) - end on top of the 01:47:525 (1) -
https://osu.ppy.sh/ss/4627596
Insane
Added Inherited Point at 00:01:224 and changed the volume to 20
Added Spinner at 00:01:378 - and at 00:02:602 -
Added Inherited Point at 00:04:362 (1) - and changed volume to 30
Added Inherited Point at 00:04:974 (1) - and changed volume to 35
Added Inherited Point at 00:05:587 (3) - and changed volume to 40
Added Inherited Point at 00:06:199 (4) - and changed volume to 45
Added Inherited Point at 00:06:811 (1) - and changed volume to 50
I would move this slider 01:25:485 (3) - to 01:26:403 and have the spinner either stay on that same note or move 1/8 or 1/4 a beat over.
:O is the expression I made when I saw this, barely any mistakes and then I see this, oh lord. 02:06:811 (3,4) - remove those 2 short sliders and replace them with circles.
https://osu.ppy.sh/ss/4627672
02:44:158 (2) - change that slider and use Ctrl+f to make it a bit longer, end it where the spinner starts.
Topic Starter
Cosmolade

MokouSmoke wrote:

from my queue~
I'm not in the best playing condition right now, so skipping extra ye, don't worry
[Insane]
  1. 00:11:403 (2,3,4) - generally claps are reserved for offbeats and establishing the rhythm. I wish you would use a different hitsound here that sounds closer to the instrument you're following. Actually, I think the map in general would be improved by using custom hitsounds. custom? but I think originals sound good :c
  2. 00:23:648 (6) - flatten this slider to make 00:23:495 (5,6) - have smoother flow Fix
  3. 00:45:842 (2,3) - while it fits the pattern, I think this jump doesn't fit the song. I thinks (3) have a strong sound, here's the reason for the jump
  4. 01:02:525 (1,2) - deserves bigger spacing than 01:02:985 (2,3) - since strong beat is on (2). Maybe move (2) to [~194,~232]? Fix
  5. 01:10:638 (3,4) - bigger spacing, stack 01:10:791 (4) - with sliderhead of 01:10:332 (2) - ? Fix
  6. 02:10:485 (4,5) - should be 1.0x spacing imo lol ye Fix
  7. 02:20:128 (6) - move to [246,253]? gives nice movement into 02:20:281 (1) - Fix
Nothing to say about Rocket's diff, but he's gonna finish it right? :) yes! she's working on her diff >u<
[Normal]
  1. 00:12:934 (3) - better to make this a 1/1 slider. the beat at 00:13:240 - is stronger. or at the very least, remove the clap since you can't follow the instrument completely and it gives 00:13:393 - a weird emphasis
  2. I feel there are too many flow drops for a normal diff. I would maybe smooth out some of the flows in places like 00:19:668 (2,3) - 00:20:893 (1,2) -
  3. 00:26:403 (3) - blanket 00:25:485 (2) - instead since 00:27:015 (1) - is a stronger beat
  4. 00:36:811 (2,3) - why not make these identical?
  5. 00:39:260 (1,2) - these kinds of overlaps are pretty discouraged in normal diffs
  6. 00:45:995 (5,1) - DS
  7. 00:49:056 (1) - there are quite a few spacing issues in your kiai section. I'm fine with you using different SV for your 1/2 and 1/1 rhythms, but both of them should be consistent throughout the kiai. As examples, 00:48:444 (4,1) - 00:53:648 (3,4,1,1) - should all be 1.1 DS and a lot of your 1/2 spacings fluctuate randomly between 0.5 and 0.7 DS. As a final thing, I don't think it's god to raise both SV and DS at the same time for a normal diff, and would prefer you keep the DS at 1.0 for the kiai. Actually, check aiMod as well, it gives 18 DS errors lol
  8. 01:21:505 (2,3) - prefer unstack
  9. 01:44:005 (3) - break into note + 1/2 slider, I think downbeat deserves to be clickable
  10. 01:46:454 (1,2) - what is this spacing x.x
  11. 02:10:485 (5) - 02:12:934 (1) - I really haven't been paying attention to your NC patterns, but there are some inconsistencies here
wo, I notice it now, I will be make a 1/1 slider for now, It's more simple and follows better I think
btw, I remap some parts to make a consistent DS 1.0x, and I change the SV in the kias, and almost applied some of your mod in this diff, thanks you!


Good luck!

Alternater wrote:

BUT NOBODY CAME WHYYY!!!! jk Note: any pattern suggestions I put, you do not have to use.
00:00:077 (1,1,1,1,1,2,3,1) - I changed it for audio reasons.
Added Inherited Point at 00:01:224 and changed the volume to 20
Added Spinner at 00:01:378 - and at 00:02:602 - lol it sounds so nice D: fix
Added Inherited Point at 00:04:362 (1) - and changed volume to 30
Added Inherited Point at 00:04:974 (1) - and changed volume to 35
Added Inherited Point at 00:05:587 (3) - and changed volume to 40
Added Inherited Point at 00:06:199 (4) - and changed volume to 45
Added Inherited Point at 00:06:811 (1) - and changed volume to 50
Added all the timing points
It would look more structured if you fixed 00:15:995 (1,2,3,4) - as a wider triangle than 00:15:536 (4,5,6) - sorry, I like this pattern, so no change
01:46:454 (1,2,3,4,5,6,7,8,9,10,11) - you could come up with a better stream pattern than that.
I would make a curved slider and have the 01:47:219 (15) - end on top of the 01:47:525 (1) -
https://osu.ppy.sh/ss/4627596
Nice! fixed

Insane
Added Inherited Point at 00:01:224 and changed the volume to 20
Added Spinner at 00:01:378 - and at 00:02:602 -
Added Inherited Point at 00:04:362 (1) - and changed volume to 30
Added Inherited Point at 00:04:974 (1) - and changed volume to 35
Added Inherited Point at 00:05:587 (3) - and changed volume to 40
Added Inherited Point at 00:06:199 (4) - and changed volume to 45
Added Inherited Point at 00:06:811 (1) - and changed volume to 50
Added all^
I would move this slider 01:25:485 (3) - to 01:26:403 and have the spinner either stay on that same note or move 1/8 or 1/4 a beat over. I make a change here, I make the spinner more tiny and add a slider ;w; I hope this works too
:O is the expression I made when I saw this, barely any mistakes and then I see this, oh lord. 02:06:811 (3,4) - remove those 2 short sliders and replace them with circles.
https://osu.ppy.sh/ss/4627672
lol haha okay, I will change this slider for circles, but in some red tick in this part no have sound, so I cant put a note (I know it because mods before tell me this) so I think i will make a jump or someting D:
02:44:158 (2) - change that slider and use Ctrl+f to make it a bit longer, end it where the spinner starts. Fix
Thanks for the mods!
;w;
ecdonald
hello, from my queue, just slight issues ;w;

[General]
last spinnerend timing has inconsistency among diffs. ex, the Easy's end is 02:46:913 (1) - but in normal, it's 02:46:760 (1) -.
and I found some circles are a bit too low (touching scoremeter@2.0x) in Easy (00:52:730 (2) - ) Normal (00:40:485 (3) - and 1:55:791 (2) - ), but I guess it's ok so just saying
01:26:480 (1) - I think it would be more fun if the spinnerend have finish

[Easy]
change to HP1~3? 4 is a bit too high for Easy
others are fine for me owo

[Normal]
01:12:781 (2) - add circle?

[Rocket's Asereje Aja Deje]
00:47:985 (2) - move to 00:48:138 (2) - ?

[Insane]
00:44:158 (1) - how about making blanket with 00:43:852 (3) - ?
01:23:801 (3) - I prefer there is a circle on this timing
02:33:597 (4) - I felt the curve is a bit too strong since you don't use strong curve 1/2 sliders except this

[but nobody came]
00:36:811 (1,2,3,4,5) - I would change to this http://puu.sh/npn9P/45a26db3ef.jpg
01:15:536 (4) - I think the antijump doesn't fit on this timing because the around has no antidumps

good luck :)
Vivyanne
hOI!
NM from da qUEUE!

Dees undermeme songs are still nice am i right xd (tho this one is spooky)

but tEMMIE!!!! came

Not sure whether the diff name suits this, as it is more directed to flowey from who I don't hear a lot (about) in the song itself

OD 8,7 would be better tho

Timing overall looks weird, but seems fine when playing. Maybe take some points into consideration

SV in the beginning may be a little higher than this

00:19:668 (1,4,1) - the connections here are weird, you might wanna put them a little further apart from each other
00:26:097 (2,6) - pixel overlap x.x
00:40:638 (2,3) - sudden small spacing, might wanna put 3 further away from 2
00:42:781 (7,8,1) - unneeded overmapping
00:50:587 (2,3,4,5) - with these overlaps, you might wanna put 2 for only the half over 3, same for 4 and 5, looks better
Please use it for all the situations
01:04:974 (1,3,5) - not put into a nice line :(
01:07:423 (5,6,7) - very hard to read, might wanna make the spacing just a little bit bigger
01:15:536 (4,5) - unneeded stack, just jump!
01:38:954 (5) - breaks flow because of the direction
01:42:934 (1,6) - overlap fix please
01:46:454 (1,2,3,4,5,6,7,8,9,10,11) - you can do way more with the stream, for instance increase the spacing between the notes steadily as the weird sound its mapped to also gets louder overtime
01:50:128 (3,5) - overlap!!!
01:59:158 (1,2) - you can make a tiny small jump here
02:04:056 (7,1) - the angle from 1 is not right! change it please
02:08:036 (4,5) - put these 2 on the same y
02:19:362 (1,2) - maybe you can blanket these
02:44:847 (1) - make the spinner end at 02:46:913 -

Map seems to be fine, tho there are some consistent overlap problems. I only pointed a few out because I'm lazy ;)
Have fun ranking undermeme song, but next time please don't choose a spooky one :?
HappyRocket88
omg how many mods. x.x
Topic Starter
Cosmolade

ecdonald wrote:

hello, from my queue, just slight issues ;w;

[General]
last spinnerend timing has inconsistency among diffs. ex, the Easy's end is 02:46:913 (1) - but in normal, it's 02:46:760 (1) -. hm, ye I know that, I think Eru will be make his spinner more short? because in the red tick the sound in the back ends correctly
and I found some circles are a bit too low (touching scoremeter@2.0x) in Easy (00:52:730 (2) - ) Normal (00:40:485 (3) - and 1:55:791 (2) - ), but I guess it's ok so just saying
01:26:480 (1) - I think it would be more fun if the spinnerend have finish Fix lol

[Normal]
01:12:781 (2) - add circle? Fix

[Insane]
00:44:158 (1) - how about making blanket with 00:43:852 (3) - ? Fix
01:23:801 (3) - I prefer there is a circle on this timing Fix
02:33:597 (4) - I felt the curve is a bit too strong since you don't use strong curve 1/2 sliders except this I make it a little less curve

[but nobody came]
00:36:811 (1,2,3,4,5) - I would change to this http://puu.sh/npn9P/45a26db3ef.jpg Fix
01:15:536 (4) - I think the antijump doesn't fit on this timing because the around has no antidumps Fix

good luck :)

HighTec wrote:

hOI! h0I!! :·3
NM from da qUEUE!

Dees undermeme songs are still nice am i right xd (tho this one is spooky) hahaha, yep! I like this theme so much ;w;

but tEMMIE!!!! came omg XD

Not sure whether the diff name suits this, as it is more directed to flowey from who I don't hear a lot (about) in the song itself hm, so which name could it be? D':

OD 8,7 would be better tho nice, fixed

Timing overall looks weird, but seems fine when playing. Maybe take some points into consideration

SV in the beginning may be a little higher than this na, slower start looks nice for me ;w;

00:19:668 (1,4,1) - the connections here are weird, you might wanna put them a little further apart from each other Fix
00:26:097 (2,6) - pixel overlap x.x lol hahaha Fix
00:40:638 (2,3) - sudden small spacing, might wanna put 3 further away from 2 Fix
00:42:781 (7,8,1) - unneeded overmapping bye tripple here, Fix
00:50:587 (2,3,4,5) - with these overlaps, you might wanna put 2 for only the half over 3, same for 4 and 5, looks better
Please use it for all the situations Fix
01:04:974 (1,3,5) - not put into a nice line :( I'm sorry D: Fix
01:07:423 (5,6,7) - very hard to read, might wanna make the spacing just a little bit bigger Okay, It's a little bigger right now xD
01:15:536 (4,5) - unneeded stack, just jump! Fix
01:38:954 (5) - breaks flow because of the direction Fix
01:42:934 (1,6) - overlap fix please Fix
01:46:454 (1,2,3,4,5,6,7,8,9,10,11) - you can do way more with the stream, for instance increase the spacing between the notes steadily as the weird sound its mapped to also gets louder overtime Fix
01:50:128 (3,5) - overlap!!! Fix
01:59:158 (1,2) - you can make a tiny small jump here Fix
02:04:056 (7,1) - the angle from 1 is not right! change it please Fix
02:08:036 (4,5) - put these 2 on the same y Fix
02:19:362 (1,2) - maybe you can blanket these Fix
02:44:847 (1) - make the spinner end at 02:46:913 - sorry, the sound in the back ends in the red tick ;w; so no change

Map seems to be fine, tho there are some consistent overlap problems. I only pointed a few out because I'm lazy ;) ye ye, I know, some of this are on purpose lol I will try fix almost all of this :3
Have fun ranking undermeme song, but next time please don't choose a spooky one :? XD hahaha I like the spooky things(?
Thanks for the mods!
/)__/)
I >u<) Wii!
Topic Starter
Cosmolade

HappyRocket88 wrote:

omg how many mods. x.x
Doble post because yes.
Happy gotta go fast (/o.o)/
/*me runs*
BoatKrab
Hi! from my queue ~

I think this is hitsound mod LoL

[EruJazz's Easy]
  1. Where is hitsound?
  2. 00:12:015 (3) - Add Whistle
  3. 00:34:362 (1,2) - Blanket
  4. 00:35:587 (2,3) - ^
  5. 00:36:811 (1,2,3) - Add Finish
  6. 00:13:546 (3) - Add Whistle on the end of slider
  7. 00:19:668 (1) - 00:20:893 (3) - 00:22:117 (1) - 00:23:342 (2) - 00:24:566 (1) - 00:25:791 (2) - Add Clap on the end of slider
  8. 00:29:464 (1) - Add finish on head of slider and Clap on the end of slider
  9. 00:32:525 (1) - Add Clap
  10. 00:36:811 (1,2,3) - Add Finish
  11. 00:49:056 (1) - Add Clap
  12. 01:55:179 (1,2,3) - Add Finish
  1. 00:49:668 (2) - Add clap on head of slider
  2. 00:50:281 (3) - Add all Finish
  3. All of Kiai time should make like 2 above
[Normal]
  1. AiMod

    please fix DS spacing error and object not snapped
  2. 00:11:709 (4) - Copy this and turn 120 degrees, and place it instead 00:12:934 (3) -
  3. 00:14:770 (1,2) - Blanket
  4. 00:24:872 (1,2) - ^
  5. 00:54:566 (1) - Remove NC
  6. 01:08:648 (1) - Move to x:216 y:344 It's look flow for me
  7. 02:05:893 (3) - Sloder should end at 02:06:505 -
  8. 02:20:281 (1) - Remove NC
  9. 02:30:077 (1) - ^
[Rocket's Asereje Aja Deje]
  1. Where is hitsound? ;w;
  2. 00:26:709 (2,1) - Blanket
  3. 01:01:454 (4,5) - Blanket Click
  4. Is this WIP map? ;_;
[Insane]
  1. 00:01:378 (1) - Spinner should end at 00:02:525 - (Follow the rhythm)
  2. 00:36:811 (1,2,3,4,5) - Try this
  3. 02:07:270 (6) - Stack with 02:06:658 (2) -
[but nobody came]
  1. 00:01:378 (1) - Spinner should end at 00:02:525 - (Follow the rhythm)
  2. Great jump diff! ;)
Done! Good mapset!
GL :)
Topic Starter
Cosmolade

BoatKrab wrote:

Hi! from my queue ~

I think this is hitsound mod LoL

[Normal]
  1. AiMod I know it, I will fixed all I can, because sometimes AiMod bugs ;-;

    please fix DS spacing error and object not snapped
  2. 00:11:709 (4) - Copy this and turn 120 degrees, and place it instead 00:12:934 (3) - Fix
  3. 00:14:770 (1,2) - Blanket Fix
  4. 00:24:872 (1,2) - ^ Fix
  5. 00:54:566 (1) - Remove NC Fix
  6. 01:08:648 (1) - Move to x:216 y:344 It's look flow for me Fix
  7. 02:05:893 (3) - Sloder should end at 02:06:505 - Fix
  8. 02:20:281 (1) - Remove NC Fix
  9. 02:30:077 (1) - ^ Fix
[Rocket's Asereje Aja Deje]
  1. Is this WIP map? ;_; Only her diff, ye. But she's mapping this, so I think she will not take a long time to finish it ;u;
[Insane]
  1. 00:01:378 (1) - Spinner should end at 00:02:525 - (Follow the rhythm) Fix
  2. 00:36:811 (1,2,3,4,5) - Try this Fix
  3. 02:07:270 (6) - Stack with 02:06:658 (2) - Fix
[but nobody came]
  1. 00:01:378 (1) - Spinner should end at 00:02:525 - (Follow the rhythm) Fix
  2. Great jump diff! ;) Aw, thanks ;w; It's my first time making a jumpy-extra ;A; ♥
Done! Good mapset! yay~
GL :)
Thanks for the mod!
(╹◡╹)
SKSalt
Hi, Taiko mod request from my queue.

[General(Only Taiko)]
  1. Please stop using "soft hitsound". It is hard to hear hitsound very much and is hard to make a play. So change to "normal hitsounds "
[3x's Muzukashii]
  1. 00:35:587 (25,26) - ctrl+g? Because of vocal sound pitch.
  2. 01:28:240 - Instead... you make the volume 60%?
  3. 01:48:750 (5,6) - change to d d?
[Oni]
  1. 00:32:908 (18) - change to k?
  2. 00:35:051 (30) - change to d? Because it is Oni, I can enjoy the one that it complicated a little more. In addition, when I considered a vocal sound.
  3. 00:35:587 (34) - change to k? same reason. or 00:35:740 (36) - change to k, when you consider a Hhgh hat sound.
  4. 00:44:005 (30) - change to k? when I consider a vocal sound too.
[3x's Inner]
Where is Oni in diff name lol but I don't mind it.
  1. 00:41:097 (202,203,204,205,206) - try to "kkdkd" pattern. I think is more fit vocal sounds.
  2. 01:12:781 (408) - change to k?
  3. 01:28:240 - same as Muzukashii.
Good song :) kudosu o/☆

Good luck ;)
xtrem3x

SKSalt wrote:

Hi, Taiko mod request from my queue.

[General(Only Taiko)]
  1. Please stop using "soft hitsound". It is hard to hear hitsound very much and is hard to make a play. So change to "normal hitsounds " <<< 3rd calling ... all changed ._.
[3x's Muzukashii]
  1. 00:35:587 (25,26) - ctrl+g? Because of vocal sound pitch. <<< correct -w-
  2. 01:28:240 - Instead... you make the volume 60%? <<< is for soft sample, but ok XD
  3. 01:48:750 (5,6) - change to d d? <<< follow vocals? ... ok XD
[3x's Inner]
Where is Oni in diff name lol but I don't mind it. << oh yeah ... a Oni diff with 1/6 Galaxy Collapse style XD (?)
  1. 00:41:097 (202,203,204,205,206) - try to "kkdkd" pattern. I think is more fit vocal sounds. << can try XD
  2. 01:12:781 (408) - change to k? <<< ok .-.
  3. 01:28:240 - same as Muzukashii. <<< ok
Good song :) kudosu o/☆

Good luck ;)
Topic Starter
Cosmolade

SKSalt wrote:

Hi, Taiko mod request from my queue.

[General(Only Taiko)]
  1. Please stop using "soft hitsound". It is hard to hear hitsound very much and is hard to make a play. So change to "normal hitsounds " Fixed!
[Oni]
  1. 00:32:908 (18) - change to k? Fix
  2. 00:35:051 (30) - change to d? Because it is Oni, I can enjoy the one that it complicated a little more. In addition, when I considered a vocal sound. lol I think it too, fixed!
  3. 00:35:587 (34) - change to k? same reason. or 00:35:740 (36) - change to k, when you consider a Hhgh hat sound. right ;u; Fix
  4. 00:44:005 (30) - change to k? when I consider a vocal sound too. Fix
Good song :) kudosu o/☆ omg thanks ;w;

Good luck ;)
Thanks for the mod!
Updated!
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