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posted
This beatmap was submitted using in-game submission on domingo, 30 de octubre de 2016 at 11:51:02

Artist: Milkychan
Title: Stronger Than You -Chara Response-
Tags: undertale genocide merciless cover xXMilkychanXx Milky sans Estelle Rebecca Sugar Comic Jailbreak Steven Universe Mémoire Soreperior parody 8-bit xtrem3x ErunamoJAZZ HappyRocket88 Gero Marianna Voli
BPM: 98
Filesize: 8058kb
Play Time: 02:46
Difficulties Available:
  1. EruJazz's Easy (1,6 stars, 152 notes)
  2. Gerolade's Advanced (3,06 stars, 364 notes)
  3. Gero's Extra (4,57 stars, 526 notes)
  4. Insane (4,39 stars, 534 notes)
  5. Marianna's Beginner (1 stars, 100 notes)
  6. Normal (2,18 stars, 275 notes)
  7. Rocket's Hard (3,4 stars, 374 notes)
  8. Voli's Extra (5,15 stars, 454 notes)


Download: Milkychan - Stronger Than You -Chara Response-
Information: Scores/Beatmap Listing
---------------
. . .


Lyrics aren't proper to all audience~
almost done! 2x bpm was nice... and new bg!! please redownload if you have the map before 12/03/16
SB now! redownload if you have the map before 10/04/16
Frisk Response

1,00★ Marianna's Beginner by Marianna
1,60★ EruJazz's Easy by ErunamoJAZZ
2,18★ Normal by me
3,06★ Gerolade's Advanced Collab by Gero and me
3,40★ Rocket's Hard by HappyRocket88
4,37★ Insane by me
4,57★ Gero's Extra by Gero Done~
5,15★ Voli's Extra by Voli
5,33★ Mazziv Sugoi Kawaii's Extra (2# optional) by Mazziv
5,50★ but nobody came by me (1# optional)
ezek || Desperate-kun
Taiko
Download: here
2,92★ 3x's Muzukashii by xtrem3x
3,59★ Oni by me
4,46★ 3x's Inner Oni by xtrem3x


OPTIONAL DOWNLOAD
*last update 03/05/16
Candlestorm's LOVE by Candlestorm
BG credits to Huton0309 - -
(●╹◡╹●)
Stefan pls no, you need more LOVE =)


PandaMilky wrote:

Thank you for mapping my Cover! ^-^
And I have not been lurking this thread all the time or anything °L°
aaaaa sempai notice me *dies*
Some comments!

















And so much more that I couldn't capture ;w;
Thanks you, guys!
Fill yourselves with LOVE =)
posted
posted
Hi Cosmolade here the mod you ask for

INSANE

00:19:668 random combo?

NORMAL

00:34:209 random combo?

some slider sems too long so check that out

02:44:770 keep the red combo there

your 2 beatmap are similar you should make more pause for the normal one

GL HF for the rank ^^
posted

greenwood0301 wrote:

Hi Cosmolade here the mod you ask for

INSANE

00:19:668 random combo? lol i don't notice that, fix

NORMAL

00:34:209 random combo? again!? fix

some slider sems too long so check that out yeah, I think it too, i will fix it now

02:44:770 keep the red combo there Na, I like the NC here, so no change

your 2 beatmap are similar you should make more pause for the normal one hm, I test it, because I like the diff, but I keep thinking is too hard ;_; ye, I will fix it.

GL HF for the rank ^^
Thanks for the mod!
posted
Hi. From my queue

Insane
  1. 00:15:842 (1) - Why NC here? Not suitable for this. NC at big white tick
  2. 00:19:056 (1) - Remove NC this
  3. 00:30:383 (2) - Blanket can be improved. https://osu.ppy.sh/ss/4510651 this is nice
  4. 00:36:811 (1,2) - https://osu.ppy.sh/ss/4510652 I think dat pitcure u follow the top of bottom coz I can't screenshot ;w;. Sound vocal seems correct like 3/4
  5. 00:48:903 - Add circle because sound vocal here
  6. 01:41:709 (1) - Why u add 1/8 slider stream? I don't hear rhythm 1/8 streams. Delete this
  7. 02:01:913 (1) - Stop at blue tick coz sound vocal
  8. 02:29:158 (4) - Ctrl + > coz slider awkward
Wow. Nice song! Shoot my star
Ok, gl with ur map \:D/
sorry /me run away
posted
greenwood0301, try to make a appropriate mod... dont be lazy pls ;w;
https://osu.ppy.sh/wiki/Modding
posted

Chibi Maruko wrote:

Hi. From my queue

Insane
  1. 00:15:842 (1) - Why NC here? Not suitable for this. NC at big white tick Fix
  2. 00:19:056 (1) - Remove NC Fix
  3. 00:30:383 (2) - Blanket can be improved. https://osu.ppy.sh/ss/4510651 this is nice Fix
  4. 00:36:811 (1,2) - https://osu.ppy.sh/ss/4510652 I think dat pitcure u follow the top of bottom coz I can't screenshot ;w;. Sound vocal seems correct like 3/4 sorry, I don't like this ;w; so no change
  5. 00:48:903 - Add circle because sound vocal here Fix
  6. 01:41:709 (1) - Why u add 1/8 slider stream? I don't hear rhythm 1/8 streams. Delete this Fix
  7. 02:01:913 (1) - Stop at blue tick coz sound vocal ye, vocal sounds in blue stick, but is very difficult to play sliders like this, so no change
  8. 02:29:158 (4) - Ctrl + > coz slider awkward I like the flow right here, so no change
Wow. Nice song! Shoot my star Aws ty! ;w;)/
Ok, gl with ur map \:D/
sorry /me run away
Thanks for the mods!
posted
Hey man i will give you a mod on the hardest diff tommorow since i was doing these at 11pm :/ Hello from my queue


but nobody came
00:10:332 (2,5) - really awkward blanket consider stacking this or moving really close to the slider start
00:13:852 (2,6,7,8) - awkward overlap
00:15:536 (4,4) - ^
00:23:342 (1,4) - ^
00:30:077 (1,1) - ^
00:32:066 (2,3) - ^ ok lets just say there is lots of these overlaps i wont go over them (they just make your map look untidy :/) i will focus on everything else just keep a lookout for those
01:47:525 (6) - move this a bit down and change the NC, the current state is so easily seen as a stream and because of the break it will cause lots of random misses
02:44:847 (1) - mute this slider end i would suggest




hope you found something :/
posted
but nobody came
00:02:525 to 00:09:566 - This would work better if it all followed the same formula as 00:02:525 to 00:04:362.Single hits placed along a long stretch.
00:11:097 (1) - Would be better as a single beat.
00:11:250 - If you do ^,add a beat here,and arrange 00:11:250 (2,3,4,5,6,7) as two separate triangles.
00:12:321 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Not really this part though,this works.
00:30:077 (1,2,3,4) - This should be a square instead of a z.
00:31:301 (4) - Don't overlap this with the previous beat.
00:31:607 (5) - New combo.
00:31:913 (1,2,3,4,1,2,3,4) - These should be formed into two squares instead.
00:33:138 (5) - NC,remove the NC at 00:33:750 (1),and add an NC at 00:34:056 (2).
00:35:587 (4) - NC.
00:35:587 (1,2,3,4) - Put this into a square shape.
00:36:199 (1) - Remove NC and add to 00:36:505 (2).
00:36:811 (3) - NC here and remove at 00:36:964 (1).
00:38:648 (1,2,3,4) - These should have hitsounds attached to them,preferably finish and whistle or just whistle.
00:41:403 (2,3) - These should be turned into a single slider.
00:43:087 (7) - NC and remove at 00:43:240 (1).
00:50:281 (1,3,5,1,3,5,1,3,5) - These should have hitsounds,preferably finishes.
01:00:077 (1,3,5,1,3,5,1,3,5) - Ditto.
01:08:648 - The timing point should change to normal.It seems fitting.
01:11:709 (4) - Add NC and remove at 01:11:862 (1).
01:11:709 (1,2,3,4) - Form this into a square.
01:19:974 (3,4,5,6) - Ditto.
01:38:036 (1) - End the break here instead,and remove 01:36:811 (1,2,3,4,1,2,3).
02:18:444 (1,3,1,1,3,5,1,3,1,1,3,1,1,3,1,1,3,5) - These should have finishes with them.
02:38:036 (1,3,5,3,5,1,4,6,1) - These work better with whistles.

That's it.Good luck with rank! :)
posted

Cooldue7 wrote:

Hey man i will give you a mod on the hardest diff tommorow since i was doing these at 11pm :/ Hello from my queue


but nobody came
00:10:332 (2,5) - really awkward blanket consider stacking this or moving really close to the slider start Fix
00:13:852 (2,6,7,8) - awkward overlap Fix
00:15:536 (4,4) - ^ Fix
00:23:342 (1,4) - ^ no change
00:30:077 (1,1) - ^ Fix
00:32:066 (2,3) - ^ ok lets just say there is lots of these overlaps i wont go over them (they just make your map look untidy :/) i will focus on everything else just keep a lookout for those Fix and, right, I will fix allmost, sorry for that
01:47:525 (6) - move this a bit down and change the NC, the current state is so easily seen as a stream and because of the break it will cause lots of random misses Fix
02:44:847 (1) - mute this slider end i would suggest Fix




hope you found something :/

-Nishiki- wrote:

but nobody came
00:02:525 to 00:09:566 - This would work better if it all followed the same formula as 00:02:525 to 00:04:362.Single hits placed along a long stretch. I will think this, because I don't really sure D:
00:11:097 (1) - Would be better as a single beat. I follow the the previous pattern so no change
00:11:250 - If you do ^,add a beat here,and arrange 00:11:250 (2,3,4,5,6,7) as two separate triangles. ^
00:12:321 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Not really this part though,this works. why? I see this works perfecty (I see playtests and looks good, and my testers don't feel this part bad)
00:30:077 (1,2,3,4) - This should be a square instead of a z. In what way the square? I need a picture or something for reference...
00:31:301 (4) - Don't overlap this with the previous beat. no change, I think this stack make a nice mini-pause
00:31:607 (5) - New combo. why here? no no, btw added NC in 00:31:301-
00:31:913 (1,2,3,4,1,2,3,4) - These should be formed into two squares instead. same to before
00:33:138 (5) - NC,remove the NC at 00:33:750 (1),and add an NC at 00:34:056 (2). Fix
00:35:587 (4) - NC. Fix
00:35:587 (1,2,3,4) - Put this into a square shape. same to before
00:36:199 (1) - Remove NC and add to 00:36:505 (2). Fix
00:36:811 (3) - NC here and remove at 00:36:964 (1). Fix
00:38:648 (1,2,3,4) - These should have hitsounds attached to them,preferably finish and whistle or just whistle. this hace already a claps, but I will add whistles I think
00:41:403 (2,3) - These should be turned into a single slider. its follow the vocals, no change
00:43:087 (7) - NC and remove at 00:43:240 (1). Fix
00:50:281 (1,3,5,1,3,5,1,3,5) - These should have hitsounds,preferably finishes. They have this!
01:00:077 (1,3,5,1,3,5,1,3,5) - Ditto. ^
01:08:648 - The timing point should change to normal.It seems fitting. some notes sounds weird with normal audio, but I change only the whistles in this part to sound like the normal, the rest will be soft
01:11:709 (4) - Add NC and remove at 01:11:862 (1). Fix
01:11:709 (1,2,3,4) - Form this into a square. same as before
01:19:974 (3,4,5,6) - Ditto. ^
01:38:036 (1) - End the break here instead,and remove 01:36:811 (1,2,3,4,1,2,3). hahaha this is funny, because in the beginning, it was exactly that I have, but the start from the break feels so abrupt, this is why I put these notes, so no change
02:18:444 (1,3,1,1,3,5,1,3,1,1,3,1,1,3,1,1,3,5) - These should have finishes with them. The have them! x2
02:38:036 (1,3,5,3,5,1,4,6,1) - These work better with whistles. I change some if this

That's it.Good luck with rank! :)
Thanks for the mods!
(❀◡ ◡)
posted
Un pequeño mod del cual seguro saldré con muchos moretones pero no importa :3

No me des Kudosu hasta que lo termine de ver todo ;w;


pre-mod
Oni:

Desde el inicio hasta 00:27:015- es una zona calmada, el tener tantos triples asi se ve algo "forzado" los unicos triples 1/4 posibles serían en ...
00:18:852- (es notorio en esta)
00:23:342 - el triple esta bien pero en un solo color las notas


00:12:015 - Cambia a k por que tiene un sonido "clap" como las 2 notas anteriores
00:16:607 - Tiene que quedar igual que en el punto anterior de 3 notas azules simulando clap

Desde 00:27:092- hasta 00:28:087- Borra todo eso

00:27:934 - Cambia esto -> A esto .. es una parte sin sonido en si mas que el puro vocal <<< o puedes borrar todo eso y solo seguir el sonido de "viento" para poner un spinner ... cualquier opcion es buena


.... y ademas de una platica "corta" de skype y cambios XD .... seguiré revisando a ver que tanto falta o sobra -w-
posted
All applied!
;u;)9
posted
hey cosmolade, you've got a pretty cool map here!

A quick suggestion I have on the highest diff (but nobody came) is to remove NC at 00:57:321 (1) - and instead put the NC on 00:57:934 - . This makes it easier to read the rhythm change from 1/2 beats to full beat at 00:57:628 (3,4) - .

I can't really take a closer look atm, but good luck!
posted
Hi!

  • but nobody came

  1. 00:08:036 (6) - Nc here not 00:08:189 (1) -
  2. 00:09:107 (5,6,7) - overlap with 00:08:495 (2) -
  3. 00:12:781 (3,4,5,6,7) - Looks like a deformed star, CTRL SHIFT D and make a proper one
  4. 00:20:893 (1,2) - copy (1) and replace it with (2)
  5. 00:22:117 (1,3) - if this was a blanket you can do it better
  6. 00:23:495 (2,4) - overlap (4) on (2)
  7. You have no NC pattern it's just random nc's here and there, always NC on big white tick unless you have something else planned!
  8. 00:30:077 (1) - Remove NC
  9. 00:31:301 (1) - ^
  10. 00:32:525 (1) - ^
  11. 00:34:056 (1) - ^
  12. 00:34:974 (1) - ^
  13. 00:36:505 (1) - ^
  14. 00:39:872 (1) - ^
  15. 00:40:485 (5) - Add NC
  16. 00:41:097 (1) - Remove NC
  17. 00:42:321 (1) - ^
  18. 00:42:934 (6) - Add NC
  19. 00:43:087 (1) - Remove NC, Alright I'm sure you understand now so I wont tell write any more just make sure to always NC on big white tick you dont want inconsistant NC's
  20. 00:31:913 (1,2,3,4,1,2,3) - I'm really bothered about these jumps, they are close to being good but they aren't quite. Right now they just look like a random cluster of notes, try to put more thought into making good looking patterns, this applies for most patterns I wont point out all of them.
  21. 00:38:036 (6) - extend this to 00:38:495 -
  22. The rhythm you follow is also very questionable, I guess you were going for vocals but this whole map feels pretty grossly overmapped.
  23. Hitsounds feels very lacking but thats mostly due to that you mapped a mostly vocal map which is harder to hitsound good, but just a few random claps here and there doesnt sound good.
  24. 02:08:036 (4,5,6,1,2,3,4,5,6,1) - this part is mapped differently from the other ah,ah,ah,ah,ah parts why? try to be consistent
  25. I'm only going to mod this diff but same stuff I wrote here applies to that diff as well (at least most of it patterns looked a bit better there though) anyways cool song, good luck with your map!
posted

pkk wrote:

hey cosmolade, you've got a pretty cool map here! hey! thanks ;w;

A quick suggestion I have on the highest diff (but nobody came) is to remove NC at 00:57:321 (1) - and instead put the NC on 00:57:934 - . This makes it easier to read the rhythm change from 1/2 beats to full beat at 00:57:628 (3,4) - . ooh you're right, fixed!

I can't really take a closer look atm, but good luck! don't worry! It's helpful anyways!

Warpyc wrote:

Hi! hi! o/

  • but nobody came

  1. 00:08:036 (6) - Nc here not 00:08:189 (1) - Fix
  2. 00:09:107 (5,6,7) - overlap with 00:08:495 (2) - Fix
  3. 00:12:781 (3,4,5,6,7) - Looks like a deformed star, CTRL SHIFT D and make a proper one sorry, no change this one, because it's not a star, It's a pair of triangles, I think... maybe I will check or change this later, w/ more mods
  4. 00:20:893 (1,2) - copy (1) and replace it with (2) Fix
  5. 00:22:117 (1,3) - if this was a blanket you can do it better Fix
  6. 00:23:495 (2,4) - overlap (4) on (2) Fix
  7. You have no NC pattern it's just random nc's here and there, always NC on big white tick unless you have something else planned! okay,sorry for that ;w;
  8. 00:30:077 (1) - Remove NC Fix
  9. 00:31:301 (1) - ^ Fix
  10. 00:32:525 (1) - ^ Fix
  11. 00:34:056 (1) - ^ Fix
  12. 00:34:974 (1) - ^ Fix
  13. 00:36:505 (1) - ^ Fix
  14. 00:39:872 (1) - ^ Fix
  15. 00:40:485 (5) - Add NC Fix
  16. 00:41:097 (1) - Remove NC Fix
  17. 00:42:321 (1) - ^ Fix
  18. 00:42:934 (6) - Add NC Fix
  19. 00:43:087 (1) - Remove NC, Alright I'm sure you understand now so I wont tell write any more just make sure to always NC on big white tick you dont want inconsistant NC's ye, right ;w;
  20. 00:31:913 (1,2,3,4,1,2,3) - I'm really bothered about these jumps, they are close to being good but they aren't quite. Right now they just look like a random cluster of notes, try to put more thought into making good looking patterns, this applies for most patterns I wont point out all of them. okay, I will fix more of the jump the diff have, I will try! because I'm not good mapping jumps, this is the reason ;3;
  21. 00:38:036 (6) - extend this to 00:38:495 - Fix
  22. The rhythm you follow is also very questionable, I guess you were going for vocals but this whole map feels pretty grossly overmapped. really? I don't feel same about that ;-; btw, I really think some triples are overmapped... I'm gonna check this
  23. Hitsounds feels very lacking but thats mostly due to that you mapped a mostly vocal map which is harder to hitsound good, but just a few random claps here and there doesnt sound good. ye, I know! Maybe I think I will call somebody to hitsound check soon
  24. 02:08:036 (4,5,6,1,2,3,4,5,6,1) - this part is mapped differently from the other ah,ah,ah,ah,ah parts why? try to be consistent Fix
  25. I'm only going to mod this diff but same stuff I wrote here applies to that diff as well (at least most of it patterns looked a bit better there though) anyways cool song, good luck with your map! yay! I can make good patterns! It's a new archievement unlocked for me QuQ
Thanks for the mods! :3
posted
You probably already know, but you still need a Muzukashii :)

Will focus mostly on the lower diffs.

[Jazz's Easy]
Because I can never spell the first part of your name without looking it up!
  1. 00:39:260 (1) - Try lowering the red node a little and the second to last node as well. The circular part at the top looks a bit uneven even at first glance.
  2. 00:47:832 (1) - remove NC?
  3. 01:00:077 (1) - ^ I believe two measures per NC suit this difficulty more.
  4. 01:35:587 (1,2) - Try swapping these, as the sound effect playing at 01:36:811 - is pretty dominant imo.
  5. 01:45:383 (1,2,3) - Try this rhythm as it captures the most important vocals like 01:45:842 -
  6. 02:04:975 (1) - Flip and rotate this so the end of the slider shoots off to the right, making it flow nicely into the upcoming circle
  7. 02:18:445 (1) - Again.. I just wanted to mention that you should probably do 2 measure NCs. I'll stop repeating myself now though!



[Normal]
  1. 00:08:036 (1,1) - This is uh.. Unrankable. Normal needs at least 2 beats after sliders to be rankable. Your BPM is above 160 as well making it even worse!
  2. 00:15:995 (3) - This doesn't make sense to be extended past 00:16:301 - as the vocals end here and there isn't any noticeable beat afterwards. I suggest shortening it 1/2.
  3. 00:13:546 (1) - please use a consistent DS throughout the whole song. Recommending 1.1 like your 1/1s. Having notes overlap this way also makes it easier for players at this skill level help judge the difference between a 1/1 and 1/2.
  4. 00:15:995 (3,4) - Here you use 2.0 DS which imo would be considered unrankable for this difficulty. It looks the exact same as the gap from 00:16:607 (4,1) - and any player would naturally assume this is a 1/1 gap.
  5. 00:17:219 (1,2) - ^ same as above.
  6. 00:18:444 (3) - You can try blanketing this! Move the timeline to 00:18:291 - and use the slider ball circle to help create a blanket!
  7. 00:23:342 (3,1) - Same DS issues here that need to be addressed. Also having 00:23:036 (2,1) - overlap isn't the most aesthetically pleasing, but it's not a major issue. This should fix itself hopefully when you readjust it all.
  8. 00:24:872 (1,2) - A jump here. Shouldn't be in a Normal difficulty. This is looking more and more like it should be labeled Advanced instead.
  9. 00:43:240 (1,1) - Try moving both of these so the tail end of the second (1) stacks on the previous (3). Make sure to adjust 00:44:770 (2,3) - as needed afterwards!
  10. 00:50:281 (1,2,3,4) - Variable DS in the same combo here. Very confusing for a Normal map. Try to keep these all the same.
  11. 00:52:730 (1,2,3) - ^
  12. 00:55:179 (1,2,3) - ^
    Unfortunately after this point, It's all the same issue, so you'll have to do some remapping. First off, pick a Distant Snap that you want to use consistently throughout the whole map, and then map with Distance Snap turned on. Another option is to change this difficulty to advanced, make it a little bit harder, and then map a new Normal. That's about all I can suggest.

    On more positive notes, The rhythm in the map, minus a few overextended sliders is awesome. You've got lots of potential for Standard mapping imo.

    Feel free to talk to me if you have any questions about mapping your Normal difficulty. I'd love to help as much as I can!


[Hard]
Looking forward to this!

[Insane]
  1. 00:23:036 (4) - Try moving this to about x96 y290 so it flows nicely into the upcoming (5)
  2. 01:02:985 (2) - Try x6 y115 and then blanket 01:02:525 (1) - around it. It'll look much cleaner!
  3. 01:23:801 (3) - Consider deleting this. It gives more impact to 01:23:954 (4,1,2,3) - this way!
  4. 01:37:270 (2,3,4) - Move (2) onto (3), and then (3) onto (4) so the 1/1 gap is from a stack instead of what looks like could be a jump from (3) to (4)
  5. 01:44:464 (7,2) - Ends could be stacked a little better. Yeah I know it's a bit picky >_<
  6. 01:57:321 (3,4) - (3) almost feels a bit too close to (4) for the amount you have to jump on the next note (momentum killer there) so maybe try moving (3) to x277 y198 and (4) to x376 y8 (triangle with (2,2))
  7. 02:02:985 (4) - Move this up a few grid spaces?
  8. 02:03:597 (2) - 02:03:597 (2) - DS could be even here. You can move the tail node of (1) to x80 y200 to make it a bit more even and not have to adjust future notes.
  9. 02:06:505 (1,2,3,4,5,6) - Rhythm plays more like this. You can use sliders or circles. The (4) and (5) don't actually hit anything so they should be changed.


Out of my skill level sadly but this map looks like it could be pretty fun! Keep it up!

[but nobody came]
  1. 00:06:811 (1,2,3,4) - Distances on these notes feel really similar, and the tone of the music still implies 1/1 spacing. Move the (2) in a little closer please.
  2. 01:08:418 - Add a circle here so the stream catches the full effect of the background noise instead of only half of it. I also found it confusing when coming off the anti at 01:07:423 (5,6,7) - due to similar lengths and sounds.
  3. 01:10:561 (4) - overmapped. Feels too forced and kind of random to me.
  4. 01:36:811 (1,2,3,4) - Symmetry? Try moving (1) to x328 y112


Anyways. Feel free to talk to me if you have questions about Normal. Good luck o/
posted

Lanturn wrote:

You probably already know, but you still need a Muzukashii :)ye! It's in progress right now! :'3

Will focus mostly on the lower diffs.

[Normal]
  1. 00:08:036 (1,1) - This is uh.. Unrankable. Normal needs at least 2 beats after sliders to be rankable. Your BPM is above 160 as well making it even worse! Fix! I put the spinner earlier, so it follows other sound (wind maybe?)
  2. 00:15:995 (3) - This doesn't make sense to be extended past 00:16:301 - as the vocals end here and there isn't any noticeable beat afterwards. I suggest shortening it 1/2. Fix
  3. 00:13:546 (1) - please use a consistent DS throughout the whole song. Recommending 1.1 like your 1/1s. Having notes overlap this way also makes it easier for players at this skill level help judge the difference between a 1/1 and 1/2. Fix
  4. 00:15:995 (3,4) - Here you use 2.0 DS which imo would be considered unrankable for this difficulty. It looks the exact same as the gap from 00:16:607 (4,1) - and any player would naturally assume this is a 1/1 gap. Fix
  5. 00:17:219 (1,2) - ^ same as above. Fix
  6. 00:18:444 (3) - You can try blanketing this! Move the timeline to 00:18:291 - and use the slider ball circle to help create a blanket! Fix
  7. 00:23:342 (3,1) - Same DS issues here that need to be addressed. Also having 00:23:036 (2,1) - overlap isn't the most aesthetically pleasing, but it's not a major issue. This should fix itself hopefully when you readjust it all. Fix
  8. 00:24:872 (1,2) - A jump here. Shouldn't be in a Normal difficulty. This is looking more and more like it should be labeled Advanced instead. Fix
  9. 00:43:240 (1,1) - Try moving both of these so the tail end of the second (1) stacks on the previous (3). Make sure to adjust 00:44:770 (2,3) - as needed afterwards! Fix
  10. 00:50:281 (1,2,3,4) - Variable DS in the same combo here. Very confusing for a Normal map. Try to keep these all the same. Fix
  11. 00:52:730 (1,2,3) - ^ Fix
  12. 00:55:179 (1,2,3) - ^ Fix
    Unfortunately after this point, It's all the same issue, so you'll have to do some remapping. First off, pick a Distant Snap that you want to use consistently throughout the whole map, and then map with Distance Snap turned on. Another option is to change this difficulty to advanced, make it a little bit harder, and then map a new Normal. That's about all I can suggest. yep,I prefer remap some parts with the DS issue, because I don't know if I can map a advanced ;w;

    On more positive notes, The rhythm in the map, minus a few overextended sliders is awesome. You've got lots of potential for Standard mapping imo.
    omg thanks ♥♥

    Feel free to talk to me if you have any questions about mapping your Normal difficulty. I'd love to help as much as I can! Ye! :3


[Hard]
Looking forward to this! If Happy don't make a sign of life... I will be forced to find someone else to make the hard Q_Q

[Insane]
  1. 00:23:036 (4) - Try moving this to about x96 y290 so it flows nicely into the upcoming (5) Fix
  2. 01:02:985 (2) - Try x6 y115 and then blanket 01:02:525 (1) - around it. It'll look much cleaner! Fix
  3. 01:23:801 (3) - Consider deleting this. It gives more impact to 01:23:954 (4,1,2,3) - this way! Fix
  4. 01:37:270 (2,3,4) - Move (2) onto (3), and then (3) onto (4) so the 1/1 gap is from a stack instead of what looks like could be a jump from (3) to (4) wow. it's looks so nice! Fix!
  5. 01:44:464 (7,2) - Ends could be stacked a little better. Yeah I know it's a bit picky >_< hahaha, don't worry xD Fix
  6. 01:57:321 (3,4) - (3) almost feels a bit too close to (4) for the amount you have to jump on the next note (momentum killer there) so maybe try moving (3) to x277 y198 and (4) to x376 y8 (triangle with (2,2)) Fix
  7. 02:02:985 (4) - Move this up a few grid spaces? Fix
  8. 02:03:597 (2) - 02:03:597 (2) - DS could be even here. You can move the tail node of (1) to x80 y200 to make it a bit more even and not have to adjust future notes. I don't understands exactly what can change here, but I think i change somenthing ;w; if you can add a screenshot of this, will be really nice!
  9. 02:06:505 (1,2,3,4,5,6) - Rhythm plays more like this. You can use sliders or circles. The (4) and (5) don't actually hit anything so they should be changed. Fix


Out of my skill level sadly but this map looks like it could be pretty fun! Keep it up! ye, ye! Thanks ;w;

[but nobody came]
  1. 00:06:811 (1,2,3,4) - Distances on these notes feel really similar, and the tone of the music still implies 1/1 spacing. Move the (2) in a little closer please. Fix
  2. 01:08:418 - Add a circle here so the stream catches the full effect of the background noise instead of only half of it. I also found it confusing when coming off the anti at 01:07:423 (5,6,7) - due to similar lengths and sounds. ye, I know it's confusing, but It makes more funny the map,isn't it? btw I fix the stream part :3
  3. 01:10:561 (4) - overmapped. Feels too forced and kind of random to me. Fix
  4. 01:36:811 (1,2,3,4) - Symmetry? Try moving (1) to x328 y112 Fix


Anyways. Feel free to talk to me if you have questions about Normal. Good luck o/
Thank you so much for the mod!
ヾ(¯∇ ̄)
posted
Normal:
00:58:546 (4,5) - Looks like you missed this DS.


Insane:
02:03:597 (2) - 02:03:597 (2) - Screenshot: http://puu.sh/ncYuI.jpg It's basically just trying to make the numbers even when you aren't jumping. http://puu.sh/ncYwb.png

Normal is looking a lot better now! Just a few more mods and the other diffs and I'm sure this'll be perfectly ready to go.
posted

Lanturn wrote:

Normal:
00:58:546 (4,5) - Looks like you missed this DS.


Insane:
02:03:597 (2) - 02:03:597 (2) - Screenshot: http://puu.sh/ncYuI.jpg It's basically just trying to make the numbers even when you aren't jumping. http://puu.sh/ncYwb.png

Normal is looking a lot better now! Just a few more mods and the other diffs and I'm sure this'll be perfectly ready to go.
All fixed!
Oh, It's gonna be ready so soon? OMG ;w;
Thanks you (งˆ▽ˆ)ง
posted
IRC MOD

Le irc
13:45 Ulqui: aaah ermano
13:45 Ulqui: entre chilenos no
13:45 Ulqui: te lo voy a moddear pero en secreto sdkjdsajka
13:48 Cosmolade: aJSHAkjs
13:48 Cosmolade: chuxa, okay xD
13:48 Cosmolade: gracias :'3
13:48 Ulqui: dale
13:48 Ulqui: la oni la hiciste tu?
13:50 Ulqui: te quedo entera wena
13:50 Ulqui: hu3hu3
13:51 Cosmolade: eaea
13:51 Cosmolade: xD
13:51 Ulqui: te puedo moddear irc
13:51 Ulqui: ??
13:51 Ulqui: ayer pase toda la noche moddeando y ando terrible pajero
13:51 Ulqui: xD
13:54 Cosmolade: xDDD
13:54 Cosmolade: weno
13:54 Ulqui: ya mi niño
13:54 Ulqui: abra su editor
13:54 Ulqui: xD
13:55 Cosmolade: sha
13:55 Cosmolade: xD
13:55 Ulqui: 00:05:587 (7) -
13:56 Ulqui: esa podriai cambiarla a k
13:57 Cosmolade: suena bien o:
13:57 Ulqui: 00:08:648 (14) -
13:57 Ulqui: esa igual
13:57 Ulqui: 00:02:526 (3) -
13:57 Ulqui: al igual que esa ;-;
13:59 Ulqui: 00:47:985 (54) -
13:59 Ulqui: esa podrias borrarla
14:00 Ulqui: pues
14:00 Ulqui: el argumento que tengo
14:00 Ulqui: es que mientras que jugaba
14:00 Ulqui: la missie porque si
14:00 Ulqui: sin razon algunza
14:00 Ulqui: 3 veces
14:00 Cosmolade: D:
14:01 Cosmolade: seguramente era porque seguia vocales uwu
14:01 Cosmolade: igual la borré
14:01 Cosmolade: xD
14:02 Ulqui: dale
14:02 Ulqui: 00:55:944 (29) -
14:02 Ulqui: esa
14:02 Ulqui: cambiala a k
14:02 Ulqui: asi haces un juego con esas notitas
14:02 Ulqui: ptimero aparece un dD dD
14:02 Ulqui: despues un kD dD
14:03 Ulqui: y al final un dD kD po
14:03 Ulqui: kjsdajkad
14:03 Ulqui: seria de xoro
14:03 Cosmolade: XD
14:03 Cosmolade: asdf
14:03 Cosmolade: listo
14:03 Ulqui: ya
14:03 Ulqui: wn
14:03 Ulqui: tu kiai
14:03 Ulqui: 10/10
14:03 Cosmolade: xDDD
14:04 Cosmolade: taskdasdkja
14:04 Cosmolade: gracias ;w;
14:04 Ulqui: 01:09:566 (95,96,97) -
14:04 Ulqui: este patroncito
14:04 Ulqui: kkd
14:04 Ulqui: 01:09:872 (98) - esta un k}
14:05 Ulqui: 01:10:179 (99,100) - Ctrl + G
14:05 Ulqui: 01:10:638 (101) - cambiala a d
14:05 Ulqui: 01:11:097 (103) - esta a k
14:05 Ulqui: y mira la magia
14:06 Cosmolade: o:
14:06 Cosmolade: naisu
14:06 Cosmolade: xD
14:06 Ulqui: 01:15:077 (123,124,125,126,127,128) - esta wea puede ser o kkd k k d
14:06 Ulqui: o mas simple como ddd k k d
14:07 Ulqui: aaah
14:07 Ulqui: pero tiene un clap
14:07 Ulqui: 01:15:077 (123,124,125) - ddk
14:07 Ulqui: r01:15:383 (126,127,128) - k k d
14:08 Cosmolade: listoh
14:08 Cosmolade: xD
14:08 Ulqui: recuerda que es un oni
14:08 Ulqui: no siempre hay que llenarlo de triplets simples
14:08 Ulqui: 01:20:128 (151,152) - Ctrl + G
14:09 Cosmolade: see ya veo, asdf yo no soy mucho de mapear onis, me salen mejor los muzus ;w;
14:09 Ulqui: demas
14:09 Ulqui: un dia me teni q hacer muzu
14:09 Ulqui: asi que aplicale al mutual
14:09 Ulqui: xD
14:09 Cosmolade: XDDD
14:09 Cosmolade: dale
14:09 Ulqui: 01:42:321 (57) -
14:09 Ulqui: su k
14:11 Cosmolade: listoque
14:12 Ulqui: 02:06:505 (98,99,100,101) - k d k k
14:12 Ulqui: antes hay un k d d k
14:12 Ulqui: despues un k d d k
14:12 Ulqui: posteriormente un k d k k
14:12 Ulqui: ah no
14:12 Ulqui: un k k d k
14:12 Ulqui: xD
14:12 Cosmolade: xD
14:12 Ulqui: k k d k + k d k k
14:13 Ulqui: 02:06:505 (98,99,100,101) - que sea k d k k o no?
14:13 Cosmolade: se
14:13 Ulqui: entonces
14:13 Ulqui: 02:05:893 (97) -
14:13 Ulqui: ese que sea don
14:13 Ulqui: 02:13:852 (30) - d
14:14 Ulqui: 02:14:311 (32) - as haces que este sea k
14:14 Cosmolade: ea, se ve bkn
14:14 Cosmolade: listo xD
14:15 Ulqui: ya
14:15 Ulqui: eso
14:15 Ulqui: po
14:16 Ulqui: antes no me gustaba la cancion po
14:16 Ulqui: ahora que la escuche muchas veces pa moddearla
14:16 Ulqui: sigo sin que me guste
14:16 Ulqui: kjsdajkdsajkdsajkdsa
14:16 Cosmolade: askjdhakjdad
14:16 Cosmolade: xDDDD
14:16 Ulqui: no quiero mappear el oni
14:16 Ulqui: digo
14:16 Ulqui: el inner
14:16 Ulqui: moddear*
14:16 Cosmolade: np
14:17 Ulqui: no me gustan las diffs del xtrem3x
14:17 Cosmolade: asdfghjl
14:17 Cosmolade: D:
14:17 Ulqui: pero ya se la moddearan
14:17 Ulqui: es re famoso
14:17 Cosmolade: weno, igual con modear el oni me ayuda bastante
14:17 Ulqui: xD
14:17 Cosmolade: lol si
14:17 Ulqui: espero haber sido de ayuda
14:17 Cosmolade: xD
14:17 Cosmolade: see, mucho
14:17 Cosmolade: :3
14:17 Ulqui: posteare el chat en el foro de tu mapa
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