forum

SO SUS + KONKA - ACORN

posted
Total Posts
103
show more
play rainworld
m4m

general
01:11:130 - maybe turn volume to 50%
03:04:018 (1) - don't see much point in a spinner here
NUTS' audio preview time conflicts with every diff
No use in having widescreen support without actual storyboarding
normal
Maybe mute slider ticks with a silent hitsound?
This object is too far from the previous object. 01:12:796
This object is too far from the previous object. 01:13:574
This object is too far from the previous object. 02:21:685
This object is too far from the previous object. 02:27:019
00:41:796 (4,1) - maybe blanket these?
00:19:352 (1) - nc
00:33:574 (1) - ^
02:27:352 (1) - ^
00:19:574 (2) - delete nc
00:33:796 (2) - ^
02:27:574 (1) - ^
00:25:352 (4,1) - imo these sliders overlapping doesn't look very nice
hard
imo I think the doubles should be changed to the short slider like in the insane diff
02:51:574 (4) - move to X:163 Y:76
02:58:685 (4) - move to X:326 Y:209
03:02:241 (4) - move to X:408 Y:155
00:58:463 (4) - move to X:228 Y:180
02:39:130 (4,5) - kinda hard to read
01:22:018 (2) - maybe put kick sliders here instead?
00:17:796 (3) - remove nc
00:32:018 (3) - ^
01:22:018 (2) - ^
00:40:907 (3) - ^
02:22:907 (2) - ^
02:23:130 (1) - nc
01:24:907 (1) - maybe nc
00:08:907 (1,2,3,4,5) - might be overmapped, but tbh, you can get away with it nowadays
01:20:018 (1,2,3,4,1,2,3,4,5,6) - ^
00:04:796 (4,5) - stack maybe?
00:34:685 (5) - maybe move 2nd anchor point to x:223 y:7 to make the first curve look a little better
ZekeyHache

m4m thingy

I guess I don't have to ask you why you decided to map a song called "Acorn" :v

r u nuts?

Easy
  1. 00:04:463 (2) - The sound at the end of this slider (which falls on a downbeat) is too powerful to just leave it as the end of a slider, you should give it a proper emphasis by placing either a circle or make it the beginning of another slider, in other words, make it clickeable.
  2. 00:15:130 (1) - You have been taking the third downbeat before, so I suggest to remove NC here~
  3. 01:07:574 (1) - You have been starting combos with a slider in this particular part of the song and you suddenly start with a circle here, what about using a slider instead?
  4. 01:10:241 (1) - Why did you add NC here? ;w;
  5. 01:38:685 (1,2) - Emphasizing such small parts of a song with NC doesn't fit on easy diffs since they have short combos~
  6. 02:00:018 (5) - You have been making this clappy sound as the beginning of a slider previously, why not here? ;w;
  7. 02:40:907 (1,2) - Switch NC cuz the downbeat is at (2)

Normal
  1. 00:03:352 (4,1) - The transition from (4) to (1) feels uncomfortable because of the curve you created on the slider. This would feel more natural imo~
  2. 01:10:241 (1,2) - This doesn't feel important enough here to place NC
  3. 01:36:685 (2) - Check your spacing on this note
  4. 01:56:463 (2) - Maybe add a small curve to make a more natural movement towards (3)?
  5. 02:19:574 (1) - Unnecessary NC again
  6. 02:21:796 (3) - Slant it to the right, it will flow better for both surrounding notes, like this
  7. 02:33:796 (1) - why nc? ;w;

Hard
  1. 00:01:796 (1) - This is very high up almost touching the life bar by a bit, idk if you would like to consider moving it a bit down~
  2. 00:04:796 (4,5) - The stack should look like this
  3. 00:10:685 (5) - NC here would be nice :3
  4. 01:00:463 (3,5) - Oh my.. this overlap doesn't look good to the eyes u.u
  5. 02:39:463 (5,6,1) - This stack feels confusing because the objects on the timeline are not separated by the same amount of time :<
  6. 02:50:685 (1,2,3,4) - ^
  7. 02:54:241 (1,2,3,4) - ^ O_O I wasn't expecting to see this again ;w; Think about it, there are more of these but I don't need to point them out~

Insane
  1. 00:35:796 (1,2,3,1,2,3) - Any particular reason for using different distances?
  2. 01:01:130 (3) - Avoid the overlap to be consistent with the pattern (cuz you didn't overlap (1) & (2) and is kinda the same sound)
  3. 01:10:463 (3) - I can barely notice this slider, consider separating it from the stack ;w;
  4. 01:14:685 (1) - Why don't you just delete the white point between the red points and let the curve be sharp? The way you have it doesn't look very appealing imo~
  5. 02:22:093 (3) - This note might be hard to find at first glance~
  6. 02:49:796 (5) - The transition to (1) would feel a bit better with a curve like this

Nuts
I don't go beyond Insane, but here's something that called my attention
  1. 00:16:352 (7,8) - This spacing ;w;

Good luck!
Topic Starter
squirrelpascals

SnivehNDraegonz wrote:

m4m

general
01:11:130 - maybe turn volume to 50% no, not appropriate if you compare it to 01:10:241 - or teh outro
03:04:018 (1) - don't see much point in a spinner here ambiance holds out, turn up yo music volume
NUTS' audio preview time conflicts with every diff fixed
No use in having widescreen support without actual storyboarding fixed this
normal
Maybe mute slider ticks with a silent hitsound? Why? Slider ticks go over useful beats like at 00:29:352 (1) -
This object is too far from the previous object. 01:12:796
This object is too far from the previous object. 01:13:574
This object is too far from the previous object. 02:21:685
This object is too far from the previous object. 02:27:019 i was able to fix all except 3. And idk why those 3 are put in ai mod b/c it says they're all 1.3x in the top right. I'll see whats up with this
00:41:796 (4,1) - maybe blanket these? No, curviness of 1 is intended to go wtih that bass kick
00:19:352 (1) - nc
00:33:574 (1) - ^
02:27:352 (1) - ^ No, all of these combos are seperated according to gaps in the melody, seperated by kicks i used nc on. This also regards the next 3 mods
00:19:574 (2) - delete nc
00:33:796 (2) - ^
02:27:574 (1) - ^
00:25:352 (4,1) - imo these sliders overlapping doesn't look very nice Didn't get rid of it but made it look more intentional
hard
imo I think the doubles should be changed to the short slider like in the insane diff
02:51:574 (4) - move to X:163 Y:76 Okay
02:58:685 (4) - move to X:326 Y:209 Done
03:02:241 (4) - move to X:408 Y:155 Yes
00:58:463 (4) - move to X:228 Y:180 hl is broken D:
02:39:130 (4,5) - kinda hard to read applied some spacing
01:22:018 (2) - maybe put kick sliders here instead? no, a slider is appropriate here
00:17:796 (3) - remove nc melody starts at current nc
00:32:018 (3) - ^
01:22:018 (2) - ^
00:40:907 (3) - ^
02:22:907 (2) - ^ All of these are okay, the song doesn't use a usual 1/1 nc pattern because of its unusual melody arrangement. Also see nc comment for normal
02:23:130 (1) - nc
01:24:907 (1) - maybe nc no, did same thing throughout all diffs with green color
00:08:907 (1,2,3,4,5) - might be overmapped, but tbh, you can get away with it nowadays [/color]
01:20:018 (1,2,3,4,1,2,3,4,5,6) - ^ this one goes to the plucks
00:04:796 (4,5) - stack maybe? opps fixed
00:34:685 (5) - maybe move 2nd anchor point to x:223 y:7 to make the first curve look a little better moved it up
Going to edit in ezek mods when I get the time to mod this more :o edited

ezek wrote:


m4m thingy

I guess I don't have to ask you why you decided to map a song called "Acorn" :v

r u nuts? yes
Easy
  1. 00:04:463 (2) - The sound at the end of this slider (which falls on a downbeat) is too powerful to just leave it as the end of a slider, you should give it a proper emphasis by placing either a circle or make it the beginning of another slider, in other words, make it clickeable. put another circle
  2. 00:15:130 (1) - You have been taking the third downbeat before, so I suggest to remove NC here~ I don't see why, this is a very significant beat.
  3. 01:07:574 (1) - You have been starting combos with a slider in this particular part of the song and you suddenly start with a circle here, what about using a slider instead? done
  4. 01:10:241 (1) - Why did you add NC here? ;w; removed
  5. 01:38:685 (1,2) - Emphasizing such small parts of a song with NC doesn't fit on easy diffs since they have short combos~ okay, removed
  6. 02:00:018 (5) - You have been making this clappy sound as the beginning of a slider previously, why not here? ;w; good catch, fixed
  7. 02:40:907 (1,2) - Switch NC cuz the downbeat is at (2) No, im doing nc every 8 beats, which would be at 02:40:018 - but the slider i nc'ed is closest to that point in time

Normal
  1. 00:03:352 (4,1) - The transition from (4) to (1) feels uncomfortable because of the curve you created on the slider. This would feel more natural imo~ Good catch, I kept the slider but it feels natural now
  2. 01:10:241 (1,2) - This doesn't feel important enough here to place NC
  3. 01:36:685 (2) - Check your spacing on this note Perfected w/o grid snap
  4. 01:56:463 (2) - Maybe add a small curve to make a more natural movement towards (3)? No, unneeded. Transitions are already pretty smooth
  5. 02:19:574 (1) - Unnecessary NC again Not here, the nc i had to fix was at 02:20:463
  6. 02:21:796 (3) - Slant it to the right, it will flow better for both surrounding notes, like this
  7. 02:33:796 (1) - why nc? ;w; important beat here

Hard
  1. 00:01:796 (1) - This is very high up almost touching the life bar by a bit, idk if you would like to consider moving it a bit down~ Okay, did this
  2. 00:04:796 (4,5) - The stack should look like this fixed in last mod
  3. 00:10:685 (5) - NC here would be nice :3 Good point, but the emphasis is at 00:10:463
  4. 01:00:463 (3,5) - Oh my.. this overlap doesn't look good to the eyes u.u Put 5 to the right
  5. 02:39:463 (5,6,1) - This stack feels confusing because the objects on the timeline are not separated by the same amount of time :< FIxed in last mod, and removed a circle now also
  6. 02:50:685 (1,2,3,4) - ^ removed spacing but stack stays
  7. 02:54:241 (1,2,3,4) - ^ O_O I wasn't expecting to see this again ;w; Think about it, there are more of these but I don't need to point them out~ Here I switch to using a 3/4 pattern for stacking to coincide with the kick pattern, so no change for now but I'll get opinions about 3/4 stacking in hard

Insane
  1. 00:35:796 (1,2,3,1,2,3) - Any particular reason for using different distances? Yes, there is larger emphasis on the notes with larger spacing in the music
  2. 01:01:130 (3) - Avoid the overlap to be consistent with the pattern (cuz you didn't overlap (1) & (2) and is kinda the same sound) removed
  3. 01:10:463 (3) - I can barely notice this slider, consider separating it from the stack ;w; sure, made a small stream
  4. 01:14:685 (1) - Why don't you just delete the white point between the red points and let the curve be sharp? The way you have it doesn't look very appealing imo~ i like this here .n.
  5. 02:22:093 (3) - This note might be hard to find at first glance~ moved the triangle and made something cool
  6. 02:49:796 (5) - The transition to (1) would feel a bit better with a curve like this
did something like this

Nuts
I don't go beyond Insane, but here's something that called my attention
  1. 00:16:352 (7,8) - This spacing ;w; There is a spacing decrease coming from the last stream, so compare that spacing to the objects at 00:16:352 (7,8)

Good luck!
Thanks for the mods guys!! :)
Gloria Guard
Hello M4M

[General]

This image is not suitable to the song. because this music has a strong rhythm sound.



[Easy]

00:36:907 Add note here, The same part 00:22:685 (1,2,3) this point. I think the rhythms consistency is better.
01:19:574 (2) I don't understand this slider rhythm, Where you follow this slider rhythm? also 01:20:018 the drum sound ignore is empty feeling this rhythm. I hope to change the other rhythm patterns it.


[Insane]

00:15:130 (2) The slider end move to 00:15:574. Idk, why you ignore 00:15:574 this point drum rhythm.
00:19:796 (1,2,3,4) This is sliders stack a litte confusing here, I hope to the sliders jump spacing is increase
00:29:352 (2) The same suggestion here.
00:32:463 (3) inconsistent slider spacing.
01:14:685 (1) The slider shape is a little awkward here, I think you enough improve to slider shape here.



Normal and hard is pass mods. because this two diff is fine to me. but Extra and Nuts this two diff, I can't find basic things. Spacing, incosisent pattern rhythms and A little empty feel sliders shape. You need to have basic skills. If you do not agree, I can't say anymore.

Anyways Good luck this mapset for ranking :3
Topic Starter
squirrelpascals
After some talk, I don't think it would be good to carry on with this mapset anymore for right now. I feel put in a really awkward position.

What Monstrata commented about mods was right, they will only improve the baseline to a certain extent. And I think like I've maxed out the quantity of mods to that extent. A lot of people, as far as modding goes, don't seem to agree with the baseline in general, except for me and some other players outside of the ranking process (and 1 bn, but 1 bn can't really get me anywhere). I've only really been able to remap individual parts of the set. So if I continue with mods, I'll be ignoring a very important comment, and I for one don't feel like this needs a complete remap right now.

A lot of people say "You need experience before ranking things like this." That could be true, but let me ask: If the mapset, especially the highest diff, were the same besides for a creator with and without experience, would that really change this maps rankability? As far as the map itself goes, no. But as far as the creator's arguments for what he did in the mapset, then maybe. That's my opinion though.

Since I appear to have hit a wall, I'll go for rank on something more standard than this, and return to this someday or another and see if my outlook on this map has changed. It sucks because I kind of wanted this to be my debut map, but what can I do. So grave for now.
Cryptic

squirrelpascals wrote:

A lot of people say "You need experience before ranking things like this." That could be true, but let me ask: If the mapset, especially the highest diff, were the same besides for a creator with and without experience, would that really change this maps rankability? As far as the map itself goes, no. But as far as the creator's arguments for what he did in the mapset, then maybe. That's my opinion though.
Yes. I would still strongly disagree with the way this map was made if it was made by literally any other mapper ever. The reason this map isn't getting anywhere isn't because you're a new mapper, its because like Monstrata said, you aren't changing the baseline. In order for a map like this to get ranked, it typically needs to be aesthetically and structurally pleasing to the eye. This map is really neither (specifically the top two diffs). Nuts and Extra have (from a player perspective) spastic and random note placements. While it may make sense in the editor, it also needs to make sense to a player sight-reading through the map.

I dunno though, this is just my opinion.
Topic Starter
squirrelpascals

Cryptic wrote:

While it may make sense in the editor, it also needs to make sense to a player sight-reading through the map.
Yeah, that could definitely be something. I've been in the editor with this map so much I may have forgotten to consider the in-game vs. editor comparison. Ill later focus more on what this looks like in game.
Izzz
Might be wrong, but wouldn't squirrel already show up when you search for it, on account of your username? So it doesn't need to be in the tags, right?
Topic Starter
squirrelpascals

Joezapy wrote:

Might be wrong, but wouldn't squirrel already show up when you search for it, on account of your username? So it doesn't need to be in the tags, right?
No, since my username isn't divided into two separate words
Izzz
unless you put the same tag in your other maps too let me check

edit: you did not for 'the ghetto' so yeah. I also tried 'relpa' and that worked too
Topic Starter
squirrelpascals

Joezapy wrote:

unless you put the same tag in your other maps too let me check

edit: you did not for 'the ghetto' so yeah. I also tried 'relpa' and that worked too

You're right
ferret irl
penis
Izzz

fdsfd wrote:

penis
i agree!
Topic Starter
squirrelpascals

Joezapy wrote:

fdsfd wrote:

penis
i agree!
i agree!
Izzz
pls revive so i can throw 2 kudosu thx
Topic Starter
squirrelpascals

Joezapy wrote:

pls revive so i can throw 2 kudosu thx
Revived. It's going for love so every little bit helps (rip all my kd)
Mun
oops i dropped these ⋆ ⋆ ⋆ ⋆ ⋆ ⋆ ⋆ ⋆ ⋆ ⋆
Topic Starter
squirrelpascals

Mun wrote:

oops i dropped these ⋆ ⋆ ⋆ ⋆ ⋆ ⋆ ⋆ ⋆ ⋆ ⋆
you are the bomb <3
Izzz


Its time!
Loctav
Loved as per mapper's request.
Ancelysia
OOOOOOOOOOOOOOOOOO
Saileach
Oh shiet
Please sign in to reply.

New reply