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SO SUS + KONKA - ACORN

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Ozato Fumika
[NUTS]
  1. 00:08:130 (5,1) - ugly stacking imo
  2. 00:59:018 (2,4) - maybe these dont have to overlap
    lol this is way too hard for me to mod
[EXTRA]
  1. 02:29:907 (4) - nc to separate the pattern?
  2. 02:54:018 (5,1) - kinda not liking this spacing. very confusing. stack would work just fine imo
  3. 02:57:574 (5,1) - this too
[INSANE]
  1. 00:09:574 (5,6) - pretty sure this is wrong rhythm
  2. 00:12:759 (4,5,6,7,1,2,3) - at least for insane you should use sliders or mix sliders in. this is way too hard
  3. 00:23:130 (1,2,3,4) - this is something you don't see in insane
  4. 00:24:018 (1,2,3,4) - confusing
  5. 00:27:130 (2) - stack on the tail?...
  6. 00:28:019 (2) - same
  7. 01:00:796 (2,3) - try not to overlap. they look bad to me
  8. 02:21:796 (5) - you should probably nc this


i wonder how people find this kind of music lol

gl
Topic Starter
squirrelpascals

Moeka wrote:

[NUTS]
  1. 00:08:130 (5,1) - ugly stacking imo Made it better
  2. 00:59:018 (2,4) - maybe these dont have to overlap Changed
    lol this is way too hard for me to mod
[EXTRA]
  1. 02:29:907 (4) - nc to separate the pattern? This is okay.
  2. 02:54:018 (5,1) - kinda not liking this spacing. very confusing. stack would work just fine imo Fine also, it kind of decelerates into the stack
  3. 02:57:574 (5,1) - this too
^
[INSANE]
  1. 00:09:574 (5,6) - pretty sure this is wrong rhythm I'm sure this is okay
  2. 00:12:759 (4,5,6,7,1,2,3) - at least for insane you should use sliders or mix sliders in. this is way too hard I made 1,2,3 a repeat slider
  3. 00:23:130 (1,2,3,4) - this is something you don't see in insane Made it a normal stream
  4. 00:24:018 (1,2,3,4) - confusing Made it an offset stack
  5. 00:27:130 (2) - stack on the tail?... It's fine
  6. 00:28:019 (2) - same ^
  7. 01:00:796 (2,3) - try not to overlap. they look bad to me Only grazes the next slider, doesn't do much harm
  8. 02:21:796 (5) - you should probably nc this Done!


i wonder how people find this kind of music lol Soundcloud works magic

gl
Thank you for the mod! :)
reanik
Hey there! M4M

Easy
02:00:907 (1) - Slider looks a little oddly shaped, maybe make the rounded section a little "fatter?"

Normal
Check Distance Snap in AIMod, couple of places the DS is off by the looks of things

00:29:352 (3) - You're probably gonna hear a lot of this - oddly shaped slider, just really caught my eye as it's so strangely shaped

01:23:574 (2) - I think I know why it's shaped like this, it just looks odd amongst all the smoother sliders to me

01:54:685 (2) - Again, I think we know what I'm gonna say

02:46:241 (4) - And again, although this one looks like you could just flatten the top part and it'd be fine

Most of the lower Difficulties, it's just weird slider shapes that are making me flag, partly because I'm not amazing at mapping them, so wouldn't know much to say on them.

Hard
01:06:463 (6,7) - Not a nice looking overlap

02:08:907 (1) - Just looks a little weird to me is all

I am going to ask you check some of your DS again in places, and at the start, the stacks feel a little excessive.

Insane
00:04:463 (1,2,1,2) - SPACING, spacing is the same as here: 00:03:574 (1,2) - but on smaller intervals, just feels awkward and confusing to the player.

00:15:130 (3) - Sliders like this are super easy to slider break on.

00:22:241 (1) - Again with weird shapes

00:29:352 (2) - Another easy break slider

01:28:019 (1,2,3) - careful with overlap 1&3, quite difficult to read

02:06:685 (1,2,3,4,5,6) - Jump set is difficult to read, just a personal opinion on that though, I've seen it before it's just I thought this looked hard to read

02:16:018 (1) - Another one easy to break on


A lot of this was looking at slider shapes, as some were really hard to follow when I was playing them. I won't look at the higher difficulties (as I can't play that high a difficulty even trying!) As for other notes, just make sure things lie in DS where they need to be, as some aren't jumps but might be lying outside the DS. I found the Difficulty settings pretty fair, quite enjoyed playing through the set!

This is my first mod in a few months xD so sorry it's not brilliant, and probably mostly stuff you can ignore xD
Topic Starter
squirrelpascals

reanik wrote:

Hey there! M4M

Easy
02:00:907 (1) - Slider looks a little oddly shaped, maybe make the rounded section a little "fatter?" True, done

Normal
Check Distance Snap in AIMod, couple of places the DS is off by the looks of things Got it

00:29:352 (3) - You're probably gonna hear a lot of this - oddly shaped slider, just really caught my eye as it's so strangely shaped Made this neat

01:23:574 (2) - I think I know why it's shaped like this, it just looks odd amongst all the smoother sliders to me Fits song

01:54:685 (2) - Again, I think we know what I'm gonna say Fixed

02:46:241 (4) - And again, although this one looks like you could just flatten the top part and it'd be fine Did what you said

Most of the lower Difficulties, it's just weird slider shapes that are making me flag, partly because I'm not amazing at mapping them, so wouldn't know much to say on them.

Hard
01:06:463 (6,7) - Not a nice looking overlap Fixed

02:08:907 (1) - Just looks a little weird to me is all Didn't change the shape but made it look nicer

I am going to ask you check some of your DS again in places, and at the start, the stacks feel a little excessive. DS fluctuates in Hard maps

Insane
00:04:463 (1,2,1,2) - SPACING, spacing is the same as here: 00:03:574 (1,2) - but on smaller intervals, just feels awkward and confusing to the player. I'm sure these small jumps are okay

00:15:130 (3) - Sliders like this are super easy to slider break on. No, this can be very easily played

00:22:241 (1) - Again with weird shapes a e s t h e t i c is okay

00:29:352 (2) - Another easy break slider ^

01:28:019 (1,2,3) - careful with overlap 1&3, quite difficult to read It would be harder to leave if I didn't offset overlap at all

02:06:685 (1,2,3,4,5,6) - Jump set is difficult to read, just a personal opinion on that though, I've seen it before it's just I thought this looked hard to read If you've seen it before then it's probably okay; I made the offset stack consistent tho on 1,3,5,7

02:16:018 (1) - Another one easy to break on Just a corner


A lot of this was looking at slider shapes, as some were really hard to follow when I was playing them. I won't look at the higher difficulties (as I can't play that high a difficulty even trying!) As for other notes, just make sure things lie in DS where they need to be, as some aren't jumps but might be lying outside the DS. I found the Difficulty settings pretty fair, quite enjoyed playing through the set! DS can fluctuate in higher difficulties, I appreciate the comments! Your weird slider shape mods in the lower diffs were very helpful.

This is my first mod in a few months xD so sorry it's not brilliant, and probably mostly stuff you can ignore xD
Thank you for the mod! :)
Yoratama
Hi, M4M here, im not good at this.
SPOILER
EASY
00:02:241 - add note
02:52:463 (1) - Move NC to 02:53:796 (3) - ?
02:55:130 (1) - RC
02:40:461 - Add Circle?
02:46:685 - ^
NORMAL
00:08:907 (1) - Spinner is weird imo , maybe change like 02:00:907 -
01:13:796 (1) - RC?
02:33:796 - ^
02:23:130 (2) - Move NC here
HARD
00:16:907 (1) - RC? because no SV change here. move brown NC here
02:10:685 (1) - Same ^
02:24:907 (1) - ^
02:28:018 (1) - ^
01:22:018 (2) - Short Slider will better imo
02:37:130 (3,4) - Make the stack better
02:41:685 - Remove Circle? feel weird and there's no drum sound
02:48:796 (5) - ^
02:50:463 (3,1,2) - Different beat, but same note place, move 1 of them naybe? im confusing when first testplay.
03:02:018 (7) - NC
Sorry if it's short, don't really understand about dub wub music Dont know what genre it's called lol :D
Hope it Help!
Topic Starter
squirrelpascals

Yoratama wrote:

Hi, M4M here, im not good at this.
SPOILER
I think RC means "remove combo" but correct me if im wrong
EASY
00:02:241 - add note Done
02:52:463 (1) - Move NC to 02:53:796 (3) - ? Done, did this for entire outro
02:55:130 (1) - RC There's no combo here?
02:40:461 - Add Circle? It's okay like this
02:46:685 - ^^
NORMAL
00:08:907 (1) - Spinner is weird imo , maybe change like 02:00:907 - It's fine here
01:13:796 (1) - RC? Done
02:33:796 - ^ But it's fine here
02:23:130 (2) - Move NC here I think nc is okay here
HARD
00:16:907 (1) - RC? because no SV change here. move brown NC here There's no sv changes to begin with, also nc is okay
02:24:907 (1) - ^ All of these are okay
02:28:018 (1) - ^
01:22:018 (2) - Short Slider will better imo A long slider is fine here
02:37:130 (3,4) - Make the stack better This is a default stack
02:41:685 - Remove Circle? feel weird and there's no drum sound No, there's bongo sound here. All are fine
02:48:796 (5) - ^
02:50:463 (3,1,2) - Different beat, but same note place, move 1 of them naybe? im confusing when first testplay. Did this
03:02:018 (7) - NC Didn't nc that note but I made nc better
Sorry if it's short, don't really understand about dub wub music Dont know what genre it's called lol :D
Hope it Help! It did!
'

Thank you for the mod! :)
Chiyuyu
hi, m4m

[Easy]

  1. 00:00:907 (2) - dont like this slider. offer http://puu.sh/o3rap/5d20999c40.jpg : first node x276 y120, next (lower node) x396 y136, next (upper) x352 y56, and last node x480 y76 (if it is applied, do not forget to put the rest of the objects under the Snap.)
  2. 00:23:130 (1) - http://puu.sh/o3rpo/20b9b34f1f.jpg : x332 y84
  3. 00:26:241 -I think there is need note
  4. 00:40:018 (4) - work with a view of the slider
  5. 01:04:018 (1,2) - http://puu.sh/o3rC6/55c20007c2.jpg
[Insane]

  1. 00:02:130 (3) - delete
  2. 00:35:796 (1,2,3,4,5,6,1) - work whit a view the stream
[Extra]

  1. 00:00:019 (1,1) - work with a view of the slider (look askew, like most of the sliders on all the diff)
  2. 02:09:574 - it seems to me, on the tunes here should be a triple
  3. 02:11:796 - ^
    and all related aspects
[Nuts]

  1. 01:50:907 (5) - x120 y96
    I do not know what else you can add here, but one thing is for sure: it is necessary to work with all the streamers (or as it may be called), which look like this: 00: 15: 907 (3,4,5,6,7,8 ) - Yes, I understand that this is a decrease of the distance between the notes, but it looks sloppy
good luck
Topic Starter
squirrelpascals

Chiyuyu wrote:

hi, m4m

[Easy]

  1. 00:00:907 (2) - dont like this slider. offer http://puu.sh/o3rap/5d20999c40.jpg : first node x276 y120, next (lower node) x396 y136, next (upper) x352 y56, and last node x480 y76 (if it is applied, do not forget to put the rest of the objects under the Snap.) I feel like this is the same thing I have but mirrored
  2. 00:23:130 (1) - http://puu.sh/o3rpo/20b9b34f1f.jpg : x332 y84 done
  3. 00:26:241 -I think there is need note Done
  4. 00:40:018 (4) - work with a view of the slider Made it look nicer
  5. 01:04:018 (1,2) - http://puu.sh/o3rC6/55c20007c2.jpg I like the way this is
[Insane]

  1. 00:02:130 (3) - delete There is a note here
  2. 00:35:796 (1,2,3,4,5,6,1) - work whit a view the stream Changed this
[Extra]

  1. 00:00:019 (1,1) - work with a view of the slider (look askew, like most of the sliders on all the diff) I think this looks fine
  2. 02:09:574 - it seems to me, on the tunes here should be a triple This pattern works fine
  3. 02:11:796 - ^ ^
    and all related aspects
[Nuts]

  1. 01:50:907 (5) - x120 y96 Changed
    I do not know what else you can add here, but one thing is for sure: it is necessary to work with all the streamers (or as it may be called), which look like this: 00: 15: 907 (3,4,5,6,7,8 ) - Yes, I understand that this is a decrease of the distance between the notes, but it looks sloppy
good luck Im keeping ds decrease but if I ever find a waay to make these look better (I think they're fine atm) I will
Thank you for the mods! :)
Crimmi
Hai, m4m here.

General (Metadata, Timing, etc.)


_________________________________________________________




EASY



  1. 00:09:796 (1,1) - I felt that these two should be switch since this felt odd, most basically because where you had the spinner is mappable and the spinner or a long slider like you had at 01:23:574 (1) (for example) could've been placed at 00:12:463 instead.
  2. 00:27:574 (2) - This could be moved a bit to be aligned with (1).
  3. 00:34:685 (2) - Maybe you can flip this slider for a better flow.
  4. 00:35:574 (3) - I feel here you might've missed a downbeat here by putting a slider a bit early on, but perhaps if you placed two notes in it's place and then adding a slider at 00:36:463 (x), it'll sound better imo.
  5. 00:41:796 (2) - Suggestion.
  6. 02:29:352 (1) - Remove New Combo.

NORMAL



  1. 00:14:907 (2,3) - Perhaps remove the NC from (2) and apply it to (3).
  2. 00:24:907 (1,3) - Remove NC from (1) and apply it to (3).
  3. 00:28:018 (3,1) - Check the spacing on that, it is a Normal after all. Also at 00:28:463 (1), the NC can be removed and be placed at 00:29:352 (6).
[*]01:12:907 (1) - Imbalanced NC.
[*]01:13:796 (1) - ^
[*]01:16:463 (1) - ^
[*]01:17:352 (1) - ^
[*]01:41:352 (1) - ^
[*]02:10:685 (3) - This could be moved to a better spot so that it doesn't get obscured by (1).
[*]02:28:018 (2,3,1,2) - This part here looks like a slight mess, particularly the two sliders overlapping, perhaps you can re-arrange this somehow?[*][*]02:29:574 (2,3) - Inconsistent spacing.
[*]02:48:018 (2) - I don't know how I feel about a hidden slider under another slider on a Normal, but there must be a better place than that.
[*]02:54:241 (4,1) - Check your NC's here, remove the NC from (1) and add it to (4).
[*]03:00:796 (4) - Hmm, why is this one different than the ones you did like 02:58:685 (2)?

HARD



  1. 00:13:796 (4) - Maybe flip this up for better flow?
  2. 00:15:907 (4,5,6) - Check your spacing there.
  3. 00:35:796 (2,3) - Why the random whistles? I don't feel they really fit in this map imo.

Hmm. . . I am not familiar in that kind of music genre so I apologize for the somewhat miniscule mod.
Topic Starter
squirrelpascals

Crimmi wrote:

Hai, m4m here.

EASY



  1. 00:09:796 (1,1) - I felt that these two should be switch since this felt odd, most basically because where you had the spinner is mappable and the spinner or a long slider like you had at 01:23:574 (1) (for example) could've been placed at 00:12:463 instead. I mapped to the spinner
  2. 00:27:574 (2) - This could be moved a bit to be aligned with (1) Moved it down like in the picture.
  3. 00:34:685 (2) - Maybe you can flip this slider for a better flow. Done
  4. 00:35:574 (3) - I feel here you might've missed a downbeat here by putting a slider a bit early on, but perhaps if you placed two notes in it's place and then adding a slider at 00:36:463 (x), it'll sound better imo. This is okay
  5. 00:41:796 (2) - Suggestion.[/color] I like the way this is now
  6. 02:29:352 (1) - Remove New Combo. No, significant change in music here[/color]

NORMAL



  1. 00:14:907 (2,3) - Perhaps remove the NC from (2) and apply it to (3).
  2. 00:24:907 (1,3) - Remove NC from (1) and apply it to (3). Did this in a different way
  3. 00:28:018 (3,1) - Check the spacing on that, it is a Normal after all. Also at 00:28:463 (1), the NC can be removed and be placed at 00:29:352 (6). Fixed spacing Also I went through that whole first part and did better nc's
  4. 01:12:907 (1) - Imbalanced NC. This is fine
  5. 01:13:796 (1) - ^ Don't see an nc here?
  6. 01:16:463 (1) - ^ This is okay. Everything below is also okay
  7. 01:17:352 (1) - ^
  8. 01:41:352 (1) - ^
  9. 02:10:685 (3) - This could be moved to a better spot so that it doesn't get obscured by (1). I changed 1 slider instead, but 3 is now not obscured
  10. 02:28:018 (2,3,1,2) - This part here looks like a slight mess, particularly the two sliders overlapping, perhaps you can re-arrange this somehow? Fixed
    *]02:29:574 (2,3) - Inconsistent spacing. I already adjusted this before hand, guess it's fine now
  11. 02:48:018 (2) - I don't know how I feel about a hidden slider under another slider on a Normal, but there must be a better place than that. Not "hidden," the player has time to realize this positioning of the slider
  12. 02:54:241 (4,1) - Check your NC's here, remove the NC from (1) and add it to (4). This is okay
  13. 03:00:796 (4) - Hmm, why is this one different than the ones you did like 02:58:685 (2)? It's longer and has more room to curve. This difference is okay.

HARD



  1. 00:13:796 (4) - Maybe flip this up for better flow? Like the way it flows from 3. Very seperated from the next part also.
  2. 00:15:907 (4,5,6) - Check your spacing there. It's okay to fluctuate ds in hard
  3. 00:35:796 (2,3) - Why the random whistles? I don't feel they really fit in this map imo. Because I didn't use a whistle, I just used that button for hitsounds :P

Hmm. . . I am not familiar in that kind of music genre so I apologize for the somewhat miniscule mod.
Thank you for the mod! :)
HappyHorse191
First of all, I actually kinda like the song (It has a lot of bass) :v
You have the ability to include lots of blankets in the diffs, but I'm only gonna give a couple :p
This mod may not be very helpful ;-;

One thing is that you have your kiais turning off and on, which can cause lag and can be kinda distracting, so kiai could be at 00:18:685 - 00:32:907 - 02:12:463 - 02:26:685 - and from 02:30:241 to 02:36:463.
Another thing is that you could have the kiai at 02:21:352 end at 02:22:241.

~Easy
-CS size could possibly be 2.8.
-01:59:574 (4) - This could start a new combo.
-00:04:463 (1,2) - 2 could possibly blanket around 1.
-00:20:907 (2,1) - This could blanket.
-00:33:796 (1,2) - This could blanket.

~Normal
-00:14:907 (1) - This note could be removed.
-00:24:018 (1) - This doesn't have to be a new combo but this one could 00:24:685 (2) - .
-00:19:352 (3,1) - This could blanket.
-00:31:130 (1,2) - This could be blanketed a bit better.
-00:33:574 (3,1) - This could blanket.
-00:34:463 (3,4) - Why is this spaced-out?

~Hard
-Lower AR
-Lessen streams; examples at 00:33:797 - 01:12:907 - 02:27:574.
-Shorten things like this
-00:00:019 (1,2,3) - Possible blanket.
-00:03:574 (1,2,3) - Possibly blanket.
-01:03:130 (4,1) - Possible blanket.
-01:04:685 (2,3) - Possible blanket.
-01:08:241 (2,3) - Possible blanket.

~Insane
-OD needs to be lowered
-AR could be turned down a bit
-Thing at 00:04:241 (2,1,2,1,2) - needs to be evenly placed (or rearranged) because it looks kinda confusing.
-At 03:00:463 (4) - , it could be mapped something like this because it goes with the back-beat.
-01:03:130 (4,5) - Possible blanket :v


~Xtra
-Lower OD.
-I've been told that spaced streams should be used wisely, but idk how yours works cause I can't play it. xd (it seems fine with relax, but idk)
-01:09:130 (3,4) - Possible blanket.
-01:50:574 (2,3) - Possible blanket.

~Nuts
-Lower OD.
-Random fast sliders could be slowed down a bit.
-Weird-styled sliders could be better organised so you don't have to move your cursor all over the place.
-Spaced streams still...
-01:18:907 (3) - The end of this slider has a random hitsound.
-Some streams are unevenly spaced apart.
-00:16:685 (1,2) - Possible blanket.
-00:20:463 (1,2) - Possible blanket.
-00:21:352 (1,2) - Possible blanket.
-00:24:685 (4,1) - This could be blanketed better.

Errrrrhuhfuajb...
Topic Starter
squirrelpascals

HappyHorse191 wrote:

One thing is that you have your kiais turning off and on, which can cause lag and can be kinda distracting, so kiai could be at 00:18:685 - 00:32:907 - 02:12:463 - 02:26:685 - and from 02:30:241 to 02:36:463.
Another thing is that you could have the kiai at 02:21:352 end at 02:22:241. I'll look at these later and see about this

~Easy
-CS size could possibly be 2.8. 3 is fine
-01:59:574 (4) - This could start a new combo. Done
-00:04:463 (1,2) - 2 could possibly blanket around 1. Its possible, but I don't want it
-00:20:907 (2,1) - This could blanket. ^ and need flow here
-00:33:796 (1,2) - This could blanket. ^^

~Normal
-00:14:907 (1) - This note could be removed. There's a note here
-00:24:018 (1) - This doesn't have to be a new combo but this one could 00:24:685 (2) - . It could but I feel this works better
-00:19:352 (3,1) - This could blanket. Nah
-00:31:130 (1,2) - This could be blanketed a bit better. No intention to blanket here
-00:33:574 (3,1) - This could blanket. No
-00:34:463 (3,4) - Why is this spaced-out? It looks like it but it's distance snap being weird xd

~Hard
-Lower AR Fine where it is. There are AR8 hards
-Lessen streams; examples at 00:33:797 done- 01:12:907 done- 02:27:574 also done. will look into reducing more streams if needed.
-Shorten things like this Don't understand what to "shorten" Also wtf is that skin
-00:00:019 (1,2,3) - Possible blanket. Don't want any blankets below
-00:03:574 (1,2,3) - Possibly blanket.
-01:03:130 (4,1) - Possible blanket.
-01:04:685 (2,3) - Possible blanket.
-01:08:241 (2,3) - Possible blanket.

~Insane
-OD needs to be lowered
-AR could be turned down a bit (upon inspection of rank maps,) Both are fine
-Thing at 00:04:241 (2,1,2,1,2) - needs to be evenly placed (or rearranged) because it looks kinda confusing. Just 2 small jumps next to eachother, nothing an insane player can't really do after 1 retry
-At 03:00:463 (4) - , it could be mapped something like this because it goes with the back-beat. Remapped this
-01:03:130 (4,5) - Possible blanket :v Unintentional


~Xtra
-Lower OD. 9 is fine on extra
-I've been told that spaced streams should be used wisely, but idk how yours works cause I can't play it. xd (it seems fine with relax, but idk) Haven't gotten any bad comments so far
-01:09:130 (3,4) - Possible blanket. No to both
-01:50:574 (2,3) - Possible blanket.

~Nuts
-Lower OD. Already did. Works for sr and spread
-Random fast sliders could be slowed down a bit. sv is fine imo
-Weird-styled sliders could be better organised so you don't have to move your cursor all over the place. No you dont link
-Spaced streams still...
-01:18:907 (3) - The end of this slider has a random hitsound. Oppsies, fixed.
-Some streams are unevenly spaced apart. Intentionally
-00:16:685 (1,2) - Possible blanket. No
-00:20:463 (1,2) - Possible blanket. No
-00:21:352 (1,2) - Possible blanket. Already is a blanket xd
-00:24:685 (4,1) - This could be blanketed better. No intention here

Errrrrhuhfuajb...
Thank you for the mod! Might not have changed much but you still caught some good stuff :)
Cheesecake
M4M

[HITSOUNDS]

I noticed in parts after 00:22:241 (1) - here, you've got a constant clicking going on, which you could get some kind of hitsound for, especially when it comes back again in your main kiai bit here 01:25:352 (1) -

[INSANE]

00:12:463 (1,2,3) - 202.5 BPM triplet a bit much for 4* really, repeat slider would be easier

00:20:463 (1) - Cute blanket

Not much to comment on since it's a 4* difficulty other than it's a little chaotic and untity, but with experience you'll fix that yourself so w/e

[EXTRA]

AR to 9.4 or smthn pls

00:01:241 (4,5) - Shouldn't really be stacked as the (5) is on a stronger beat, it's best to stack doubles like this when they're the same sound (refer to the NUTS mod I probably went into more detail there)

00:23:130 (1,2,3,4,5) - This kind of pattern would imply that (1,2) are the same beat, (3) is a lot louder, and so is (5) (which it is). In reality this isn't what the music is, so yeah

ok this diff is just NUTS but a bit easier so read NUTS mod and apply the same things to this tbh


[NUTS]

00:00:907 (3) - You could increase the spacing of this from the slider, since you've got that click and whatever it calls to be larger than the jump after it

00:01:241 (5) - Ends on a strong beat, should make that white tick clickable

00:01:796 (1) - Similar to above, but you've got the VERY strong beat not clickable, 00:02:018 - to 00:02:018 - could make a triplet

00:03:018 (5,6) - I don't see why this is at the angle it's at, could do something like this where I copy + pasted (3,4) and rotated 15 degrees

00:05:352 (1) - Really, this should be shortened down to a 1/2 slider and then you could put a circle ontop of the next slider like so, first the song better and plays better imo

00:08:018 (4) - Could stack this ontop of the (5) since you've got a strong beat on (4) so it's good to increase the spacing on it, while (5) is pretty weak so no spacing is cool

00:08:463 (1) - Pretty strong beat, I wouldn't stack it there

00:15:907 (3,4,5,6,7,8) - Spacing on this is all funky, since you've got 00:16:241 (6,8) - as strong beats but the spacing is progressively decreasing

00:23:574 (5) - Not a fan of this flow since you've got the cursor bouncing from left to right beforehand and then wooaaah we're not bouncing wtf (An idea)

00:34:018 (1,2,3,4,5,6) - The sound here isn't all that different from the previous ones but the difficulty goes through the ROOF holy

00:56:907 (1) - Omg a part I can play

01:13:796 (1) - I believe this counts as using slider points to reduce sv, which is unrankable (could be wrong)

01:17:796 (1,2,3,4) - But why

01:20:018 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This would imply some gradual increase in volume / intensity, which there isn't in the song so uh

Most of the things I've said can be applied to other stuff with your own intuition so I'll save myself some time and be lazy and finish here to move onto other diffs (I mod from hardest -> easiest but I order from easiest -> hardest xd)

Tl;dr pay more attention to beats and space accordingly
Topic Starter
squirrelpascals

Cheesecake wrote:

M4M

[HITSOUNDS]

I noticed in parts after 00:22:241 (1) - here, you've got a constant clicking going on, which you could get some kind of hitsound for, especially when it comes back again in your main kiai bit here 01:25:352 (1) - Hmmm I think I'll look into doing this

[INSANE]

00:12:463 (1,2,3) - 202.5 BPM triplet a bit much for 4* really, repeat slider would be easier It would be easier but this is 135 bpm and triplets are okay in insane

00:20:463 (1) - Cute blanket Thanks :p

Not much to comment on since it's a 4* difficulty other than it's a little chaotic and untity, but with experience you'll fix that yourself so w/e Yeah a lot of people are saying that and I'm looking for some direction

[EXTRA]

AR to 9.4 or smthn pls AR9 works fine imo

00:01:241 (4,5) - Shouldn't really be stacked as the (5) is on a stronger beat, it's best to stack doubles like this when they're the same sound (refer to the NUTS mod I probably went into more detail there) Changed

00:23:130 (1,2,3,4,5) - This kind of pattern would imply that (1,2) are the same beat, (3) is a lot louder, and so is (5) (which it is). In reality this isn't what the music is, so yeah Changed

ok this diff is just NUTS but a bit easier so read NUTS mod and apply the same things to this tbh I'll go through this


[NUTS]

00:00:907 (3) - You could increase the spacing of this from the slider, since you've got that click and whatever it calls to be larger than the jump after it Small pause before it so doesn't matter too much

00:01:241 (5) - Ends on a strong beat, should make that white tick clickable K did another spaced double

00:01:796 (1) - Similar to above, but you've got the VERY strong beat not clickable, 00:02:018 - to 00:02:018 - could make a triplet The back and forth slider works well here

00:03:018 (5,6) - I don't see why this is at the angle it's at, could do something like this where I copy + pasted (3,4) and rotated 15 degrees This is fine

00:05:352 (1) - Really, this should be shortened down to a 1/2 slider and then you could put a circle ontop of the next slider like so, first the song better and plays better imo Did this

00:08:018 (4) - Could stack this ontop of the (5) since you've got a strong beat on (4) so it's good to increase the spacing on it, while (5) is pretty weak so no spacing is cool uses the same rhythm concept ive been using in the intro

00:08:463 (1) - Pretty strong beat, I wouldn't stack it there Spaced it

00:15:907 (3,4,5,6,7,8) - Spacing on this is all funky, since you've got 00:16:241 (6,8) - as strong beats but the spacing is progressively decreasing Decreasing to the note pitch

00:23:574 (5) - Not a fan of this flow since you've got the cursor bouncing from left to right beforehand and then wooaaah we're not bouncing wtf (An idea) This is a new part and I see what you're saying. But I want to wait for more mods to get an idea of how I should change it (should I change it at all).

00:34:018 (1,2,3,4,5,6) - The sound here isn't all that different from the previous ones but the difficulty goes through the ROOF holy Testplays didn't have much of a problem with this

00:56:907 (1) - Omg a part I can play Same :D

01:13:796 (1) - I believe this counts as using slider points to reduce sv, which is unrankable (could be wrong) Not trying to get around an sv change. This actually fits the music

01:17:796 (1,2,3,4) - But why Because this whole map

01:20:018 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This would imply some gradual increase in volume / intensity, which there isn't in the song so uh There clearly is intensity increasy

Most of the things I've said can be applied to other stuff with your own intuition so I'll save myself some time and be lazy and finish here to move onto other diffs (I mod from hardest -> easiest but I order from easiest -> hardest xd)

Tl;dr pay more attention to beats and space accordingly Yeah, I didn't read your mod
Akitoshi
m4m
I'm suk at modding sorry

Easy
  1. 00:00:019 (1,2,3) - idk why you used x0.9 DS while the all other part was x0.8? lol
  2. 00:58:241 (2,3) - this would be my own taste but yea symmetrical slider would be niceeee
  3. 01:09:796 (2,3) - this is awkward to see that 01:09:796 (2) - is touching on the slider 01:08:018 (4) - . and please stack 01:10:241 (3) - to the tail of 01:08:018 (4) - ???
  4. 01:25:352 (1,3) - symmetrical slider?
  5. 02:48:907 (4) - curve it more for better flow with entire combo

Normal
  1. 00:12:463 (1,2,3,4) - since it's still normal so hey, you can make it simple like this. 1/3 kick for three times a row is pretty harsh for player
  2. 01:04:907 (2,4) - they are touching, maybe can avoid it xd
  3. 01:11:574 (3,1) - ^
  4. 02:06:685 (2,3) - yea let's make it simple as well I guess
  5. 02:39:130 (4) - this fits too. Can apply in 02:42:685 (4) - as well
  6. 02:51:574 (2,3,4) - three stacking is too much (based on my mistakes b4 this was a bad idea they say), maybe convert 02:51:574 (2,3) - to slider?

Hard
  1. 00:27:574 (1,2,3,4) - Very hard to hit lol. maybe 00:27:574 (1) - as Streams and 00:28:019 (2,3,4) - as kickslider will work much better
  2. 01:06:685 (7) - idk maybe balance the spacing with 01:06:463 (6) - how the 01:04:685 (2,3) - and 01:05:574 (4,5) - was
  3. 01:31:907 (4) - uhmmm this skipped sth on 01:32:018 - so yes, doubles works very well here
  4. 01:46:130 (4) - same with ^
  5. 02:19:574 (3) - missing something on 02:20:018 - that can be actually work as slidertail xd
  6. 02:54:241 (1,2,3,4) - make it a bit further with 02:54:018 (5) - since it's still confusing even though there's NC
  7. 02:57:796 (1,2,3,4) - same as ^
  8. 03:01:352 (1,2,3,4,5) - ^

Inane
  1. 00:10:685 (8) - you can unstack it from 00:10:463 (7) - trust me lol
  2. 00:35:796 (1,2,3,4,5,6,1) - idk why you slowly spreading this stream pattern while the impact of the song isn't really increasing but yea make it balance can looks better~
  3. 02:12:463 (1) - why slowed down the sv? Only this part compared to 02:08:907 (1,1) - ?
  4. 02:26:685 (1) - similar to ^ actually this have same impact with 02:28:463 (4) - but you set them different sv multiplier xd
and idk if it's just only me or notttt the spinner at last isn't really necessary since there's no more audio at all? (yes I set volume to 100% both my osu! volume settings and Headphones and I can't hear any)


sorry I can't rly mod extra. I shoot the star as my apology ;3;)
Good Luck~!
Topic Starter
squirrelpascals

Akitoshi wrote:

m4m
I'm suk at modding sorry

Easy
  1. 00:00:019 (1,2,3) - idk why you used x0.9 DS while the all other part was x0.8? lol Ok i fixed it
  2. 00:58:241 (2,3) - this would be my own taste but yea symmetrical slider would be niceeee I like this
  3. 01:09:796 (2,3) - this is awkward to see that 01:09:796 (2) - is touching on the slider 01:08:018 (4) - . and please stack 01:10:241 (3) - to the tail of 01:08:018 (4) - ??? Fixed all of this
  4. 01:25:352 (1,3) - symmetrical slider? Looks pretty similar already
  5. 02:48:907 (4) - curve it more for better flow with entire combo Uhh okay I think I made this a little better

Normal
  1. 00:12:463 (1,2,3,4) - since it's still normal so hey, you can make it simple like this. 1/3 kick for three times a row is pretty harsh for player It's okay since it's a hold rhythm
  2. 01:04:907 (2,4) - they are touching, maybe can avoid it xd Fixed
  3. 01:11:574 (3,1) - ^ Fixed
  4. 02:06:685 (2,3) - yea let's make it simple as well I guess ^
  5. 02:39:130 (4) - this fits too. Can apply in 02:42:685 (4) - as well Used another alternative
  6. 02:51:574 (2,3,4) - three stacking is too much (based on my mistakes b4 this was a bad idea they say), maybe convert 02:51:574 (2,3) - to slider? Done

Hard
  1. 00:27:574 (1,2,3,4) - Very hard to hit lol. maybe 00:27:574 (1) - as Streams and 00:28:019 (2,3,4) - as kickslider will work much better Did this
  2. 01:06:685 (7) - idk maybe balance the spacing with 01:06:463 (6) - how the 01:04:685 (2,3) - and 01:05:574 (4,5) - was Done
  3. 01:31:907 (4) - uhmmm this skipped sth on 01:32:018 - so yes, doubles works very well here Bass in background
  4. 01:46:130 (4) - same with ^ ^
  5. 02:19:574 (3) - missing something on 02:20:018 - that can be actually work as slidertail xd Done. wtf was I thinking here
  6. 02:54:241 (1,2,3,4) - make it a bit further with 02:54:018 (5) - since it's still confusing even though there's NC I made this a slider
  7. 02:57:796 (1,2,3,4) - same as ^ Fixed all
  8. 03:01:352 (1,2,3,4,5) - ^

Inane
  1. 00:10:685 (8) - you can unstack it from 00:10:463 (7) - trust me lol I like it stacked tho
  2. 00:35:796 (1,2,3,4,5,6,1) - idk why you slowly spreading this stream pattern while the impact of the song isn't really increasing but yea make it balance can looks better~ A gradual increase is okay here
  3. 02:12:463 (1) - why slowed down the sv? Only this part compared to 02:08:907 (1,1) - ? Because in the latter one mentioned, you still have the door hinge sound, but in the other you have only a long, held out snare
  4. 02:26:685 (1) - similar to ^ actually this have same impact with 02:28:463 (4) - but you set them different sv multiplier xd ^
and idk if it's just only me or notttt the spinner at last isn't really necessary since there's no more audio at all? (yes I set volume to 100% both my osu! volume settings and Headphones and I can't hear any) There is a pad fading out during the spinner


sorry I can't rly mod extra. I shoot the star as my apology ;3;)
Good Luck~!
Thank you for the mod + star!! :)
DuckNess
NUTS:

P.S THESE ARE PERSONALLY MY OPIONS PLZ DON'T TAKE THESE SUGGESTIONS TOO SERIOUSLY

00:00:019 - for this beginnign section i recomment to not use 100% volume since the beat is hard to hear and i think that it would be better if it was building up

00:00:907 - maybe use a slider for this sound? 00:04:463 - too

00:08:685 (2,3,4,5,6,1,2,3,4,1) - idk what section of the song you're trying to map

00:10:907 (1) - extend this spinner to the blue?

00:14:907 (1) - try using a low sv

00:15:907 (3,4) - a bit awkard

00:15:907 (3,4) - start the sliders from here?

00:22:685 (2,3) - low sv?

00:29:130 (2) - low sv?

00:34:018 (1,2,3,4,5,6) - maybe start off weak and build up?

00:55:130 - sorta a weird place to start and spinner and i think that you can extend it to the blue tic

01:12:685 (6,1) - I don't really like the spacing between these two

01:18:130 (4,1) - same with this how it feels weird when u play

01:28:907 - maybe play around with spacing a bit more

02:10:463 (1) - low sv?

02:11:574 (1,2) - these feel too similar for very different sounds

02:13:574 (1,2,3,4,5,6) - a bit better spacing?

02:15:796 (3) - something different for a different sound?

02:21:796 (1,2,3) - try this? http://puu.sh/of1E1/9a731963ea.jpg
Topic Starter
squirrelpascals

DuckNess wrote:

NUTS:

P.S THESE ARE PERSONALLY MY OPIONS PLZ DON'T TAKE THESE SUGGESTIONS TOO SERIOUSLY

00:00:019 - for this beginnign section i recomment to not use 100% volume since the beat is hard to hear and i think that it would be better if it was building up This is okay

00:00:907 - maybe use a slider for this sound? 00:04:463 - too Both are fine

00:08:685 (2,3,4,5,6,1,2,3,4,1) - idk what section of the song you're trying to map Change of pitch in the risers

00:10:907 (1) - extend this spinner to the blue? Started at blue, if that's what you mean

00:14:907 (1) - try using a low sv sv should be raised here if anything

00:15:907 (3,4) - a bit awkard Didn't know where else to put it; I asked this too and it is said that it is fine

00:15:907 (3,4) - start the sliders from here? This sounds fine as is

00:22:685 (2,3) - low sv? Not going to change sv just to make shorter sliders

00:29:130 (2) - low sv?

00:34:018 (1,2,3,4,5,6) - maybe start off weak and build up? I tried this and it looks really messy

00:55:130 - sorta a weird place to start and spinner and i think that you can extend it to the blue tic Moved it back but not extending this

01:12:685 (6,1) - I don't really like the spacing between these two I seem to like this positioning the best.

01:18:130 (4,1) - same with this how it feels weird when u play It's just a spaced stream into a slider

01:28:907 - maybe play around with spacing a bit more I did a lot here already and I like the way this plays out now

02:10:463 (1) - low sv? Same

02:11:574 (1,2) - these feel too similar for very different sounds They fit for both

02:13:574 (1,2,3,4,5,6) - a bit better spacing? You only have to consider the sliderheads here, since the player wont slide out to the slidertail. That's why it says spacing is uneven in the top right. I did thoroughly measure this and distance /spacing seems consistent

02:15:796 (3) - something different for a different sound? Hmm good idea, but I don't know what I can do here :?:

02:21:796 (1,2,3) - try this? http://puu.sh/of1E1/9a731963ea.jpg This works okay

Sorry if I didn't accept much, your mod helped me consider a lot tho.
Thank you for the mod! :)
ErunamoJAZZ
Hello o7




[NUTS]
man, This really dont looks rankable.

[Extra]
If you want to rank this diff, It will need more consistency and readably, imo.

[Insane]
  1. 00:08:018 (1,2,1,2) - are difficult to read, pls, spacing like in 00:04:463 (1,2,1,2) -
  2. 00:12:759 (4,5,6,7) - 1/3 and very inconsistent spacing?? that will be bad idea u.u
  3. 00:16:463 (7) - 00:30:685 (6) - 01:28:686 (4) - 02:10:241 (5) - 02:24:463 (5) - Stacks like those are difficult to read, moving a bit will improve it. http://puu.sh/ojTlb/cd2748903d.jpg
  4. 00:28:019 (2,3,4) - nice owo)b
  5. 00:31:130 (1) - Ctrl+G will be more intuitive, ask for opinions about it.
  6. 00:34:241 (3) - mm.. too away?, move a bit up: http://puu.sh/ojTxM/b44ed77747.jpg
  7. 00:35:796 (1,2,3,4,5,6) - why inconsistent spacing?, does not have sense for me :/
  8. 01:23:574 (1) - too ugly :( hahaha
  9. 01:25:685 (2) - 01:27:463 (2) - 01:29:241 (2) - 01:31:018 (2) - 01:32:796 (2) - 01:34:574 (2) - disable grid, and make DS perfect, Due those jumps are fast and away, any wrong spacing feels weird.
  10. 02:06:685 (1,2,3,4,5,6) - I think you will improbe it. Increasing spacing will not work fine, because its 1/3.
  11. 02:21:796 (1,2,3) - Prefect DS pls :cry:
  12. 02:34:685 (1,2,3,4,1,2,3,4,1,2,3,4) - non-sense random spacing xD
  13. Good rhythms man, i really like that. Consistency need more work, but was a good map
[Hard]
  1. 00:00:019 (1,2,3,4,5,1) - why the inconsistent spacing?, its 1.4x or 1.5x?, even if it is a hard, try to be consistent!! pls!! >_<
  2. 00:21:574 (2) - It is difficult to read, I think stack is bad idea. Make it like in 02:32:018 (2) - (same for similar patterns)
  3. 00:21:796 (3) - 2.0?, or 2.4? :/
  4. 01:10:463 (3) - nice >:3
  5. 01:31:574 (2,3) - ... 1.5?, 1.6? or 1.35?
  6. ...and etc etc etc, pls check all map, try to be consistent, if you make jumps with 2.0, then use it in all map (since this have sense, of course), or if make common spacing with 0.8, or 1.5, or etc, use it in all map. ;)
[normal]
  1. 01:26:463 (2) - mm... It is a bit out screen.
  2. 01:30:685 (1,2,3) - You could improve flow.
  3. 02:39:130 (4) - repeat slider maybe?
  4. Good, try improve slider shapes n.n
[Easy]
  1. mm.... I think this diff need more work with flow. try to make it extremely obvious for new players!.
  2. Like in normal, try improve slider shapes too (00:29:352 (1) - X.x).
  3. From 00:56:907 - to 02:01:796 - , is veeeery intense, since that does not have any break or something like this. That will be bad for "easy" maps in long songs like this.

--------------

Sorry for dont mod Extra and Nuts diffs, If I moded those, could be veeeeery long xD
Topic Starter
squirrelpascals

ErunamoJAZZ wrote:

Hello o7


Love this pic XD <3



[NUTS]
man, This really dont looks rankable. I would like to know why you think that

[Extra]
If you want to rank this diff, It will need more consistency and readably, imo. Scanned over this diff many times, I would like to know where

[Insane]
  1. 00:08:018 (1,2,1,2) - are difficult to read, pls, spacing like in 00:04:463 (1,2,1,2) - Not too difficult to read; AR 9 and they're spaced but it isn't that drastic.
  2. 00:12:759 (4,5,6,7) - 1/3 and very inconsistent spacing?? that will be bad idea u.u Jumps are okay
  3. 00:16:463 (7) - 00:30:685 (6) - 01:28:686 (4) - 02:10:241 (5) - 02:24:463 (5) - Stacks like those are difficult to read, moving a bit will improve it. http://puu.sh/ojTlb/cd2748903d.jpg I originally had an offset stack, but that made it look messy.
  4. 00:28:019 (2,3,4) - nice owo)b :D
  5. 00:31:130 (1) - Ctrl+G will be more intuitive, ask for opinions about it. I did this
  6. 00:34:241 (3) - mm.. too away?, move a bit up: http://puu.sh/ojTxM/b44ed77747.jpg Done
  7. 00:35:796 (1,2,3,4,5,6) - why inconsistent spacing?, does not have sense for me :/ Theres more exageration in the song when it's spaced more
  8. 01:23:574 (1) - too ugly :( hahaha Uhh I didn't change the slider in general but I made it less "tilted" at the end so it looks nicer
  9. 01:25:685 (2) - 01:27:463 (2) - 01:29:241 (2) - 01:31:018 (2) - 01:32:796 (2) - 01:34:574 (2) - disable grid, and make DS perfect, Due those jumps are fast and away, any wrong spacing feels weird. You don't ever need to turn off grid snapping
  10. 02:06:685 (1,2,3,4,5,6) - I think you will improbe it. Increasing spacing will not work fine, because its 1/3. Jumps are okay at 1/3 even if spacing varies
  11. 02:21:796 (1,2,3) - Prefect DS pls :cry: Sry, don't need a perfect ds
  12. 02:34:685 (1,2,3,4,1,2,3,4,1,2,3,4) - non-sense random spacing xD These go to the pitch changes
  13. Good rhythms man, i really like that. Consistency need more work, but was a good map :)
[Hard]
  1. 00:00:019 (1,2,3,4,5,1) - why the inconsistent spacing?, its 1.4x or 1.5x?, even if it is a hard, try to be consistent!! pls!! >_< It was a ds error where last 1 was moved down. 1.5 here btw
  2. 00:21:574 (2) - It is difficult to read, I think stack is bad idea. Make it like in 02:32:018 (2) - (same for similar patterns) Made it a repeat slider instead
  3. 00:21:796 (3) - 2.0?, or 2.4? :/ Made this better
  4. 01:10:463 (3) - nice >:3 :D
  5. 01:31:574 (2,3) - ... 1.5?, 1.6? or 1.35? Blanket. ds can fluctuate in hard
  6. ...and etc etc etc, pls check all map, try to be consistent, if you make jumps with 2.0, then use it in all map (since this have sense, of course), or if make common spacing with 0.8, or 1.5, or etc, use it in all map. ;) All streams are .8, all jumps are ~1.3 with few exceptions that have to do with sv changes changing the number :3


[normal]
  1. 01:26:463 (2) - mm... It is a bit out screen. Looks like it in editor but its in the grid
  2. 01:30:685 (1,2,3) - You could improve flow. I pointed slider end more toward circle, if that's what you meant..
  3. 02:39:130 (4) - repeat slider maybe? I added a circle (both times)
  4. Good, try improve slider shapes n.n
[Easy]
  1. mm.... I think this diff need more work with flow. try to make it extremely obvious for new players!.
  2. Like in normal, try improve slider shapes too (00:29:352 (1) - X.x). New players shouldn't get too confused over a funny shaped slider like this :P
  3. From 00:56:907 - to 02:01:796 - , is veeeery intense, since that does not have any break or something like this. That will be bad for "easy" maps in long songs like this.Stamina isn't much of a problem in Easy difficulties, only in a high bpm since your constrained to 1/1 mapping mostly

--------------

Sorry for dont mod Extra and Nuts diffs, If I moded those, could be veeeeery long xD
Thank you for the mod! :)
emanfman
Hi there.

We worked together on this through voice chat.

21:18 *squirrelpascals is listening to [https://osu.ppy.sh/b/922018 SO SUS + KONKA - ACORN]
21:25 emanfman: https://osu.ppy.sh/ss/4962953
21:33 emanfman: 00:15:907 (3,1,2,3,4,5) -
21:34 emanfman: 00:17:796 (1,2,3,4) -
21:35 squirrelpascals: 00:19:796 (3,4,5,6,7,8) -
21:35 emanfman: 00:19:796 (3,4,5,6,7,8) -
21:35 emanfman: 00:23:130 (1,2,3,4,5) -
21:35 emanfman: 00:23:130 (1,3,5) -
21:35 emanfman: 00:23:241 (2,4) -
21:37 emanfman: 00:32:018 (3,4,5,6) -
21:39 emanfman: 00:34:018 (3,4,5,6,7,8) -
21:41 squirrelpascals: https://osu.ppy.sh/ss/4963002
21:41 emanfman: 00:38:241 (2) -
21:41 emanfman: 00:40:907 (1,2,3,4,1,2,3,4) -
21:43 emanfman: 00:41:796 (1,2,3,4) -
21:44 emanfman: 01:12:796 (6,1,2,3,4,1,2,3,4) -
21:45 emanfman: 01:33:352 (4,5,6,7) -
21:45 emanfman: 01:14:130 (2,3,4,5,6) -
21:46 emanfman: 01:10:463 (3,4,5,6,1) -
21:47 emanfman: 01:33:130 (3,4) -
21:47 emanfman: 01:33:463 (5) -
21:48 emanfman: 01:42:241 (1,2,3,4,5) -
21:50 squirrelpascals: ok
21:51 emanfman: 02:09:685 (2,3,4,5,6,7) -
21:51 squirrelpascals: 00:40:907 (1,2,3,4,1,2,3,4,1,2,3,4) -
21:54 emanfman: 02:29:574 (1,2,3,4,5,6) -
21:56 emanfman: 02:31:574 (5) -
21:56 emanfman: 02:34:685 (1,2,3,4,1,2,3,4,1) -
21:58 squirrelpascals: https://osu.ppy.sh/ss/4963060
21:59 emanfman: 02:35:574 (1) -
21:59 emanfman: 02:35:018 (4) -
22:01 emanfman: 02:40:018 (1,2,3) -
22:03 emanfman: 02:48:796 (1,2,3,4,5) -
22:07 squirrelpascals: thank you for mods <3
22:07 emanfman: Np <3

GLHF, you show a lot of promise and I hope to see you change the meta of mapping :D We need more unique mapping style like yours!
Natsu
yo

Nuts

  1. Is this name related to the song?, or just a meme?
  2. 00:10:241 (3) - unsnapped slider end
  3. 00:00:907 (3,4,5,6) - spacing ok lets start with this first, the spacing in this mapset sometimes looks chaotic, specially when you do circle patterns with different gaps in the timeline, for example 00:00:907 (3,4,5) - the 3 objects have the same spacing visually talking, but different gaps in the time line, you can argue someone can read this spacings and it's true, but they aren't intuitive to play and are super uncomfortable, so I'm strongly against them.
    People usually think extra diffs use a random spacing, but isn't true they follow a theme, pitch, lyrics, comboing etc. I have a hard time figuring some of your spacing in this diff, so I'll suggest you to take a look of some more extra diffs and change the spacing in this one to a more consistent one, consistent in this case doesn't mean the same spacing over and over, but to follow theme and apply that consistency to similar parts in the song, take as example 00:01:018 (4,5) - vs 00:01:352 (6,7) - , 00:16:130 (5,6,7,8) - etc
  4. 00:01:796 (1) - rhythmsome parts have a really weird rhythm in this case the beats are mapped correctly with the exception that you are starting a slider in a not that prominent beat when you compared it to the tail and the repeat, just by grouping the rhythm differently it will represent the song better, for example you dont map a piano sound with a slider ending it on a cymbal, at this specific case using a circle + a 1/2 slider would represent better the different instrument in the song, grouping them together is ¨fine¨, but not awesome. Other example can be 02:09:352 - basically the active strong beats need a click action slider start or circle, weak beats can be mapped as passive beats slider ends
  5. Hitsounding try to add more volume to some parts in the song, because actually some sections the hitsounds are barely audible (the hitsounds merge too well with the song/ volume is too low etc), the main task of hitsounding is to give players a feedback when clicking objects, so try too make them a bit more notables.
  6. Slider shapes Usually weird slider shapes are fine, you can look at different mappers and get a better idea val0108, skystar etc, but your current ones are really not appropriate, first to all we have a really questionable ones, 00:16:907 (2) - for example as a BN I'll not agree with this kind of sliders in a beatmap, they are hard to read and looks random (not in a good way), 00:20:685 (2) - etc, I really hope you can take a look at some slider art to improve, since you have good ideas, but they need alot of polish
  7. Anyways you have really nice ideas, but they need alot of work, mapping a really hard diff as this one require alot of experience at mapping or playing, I'd strongly suggest to you keep modding other people maps, playing and mapping more, so you can get more knowledge of how to build a diff like that. Can be done don't worry, is like riding a bike, once you got it you never forget.
Extra

  1. 00:10:685 (1) -when you found this kind of situations, you want to add a spinner, but you can't add a hitsound the spinner start a good technique is to add a circle and start the spinner 1/4 or 1/8 later depending of bpm and difficulty lvl. That improve rhythm and hitsound, since you can't add hitsounds at the spinner start.
  2. 00:15:130 (2,1) - overlapping sometimes can be good, but this kind of overlaps looks more like a mistake from the mapper than an intended pattern, so avoid overlapping unless it looks planned.
  3. 00:29:352 (2) - usually you should add NCs to kiai start, also try to keep them consisten in a pattern around the map, ofc you can break them when something special in the music happen or when you try something new, but try to keep them consistent mostly, since they affect the HP drain, also your map looks more organized.
  4. 01:23:574 (1) - this is the kind of sliders I want to see from you, weird, but looks cool and the curves are nice, is nice too see and u don't have a weird feeling when you play it.
  5. 02:29:907 (4) - this is a special moment in the song! you did well at dividing 02:29:574 (1,2,3) - and 02:29:907 (4,5,6) - but also you can NC 02:29:907 (4) - to let the player know about it.
Basically the same general comments for the 3 higher diffs, that were just general input so they apply too all the map in general.

Hard

  1. 00:15:574 - same rhythm problems as the other diffs.
  2. 00:17:796 (1,2,3,4) - streams on hard diffs aren't that common thing to happen and the rhythm is so similar to the insane diff, reducing rhythm is also important when mapping a lower diff, for example a player will not find fun playing a hard with the same rhythm as the insane, but less spacing, so try to do variations double repeat sliders + circle work well with 5 beats streams.
  3. 01:23:574 (1) - grats see!! this is awesome, go and make the overlaped ones awesome too.
  4. This diff seems a lot better than the insane and both extras, but still some things from the previous input apply here too.
I'm super worry at the 3 hardest diff, especially at the nut one, I can point issue by issue, but that will end in a huge mod that repeat the same over and over, so I think a general advice is better in this case, anyways GL with this and keep improving
Topic Starter
squirrelpascals
I'm replying to Natsu first to apply some of what he said to emanfman's mod

Natsu wrote:

yo

Nuts

  1. Is this name related to the song?, or just a meme? This isn't a meme ;-; An acorn is a type of nut, and nuts can also mean crazy, which relates to the difficulty. Its a pun.
  2. 00:10:241 (3) - unsnapped slider end Where did this come from lol (fixed)
  3. 00:00:907 (3,4,5,6) - spacing ok lets start with this first, the spacing in this mapset sometimes looks chaotic, specially when you do circle patterns with different gaps in the timeline, for example 00:00:907 (3,4,5) - the 3 objects have the same spacing visually talking, but different gaps in the time line, you can argue someone can read this spacings and it's true, but they aren't intuitive to play and are super uncomfortable, so I'm strongly against them.
    People usually think extra diffs use a random spacing, but isn't true they follow a theme, pitch, lyrics, comboing etc. I have a hard time figuring some of your spacing in this diff, so I'll suggest you to take a look of some more extra diffs and change the spacing in this one to a more consistent one, consistent in this case doesn't mean the same spacing over and over, but to follow theme and apply that consistency to similar parts in the song, take as example 00:01:018 (4,5) redid this first part - vs 00:01:352 (6,7) same - , 00:16:130 (5,6,7,8) This particular one follows the pitch, and is appropriate because it leads to a pause in the song etc Okay, I'm going through parts where objects can use more consistency in spacing stuff like this part 00:38:241 and this part 00:21:574 and here 00:23:130 im adjusting for example. The outro turned out to be a mess in the spacing department so I went and fixed that too
  4. 00:01:796 (1) - rhythmsome parts have a really weird rhythm in this case the beats are mapped correctly with the exception that you are starting a slider in a not that prominent beat when you compared it to the tail and the repeat, just by grouping the rhythm differently it will represent the song better, for example you dont map a piano sound with a slider ending it on a cymbal, at this specific case using a circle + a 1/2 slider would represent better the different instrument in the song, grouping them together is ¨fine¨, but not awesome. Other example can be 02:09:352 - basically the active strong beats need a click action slider start or circle, weak beats can be mapped as passive beats slider ends. In the example you posted, there is a big exaggeration on the lead here because it is on the drop of the song which places a large exaggeration on the lead (which you only hear in the chorus, as well). Here is the same idea 00:15:130 (2) - Besides for those two examples, I'm going back to see any stronger beats I should have mapped, or weaker beats I can disregard. For example 00:19:574 a slider here instead of 2 circles, and vise versa here 00:39:574 . I'm also deleting the hard to play and random 1/8 sliderends (with the exception of slider streams, which are appropriate), like here 02:14:241 and here 00:38:241
  5. Hitsounding try to add more volume to some parts in the song, because actually some sections the hitsounds are barely audible (the hitsounds merge too well with the song/ volume is too low etc), the main task of hitsounding is to give players a feedback when clicking objects, so try too make them a bit more notables. I can agree that the hitsounds do merge with the song a little. I can make the hit-normal a little brighter to make it stand out more, everything else I will boost the volumes more just to make it more audible, to be sure
  6. Slider shapes Usually weird slider shapes are fine, you can look at different mappers and get a better idea val0108, skystar etc, but your current ones are really not appropriate, first to all we have a really questionable ones, 00:16:907 (2) - for example as a BN I'll not agree with this kind of sliders in a beatmap, they are hard to read and looks random (not in a good way), 00:20:685 (2) - etc, I really hope you can take a look at some slider art to improve, since you have good ideas, but they need alot of polish They can use polish. But, the reason why I mapped the sliders like this in the first place is to fit the nature of the music in a eccentric type of way, as the song is eccentric itself. I will fine tune the sliders to make corners more visible, etc, but the shapes themselves are going to stay (Picture). If this is unrankable in anyway, please feel free to tell me.
  7. Anyways you have really nice ideas, but they need alot of work, mapping a really hard diff as this one require alot of experience at mapping or playing(play more :P ), I'd strongly suggest to you keep modding other people maps, playing and mapping more, so you can get more knowledge of how to build a diff like that. Can be done don't worry, is like riding a bike, once you got it you never forget.Thank you! Ranking this map feels like a unicycle so far haha. I'm going to try to get to sp30 or so before I get another bn.
Extra

  1. 00:10:685 (1) -when you found this kind of situations, you want to add a spinner, but you can't add a hitsound the spinner start a good technique is to add a circle and start the spinner 1/4 or 1/8 later depending of bpm and difficulty lvl. That improve rhythm and hitsound, since you can't add hitsounds at the spinner start. Just noticed this inconsistency. Fixed.
  2. 00:15:130 (2,1) - overlapping sometimes can be good, but this kind of overlaps looks more like a mistake from the mapper than an intended pattern, so avoid overlapping unless it looks planned. I made it so that spacing decreased here anyways, so there is a better overlap on the sliderhead of one.
  3. 00:29:352 (2) - usually you should add NCs to kiai start, also try to keep them consisten in a pattern around the map, ofc you can break them when something special in the music happen or when you try something new, but try to keep them consistent mostly, since they affect the HP drain, also your map looks more organized. The point you mentioned is okay, because the lead starts at 00:29:130 (1) but the beat itself starts at 00:29:352 - (where I NCed). I will go through the rest of the mapset looking for this though, because I can imagine I could miss something like this
  4. 01:23:574 (1) - this is the kind of sliders I want to see from you, weird, but looks cool and the curves are nice, is nice too see and u don't have a weird feeling when you play it. Thank you! c: See slider mod response in NUTS diff.
  5. 02:29:907 (4) - this is a special moment in the song! you did well at dividing 02:29:574 (1,2,3) - and 02:29:907 (4,5,6) - but also you can NC 02:29:907 (4) - to let the player know about it. Did this! I will probably have to do this in Insane diff too
Basically the same general comments for the 3 higher diffs, that were just general input so they apply too all the map in general. | | | Okay. I will go over general mods you gave for the 3 harder diffs in a future update, since if I did a general mod for 3 diffs right now that would take a while x.x

Hard

  1. 00:15:574 - same rhythm problems as the other diffs.
  2. 00:17:796 (1,2,3,4) - streams on hard diffs aren't that common thing to happen and the rhythm is so similar to the insane diff, reducing rhythm is also important when mapping a lower diff, for example a player will not find fun playing a hard with the same rhythm as the insane, but less spacing, so try to do variations double repeat sliders + circle work well with 5 beats streams. Fixed this one, going to go over more later with repeat sliders
  3. 01:23:574 (1) - grats see!! this is awesome, go and make the overlaped ones awesome too. :)
  4. This diff seems a lot better than the insane and both extras, but still some things from the previous input apply here too. Future mod
I'm super worry at the 3 hardest diff, especially at the nut one, I can point issue by issue, but that will end in a huge mod that repeat the same over and over, so I think a general advice is better in this case, anyways GL with this and keep improving
Very helpful mod, thank you! :)
Topic Starter
squirrelpascals
Putting emanfman's points here and editing in reply for convenience. Sorry if you weren't as satisfied with my voice replies since i'm not good @ talking >.<

EXTRA

21:33 emanfman: 00:15:907 (3,1,2,3,4,5) - You commented on spacing increase. Made spacing decrease to pitch rather than increase
21:34 emanfman: 00:17:796 (1,2,3,4) - You said this should flow more toward 5. But 00:18:241 (5) - Flows away from it by itself
21:35 emanfman: 00:19:796 (3,4,5,6,7,8) - You said you liked this :D
21:35 emanfman: 00:23:130 (1,2,3,4,5) - You said to fix uneven spacing errors. Fixed
21:37 emanfman: 00:32:018 (3,4,5,6) - I believe you said to make this flow more into 7. This is suitable with 6 (I was considering this screenshot https://osu.ppy.sh/ss/4963002 but 3 and 4 dont flow from 2 well)
21:39 emanfman: 00:34:018 (3,4,5,6,7,8) - You pointed out how 3 should stack on a slider, I pointed out that it already does
21:41 emanfman: 00:38:241 (2) - I think you pointed out it's shape? I don't see what's wrong with this/color]
21:41 emanfman: 00:40:907 (1,2,3,4,1,2,3,4) - You said spacing should slowly increase , rather than somewhat increase, decrease and fully increase.
21:44 emanfman: 01:12:796 (6,1,2,3,4,1,2,3,4) - You liked this flow
21:45 emanfman: 01:33:352 (4,5,6,7) - You said it looks like I ran out of room here by the vertical angle of 5,6,7 I think it matters more that this plays well, and I show my intentions with vertical angles by slider 8, but I made this look more intentional by my next mod
21:47 emanfman: 01:33:130 (3,4) - I made a cool thingy :D http://imgur.com/PuVJk9c.png
21:45 emanfman: 01:14:130 (2,3,4,5,6) - and 01:10:463 (3,4,5,6,1)- and also 01:42:241 (1,2,3,4,5) - You were pointing out stream angles here, and to try and keep them consistent. I do't think this was as much of a suggestion as it was a thought, but as far as modding standards: I don't want the map to be too static, I want to vary things like this here and there to keep gameplay interesting. The ones mentioned are okay. If any of these pose a pliability problem I will be willing to change it.
21:51 emanfman: 02:09:685 (2,3,4,5,6,7) - Same as first mod, I made spacing decrease instead
21:54 emanfman: 02:29:574 (1,2,3,4,5,6) - NUTS diff; Used an example of how I used spacing decrease here
21:56 emanfman: 02:31:574 (5) - Think this was a spacing comment? Big spacing here is okay
21:56 emanfman: 02:34:685 (1,2,3,4,1,2,3,4,1) - Same as before; said spacing should slowly increase. Done :D You also said how spacing between streams should be consistent here And I did that also
21:58 squirrelpascals: https://osu.ppy.sh/ss/4963060 Lazy suggestion by me; dont worry i didn't do this dont mind me
22:01 emanfman: 02:40:018 (1,2,3) - You said how this stack could be difficult for hidden players. Said how I don't map for hidden players. They should follow the rhythm prominently
22:03 emanfman: 02:48:796 (1,2,3,4,5) - Spacing comment here Fixed

Voice modding was a lot more fun and more interactive. I wish I was better at it :)
Thanks for the mods!!!
Shishou
M4M
INSANE
00:13:796 (2) - stack with 00:12:463 (1,2,3,7) -
00:15:130 (3) - change slider's chape.I dont know it's a bit uncomfortable
00:24:463 (3) - put it in x:368 y:328

EXTRA
00:05:352 (3) - why noy make it like this
01:35:463 (3) - add circle

NUT
00:15:130 (2) - end slider at the white tick
00:21:574 (2) - move it a little higher
00:34:907 (2) - - put it in here 00:34:685 (1) - and remove 00:34:685 (1) -
01:08:463 (4,5) - make it something like this

01:46:130 (3) - end this slider at the white tick

Good Luck :)
Topic Starter
squirrelpascals

abanes16 wrote:

M4M
INSANE
00:13:796 (2) - stack with 00:12:463 (1,2,3,7) - Okay, done
00:15:130 (3) - change slider's chape.I dont know it's a bit uncomfortable It flows okay right now
00:24:463 (3) - put it in x:368 y:328 The back and forth is okay here

EXTRA
00:05:352 (3) - why noy make it like this Isn''t uncomfortable to play, shapes are more interesting too
01:35:463 (3) - add circle This is okay. Goes well with the snap

NUT
00:15:130 (2) - end slider at the white tick This is drawn out with the lead
00:21:574 (2) - move it a little higher Did this
00:34:907 (2) - - put it in here 00:34:685 (1) - and remove 00:34:685 (1) - Better like this. Mapped to the pitch, and if you listen closley it starts again at 00:34:907
01:08:463 (4,5) - make it something like this Shape repetitiveness is okay because of repetitive kick pattern

01:46:130 (3) - end this slider at the white tick Wow, done. And doing this for the other few snap beats that I missed also.

Good Luck :)
Thank you for the mods!! :)
Ataraxia
Hii :)

Easy

00:02:241 (3) - Open ai mod and check distance snap, you will see the snap indiference (but i think is irrelevant, just a "warning")

01:08:907 (5,1,2,3) - i Don't like this section, the Nc is confuse ;s

01:59:574 (1,2,3) - Same ^

02:29:352 (4) - NC here, to correctly the section,if have a NC her, Should be in 02:08:018 (1) - , in 02:15:130 (1) - and in 02:21:352 (1) - )

02:20:463 (3,1,2,3) - This section should be good like This

Normal

The tags on normal are incorrect on the other diffs, you should fix this

00:03:352 (3,1) - Little nazi, but you should Stack correctly?

00:22:907 (2) - Ds error? Ai mod...

01:34:241 (1) - NC

01:45:796 (5) - NC

02:33:130 (3) - NC

02:48:907 (3) - Ds error? Ai mod...²

02:48:018 (2) - move the red point(bezier) to x396 y36, its to "Place" correctly with 02:46:241 (4) - ( http://osu.ppy.sh/ss/4984977 )

Uh... the sv on normal and hard is the same... i do not know if this aceitable, i just warning to you btw...

Hard

00:29:130 (2) - Nc

00:42:241 (1) - i think her should have a diferent slider velocity, i think 1.0x Is cool

02:22:241 (1) - Nc, to emphase better

02:37:352 (4) - Stack better with 02:37:130 (3) -

Insane

02:41:685 (1) - i think her could be better a stack with 02:41:796 (2) -

02:48:796 (1) - Same ^

Extra

00:01:241 (4,5) - Just a simple stack, because is random on the map :s

01:13:352 (5) - Nc

01:16:907 (5,7,11) - do a Nc fix to be a Unique combo

01:20:463 (5) - Nc

01:24:907 (1) - uh... Nc because of the slide velocity alteration, but i do not think is good at all, i recomend to you delete the sv alteration or do like the 01:23:574 (1) - veolocity

NUTS

01:24:907 (1) - NC

01:38:685 (1) - The kiai on this diff is diferent from the set, i think you add the kiai all the same on the mapset or cut like you do in this diff in the set

01:49:796 (5) - Need Nc her because in 01:46:463 (5) - is nothing, should be same on this moment

wow Nice Set, all the diffs is creative ! i really hope this rank, good luck !
Topic Starter
squirrelpascals
Orange color signifies changes that had previously been made, since a lot of what you suggested has a) already been applied or b) contains something nonexistent in the set

Ataraxia wrote:

Hii :)

Easy

00:02:241 (3) - Open ai mod and check distance snap, you will see the snap indiference (but i think is irrelevant, just a "warning") Error from last mod i guess. Fixed

01:08:907 (5,1,2,3) - i Don't like this section, the Nc is confuse ;s Put nc on 01:08:018 (4) instead

01:59:574 (1,2,3) - Same ^ This one is fine

02:29:352 (4) - NC here, to correctly the section,if have a NC her, Should be in 02:08:018 (1) - , in 02:15:130 (1) - and in 02:21:352 (1) - ) Timing points are diffrent for this section for some reason, it already has an nc for me

02:20:463 (3,1,2,3) - This section should be good like This Don't see what's wrong with it now.

Normal

The tags on normal are incorrect on the other diffs, you should fix this No, they're similar

00:03:352 (3,1) - Little nazi, but you should Stack correctly? No lol, fixed

00:22:907 (2) - Ds error? Ai mod... Excuse me for not checking ds on AI. fixed

01:34:241 (1) - NC Done

01:45:796 (5) - NC Already did. (Maybe you have an older version..?)

02:33:130 (3) - NC Same^

02:48:907 (3) - Ds error? Ai mod...² Fixed all

02:48:018 (2) - move the red point(bezier) to x396 y36, its to "Place" correctly with 02:46:241 (4) - ( http://osu.ppy.sh/ss/4984977 ) Doesn't need to be exactly similar to previous slider

Uh... the sv on normal and hard is the same... i do not know if this aceitable, i just warning to you btw... Not the same. I use sv x1.5 on hard

Hard

00:29:130 (2) - Nc Already did this?

00:42:241 (1) - i think her should have a diferent slider velocity, i think 1.0x Is cool Would be too surprising to the player

02:22:241 (1) - Nc, to emphase better Done

02:37:352 (4) - Stack better with 02:37:130 (3) - Lol fixed

Insane

02:41:685 (1) - i think her could be better a stack with 02:41:796 (2) - This offset stack is consistent throughout the whole outro. Unneeded

02:48:796 (1) - Same ^ ^

Extra

00:01:241 (4,5) - Just a simple stack, because is random on the map :s You're right. (This spacing was said to be needed from a previous mod for exaggeration but turned out to be a bad idea)

01:13:352 (5) - Nc Already is one here..?

01:16:907 (5,7,11) - do a Nc fix to be a Unique combo Wtf, I never had a combo of 11 on this map. I don't know where you're getting these random combos from.

01:20:463 (5) - Nc Already here

01:24:907 (1) - uh... Nc because of the slide velocity alteration, but i do not think is good at all, i recomend to you delete the sv alteration or do like the 01:23:574 (1) - veolocity Throughout the whole mapset, the color green signifies a shift in intensity of the song. So it is unneeded.

NUTS

01:24:907 (1) - NC See above

01:38:685 (1) - The kiai on this diff is diferent from the set, i think you add the kiai all the same on the mapset or cut like you do in this diff in the set Done

01:49:796 (5) - Need Nc her because in 01:46:463 (5) - is nothing, should be same on this moment Already is here

wow Nice Set, all the diffs is creative ! i really hope this rank, good luck !
Thank you for the mods!! :)
Topic Starter
squirrelpascals
Lithium from modhelp discord gave a mod, adding +1 sp in it's honor.

Extra:

increase AR to ~9.4
lower OD to ~8.7
00:12:741 (4,5) - maybe make a slider for. this part is really hard to read with only singletaps
00:20:018 (5) - insert a slider ( http://i.imgur.com/aIHQ6Qy.png ) too hard pattern for Extra
00:28:167 (2,3) - higher spacing for easier readabilty ( http://i.imgur.com/WV9HAjV.png )
01:02:463 - this sound can be mapped in an Extra (maybe similar to your NUTS)
01:09:574 - same as above
01:28:685 (5) - move on (2) from the next combo due to spacing + timing difference
01:59:907 (2) - remove, no sound to map it to
02:21:796 (1,2,3,4) - higher spacing for different timings inbetween notes ( http://i.imgur.com/8nzNfly.png )
02:36:018 (1) - blanket ( http://i.imgur.com/ZNaal5E.png )
02:41:685 (1) - move above (2) from this combo due to calm sound and doubletap
02:42:463 (4) - same as above, just move it under
02:48:796 (1,2,3,4) - same as the above


NUTS:

00:20:018 (1,2,3,4) - just normal circles
00:27:574 (1,2,3,4) - same as above
00:34:018 (1,2,3,4,5,6) - probably the 6.6* part. make it a little bit easier/smaller. its just random to have a so hard part at the beginning of the song
00:37:130 (2,3,4) - stack 2 and 3 because soft sounds
01:21:574 (3,4) - maybe rotate them so they fit the triangle theme of the combos before ( http://i.imgur.com/TdMvNSM.png )
01:34:796 (4) - move it a little bit so you get a nice triangle ( http://i.imgur.com/A3aJ2YK.png ) //Maybe intended by u not to look like a triangle
01:47:240 (4) - on slideron of (5) of previous combo
01:57:907 (2,3,4) - repeat slider instead?
02:00:463 (7) - place like this maybe ( http://i.imgur.com/IS6tfXK.png ) because timing gap
02:01:463 (2,3,4) - look 2 above
02:06:685 (1,2,3,4,5,6) - maybe pattern like this ( http://i.imgur.com/FXRPflQ.png )
02:13:574 (1,2,3,4,5,6) - normal circles, maybe smaller distance snap
02:16:907 (3,4,5,6,7) - normal circles, but maybe gut arrange them like ( http://i.imgur.com/75J0n1i.png )
02:20:463 (1,2,3,4,5) - repeat sliders ( http://i.imgur.com/oOLGERH.png ) //(4) is palced on (1) from next combo
02:21:796 (1,2,3) - switch (2) and (3) and place (2) onto (3) from previous combo ( http://i.imgur.com/fq8TLRn.png )
02:35:574 (1,2,3,4) - move like this ( http://i.imgur.com/ibzMKwc.png )
02:40:907 (2,3,4) - not perfect on (5) of prev combo
Topic Starter
squirrelpascals

squirrelpascals wrote:

Lithium from modhelp discord gave a mod, adding +1 sp in it's honor.

Extra:

increase AR to ~9.4 Did this
lower OD to ~8.7 Did this also
00:12:741 (4,5) - maybe make a slider for. this part is really hard to read with only singletaps I don't map/play for singletaps (I alternate) so I'm going to ask some singletappers about this.
00:20:018 (5) - insert a slider ( http://i.imgur.com/aIHQ6Qy.png ) too hard pattern for Extra Fast singletapping is okay
00:28:167 (2,3) - higher spacing for easier readabilty ( http://i.imgur.com/WV9HAjV.png ) No, this uses the same ds as the previous pattern, unnesessary
01:02:463 - this sound can be mapped in an Extra (maybe similar to your NUTS) Put a slidertail here
01:09:574 - same as above same
01:28:685 (5) - move on (2) from the next combo due to spacing + timing difference Fixed spacing/timing correlation
01:59:907 (2) - remove, no sound to map it to Yes there is. Turn off effect volume
02:21:796 (1,2,3,4) - higher spacing for different timings inbetween notes ( http://i.imgur.com/8nzNfly.png ) The ds slready increases by 1 here
02:36:018 (1) - blanket ( http://i.imgur.com/ZNaal5E.png ) Fixed this
02:41:685 (1) - move above (2) from this combo due to calm sound and doubletap Don't see why I would have to do this
02:42:463 (4) - same as above, just move it under ^
02:48:796 (1,2,3,4) - same as the above ^


NUTS:

00:20:018 (1,2,3,4) - just normal circles Exaggerates increasing intensity of the pattern with the kick at 00:20:018
00:27:574 (1,2,3,4) - same as above This one keeps the pattern less humdrum and more intresting for the player to play (I elaborated below)
00:34:018 (1,2,3,4,5,6) - probably the 6.6* part. make it a little bit easier/smaller. its just random to have a so hard part at the beginning of the song I deleted this pattern and the rest of the map was 6.5, so it wasnt too drastic of a diffrence. I reduced size by like 5 or 10% but I don't want to reduce it anymore
00:37:130 (2,3,4) - stack 2 and 3 because soft sounds Don't need to do this
01:21:574 (3,4) - maybe rotate them so they fit the triangle theme of the combos before ( http://i.imgur.com/TdMvNSM.png ) No, need to keep fluctuating patterns to keep these parts intense and more intresting/exciting
01:34:796 (4) - move it a little bit so you get a nice triangle ( http://i.imgur.com/A3aJ2YK.png ) //Maybe intended by u not to look like a triangle It is a triangle but triangles dont have to be part (barley any of them are in this whole section :P )
01:47:240 (4) - on slideron of (5) of previous combo Did this
01:57:907 (2,3,4) - repeat slider instead? Don't see why I should change this
02:00:463 (7) - place like this maybe ( http://i.imgur.com/IS6tfXK.png ) because timing gap I repleced 02:00:241 (6) instead
02:01:463 (2,3,4) - look 2 above Same as 2 above
02:06:685 (1,2,3,4,5,6) - maybe pattern like this ( http://i.imgur.com/FXRPflQ.png ) Don't see why this would be any better of an alternative
02:13:574 (1,2,3,4,5,6) - normal circles, maybe smaller distance snap I made spacing consistent. Like I said earlier but I'll elaborate a little more. The kickslider streams brings more variety in the maps rhythm to keep it interesting and to continue engaging with the player in different ways. This is why there are more kicksliders in the second part of the map; to keep the pattern variety less stagnant. I realize there is a difference between using these when necessary and using these randomly; I'm going to look more into that.
02:16:907 (3,4,5,6,7) - normal circles, but maybe gut arrange them like ( http://i.imgur.com/75J0n1i.png ) I didn't use your alternative but I made spacing here consistent
02:20:463 (1,2,3,4,5) - repeat sliders ( http://i.imgur.com/oOLGERH.png ) I haven't use repeats for this section; that would be inconsistent//(4) is palced on (1) from next combo Here you have 5 positions for hitobjects, 02:20:907 (5) is on 02:21:352 (1) and 02:20:463 (1) is on 02:21:796 (1) (Might be harder to see bc of nc)
02:21:796 (1,2,3) - switch (2) and (3) and place (2) onto (3) from previous combo ( http://i.imgur.com/fq8TLRn.png ) Then spacing from 3 would be ridiculous
02:35:574 (1,2,3,4) - move like this ( http://i.imgur.com/ibzMKwc.png ) Don't see why
02:40:907 (2,3,4) - not perfect on (5) of prev combo Made it so it is
Thank you for the mod!! :)
Starset
[NUTS]
-did actually someone mentioned about this blanket 00:00:019 (1,2) -
-00:15:907 (3,4,5,6,7,8) - idk why spacing is decreasing especially with the claps on 00:16:241 (6,8) - i think it should have more emphasis
-00:34:352 (4,5) - how about ctrl+g for a nice flow
-01:02:241 (1,2) - sry blanket
-01:02:574 (3,4) - ^
-01:03:352 - im hearing 1/8 here but its up to u if u feel like mapping it, i think it would be less boring in that part if u do so :v (there are other parts too ofc but i think u can find em alone)
-01:08:463 (4,5) - not really fan of this transition, feels like u ran out of ideas here xd basically change this one 01:08:796 (5) - maybe like http://puu.sh/oz0ci/37a4cec618.jpg
-01:24:907 (2) - dont u think it calls for NC?
-01:26:685 (1,2) - why not symmetrical o_O
-01:28:018 (1,2) - lol these too, i just noticed u arent using copy and past, its very helpful to build ur asthetics u know :v
-01:29:241 (3) - dunno why placed on red tick and also its making this clap 01:29:352 - not clickable
-01:30:241 (3) - wtf here its okey y u do dis xd
-01:31:018 (3) - well...actually i think u follow that drum but imo that clap is the most hearable instrument for the player :v o well
-01:37:796 (1,4) - u could avoid this overlap
-01:40:463 (1) - ehh i dont really like that corner on the end its really forced...
-01:42:907 - why not continue as a slider like u did here 01:50:018 (2) - ?
-01:50:241 (1,3,5) - wat inspired u in the music to do such things? basically this pattern is meant to represent a repetitive rythme or vocal tone but here its not it :/
-01:52:018 - can i ask why the sudden decrease of sv here? nothing in the song makes me feel like it needs to slow done tho
-02:08:463 (3) - NC
-02:46:907 (6,1) - u should work on ur blankets really

[EXTRA]
-00:13:204 (1,2,3,4) - well here i guess u should slowly decrease spacing as the beats are fading
-00:27:130 (5) - how about x160 y304 to allow some more space for that clap and ofc emphasis
-00:32:907 (1) - personal asthetic suggestion but i really feel like u should try diffrent shape for these slow sliders to kinda make the diffrence and so they feel unique
-00:56:907 - this part seems harder then the highest diff wtf xd
-01:24:907 (2) - pls nc
-01:32:018 (3) - i would flip it sideways like this http://puu.sh/oz1p0/3bd72f82e2.jpg
-01:37:796 (6) - either stack on previous note or go for more space since its baiting to click 1/4...
-02:06:981 (4,5,6) - not too much movement in this transition it seems and i dont like jumps with cursor not changing much direction :/
-02:08:463 (3) - nc
-02:20:907 (5) - x180 y336

[INSANE]
-00:13:204 (7) - dont really like this placement, try this instead x204 y228
-00:13:796 (2) - pls dont forget NCs
-00:27:130 (2) - why stacked
-00:35:241 (2) - overmap, didnt see this on ur higher diffs
-02:06:981 (3) - should nc here and here 02:07:278 (5) - to make reading easier for this kind of jumps

well gud luck
Topic Starter
squirrelpascals

HB24 wrote:

[NUTS]
-did actually someone mentioned about this blanket 00:00:019 (1,2) - Yes and everybody said to remove it >_< Im going to try and put it back because it looks tacky without the blanket, and I'll place 1 and 2 better as well
-00:15:907 (3,4,5,6,7,8) - idk why spacing is decreasing especially with the claps on 00:16:241 (6,8) - i think it should have more emphasis Spacing decreases with the pitch of the lead + the silence that comes after it
-00:34:352 (4,5) - how about ctrl+g for a nice flow Ruins the hexgon pattern
-01:02:241 (1,2) - sry blanket fixed
-01:02:574 (3,4) - ^ same
-01:03:352 - im hearing 1/8 here but its up to u if u feel like mapping it, i think it would be less boring in that part if u do so :v (there are other parts too ofc but i think u can find em alone) No way, this is way to quiet. I just now noticed this lol
-01:08:463 (4,5) - not really fan of this transition, feels like u ran out of ideas here xd basically change this one 01:08:796 (5) - maybe like http://puu.sh/oz0ci/37a4cec618.jpg No, the sliders are the same but 5 is slightly rotated. Pattern looks nicer and transitions works just fine.
-01:24:907 (2) - dont u think it calls for NC? Not in this case. This is the only instance the green combo color is used in the song; it signifiez change in the music
-01:26:685 (1,2) - why not symmetrical o_O okay
-01:28:018 (1,2) - lol these too, i just noticed u arent using copy and past, its very helpful to build ur asthetics u know :v Okay, did this. (I used to be lazy and not use ctrlc+v but dont worry im past that xp
-01:29:241 (3) - dunno why placed on red tick and also its making this clap 01:29:352 - not clickable There is a very prominent kick on the red tick. I like the way the snap is mapped to the sliders release anyways.
-01:30:241 (3) - wtf here its okey y u do dis xd lol. Used ctrlc+v on 4 plus transformations to replace this
-01:31:018 (3) - well...actually i think u follow that drum but imo that clap is the most hearable instrument for the player :v o well Yeah :P see previous mod for thsi
-01:37:796 (1,4) - u could avoid this overlap opps fixed
-01:40:463 (1) - ehh i dont really like that corner on the end its really forced... Does not interfere with playability + a e s t h e t i c
-01:42:907 - why not continue as a slider like u did here 01:50:018 (2) - ? Lol why did I do that. Done
-01:50:241 (1,3,5) - wat inspired u in the music to do such things? basically this pattern is meant to represent a repetitive rythme or vocal tone but here its not it :/ The pitch in the bass rises. This is pretty prominent in the music.
-01:52:018 - can i ask why the sudden decrease of sv here? nothing in the song makes me feel like it needs to slow done tho Yes, the pitch of the bass goes downwards here, and slows the player down before the next slower section of the map.
-02:08:463 (3) - NC WOw how do did I miss this xp fixed
-02:46:907 (6,1) - u should work on ur blankets really Im sorry >,< fixed lol til i was horrible at blanketing

[EXTRA]
-00:13:204 (1,2,3,4) - well here i guess u should slowly decrease spacing as the beats are fading It's fine like this
-00:27:130 (5) - how about x160 y304 to allow some more space for that clap and ofc emphasis No, this will kinda kill the triangle pattern. Unnedded.
-00:32:907 (1) - personal asthetic suggestion but i really feel like u should try diffrent shape for these slow sliders to kinda make the diffrence and so they feel unique K I added a bezier
-00:56:907 - this part seems harder then the highest diff wtf xd Is this sarcastic? Elaborate more plaese, I think this part is fine...
-01:24:907 (2) - pls nc See above mod
-01:32:018 (3) - i would flip it sideways like this http://puu.sh/oz1p0/3bd72f82e2.jpg Flippedd 1 instead
-01:37:796 (6) - either stack on previous note or go for more space since its baiting to click 1/4... Done
-02:06:981 (4,5,6) - not too much movement in this transition it seems and i dont like jumps with cursor not changing much direction :/ Changed this part before your mod
-02:08:463 (3) - nc Done
-02:20:907 (5) - x180 y336 Don't see why

[INSANE]
-00:13:204 (7) - dont really like this placement, try this instead x204 y228 Don't see why this isn't okay as it is
-00:13:796 (2) - pls dont forget NCs wow im bad xd fixed
-00:27:130 (2) - why stacked Approaches a silence in the song
-00:35:241 (2) - overmap, didnt see this on ur higher diffs There's a pitch change on each tick here
-02:06:981 (3) - should nc here and here 02:07:278 (5) - to make reading easier for this kind of jumps Perfectly readable as it is with the offset stack.

well gud luck
Thank you for the mods!! :)
Topic Starter
squirrelpascals
Some self-modding and why I changed / reverted some things in NUTS. I thought it would be important to write these down so that no one asks "Why u do this argh xp" Shouldn't be too much

Box 'o' stuff
• 00:23:130 (1,2,3,4,5) - Changed back to the original pattern. Originally asked to change back because of awkwardness, but this suits the mapset well because of it's linear flow and just an added jump. Nothing here should really stop this from being ranked, it's just the direction of the pattern.

• 00:30:241 (3,4,5,6,7) - spacing reduction from -.2 -> -.1. Wayyy too awkward at -.2 (Not in preranked vers. but thought I'd add this here).

• 00:38:241 (2,3) - readded the 1/8 timing here: more fun to play to music and no one really modded for it. Was trying to be overconsistent with my timing when I changed this

• 00:34:018 (1,2,3,4,5,6) - I reverted to larger spacing. This was the 6.6 star part, but it only buffed the diff by .1 stars. The pattern plays smoothly and this diff has large spacing as it is already. This part felt too underwhelming after the nerf, and the sharp angles fit the songs style.

• 00:35:796 (1,2,3,4,5,1) - Changed this part to feel less stagnant :P

• 01:16:463 - Here I added the back and forths back here! (I never really liked what I changed this to) Originally these were removed entirely because they were cross screen and ridiculous, and I was too stubborn to solely change the spacing. Now I know how to utilize these better and gave the most intense combo back and forth the same spacing as 01:21:352 (1,2,3,4) , which has come across as okay. As I previously said, the increase in spacing matches with the increase in spacing.

That seems to really be it, besides changing some minor stuffs and removing unnecessary timing points I found.
Fraye
Hey squirrel :3
I'm not sure how to mod maps like these D:

General

Nothing I could think of pointing out tbh :D

NUTS
00:19:907 (4,1) - this is pretty hard to read and not really good to look at imo
00:19:796 (3,2) - I suggest stacking
00:19:907 (4,1) - same
00:19:574 (2) - move this a 'lil bit to the right to compensate for the distance between it and 00:19:796 (3) - if you stacked
00:34:018 (1,2,3,4,5,6) - these jumps tho, consider nerfing a bit?
00:35:796 (1,2,3,4) - idk about the flow here tho, consistent DS is something I'd suggest
00:56:907 (1) - this part onwards is gorgeous tbh <3 (ignore this)
01:17:352 (1,2,3,4,1,2,3,4) - hardcore back and forths (ignore this)
01:40:463 (1,2) - ctrl + G?
01:42:241 (1,2,3,4,1) - use consistent DS?
02:13:574 (1,2,3,4,5,6) - nerf the spacing?

--Damn, this map is dope af--

EXTRA
00:59:907 (2,1) - the way their touching bothers me lmao

--Nothing else worth complaining about-- :o

INSANE
02:55:130 (4) - ctrl + G?

--*speechless*--

Awesome map! :D
Those hitsounds were on-point!
Topic Starter
squirrelpascals

flawful wrote:

Hey squirrel :3
I'm not sure how to mod maps like these D:

General

Nothing I could think of pointing out tbh :D

NUTS
00:19:907 (4,1) - this is pretty hard to read and not really good to look at imo Agreed. Made it look a lot nicer. I also made it so that 4 was not on top of 1
00:19:796 (3,2) - I suggest stacking No, the overlap looks good and doesn't interfere
00:19:907 (4,1) - same ^
00:19:574 (2) - move this a 'lil bit to the right to compensate for the distance between it and 00:19:796 (3) - if you stacked Changed these sliders entirely
00:34:018 (1,2,3,4,5,6) - these jumps tho, consider nerfing a bit? nerfed spacing again by x.95
00:35:796 (1,2,3,4) - idk about the flow here tho, consistent DS is something I'd suggest Uneven jumps are fine in an extra
00:56:907 (1) - this part onwards is gorgeous tbh <3 (ignore this) Thank you!
01:17:352 (1,2,3,4,1,2,3,4) - hardcore back and forths (ignore this) i like to party hard
01:40:463 (1,2) - ctrl + G? Flows fine as it is
01:42:241 (1,2,3,4,1) - use consistent DS? Opps, fixed
02:13:574 (1,2,3,4,5,6) - nerf the spacing? Don't think this spacing is as bad, but I nerfed it by x.95 anyways

--Damn, this map is dope af-- Thanks!

EXTRA
00:59:907 (2,1) - the way their touching bothers me lmao fixed :P

--Nothing else worth complaining about-- :o yeet

INSANE
02:55:130 (4) - ctrl + G? No reason to really :P

--*speechless*--

Awesome map! :D
Those hitsounds were on-point!
[/color]
Thank you for the mods!! :)
Hollow Wings
m4m

NUTS

  1. 00:10:241 (3) - unsnapped.
  2. 01:10:796 (3,4,5) - change these order into 435 can be better in aiming and flow.
  3. well... the diff is mainly filled with spread objects with less flow but more aiming patterns, so i just mention something about distance: 00:04:463 (3,4) - and 00:04:574 (4,5) - : as a really large distance spaced beatmap, you really need to take more attention to the distance setting than other works, because it effects playing and reading directly. the map has lots of 1/4 spaced jumps, that means you need to set much more large distance at 1/2 gaps to figure that out, otherwise that may cause ds pattern appeared and people may confused about that if there're no really special reason to use them. here jump at 34 and 45 are really similar, but with different gap. you did some of these well, but almost not. even you wanna give really large 1/4 jumps, i think you need to notice that by other objects nearby a bit. despite all 1/4 jumps at some kiai, choosing common settings to abnormal patterns may be the best choice.
  4. uh, idk if i've overmodded this, just mention some personal idea, since i've mapped something like that before as well.

EXTRA

  1. some kind of same words as the top diff's mod... how to get 01:26:685 (4,1) - 's distance larger? how to give a better version to distinguish 02:40:685 (3,4) - and 02:41:685 (1,2) - 's jump? and ofc you can keep that if you really did something to notice that as a markble series of patterns on purpose... ←that may be enough if you really understand my idea.
  2. and btw, the distance of 1/4 jumps' setting is more appropriate than the top diff imo, not only the value of distance, but using at the exact where and when.

Insane

  1. 00:06:907 (5,1) - overlapping the arrow is unrankble.
  2. watch 01:31:130 (3,1) - and 01:32:019 (3,1) - , guess what? www.
  3. when the map became in normal style, the settings seems fine as well, some of 5-notes stream can be spaced a bit thou.

Hard

  1. 01:18:018 (2,3) - and 01:18:241 (3,4) - , in a hard level map i think snap ds more can be better and friendly to the players at this level... well it effects less than other maps thou, because this song's bpm is not very high. patterns like 02:52:463 (1,2,3) - are fine to me btw.

Normal

  1. 00:28:018 (5) - highly recommend you not add some complex rhythm into normal level diff, noobs may get into panic when they see some different stuff suddenly. same to 02:06:685 (2,3) - and 02:21:796 (3) - as well.
  2. generally fine.

Easy

  1. 01:38:675 kiai's inherited line must be snapped on tick.
this is really an easy song to map imo, because its tracks are so special and have various kinds of beats or special sources of melody.

good luck
Topic Starter
squirrelpascals

Hollow Wings wrote:

m4m

NUTS

  1. 00:10:241 (3) - unsnapped. fixed this again :P
  2. 01:10:796 (3,4,5) - change these order into 435 can be better in aiming and flow. It flows well as it is. I also like the flow form 123
  3. well... the diff is mainly filled with spread objects with less flow but more aiming patterns, so i just mention something about distance: 00:04:463 (3,4) - and 00:04:574 (4,5) - : as a really large distance spaced beatmap, you really need to take more attention to the distance setting than other works, because it effects playing and reading directly. the map has lots of 1/4 spaced jumps, that means you need to set much more large distance at 1/2 gaps to figure that out, otherwise that may cause ds pattern appeared and people may confused about that if there're no really special reason to use them. here jump at 34 and 45 are really similar, but with different gap. you did some of these well, but almost not. even you wanna give really large 1/4 jumps, i think you need to notice that by other objects nearby a bit. despite all 1/4 jumps at some kiai, choosing common settings to abnormal patterns may be the best choice. Remodded for this. I've modded for this many times before and I'm starting to wonder why I keep getting this
  4. uh, idk if i've overmodded this, just mention some personal idea, since i've mapped something like that before as well.

EXTRA

  1. some kind of same words as the top diff's mod... how to get 01:26:685 (4,1) - 's distance larger? how to give a better version to distinguish 02:40:685 (3,4) - and 02:41:685 (1,2) - 's jump? and ofc you can keep that if you really did something to notice that as a markble series of patterns on purpose... ←that may be enough if you really understand my idea. I fixed the outro for this. I notice this issue is a lot more prominent in this diff
  2. and btw, the distance of 1/4 jumps' setting is more appropriate than the top diff imo, not only the value of distance, but using at the exact where and when.

Insane

  1. 00:06:907 (5,1) - overlapping the arrow is unrankble. Added a large offset from the stack so arrow is obvious now
  2. watch 01:31:130 (3,1) - and 01:32:019 (3,1) - , guess what? www. Fixed this one :P
  3. when the map became in normal style, the settings seems fine as well, some of 5-notes stream can be spaced a bit thou. Sounds good, but streams are spaced fine right now in insane

Hard

  1. 01:18:018 (2,3) - and 01:18:241 (3,4) - , in a hard level map i think snap ds more can be better and friendly to the players at this level... well it effects less than other maps thou, because this song's bpm is not very high. patterns like 02:52:463 (1,2,3) - are fine to me btw. Spaced that equally

Normal

  1. 00:28:018 (5) - highly recommend you not add some complex rhythm into normal level diff, noobs may get into panic when they see some different stuff suddenly. same to 02:06:685 (2,3) - and 02:21:796 (3) - as well. Friend who plays Normal maps said that they played oka. Plus this is a hold rhythm so it makes it a lot easier on them (all mentioned are 1/3 pattern)
  2. generally fine.

Easy

  1. 01:38:675 kiai's inherited line must be snapped on tick.Fixed
this is really an easy song to map imo, because its tracks are so special and have various kinds of beats or special sources of melody.

good luck
Thank you for the mod! :)
-[ Prxzm ]-
INSANE
  • Remap all
EXTRA
  • Perfect map
NUTS
  • Perfect map
kds pls <3
-[ Prxzm ]-
Omg will you have the honor of being the person that gives me my first kudosu? owo
A REAL mod for my little squirrel friend~
NUTS
00:15:907 (3,4,5,6,7,8) - Inconsistent spacing between 7 and 8. Only place in the map with this type of inconsistency (in other parts the spacing gradually decreases or increases, this one is sudden).
02:08:463 (3) - Consider putting a New Combo here to signify the SV change.


EXTRA
00:41:351 (1,2,3,4) - Pattern doesn't flow well and is uncomfortable to play. Consider either making it straight or curve smoothly.
01:01:352 (1,2,3) - Aesthetic/consistency issue. 1 points straight to 2, but 2 doesn't point straight to 3. Consider arching the 2 by -30 degrees then repositioning it accordingly. (208,256) flows better but (204,256) gives more consistent spacing.
01:35:130 (2,3) - Very minor flow issue. Consider moving it 30 degrees then placing it at (138,289).
01:36:018 (1) - If you make the above change, move this to (192,12) to fix the inevitable flow inconsistency.
01:57:352 (4) - Perhaps make this a New Combo to signify the spacing change.
02:50:463 (6,1) - Maybe not perfectly stack these for HD/HDHR players.


INSANE
00:26:685 (1,2) - Don't perfectly stack these. Consider moving the circle slightly Northwest of the slider.
00:35:241 (2,3) - Same here. Consider moving the circle slightly Southwest of the slider.
01:28:686 (4) - Minor readability issue. Consider making this a New Combo to signify the spacing change.
02:56:018 (1,2,3,4,5) - Combo inconsistency. Consider making 02:57:241 (4) - a New Combo as you did here 02:53:130 (3,1,2,1) -


HARD
01:46:130 (4) - There's a strong note between the slider start and slider end. Consider making this a circle then a slider. (01:46:241 (1) - Strong note)
01:49:352 (2,3) - Consistency issue. See above.
02:08:241 (5) - Merely an opinion. Consider removing this to keep consistent with the musical style (dramatic pause).
02:39:796 (6) - Consider making this a New Combo.
02:53:685 (4,1) - Consider making the slider a New Combo and the circle a part of that combo to keep consistent with the musical style.
02:54:574 (2) - If you go through with the above change, make this a New Combo.
02:57:241 (4,1,2) - Same here.
03:00:796 (4,1,2) - Same here.


NORMAL
00:27:574 (4,5) - Consider making the 4 a New Combo
00:33:796 (1) - Slider starts on a weak beat and ends on a strong beat. Consider starting the slider here 00:33:796 (1) - but ending at the same point.
01:21:796 (1,2) - Look buddy, I know you like your fancy sliderart but don't make new players struggle playing fancy sliders :P
02:20:463 (1,2) - This is awkward to a new player. The end of a reverse slider should end in the same direction as the next note in a Normal difficulty.
02:53:685 (2,3) - Consider making this a New Combo to keep consistent with the musical style.
02:56:018 (3) - Same here.
02:57:241 (4) - Same here.
02:59:574 (3) - Same here.
03:00:796 (4) - Same here.


EASY
00:05:796 (2) - Please keep the slider point inside the slider.
00:09:796 (3) - Same here.
00:17:796 (2) - Same here.
00:27:574 (2) - Consider making this a New Combo.
00:37:352 (1) - Please keep the slider point inside the slider.
00:53:352 (1) - Why is there no iconic spinner in here like the rest of the difficulties?
00:58:241 (2) - Please keep the slider point inside the slider.
00:59:574 (3) - Same here.
01:18:241 (1,2,3,1,2) - I'm not going to ask you to fix the fancy sliderart since they're slow, but I'll have my mother play them tomorrow and if she finds them difficult I'll pm you asking you to fix them.
02:08:018 (1) - Consider using a silent hitsound on the sliderend.
02:32:018 (4,1,2,3) - Very minor spacing inconsistency.
02:35:574 (2) - Please keep the slider point inside the slider.
02:42:685 (4) - Same here.
02:47:130 (1) - You're just mocking me with this one.
Topic Starter
squirrelpascals

-[ Snowflake ]- wrote:

INSANE
  • Remap all :(
EXTRA
  • Perfect map <3
NUTS
  • Perfect map <3
kds pls <3 yus gud mod

-[ Snowflake ]- wrote:

Omg will you have the honor of being the person that gives me my first kudosu? owo
A REAL mod for my little squirrel friend~
NUTS
00:15:907 (3,4,5,6,7,8) - Inconsistent spacing between 7 and 8. Only place in the map with this type of inconsistency (in other parts the spacing gradually decreases or increases, this one is sudden). The space decrease is on purpose, however i found that 4&5 should have been spaced by 1.4 rather than 1.3, so thanks for pointing out
02:08:463 (3) - Consider putting a New Combo here to signify the SV change. Did this


EXTRA
00:41:351 (1,2,3,4) - Pattern doesn't flow well and is uncomfortable to play. Consider either making it straight or curve smoothly. 1 gives a nice transition into 234
01:01:352 (1,2,3) - Aesthetic/consistency issue. 1 points straight to 2, but 2 doesn't point straight to 3. Consider arching the 2 by -30 degrees then repositioning it accordingly. (208,256) flows better but (204,256) gives more consistent spacing. This is fine. I don't want to modify 2 because I think it's positioned well atm, and then I would have to move 3 too low
01:35:130 (2,3) - Very minor flow issue. Consider moving it 30 degrees then placing it at (138,289). Repositioned 3 instead
01:36:018 (1) - If you make the above change, move this to (192,12) to fix the inevitable flow inconsistency. Had to reposition this pattern anyways bc spacing
01:57:352 (4) - Perhaps make this a New Combo to signify the spacing change. Done (for timing in song)
02:50:463 (6,1) - Maybe not perfectly stack these for HD/HDHR players. I don't map for hdhr players(ik, the irony right)


INSANE
00:26:685 (1,2) - Don't perfectly stack these. Consider moving the circle slightly Northwest of the slider. Changed back (error from prev. mod)
00:35:241 (2,3) - Same here. Consider moving the circle slightly Southwest of the slider. ^
01:28:686 (4) - Minor readability issue. Consider making this a New Combo to signify the spacing change. No spacing change here..
02:56:018 (1,2,3,4,5) - Combo inconsistency. Consider making 02:57:241 (4) - a New Combo as you did here 02:53:130 (3,1,2,1) - Fixed consistency (although in a different manner).


HARD
01:46:130 (4) - There's a strong note between the slider start and slider end. Consider making this a circle then a slider. (01:46:241 (1) - Strong note) Okay, I'll put another double here
01:49:352 (2,3) - Consistency issue. See above. No, I don this in other parts also
02:08:241 (5) - Merely an opinion. Consider removing this to keep consistent with the musical style (dramatic pause). No, I would miss an important beat
02:39:796 (6) - Consider making this a New Combo. No, combo on white ticks
02:53:685 (4,1) - Consider making the slider a New Combo and the circle a part of that combo to keep consistent with the musical style. ^see above
02:54:574 (2) - If you go through with the above change, make this a New Combo. ^
02:57:241 (4,1,2) - Same here. ^
03:00:796 (4,1,2) - Same here. ^ How combos correlate with the music is more important than visual appeal (same combo colors, etc.)


NORMAL
00:27:574 (4,5) - Consider making the 4 a New Combo Done for both parts
00:33:796 (1) - Slider starts on a weak beat and ends on a strong beat. Consider starting the slider here 00:33:796 (1) - but ending at the same point. No, there's a big kick on slider beat
01:21:796 (1,2) - Look buddy, I know you like your fancy sliderart but don't make new players struggle playing fancy sliders :P This is okay, it's very readable to a new player
02:20:463 (1,2) - This is awkward to a new player. The end of a reverse slider should end in the same direction as the next note in a Normal difficulty. Done. Also modded this part for rhythm
02:53:685 (2,3) - Consider making this a New Combo to keep consistent with the musical style. See above
02:56:018 (3) - Same here. ^
02:57:241 (4) - Same here. ^
02:59:574 (3) - Same here. ^
03:00:796 (4) - Same here. ^


EASY
00:05:796 (2) - Please keep the slider point inside the slider. Wtf was that o.O
00:09:796 (3) - Same here. Matters less but okay
00:17:796 (2) - Same here. K
00:27:574 (2) - Consider making this a New Combo. Don't see why I should
00:37:352 (1) - Please keep the slider point inside the slider. Fine
00:53:352 (1) - Why is there no iconic spinner in here like the rest of the difficulties? Wow I don't know :P fixed
00:58:241 (2) - Please keep the slider point inside the slider. Don't need to, don't feel like messing w/ curve
00:59:574 (3) - Same here. ^
01:18:241 (1,2,3,1,2) - I'm not going to ask you to fix the fancy sliderart since they're slow, but I'll have my mother play them tomorrow and if she finds them difficult I'll pm you asking you to fix them. Okay XD
02:08:018 (1) - Consider using a silent hitsound on the sliderend. Unneeded, helps keep rhythm for new players too
02:32:018 (4,1,2,3) - Very minor spacing inconsistency. By x.01, it doesn't matter XD
02:35:574 (2) - Please keep the slider point inside the slider. Don't want to mess with curve
02:42:685 (4) - Same here. ^
02:47:130 (1) - You're just mocking me with this one. Sorry if this bugs you XD
Thank you sooo much for the mod!! :)
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