Sup man, m4m hype!
BEFORE YOU READ THE MOD:Reading the
colour coding explains the importance of said suggestion or necessity.
COLOURS:
Color codingImportance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment
General
Difficulty spread:I'm writing the spread in order: It should gradually go up (CS is acceptable as it is.)
AR: 2, 5, 7,6, 9, 9, 9,7
(Since you play around with finetuning on the hard diff, you could do that for the other diffs too. Like.. 9.3 on Extra, 8.4 or 8.6 on Insane, and maybe increase AR to 2.4 and 5.3 on easy and normal. (Keep in mind that the jump from 2-7.6 is very hígh, and the insane and extra has the same AR (Which is gonna get commented on even more later probably.)OD: 3, 4, 5,7, 8, 8, 9,8 (Here, I'd change the extra OD to 8.6 and the insane to 7,4, normal to 3,8 and easy to 2,7 to: 1) have that funny finetune like on the hard diff and 2) make the spread more equal.
^ I'm mentioning all of this because the map-set is VERY gimmicky (and cool because of it), and the weird stats would compliment that a lot. Play around and see what you find best :3
Timing:There's a (or more) timing points that conflict with the insane diff, look at the AIMod on any diff.Song Setup:The green and orange color is (compared to the gray tones), too bright. Consider toning them down a bit to compliment the background further ^^
General mapping:03:04:018 (1) -
I saw that people were commenting on that the spinner should be removed, and I don't see a reason why it should be removed. You'll know that the song is over when you're spinning, so it makes no sense to remove it. (tl:dr: Don't remove it imo, will make situation worse)
Apart from that, I think we're good. Easy
00:00:907 (2) - Since you made this curvy, 00:04:463 (1) should also have a small curve due to it being roughly the same sound.
01:56:018 (4,5,1) - The slider makes this pattern a little weird imo. Consider a small curve or something similar. (Main reason is because the slider end doesn't form a square pattern with 01:57:352 (1,2,3) - )
Normal
00:11:574 - Imo the ending of this spinner should have a clap sound.
00:14:241 (1,1) -
I can't find the reason why both notes are NC'ed , I'd understand if you switched 00:14:907 (1,2) - those two NC's around, due to two emphasized beats. (A bit like you did here 00:21:352 (1,2,1) - )00:28:018 (3,4,5,1) -
Nice pattern, but I think that you should stick to a 1/3 slider for a normal diff. 01:25:352 (1,2,3) - To make it a little easier for a normal diff player to play, space the triple.
02:21:944 (1,2) - Here's the 1/3 thing again, it's not as problematic in this section though, up for you to decide
Hard
Lol ALT DS was set to 1/16, you funneh00:28:019 (2,3,4) - 1/3 is totally fine on hards, but it's hard to read in this case. Consider curving it in a different way to make it more readable (Or NC some of it).
01:08:241 (2,3) - I donno if making a blanket of some sort would ruin this section, but at least change the angle on the slider a bit or something ;o.
01:51:796 (4,1) - Why not a stack like on the previous 3?
02:16:018 (3) - NC?
You NC'ed like that in your normal.
02:50:463 (3,1,2) -
Wow that is a tricky pattern to read for a hard diff. I really don't think that a smaller DS for the quicker notes will help enough, but I could be wrong. This occurs a lot of times here, so I know it's your mapping style, but be careful with those Insane
In general, I think this diff is a lot messier than the hard diff, due to lack aesthetics, like there was on the hard diff. In general some patterns should be more tuned. A few suggestions are mentioned below, but there are probably a few more.
00:35:795 (1,2,3,4,5,6) -
Instead of a weird curvy stream, could this work? http://osu.ppy.sh/ss/4772816 (This is due to the (imo) low amount of aesthetics). I think it would still keep the gimmicky mapping style that you're trying to accomplish by doing this, while adding a certain prettiness to the mapset. :3
01:10:240 (1,2,3,4,5,6) - The pattern is alright, but the aesthetic values are still a lot messier than the previous diffs (There needs to be certain similarities.)
02:06:684 (1,2,3,4,5,6) -
The pattern is a lot harder to play than you might think. An aesthetic pattern that would make you able to play it better AND be prettier could be something like this:
http://osu.ppy.sh/ss/4773116 (The reason I think this is prettier is because the beat here is 1/3's, and the triangle emphasizes that it's 1/3 :3) (Also, the triangle doesn't have to be perfect like the one I made. Make it gimmicky if that suits your style more.)
02:34:684 (1,2,3,4,1,2,3,4,1,2,3,4) -
That pattern is amazing, nuff' said x)Keep in mind that there might be more sections that could use aesthetic polish, but the map is REALLY fun! (This is the difficulty I think that needs the most work though!
)
Extra
00:16:018 (1) -
The back n' forth pattern makes the NC awkward. Either change the pattern around a bit, or change the NC.00:40:907 (1,2,3,4,1,2,3,4,1,2,3,4) -
I LOVE that you brought this pattern to the extra as well <3 Much love, yesh. 01:32:018 (3) - Place this slider close to here instead:
http://osu.ppy.sh/ss/4773163 (Will compliment rhythm I think.)
02:09:796 (3) - If and ONLY if you denied the first suggestion on this diff, NC this note.
02:24:463 (2) - I think you can afford to space this note more.
This is probably the best diff of the ones so far :3 Really enjoyed this diff.
Nuts
LOL love the diff name xD00:01:241 (5) - Overlap this with 4 instead to create a flowy stack instead.
00:40:907 (1,2,3,4,1,2,3,4,1,2,3,4) - Instead of making them zig-zaggy, make them like you did on the expert, just a bit more spaced! (00:40:907 (1,2,3,4,1,2,3,4,1,2,3,4) from expert).
01:01:352 (1) - Even though this is a mirrored pattern, you shouldn't NC this. You didn't for many of the other patterns in this section.
01:39:574 - to 01:53:796 is perfect imo. I can't find any problems here, so keep the changes to a minimum here, 'cause it's super consistent and fun :p
01:52:907 (4,5,6) - To spice up this triangle pattern, you could NC all three :3.
02:09:685 (2,3,4,5,6,7) -
This stream could accelerate instead of slowing down.02:13:574 (1,2,3,4,5,6) -
All of these sliders should have a lower SV if you wanna keep 'em, 'cause they're way too hard to read atm ('Since we didn't encounter them yet. Do some sort of build-up first.)
Final Words:Generally, the mapset is REALLY fun. It's a completely new take on mapping. The only inconsistent difficulty is the insane difficulty, because it has patterns, that don't exist in the harder nor' the easier diffs. But I definitely think you can make something out of it, 'cause it's still a fun diff! I really hope you'll get this ranked at some point
GOOD LUCK!
I hope my mod was useful in any way
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