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posted
[Insane]

00:20:489 (1,1) - I'd suggest being consistant with emphasizing like you did 00:14:414 (1,1,1,1) -
actually looks like the whole map has that thing, dunno if that's very good to throw the spacing from nothing to big for same sounds

01:19:730 (3,1) - even if plays almost fine, it still triggers me because the jump into that slider is not that great, when you can have smooth movement with http://puu.sh/p9hcH/de472494c3.jpg

02:02:831 (7,8) - 02:11:944 (9,1) - I saw this often in your map but emphasizing the wrong note here. 00:59:793 (6,7) - stuff like this is much better

01:46:502 (1,2) - you don't really want to have polarity here, you finish clicking white tick and start next note on blue tick which is not fun for many ppl, as they would expect 1/2 gap or 1/1 gap but not 3/2 between clicks

02:14:602 (3,4,5) - I thought stuff like this would play poorly, but with the spacing you put here it actually is pretty good

02:19:919 (1) - emphasis :(
02:32:071 (1) - atleast space it out like 02:29:033 (1) - having it so close is just unused opportunity

03:25:991 (2) - turn into circles? both beats are pretty strong here

just spacing inconsistencies here and there but other than that it's good

[alacat's Hard]

02:52:194 - different volumes for your green and red lines

00:25:616 (2) - clap on slider head

00:58:844 (2,3) - that slider direction is forcing weird flow here, if you ctrl h and put it back there it would play better

01:27:325 - feels empty to me, I thought that the slider would be on this tick while looking in the editor, could add circle
same for 01:31:882 - and especially for 01:34:160 - because the instrument starts is also louder here and it kinda builds up to the next section

01:46:881 (1) - slowing the sv and increasing slider's lenght would be cooler imo for the vocal hold

you're being a bit inconsistant towards the end when you start doing those small jumps. etc 02:53:333 (6) - and 03:05:485 (6) - , 02:55:611 (3) - and 03:07:763 (2) - imo try to stick to what you tried to emphasize more and only put jumps on those instead of just whatever you felt like it at the time

[Normal]

00:23:717 (1) - I find it more intuitive to follow the piano with a long slider than that weird sound, so I think it's better to start the slider at 00:23:527 -

03:19:345 (6) - sounds better and is more intuitive if you use it at 03:19:156 -
03:21:434 - then having something here would be good too, 1/2 slider or circle
posted
  • [insane]
  1. 00:34:730 (2) - vocal at red tick should be clickable I guess. I wouldn't say so if it would didn't sound weird at this moment lil
  2. 00:36:913 (6) - I would choose other place for him, a bit further by other previous circles, cuz clap should be emphasized more than circle with whistle, but it only in my opinion
  3. 00:44:793 (8,1) - ctrl+g rhythm feels better, then the slider will go along with vocal and clicking to the circle be when the song giving the vocal
  4. 00:46:312 (6,1) - ^ same thing
  5. 01:00:743 (4,5,6,8,9,10) - since you always tried to do claps through triplets, 01:00:743 (4,5,6) - should be with claps too, but it isn't true. So I would made 1/4 reverse instead triplets or 01:01:312 (6,7,8) - with some spacing
  6. 01:13:274 (5,6,7,8) - this stream is overmapped and you know this. Idk maybe it's good fit, but I don't like overmaps
  7. 01:14:603 (1,2,3,4,1,2,3,4,1,2,3,4) - maybe I would suggest you some good ideas, but anyway you won't apply their
  8. 01:41:186 (3,4,5,6,7) - this rhythm is fine, but I could suggest you to also map piano sounds because you have mapped doubles before and ... it's fun to play. Something like skipping of drum should be fine I guess
  9. 02:09:951 (3) - the song doesn't have clap, but anyway you could add him cuz there is he sounds cool
  10. 02:11:090 (3) - dam, it's overmapped I can't hear something
  11. 02:14:793 - don't like how you missed this sound, but it has a some sense lol
  12. 02:23:717 (3) - this slider sounds kinda empty, I added soft whistle and now it doesn't sound empty, Maybe will you add too?
  13. 03:03:396 (4,5,6) - same as before
  14. 03:21:814 (5) - there is missing of this note would be cool since this beat kinda extinguished before these claps on 03:21:909 (6,7) -
  15. 03:26:371 (3,4,5) - ^
  • [hard]
  1. 00:52:578 (1,2,3) - distance issue, should be 1.1, not 1.07-08 lol
  2. 01:26:565 (2) - idk who made hitsounds, but anyway a whistle would be good fit with vocal here
  3. 01:41:185 (4) - same as in insane: piano mapping would be good here I think. http://puu.sh/p9iZt/638ab44f67.jpg
  4. about ar. Even you it's 158 bpm map, I would recommend you use 7.5 cuz ar7 can be problem to read for newbies with this starrating
  • [normal]
  1. 00:23:717 (1) - not sure that you should start the slider here, starting on downbeat is kinda unnecessary cuz this bell sound is pretty quiet for normal lol
  2. 00:34:920 (2) - is repeat slider really need? Just I feel there 1/1 slider is better
  3. 01:14:034 (1) - adding of repeat would be great, sound at red tick feels empty now
  4. 02:37:388 (5,3) - wrong stacked omg

also you should uncheck widescreen support btw
posted

Sotarks wrote:

alacat

  1. 00:22:958 (2) - For this one, I would make this rythmn instead, it could be cool to emphasis that last note. :arrow:prefer to use a repeat slider
  2. 00:34:730 (2,3) - Probably making this a 1/2 slider ?It's fine to me
  3. 01:16:122 (4,1) - Why there's nothing between those 2 ? I feel like it should be mapped... :arrow:take only background sound at here
  4. 01:46:122 (6,1) - Same for those 2 :arrow:^

Strategas wrote:

[alacat's Hard]

02:52:194 - different volumes for your green and red lines :arrow:fixed

00:25:616 (2) - clap on slider head :arrow:added

00:58:844 (2,3) - that slider direction is forcing weird flow here, if you ctrl h and put it back there it would play betterIt's fine to me

01:27:325 - feels empty to me, I thought that the slider would be on this tick while looking in the editor, could add circle
same for 01:31:882 - and especially for 01:34:160 - because the instrument starts is also louder here and it kinda builds up to the next section :arrow:prefer to put distance on here

01:46:881 (1) - slowing the sv and increasing slider's lenght would be cooler imo for the vocal hold :arrow:no change

you're being a bit inconsistant towards the end when you start doing those small jumps. etc 02:53:333 (6) - and 03:05:485 (6) - , 02:55:611 (3) - and 03:07:763 (2) - imo try to stick to what you tried to emphasize more and only put jumps on those instead of just whatever you felt like it at the time

FCL wrote:

  • [hard]
  1. 00:52:578 (1,2,3) - distance issue, should be 1.1, not 1.07-08 lol :arrow:fixed
  2. 01:26:565 (2) - idk who made hitsounds, but anyway a whistle would be good fit with vocal here :arrow:added
  3. 01:41:185 (4) - same as in insane: piano mapping would be good here I think. http://puu.sh/p9iZt/638ab44f67.jpg :arrow:took the vocal sound on here
  4. about ar. Even you it's 158 bpm map, I would recommend you use 7.5 cuz ar7 can be problem to read for newbies with this starrating :arrow:AR7 is fine for playing
Thanks modding!

http://puu.sh/phKU4/6824830685.zip
posted

Sotarks wrote:

Milan- wrote:

d

Insane

  1. 00:15:743 (4,5) - I feel like these 2 notes has no reasons to get stacked, so maybe if you could stack 00:15:933 (5) - on 00:14:983 (2) - 's head, it could be a nice alternative. But yeah I feel like this one need to have a little bit more emphasis then the stack. :arrow:I really like this stack though, it creates a nice emphasis on the next downbeat. I'll see what other modders suggest and maybe I can find a better alternative.
  2. 00:28:274 (1,2) - Hey you don't wanna keep the consistency in spacing/flow than the previous one ? 00:25:236 (1,2) - Because this one is pretty cool, but the other one idk flow ios kida weird, and the overlap is meh imo. :arrow:Visually the spacing should be the same, it's just that the flow is just a tad backwards instead. I'd rather have it stack with (5), else it'd be a cluttered mess. Playwise, not much will change anyways so I'll be keeping this.
  3. 00:34:160 (7,1) - I feel like the spacing between those 2 notes is really low, because 00:34:350 (1) - has a high beat here, I would like to hit it a bit more far away, if you know what I mean. :arrow:You'll find that quite often I will emphasize downbeats with equal distance, or a jump. Depending on the pattern and other circumstances (just depends whether if a large jump actually works both playwise & aesthetically), I'll keep regular distance.
  4. 00:48:211 (1) - Tbh you could stop this slider on the blue tic, and stack 00:49:540 (1) - 's tail on 00:48:211 (1) - 's tail, if you follow my suggestion. :arrow:Making the slider end on the downbeat creates an awful polarity error though (assuming you mean the one before the white tick), if you meant the other one, it'd be a bit overdone. I like having stuff 1/2 after significant SV changes ^^'
  5. 01:00:838 (5) - I don't even know why you put a note here, since there's no really audible sound here, or maybe I'm just deaf. Who's knows ? :arrow::arrow:The vocalist does some weird thing, like almost a lisp? lol idk how to describe
  6. 01:09:287 (1) - Please can you space it a little bit more from 01:08:907 (6) - to keep the consistency with your other paterns that looks the same ? :arrow: Sure thing!
  7. 01:10:806 (1) - The fact that you skip that kick on the red tic, makes me sad D: :arrow:The vocals are much more prominent though... but I can agree to some level. Will keep this in mind for in the future.
  8. 01:16:122 (1,2,3,4) - You don't wanna do something like this instead, it could be nice for the structure.. Idk it's just my opinion for this one, no need to fix that if you don't like it. :arrow: It's supposed to be a really vague blanket with (4)... adjusted that a bit to make it more obvious.
  9. 01:24:002 (2,3) - Space this one a little bit more from 01:23:717 (1) - , just like you made on 01:21:439 (1,2) - this for exemple. :arrow:Done!
  10. 01:58:653 (1) - The fact that you skip that kick on the red tic, makes me sad D: :arrow:Same reason.
  11. 01:30:933 (2) - Same for this one. :arrow: That sound can't really be deemed as a kick though... if I were to map out all the hi-hats, it'd be 1/2 spam in a really calm part. I'm not transformed into a pp-mapper enough to do that yet lol.
  12. 01:57:134 (1) - ^ :arrow:^
  13. 02:07:767 (1) - Consistence in spacing with 02:08:907 (6,1) - please. :arrow:Fixed!
  14. 02:25:709 (1) - Is that NC really necessary ? :arrow:yes, ds change in stream warrants a nc in my eyes (makes it easier for people like me who dont love streams)
  15. 03:01:307 (1) - The fact that you skip that kick on the red tic, makes me sad D: :arrow: Same thing.

Normal

  1. This one looks fine, tbh. Or I'm just too bad to mod Normals xd

Pretty nice set here!
GL appl

Strategas wrote:

[Insane]

00:20:489 (1,1) - I'd suggest being consistant with emphasizing like you did 00:14:414 (1,1,1,1) -
actually looks like the whole map has that thing, dunno if that's very good to throw the spacing from nothing to big for same sounds :arrow: I find that when you have a large cluster of 1/2 notes, and they are DS arranged, rather than small jumps, they are even harder. Not sure how to explain, but just like how squares are a pain to play, while really ugly clusters of 4 notes will play so much better. <repeats itself>

01:19:730 (3,1) - even if plays almost fine, it still triggers me because the jump into that slider is not that great, when you can have smooth movement with http://puu.sh/p9hcH/de472494c3.jpg :arrow:More a bit of an aesthetic thing actually. The distance / line from (1)'s head to (3) is around the same as (1)'s end to (2). Also, if every downbeat had a jump, that'd make a map really too-detailed-focus'ed (??) making it a bit lame. Keeping distance with downbeats should be fine if the sound isn't too major.

02:02:831 (7,8) - 02:11:944 (9,1) - I saw this often in your map but emphasizing the wrong note here. 00:59:793 (6,7) - stuff like this is much better :arrow:This has been a common practice in many beatmaps. It's something like, (7,8) is like a new separate combo / pattern. While in theory the emphasis is kinda wrong here, if you consider the vocal and actual pattern it kinda makes sense. A good example to explain this stuff is Bonzi's Algebra at around 02:49:556 (1) - , Frostmourne maps are also spammed with these type of patterns.

01:46:502 (1,2) - you don't really want to have polarity here, you finish clicking white tick and start next note on blue tick which is not fun for many ppl, as they would expect 1/2 gap or 1/1 gap but not 3/2 between clicks :arrow:So an alternative would be... skipping sounds? I tried to map all the sounds here, while keeping polarity. That's why I also made (1) a kickslider so it's also predictable from a visual perspective. And it's also kinda mandatory, as a few seconds later raw doubles are used. I find that this is a good way to kinda prepare the player instead. Though, I do get your reasoning though - it's not easy to play, especially not with DT, but it's a SFP after all, they loved experimenting with their rhythm usage lol.

02:14:602 (3,4,5) - I thought stuff like this would play poorly, but with the spacing you put here it actually is pretty good :arrow: :3/

02:19:919 (1) - emphasis :(:arrow:<>
02:32:071 (1) - atleast space it out like 02:29:033 (1) - having it so close is just unused opportunity

03:25:991 (2) - turn into circles? both beats are pretty strong here :arrow:I always thought something was wrong with here, who knew the answer was so simple. Good idea, changed!

just spacing inconsistencies here and there but other than that it's good :arrow:thanks!! also, cool that you divided the suggestions to fit with the sections of the song lol, it's really helpful actually w

[Normal]

00:23:717 (1) - I find it more intuitive to follow the piano with a long slider than that weird sound, so I think it's better to start the slider at 00:23:527 - :arrow:I can agree with you, though I wanted to be close with my own difficulties when it comes to rhythm. If it gets mentioned again, I'll probably change it.

03:19:345 (6) - sounds better and is more intuitive if you use it at 03:19:156 -
03:21:434 - then having something here would be good too, 1/2 slider or circle :arrow: For this section, I only placed objects to 1) keep polarity going, 2) follow e-guitar. Perhaps this might be a bit too strange for beginners, but emphasizing every clap in this section is a bit harsh. This song has no breaks, and I don't want them to fail at the last part orz. Good reasoning though, I'll keep it in mind for future maps!

FCL wrote:

  • [insane]
  1. 00:34:730 (2) - vocal at red tick should be clickable I guess. I wouldn't say so if it would didn't sound weird at this moment lil :arrow:Piano has the focus here.
  2. 00:36:913 (6) - I would choose other place for him, a bit further by other previous circles, cuz clap should be emphasized more than circle with whistle, but it only in my opinion :arrow:Not really about that varying distances when it's not needed... looks a bit weird if only one has different spacing lol.
  3. 00:44:793 (8,1) - ctrl+g rhythm feels better, then the slider will go along with vocal and clicking to the circle be when the song giving the vocal :arrow:Now, both the vocal and downbeat are clickable. The vocal has a note all for itself and it gives enough emphasis, while leaving other sounds emphasized as well.
  4. 00:46:312 (6,1) - ^ same thing
  5. 01:00:743 (4,5,6,8,9,10) - since you always tried to do claps through triplets, 01:00:743 (4,5,6) - should be with claps too, but it isn't true. So I would made 1/4 reverse instead triplets or 01:01:312 (6,7,8) - with some spacing :arrow:That's a really awesome idea, but I don't really have spaced triplets in KIAI time. I find that the jump spacing-increase here is already sufficient.
  6. 01:13:274 (5,6,7,8) - this stream is overmapped and you know this. Idk maybe it's good fit, but I don't like overmaps :arrow:Are these really overmapped? I hear really faint e-guitar-ish notes on the blue tick... am I hearing ghosts lol?
  7. 01:14:603 (1,2,3,4,1,2,3,4,1,2,3,4) - maybe I would suggest you some good ideas, but anyway you won't apply their :arrow:(???) Well, I chose to have consistent distance, so the (4,1)s have extra emphasis on them. The rest doesn't need to big spacing, because it's a really slow part after all.
  8. 01:41:186 (3,4,5,6,7) - this rhythm is fine, but I could suggest you to also map piano sounds because you have mapped doubles before and ... it's fun to play. Something like skipping of drum should be fine I guess :arrow:Actually, I never really noticed that sound until you mentioned it. I would've mapped it out, but currently I don't feel the need to. Would make things more complicated than they should be.
  9. 02:09:951 (3) - the song doesn't have clap, but anyway you could add him cuz there is he sounds cool :arrow:e
  10. 02:11:090 (3) - dam, it's overmapped I can't hear something :arrow:That vocal is super loud tho...
  11. 02:14:793 - don't like how you missed this sound, but it has a some sense lol :arrow:Map is heavily based on Irie's in bloom, and the triplets will have it's main focus on the snares.
  12. 02:23:717 (3) - this slider sounds kinda empty, I added soft whistle and now it doesn't sound empty, Maybe will you add too? :arrow:good idea
  13. 03:03:396 (4,5,6) - same as before :arrow: s
  14. 03:21:814 (5) - there is missing of this note would be cool since this beat kinda extinguished before these claps on 03:21:909 (6,7) - :arrow:Due to polarity, I don't think I can do much. Since there is a sound on the red tick, I'll keep this.
  15. 03:26:371 (3,4,5) - ^
  • [normal]
  1. 00:23:717 (1) - not sure that you should start the slider here, starting on downbeat is kinda unnecessary cuz this bell sound is pretty quiet for normal lol :arrow:Wanted to have the rhythm as consistent as possible throughout my own difficulties... tho this might be problematic.... will change if it hinders rankability!
  2. 00:34:920 (2) - is repeat slider really need? Just I feel there 1/1 slider is better :arrow: I wanted to emphasize piano + vocal, but having more clickable 1/2s didn't seem reasonable here to me.
  3. 01:14:034 (1) - adding of repeat would be great, sound at red tick feels empty now :arrow:might be a bit too dense for this calm section, but good idea... if it gets mentioned again will fix.
  4. 02:37:388 (5,3) - wrong stacked omg :arrow: lel fixed

also you should uncheck widescreen support btw :arrow:!!
Thanks for modding!
Updated with alacat's difficulty as well!
posted
hi from my queue

[Insane]
  1. 00:30:648 (4,5) - fix stack
  2. 00:37:388 (1,2,3,4,5) - is this supposed to be a square check its off a little
  3. 00:42:705 (4,5,6,7,8) - this part can do with some more spacing/emphasis imo
  4. 01:02:451 (5,6) - blanket a little off
  5. 01:19:920 (1) - rotate a little so it can have a smooth feeling coming down from the previous note? http://puu.sh/pmxmD/bbfd757f14.jpg
  6. 01:36:629 (3,4) - like this maybe http://puu.sh/pmxVr/17c2b21586.jpg
  7. 01:59:792 (6,7,1,2,3,4,5,6,7) - wow this is nice
  8. 02:10:046 (4) - change the head to drum sample
  9. 02:40:426 (1,2,3) - missing some hs here possibly
  10. 02:44:126 (5) - overmapped imo, this part should just be the same as 02:38:906 (4,5,1,2) -
  11. 03:01:687 (2,3,4) - missing some hs

[alacat's Hard]
  1. 00:36:629 (3,4,5) - maybe like this? http://puu.sh/pmAKk/7c962dde6d.jpg because the white tick here is pretty weak, so we should have something clickable for the next blue tick instead
  2. 01:36:818 (4) - um you should probably just make it reverse slider to prevent any confusion. anyway i think the music is similar enough to 01:39:856 (4) -
  3. 02:40:425 (1,2) - missing some hs
  4. 02:48:395 (1) - interesting the spinner and break is in the reverse position with the other diffs lol. personally i think the other way is cooler so yeah maybe you can try it!
  5. 02:52:193 - i dont really agree with the style that this is the only part of the map that can break ds... 03:16:497 - afterwards is more intense and even then it is all ds


That's all from me, not much to say other than great map!
posted

eeezzzeee wrote:

hi from my queue

[Insane]
  1. 00:30:648 (4,5) - fix stack
  2. 00:37:388 (1,2,3,4,5) - is this supposed to be a square check its off a little
  3. 00:42:705 (4,5,6,7,8) - this part can do with some more spacing/emphasis imo :arrow:the jump in between (3,4) is enough for me
  4. 01:02:451 (5,6) - blanket a little off
  5. 01:19:920 (1) - rotate a little so it can have a smooth feeling coming down from the previous note? http://puu.sh/pmxmD/bbfd757f14.jpg :arrow:current flow seems fine to me tho? a bit anti yeah, but works with emphasis
  6. 01:36:629 (3,4) - like this maybe http://puu.sh/pmxVr/17c2b21586.jpg
  7. 01:59:792 (6,7,1,2,3,4,5,6,7) - wow this is nice :arrow::3/
  8. 02:10:046 (4) - change the head to drum sample
  9. 02:40:426 (1,2,3) - missing some hs here possibly
  10. 02:44:126 (5) - overmapped imo, this part should just be the same as 02:38:906 (4,5,1,2) - :arrow: not overmapped as the sound is there, but i put this here intentionally, so the player can read 02:44:696 (1,2) -
  11. 03:01:687 (2,3,4) - missing some hs :arrow:no kick or snare, nor downbeat
Thank you so much for modding and shooting two stars <3 !!
posted
Heya~ M4M here. I actually want to use my ticket now since I’m struggling to find a BN, so here is my map: https://osu.ppy.sh/s/439104

Insane:
  1. 01:35:969- Not really an issue, but I just thought I’ll mentioned it. This is not snapped correctly. It has to be snapped to 01:35:963 –
  2. 00:20:489 (1) –Place a small jump here to be consistent with the other similar jumps. For example here: 00:14:414 (1) - 00:17:451 (1) –
  3. 00:22:198 (1) -^
  4. 00:41:186 (1,1) –Maybe try to make a blanket here. Just to avoid the overlap and make it look neater.
  5. 01:15:743 (3,2) –Try rearranging the pattern so you can stack here. It’ll look neater and nicer.
  6. 01:19:920 (1) –I suggest making this slider longer to this tick: 01:20:204 – because it sounds as if you’re missing a beat/vocal on the blue tick.
  7. 01:36:058 –This vocal sounds important, so it would be a good idea to map it out. Perhaps try something like this:
  8. 01:38:907 (1) -^
  9. 02:19:919 (1) –Place a small jump here to emphasize that vocal.
alacat’s Hard:
  1. 00:14:983 (2,3) –This flow looks a bit uncomfortable. I suggest using this slider:

    A straight slider will work as well.
  2. 00:37:388 (1) –Perhaps you can place a small jump here to emphasize the strong beat.
  3. 01:27:325 –This tick isn’t completely silent. There’s still a soft beat there that should be mapped out imo. I suggest placing a circle there.
  4. 01:31:882 -^
  5. 02:39:571 (2) –Replace this slider with a short repeat slider to emphasize those drum beats in the slider’s belly.
  6. 02:44:506 (2) -^, it really does sound weird not to map the drum sounds since they are so audible.
  7. 03:36:244 (1) –Small jump here to emphasize the loud finish?
  8. 03:38:902 (5) –Rather replace this slider with two circles so that the last beat that sounds rather important is clickable.
Normal:
  1. AR and OD of 5 is a bit too high for the easiest diff. I remember one of my maps got DQ’ed because of this. Rather lower the two of them to 4.
  2. 00:41:186 (2) –Ctrl+J this slider for better flow.
  3. 00:44:983 (3) –The vocal actually starts here: 00:44:793 – so maybe try a pattern like this:
  4. 01:47:831 –The vocal goes further to this tick, so I suggest making this slider: 01:46:881 (1) – longer to that tick to catch the vocal.
  5. 02:20:869 (3) –This slider doesn’t really catch the beats correctly, so perhaps try a pattern like this:
  6. 03:12:890 (6) –Change this slider into a straight slider instead. The curve makes the slider look a bit ugly.
Overall comment:

All the diffs look great, but I personally feel that the Normal is way too difficult for the easiest diff, because of all the ½ rhythms which some of them are pretty difficult. Even though this diff is under 2 stars, it doesn’t really look like it. I suggest you can try to make the diff easier since there’s a lot of room for this. I guess mapping an Easy will take a while.

Good Luck~!
Take a star~! :D
posted
fixed hitsounds and jumps! didn't change rhythm suggestions

Thank you :)

http://puu.sh/pyqlJ/48e24806c9.zip
posted
https://osu.ppy.sh/s/432550

I
od might be too low, usually around AR-1.0 I think its good.
AR is kinda high imo
I suggest ar8.5 od 7.5
01:46:502 (1) - I pref start a slider at 01:46:596 - ,to make this part more smooth, or just use sliders cover three vocal beats
or http://puu.sh/pEQNc/a05bd212fa.jpg
02:10:805 - this part I feel you should use more sliders to fill the vocal beats. and 3/4 vocal is really outstanding imo.
02:11:850 - missing drum beat
03:19:725 - might map this beat out, you dont have a finish or other track support you omit this
03:03:966 - kiai end here
03:28:269 - better separate kiai as well

H

01:16:692 - I pref to have this mapped out
01:48:115 - 01:48:685 - if you dont want map these beats out, you should at least make an angle on each
02:39:760 - , if you feel its too hard you might stack it on the next reversed slider
02:44:695 - ^
03:25:231 - I pref a slider here to continue the movements

N
od4 maybe
uasually, I would like to follow vocal more, if I find I have to compromise too much on the drum beats mapping. make your normal playable and newbie-riendly
some example
00:51:439 -

00:53:527 -

00:55:046 - delete this
00:55:236 -

applied to later as well 00:56:755 -

00:59:793 (3) -

will skip the rest, cause they are about the same issue. if you want make your normal easier thats the way you do it. CS does not help much on in this diff.
posted

-Nya- wrote:

Heya~ M4M here. I actually want to use my ticket now since I’m struggling to find a BN, so here is my map: https://osu.ppy.sh/s/439104

Insane:
  1. 01:35:969- Not really an issue, but I just thought I’ll mentioned it. This is not snapped correctly. It has to be snapped to 01:35:963 – :arrow: too lazy zz doesnt affect anything so xd
  2. 00:20:489 (1) –Place a small jump here to be consistent with the other similar jumps. For example here: 00:14:414 (1) - 00:17:451 (1) –
  3. 00:22:198 (1) -^ :arrow: Slider-based jumps give the same effect, even if it doesn't theoretically.
  4. 00:41:186 (1,1) –Maybe try to make a blanket here. Just to avoid the overlap and make it look neater. :arrow: Definitely not my intention tho...
  5. 01:15:743 (3,2) –Try rearranging the pattern so you can stack here. It’ll look neater and nicer. :arrow:Making curve bigger doesn't feel right. In-game, not much of a different anyways.
  6. 01:19:920 (1) –I suggest making this slider longer to this tick: 01:20:204 – because it sounds as if you’re missing a beat/vocal on the blue tick. :arrow:I can here none?
  7. 01:36:058 –This vocal sounds important, so it would be a good idea to map it out. Perhaps try something like this:
  8. 01:38:907 (1) -^ :arrow:Good catch, but that was not my intention. Focus here is on the instruments, as shown by mentioned sliders. But I do agree it sounds a bit weird. Would like to keep this tho.
  9. 02:19:919 (1) –Place a small jump here to emphasize that vocal. :arrow:The impact on the jump before does the trick + not every jump / sound has to be consistent in my eyes.
Normal:
  1. AR and OD of 5 is a bit too high for the easiest diff. I remember one of my maps got DQ’ed because of this. Rather lower the two of them to 4. :arrow:Completely right, changed.
  2. 00:41:186 (2) –Ctrl+J this slider for better flow. :arrow:Disagree. Current pattern's flow is fine, while it turns too.
  3. 00:44:983 (3) –The vocal actually starts here: 00:44:793 – so maybe try a pattern like this: :arrow: the downbeat thooo
  4. 01:47:831 –The vocal goes further to this tick, so I suggest making this slider: 01:46:881 (1) – longer to that tick to catch the vocal. :arrow:that piano roll tho
  5. 02:20:869 (3) –This slider doesn’t really catch the beats correctly, so perhaps try a pattern like this: :arrow:Ah, good suggestion. Made it a reverse instead.
  6. 03:12:890 (6) –Change this slider into a straight slider instead. The curve makes the slider look a bit ugly. :arrow: o k
Overall comment:

All the diffs look great, but I personally feel that the Normal is way too difficult for the easiest diff, because of all the ½ rhythms which some of them are pretty difficult. Even though this diff is under 2 stars, it doesn’t really look like it. I suggest you can try to make the diff easier since there’s a lot of room for this. I guess mapping an Easy will take a while.

Good Luck~!
Take a star~! :D

Shad0w1and wrote:

https://osu.ppy.sh/s/432550

I
od might be too low, usually around AR-1.0 I think its good. :arrow: Considering strange rhythm on this song I wanted to keep OD7. Most people will likely not be able to DT this, thus play no-mod and lower BPM is a bit hard. Doublets and stream usage too, OD8 feels too harsh.
AR is kinda high imo :arrow:yes
I suggest ar8.5 od 7.5
01:46:502 (1) - I pref start a slider at 01:46:596 - ,to make this part more smooth, or just use sliders cover three vocal beats :arrow:This plays like a triplet, but still introduces doublets - so polairty kept + playable. I think current one is better.
or http://puu.sh/pEQNc/a05bd212fa.jpg
02:10:805 - this part I feel you should use more sliders to fill the vocal beats. and 3/4 vocal is really outstanding imo. :arrow:3/4 = a lot of 1/4 skipped. Therefore I avoided that. Since next part is quite streamy, have to use triplets + stream here too as preparation.
02:11:850 - missing drum beat :arrow:Impact vocal should be stronger here.
03:19:725 - might map this beat out, you dont have a finish or other track support you omit this :arrow:hmm.. makes sense, but i feel 1/1 feels more natural for piano
03:03:966 - kiai end here :arrow:but kiai ends 1/2 early always with me?
03:28:269 - better separate kiai as well :arrow:yes good idea

N
od4 maybe
uasually, I would like to follow vocal more, if I find I have to compromise too much on the drum beats mapping. make your normal playable and newbie-riendly
some example
00:51:439 -

00:53:527 -

00:55:046 - delete this
00:55:236 -

applied to later as well 00:56:755 -

00:59:793 (3) -

will skip the rest, cause they are about the same issue. if you want make your normal easier thats the way you do it. CS does not help much on in this diff.

:arrow:For Normal difficulty; I removed some notes, but not too much after Nya's and your opinion. I was aware the Normal difficulty was quite complicated, but I think an Easy won't do this song justice, as a lot of strong beats keep shifting from red & white tick. Also, BPM is on the lower side. I fixed up a bit, I hope this is fine now.
Thank you for modding!

@alacat: I added KIAI reset at 03:28:459 (8) - . If you want to keep consistency with my diffs, feel free to add. Of course, up to you :3/
posted
hype cuti map
posted
I'm here.

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. /


[Normal]
  1. 01:14:034 (1) - Why not extending this by 1/2, the current snapping feels odd.
  2. 01:36:628 (3,4) - >:c
  3. 02:01:691 (1,2) - Would broaden the angle more between these.
  4. 02:04:729 (7,1) - NC switch.
  5. 02:05:869 (2) - clap
  6. 02:13:843 (1,2) - Might set a slider at this point already as the tension drops at this point.
  7. 02:44:980 (4,1) - spacing.
  8. 03:04:345 (1,3) - Make these not overlap.


[Hard]
  1. 01:09:477 (2,3,4,5) - Could move this a bit to the left so it doesn't overlap with 01:08:907 (5) -
  2. 01:13:654 (6,1) - This may be confusing since you just used stacking before for 1/2 beat differences, the latest one being at 01:12:895 (3,4) - . Maybe Space them out to avoid readability issues.
  3. 01:16:882 - The breaks in general feel somewhat awkward considering the pace of the music doesn't significantly drop at them. Doesn't really fit to the overall image of the set either since apple mapped them out, so why leave these blank?
  4. 02:55:421 (2,3) - Jump feels a bit odd here, why didn't you set it between 02:54:852 (5,1) - where you set NC as well?
  5. 03:00:168 (3,4) - Jump feels overdone for what 4's head actually represents. You could do something like this, might mess your structure up a bit but it fits better in here:
  6. 03:08:523 (4,5) - 03:10:421 (1,2) - similar as above.
  7. 03:13:459 (1,2,3) - Similar to 02:55:421 (2,3) -


[Insane]
  1. 00:23:527 (1) - Doesn't feel that necessary at all you could just delete it.
  2. 00:21:439 (3,4,5,6,1) - Make it cuter xd
  3. 00:33:781 (5) - drum-sampleset with soft-addition?
  4. 01:37:388 (5,1) - Switch NC
  5. 01:48:021 (1,2,1,2,1,2,1) - This is a bit odd to play, the spacing might allow flor a somewhat oval movement between the doublets but it might be good if they'd actually flow between each other:
  6. 02:28:274 (3) - Unsnapped a bit, might adjust it.
  7. 02:35:868 (3) - This looks so squished, can't you move it out a bit more?
  8. 02:39:760 (3,4) - Same suggestion as before with doublets, make them flow better into each other.
  9. 02:40:046 (1) - 02:44:696 (1) - These NCs should be deleted, it looks pretty spammy at this part and it's not considerably easier to read/play without new NCs
  10. 03:03:776 (7,1) - :c
  11. 03:28:080 (5,6,7) - Ctrl+g? Would make for a more interesting movement i believe.
  12. 01:37:008 (4) - drum-sample on end


Really solid set, I love it. Call me back when you're ready!
posted

Shad0w1and wrote:

H

01:16:692 - I pref to have this mapped out :arrow:fixed
01:48:115 - 01:48:685 - if you dont want map these beats out, you should at least make an angle on each :arrow:don't want to take this sound
02:39:760 - , if you feel its too hard you might stack it on the next reversed slider :arrow:^
02:44:695 - ^ :arrow:^
03:25:231 - I pref a slider here to continue the movements :arrow:no

Pho wrote:

[Hard]
  1. 01:09:477 (2,3,4,5) - Could move this a bit to the left so it doesn't overlap with 01:08:907 (5) - :arrow:fixed
  2. 01:13:654 (6,1) - This may be confusing since you just used stacking before for 1/2 beat differences, the latest one being at 01:12:895 (3,4) - . Maybe Space them out to avoid readability issues.:arrow:fixed
  3. 01:16:882 - The breaks in general feel somewhat awkward considering the pace of the music doesn't significantly drop at them. Doesn't really fit to the overall image of the set either since apple mapped them out, so why leave these blank? :arrow:fixed
  4. 02:55:421 (2,3) - Jump feels a bit odd here, why didn't you set it between 02:54:852 (5,1) - where you set NC as well? :arrow:made jump parts on vocal or strong sound, it's fine to me. same other parts!
  5. 03:00:168 (3,4) - Jump feels overdone for what 4's head actually represents. You could do something like this, might mess your structure up a bit but it fits better in here: :arrow:fixed
  6. 03:08:523 (4,5) - 03:10:421 (1,2) - similar as above. :arrow:same
  7. 03:13:459 (1,2,3) - Similar to 02:55:421 (2,3) - :arrow:^
Thanks both ;)

http://puu.sh/pNLCM/3302176cdd.zip
posted

Pho wrote:

I'm here.

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. /


[Normal]
  1. 01:14:034 (1) - Why not extending this by 1/2, the current snapping feels odd. :arrow:This slider acts as mirror from previous reverse. Also, I want to put stress on 01:14:603 (2) - instead, because that piano is more important to me. This is calm part, so don't want to much 1/2 tap here, so add kickslider instead :3
  2. 01:36:628 (3,4) - >:c :arrow:is something wrong?? idk what you mean aaaaaaaaaaa , polarity is kept this way while keep 1/1 rhythm???
  3. 02:01:691 (1,2) - Would broaden the angle more between these. :arrow: i think i fixed?
  4. 02:04:729 (7,1) - NC switch. :arrow:fix
  5. 02:05:869 (2) - clap :arrow:fixx
  6. 02:13:843 (1,2) - Might set a slider at this point already as the tension drops at this point. :arrow:(2) so strong tho :c
  7. 02:44:980 (4,1) - spacing. :arrow:bad apple
  8. 03:04:345 (1,3) - Make these not overlap. :arrow:as you wish, master


[Insane]
  1. 00:23:527 (1) - Doesn't feel that necessary at all you could just delete it. :arrow: Hmm.. I do think this one's need though. There are two sounds here, this one, and the one on the spinner head. If I were to start the spinner here instead, I wouldn't really the hold sound, which only starts 1/2 tick later.
  2. 00:21:439 (3,4,5,6,1) - Make it cuter xd :arrow:Not sure what you meant by this, too squished in, or you needed jump? Changed both xd
  3. 00:33:781 (5) - drum-sampleset with soft-addition? :arrow: yes
  4. 01:37:388 (5,1) - Switch NC :arrow: Since I prioritized the instruments in this section + the sounds on both of these arent -that- strong, I think it's OK to have NC there instead.
  5. 01:48:021 (1,2,1,2,1,2,1) - This is a bit odd to play, the spacing might allow flor a somewhat oval movement between the doublets but it might be good if they'd actually flow between each other: :arrow:Since player has to move back, there's a little antiflow, which helps with playing the doublets instead of having larger distance. Also, I like it because the current pattern almost acts like a sort opposite-blanket with the long slider o_o
  6. 02:28:274 (3) - Unsnapped a bit, might adjust it. :arrow:fixed i think?
  7. 02:35:868 (3) - This looks so squished, can't you move it out a bit more? :arrow:adjusted a bit
  8. 02:39:760 (3,4) - Same suggestion as before with doublets, make them flow better into each other. :arrow:This is mirror pattern from 1's end with 2 though... since doublets have occured on a few occasions earlier, player should easily recognized + rhythm has been introduced with the sliders as well. I feel antiflow fits doublets more, because they immediately have to readjust, so if a new & strange rhythm comes up, adjusting to new environment is easier already.
  9. 02:40:046 (1) - 02:44:696 (1) - These NCs should be deleted, it looks pretty spammy at this part and it's not considerably easier to read/play without new NCs :arrow: I prefer to keep these. The first one: After doublet, having triplet + spacing increase, I feel that NC will help and feels more natural. Second one, the jump from (2)'s end to the stream, is larger than one might expect. Therefore the NC.
  10. 03:03:776 (7,1) - :c :arrow: took care of this
  11. 03:28:080 (5,6,7) - Ctrl+g? Would make for a more interesting movement i believe. :arrow:I like that these point elsewhere, but still go the same way if that makes sense lol
  12. 01:37:008 (4) - drum-sample on end :arrow: yesssssssssssssssss


About the breaks on alacat's Hard difficulty, she mapped that one cymbal, but kept the rest a break. ( that break is important for players (maybe The beginner will play this difficulty) so I don't want to map that part! ) was her reasoning. I think that should be valid enough. Her difficulty seems quite dense too and maybe it's just me who's unique with 0 breaks on a long song. Also changed some hitsound and KIAI setting in her diff with permission of course :3



Really solid set, I love it. Call me back when you're ready!
Thank you so much for modding!!

updated with alacat's :3

also thank you euny for star =w=
posted
Nice!

@next BN: Check out the density in Normal again and see if you believe it suits rank status. I approve it considering how spread is laid out and it is not that complex.
posted
here u go :3

19:01 Kibbleru: l
19:01 Kibbleru: k
19:02 appleeaterx: o
19:04 Kibbleru: this diff so clean i cant find anything
19:04 Kibbleru: 01:21:439 (1) - curve slight more for the blanket lo
19:05 appleeaterx: oh yea
19:05 Kibbleru: 01:23:717 (1,1) - u can blanket this maybe (?)
19:05 appleeaterx: some blankets might look horrible
19:05 Kibbleru: idk if u have room
19:05 appleeaterx: mouse is halfbroken
19:06 appleeaterx: tried the first one
19:06 appleeaterx: the second one, idk if thats possible while keep diamond shape (1,2,4,1) intact o_O
19:06 Kibbleru: yea prob not dw about it
19:07 Kibbleru: whats with ur finish LOL
19:08 Kibbleru: it plays like twice
19:08 appleeaterx: lol wtf
19:08 Kibbleru: holy lol http://puu.sh/pRCrz/3526a17165.png
19:08 Kibbleru: well it doesnt play twice
19:08 Kibbleru: it has like an echo
19:08 Kibbleru: well thats fine i guess w/e
19:09 Kibbleru: 02:25:709 (1) - i dont really get the nc usage here tbh
19:09 Kibbleru: 02:25:615 - shouldnt it be on here
19:09 Kibbleru: well
19:09 Kibbleru: musically
19:09 appleeaterx: spaxcing change in music ;w;
19:09 Kibbleru: i guess it looks shit in the playfield
19:09 appleeaterx: yea
19:10 appleeaterx: i put like this
19:10 appleeaterx: bc
19:10 appleeaterx: now both combo consist of 3 notes
19:10 Kibbleru: fair enough
19:10 appleeaterx: weird to have (1,2) only as one set
19:10 Kibbleru: 02:43:366 (2) - is 1/8 necessary here tbh?
19:11 Kibbleru: cant really hear any 1/8 tbh
19:12 Kibbleru: 03:06:244 (2,5) - ree
19:13 appleeaterx: ree?
19:13 appleeaterx: changed 1/8 into 1/4 kickslider
19:13 appleeaterx: whatever kicksliders are
19:13 Kibbleru: blaknet
19:14 appleeaterx: i tried
19:14 Kibbleru: lol ur SVs
19:14 Kibbleru: 1.0 1.5 1.2
19:14 appleeaterx: yea.. i know its strange
19:14 appleeaterx: but lower sv more flexible
19:15 appleeaterx: you can reach more in calmer parts without havng to switch to taiko mode to lower sv
19:15 appleeaterx: but alacat's one is indeed higher overall still
19:15 Kibbleru: taiko mode?
19:15 appleeaterx: oh yea
19:15 Kibbleru: wait what
19:15 appleeaterx: if i want to have SV above 2.0x or below 0.5x
19:15 Kibbleru: o
19:15 appleeaterx: instead of osu editing
19:15 appleeaterx: you can go to taiko
19:15 Kibbleru: LOL
19:16 appleeaterx: can change there
19:16 appleeaterx: then switch back xd
19:18 appleeaterx: handy trick i learned in prison :3/
19:18 Kibbleru: i think alacat shud nerf some jumps in that last kiai
19:18 Kibbleru: to fit since normal diff is rather easy
19:19 Kibbleru: in order to fulfil the under 2 stars thing
19:19 Kibbleru: oh wait
19:19 Kibbleru: actually nvm
19:19 Kibbleru: its not as easy as i thought
19:20 appleeaterx: had to make normal easier, but also harder at the same time LOL; else it wasnt suitable for lowest diff, but had to keep alacat's spread too
19:20 appleeaterx: so complicated aaaa
19:21 Kibbleru: is metadata good?
19:22 appleeaterx: put a link in descriptoin
19:22 appleeaterx: but you have to click the Prog-Roid album
19:22 appleeaterx: they disbanded few years ago
19:22 appleeaterx: so the site is dead
19:22 appleeaterx: but luckily web.archive
19:22 appleeaterx: http://puu.sh/pRDdf/c11b6f1c15.png
19:23 Kibbleru: o rip
19:23 appleeaterx: yes very sad ;(
19:24 Kibbleru: 01:35:963 - unsnapped timingline apparently in insane
19:25 appleeaterx: snapped!
19:25 Kibbleru: 02:52:193 - make the red line kiai too (idk why this even matters)
19:26 Kibbleru: oh
19:26 appleeaterx: it seem only alacat diff has that, fix for her!
19:26 Kibbleru: on alacats diff
19:26 Kibbleru: yea
19:26 Kibbleru: ok yea upload then we can get on with this
posted
Thank you so much <3 !!
posted
congratz applee!
posted
yeah :)
posted
oh hohohoho

graz~ :)
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