forum

Cady Groves - This Little Girl (Speed Up Ver.)

posted
Total Posts
62
show more
phaZ
/me joins the club \:D/
BounceBabe
LOL didn't expect such responses
BOUYAAA
/me neither!!!
Grrum
Hi. Here from #modreqs. Mapset is really good and most of this is just minor personal stuff. Hope this helps!
I like the nightcore version btw

[Easy]

00:42:206 (1) – One downside of having a spinner here is that the beginning of the kiai has no objects, which feels weird to hear the exciting part of the song start but not get to play it. Another downside is that it's not consistent with 01:25:625 (4,1) - . For these reasons, I think you should get rid of this spinner, and maybe just use a pause.

01:48:692 (1) – Make this a circle.

02:30:754 (2,1,2) – Triangle looks better: http://puu.sh/rQSGY/5ca4882967.jpg

[BOUYAA's Normal]

01:13:414 (1,2,1,2) – I think if you go hard with the vocals at 01:12:057 (3,4,5,6) - , you should try to continue it here, especially since the current rhythm feels too weak after the strong section. Try this: http://puu.sh/rQT6Y/850280b70a.jpg. Alternatively, making 01:12:735 (5) – into a 1/1 slider and deleting (6) might be a smoother transition from vocals to bass.

02:01:582 (2,3,1,2,3) - Try this: http://puu.sh/rQTw6/a2c6253864.jpg

02:46:867 (1) – Make this a 1/1 slider so that it stays with consistent with the other difficulties in the mapset by ending at 02:47:206 -

00:10:489 – Not that it really matters, but snap the green line here

[phaz's Hard]

00:08:285 (1,1) – this overlap doesn't look great to me. By moving everything that comes before it, you can set it up to look more like: http://puu.sh/rQOGM/867ff8a368.png

00:34:319 (5) – This is overmapped and doesn't feel appropriate given no other ¼ triples in this section.

02:02:091 (2,3) – overlap doesn't look great to me

02:06:331 (1,2,3,4,5) – You should follow the vocals here by making (1) and (3) into ½ sliders to stay consistent with the rest of this section mostly following the vocals. Right now, it feels too energetic since the vocals take a rest here.

02:16:507 – put a circle here to stay consistent with the drums you're about to follow at 02:17:186 (4) - . Otherwise (4) feels too energetic

02:30:415 (1,2) – This DS is kind of high for a note that doesn't feel strong in the song. Like yeah, cool looking pattern, but you can't find a different cool looking pattern that fits this?

[Insane]

00:32:708 (1,2,3) – Since (3) is different, I don't think you need to use the same structure, which might be able to set you up for a smoother transition from counterclockwise to clockwise flow since this felt slightly odd to play. Try: http://puu.sh/rQOgi/4787f1e085.jpg

00:55:435 (3,4,1,2,3) – It's a little unfortunate that (3,4) has the same flow as (4,1,2,3). Compare this with 02:33:128 (3,4,1,2,3) – which has a little more distinction between these notes which emphasizes the strong note at 02:33:807 (1) – a little more.

00:58:149 (3,1,2) – Wish this had the same rhythm as 02:35:842 (3,4,1,2) - . Yes, currently it is better paced since 02:35:842 (3,4,1,2) – is stronger, but there's ways to keep a good pacing while continuing the strong vocal emphasis you started with at 00:57:131 (1,2) – (as far as how to pace it, you could try using decreasing DS to keep this pattern weak. A bad example: http://puu.sh/rQNxE/3464fe6dd3.jpg)
01:41:568 (3,1) – if so, stay consistent

01:42:755 (4,5,1) - Linear flow + 1/1 pause = weird
01:18:332 (5,6,1) – Kind of same issue but not as bad

01:35:971 (4,5,1) – Linear flow doesn't emphasize the (1) note as much as I'd like it to.

02:34:655 (5,1) – The strong vocal makes me want the DS to be higher. It doesn't really work that well with the current flow though, so idk

Good luck!
Topic Starter
Bonsai

pinataman wrote:

Hi. Here from #modreqs. Mapset is really good and most of this is just minor personal stuff. Hope this helps! bless you <3 every opinion on stuff helps ^^
I like the nightcore version btw ayy, I'm currently really indecisive as to whether I should slow the map down and use the original song or not, dang it ^^;

[Insane]

00:32:708 (1,2,3) – Since (3) is different, I don't think you need to use the same structure, which might be able to set you up for a smoother transition from counterclockwise to clockwise flow since this felt slightly odd to play. Try: http://puu.sh/rQOgi/4787f1e085.jpg welp that would completely mess up the aesthetics, but I don't feel any need to change it anyways, it plays fine to with both tablet and mouse, I'll keep it in mind in case anyone mentions it again though

00:55:435 (3,4,1,2,3) – It's a little unfortunate that (3,4) has the same flow as (4,1,2,3). Compare this with 02:33:128 (3,4,1,2,3) – which has a little more distinction between these notes which emphasizes the strong note at 02:33:807 (1) – a little more. I don't necissarily consider that as a bad thing since those two combos are one line of lyrics, but I tried making it a bit more different ^^

00:58:149 (3,1,2) – Wish this had the same rhythm as 02:35:842 (3,4,1,2) - . Yes, currently it is better paced since 02:35:842 (3,4,1,2) – is stronger, but there's ways to keep a good pacing while continuing the strong vocal emphasis you started with at 00:57:131 (1,2) – (as far as how to pace it, you could try using decreasing DS to keep this pattern weak. A bad example: http://puu.sh/rQNxE/3464fe6dd3.jpg) I don't think 00:58:319 needs more emphasis, the vocals don't have a syllable there, it's only a change in pitch which is the same as the tails of 00:57:131 (1,2) and rn it's mapped the same, with the only difference being that it's 1/2 instead of 1/1, so I think this is totally sufficient
01:41:568 (3,1) – if so, stay consistent

01:42:755 (4,5,1) - Linear flow + 1/1 pause = weird Uhh I feel like the 1/1-gap is what makes it non-weird, since it gives the player enough time to comfortably stop and start again o: stuff like 01:12:057 (1,2,3,4,5) would imo be weirder to play, but I really love those sorts of linear flow anyways so ¯\_(ツ)_/¯
01:18:332 (5,6,1) – Kind of same issue but not as bad ¯\_(ツ)_/¯

01:35:971 (4,5,1) – Linear flow doesn't emphasize the (1) note as much as I'd like it to. imo it emphasizes it in a different way since linear flow needs a different kind of coordination-skill, I'm very happy with this, represents the "any further" very well ^^

02:34:655 (5,1) – The strong vocal makes me want the DS to be higher. It doesn't really work that well with the current flow though, so idk Agreed, tried my best by moving the slider up and to the left

Good luck!
Thanks <3
phaZ

pinataman wrote:

Hi. Here from #modreqs. Mapset is really good and most of this is just minor personal stuff. Hope this helps!
I like the nightcore version btw

[phaz's Hard]

00:08:285 (1,1) – this overlap doesn't look great to me. By moving everything that comes before it, you can set it up to look more like: http://puu.sh/rQOGM/867ff8a368.png kinda improved that, not as much as you (i dont like that angle)

00:34:319 (5) – This is overmapped and doesn't feel appropriate given no other ¼ triples in this section. am i the only one who notices that vocal-"roll"? :( it isnt even dense (3x 1/1-slider before) even though the rhythm by the music became more complex, so it should be okay

02:02:091 (2,3) – overlap doesn't look great to me god, leave me! i like it xD

02:06:331 (1,2,3,4,5) – You should follow the vocals here by making (1) and (3) into ½ sliders to stay consistent with the rest of this section mostly following the vocals. Right now, it feels too energetic since the vocals take a rest here. i dont think it is too energetic. after all another drum line just kicked in, which is pretty strong here. pattern wise it is still emphazised the same way on the vocals as at 02:00:903 (1,2,3) - which i think is good that way

02:16:507 – put a circle here to stay consistent with the drums you're about to follow at 02:17:186 (4) - . Otherwise (4) feels too energetic just want to consistently catch the chord changes from the bass-line. indeed i decided to use a bit more tense rhythm here because of the drums+snaps/claps. making it follow them specifically would force me to add a circle at 02:17:864 - as well, but i dont think the drums justify such a higher density
ik i once argue for higher density for the drums and once against that. but arent these just minor tweaks? i think its good that way :v

02:30:415 (1,2) – This DS is kind of high for a note that doesn't feel strong in the song. Like yeah, cool looking pattern, but you can't find a different cool looking pattern that fits this? ill think of a solution (will fix this)

Good luck!
thanks for mod!
Topic Starter
Bonsai
Revived \o/

Decided to stay with the Nightcore-version, added [Advanced] to smoothen the spread, got a better resolution for the BG, adjusted HP-settings (and OD in bouya's), and updated everything I have!

Waiting for phaZ's hitsounding and have yet to decide which combo colours to use, and then it should be ready for BN-checks :^D
Smokeman
Advanced little girl

00:05:571 (1) - https://puu.sh/sYIBD/38dbf0b94e.png If this https://puu.sh/sYIDG/159e8e317b.png is the center of the slider then you could try to have greater propotions so the curve doesnt look so small and cramped (like 40(linear part left from the center) to 60(curved part right from the center))
01:29:526 (1) - move this a bit up or down, so it doesnt "touch the other slider head a bit" (01:45:808 (1) - liek this)
02:04:635 (1,2) - i can hear this one extra drum-thingy kicking in here, but is it really that much of a difference to stop stacking and start "not stacking". Maybe you should increase the spacing on 02:05:483 (4,5,6) - those inbetween patterns, cause atm everything is monospaced. (a little bit of contrast, cause it felt wierd to play)
02:37:538 (1,2,3) - 02:38:726 (4,5,6) - felt soo cucked playing this (nice)
02:45:679 (1,2,3,4,5) - you really like your parallel lines dont you :^)

00:46:107 (1) - those fuckers rally confused me the first time i played it, cause in all your other diffs i wouldnt hold the note for this long. But after sightreading it once i got the hang of it C:

best mod eva :^3

every bonsai is capable of murder...
Topic Starter
Bonsai

Smokeman wrote:

Advanced little girl

00:05:571 (1) - https://puu.sh/sYIBD/38dbf0b94e.png If this https://puu.sh/sYIDG/159e8e317b.png is the center of the slider then you could try to have greater propotions so the curve doesnt look so small and cramped (like 40(linear part left from the center) to 60(curved part right from the center)) yeah I get what you mean, reason why I did it like that is that I wanted to keep the feeling that the red anchor is somewhat mapped to the beat in-between, tried to find a better balance now ^^
01:29:526 (1) - move this a bit up or down, so it doesnt "touch the other slider head a bit" (01:45:808 (1) - liek this) thought so too but was too lazy bc moving something around when you permanently run out of playfield is hard lol
02:04:635 (1,2) - i can hear this one extra drum-thingy kicking in here, but is it really that much of a difference to stop stacking and start "not stacking". Maybe you should increase the spacing on 02:05:483 (4,5,6) - those inbetween patterns, cause atm everything is monospaced. (a little bit of contrast, cause it felt wierd to play) I find the difference to be quite significant, and I additionally supported it with heavy hitsounding, so that should be fine :^P and I don't really see a need to add bigger spacings either, seems fine to me like it is
02:37:538 (1,2,3) - 02:38:726 (4,5,6) - felt soo cucked playing this (nice) embrace the offbeats <3
02:45:679 (1,2,3,4,5) - you really like your parallel lines dont you :^) yes I do <3

00:46:107 (1) - those fuckers rally confused me the first time i played it, cause in all your other diffs i wouldnt hold the note for this long. But after sightreading it once i got the hang of it C: yeah I'd rather have people play the map at least twice than limit myself to boring rhythms <3

best mod eva :^3 still very much appreciated <3

every bonsai is capable of murder... asdf </3
ZekeyHache
Hellooooooooooooooooooooooooooooooooooooooooooooooo \:3/

[General]
  1. Apparently Mk's Easy is the only diff with a file load error, AiMod signals that there is no BG on this diff even though you can see it. You can fix this by re-applying the BG on this diff~
[Mk's Easy]
  1. 00:53:061 (3) - Just a large straight slider may be a bit boring, perhaps a curve like this should make things more interesting~
  2. 01:00:863 (2,3) - Boy, this blanket is notably off~
  3. 01:19:858 (2,3,1) - same
  4. 01:40:551 - why here you don't follow the same rhythm as in 01:37:837 - ? The inconsistency feels odd since the similar rhythms are just a few seconds away~ Not to mention that you kept it consistent on 00:54:418 -
[BOUYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA's Normal]
  1. 01:36:310 (1) - The sharp curve feels awkward, what about using this shape instead?
  2. 01:46:487 (2) - Just an alternate design suggestion in case you like it~ http://puu.sh/t30mr/0e39fb2969.jpg
[Advanced]
  1. 00:40:171 (4) - It would be nice to at least add a couple of curves to represent the vocals~ http://puu.sh/t30QX/3676812161.jpg
  2. 00:48:651 (5,1) - slightly touching the life bar on the default skin~
  3. 01:14:770 (6) - ^ and the next one does on 4:3 resolutions
  4. 01:20:707 (3,1) - This overlap doesn't feel pleasant to the eyes
  5. 01:36:989 (4) - Alternate design suggestion http://puu.sh/t31oh/ab51c52f95.jpg (cuz I kinda like the flow better that way)
  6. 02:00:225 (4,5,6) - 02:03:956 (7,8,9) - Hmm.. I wonder if these 1/2 spacings could be misleading for some people. I see you want to represent the lower intensity on the song I guess, but still you should get a couple of testplays and see how people react to that since you used that spacing only on those two patterns~
  7. 02:22:443 (3) - life baaar
[phaZ's Hard]
  1. 00:09:133 (2) - Having half of the note hidden behind a slider doesn't look very appealing~
  2. 00:15:747 (1,2,3) - Oww, this spacing is confusing since you separated the objects by the same distance while the three of them are not separated by the same amount of time :c I would recommend to move (2) by a considerable distance away from (1) and keep it closer to (3) to make this pattern more readable ~
  3. 02:25:157 (1,2) - They look messy the way they're cramped like that, what about using the same shape for a better repetition effect? like this
  4. 02:37:708 (2) - This one is touching the life bar.. and it's very noticeable~
[Insane]
  1. 00:58:658 (2) - So you go down from the previous object to make players curve up and down and then to the next object whick is up again.. I think this would flow better if you curve it the opposite direction. like this~ I tested it and yee, feels better fur me~
  2. 01:00:863 (4) - Then we have this circle that may not be in a nice position fur 4:3 resolutions https://osu.ppy.sh/ss/6912698
    Nothing else to point out in this diff wow~
Call me when u feel ready ;)
Topic Starter
Bonsai

ezek wrote:

Hellooooooooooooooooooooooooooooooooooooooooooooooo \:3/

[General]
  1. Apparently Mk's Easy is the only diff with a file load error, AiMod signals that there is no BG on this diff even though you can see it. You can fix this by re-applying the BG on this diff~ ok lol, weird, since it's already in the .osu too, but done :P
[Advanced]
  1. 00:40:171 (4) - It would be nice to at least add a couple of curves to represent the vocals~ http://puu.sh/t30QX/3676812161.jpg but this is still the same sentence as the previous two sliders, those are straight because I interpret "pushing" as a straight motion, if that makes sense lol
  2. 00:48:651 (5,1) - slightly touching the life bar on the default skin~ oops, fixed
  3. 01:14:770 (6) - ^ and the next one does on 4:3 resolutions I HATE LOW CS, WHY IS THE PLAYFIELD SO SMALL
  4. 01:20:707 (3,1) - This overlap doesn't feel pleasant to the eyes I find it okay, perfectly in the middle of the previous slider and all that o:
  5. 01:36:989 (4) - Alternate design suggestion http://puu.sh/t31oh/ab51c52f95.jpg (cuz I kinda like the flow better that way) oo nice, done
  6. 02:00:225 (4,5,6) - 02:03:956 (7,8,9) - Hmm.. I wonder if these 1/2 spacings could be misleading for some people. I see you want to represent the lower intensity on the song I guess, but still you should get a couple of testplays and see how people react to that since you used that spacing only on those two patterns~ from what I've seen in replays from other maps that do something like this it seems to be fine, and even if it wasn't it would definitely be clear how to play this after the player has seen it once, and maps don't really need to be sightreadable, if someone wants to FC this then they should be willing to play it at least twice (which they'd probably need to anyways if they can't read that) ^^
  7. 02:22:443 (3) - life baaar NGHHHHHHHH
[Insane]
  1. 00:58:658 (2) - So you go down from the previous object to make players curve up and down and then to the next object whick is up again.. I think this would flow better if you curve it the opposite direction. like this~ I tested it and yee, feels better fur me~ But that would make the whole thing one smooth movement that doesn't require any snapping or anything like that, which is something that I avoided in the whole map, it's filled with sliders that go against 'comfortable' flow.. I myself find this nice to play, even with mouse (I usually play with tablet), and nobody else has mentioned this either (and I got a lot of playtests too), so I'm gonna keep this
  2. 01:00:863 (4) - Then we have this circle that may not be in a nice position fur 4:3 resolutions https://osu.ppy.sh/ss/6912698 a s d f I hate this lol
    Nothing else to point out in this diff wow~ *pats 11-months-ago-me on the shoulder*
Call me when u feel ready ;)
Whoo, thanks a lot bro, will call you once the GDers have replied :D
BOUYAAA

ezek wrote:

Hellooooooooooooooooooooooooooooooooooooooooooooooo \:3/

[BOUYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA's Normal]
  1. 01:36:310 (1) - The sharp curve feels awkward, what about using this shape instead? i like mine
  2. 01:46:487 (2) - Just an alternate design suggestion in case you like it~ http://puu.sh/t30mr/0e39fb2969.jpg i like yours
Call me when u feel ready ;)
What's ur number? <3
Topic Starter
Bonsai
Also replying for MkGuh with his allowance since he is gone for a week and it's mostly fixing blankets anyways :^D

ezek wrote:

[Mk's Easy]
  1. 00:53:061 (3) - Just a large straight slider may be a bit boring, perhaps a curve like this should make things more interesting~ as in my Advanced, I think this fits the lyrics in terms of 'pusing further', a straight slider pushes more than a curved one :P
  2. 01:00:863 (2,3) - Boy, this blanket is notably off~ fixed lol
  3. 01:19:858 (2,3,1) - same same
  4. 01:40:551 - why here you don't follow the same rhythm as in 01:37:837 - ? The inconsistency feels odd since the similar rhythms are just a few seconds away~ Not to mention that you kept it consistent on 00:54:418 - I agree, he ain't using a rhythm like that in any other of these places either - Used the same rhythm he used there in the first Kiai and blanketed a lot~
br br hue hue much
phaZ
@ezek
(in same order as in your mod)

fixd i think

no change, its like the calm version of 00:32:030 - or 01:15:449 - and all of them require the player to see where the downbeat lies (and i hope i made it still obvious enough)

done

fixd


thanks for mod ^^
Topic Starter
Bonsai
Updated, added "NightcoreReality" and "Every girl is capable of murder" to the tags, and shortened the very last slider in MkGuh's diff by 1/4 since the reverse didn't land on any distinct beat, which would've been unrankable xd
ZekeyHache
[Mk's Easy]
  1. 01:43:264 (1) - Seems like someone forgot to hitsound this :v
Also, Bonsy, on phaZ's Hard, if you think this is fine too, then call me back 00:15:747 (1,2,3) -
Topic Starter
Bonsai
Oops, fixed all the missing hitsounds :P
And yeah, I think that's fine since it's at the very beginning of the map, and this sort of pattern occurs in a similar way later on too, so it makes sense to keep it ^^
ZekeyHache
~Boobie~
Nowaie
Hi and sorry for ruining your little party with my two cents

NM from modreqs


General

Check through the inherited points in Mk's and Bouyaaa's difficulties because there are few that do not necessarly affect anything 00:26:857 - or just the volume of drum-sliderslide 00:27:450 - (Both of the examples are in mk's diff) so just get rid of the ones that you don't deem necessary

MkGuh

01:47:335 (3) - Unless the endpoint of this slider intentionally placed like so you could move the endpoint roughly 5 (tiny) grids down to create a cleaner S shape for the slider because currently the second half of the slider does not have that kind of a curve the first half has making it look derpy

01:48:692 (1) - Could you explain what are you trying to follow with the hold effect with this slider? I personally do not notice anything specific after this 01:48:692 - point that should be necessarly mapped by one way or another (Atleast the other mappers on the set have mapped that just as a hitcircle here 01:48:692 - ) but it may just be me not noticing your intentions so that is why i'm asking you to explain what you are doing and suggesting that you should just replace the slider as a single hitcircle to 01:48:692 - if you don't have any reasons to have the slider there

BOUYAAA
00:16:426 (1,2) - 00:19:139 (1,2) - So i do not think this would matter like at all but you are using a clickable for the claps in those two points even though every other similiar beat pattern is just a 1/2 slider where the sliderhead is on the strong synthesizer hit and the slidertail is on the clap. Why did you choose to do like so? I don't really see a point to differ the way to follow the beat that much but maybe you can clear that up for me because i just did not notice what you were doing. I know that there is a synthesizer hit on 00:16:426 - and a hit hat on 00:19:139 - that can be mapped as 1/2s but is the current way the best and optimal one because those sounds are less noticeable than the main synthesizer

Advanced
00:32:708 (1,2) - You don't really perfectly stack anything else than these two on the more intense parts so why are these perfectly stacked? Also this 00:20:496 (5,1) - may be little bit misleading because you have used perfect stacks only for 8/1 notes prior to this

00:46:107 (1) - Your intention behind sliders such as this one is whatever it is but personally i can't think about anything that would connect the normal and the echo. Could you atleast justify why the way you have done is the correct one? Having two 1/1 sliders wouldn't be too hard because boyuaaaaa is using that kind of a pattern in his normal

Quite unique style here :>

phaZ
So any specific reasons that the first kiai ends few ticks later than on other difficulties? (Most likely a small mistake because you have ended the kiai here 02:46:867 - before the "cause you hurt her")

00:07:564 - You forgot one bookmark from here xd

Holy s- the DS on the slower part is really small...

00:33:556 - 00:41:697 (3) - My ears ;_;

00:43:224 (2) - When you emphasize this sound on the sliderhead this much shouldn't this 00:43:054 (1) - be emphasized atleast a little bit more than it is? You have finish and clap on it, it's NCd and it's mapped on a much stronger hit than any of these 00:42:545 (1,2,3) . You already have it priotized over other notes by many different ways so why not through spacing aswell?

02:10:910 (2) - Why is this curved? It would function much better with the 3 ( 02:11:928 (3) - ) if the slider was straight (or rotated roughly 45 degrees CW) because currently the sliderbody of the 2 does not flow at all with the 3. Though if you want to keep the 2|4 blanket you can just move the 3 so it flows better with the body of 2 (Moving upwards and maybe a little bit to the left should do it. Personally i would move it to be around x315|y12)

02:19:730 (1) - Uhh why is this NCd? I don't really see a reason to do so and it would be more logical to have these three 02:19:390 (1,2,1) - all in the same combo because they technically form a pattern

Insane
00:15:747 (1,2) - 00:16:087 (2,3) - Using the same DS for 1/2s and then 1/4s when they are exactly next to each other is really going to throw people off the track. Could you justify your intentions behind it or move it so the DS does not jump from 2.8x to over 5

02:11:631 (1,2,3,4) - I'm not 100% sure but i don't think these notes are exactly on the vocals. They are about 1/8 (or 1/6 i'm not sure) too early right now. Noticed this randomly so there may be other similiar issues even in other difficulties...

You may want to consider some of these things before pushing the set forward
GL anyway xd great song choice though
Topic Starter
Bonsai

DTM9 Nowa wrote:

Hi and sorry for ruining your little party with my two cents
loool no worries, thank you for checking by :D
(I didn't think I'd find a BN so quickly when I posted this in #modreqs ^_^;)


NM from modreqs


General

Check through the inherited points in Mk's and Bouyaaa's difficulties because there are few that do not necessarly affect anything 00:26:857 - or just the volume of drum-sliderslide 00:27:450 - (Both of the examples are in mk's diff) so just get rid of the ones that you don't deem necessary As you said, they do not affect anything, not even the slider-slide because it will always keep playing the sound and at the volume of where the slider started, just check it yourself, there's no need to delete those ^^

MkGuh

01:47:335 (3) - Unless the endpoint of this slider intentionally placed like so you could move the endpoint roughly 5 (tiny) grids down to create a cleaner S shape for the slider because currently the second half of the slider does not have that kind of a curve the first half has making it look derpy (responding for MkGuh bc he's gone for a week) I doubt anyone will notice that ingame but fixed ^^

01:48:692 (1) - Could you explain what are you trying to follow with the hold effect with this slider? I personally do not notice anything specific after this 01:48:692 - point that should be necessarly mapped by one way or another (Atleast the other mappers on the set have mapped that just as a hitcircle here 01:48:692 - ) but it may just be me not noticing your intentions so that is why i'm asking you to explain what you are doing and suggesting that you should just replace the slider as a single hitcircle to 01:48:692 - if you don't have any reasons to have the slider there A slider doesn't necessarily have to exist to emphasize its head or tail, it can also be used to simply emphasize a holding sound which exists, but if you listen carefully you'll even notice that there is a drum-like beat on the tail that is not repeated later on, so I think that is quite a justification to map it, and it definitely is intentional since you don't just do that randomly (and MkGuh is quite experienced in lower diffs by now ^^)

BOUYAAA
00:16:426 (1,2) - 00:19:139 (1,2) - So i do not think this would matter like at all but you are using a clickable for the claps in those two points even though every other similiar beat pattern is just a 1/2 slider where the sliderhead is on the strong synthesizer hit and the slidertail is on the clap. Why did you choose to do like so? I don't really see a point to differ the way to follow the beat that much but maybe you can clear that up for me because i just did not notice what you were doing. I know that there is a synthesizer hit on 00:16:426 - and a hit hat on 00:19:139 - that can be mapped as 1/2s but is the current way the best and optimal one because those sounds are less noticeable than the main synthesizer It's probably just to highlight and emphasize the major downbeats on (1) more, but I'll let bouya answer that himself ^^

Advanced
00:32:708 (1,2) - You don't really perfectly stack anything else than these two on the more intense parts so why are these perfectly stacked? Also this 00:20:496 (5,1) - may be little bit misleading because you have used perfect stacks only for 8/1 notes prior to this Well, I do perfectly stack a lot right at the beginning, and there's also one at 01:03:746 (3,1) -.. They are simply used for every gap that is larger than 1/1 in order to differentiate and to make the 1/1-stacks more recognizable; And the fact that I use perfect stacks for both 3/2 and for 2/1 is not really an issue bc hey, the same could be said about autostacks being used for both 1/2 and for 1/2 - Perfect stacks make the player focus on the approach circle more, since there is nothing else to look at, and that approach circle should be sufficient to indicate when the note should be clicked. Also, the rhythm at 00:20:496 (5,1) is just a repetition of the same rhythm that occured earlier, for example at 00:15:069 (3,4,5,6) -, so it can be expected anyways

00:46:107 (1) - Your intention behind sliders such as this one is whatever it is but personally i can't think about anything that would connect the normal and the echo. Could you atleast justify why the way you have done is the correct one? Having two 1/1 sliders wouldn't be too hard because boyuaaaaa is using that kind of a pattern in his normal The reason why I use the double-reverse is to differentiate this from the rest - If I would just use two 1/1-sliders, this would be mapped the exact same way as for example 00:44:750 (4,5) which occurs right before, but it is not the same in the song, hence I map it differently ^^ And in terms of how it connects normal and echo: The more reverses a slider has, the less meaning, or emphasis, do these reverses have, just as the lyrics get quieter and less prominent with the echo! #deep

Quite unique style here :> Thanks, I'm experimenting a lot lately ^_^

phaZ
So any specific reasons that the first kiai ends few ticks later than on other difficulties? (Most likely a small mistake because you have ended the kiai here 02:46:867 - before the "cause you hurt her") The Kiai ends here in all diffs though o: Must've been an error on your end :/

00:07:564 - You forgot one bookmark from here xd LOL

Holy s- the DS on the slower part is really small...

00:33:556 - 00:41:697 (3) - My ears ;_; rip

00:43:224 (2) - When you emphasize this sound on the sliderhead this much shouldn't this 00:43:054 (1) - be emphasized atleast a little bit more than it is? You have finish and clap on it, it's NCd and it's mapped on a much stronger hit than any of these 00:42:545 (1,2,3) . You already have it priotized over other notes by many different ways so why not through spacing aswell? (replying for phaZ as well bc he has internet-problems LOL) Let me turn the question around: Why should he emphasize it with spacing too? Emphasis isn't a yes-or-no thing, you can emphasize some beats a bit and some beats a lot, which makes it possible to differentiate between beats that are of different importance - Looking at it in terms of natural beat priority, the white tick is stronger than the red one by default, so phaZ is differentiating this by emphasizing (1) with the NC but at the same time emphasizing (2) even more my adding higher spacing, which is supported by the song and also supported by the hitsounding (since the soft-finish stands out more than the drum-finish here)

02:10:910 (2) - Why is this curved? It would function much better with the 3 ( 02:11:928 (3) - ) if the slider was straight (or rotated roughly 45 degrees CW) because currently the sliderbody of the 2 does not flow at all with the 3. Though if you want to keep the 2|4 blanket you can just move the 3 so it flows better with the body of 2 (Moving upwards and maybe a little bit to the left should do it. Personally i would move it to be around x315|y12) phaZ is forming a triangle with (3,4,5) here which would be ruined if the (3) was moved anywhere else - It's really not an issue since the flow of sliders is very lenient, and it doesn't flow strongly anyways since it's a slow reverse-slider, so basically the player is just almost staying at the same place for some time and then moving again, doesn't really matter in which direction ^^

02:19:730 (1) - Uhh why is this NCd? I don't really see a reason to do so and it would be more logical to have these three 02:19:390 (1,2,1) - all in the same combo because they technically form a pattern There's a really loud *BEEP*-noise on that note lol, this is pretty much just a matter of taste, and since phaZ is using NCs to highlight single beats quite often it makes sense to highlight this one too

Insane
00:15:747 (1,2) - 00:16:087 (2,3) - Using the same DS for 1/2s and then 1/4s when they are exactly next to each other is really going to throw people off the track. Could you justify your intentions behind it or move it so the DS does not jump from 2.8x to over 5 This is simply a stylistic element that is used often in Insanes and higher diffs, basically the same as antijumps - Imagine that if (3) didn't exist, these sliders here would all have consistent spacing, it seems only natural that (1) is on the downbeat, especially since it's NCd which usually indicates downbeats, and (3) is just simply adding a note in-between, but the 'intuitiveness' of (1) being the downbeat still exists bc that's simply what makes most sense - Players of this level can usually deal with this very easily, and even if they couldn't, this is just ten seconds into the map, no harm in retrying over that ;P

02:11:631 (1,2,3,4) - I'm not 100% sure but i don't think these notes are exactly on the vocals. They are about 1/8 (or 1/6 i'm not sure) too early right now. Noticed this randomly so there may be other similiar issues even in other difficulties... You are absolutely right, when listening to it carefully in the editor these are off, but as the notes at 02:12:945 (1,2) indicate the metronome is still going at regular pace, and this vocal-rhythm and their lyrics are exactly the same as for example at the start of every Kiai - Snapping these to 1/8 would not make much sense because nobody would expect that and it would be unreadable at this AR, it would only cause bad accurady or maybe even sliderbreaks if it were mapped like that, hence this is a simplification to make everybody's life easier ^^

You may want to consider some of these things before pushing the set forward
GL anyway xd great song choice though
Welp, denied everything except fixing a wave-slider since everything had its reasons, but I do appreciate the effort you put into this, it's always good to question things and it's pretty much the best way to get more knowledge, so no worries about ruining the partym, keep up the good work :D
Updated, doesn't really need a rebubble though since it's just one minor anchor that has been changed :P
Aedernis
:3 Cool
Nowaie

Bonsai wrote:

Welp, denied everything except fixing a wave-slider since everything had its reasons, but I do appreciate the effort you put into this, it's always good to question things and it's pretty much the best way to get more knowledge, so no worries about ruining the partym, keep up the good work :D
Updated, doesn't really need a rebubble though since it's just one minor anchor that has been changed :P
Yeah my modding is pretty much questioning the mappers logic on the things that I personally would do differently. A miracle that you fixed something because of me xd... Rank when?

Bonsai wrote:

(I didn't think I'd find a BN so quickly when I posted this in #modreqs ^_^;)
BN, quickly and #modreqs in the same sentence without negative meaning... Are you sure about that?cx
BOUYAAA
What bonsai said and also because i think it makes a fun rythm.
Thanks for looking into this!
Pentori
heyo
[Mk's Easy]
00:21:175 (1,2) - could look nicer shifted up a little
00:28:637 (3) - would flow better pointing downward imo
00:31:351 (2) - reverses on a really weak sound, maybe try rework this rhythm so you aren't skipping 00:32:030
00:43:563 - 01:26:982 - starting your kiai's like this just feels so.. anticlimatic. id just try to make the entrance clickable
01:29:696 (1) - to the right a bit for that blanket
01:43:264 (1,3) - that stack's a bit off
01:48:692 (1) - why not just end this at the downbeat?
02:45:679 (1,2) - try a rhythm like http://puu.sh/t8rPp/696a82ab15.jpg ? the repeat is so weak compared to the white ticks and ending on the downbeat feels really awful cos the instruments stop at 02:46:867

[BOUYAAA's Normal]
00:55:435 (1,2) - swap ncs? since 00:54:418 (1,2,1) - this kinda acts as one pattern. and you did this at 02:32:111 (1,2,3)
01:38:854 (1,2) - ^

[Advanced]
00:15:578 (4) - no feedback for this? a finish works
00:20:496 (5,1) - i really think you should space this instead of stack. since u previously used 2/1 stacked notes 00:12:355 (3,4) - switching to 3/2 gaps can be really confusing at this difficulty. kinda like how you chose to separate 00:15:069 (3,4)
00:47:294 (2,3) - the track switching doesnt feel very intuitive. especially at this difficulty, swapping between instruments/vocals makes it rly difficult to follow tbh. maybe try something like http://puu.sh/t8sFB/9241c6bcaf.jpg to commit to the vocals. same for rest of these i guess
02:40:082 (1) - 02:41:270 - skipping that sound is rly dissapointing

[phaZ's Hard]
00:05:571 (1,2,3) - spacing doesn't look consistent. only noticed cos it breaks the pattern
00:33:217 (2,3) - that jump feels really random
00:34:065 - 00:39:492 - random finishes?
01:15:279 (3,1) - huge linear jump here, probably not appropriate considering you never used something of this spacing before
02:10:062 (2,1) - really misleading considering this is a 1/1 gap that looks like 1/2 spacing
02:13:115 (7) - vocals are 1/3? maybe follow that since u did earlier 00:23:210 (1)

the insane seems fine. although im not really a fan of this mapset ><
gl
Topic Starter
Bonsai

Pentori wrote:

heyo yohe

[Advanced]
00:15:578 (4) - no feedback for this? a finish works True, added a Whistle instead though. also added some Finishes to the following section lol
00:20:496 (5,1) - i really think you should space this instead of stack. since u previously used 2/1 stacked notes 00:12:355 (3,4) - switching to 3/2 gaps can be really confusing at this difficulty. kinda like how you chose to separate 00:15:069 (3,4) I don't think it's that confusing since it's the same rhythm as four measures earlier and the sliderheads make recognizing the downbeat a bit more intuive too. Even if not, this is just 15 seconds into the song, so retrying is not a big loss, 3/2-stacks appear later on too anyways. (in case you were pointing to the spaced one bc of inconsistency: The instrumental layer that has a break at the stack didn't play at the spaced one yet, hence the difference)
00:47:294 (2,3) - the track switching doesnt feel very intuitive. especially at this difficulty, swapping between instruments/vocals makes it rly difficult to follow tbh. maybe try something like http://puu.sh/t8sFB/9241c6bcaf.jpg to commit to the vocals. same for rest of these i guess I've tried your rhythm, but I dislike it bc then the rhythm after (1) becomes circle-slider-circle-slider-circle, using the same rhythmic pattern for vocals at first and then for those instrumentals at the end, and I don't like that mix-up at all bc it makes it feel less connected with the song to me :/
02:40:082 (1) - 02:41:270 - skipping that sound is rly dissapointing This feels much better in-game than in the editor because the spinner-spin-sound predominates everything here; if I shortened it the spinner as well as the recovery time would become pretty short (since I'd definitely want to map 02:41:609 -) which I don't wanna do that late into the map

the insane seems fine. 8-) although im not really a fan of this mapset >< 8-(
gl
Thanks a lot :D welp, let's see which set will be the first one ^^;
Weber
Hi, just a few suggestions

Mk's Easy

00:42:206 (1) - Might just be me, but I've never been too big of a fan of this concept of having spinners end at the start of a kiai time on easier difficulties because of the spinner gap rule. Leaves such a huge gap of the most significant music in the song completely barren. I would suggest removing this spinner, adding a note to 00:42:206 - and mapping the first four bars of the kiai (duh)
01:40:551 (2) - Shouldn't this be NC since last NC starts on the identical repeat slider (01:37:837 (1) -)
01:48:692 (1) - Really isn't any need for this to be a slider, a normal hitcircle works just fine here as there isn't really a significant sound at the end of the slider as it is currently.
02:19:263 (1) - Not really sure why this note exists, the sounds that it plays on aren't really significant at all, and 02:21:256 (1) - just works better as the end of the break, as well as the visual dissonance between 02:19:263 (1,1) - because of the huge gap. tl;dr DELET THIS
02:45:679 (1,2,3) - I think the rhythm for this is a little weird and that's understandable considering the difficulty of snapping notes to the lyrics/drums here, I think this would be the best alternative for what you currently have: https://osu.ppy.sh/ss/6956777 (disregard placement)

BOUYAAA's Normal

02:46:867 (1) - Should be a slider that ends on 02:47:206 - ;w;

rest of diffs are fine

GL

edit: added another thing to mk's
BOUYAAA
Applied everything
http://puu.sh/t8G4l/ab1c5ac544.txt
Thanks ppl. gl to you too pentori!!
phaZ

Pentori wrote:

heyo

[phaZ's Hard]
00:05:571 (1,2,3) - spacing doesn't look consistent. only noticed cos it breaks the pattern its because of stacking mechanics. otherwise it would look shit. with stacking enabled its fine again
00:33:217 (2,3) - that jump feels really random it is indeed, but same for 01:16:636 (2) - and its mostly for asthetic reasons ;_; i want this part to have different sliders and patterns and stuff and since this is just a 1/1slider-1/1-slider jump i think not too hard
00:34:065 - 00:39:492 - random finishes? too lazy to get proper hitsounds, but i still like it more than w/o them :D
01:15:279 (3,1) - huge linear jump here, probably not appropriate considering you never used something of this spacing before fixd
02:10:062 (2,1) - really misleading considering this is a 1/1 gap that looks like 1/2 spacing uh i dont think so o: after you play that slow slider i think its more natural to expect a low ds as well (instead of high ds again)
02:13:115 (7) - vocals are 1/3? maybe follow that since u did earlier 00:23:210 (1) nah, also cant put that on on sliderend this time
gl
phaZ

Bonsai wrote:

DTM9 Nowa wrote:

Hi and sorry for ruining your little party with my two cents
loool no worries, thank you for checking by :D
(I didn't think I'd find a BN so quickly when I posted this in #modreqs ^_^;)



[centre]phaZ

So any specific reasons that the first kiai ends few ticks later than on other difficulties? (Most likely a small mistake because you have ended the kiai here 02:46:867 - before the "cause you hurt her") The Kiai ends here in all diffs though o: Must've been an error on your end :/

00:07:564 - You forgot one bookmark from here xd LOL

Holy s- the DS on the slower part is really small...

00:33:556 - 00:41:697 (3) - My ears ;_; rip was too lazy to get proper hitsounds so i did some bad volume cheating

00:43:224 (2) - When you emphasize this sound on the sliderhead this much shouldn't this 00:43:054 (1) - be emphasized atleast a little bit more than it is? You have finish and clap on it, it's NCd and it's mapped on a much stronger hit than any of these 00:42:545 (1,2,3) . You already have it priotized over other notes by many different ways so why not through spacing aswell? (replying for phaZ as well bc he has internet-problems LOL) Let me turn the question around: Why should he emphasize it with spacing too? Emphasis isn't a yes-or-no thing, you can emphasize some beats a bit and some beats a lot, which makes it possible to differentiate between beats that are of different importance - Looking at it in terms of natural beat priority, the white tick is stronger than the red one by default, so phaZ is differentiating this by emphasizing (1) with the NC but at the same time emphasizing (2) even more my adding higher spacing, which is supported by the song and also supported by the hitsounding (since the soft-finish stands out more than the drum-finish here) will change this. your suggestion feels better. i was first thinking that many (almost) linear placed circles would make this hard enough already (but we got an advanced now so i can fuck arounda bit more)

02:10:910 (2) - Why is this curved? It would function much better with the 3 ( 02:11:928 (3) - ) if the slider was straight (or rotated roughly 45 degrees CW) because currently the sliderbody of the 2 does not flow at all with the 3. Though if you want to keep the 2|4 blanket you can just move the 3 so it flows better with the body of 2 (Moving upwards and maybe a little bit to the left should do it. Personally i would move it to be around x315|y12) phaZ is forming a triangle with (3,4,5) here which would be ruined if the (3) was moved anywhere else - It's really not an issue since the flow of sliders is very lenient, and it doesn't flow strongly anyways since it's a slow reverse-slider, so basically the player is just almost staying at the same place for some time and then moving again, doesn't really matter in which direction ^^ patterns dont excuse bad logic but since this part of the song is drastically different i wanted to use some different mapping style (wow you cant even feel it. guess i did a bad job) so its supposed to be a little "weird" maybe? but yeah, not that it would make any difference player perspective wise how the slider looks

02:19:730 (1) - Uhh why is this NCd? I don't really see a reason to do so and it would be more logical to have these three 02:19:390 (1,2,1) - all in the same combo because they technically form a pattern There's a really loud *BEEP*-noise on that note lol, this is pretty much just a matter of taste, and since phaZ is using NCs to highlight single beats quite often it makes sense to highlight this one too true that. but i mostly did it so the combo colors would be a like in all kiais and it felt most appropriate to throw a NC right there haha


You may want to consider some of these things before pushing the set forward
GL anyway xd great song choice though
Welp, denied everything except fixing a wave-slider since everything had its reasons, but I do appreciate the effort you put into this, it's always good to question things and it's pretty much the best way to get more knowledge, so no worries about ruining the partym, keep up the good work :D
Updated, doesn't really need a rebubble though since it's just one minor anchor that has been changed :P
phaZ
copied bottom part oops
also, too lazy/hard to find a solution for 02:10:910 (2) - so im propably keeping it like this x.x
http://puu.sh/t8XwD/4a4fd81f3f.osu



why cant i edit the previous post...
Topic Starter
Bonsai
turns out MkGuh isn't coming back soon and he allowed me to reply for him again lol I should've asked earlier

Pentori wrote:

heyo
[Mk's Easy]
00:21:175 (1,2) - could look nicer shifted up a little I don't know what you mean and it looks nice to me xd
00:28:637 (3) - would flow better pointing downward imo ehh, but then it would flow less good to (4), I'd rather have the direction-change on (3) than on (4) bc that's the stronger beat, and also looks better
00:31:351 (2) - reverses on a really weak sound, maybe try rework this rhythm so you aren't skipping 00:32:030 - yop, changed
00:43:563 - 01:26:982 - starting your kiai's like this just feels so.. anticlimatic. id just try to make the entrance clickable agreed lol, changed
01:29:696 (1) - to the right a bit for that blanket done
01:43:264 (1,3) - that stack's a bit off that was me fixing this combo from a previous mod lol, done
01:48:692 (1) - why not just end this at the downbeat? dunno, I kinda liked it but since many people complained about it already I replaced it with a circle now ^^
02:45:679 (1,2) - try a rhythm like http://puu.sh/t8rPp/696a82ab15.jpg ? the repeat is so weak compared to the white ticks and ending on the downbeat feels really awful cos the instruments stop at 02:46:867 - done lol

Weber wrote:

Mk's Easy

00:42:206 (1) - Might just be me, but I've never been too big of a fan of this concept of having spinners end at the start of a kiai time on easier difficulties because of the spinner gap rule. Leaves such a huge gap of the most significant music in the song completely barren. I would suggest removing this spinner, adding a note to 00:42:206 - and mapping the first four bars of the kiai (duh) yoop changed lol
01:40:551 (2) - Shouldn't this be NC since last NC starts on the identical repeat slider (01:37:837 (1) -) yes
01:48:692 (1) - Really isn't any need for this to be a slider, a normal hitcircle works just fine here as there isn't really a significant sound at the end of the slider as it is currently. ayayay
02:19:263 (1) - Not really sure why this note exists, the sounds that it plays on aren't really significant at all, and 02:21:256 (1) - just works better as the end of the break, as well as the visual dissonance between 02:19:263 (1,1) - because of the huge gap. tl;dr DELET THIS deleted lol, did the thing with making warning-arrows earlier too
02:45:679 (1,2,3) - I think the rhythm for this is a little weird and that's understandable considering the difficulty of snapping notes to the lyrics/drums here, I think this would be the best alternative for what you currently have: https://osu.ppy.sh/ss/6956777 (disregard placement) already changed too lel
ok that wasn't so hard since almost every point was repeated in these two mods lol, thanks to both of you! let's go for the rebub now wheee
ZekeyHache
meow
Aurele
meow
Topic Starter
Bonsai
:?: :!:

(btw I spaced out 00:54:078 (5,6) - 01:37:498 (5,6) - 02:31:772 (5,6) - bc of reasons)
vipto
2011
Irreversible
heyo

phaz:

00:15:747 (1,2,3) - For my taste, this is slightly too much for a hard diff. Could go through, but I'd prefer something less confusing.
02:35:355 (2) - Unsnapped
02:40:252 (3) - I think you should've put the NC here, to indicate the new part
02:42:457 (1,2,1,2,3,4) - This combination was slightly offputting to me. I couldn't really tell that 02:43:135 (2,3,4) - is supposed to have a way bigger timeline - distance than 02:42:457 (1,2) -


call me back for a restore bubble, because there was an unsnapping issue. The bubbler should be allowed to qualify it, afterwards
phaZ

Irreversible wrote:

heyo

phaz:

00:15:747 (1,2,3) - For my taste, this is slightly too much for a hard diff. Could go through, but I'd prefer something less confusing. alright alright... 4 people complaining is enough :D
02:35:355 (2) - Unsnapped fixd
02:40:252 (3) - I think you should've put the NC here, to indicate the new part yea is better
02:42:457 (1,2,1,2,3,4) - This combination was slightly offputting to me. I couldn't really tell that 02:43:135 (2,3,4) - is supposed to have a way bigger timeline - distance than 02:42:457 (1,2) - changed


call me back for a restore bubble, because there was an unsnapping issue. The bubbler should be allowed to qualify it, afterwards
http://puu.sh/tHowQ/65d50b1ab8.osu
Irreversible
4
ZekeyHache
~Qualified~
Topic Starter
Bonsai
wh is this

thanks guys >:D
show more
Please sign in to reply.

New reply