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Matsueda Noriko & Eguchi Takahito - Kuon ~Hikari to Nami no

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Topic Starter
BounceBabe
This beatmap was submitted using in-game submission on Dienstag, 27. Dezember 2016 at 22:04:49

Artist: Matsueda Noriko & Eguchi Takahito
Title: Kuon ~Hikari to Nami no Kioku~
Source: FINAL FANTASY X-2
Tags: piano square enix playstation ps2 ps3 remastered play station ff x2 piano yuna x2 rikku paine ps4 ffx2 psvita intro Eternity Memories of Lightwaves light and waves slow
BPM: 120
Filesize: 2770kb
Play Time: 02:27
Difficulties Available:
  1. Hard (2,8 stars, 291 notes)
  2. Normal (1,87 stars, 207 notes)
Download: Matsueda Noriko & Eguchi Takahito - Kuon ~Hikari to Nami no Kioku~
Information: Scores/Beatmap Listing
---------------
I've always loved this song. Could play it in a loop for days and not get tired of it.

Metadata - Thanks to IamKwaN

IamKwaN wrote:

Unicode Title: 久遠 ~光と波の記憶~
Romanised Title: Kuon ~Hikari to Nami no Kioku~
Unicode Artist: 松枝賀子&江口貴勅
Romanised Artist: Matsueda Noriko & Eguchi Takahito
Source: ファイナルファンタジーX-2 (Or you prefer the English source, FINAL FANTASY X-2)

References:
http://media.vgm.io/albums/18/1581/1581-1244759709.jpg
http://media.vgm.io/albums/28/1582/1582-1244820618.jpg
http://www.square-enix.co.jp/music/sem/page/FFXHD/
http://media.vgm.io/albums/18/1581/1581-1244759704.jpg
http://www.finalfantasy.jp/products/?se ... 0&limit=10
Nickelony
Hi! M4M here :)

[Normal]

00:16:325 (2) - make the slider curve softer and flip it for better flow: https://puu.sh/rovtg.png
00:25:325 (2) - make the curve softer: https://puu.sh/rovwJ.png
00:28:325 (2) - ^
00:47:825 (5) - ^ just slightly
00:53:325 (6) - ^ a tiny bit
01:27:575 (1) - ^ because it doesn't match
01:35:825 (4) - ^
02:17:575 (4) - ^ slightly
02:24:075 (5) - ^
00:28:825 (3) - this wave can be done much better like this: https://puu.sh/rovLk.png
00:34:825 (4) - maybe flip the curve like this: https://puu.sh/rovPo.png this would fit the rest.
00:40:825 (3) - this curve is super ugly, try to do this with only 1 point: https://puu.sh/rovWZ.png
01:08:825 (4) - too sharp imo.
01:15:325 (5) - this stack is too hard for normal diffs.
01:24:575 (4) - move the 2nd red point a little lower and do this: https://puu.sh/row9v.png
01:44:075 - add break? or map this part.
01:49:075 (1) - 100% unrankable in normal since this can confuse players. Try to do something else here.
01:56:075 (1,2,3,4,5,6) - too many circles here and the pattern is waaay to hard for normal. Add some sliders here. https://puu.sh/rowBY.png
02:25:075 (1) - end spinner here: 02:27:575 - and set the sv to 5.

[Hard]

00:03:325 (8) - do the wave like this: https://puu.sh/rowFY.png 1000% better.
00:18:325 (1) - ^ !!!
01:24:075 (1) - ^
01:29:825 (2) - you can do this wave much better. It looks bad :/
02:04:325 (2) - ^
02:05:825 (6) - ^
00:10:325 (3) - make this 2 circles because the 2nd note sounds clickable.
00:11:825 (6) - ^
00:17:825 (6) - ^ you can swap it with the circle
00:35:825 (6) - ^
00:50:825 (6) - fix blanket.
01:12:825 (2) - add reverse arrow for much better flow.
01:16:325 - add note here.
01:21:325 (8) - remove this circle and move this slider: 01:21:575 (1) - there instead + map the empty part after the slider.
02:18:325 (9,1) - ^
01:44:075 - same as in normal, add break or map this part.
02:16:325 - add note here?
00:23:575 (8) - why the 1st whistle?
01:16:575 (2,3,4,5,6,7,8) - maybe add some sliders here?
02:25:075 (1) - same as in normal, end spinner here: 02:27:575 - and set the sv to 5.

Just like in normal, add a whistle here:
00:01:575 (3) -
00:03:075 (7) -
00:04:325 (10) - at the end
00:05:575 (12) - at the end
00:07:575 (4) -
00:09:075 (7) -
00:10:325 (3) - at the end
00:11:825 (6) - at the end
00:13:575 (4) -
and so on... I think you know what I mean.

That's all

Good luck :)
Topic Starter
BounceBabe

Nickelony wrote:

Hi! M4M here :)

[Normal]

01:15:325 (5) - this stack is too hard for normal diffs. Not unrankable lol but harder to play maybe. Fixed
01:24:575 (4) - move the 2nd red point a little lower and do this: https://puu.sh/row9v.png Intentional. It's meant to blanket with the previous slider
01:44:075 - add break? or map this part. Fixed
01:49:075 (1) - 100% unrankable in normal since this can confuse players. Try to do something else here. It's not unrankable because the loop is perfectly readable. Leaving this for now unless more ppl mention it.
01:56:075 (1,2,3,4,5,6) - too many circles here and the pattern is waaay to hard for normal. Add some sliders here. https://puu.sh/rowBY.png I'll see if anyone else mentions it but i'll leave this for now.
02:25:075 (1) - end spinner here: 02:27:575 - and set the sv to 5.No it's fine how it is now

Improved most of the other slider shapes but that's just the way I like my sliders. I don't really like having them more flat than that.

[Hard]

00:03:325 (8) - do the wave like this: https://puu.sh/rowFY.png 1000% better.
00:18:325 (1) - ^ !!!
01:24:075 (1) - ^
01:29:825 (2) - you can do this wave much better. It looks bad :/
02:04:325 (2) - ^
02:05:825 (6) - ^
00:10:325 (3) - make this 2 circles because the 2nd note sounds clickable.
00:11:825 (6) - ^
00:17:825 (6) - ^ you can swap it with the circle No because the beginning section is really repetitive and technically, since it's a piano playing, everything would have to be circles. To add more variety I made some 1/2 sliders too.
00:35:825 (6) - ^ Everything else is personal preference ^^ so keeping those how they are. Improved the shapes of some a bit tho.
00:50:825 (6) - fix blanket. yup
01:12:825 (2) - add reverse arrow for much better flow. It's a game pause and I made it through that whole section so keeping this :!:
01:16:325 - add note here.
01:21:325 (8) - remove this circle and move this slider: 01:21:575 (1) - there instead + map the empty part after the slider. Following smth else in the song, not the piano.
00:23:575 (8) - why the 1st whistle? It's to indicate the second half of that repeating section.
01:16:575 (2,3,4,5,6,7,8) - maybe add some sliders here? Following the piano again. Wouldn't fit

Just like in normal, add a whistle here:
00:01:575 (3) -
00:03:075 (7) -
00:04:325 (10) - at the end
00:05:575 (12) - at the end
00:07:575 (4) -
00:09:075 (7) -
00:10:325 (3) - at the end
00:11:825 (6) - at the end
00:13:575 (4) -
and so on... I think you know what I mean. Yes but I simplified the hitsounds for Normal since they are much more in Hard which don't all fit into the Normal diff.

That's all

Good luck :)
Thank you o/
Venix
Hi! M4M!
My map: t/490004
Legend
Mod:
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable
Check:
Perfect!
Need fix
Check
Timing
Metadata
Song Setup

General

  1. 02:25:075 (1) - This spinner finishes on diffrent times, fix it for better look.

Normal

  1. Please change HP5>HP4, its easieiest diff and this hp is too hard for beginners
  2. 00:33:325 (1) - hmm... I think you should rotate this slider by 180° and press CTRL+G because this composition will make better flow with this 00:32:825 (5,6) - two citcles.
  3. 00:46:825 (4) - Mby change this slider to shape like this 00:45:325 (1) - because it better fit the song.
  4. 01:49:075 (1) - Imo you can shape this slider better...

Hard

  1. 00:04:325 (3) - Imo -26° looks better for this slider
  2. 00:26:575 (2,3,4) - I think you can make for this linear flow.
I know, small mod, but this map is awesome! :D
Topic Starter
BounceBabe

Venix wrote:

Hi! M4M!
My map: t/490004
Legend
Mod:
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable
Check:
Perfect!
Need fix
Check
Timing
Metadata
Song Setup

General

  1. 02:25:075 (1) - This spinner finishes on diffrent times, fix it for better look. Oops forgot to do that for both diffs

Normal

  1. Please change HP5>HP4, its easieiest diff and this hp is too hard for beginners Alright
  2. 00:33:325 (1) - hmm... I think you should rotate this slider by 180° and press CTRL+G because this composition will make better flow with this 00:32:825 (5,6) - two citcles. They are all supposed to blanket and curve in one direction
  3. 00:46:825 (4) - Mby change this slider to shape like this 00:45:325 (1) - because it better fit the song. I've had this shape twice before that 00:43:825 (4,1) - dont want it another time.
  4. 01:49:075 (1) - Imo you can shape this slider better... Yup

Hard

  1. 00:04:325 (3) - Imo -26° looks better for this slider Reshaped it a bit
  2. 00:26:575 (2,3,4) - I think you can make for this linear flow. 00:25:825 (1,2,3,4,5,6,7) - the whole pattern is meant to be curvy
I know, small mod, but this map is awesome! :D
Thanks a lot!
CernTheLion
I must mod a Final Fantasy mapset <3
[General]
  1. Your metadata is wrong, song's name is 'Eternity: Memory of Lightwaves' or 'Eternity ~Memories of Lightwaves~' (check it also on YouTube)
  2. Add 'Rikku Paine ps4 psvita intro' to the tags
  3. Un-check your widescreen support since you haven't a SB or a video yet
[Normal]

  • Looks fine to me
[Hard]
  1. 00:01:575 (3,4) - try to blanket this like 00:39:075 (6,7) - this one
  2. 00:10:825 (4,5) - why not blanket this one? that's weird :/
  3. 00:19:825 (5,1) - why you used this only here? (I mean before the kiai part)
  4. 00:23:575 (8) - this has too many hitsounds, and also, I personally like this one, so if I were you, I would keep this and set some hitsounds 00:31:075 (1) - here and so on
  5. 00:51:575 (7) - NC here! (like this 00:57:575 (1) - )
  6. 01:13:325 - why this empty space? there's a sound in the background tho
  7. 01:24:075 (1) - I would replace this with
  8. 01:37:075 - there's a last note here before the break
  9. 01:54:575 (7) - NC here too
[]
Diff is really not bad, I like it, but imo the Normal is hitsounded better than this, just improve the hitsounds here and it would be perfect ;)
[]
That is all, hope it helps somehow, best of luck with this, cya~
Circle
Here's the m4m mod.


Normal
Compared to hard diff this one is done very well. You seem to overlap or place next to each other for 1/2 beat, while spacing further for 1 beat. This has been executed well and overall intuitive. Minor changes needed.
01:49:075 (1) - I don't like this slider. How about the slider combination you used in hard diff? I don't think this is difficult for normal.
02:19:325 (3) - Why sudden slider overlap? There wasn't any until now so I don't see why you would do this. No difference in song from when sliders were next to each other.
02:20:825 (5) - ^


Hard
The spacing of this diff was great and I loved the choice of sliders. However, I found that it is hard to tell between 1 beat and 1/2 beat because you don't stick to one spacing rule for the beats. You have overlaps for both 1/2 beat and 1 beat. This is not a problem when they are alone, but combinations of these overlaps makes reading unnecessarily tricky.
00:20:575 (1) - You seem to be using pattern where the next circle overlaps the previous circle if there is 1 beat difference. This slider does not follow the pattern since it is 1/2 beat this time.
00:44:575 (6) - ^
01:13:575 (3) - ^
01:14:575 (5) - ^
01:21:575 (1) - I saw that you overlap a circle and then a slider for some 1/2 beats including this one. To me it totally breaks the flow of the map when there isn't one in the song. I see where you are coming from though, since this pattern is only seen when melody is present. Still difficult to tell from 1 beat difference (I know, 1 beat and 1/2 beats are pretty slow. Still this is for those who may find this challenging).
01:42:575 (2) - ^
02:05:825 (6) - ^
02:16:825 (5) - ^
02:18:325 (9,1) - ^
02:24:575 (8) - is this last circle necessary? Sure the song has it but feels awkward.
Topic Starter
BounceBabe

-Bumblebee- wrote:

I must mod a Final Fantasy mapset <3
[General]
  1. Your metadata is wrong, song's name is 'Eternity: Memory of Lightwaves' or 'Eternity ~Memories of Lightwaves~' (check it also on YouTube) Ye i'm not sure about this yet. Need to find some better metadata. Had this like that before too but wasn't sure. Changed it again
  2. Add 'Rikku Paine ps4 psvita intro' to the tags Sure
  3. Un-check your widescreen support since you haven't a SB or a video yet Ye, i plan to add one. If i won't by the time i get a BN i'll just remove it ^^
[Normal]

  • Looks fine to me
[Hard]
  1. 00:01:575 (3,4) - try to blanket this like 00:39:075 (6,7) - this one Fixed
  2. 00:10:825 (4,5) - why not blanket this one? that's weird :/ The circular movement with the next slider would be too harsh if it was. And moving it up would break my intention of keeping this motion circular
  3. 00:19:825 (5,1) - why you used this only here? (I mean before the kiai part) Used it here 00:19:825 (5,1) - and here 00:43:825 (5,6) -
  4. 00:23:575 (8) - this has too many hitsounds, and also, I personally like this one, so if I were you, I would keep this and set some hitsounds 00:31:075 (1) - here and so on It's the second part of this melody. It's the middle part before it repeats. It's like an indicator.
  5. 00:51:575 (7) - NC here! (like this 00:57:575 (1) - ) Yup
  6. 01:13:325 - why this empty space? there's a sound in the background tho It's an effective pause an it suits the music ^^
  7. 01:24:075 (1) - I would replace this with The reversed slider atm suits the piano better
  8. 01:37:075 - there's a last note here before the break I mapped to the piano :P
  9. 01:54:575 (7) - NC here too Fixed
[]
Diff is really not bad, I like it, but imo the Normal is hitsounded better than this, just improve the hitsounds here and it would be perfect ;)
[]
That is all, hope it helps somehow, best of luck with this, cya~

Circle wrote:

Here's the m4m mod.


Normal
Compared to hard diff this one is done very well. You seem to overlap or place next to each other for 1/2 beat, while spacing further for 1 beat. This has been executed well and overall intuitive. Minor changes needed.
01:49:075 (1) - I don't like this slider. How about the slider combination you used in hard diff? I don't think this is difficult for normal. That's too hard for a Normal
02:19:325 (3) - Why sudden slider overlap? There wasn't any until now so I don't see why you would do this. No difference in song from when sliders were next to each other. Because this http://puu.sh/rDxgn/57e4a43426.jpg and i want to have variety and keep the slider curve on the left
02:20:825 (5) - ^


Hard
The spacing of this diff was great and I loved the choice of sliders. However, I found that it is hard to tell between 1 beat and 1/2 beat because you don't stick to one spacing rule for the beats. You have overlaps for both 1/2 beat and 1 beat. This is not a problem when they are alone, but combinations of these overlaps makes reading unnecessarily tricky. It's variety and most of the time it suits the melody better and emphasises it.
00:20:575 (1) - You seem to be using pattern where the next circle overlaps the previous circle if there is 1 beat difference. This slider does not follow the pattern since it is 1/2 beat this time. Not sure what you mean sorry :s
00:44:575 (6) - ^
01:13:575 (3) - ^
01:14:575 (5) - ^
01:21:575 (1) - I saw that you overlap a circle and then a slider for some 1/2 beats including this one. To me it totally breaks the flow of the map when there isn't one in the song. I see where you are coming from though, since this pattern is only seen when melody is present. Still difficult to tell from 1 beat difference (I know, 1 beat and 1/2 beats are pretty slow. Still this is for those who may find this challenging). It doesn't break the flow it's just bumping a bit because it's change of mapping to different melody. 01:20:575 (5,6,7,8) - main piano 01:21:575 (1) - faint synth It also sometimes is to emphasise certain melodies more 01:59:575 (5,6) - that's why those are stacked . Imo it add a lot more variety too since the song isn't changing much so I rather spice it with different patterns.
01:42:575 (2) - ^
02:05:825 (6) - ^
02:16:825 (5) - ^
02:18:325 (9,1) - ^ Fixed this one
02:24:575 (8) - is this last circle necessary? Sure the song has it but feels awkward. Yes it is necessary to conclude the song properly imo :P
Thank you both!
Circle

BounceBabe wrote:

Circle wrote:

00:20:575 (1) - You seem to be using pattern where the next circle overlaps the previous circle if there is 1 beat difference. This slider does not follow the pattern since it is 1/2 beat this time. Not sure what you mean sorry :s
Here I mean that 00:18:325 (1) - has no overlap but 00:20:575 (1) - does and I couldn't see why you did that. Thanks for the kudosu~
Topic Starter
BounceBabe

Circle wrote:

00:20:575 (1) - You seem to be using pattern where the next circle overlaps the previous circle if there is 1 beat difference. This slider does not follow the pattern since it is 1/2 beat this time. Not sure what you mean sorry :s


Here I mean that 00:18:325 (1) - has no overlap but 00:20:575 (1) - does and I couldn't see why you did that. Thanks for the kudosu~
Oh that's more because of space issues and flow. http://puu.sh/rEohs/92aaf2a93d.jpg < wouldn't be so nice ^^ thanks for reply on that
Saileach
#ModReqs

Normal

  • - I could provide timing points for this part but throughout the song but for example at 00:16:825 (3,1) - the notes have a slight overlap which seems a bit wrong for a song that sounds, how to put it, very clean?
    - 01:32:075 (2,3) - - could be blanketed against 01:33:575 (1) - ?

Hard

  • - 01:25:825 (2,3) - blanket a bit more?
    - 01:29:075 (1,2) - ^
    - 02:11:325 (4,5) - ^


That's all i really have for it, it's really well polished, song is lovely and good luck getting it ranked :)

Edit: fixed some links i stuffed up
Topic Starter
BounceBabe

DakiniBrave wrote:

#ModReqs

Normal

  • - I could provide timing points for this part but throughout the song but for example at 00:16:825 (3,1) - the notes have a slight overlap which seems a bit wrong for a song that sounds, how to put it, very clean? Ye a twist here is fine though so not everything is so linear :p
Thanks a lot!
Cloudchaser
m4m requested from me~
I don't mod since a while but I hope this can help.

General
  1. I think it would sound better if you silence the sliderslide
Hard
  1. 00:10:325 (3,4) - Personally, I would make (3)'s curve more soft, making a smooth blanket with (4).
  2. 00:23:575 (8) - I really like these whistles, I'm sad you didn't continue doing this :(
  3. 00:38:575 (5,6,7) - (5) looks kinda weird since both slider touches their tail, I would suggest you to move (5)'s tail a bit above like this http://i.imgur.com/J7ys9Tp.png
  4. 00:54:325 (6,1) - better blanket here
  5. 01:07:325 (2) - move some grids above making (1) fit inside perfectly with (2)
  6. 01:12:825 (2,3) - I don't like this flow, I can't really read that but my suggestion is to replace that slider with circles making a sort of triangle. http://i.imgur.com/mkijOg6.png
  7. 01:21:325 (8,1) - this sound better like this http://i.imgur.com/BGapgPf.png because the circle emphasizes better your hitsounds
Normal
  1. In my opinion, this difficult is a bit complicated to play for novice players since it has multiple stacks like 00:05:825 (4,5,1) - 00:17:825 (4,5,1) - and very "close" notes, you should considerer in making an easy difficult.
  2. 01:25:825 (5) - 01:26:075 - Place a circle note in this downbeat.
    In general, I find your patterns complicated for a normal. I'm not sure what to say about
Sorry for short mod, Hard difficult was really well made and no doubt.
lazygirl
Hey for M4M :)

[General]
  1. Maybe get some custom HS, not needed tho.
  2. Cool SB :3
[Normal]
General Mapping:
  1. 00:24:325 (1,2) - this aligns poorly, maybe rotate 2 a bit (idk hard to fix without messing up DS)
  2. 00:27:325 (1,2) - ^
  3. 00:31:825 (4,5,6) - alignment is off here and also 00:33:325 (1,2,3) - here
  4. 00:45:325 (1,2) - blanket could be a little better maybe
  5. 00:46:825 (4,5) - alignment is a bit weird here too
  6. 01:17:575 (2,3) - blanket could be better here too ^^
  7. 01:37:075 - maybe add a note here and 01:37:325 - here
Combo:
  1. 01:36:575 (5) - NC this imo
[Hard]
General Mapping:
  1. 00:10:325 (3,4) - blanket mebbe
  2. 00:14:575 (6) - rotate by 5-10 degrees, aligns better with 5 and 1
  3. 01:13:325 - you ignore a note here and yet map the same note here 01:14:575 (5) - (the sliderhead), idk small inconsistency
  4. 01:37:075 - same as diff above
  5. 01:57:575 (1,2) - imperfect blanket
  6. 02:05:825 (6,1) - blanket
  7. 02:07:325 (2,3) - ^
Combo:
  1. 01:36:575 (7) - NC this imo
I like this set ^^ A few too many blankets are missing imo doe. If that gets fixed, I'd love to see this ranked :3 take 2 stars
Chatree
M4M from me with <3

Some of my mod use pics cuz idk how to explain
Hope this can help you :oops: (Bad english :cry: )

Normal

  1. 00:01:575 (2) - Imo put this circle overlaps to the next headslider
  2. 00:04:825 (3) - make this slider like below much better


  3. And overlaps this too after move - 00:07:325 (2,3)
  4. 00:13:325 (2) - turn into circles will make good sense for me 8-)
  5. 00:16:325 (2) - ^
  6. 00:25:325 (2) - ^
  7. 00:38:825 (4) - ^
  8. 00:40:325 (2) - ^
  9. 01:35:825 (4,5) - flip these to horizontally much better?


  10. 01:56:075 (1,2,3,4,5) - from pic,Imo make these pattern like this much better? No problem if you disagree


  11. 02:16:075 (1) - from pic,remove this circle and make slider much better,start at - 02:15:575 end at - 02:16:325 and NC from this,No problem if you disagree
  12. 02:21:575 (6,1) - remove this,and make slider ,start at - 02:21:575 end at - 02:22:075,No problem if you disagree
Hard

  • This is really flawless one,But have only one problem Imo

  1. 02:23:825 (5,6,7,1) - from pic,move these circles up a bit like this (this's only example)

That's really chill out map,Good storyboard,Respected!

Good luck I <3 U
Topic Starter
BounceBabe
Cloudchaser

Cloudchaser wrote:

m4m requested from me~
I don't mod since a while but I hope this can help.

General
  1. I think it would sound better if you silence the sliderslide
I'll think about it. Currently like the soft sliderslider, adds a nice effect.

Hard
  1. 00:10:325 (3,4) - Personally, I would make (3)'s curve more soft, making a smooth blanket with (4). Like the strong curves of my sliders but adjusted a bit
  2. 00:23:575 (8) - I really like these whistles, I'm sad you didn't continue doing this :( It's actually supposed to only signalise the next part that repeats here
  3. 00:38:575 (5,6,7) - (5) looks kinda weird since both slider touches their tail, I would suggest you to move (5)'s tail a bit above like this http://i.imgur.com/J7ys9Tp.png Fixed
  4. 00:54:325 (6,1) - better blanket here Fixed
  5. 01:07:325 (2) - move some grids above making (1) fit inside perfectly with (2) Fixed
  6. 01:12:825 (2,3) - I don't like this flow, I can't really read that but my suggestion is to replace that slider with circles making a sort of triangle. http://i.imgur.com/mkijOg6.png Slider suits better imo
  7. 01:21:325 (8,1) - this sound better like this http://i.imgur.com/BGapgPf.png because the circle emphasizes better your hitsounds Not trying to map to the main piano and rather the background / synth.
Normal
  1. In my opinion, this difficult is a bit complicated to play for novice players since it has multiple stacks like 00:05:825 (4,5,1) - 00:17:825 (4,5,1) - and very "close" notes, you should considerer in making an easy difficult. Need more opinions about that tbh. It's perfectly fine to me.
  2. 01:25:825 (5) - 01:26:075 - Place a circle note in this downbeat. Slider fits musically better imo
    In general, I find your patterns complicated for a normal. I'm not sure what to say about Song is repetitive so tried to mix up the patterns as much as possible ^^
Sorry for short mod, Hard difficult was really well made and no doubt.

lazyboy007

lazyboy007 wrote:

Hey for M4M :)

[General]
  1. Maybe get some custom HS, not needed tho. I like the default ones actually. Fits nicely.
  2. Cool SB :3 It's not done yet. Need to find time to finish the cinematics xD
[Normal]
General Mapping:
  1. 00:24:325 (1,2) - this aligns poorly, maybe rotate 2 a bit (idk hard to fix without messing up DS)
  2. 00:27:325 (1,2) - ^ Fixed
  3. 00:31:825 (4,5,6) - alignment is off here and also 00:33:325 (1,2,3) - here Fixed
  4. 00:45:325 (1,2) - blanket could be a little better maybe Fixed
  5. 00:46:825 (4,5) - alignment is a bit weird here too Fixed
  6. 01:17:575 (2,3) - blanket could be better here too ^^ Fixed
  7. 01:37:075 - maybe add a note here and 01:37:325 - here Mapping to main piano here
Combo:
  1. 01:36:575 (5) - NC this imo Added
[Hard]
General Mapping:
  1. 00:10:325 (3,4) - blanket mebbe Fixed
  2. 00:14:575 (6) - rotate by 5-10 degrees, aligns better with 5 and 1 Fixed
  3. 01:13:325 - you ignore a note here and yet map the same note here 01:14:575 (5) - (the sliderhead), idk small inconsistency 01:12:575 (1,2) - 01:15:325 (7,1) - 01:18:325 (1,2) - 01:21:575 (1) - they are all mapped to the same background melody
  4. 01:37:075 - same as diff above Same too
  5. 01:57:575 (1,2) - imperfect blanket Fixed but trying to keep strong curve
  6. 02:05:825 (6,1) - blanket ^
  7. 02:07:325 (2,3) - ^ ^
Combo:
  1. 01:36:575 (7) - NC this imo Added
I like this set ^^ A few too many blankets are missing imo doe. If that gets fixed, I'd love to see this ranked :3 take 2 stars

KrastrovLap

KrastrovLap wrote:

M4M from me with <3

Some of my mod use pics cuz idk how to explain
Hope this can help you :oops: (Bad english :cry: )

Normal

  1. 00:01:575 (2) - Imo put this circle overlaps to the next headslider No I like to have it not overlapped :P
  2. 00:04:825 (3) - make this slider like below much better Sure


  3. And overlaps this too after move - 00:07:325 (2,3) Yep
  4. 00:13:325 (2) - turn into circles will make good sense for me 8-)
  5. 00:16:325 (2) - ^
  6. 00:25:325 (2) - ^
  7. 00:38:825 (4) - ^
  8. 00:40:325 (2) - ^ I added some variety here. Havng too many circle is also not good for a Normal.
  9. 01:35:825 (4,5) - flip these to horizontally much better? Prefer to keep the flow with the previous slider


  10. 01:56:075 (1,2,3,4,5) - from pic,Imo make these pattern like this much better? No problem if you disagree Sure. Did something different but similar


  11. 02:16:075 (1) - from pic,remove this circle and make slider much better,start at - 02:15:575 end at - 02:16:325 and NC from this,No problem if you disagree Not trying to follow that musically :P
  12. 02:21:575 (6,1) - remove this,and make slider ,start at - 02:21:575 end at - 02:22:075,No problem if you disagree ^
Hard

  • This is really flawless one,But have only one problem Imo

  1. 02:23:825 (5,6,7,1) - from pic,move these circles up a bit like this (this's only example) I'd rather keep the forth and back movement

That's really chill out map,Good storyboard,Respected!

Good luck I <3 U

Thanks a lot to you all :)
Wishkey
Heyo! hell yeah more ost like songs in osu :D

General
  1. Matsueda and Eguchi - Eternity ~Memories of Lightwaves~ (BounceBabe).osb duplicate file here
  2. 00:47:575 (4,5,6,7,1,2) - I kinda feel like because of the really heavy color transition here in the storyboard the epilyspsy warning should be enabled in both diiffs
Hard
  1. 00:14:575 (6) - control + j feels more natural flow in this section to me with the help of transistioning to 00:16:075 (2) - in this section
  2. 00:47:575 (4) - whisle here feels kinda out of place here since thers no high pitch piano or anything, didnt expect the 2 whisles after eachonther in this segment
  3. 01:28:825 (6,7,1) - for being the only trips in this diff I feel like the leadin of 5 circles into this is a bit too hard compared to the rest of the diff, a slider somewhere before would be better imo
  4. 01:29:825 (2,3) - 02:01:325 (2,3) - bit personal bit the almost only sliderborder overlaps dont look that nice compared to all your other overlaps, could use a bit more overlap imo
  5. 02:10:325 (2,3,4) - thats some really long linear flow here maybe a bit of angles wouldnt hurt here since the music isnt really that monotone aswell
  6. 02:24:325 (7,1) - kinda loses the impact of the finisshing note this way imo, would consider unstacking it and maybe place 1 out the pattern to emphasize it abit more like stacck on the tail of 02:22:825 (3) - for example
normal
  1. 00:40:825 (3) - would redo the shape here a bit with only 1 anchor point before the red tick, looks noticable kinda off compared to the rest of the sliders
  2. 00:54:075 (7,1,2) - start NC on 2 instead since the new section in the music begins there?
  3. 00:57:575 (6) - NC too avoid that rather long combo and consistency with 01:08:825 (4,1) -
  4. 01:15:325 (5,6,7) - for this section where you leave at that one note, this is the only one thats kinda inconsisent with the hard diff rythm wise, would check that if its intentional
  5. 01:24:575 (4) - remove the kick here? liking the pause more with what you did in hard since the song isnt that intense anymore
  6. 01:42:575 (2) - since its kinda identical as a standalone note here I would be consistent with the sliderbody wishtle between the diffs here
GL really chill song and map! :D
Topic Starter
BounceBabe

Wishkey wrote:

Heyo! hell yeah more ost like songs in osu :D :D

General
  1. Matsueda and Eguchi - Eternity ~Memories of Lightwaves~ (BounceBabe).osb duplicate file here Ugh how did that happen
  2. 00:47:575 (4,5,6,7,1,2) - I kinda feel like because of the really heavy color transition here in the storyboard the epilyspsy warning should be enabled in both diiffs True
Hard
  1. 00:14:575 (6) - control + j feels more natural flow in this section to me with the help of transistioning to 00:16:075 (2) - in this section Going with the previous slider shape
  2. 00:47:575 (4) - whisle here feels kinda out of place here since thers no high pitch piano or anything, didnt expect the 2 whisles after eachonther in this segment It's more of a transitional sound to announce the intense section of the song.
  3. 01:28:825 (6,7,1) - for being the only trips in this diff I feel like the leadin of 5 circles into this is a bit too hard compared to the rest of the diff, a slider somewhere before would be better imo Kinda disagree with that. A slider would break the flow a bit and having clickable notes matches the piano in this section better
normal
  1. 00:40:825 (3) - would redo the shape here a bit with only 1 anchor point before the red tick, looks noticable kinda off compared to the rest of the sliders It's meant to be because it's a blanket with the previous slider.
  2. 01:24:575 (4) - remove the kick here? liking the pause more with what you did in hard since the song isnt that intense anymore Not sure what you mean here
GL really chill song and map! :D
Thanks a lot! Fixed all the rest deleted.
Nuolong
Normal
  1. 00:00:575 (1) - Maybe you can consider moving the red anchor on this slider. The music has that piano, and I think the red anchor should be moved to the white tick because I think it can be emphasized more there~ (read the next point before making changes to this)
  2. 00:01:825 (3) - I see you kinda begin with straight sliders, and then start to add more curves to it later to reflect the piano. If that is the case, I think this should also be made a straight slider if possible. 00:00:575 (1) -
  3. 00:04:825 (3,4,5,1) - I think this is a good opportunity to create a nice blanket. Check picture below (not necessarily like the picture in the way of the position though, because then the stuff coming after the slider will be awkward. Right now the combination of these two sliders looks alright but if you focus on it more, it doesn't look neat compared to the other stuff so far. It seems randomly placed b/c of the small distance spacing.
  4. 00:07:825 (4) - 00:09:325 (1) - The red anchors should be moved to the white ticks on the timeline, for correct emphasis. Also, maybe you could make it a little curvier so it looks fancier, check image below.
    SPOILER
    notice my really good effort in drawing to make the slider look fabulous ~*~*~
  5. 00:24:325 (1) - I like the variety in the shape, but the placement of the red anchors doesn't really make sense. It's on the bluer ticks, which have no sound at all that calls for this sharp slider turn. You should put the anchors on the big white tick and the red tick instead. Image below for clarification of which ticks I am talking about.
  6. 00:34:825 (4) - Same, place red anchor on red or white tick for correct emphasis~
  7. 00:46:825 (4) - In this case there isn't really a piano anymore, so I think there shouldn't be a red anchor at all. I went in 25% playback and I realize that there isn't really any background sound, so I think this should either be a straight slider or a normal curvy one.
  8. 00:54:575 (1) - Here I think a mystical finish hitsound would be fantastic. Like with chimes and stuff. here is one I found that sounds beautiful~
  9. 01:21:325 (5) - Move the second red anchor a bit so that it is directly on the red tick on the timeline, for correct emphasis
  10. 01:22:825 (1) - Same here^ except adjust the first red tick instead of the last
  11. 01:24:575 (4) - Same as mentioned earlier, the red anchors don't seem to fit here in my opinion because the music seems smoother. I think here you have an opportunity to make a unique smooth shape. Also the red anchors here makes it look a little awkward, especially where the second anchor is, it makes the path spasm a little bit at the reverse arrow.
  12. 01:35:825 (4) - Make less curvy (Sorry I just really dislike it when short sliders are curled up too much like a fetus, they don't look good in my opinion.) You can disregard this if you want~
  13. 01:45:575 (1) - Maybe stack this on the end of 01:42:575 (2) - . Because the piano resumes on the same note of the end of 01:42:575 (2) - , so I think it would really be nice and creative to do that.
  14. 01:49:075 (1) - Really nice slider~!
  15. 01:56:075 (1,2,3,4,5,6) - Not sure if I can suggest anything, but I want to point out how I think it's a pretty big difficulty spike, and the pattern it kinda hard to read compared to the rest of the difficulty.
  16. 02:25:075 (1) - Make this end on the big white tick before where it currently ends, at 02:27:575 - , because here is where the music instantly gets significantly lower.
Hard
  1. 00:09:325 (1) - Same as mentioned in the modding for normal. For correct emphasis, I would move the red anchor to the big white tick instead.
  2. 00:10:325 (3) - Oh no, I hate to point out blankets. But fix the blanketing with 00:10:825 (4) - a little bit. See image.
  3. 00:14:575 (6) - I would rearrange this a little bit so that it has a little more flow. See image for an example.
  4. 00:28:825 (1) - Same, move red anchor so it lays on big white tick instead.
  5. 00:37:825 (4) - Slider looks nice but the place where the red tick is is bad, in my opinion, because of the same reason that there's no special music on the red anchor, the music is pretty smooth here so I don't think there should be a red anchor. If anything, the red anchor should be on the big white tick.
  6. 00:48:575 (1) - Same as normal, with the hitsound I suggested, if you want~
  7. 00:50:825 (6) - 00:51:575 (1) - 01:18:325 (1) - Move anchor to white tick (or red tick, whichever needs to be emphasized), incorrectly emphasized, etc. etc.
  8. 01:45:575 (1) - Clipped from normal modding~ Maybe stack this on the end of 01:42:575 (2) - . Because the piano resumes on the same note of the end of
  9. 01:42:575 (2) - , so I think it would really be nice and creative to do that.
  10. 02:25:075 (1) - Clipped from normal modding~ Make this end on the big white tick before where it currently ends, at 02:27:575 - , because here is where the music instantly gets significantly lower.
Beautiful map and mapping~

01:51:575 (1) - to 02:14:825 (4) - maybe you should make it kiai, because this is the same music as the kiai applied earlier.

Good luck! Hope my mod was helpful.

Maybe you can use this BG instead. It is better quality.

In case the image doesn't show

http://hdwall.us/wallpaper/final_fantasy_yuna_x-2_ffx2_desktop_1900x1080_hd-wallpaper-550900.jpg
Topic Starter
BounceBabe

Nuolong wrote:

Normal
  1. 00:00:575 (1) - Maybe you can consider moving the red anchor on this slider. The music has that piano, and I think the red anchor should be moved to the white tick because I think it can be emphasized more there~ (read the next point before making changes to this)
  2. 00:01:825 (3) - I see you kinda begin with straight sliders, and then start to add more curves to it later to reflect the piano. If that is the case, I think this should also be made a straight slider if possible. 00:00:575 (1) -
  3. 00:04:825 (3,4,5,1) - I think this is a good opportunity to create a nice blanket. Check picture below (not necessarily like the picture in the way of the position though, because then the stuff coming after the slider will be awkward. Right now the combination of these two sliders looks alright but if you focus on it more, it doesn't look neat compared to the other stuff so far. It seems randomly placed b/c of the small distance spacing.
  4. 00:07:825 (4) - 00:09:325 (1) - The red anchors should be moved to the white ticks on the timeline, for correct emphasis. Also, maybe you could make it a little curvier so it looks fancier, check image below.
    SPOILER
    notice my really good effort in drawing to make the slider look fabulous ~*~*~
  5. 00:24:325 (1) - I like the variety in the shape, but the placement of the red anchors doesn't really make sense. It's on the bluer ticks, which have no sound at all that calls for this sharp slider turn. You should put the anchors on the big white tick and the red tick instead. Image below for clarification of which ticks I am talking about.
  6. 00:34:825 (4) - Same, place red anchor on red or white tick for correct emphasis~
  7. 00:46:825 (4) - In this case there isn't really a piano anymore, so I think there shouldn't be a red anchor at all. I went in 25% playback and I realize that there isn't really any background sound, so I think this should either be a straight slider or a normal curvy one.
  8. 00:54:575 (1) - Here I think a mystical finish hitsound would be fantastic. Like with chimes and stuff. here is one I found that sounds beautiful~
  9. 01:21:325 (5) - Move the second red anchor a bit so that it is directly on the red tick on the timeline, for correct emphasis
  10. 01:22:825 (1) - Same here^ except adjust the first red tick instead of the last
  11. 01:24:575 (4) - Same as mentioned earlier, the red anchors don't seem to fit here in my opinion because the music seems smoother. I think here you have an opportunity to make a unique smooth shape. Also the red anchors here makes it look a little awkward, especially where the second anchor is, it makes the path spasm a little bit at the reverse arrow.
  12. 01:35:825 (4) - Make less curvy (Sorry I just really dislike it when short sliders are curled up too much like a fetus, they don't look good in my opinion.) You can disregard this if you want~
  13. 01:45:575 (1) - Maybe stack this on the end of 01:42:575 (2) - . Because the piano resumes on the same note of the end of 01:42:575 (2) - , so I think it would really be nice and creative to do that.
  14. 01:49:075 (1) - Really nice slider~!
  15. 01:56:075 (1,2,3,4,5,6) - Not sure if I can suggest anything, but I want to point out how I think it's a pretty big difficulty spike, and the pattern it kinda hard to read compared to the rest of the difficulty.
  16. 02:25:075 (1) - Make this end on the big white tick before where it currently ends, at 02:27:575 - , because here is where the music instantly gets significantly lower.
Hard
  1. 00:09:325 (1) - Same as mentioned in the modding for normal. For correct emphasis, I would move the red anchor to the big white tick instead.
  2. 00:10:325 (3) - Oh no, I hate to point out blankets. But fix the blanketing with 00:10:825 (4) - a little bit. See image.
  3. 00:14:575 (6) - I would rearrange this a little bit so that it has a little more flow. See image for an example.
  4. 00:28:825 (1) - Same, move red anchor so it lays on big white tick instead.
  5. 00:37:825 (4) - Slider looks nice but the place where the red tick is is bad, in my opinion, because of the same reason that there's no special music on the red anchor, the music is pretty smooth here so I don't think there should be a red anchor. If anything, the red anchor should be on the big white tick.
  6. 00:48:575 (1) - Same as normal, with the hitsound I suggested, if you want~
  7. 00:50:825 (6) - 00:51:575 (1) - 01:18:325 (1) - Move anchor to white tick (or red tick, whichever needs to be emphasized), incorrectly emphasized, etc. etc.
  8. 01:45:575 (1) - Clipped from normal modding~ Maybe stack this on the end of 01:42:575 (2) - . Because the piano resumes on the same note of the end of
  9. 01:42:575 (2) - , so I think it would really be nice and creative to do that. I'd rather have them repeat as build up for the "chorus"
  10. 02:25:075 (1) - Clipped from normal modding~ Make this end on the big white tick before where it currently ends, at 02:27:575 - , because here is where the music instantly gets significantly lower.
Beautiful map and mapping~

01:51:575 (1) - to 02:14:825 (4) - maybe you should make it kiai, because this is the same music as the kiai applied earlier.

Good luck! Hope my mod was helpful.

Maybe you can use this BG instead. It is better quality.

In case the image doesn't show

http://hdwall.us/wallpaper/final_fantasy_yuna_x-2_ffx2_desktop_1900x1080_hd-wallpaper-550900.jpg
Thanks for the huge observatory mod on the slider shape emphasis that you pointed out in detail. Even though this is more of a personal point of you, I partially disagree and agree with you on those. I don't necessarily shape my sliders to the music, more to however I want them to fit my style. I'll remember that for my future maps and try to apply this now and again but I'd rather leave them as they are on this or else I'd have to rearrange all of my patterns which would break the intentions of this mapset. As for the blanket suggestions, that is merely my style. I love strongly curved sliders and on this mapset I did not focus on blankets, more on flow and slider variation. A lot of them intertwine with each other and have a pattern to them with close analysis. However, I did add the KIAI, the spinner suggestion, which I agree with, and MANY thanks for the high quality image - It's much sharper!
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