DECO*27 - Ghost Rule

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Beomsan
m4m

[General]
  1. Combo colour 4 and 5 is too similar. is there a special reason?
  2. Here are a lot of maps without kiai. Idk It's fine all(wtf mistake) or not


[Regaz's Normal]
  1. 00:40:719 (4) - quite strange to me. I recommend 00:40:148 (3) - ctrl+hj
  2. 01:42:433 (4) - ^
  3. 00:49:862 (4,1) - not perfect symmetry. https://osu.ppy.sh/ss/5767961
  4. 01:47:005 (3,1) - ^


[Hard]
  1. 00:25:290 (1) - this slider can be developed. (blanket)
  2. 02:48:719 (3) - for unified into one if you get what i mean. end at 02:48:933 - or 02:49:005 (1) - // 02:49:148 -


[Habi's Insane]
  1. 01:15:862 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - 확실히 음이 들리기는 하지만 오히려 이렇게 꽉 채운게 곡을 잘 표현하지 못한게 아닐까 같은 생각이 들었습니다. 다른 모든 난이도를 보셔도 음이 들리더라도 일부러 보컬쪽만 넣는다던지 훨씬 순화된 박자를 사용한 것을 볼 수 있어요. 이건 아마도 다른 매퍼들도 저랑 같은 생각을 했기때문에 이렇게 한 거 같습니다. 박자를 조금 더 비우시는걸 추천드릴게요.
  2. 02:12:719 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5) - 이거도 대충 위랑 비슷합니다.
  3. 03:16:719 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4) - 뭔가 크랩힛사가 안어울리는거같아요..


[Insaner]
  1. 02:37:790 - Try to change the volume (5%).


[Flask's Extra]
  1. 02:03:005 (1,2) - ummmm... It seemed improvised. not good imo.
  2. 00:44:648 (1,2,3,4,5,6,7,8,9) - I haven't seen a more difficult than this parts in 00:48:148 (1) - ~ 01:06:433 - I mean It is relatively difficult


[N a s y a's Extra+]
  1. 00:45:862 (1) - 01:43:005 (1) - well... I can't understand it. why used 3 reverse. It's tooooooo simple I guess. is this the best?
  2. 02:29:005 - ~ 02:29:862 - try it after initialization hitsound. 02:28:719 (3) - tail crap 02:29:433 (5) - crap 02:29:719 (7) - Normal sampleset 02:29:862 (1) - crap????
  3. 03:00:433 (1) - remove whistle 03:00:290 (2) - add whistle
  4. 03:09:433 (2,1) - ^
  5. 03:14:005 (2,1) - ^


[Mayday]
  1. 00:47:719 (1,2) - 01:44:862 (1,2) - I can't understand these sliders... I can't hear any sounds at here. also not fit at all.


edit :

Awaken wrote:

hihi m4m here

https://osu.ppy.sh/s/413117 only modding for flask & nasya's diffs is enough!
I missed it... but these diffs are really fine. I don't have something to say seriously.
sry :(


I found a few things.
that's all from me. gl :)
Xyyxo
I dig the jump patterns
Rieri
Hello~ NM from my queue

Short mods cause I don't have much time.

  1. 00:39:005 (2,1) - Move (1) to x:329 y:232 because the current blanket isn't perfect.
  2. 01:24:433 (3,1) - Another blanket problem, move the head of the slider to x:435 y:348 and the third node to x:420 y:162

    Although the overlaps triggered me like f I guess that was the only logical way to map that lol
  1. 00:20:719 (1,2) - Blanket
  2. 00:31:005 (3,2) - These two are almost touching each other, try moving (2) down a bit
  3. 00:40:148 (3,4) - I would just make this parallel cause 00:42:433 (3,4) - this is parallel also
  4. 00:49:290 (3) - Why is there a clap on the head? It sounds awkward to me
  5. 00:51:290 (2,3) - Blankets lol not mentioning any more, please check on your own.
  6. 01:32:719 (3,2) - Copy and paste lol
  7. 01:41:862 (3,4) - ^
  8. 01:45:862 (1) - Why is there an NC here
  9. 02:19:290 (4) - I would move this to where the slidertick is on 02:20:719 (3) - don't worry you can blanket 02:19:576 (1) - as well too
  10. 02:55:005 (3) - Pitch rose, maybe make this into a 1/1 slider and circle to make it a bit harder

Just did the easier difficulties cause I'm bad at modding high bpm hard +

The mapset looks great! Good luck.
Tsumetaku
666 剛好回來刷個存在 DECOx瓦坑 信仰(❍ᴥ❍ʋ)
Zwaser
How come this isn't ranked?? :S Great job mate :3
VINXIS
me irl

Zwaser
English please? :'D ;) sorry, not into mapping/modding so dont know what that means :P
B1rd
Nice mapset. Hope you don't increase the AR, lower AR is much better! Flask's Extra was lots of fun.
Reazen
Cool map, but these jumps in mayday diff.. (Drama Boy Triggered)why ppl want to abuse star rating so much nowadays. If you just change spacing on these jumps at the end it's like -1star xDD Cool diff anyway :3
Mayday:
01:01:005 (2,6) - better stack
Insaner:
01:32:433 (5,1) - maybe stack?

Cool mapset (Flask's my fav so far XD)
- Lizunumi
Really nice I Love it :)
Descaii
this map exhibits how easily osu can overweight/underweight the stars on maps....
Aisha
yay loved <3
Living Flower
the gap between Regraz's Normal and Hard might be a bit too big. I recommend to put a LightHard in between..
gloriazambrano
bueno a mi me gusta la artista y creo que las difilcultades vallan avanzando conforme a la cancion
SkyBloo
please make the Habi's Insane approach rate to 9 because it's more fun and thrilling...
None2002
老铁不加个Kiai?
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