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Toshihiko Horiyama - Pursuit ~ Overtaken

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Topic Starter
AlneCraft
This beatmap was submitted using in-game submission on 28 March 2016 at 19:32:15

Artist: Toshihiko Horiyama
Title: Pursuit ~ Overtaken
Source: 逆転裁判4
Tags: gyakuten saiban 4 apollo justice ace attorney capcom toshihiko horiyama pursuit must corner chibi maruko
BPM: 148
Filesize: 2853kb
Play Time: 01:37
Difficulties Available:
  1. Advanced (2.91 stars, 248 notes)
  2. Easy (1.35 stars, 87 notes)
  3. Hard (3.3 stars, 312 notes)
  4. Maruko's Insane (3.76 stars, 224 notes)
  5. Medium (2.42 stars, 208 notes)
  6. Normal (1.93 stars, 120 notes)
Download: Toshihiko Horiyama - Pursuit ~ Overtaken
Information: Scores/Beatmap Listing
---------------
First beatmap.

for rank.

done:
Easy - 100%
Normal - 100%
Medium - 100%
Advanced - 100%
Hard - 100%
Maruko's Insane - 50%
Hitsounding - ~10%
Topic Starter
AlneCraft
changelog (format dd/mm/yyyy):

04/02/2016: submitted
04/02/2016: added hard diff, changed normal diff's circle size from 2 to 3
05/02/2016: added apollo justice to tags, changed hard diff's circle size from 4 to 3
08/02/2016: added insane diff
08/02/2016: renamed hard to advanced and insane to hard
10/02/2016: maruko started working on an insane gd
11/02/2016: loony gave me a mod. first time my map has been modded yaaay
12/02/2016: added morocco maruko's insane to the mapset. changed up all of my difficulties a lil' bit, according to loony's mod (thanks, i appreciate it!). also i screwed up and added template diff that i used to compare my old Easy diff, to my new one
16/02/2016: updated advanced and hard difficulties, by adding sliders and changing up existing sliders
16/02/2016: updated my diffs according to kareov's mod (thanks a lot!)
17/02/2016: hitsounding...
18/02/2016: updated my diffs according to cooldude's mod (thank you~!)
19/02/2016: updated hard according to unlock's mod (thank you boo~!)
22/02/2016: updated all diffs according to warp's mod (thank mr swedeltal)
23/02/2016: updated hard, adv and norm according to mika's mod (thank you~!)
21/03/2016 (holy crap it took a while): reworked most of my difficulties, renamed advanced to medium, added new advanced difficulty
28/03/2016: changed my normal diff according to machine's mod
Loony
Hello there! For M4M ;)

[General]

  1. I don't reccomend you to use Grid Wide 1. I think 3 is optimal and much better for making patterns.
  2. Always after finishing mapping use Ctrl + A, to see how much you have spread the circles on the board.
  3. Overlapping is a very common mistake, so don't worry about it. Just make stack, avoid them, and everything will look much nicer.
  4. Smth about sliders. They look really nice unless you overplay with them - you shouldn't add unnecessary slider points. Just look at this example. Do you see the diffrence between them? One is with more than multiply slider points, and one has only single slider point. Imo it looks much better, doesn't it?
  5. Stabilize your New Combos. I mean except of few exceptions you should make it consistent and constant. In diff-specified mod I will show you what is it about.
  6. Don't use only one kind of slider! If all of the sliders are gently curved, honestly it will be boring. Play with some new slider shapes and see what can be made from them!
[Easy]
  1. 00:00:683 (1,2) - As I told you above, delete all slider points and add only one point. Then play with it a little and when you're satisfied with one of the sliders, copy it using Ctrl + C then paste it using Ctrl + V and after that rotate it using Ctrl + J and fix the distance-snap. In effect it could look like this
  2. 00:03:927 (3) - Fix this slider with the previous instructions as well. Also, 00:02:305 (2,3) - fix overlap. It just doesn't look nice, so maybe just move it to x:96 y:96 and then fix the distance-snap? To be honest I would generally change the 3rd slider for example like that
  3. 00:05:548 (4) - This slider looks nice. But this overlap 00:05:548 (4,1) - doesn't. You should also do something with it. I would also touch up a little the 4th slider, for example like that
  4. Here's another suggestion how you could make your mapset more interesting and more various: click. I don't want to ruin your mapstyle, I just want to show you how slider can be used to make interesting and nice patterns.
  5. 00:16:089 (1,2,3,4) - Fix the blankets! The Approach Circle shold be perfectly matching the slider border in certain moment. click You see what I mean now?
  6. 00:18:926 (1,1) - In Easy Difficulties after the spinner should be three free stronger beats, I mean these white ticks at the time axis. So I would use the spinner here, I would just map it as well.
  7. 00:20:953 (2,1) - Overlap again, fix in need
  8. 00:23:386 (1,2) - Blanket fix again, just do a little touching up and will be okay.
  9. 00:28:250 (3,4) - Good idea, but you should make this pattern by copying one of them, pasting and rotating.
  10. 00:30:683 (5,6) - Overlap and the slider which doesn't look nice again. Should fix it
  11. 00:31:088 (6,1) - ^
  12. 00:39:602 (1,3,4) - Overlapping again! Just fix it.
  13. 00:49:331 (1,1) - This spinner isn't matching here at all. Also, as I told you earlier, there can't be such a short break between end of a slider and the first note.
  14. 00:52:980 (1,5,6,5) - Creepy sliders again, you could make them better.
  15. 01:10:412 (6,1,3,5,6,2,3,1) - You really, really should add more variety in there and obviously fix these sliders if you want to have the curved like this! ;)
  16. 01:26:628 (2,4) - Nice idea for a pattern but sliders... you know what to do.
  17. 01:35:141 (1,2,3,4) - This is very hard to read for beginners, and sliders are obviously in need to fix, but as I see, the whole break after this pattern could be mapped. You know, osu!'s the rhytmical game, so every beat is worth I would say.
Maybe I'll mod the rest later, but as I see for now, in your diffs you should avoid patterns made parallel to the screen borders and overlapps of course. It's just estethical stuff, but you know - the point is in the details ;)
Good luck with this mapset! And I'm really impressed what a nice work you did, it's your first map anyway!
Topic Starter
AlneCraft

Loony wrote:

Hello there! For M4M ;)

[General]

  1. I don't reccomend you to use Grid Wide 1. I think 3 is optimal and much better for making patterns. got it, ty for an advice
  2. Always after finishing mapping use Ctrl + A, to see how much you have spread the circles on the board. ^
  3. Overlapping is a very common mistake, so don't worry about it. Just make stack, avoid them, and everything will look much nicer. yeah it does look much nicer this way
  4. Smth about sliders. They look really nice unless you overplay with them - you shouldn't add unnecessary slider points. Just look at this example. Do you see the diffrence between them? One is with more than multiply slider points, and one has only single slider point. Imo it looks much better, doesn't it? k, i changed most of the sliders in "easy, normal and advanced" difficulties
  5. Stabilize your New Combos. I mean except of few exceptions you should make it consistent and constant. In diff-specified mod I will show you what is it about. i'll try to
  6. Don't use only one kind of slider! If all of the sliders are gently curved, honestly it will be boring. Play with some new slider shapes and see what can be made from them! alrighty
[Easy]
  1. 00:00:683 (1,2) - As I told you above, delete all slider points and add only one point. Then play with it a little and when you're satisfied with one of the sliders, copy it using Ctrl + C then paste it using Ctrl + V and after that rotate it using Ctrl + J and fix the distance-snap. In effect it could look like this did it
  2. 00:03:927 (3) - Fix this slider with the previous instructions as well. Also, 00:02:305 (2,3) - fix overlap. It just doesn't look nice, so maybe just move it to x:96 y:96 and then fix the distance-snap? To be honest I would generally change the 3rd slider for example like that i changed it slightly differently, thanks!
  3. 00:05:548 (4) - This slider looks nice. But this overlap 00:05:548 (4,1) - doesn't. You should also do something with it. I would also touch up a little the 4th slider, for example like that fixed the overlap and the question mark slider
  4. Here's another suggestion how you could make your mapset more interesting and more various: click. I don't want to ruin your mapstyle, I just want to show you how slider can be used to make interesting and nice patterns. holy crap, sliders have much more to them now that i think about it.
  5. 00:16:089 (1,2,3,4) - Fix the blankets! The Approach Circle shold be perfectly matching the slider border in certain moment. click You see what I mean now? yeah, i got it. but it looks kinda weird on sliders which's borders aren't... circly?
  6. 00:18:926 (1,1) - In Easy Difficulties after the spinner should be three free stronger beats, I mean these white ticks at the time axis. So I would use the spinner here, I would just map it as well.got it.
  7. 00:20:953 (2,1) - Overlap again, fix in need fixed
  8. 00:23:386 (1,2) - Blanket fix again, just do a little touching up and will be okay. fixed
  9. 00:28:250 (3,4) - Good idea, but you should make this pattern by copying one of them, pasting and rotating. changed the sliders accordingly
  10. 00:30:683 (5,6) - Overlap and the slider which doesn't look nice again. Should fix it ^
  11. 00:31:088 (6,1) - ^ ^
  12. 00:39:602 (1,3,4) - Overlapping again! Just fix it. ^
  13. 00:49:331 (1,1) - This spinner isn't matching here at all. Also, as I told you earlier, there can't be such a short break between end of a slider and the first note. removed the spinner
  14. 00:52:980 (1,5,6,5) - Creepy sliders again, you could make them better. changed them a little bit
  15. 01:10:412 (6,1,3,5,6,2,3,1) - You really, really should add more variety in there and obviously fix these sliders if you want to have the curved like this! ;) ^
  16. 01:26:628 (2,4) - Nice idea for a pattern but sliders... you know what to do. ^
  17. 01:35:141 (1,2,3,4) - This is very hard to read for beginners, and sliders are obviously in need to fix, but as I see, the whole break after this pattern could be mapped. You know, osu!'s the rhytmical game, so every beat is worth I would say. completely changed this part, and i don't really think that that latest part is worth mapping, since it's just the beginning of the song that fades away
Maybe I'll mod the rest later, but as I see for now, in your diffs you should avoid patterns made parallel to the screen borders and overlapps of course. It's just estethical stuff, but you know - the point is in the details ;)
Good luck with this mapset! And I'm really impressed what a nice work you did, it's your first map anyway! get ready to farm that kudosu, cause i am bad at mapping ;)
thanks a lot!
Kareov
[Easy]

The Kiai time should be here at 00:52:574 (1) -
I want to say that this map is lack of hitsounds, which makes your map sounds boring...


00:08:791 (3) - This slider is just confusing the players, truest me.
00:15:683 (5) - Move it right 2 girds.
00:22:169 (2) - Distance snap
00:31:088 (6) - Another boring slider, ah
00:32:710 (7) - SNAPSNAPSNAP
01:31:492 (1) - Make this spinner shorter a bit
01:37:979 (1) - NC will make it look cool xD

[Normal]
00:10:818 (5) - Make it move right a bit
00:31:291 (4) - uh, boring!
00:51:966 (1) - KIAI TIME SHOULD BE ALL THE SAME
01:31:290 (1) - Add Finish

[Advanced]
00:37:777 (3) - oh shit man, this W just make me fail! QAQ
01:37:979 (8) - Finish


[Hard]
Good ;3

Hope it get ranked soon ;3
Topic Starter
AlneCraft

Kareov wrote:

[Easy]

The Kiai time should be here at 00:52:574 (1) - meh, i don't really think so, but now that i think about it, it should start earlier, at 00:51:966 ok, so i ran inro some issues while adding hitsounds which made my advanced and hard diffs derp out, so i completely overhauled the kiai section, and because of inconsistensies in kiai start, i decided that i should always start it at 00:52:574
I want to say that this map is lack of hitsounds, which makes your map sounds boring... i'll add hitsounds later on, thanks for your input!


00:08:791 (3) - This slider is just confusing the players, truest me. okay, made it easier to read (?)
00:15:683 (5) - Move it right 2 girds. done
00:22:169 (2) - Distance snap my bad
00:31:088 (6) - Another boring slider, ah changed it up
00:32:710 (7) - SNAPSNAPSNAP done
01:31:492 (1) - Make this spinner shorter a bit alrighty
01:37:979 (1) - NC will make it look cool xD you're actually right lol, didn't think of that

[Normal]
00:10:818 (5) - Make it move right a bit done
00:31:291 (4) - uh, boring! got it
00:51:966 (1) - KIAI TIME SHOULD BE ALL THE SAME ok
01:31:290 (1) - Add Finish yup

[Advanced]
00:37:777 (3) - oh shit man, this W just make me fail! QAQ now it is a more proper W :3
01:37:979 (8) - Finish done


[Hard]
Good ;3

Hope it get ranked soon ;3 thanksalot!
thank you very much for your mod, i'll update the map asap (just give me an hour, i have limited data connection ATM)
C00L
Hello from my queue

see since im weird i mod from hardest diff down so if you want do that youll see what i mean in some parts better



[General]
  1. Your background is missing, at least in editor mode check that since you might have deleted it
  2. Check AiMod in all of your diffs (except Hard) the DS should be the same at all points in a Easy,Normal,Advanced difficulty

[Easy]
  1. 00:12:440 (1,3) - overlap (again check them)
  2. 00:18:926 (1) - wayyyy too short for an easy spinner, by the time they realise its their theyll miss
  3. 00:21:359 (1,2,3) - fix this your mapping on a downbeat, it doesnt really matter on an Easy diff but still you should consider this, do something like you done here00:23:386 (4,5,6,7,1,2) - this plays much better
  4. 00:31:088 (6) - your sliders are way too sharp (that goes for all diffs) polish them a little bit
  5. 00:42:034 (4) - why is this left unmapped?
  6. 01:03:925 (1,1) - remember what you wrote on my mod, the recover time is too short here

[Normal]
  1. 00:00:683 (1,2) - overlap
  2. 00:03:116 (3,1) - why such random placement?, just stack it man
  3. 00:02:710 (2,2) - ^
  4. 00:20:953 (2,3,4,5,6,1) - again weird overlaps
  5. 00:23:386 (1) - why is there a red control point?
  6. 00:31:291 (4) - lol this slider shape?
  7. 00:43:858 (1) - again the slider thing like in advanced
  8. 01:00:074 (4,7) - blanket this
  9. 01:21:560 (8,9,10) - one of these (if not all) should get a NC because of the music rise
  10. 01:27:236 (4,5,6,7) - really out of tune check this

[Advanced]
  1. 00:00:987 (2,1) - overlap
  2. 00:03:420 (3,4) - man consider doing something like this except of those short i tick 1/4sliders sounds so much better imo and plays better too (do this for hard too)
  3. 00:02:102 (5,1) - overlap also looks weird
  4. 00:06:967 (4,4) - overlap
  5. 00:11:021 (7) - you know that could have just been blanketed, the placement of this note atm seems really random
  6. 00:22:372 (2,3) - overlap
  7. 00:24:501 (4,5,1) - overlaps really weird
  8. 00:25:919 (3,4) - ^ right ill ignore these for now, just try and pick them out yourself, they just look so weird and messy
  9. 00:29:669 (1,2) - again that note placement so random why not just blanket this?
  10. 00:40:716 (4,3) - i would recommend stacking these
  11. 00:46:189 (1) - start this slider at the white tick cmon you should see those things man, also give the slider end like 30-ish% volume the tune calms down a lot at that point
  12. 01:02:304 (10,1) - again weird, just blanket that man
  13. 01:18:520 (1) - these sort of sharp shapped sliders, they shouldn't be used unless its a really droppy or like a part that is really emphasised, imo this song has none of those moments
  14. 01:23:182 (12) - thats unrankable im pretty sure
  15. 01:37:979 (8) - give this note some space and NC it, give it some emphasis

[Hard]
  1. 00:10:210 (10,4) - hmm overlap maybe
  2. 00:16:899 (6) - NC
  3. 00:22:372 (3,5) - overlap :(
  4. 00:23:386 (1,2) - weird overlap
  5. 00:26:832 (2) - youve done this before in your map so why not here, as in like overlapping notes over them, and if you do this here that would emphasise the tune a little bit, i mean this
  6. 00:27:034 (3,6) - overlap
  7. 00:36:966 (3,4,5) - increase the DS here man the tune gets more intense :)
  8. 00:38:385 (1,2,3,4) - these are overlaped really weirdly seriously consider changing this
  9. 00:40:716 (4,2) - overlap
  10. 00:41:020 (5,2) - ^
  11. 00:41:020 (5,4) - em ok that is such an awkward overlap just stack this
  12. 00:42:845 (1,6) - ^
  13. 00:51:966 - youre missing out a pretty strong sound here
  14. 00:53:993 (6,9) - overlap
  15. 00:54:804 (8,1) - overlap
  16. 01:14:770 (10,2) - man im gonna stop here, the rest of the map has just got the same problems imo, including the overlaps and the DS in some parts, i would recommend looking over this diff again and spotting out mistakes like the overlaps and the DS, unless you have a strong reason for them being there from what i seen some have some don't which just makes your map look unpolished and really messy :/ not being rude i just really find that you should spot those yourself, also the map seems really cramped together which also makes it look messy give some notes space inbetween man, give them breathing space :P

Don't get me wrong but i don't know how many times you mapped but judging by this you are pretty new to this, i would say look over your maps read over some forums to help you understand this "feature" a bit better, in my mod i give up on overlaps since there were just too many and they were really weird at some points as well which i didnt understand what so ever. TL:DR of my mod check your overlaps boi :)

Good luck man i wish you it, keep imroving!!
Topic Starter
AlneCraft

Cooldue7 wrote:

Hello from my queue

see since im weird i mod from hardest diff down so if you want do that youll see what i mean in some parts better



[General]
  1. Your background is missing, at least in editor mode check that since you might have deleted it no idea why it does this, but it is there in play mode. some sort of a glitch?
  2. Check AiMod in all of your diffs (except Hard) the DS should be the same at all points in a Easy,Normal,Advanced difficulty done

[Easy]
  1. 00:12:440 (1,3) - overlap (again check them) fixed
  2. 00:18:926 (1) - wayyyy too short for an easy spinner, by the time they realise its their theyll miss alrighty
  3. 00:21:359 (1,2,3) - fix this your mapping on a downbeat, it doesnt really matter on an Easy diff but still you should consider this, do something like you done here00:23:386 (4,5,6,7,1,2) - this plays much better done
  4. 00:31:088 (6) - your sliders are way too sharp (that goes for all diffs) polish them a little bit i'll fix some really bad cases of sharp sliders, but i just really like making sliders sharp
  5. 00:42:034 (4) - why is this left unmapped? mapped that part
  6. 01:03:925 (1,1) - remember what you wrote on my mod, the recover time is too short here my bad, fixed

[Normal]
  1. 00:00:683 (1,2) - overlap fixed
  2. 00:03:116 (3,1) - why such random placement?, just stack it man done
  3. 00:02:710 (2,2) - ^ done
  4. 00:20:953 (2,3,4,5,6,1) - again weird overlaps fixed
  5. 00:23:386 (1) - why is there a red control point? what do you mean?
  6. 00:31:291 (4) - lol this slider shape? don't even ask, i was tired
  7. 00:43:858 (1) - again the slider thing like in advanced gotcha (i think)
  8. 01:00:074 (4,7) - blanket this what the hell is a blanket?
  9. 01:21:560 (8,9,10) - one of these (if not all) should get a NC because of the music rise done
  10. 01:27:236 (4,5,6,7) - really out of tune check this what was i thinking when i was mapping this part again? thank you!

[Advanced]
  1. 00:00:987 (2,1) - overlap fixed
  2. 00:03:420 (3,4) - man consider doing something like this except of those short i tick 1/4sliders sounds so much better imo and plays better too (do this for hard too) done
  3. 00:02:102 (5,1) - overlap also looks weird done
  4. 00:06:967 (4,4) - overlap fixed
  5. 00:11:021 (7) - you know that could have just been blanketed, the placement of this note atm seems really random it syncs with the trumpet(? or whatever instrument that is)
  6. 00:22:372 (2,3) - overlap done
  7. 00:24:501 (4,5,1) - overlaps really weird done
  8. 00:25:919 (3,4) - ^ right ill ignore these for now, just try and pick them out yourself, they just look so weird and messy fixed it everywhere
  9. 00:29:669 (1,2) - again that note placement so random why not just blanket this? it syncs with the trumpet(?)
  10. 00:40:716 (4,3) - i would recommend stacking these done
  11. 00:46:189 (1) - start this slider at the white tick cmon you should see those things man, also give the slider end like 30-ish% volume the tune calms down a lot at that point got it
  12. 01:02:304 (10,1) - again weird, just blanket that man ok, you're right on this one
  13. 01:18:520 (1) - these sort of sharp shapped sliders, they shouldn't be used unless its a really droppy or like a part that is really emphasised, imo this song has none of those moments yeah, you're right, fixed
  14. 01:23:182 (12) - thats unrankable im pretty sure changed it
  15. 01:37:979 (8) - give this note some space and NC it, give it some emphasis done

[Hard]
  1. 00:10:210 (10,4) - hmm overlap maybe fixed
  2. 00:16:899 (6) - NC done
  3. 00:22:372 (3,5) - overlap :( fixed
  4. 00:23:386 (1,2) - weird overlap fixed
  5. 00:26:832 (2) - youve done this before in your map so why not here, as in like overlapping notes over them, and if you do this here that would emphasise the tune a little bit, i mean this tried to, is that sufficient?
  6. 00:27:034 (3,6) - overlap fixed
  7. 00:36:966 (3,4,5) - increase the DS here man the tune gets more intense :) alrighty
  8. 00:38:385 (1,2,3,4) - these are overlaped really weirdly seriously consider changing this did
  9. 00:40:716 (4,2) - overlap fixed
  10. 00:41:020 (5,2) - ^ [/color]
  11. 00:41:020 (5,4) - em ok that is such an awkward overlap just stack this fixed
  12. 00:42:845 (1,6) - ^ done
  13. 00:51:966 - youre missing out a pretty strong sound here i would love to, but there's no way to add it without making sound awkward
  14. 00:53:993 (6,9) - overlap fixed
  15. 00:54:804 (8,1) - overlap fixed
  16. 01:14:770 (10,2) - man im gonna stop here, the rest of the map has just got the same problems imo, including the overlaps and the DS in some parts, i would recommend looking over this diff again and spotting out mistakes like the overlaps and the DS, unless you have a strong reason for them being there from what i seen some have some don't which just makes your map look unpolished and really messy :/ not being rude i just really find that you should spot those yourself, also the map seems really cramped together which also makes it look messy give some notes space inbetween man, give them breathing space :P thanks, but i can't really do anything about it, since the sounds are pretty close to each other

Don't get me wrong but i don't know how many times you mapped but judging by this you are pretty new to this, i would say look over your maps read over some forums to help you understand this "feature" a bit better, in my mod i give up on overlaps since there were just too many and they were really weird at some points as well which i didnt understand what so ever. TL:DR of my mod check your overlaps boi :) yeah, i am pretty new to all of this stuff, thanks a lot for your mod, i must've been pretty hard to have to sit through all of my trash difficulties all the way through :)

Good luck man i wish you it, keep imroving!! thanks a lot!
thanks for your mod!
Kawashiro
Hello, Come from My Q

[Hard]
  1. 00:07:575 (2,3) - Ctrl G. this beat will be fit with song
  2. 00:45:581 (5,6) - Del it and make same pattern like 00:43:960 (5,6) - it
  3. 01:05:142 (4,5) - plz listen music carefully. http://puu.sh/nciUx/6bddc02f9a.jpg it is correct beat
  4. 01:03:925 (1,2,3) - Miss beat.... http://puu.sh/nciYk/0875aea524.jpg it is correct beat
Sor, I can't mod it. I'm sorry to say this but you can't rank this mapset. Because your map has entirely miss-beat and old, boring patterns. Its because you are noob, not a big problem. Every Mappers had a beginner days.
If you keep making beatmap steadily, you can be a good mapper. I'll give some advice, you need to listen music carefully and make correct beat.

Sorry :(
GL
Topic Starter
AlneCraft

UnLock- wrote:

Hello, Come from My Q

[Hard]
  1. 00:07:575 (2,3) - Ctrl G. this beat will be fit with song done
  2. 00:45:581 (5,6) - Del it and make same pattern like 00:43:960 (5,6) - it done
  3. 01:05:142 (4,5) - plz listen music carefully. http://puu.sh/nciUx/6bddc02f9a.jpg it is correct beat woah
  4. 01:03:925 (1,2,3) - Miss beat.... http://puu.sh/nciYk/0875aea524.jpg it is correct beat nice
Sor, I can't mod it. I'm sorry to say this but you can't rank this mapset. Because your map has entirely miss-beat and old, boring patterns. Its because you are noob, not a big problem. Every Mappers had a beginner days. do i look like a man with something to lose? i will make sure this map is ranked no matter what
If you keep making beatmap steadily, you can be a good mapper. I'll give some advice, you need to listen music carefully and make correct beat. thanks

Sorry :( is ok
GL thank
thanksalot!
Warpyc

  • Maruko's Insane
  1. Never use 100% hitsound volume use max 70-80%! other than that really nice hitsounds ^^
  2. 00:00:708 (1) - Unsnapped note move to 00:00:683 -
  3. 00:01:798 (5,6) - I would stack these notes instead and maybe make a nice square pattern http://puu.sh/ndZMO/52814d2ddc.jpg
  4. 00:03:420 (4,5) - stack
  5. 00:05:041 (3,4) - ^
  6. 00:10:818 (2) - move up for flow http://puu.sh/ndZSC/79ceba23cc.jpg
  7. Map isnt even completed :o

    Hard
  8. Generally Hards contains many blankets and pretty patterns which this diff lacks, pro tip is look at ranked maps and check out some patterns they use!
  9. 00:07:170 (1,3) - I really dislike the curved sliders here they flow so bad :? You can make some other better looking shapes
  10. You use way too many strong curved sliders, they look quite bad and flows even worse I'd suggest replacing them with somethinb better looking
  11. I could just sit down and write an essay but I dont really feel like that so my sugesstion is take a look at some ranked hard difficulties and try to add some nice patterns and blankets :)
  12. Hitsounds volume!

    Advanced
  13. Fix distance snap fails (ctrl shift a) http://puu.sh/ne0un/382d075112.png
  14. Same suggestions as hard! There are many cool patterns you can make in normal difficulties
  15. 00:29:669 (1,2) - More of this please!5
  16. not more than 80% hitsound :^)

    Normal
  17. Check ai mod for spacing fails!
  18. This diff also needs more patterns and blankets not randomly placed notes
  19. Hitsounds too loud

    Easy
  20. Ai mod for spacing fails once again
  21. Start had some really cool sliders though this is an easy diff and you put some really advanced sliders in there I recommend making low curve sliders that are easy for beginners to read
  22. Dont use more than 80% hitsound volume please

    Gl with map ^^
Topic Starter
AlneCraft

Warpyc wrote:

  • Hard
  1. Generally Hards contains many blankets and pretty patterns which this diff lacks, pro tip is look at ranked maps and check out some patterns they use! alrighty
  2. 00:07:170 (1,3) - I really dislike the curved sliders here they flow so bad :? You can make some other better looking shapes done
  3. You use way too many strong curved sliders, they look quite bad and flows even worse I'd suggest replacing them with somethinb better looking i'll take note of that
  4. I could just sit down and write an essay but I dont really feel like that so my sugesstion is take a look at some ranked hard difficulties and try to add some nice patterns and blankets :) alrighty
  5. Hitsounds volume! done

    Advanced
  6. Fix distance snap fails (ctrl shift a) http://puu.sh/ne0un/382d075112.png gud
  7. Same suggestions as hard! There are many cool patterns you can make in normal difficulties i'll try
  8. 00:29:669 (1,2) - More of this please!5 done
  9. not more than 80% hitsound :^) ok

    Normal
  10. Check ai mod for spacing fails! fixed
  11. This diff also needs more patterns and blankets not randomly placed notes will try
  12. Hitsounds too loud done

    Easy
  13. Ai mod for spacing fails once again fixed
  14. Start had some really cool sliders though this is an easy diff and you put some really advanced sliders in there I recommend making low curve sliders that are easy for beginners to read ok
  15. Dont use more than 80% hitsound volume please got it

    Gl with map ^^ thanksalot!
MikasaSerket
hello, as requested from my modding queue! owo

Maruko's Insane

Working backwards bcuz why not>?

Anyways,

00:00:683 - Fix this please ;w; The reason why it is like this is because in the timing setup panel, you have a Inherited and Timing point on the same spot which are different volumes. Normally, this is quite common to put an Inherited point on a Timing point. However, since they are two different volumes, they conflict with eachother, please change one of the volumes to match the other one. also, 100% hitsound volume? too loud xd

Also, move 00:00:708 (1) - a little bit to the left so that it starts on a white tick.

Secondly, finish the difficulty bro .w.

00:01:292 (3,4) - The way these two are placed makes the pattern seem like- I dunno, kinda of linear? Maybe make a different pattern or move "4" far away from "3" so that the pattern is not continuous

00:10:818 (2) - This is waaaaaaaaaaaaaaaaay too close to 00:11:426 (4) - The flow of it seems kind of off when I testplayed it, try blanketing "2" with "4" or make them spaced out

00:28:250 (1,2) - There is not really any reason why these two should be 1/4? It does not really match the song and beat and in no point of the beatmap does the beat happen again. Just make the sliders 1/2 instead. It sounds a lot better and flows nicer ~

00:39:602 (1) - I am not really liking how this slider is structured, it looks slanted visually? Maybe just make the slider a nice curve so that it looks interesting visually ~

Harddddddddddddd

00:03:927 (1,2,3,4,5,6) - Right off the bat, the way these hitcircles flow is not very good eue. 00:04:839 (4,5,6) - "4" is way too close and linear to 5 and 6. Why not use Distance snap to help Distance the notes evenly? It would help out a lot.

00:00:683 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - I would suggest maybe starting out somewhere besides the middle of the grid, this particular set of notes are all clustered up in the middle and only until 00:05:548 (1) - does it actually start moving towards the side. I would suggest starting on the left or right side of the grid then make your way around the grid so that the notes are not so clustered up together :?

00:06:460 (4,5,6) - I said something similar for the first line of Hard, please refer back to that ;w;

00:06:764 (6,1) - Focus on blanketing a lot more, this makes sliders look very neat, organized, fun to play, and visually interesting. Plssss blanket these sliders is what I am trying to say

00:07:170 (1) - 00:07:778 (3) - Same goes for here ^

00:08:183 (4,5,6) - The flow of "4 and 5" seems off, Maybe make them in a zig zag motion so that they aren't just going straight ------

01:12:033 (1,2,3,4,5,6,7,8,9,10,11) - Again with the clustered thing, just try to avoid putting all the notes in the middle so they don't look disorganized

00:13:656 (1,2,3,4,5,6) - I think I understand what you are aiming for here? However, the distance is too close together which makes these notes have a very bad flow, and they look visually confusing. Maybe space them out more or think of a different pattern :lol:

00:15:075 (1,2,3,4,5,1,2) - These blankets are spaced too close together, they play awkwardly and look visually awkward. Try spacing them out more?

00:27:034 (3,4,5,6) - This pattern is hard to read because of how they underlap each other. Maybe don't make underlaps like that when you barely have any space to make jumps :D

00:33:723 (3,4,5) - Blanket this section, blanketing=ez pattern

Some mistakes are just repeated and I don't want to point them all out because that won't help you xd

ADVANNNNNNNNNCEEEEEDD

00:02:305 (1,2) - Pls don't do sliders like these xd They look very visually awkward and these types of sliders are pretty hard to blanket

00:09:602 (5) - This repeating slider is not really mapped to anything? A ghost slider, wow spoopy. Just remove it and you'll be fine :oops:

00:11:021 (7) - This blanket is poorly spaced and too close to the slider, try and space them out a bit more?

00:10:210 (6) - New combo is supposed to start right here bcuz that is where the music changes

00:18:521 (2,3,4) - Just blanket these, they look pretty linear

00:25:007 (1,2,3,4,5) - The spacing and the flow for this entire section seems pretty awkward, try using a new pattern or use DS to fix the distance of each hitcircle and slider

Normalllllallalalallal

we goin' back to 2008 mapping now? some of the hitcircles and the way they are placed honestly remind me of 2008 maps :D

00:32:710 (1,2,3,4,5,6,7,8) - Fix deez blankets

I am sorry, I couldn't finish this mod because some of the stuff through out the difficulties are just repeated xd, hopefully you found anything usefull <3 Keep on mapping!

Damn Daniel, back at it again with the white vans?
Topic Starter
AlneCraft

MikasaSerket wrote:

hello, as requested from my modding queue! owo

Harddddddddddddd

00:03:927 (1,2,3,4,5,6) - Right off the bat, the way these hitcircles flow is not very good eue. 00:04:839 (4,5,6) - "4" is way too close and linear to 5 and 6. Why not use Distance snap to help Distance the notes evenly? It would help out a lot. fixed

00:00:683 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - I would suggest maybe starting out somewhere besides the middle of the grid, this particular set of notes are all clustered up in the middle and only until 00:05:548 (1) - does it actually start moving towards the side. I would suggest starting on the left or right side of the grid then make your way around the grid so that the notes are not so clustered up together :? ok

00:06:460 (4,5,6) - I said something similar for the first line of Hard, please refer back to that ;w; done

00:06:764 (6,1) - Focus on blanketing a lot more, this makes sliders look very neat, organized, fun to play, and visually interesting. Plssss blanket these sliders is what I am trying to say alrighty

00:07:170 (1) - 00:07:778 (3) - Same goes for here ^ ^

00:08:183 (4,5,6) - The flow of "4 and 5" seems off, Maybe make them in a zig zag motion so that they aren't just going straight ------ k

01:12:033 (1,2,3,4,5,6,7,8,9,10,11) - Again with the clustered thing, just try to avoid putting all the notes in the middle so they don't look disorganized done

00:13:656 (1,2,3,4,5,6) - I think I understand what you are aiming for here? However, the distance is too close together which makes these notes have a very bad flow, and they look visually confusing. Maybe space them out more or think of a different pattern :lol: ok

00:15:075 (1,2,3,4,5,1,2) - These blankets are spaced too close together, they play awkwardly and look visually awkward. Try spacing them out more? i'll try

00:27:034 (3,4,5,6) - This pattern is hard to read because of how they underlap each other. Maybe don't make underlaps like that when you barely have any space to make jumps :D done

00:33:723 (3,4,5) - Blanket this section, blanketing=ez pattern ye u right

Some mistakes are just repeated and I don't want to point them all out because that won't help you xd thanks

ADVANNNNNNNNNCEEEEEDD

00:02:305 (1,2) - Pls don't do sliders like these xd They look very visually awkward and these types of sliders are pretty hard to blanket ok

00:09:602 (5) - This repeating slider is not really mapped to anything? A ghost slider, wow spoopy. Just remove it and you'll be fine :oops: fixed

00:11:021 (7) - This blanket is poorly spaced and too close to the slider, try and space them out a bit more? k

00:10:210 (6) - New combo is supposed to start right here bcuz that is where the music changes done

00:18:521 (2,3,4) - Just blanket these, they look pretty linear ok

00:25:007 (1,2,3,4,5) - The spacing and the flow for this entire section seems pretty awkward, try using a new pattern or use DS to fix the distance of each hitcircle and slider k i tried

Normalllllallalalallal

we goin' back to 2008 mapping now? some of the hitcircles and the way they are placed honestly remind me of 2008 maps :D i tried

00:32:710 (1,2,3,4,5,6,7,8) - Fix deez blankets done

I am sorry, I couldn't finish this mod because some of the stuff through out the difficulties are just repeated xd, hopefully you found anything usefull <3 Keep on mapping! thanks a lot!

Damn Daniel, back at it again with the white vans?
EMachine03
From my mod queue.
General:
Resnap all notes under timing and snap kial.
Normal:
00:04:737 (2) - This kind of conflicts with the timing of the other sections.
00:06:359 (5) - This is too long. It should be a little shorter and have the dun da(or whatever) beats be a hit circle and a slider. Or, you could put stuff in place of the beginning and put a one repeat slider on the dun da beats.
00:20:953 (1) - I don't have a problem with this, but what rhythm does this repeat follow? It seems like overmapping.
00:25:819 (4,1) - Same repeat thing. 1 also seems like it is in a rush to get mapped.
00:29:467 (1) - I think that you can live without this repeat. It worked at 00:32:710 (1) - .
00:40:616 (1) - I have a basic understanding of what rhythm this follows, but if you want it to follow that, there should be some mapping earlier inbetween it and the slider.
01:16:697 (9) - NC.
01:29:873 (9) - NC.
Not bad! Watch out for pointless spinners, though. I am sorry that I didn't mod the other difficulties, but I like normal the best.
Topic Starter
AlneCraft

EMachine03 wrote:

From my mod queue.
General:
Resnap all notes under timing and snap kial.
Normal:
00:04:737 (2) - This kind of conflicts with the timing of the other sections. got it
00:06:359 (5) - This is too long. It should be a little shorter and have the dun da(or whatever) beats be a hit circle and a slider. Or, you could put stuff in place of the beginning and put a one repeat slider on the dun da beats. meh, i don't really think so, changing it in a way you suggested makes it feel awkward, especially with the low spacing
00:20:953 (1) - I don't have a problem with this, but what rhythm does this repeat follow? It seems like overmapping. yep, you're right
00:25:819 (4,1) - Same repeat thing. 1 also seems like it is in a rush to get mapped. feels clunky in any other way, so i won't change that.
00:29:467 (1) - I think that you can live without this repeat. It worked at 00:32:710 (1) - . thanks!
00:40:616 (1) - I have a basic understanding of what rhythm this follows, but if you want it to follow that, there should be some mapping earlier inbetween it and the slider. if i'll start mapping it earlier, then it will follow straight after the spinner which is not good for a normal difficulty. but i do agree on adding hit circles between sliders.
01:16:697 (9) - NC. yep
01:29:873 (9) - NC. got it
Not bad! Watch out for pointless spinners, though. I am sorry that I didn't mod the other difficulties, but I like normal the best.
thanksalot!
Deppyforce
dude
this is still bad to be honest

offset should be 680

--
make downbeats clickable, try map the upbeats, atleast make sliders land on them (except following the instrument)
some long sliders are making no sense currently, since the instruments starts on 1/2 tick not 1/1s e.g. 00:08:589 -
some long sliders mapped on nothing e.g. 00:10:818 (5) - it should end at 00:11:224 - instead if ur mapping the instrument
yes there are more of these mistakes, these are just examples
00:50:346 - i dont see why is there a break outro here makes sense, make the outro start from 00:49:332 - instead since the first cymbal crash starts there
00:51:966 (1) - u can only reverse a slider once in e+n diffs

this guideline applies to easy normal medium adv and hard, tbh i think all these diffs needs to remap
this might looks like im rude but its true

--

[syed321s insane]
dont map at the places where there are no sounds
00:02:204 - theres no sound here u scrub
00:05:954 - could start stream from here
00:19:737 - this should be 1/2slider
also pls donts stack things that should be emphasized like 00:23:386 (1) - cuz this is a fkin insane diff
u should make them jumps instead
u know what ur doing right
if u read this before continue mapping the diff
try avoid those mistakes

no kds
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