Maruko's Insane
Working backwards bcuz why not>?
Anyways,
00:00:683 - Fix this please ;w; The reason why it is like this is because in the timing setup panel, you have a Inherited and Timing point on the same spot which are different volumes. Normally, this is quite common to put an Inherited point on a Timing point. However, since they are two different volumes, they conflict with eachother, please change one of the volumes to match the other one. also, 100% hitsound volume? too loud xd
Also, move 00:00:708 (1) - a little bit to the left so that it starts on a white tick.
Secondly, finish the difficulty bro .w.
00:01:292 (3,4) - The way these two are placed makes the pattern seem like- I dunno, kinda of linear? Maybe make a different pattern or move "4" far away from "3" so that the pattern is not continuous
00:10:818 (2) - This is waaaaaaaaaaaaaaaaay too close to 00:11:426 (4) - The flow of it seems kind of off when I testplayed it, try blanketing "2" with "4" or make them spaced out
00:28:250 (1,2) - There is not really any reason why these two should be 1/4? It does not really match the song and beat and in no point of the beatmap does the beat happen again. Just make the sliders 1/2 instead. It sounds a lot better and flows nicer ~
00:39:602 (1) - I am not really liking how this slider is structured, it looks slanted visually? Maybe just make the slider a nice curve so that it looks interesting visually ~
Harddddddddddddd00:03:927 (1,2,3,4,5,6) - Right off the bat, the way these hitcircles flow is not very good eue. 00:04:839 (4,5,6) - "4" is way too close and linear to 5 and 6. Why not use Distance snap to help Distance the notes evenly? It would help out a lot.
00:00:683 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - I would suggest maybe starting out somewhere besides the middle of the grid, this particular set of notes are all clustered up in the middle and only until 00:05:548 (1) - does it actually start moving towards the side. I would suggest starting on the left or right side of the grid then make your way around the grid so that the notes are not so clustered up together
00:06:460 (4,5,6) - I said something similar for the first line of Hard, please refer back to that ;w;
00:06:764 (6,1) - Focus on blanketing a lot more, this makes sliders look very neat, organized, fun to play, and visually interesting. Plssss blanket these sliders is what I am trying to say
00:07:170 (1) - 00:07:778 (3) - Same goes for here ^
00:08:183 (4,5,6) - The flow of "4 and 5" seems off, Maybe make them in a zig zag motion so that they aren't just going straight ------
01:12:033 (1,2,3,4,5,6,7,8,9,10,11) - Again with the clustered thing, just try to avoid putting all the notes in the middle so they don't look disorganized
00:13:656 (1,2,3,4,5,6) - I think I understand what you are aiming for here? However, the distance is too close together which makes these notes have a very bad flow, and they look visually confusing. Maybe space them out more or think of a different pattern
00:15:075 (1,2,3,4,5,1,2) - These blankets are spaced too close together, they play awkwardly and look visually awkward. Try spacing them out more?
00:27:034 (3,4,5,6) - This pattern is hard to read because of how they underlap each other. Maybe don't make underlaps like that when you barely have any space to make jumps
00:33:723 (3,4,5) - Blanket this section, blanketing=ez pattern
Some mistakes are just repeated and I don't want to point them all out because that won't help you xd
ADVANNNNNNNNNCEEEEEDD00:02:305 (1,2) - Pls don't do sliders like these xd They look very visually awkward and these types of sliders are pretty hard to blanket
00:09:602 (5) - This repeating slider is not really mapped to anything? A ghost slider, wow spoopy. Just remove it and you'll be fine
00:11:021 (7) - This blanket is poorly spaced and too close to the slider, try and space them out a bit more?
00:10:210 (6) - New combo is supposed to start right here bcuz that is where the music changes
00:18:521 (2,3,4) - Just blanket these, they look pretty linear
00:25:007 (1,2,3,4,5) - The spacing and the flow for this entire section seems pretty awkward, try using a new pattern or use DS to fix the distance of each hitcircle and slider
I am sorry, I couldn't finish this mod because some of the stuff through out the difficulties are just repeated xd, hopefully you found anything usefull <3 Keep on mapping!