Good luck for rerank Charles!
Wait really?Okoratu wrote:
welp i cant asdf
cheers matepeppy wrote:
The hitsounds are fine volume-wise? I think people are saying they can't hit them because they blend in too well. Try adjusting music volume to 0% and listen.
Are you telling Charles to listen at 0%? Or the people complaining about hitsound volume.peppy wrote:
The hitsounds are fine volume-wise? I think people are saying they can't hit them because they blend in too well. Try adjusting music volume to 0% and listen.
Volume wise they're quite loud yes, the blending is an interesting situation as it seems to only affect some.peppy wrote:
The hitsounds are fine volume-wise? I think people are saying they can't hit them because they blend in too well. Try adjusting music volume to 0% and listen.
Yeah I think that's a case of one area of the audio spectrum getting capped out super hard, lowering everything else in normalization.Shiirn wrote:
The issue with the hitsounds being soft is actually not due to any bug, but due to how pitch and frequency is interpreted - if everyone can remember the Online Offset map, remember that the sounds become softer when they're perfectly aligned, because... i'm not entirely sure. Something about pitch frequency, but it happens with sounds that are very similar in pitch and volume.
well then lets shoot a star while we canjonathanlfj wrote:
well then lets enjoy this while we can