welp i cant asdfWait really?
Huh I thought they got rid of that rule? I mean jonathanlfj was qualifier, right?
It's been too long I have no clue how any of this shit works
The hitsounds are fine volume-wise? I think people are saying they can't hit them because they blend in too well. Try adjusting music volume to 0% and listen.Are you telling Charles to listen at 0%? Or the people complaining about hitsound volume.
The hitsounds are fine volume-wise? I think people are saying they can't hit them because they blend in too well. Try adjusting music volume to 0% and listen.Volume wise they're quite loud yes, the blending is an interesting situation as it seems to only affect some.
The issue with the hitsounds being soft is actually not due to any bug, but due to how pitch and frequency is interpreted - if everyone can remember the Online Offset map, remember that the sounds become softer when they're perfectly aligned, because... i'm not entirely sure. Something about pitch frequency, but it happens with sounds that are very similar in pitch and volume.Yeah I think that's a case of one area of the audio spectrum getting capped out super hard, lowering everything else in normalization.