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Eliot Sumner - After Dark

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Topic Starter
Heldrith
This beatmap was submitted using in-game submission on niedziela, 16 lutego 2020 at 03:23:23

Artist: Eliot Sumner
Title: After Dark
Tags: Eliot Sumner After Dark Information album Akira futuristic
BPM: 142
Filesize: 25133kb
Play Time: 04:08
Difficulties Available:
  1. Hard (3,41 stars, 543 notes)
  2. Normal (2,66 stars, 450 notes)
Download: Eliot Sumner - After Dark
Download: Eliot Sumner - After Dark (no video)
Information: Scores/Beatmap Listing
---------------
~Normal ready to play~
"Akira" anime video

My 3rd beatmap
Mods and GD still welcomed
------------------------
Words of gratitude for modding and testing to:
Puchiko
fighterst
Ravzhel
Sephyrias
------------------------
Video by Fehrplay
Puchiko
hello :)
i trying Mod your map. its just my opinion and my experience
general
Try to lowering the Volume note become 80%
CTRL + SHIFT + A (some object isnt snapped)


Normal
00:05:905 (1,2,3,4) - i think this will be better put distance snap 0.15x
which
00:06:751 (2) - at x=140 & y=236
00:08:018 (3) - at x=168 & y=224

this pattern easier to read, try this
01:06:117 (4) - move the note at 448|120
01:06:328 (1) - ^ at 412|76
01:07:384 (2) - "CTRL >" twice and move at 308|168

last pattern i think blocking the slider, try this
01:35:906 (2) - CTRL+G then CTRL H then CTRL J move at 88|340
01:36:539 (3) - move the note at 244|300
01:36:476 (4) - ^ at 296|332


02:03:582 - (i think someplayer will get wrong idea in this place) better put slider end at 02:04:004
02:04:215 - add a note

i hope can help it ;)
Topic Starter
Heldrith

Puchiko wrote:

hello :)
i trying Mod your map. its just my opinion and my experience
general
Try to lowering the Volume note become 80% fixed
CTRL + SHIFT + A (some object isnt snapped) I checked these all but I couldn't get rid of few warnings



Normal
00:05:905 (1,2,3,4) - i think this will be better put distance snap 0.15x
which
00:06:751 (2) - at x=140 & y=236 fixed
00:08:018 (3) - at x=168 & y=224 fixed

this pattern easier to read, try this
01:06:117 (4) - move the note at 448|120 fixed
01:06:328 (1) - ^ at 412|76 but it won't be snapped anymore, too far from next one
01:07:384 (2) - "CTRL >" twice and move at 308|168 ^same and next elements will be a jump. I wonder if something like this will be acceptable in normal diff. I'll try to rearrange all place

last pattern i think blocking the slider, try this
01:35:906 (2) - CTRL+G then CTRL H then CTRL J move at 88|340 fixed
01:36:539 (3) - move the note at 244|300 fixed
01:36:476 (4) - ^ at 296|332 done


02:03:582 - (i think someplayer will get wrong idea in this place) better put slider end at 02:04:004 fixed
02:04:215 - add a note fixed

i hope can help it ;)
Thank you very much for mod~ :D
Sephyrias
I tried the normal difficulty a bit, here are some things I noticed:

As general non beat-placement related thing: Imo the curser's glow grows too large during Kiai (with the skin). It becomes really difficult to correctly spot circles when things are close to each other.

Well, we usually don't have the same opinion on how strictly the map should follow the drums, but I'll still just write down some things that would make it more pleasent to play:

SPOILER
In general there are a bunch of sliders that start before the drum or vocals, which need to be replaced or adjusted in position and timing:
00:08:018 the slider starts here, even though the beat is only at the end of the slider. I'd rather just put a short slider from 00:08:441 to 00:08:652 .
00:11:187 same as above, slider starts without drums. Replacing it for a single beat at 00:11:610 would fix it.
Slider 00:15:624 to 00:15:835 is too late, the drum for it is already at 00:15:413 . I think it would be more fitting, when the slider starts together with the beat at 00:15:413 and ends at the previous start location 00:15:624 .
From here on 00:19:004 you start sliders together with the vocals and end them with the drum. It is a bit confusing, but not much of a problem.
00:56:821 This slider feels weird. Probably based on the organ-like background noises somehow. Just do something fancy to connect the drum at 00:56:610 and 00:57:455 . Similar thing with the slider after that.
01:19:004 this one is also not on vocals nor drums. Probably also based on the organ, but the slider is too long for that.
01:04:215 I don't think this has to be a slider, it again starts without drum or vocal change.
04:05:906 starts on drums, ends on background noise. Would be less odd, if it were just 1 circle on the drum.

Things that I'd just remove:
00:38:229 there are neither vocals nor drums for this circle. I'd just remove it.
00:56:398 It might feel more smooth when removing this one beat
01:47:525 single circle on organ or so. Seems really random.
01:50:906 ^
02:04:427 Another circle that I'd just remove.
02:11:187 ^
04:05:483 ^

Others:
01:21:011 this one would have to be at 01:21:117
02:05:060 drum but no beat. I'd much rather make a slider, if you want to keep the second drum at 02:05:272
02:43:933 - 03:36:962 I found this part EXTREMELY difficult for normal, because the speed and pattern varies so much.
Topic Starter
Heldrith

Sephyrias wrote:

I tried the normal difficulty a bit, here are some things I noticed:

As general non beat-placement related thing: Imo the curser's glow grows too large during Kiai (with the skin). It becomes really difficult to correctly spot circles when things are close to each other. If I change it, it will lack an effect. Besides, I think it's good thing that it increases difficulty ^^


Well, we usually don't have the same opinion on how strictly the map should follow the drums, but I'll still just write down some things that would make it more pleasent to play: (I must agree. You really are a strict one in this matter ^-^ But for me, I think that elements are meant not only to follow a bit, but sometimes it has to make some in places where song lacks it. Especially if I want to make it more smooth and complex. (I prefer beatmaps like that ^^) I think it's just a matter of taste here.)

SPOILER
In general there are a bunch of sliders that start before the drum or vocals, which need to be replaced or adjusted in position and timing:
00:08:018 the slider starts here, even though the beat is only at the end of the slider. I'd rather just put a short slider from 00:08:441 to 00:08:652 .
00:11:187 same as above, slider starts without drums. Replacing it for a single beat at 00:11:610 would fix it.
Slider 00:15:624 to 00:15:835 is too late, the drum for it is already at 00:15:413 . I think it would be more fitting, when the slider starts together with the beat at 00:15:413 and ends at the previous start location 00:15:624 . Fixed
From here on 00:19:004 you start sliders together with the vocals and end them with the drum. It is a bit confusing, but not much of a problem.
00:56:821 This slider feels weird. Probably based on the organ-like background noises somehow. Just do something fancy to connect the drum at 00:56:610 and 00:57:455 . Similar thing with the slider after that. Hmm.. I think it fits here well, but fixed it.
01:19:004 this one is also not on vocals nor drums. Probably also based on the organ, but the slider is too long for that.
01:04:215 I don't think this has to be a slider, it again starts without drum or vocal change.
04:05:906 starts on drums, ends on background noise. Would be less odd, if it were just 1 circle on the drum. Fixed~

Things that I'd just remove:
00:38:229 there are neither vocals nor drums for this circle. I'd just remove it.
00:56:398 It might feel more smooth when removing this one beat
01:47:525 single circle on organ or so. Seems really random.
01:50:906 ^
02:04:427 Another circle that I'd just remove.
02:11:187 ^
04:05:483 ^

Others:
01:21:011 this one would have to be at 01:21:117 It is consequent circle after similar end of 01:19:004 (5) slider. Won't change it.
02:05:060 drum but no beat. I'd much rather make a slider, if you want to keep the second drum at 02:05:272 This time drum is almost inaudible and all combo starts next with vocal.
02:43:933 - 03:36:962 I found this part EXTREMELY difficult for normal, because the speed and pattern varies so much.
I didn't change everything but thank you very much for your time and effort. :)
Of course kudosu flies to you~~
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