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Fujifabric - Blue

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Topic Starter
Rizen
This map has been deleted on the request of its creator. It is no longer available.
Lince Cosmico
NO KDS.inc
Feeling Blue diff:

CS 4,5 plz

01:26:944 - the spinner starts here , Stack with 1/6 o.o (this is in all diffs xD)

00:42:674 (4,5,6,7,8,9) - this is a little bit weird XD

Easy diff: Seems good :o

Normal diff: good too :O

Hard diff:

01:13:011 (5) - better if you use 2 circles to do this clickable o.o
SoySauce
Hi from my queue :D
Sorry if I'm a bit late but here's your mod

General
  1. Offset should be 593 instead? You're not allowed to place a note before the red line iirc
  2. 00:43:685 - until 01:18:741 - Suggest you put Kiai time here or you can end it somewhere else that makes sense to you
Easy
  1. 00:11:326 (1,2) - Blanket is a little off and I suggest you rotate (2) clockwise a little bit more because the blanket doesn't look good with (2)'s current curve
  2. 00:45:034 (2,3) - idk, flow just doesn't feel so good here. Maybe you can rotate (3) clockwise a little or move it to the right a little
  3. 00:50:427 (2,3) - Blanket's a little off
  4. 00:51:775 (3,4,5,1) - Maybe you could reduce the angle of the corners the circles make to match with (3)'s shallow angle
  5. 01:16:045 (2,3,4) - Use the same rhythm as (1). Switching beween guitar and drums feels bad here
Normal
  1. 00:28:854 (3,4) - I suppose you can make it flow better here. Try to change (3) to another direction so that it flows better towards (4)
Hard
  1. 00:14:022 (1,2,3,4) - idk this pattern just looks kinda awkward. Maybe you could make one of the sliders go horizontal instead
  2. 00:18:067 (3,1) - Minor. How about make these not overlap
  3. 00:43:180 (5) - Make this go up instead do that it's not blocked by (4)
Feeling Blue
  1. 00:20:764 (4,5) - Blanket a little off
  2. 00:22:786 (2,3) - These are not perfectly parallel
  3. 00:30:202 (1,3) - Overlap looks a little bad. Suggest you change this
  4. 00:46:382 (1,2,3) - Space these a little bit more
  5. 01:18:741 (1,2) - Blanket's a little off
  6. 01:22:449 (4,5,) - Cirlce (5) is not stacked properly below (4)

Well that's all for my mod! Good luck on this map! :D
Topic Starter
Rizen
will respond in an hour

damn double post
Topic Starter
Rizen
Chekito

Chekito wrote:

ok
Feeling Blue diff:

CS 4,5 plz done

01:26:944 - the spinner starts here , Stack with 1/6 o.o (this is in all diffs xD) there was a bpm change there, added that instead ;_;

00:42:674 (4,5,6,7,8,9) - this is a little bit weird XD should be fine

Easy diff: Seems good :o

Normal diff: good too :O

Hard diff:

01:13:011 (5) - better if you use 2 circles to do this clickable o.o done

Cagrux

Cagrux wrote:

Hi from my queue :D
Sorry if I'm a bit late but here's your mod

General
  1. Offset should be 593 instead? You're not allowed to place a note before the red line iirc it's fine, I asked a few people xd
  2. 00:43:685 - until 01:18:741 - Suggest you put Kiai time here or you can end it somewhere else that makes sense to you at the moment, I prefer no Kiai time, the song is too calm for it :(
Easy
  1. 00:11:326 (1,2) - Blanket is a little off and I suggest you rotate (2) clockwise a little bit more because the blanket doesn't look good with (2)'s current curve ok
  2. 00:45:034 (2,3) - idk, flow just doesn't feel so good here. Maybe you can rotate (3) clockwise a little or move it to the right a little done
  3. 00:50:427 (2,3) - Blanket's a little off done
  4. 00:51:775 (3,4,5,1) - Maybe you could reduce the angle of the corners the circles make to match with (3)'s shallow angle sure
  5. 01:16:045 (2,3,4) - Use the same rhythm as (1). Switching beween guitar and drums feels bad here ookk
Normal
  1. 00:28:854 (3,4) - I suppose you can make it flow better here. Try to change (3) to another direction so that it flows better towards (4) increased angle instead
Hard
  1. 00:14:022 (1,2,3,4) - idk this pattern just looks kinda awkward. Maybe you could make one of the sliders go horizontal instead I think it's fine, doesn't look weird to me xd
  2. 00:18:067 (3,1) - Minor. How about make these not overlap they're meant to overlap ;_;
  3. 00:43:180 (5) - Make this go up instead do that it's not blocked by (4) added angle instead
Feeling Blue
  1. 00:20:764 (4,5) - Blanket a little off sure
  2. 00:22:786 (2,3) - These are not perfectly parallel dangit, fixed!
  3. 00:30:202 (1,3) - Overlap looks a little bad. Suggest you change this changed
  4. 00:46:382 (1,2,3) - Space these a little bit more constant DS difficulty
  5. 01:18:741 (1,2) - Blanket's a little off sure
  6. 01:22:449 (4,5,) - Cirlce (5) is not stacked properly below (4) whoops, fixed

Well that's all for my mod! Good luck on this map! :D

thank you guys for mods! :D
Marianna
Haro Rizen ♥

Easy

  1. 00:11:326 (1,2) - This leaves a bad flow and rather ugly. Maybe like this 00:22:112 (1,2) -
  2. 00:23:461 (2,4) - This leaves a bad flow, (3) is behind is kind of weird and bad for the FL players remember that he is behind and not in front of it would be the correct

Normal

  1. 00:24:809 (1) - Up this a bit, some players have one small screen
  2. 00:30:202 (5) - NC please because of the 'intense' sequence 00:27:506 (1,2,3,4,5,6,7,8) -
  3. 01:17:056 - It would be better to start a slider 1/1 here because of the strong hit

Hard

  1. 00:20:764 (3) - It would be better if here was a curved slider because the sequence of straight sliders 00:18:067 (3,1) -
  2. 00:54:303 - Put one hit here, like this

Feeling Blue

  1. 00:19:416 (1) - Up this please
  2. 00:42:674 (4) - NC here
  3. 01:01:550 (6) - ^


Gl~ :3
Topic Starter
Rizen

Marianna wrote:

Haro Rizen ♥

Easy

  1. 00:11:326 (1,2) - This leaves a bad flow and rather ugly. Maybe like this 00:22:112 (1,2) -
  2. 00:23:461 (2,4) - This leaves a bad flow, (3) is behind is kind of weird and bad for the FL players remember that he is behind and not in front of it would be the correct

Normal

  1. 00:24:809 (1) - Up this a bit, some players have one small screen
  2. 00:30:202 (5) - NC please because of the 'intense' sequence 00:27:506 (1,2,3,4,5,6,7,8) -
  3. 01:17:056 - It would be better to start a slider 1/1 here because of the strong hit I want to show emphasis for the guitar though

Hard

  1. 00:20:764 (3) - It would be better if here was a curved slider because the sequence of straight sliders 00:18:067 (3,1) -
  2. 00:54:303 - Put one hit here, like this

Feeling Blue

  1. 00:19:416 (1) - Up this please
  2. 00:42:674 (4) - NC here
  3. 01:01:550 (6) - ^


Gl~ :3
applied all not replied to, thanks!
Little
Hi.

[General]
  1. I feel like you could do more hitounds. It's really sparse right now, and I think it doesn't give the player enough feedback. There are many drum sounds that you don't capture with your hitsounding which could be hitsounded. Even if you don't want to add bass drum samples, I think it would sound good if you did the hi-hat parts with hitsounds.
  2. Also, your hitsounds are too quiet. Increase the hitsound volume by about 10% for every section.
[Easy]
  1. 00:05:258 (1) - drum-hitwhistle would fit well here.
  2. 00:08:629 (3) - This is really low on the screen, and the slider follow circle goes partly offscreen when playing. This can be distracting to the player, so I recommend moving it up a bit, to around x:228|y:340. The flow between (3,4,1) would also benefit from this. Straight flows feel rigid and don't play very nicely when moving through a circle to a curved slider. It will feel nice to have a rounder movement that follows the curve of the slider. http://puu.sh/n3oy0/127f00699c.jpg
  3. 00:19:416 (3,4,1) - With this too, the straight flow doesn't really play nicely. I'd recommend making rounder movement: http://puu.sh/n3oLA/af895840e7.jpg Similar things at 01:05:258 (3,4,1) and 01:18:741 (1,2,3,4,1)
  4. 00:54:472 (1) - soft-hitfinish on the head would be good.
  5. 01:02:562 (1) - Any kind of finish hitsound on the head.
  6. 01:18:741 (1) - This is begging for a soft-hitfinish on the head.
[Normal]
  1. 00:12:337 (2,3) - Fix stack. Also at 00:26:157 (3,4) and 00:41:326 (1,2) and 00:45:034 (3,4) and 01:12:000 (2,3) and 01:15:371 (3,4) and 01:22:449 (2,3)
  2. See hitsound suggestions in Easy. There may be other places where those hitsound suggestions apply. Try to find them.
  3. Not much problem here, but it's very repetitive..
[Hard]
  1. 00:13:685 - For a good rhythmic representation of the song, there should really be a circle here. It's awkward to have an empty beat in the middle of the phrase like this. 8-)
  2. 00:27:506 (1,2,3) - Same stuff about flow like in Easy.
  3. 00:50:427 (3,4,1) - Flow like this is really weak because it cuts inward at an awkward angle. Try to smooth things out more.
  4. 01:17:056 - It would be good to emphasize this beat with a slider head since it's accented in the song.
[Feeling Blue]
  1. 00:31:550 (3,4,1) - This flow is really awkward because of the wide angle.
  2. 00:34:247 (3,4,1) - Same thing about flow like in Easy. This applies pretty much any time you have slider -> circle -> slider. It feels uncomfortable to move in a straight line when the sliders have velocity in other directions.
  3. It gets really monotonous to play when you adhere so strictly to distance snap. It would be nice if you could jump to strong notes for some rhythmic emphasis. Without it, the map just feels like straight eighths all the way through without any real sense of rhythm.
Topic Starter
Rizen
I'll reply to this mod tonightt

Little wrote:

Hi. hi

[General]
  1. I feel like you could do more hitounds. It's really sparse right now, and I think it doesn't give the player enough feedback. There are many drum sounds that you don't capture with your hitsounding which could be hitsounded. Even if you don't want to add bass drum samples, I think it would sound good if you did the hi-hat parts with hitsounds. yes, i'll have a look somewhere for some
  2. Also, your hitsounds are too quiet. Increase the hitsound volume by about 10% for every section. sure
[Easy]
  1. 00:05:258 (1) - drum-hitwhistle would fit well here. ok
  2. 00:08:629 (3) - This is really low on the screen, and the slider follow circle goes partly offscreen when playing. This can be distracting to the player, so I recommend moving it up a bit, to around x:228|y:340. The flow between (3,4,1) would also benefit from this. Straight flows feel rigid and don't play very nicely when moving through a circle to a curved slider. It will feel nice to have a rounder movement that follows the curve of the slider. http://puu.sh/n3oy0/127f00699c.jpg alright, and readjusted patterns to fit it
  3. 00:19:416 (3,4,1) - With this too, the straight flow doesn't really play nicely. I'd recommend making rounder movement: http://puu.sh/n3oLA/af895840e7.jpg Similar things at 01:05:258 (3,4,1) and 01:18:741 (1,2,3,4,1) but I really really like linear flow.. I'll need someone to explain why to me why it's really bad ;; (besides plays bad because I don't completely believe that yet)
  4. 00:54:472 (1) - soft-hitfinish on the head would be good. ok
  5. 01:02:562 (1) - Any kind of finish hitsound on the head. addedddd
  6. 01:18:741 (1) - This is begging for a soft-hitfinish on the head. ><
[Normal]
  1. 00:12:337 (2,3) - Fix stack. Also at 00:26:157 (3,4) and 00:41:326 (1,2) and 00:45:034 (3,4) and 01:12:000 (2,3) and 01:15:371 (3,4) and 01:22:449 (2,3) okk
  2. See hitsound suggestions in Easy. There may be other places where those hitsound suggestions apply. Try to find them. sure
  3. Not much problem here, but it's very repetitive..
[Hard]
  1. 00:13:685 - For a good rhythmic representation of the song, there should really be a circle here. It's awkward to have an empty beat in the middle of the phrase like this. 8-) you're right; this is kinda inconsistent. circle added
  2. 00:27:506 (1,2,3) - Same stuff about flow like in Easy. ;A;
  3. 00:50:427 (3,4,1) - Flow like this is really weak because it cuts inward at an awkward angle. Try to smooth things out more. smoothened out I hope
  4. 01:17:056 - It would be good to emphasize this beat with a slider head since it's accented in the song. I guess the slider for vocals here isn't a very good idea... changed rhythm so beat is clickable
[Feeling Blue]
  1. 00:31:550 (3,4,1) - This flow is really awkward because of the wide angle. moved circle 2 to allow myself to change the flow pattern to something better
  2. 00:34:247 (3,4,1) - Same thing about flow like in Easy. This applies pretty much any time you have slider -> circle -> slider. It feels uncomfortable to move in a straight line when the sliders have velocity in other directions. ok I completely understand now (good explanation). added angular flow instead
  3. It gets really monotonous to play when you adhere so strictly to distance snap. It would be nice if you could jump to strong notes for some rhythmic emphasis. Without it, the map just feels like straight eighths all the way through without any real sense of rhythm. noted
thanks for mod

as of now I uh... have abandoned this mapset... I now feel it is not rankworthy

no more mods/updates x.x
truonant
Just wondering why my name is in the tags lol
Topic Starter
Rizen
Whoops, I thought it was from a production studio or something (tags taken from somewhere else). Will remove when I get home
Underforest
Best map, I got a SS on it

not really, stupid happy face
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