hello! i have some concerns about the quality of this map!
[aya]
00:04:132 (2,3) - the spacing in this part is a bit jarring. the piano is really quiet. but there is a lot of sharp angles and spacing variation which creates a lot of pressure... idk. i think it would be nicer to just have calm stuff in the calm intro.
this is simple to resolve if you think it's problematic. just ctrl g all those 1/1 sliders like 00:06:835 (3) - etc...
00:31:430 (1,2) - these sliders and similar patterns look very much unrelated. at least make them the same angle... 00:50:889 (1,3) - same idea here...
01:40:255 (1) - >.> the rest of these are all curved whys this one a red point............ plus the angles look a bit weird when matched together lol
anyway
a few of your patterns could be improved imo
00:08:997 (4,5,1,2,3) - for example.
the instrument you are following starts on 4, which means you should probably NC 4 instead of 1 or in addition to 1 to avoid blending 00:08:457 - this low piano part with the high pitched one. at 00:08:997 - the song has a very clear up - down phrase here. so if the pattern was made of the entire phrase rather than just 00:09:808 (1,2,3) - it would work better. spacing wise the map does a decent job here, so try to incorporate that into a pattern that works together...
01:06:009 (1,2,3,4,5,6) - these jump patterns don't look very cohesive. that is to say they look randomly placed. the angles used between objects changes a lot, which makes it disorganized. compare 01:06:009 (1,2) - , 01:06:550 (3,4) - , 01:07:360 (6,7) - and you can see theyre all different angles... you can easily resolve this by using more consistent angles that work better together.
01:19:252 (2,3,4,5,6) - this one for example looks better, if unpolished, since there's fairly consistent angles on jumps and an overall rotational movement.
additionally, i think you should map the prominent blue tick rhythm present in the song. at the moment, every single one of them is mapped passively, which is very unsatisfying to play.
of course that refers to 01:00:333 (4,5,6) - . since it's mapped as a kickslider, the player only plays a triple... i can understand the first few times to introduce it but really after that it should be mapped as clickable since it's hitsounded loudly and very obvious in the song...
this goes for 01:32:766 (1,2,3,1,2,3,1) - as well - you add a very loud hitsounded rhythm in - might as well make it actually clickable, it'd be interesting to play.
additionally, i think the use of kicksliders in the jump parts is fairly arbitrary. 01:01:685 (1,2,3,4,5,6,7,8) - for example - there are the same ticking sounds playing, but only mapped the first and last 2 piano notes. why not use kicksliders on all of them? 01:02:090 - 01:02:631 - 01:03:171 - . that would let you emphasize the strong notes too since they would have kicksliders into them.
01:11:414 (6,7,8,9) - like i dont see why all these are mapped but none of the ones before. it's still the same sound as far as i can tell.
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so yeah i think the map could use a bit of work. atm it seems kind of messy since a lot of the patterning is uncohesive and the rhythm doesn't really bring out the most unique parts of the song...