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DE-JAVU - TRIP MACHINE EVOLUTION [Taiko]

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Topic Starter
Raiden
This beatmap was submitted using in-game submission on jueves, 17 de marzo de 2016 at 22:10:26

Artist: DE-JAVU
Title: TRIP MACHINE EVOLUTION
Source: Dance Dance Revolution X3 vs 2ndMIX
Tags: techno freestyle taiko lolcubes cubes
BPM: 190
Filesize: 3212kb
Play Time: 01:38
Difficulties Available:
  1. Futsuu (2,66 stars, 271 notes)
  2. Inner Oni (6,16 stars, 817 notes)
  3. lolcubes' Kantan (1,78 stars, 178 notes)
  4. Muzukashii (3,28 stars, 439 notes)
  5. Oni (4 stars, 583 notes)
Download: DE-JAVU - TRIP MACHINE EVOLUTION
Information: Scores/Beatmap Listing
---------------
danceeeeeeeeeeeeeeeeeeeeeeeeeeeee

oni is finished
muzu is finished
futsuu is finished
kantan by lolcubes r( *v*)9

this is rather a hard set lol

changed mp3 as of 17/03/2016

TWC2016 semi-finals HR pool
Elfie
Hi, from Q

General

  1. add StepMania 5 to tags?
  2. add lolcubes to tags

Inner Oni

  1. 00:02:506 - k may fit to sound which steps out audibly
  2. 00:06:690 - there is like no sound at all, you may cut this pattern here and 00:06:532 - make this d not to repeat dkd
  3. 00:07:558 - k similarly to 00:02:506 - ?
  4. 00:07:242 - I don't know if you care, but this should be d for consistency with 00:07:084 - ;00:06:927 -
  5. 00:42:927 - put a finisher as you did it - 00:42:927 - 00:12:611 -
  6. 00:47:979 - you may put finisher as well cuz it needs stronger emphasis and delete this note 00:47:900 -
  7. 00:53:032 -; 00:58:084 - the same ^
  8. 00:58:242 - d for consistency with 00:48:137 - ; 00:53:190 -
  9. 01:34:084 - 01:34:558 - you may put kdkdkdk, 01:34:558 - here you did something similar
  10. 01:35:979 - i think K should sit here because the beginning of spinner doesn't emphasise the finishing sound
    Then: 01:35:821 - k, 01:35:900 - remove, 01:36:137 - spinner beginning

Oni

  1. untick widescreen suport
  2. 00:05:427 - Why you put a note here? 00:10:637 - here in similar part it's o ooo ooo o o
    Also louder sound 00:05:584 - is ignored. Make ^ this pattern maybe instead of ooo o ooo o o - 00:05:427 - => 00:05:584 -
  3. 00:22:163 - why not to put d here to make ooooo like 00:16:874 - here
  4. 01:35:979 - similarly to previous diff, i suggest:

    increase volume if you put a note

Muzukashii

nothing to complain about

Futsuu

  1. untick widescreen suport
  2. 00:11:269 - this note feels odd to play. I see it's kind of fitting to the beat but 00:11:190 - this hit is stronger and if you put a don here, 00:11:269 - this sound becomes less audible

Kantan

  1. untick widescreen suport
  2. 00:11:348 - d because it doesn't need stronger emphasis, beat is quiet

I hope it's useful somehow :)
Topic Starter
Raiden

Elfie wrote:

Hi, from Q

General

  1. add StepMania 5 to tags?
  2. add lolcubes to tags

Inner Oni

  1. 00:02:506 - k may fit to sound which steps out audibly first downbeat i rather start with a don besides being still of a lower tone and being extremely more flowy as the kat on the next dddk is hit with the same hand
  2. 00:06:690 - there is like no sound at all, you may cut this pattern here and 00:06:532 - make this d not to repeat dkd i kinda like how it complements the song there
  3. 00:07:558 - k similarly to 00:02:506 - ? similar answer, besides that'd flow a bit poorly
  4. 00:07:242 - I don't know if you care, but this should be d for consistency with 00:07:084 - ;00:06:927 - that would mean killing the flow entirely as i'd have to remap that section to fit thè sound you're pointing me at. The first part is focused more on bass drums while the second is more on the synth thingy sounds while keeping the structure clean and avoiding weird patterns
  5. 00:42:927 - put a finisher as you did it - 00:42:927 - 00:12:611 - would do, but for me it would kill the start of the streams due to me being unable to do the hand motion after the finisher too quickly thus i'd choke to death
  6. 00:47:979 - you may put finisher as well cuz it needs stronger emphasis and delete this note 00:47:900 -
  7. 00:53:032 -; 00:58:084 - the same ^ no no no no nono no no no no no^infinity
  8. 00:58:242 - d for consistency with 00:48:137 - ; 00:53:190 - fixed
  9. 01:34:084 - 01:34:558 - you may put kdkdkdk, 01:34:558 - here you did something similar i kinda prefer the finisher spam here as it reflects the strong kicks more than previously
  10. 01:35:979 - i think K should sit here because the beginning of spinner doesn't emphasise the finishing sound
    Then: 01:35:821 - k, 01:35:900 - remove, 01:36:137 - spinner beginning the first hit of the spinner is usually the biggest specially considering it comes after a 1/4 pattern so it'll be strong enough to keep it as last note

Oni

  1. untick widescreen suport
  2. 00:05:427 - Why you put a note here? 00:10:637 - here in similar part it's o ooo ooo o o it's the same as 00:06:611 -
    Also louder sound 00:05:584 - is ignored. Make ^ this pattern maybe instead of ooo o ooo o o - 00:05:427 - => 00:05:584 - however i restructured a bit the patterns to emphasize more the synth sounds
  3. 00:22:163 - why not to put d here to make ooooo like 00:16:874 - here i don't think that'd help the spread too much
  4. 01:35:979 - similarly to previous diff, i suggest:

    increase volume if you put a note same answer

Muzukashii

nothing to complain about

Futsuu

  1. untick widescreen suport
  2. 00:11:269 - this note feels odd to play. I see it's kind of fitting to the beat but 00:11:190 - this hit is stronger and if you put a don here, 00:11:269 - this sound becomes less audible fixed

I hope it's useful somehow :)
thanks a ton!!
lolcubes

Elfie wrote:

00:11:348 - d because it doesn't need stronger emphasis, beat is quiet
Ehhhh. That's a hard decision to make. I went with it anyway though.
The problem is, there is no actual beat on the downbeat, which is why it's a hard decision (dons representing beats). Making that a don definitely doesn't make it any easier or better, but I did that anyway since it seems like I did that everywhere else, so just to be more consistent.

http://puu.sh/n8RCL/ce38ce75f7.rar

Ty
Topic Starter
Raiden
updated!
bananannian
needs more ╭( ・ㅂ・)و
ZTH
Oh look, it's Raiden. Reminds me of the day of my first ever mod. Anyways, just bringing my copy pasta mod intro 'Hello~ From my modding queue. Please note that these are just my personal suggestions and are optional.'

General

  1. Widescreen support

Inner Oni

  1. 00:06:532 (40,41) - kd feels quite abrupt, considering there is no emphasis to put k at 00:06:532 (40). Would personally go for dk for smoother flow.
  2. 00:09:690 (73,74,75,76) -Not sure what you are following here but dkkd doesn't really sound appealing. Either kddk or kdkk might represent the song better. (k matches those synth (?) and d matches the bass drum)
  3. 00:19:874 (20) - d here feels really awkward. Since you mapped every snare as k in this section, this note should be a k to retain consistency. (Since this change makes the stream full of k's, might want to change 00:19:716 (18) to d for smooth and consistent flow.)
  4. 00:47:584 (59) - change to k to follow the synth (?). Simply sounds better and gives the stream more emphasis on the instrument.
  5. 00:57:690 (57) - ^
  6. 01:35:032 (41,42) - Instead of Dk, why not Kd or Dd? 01:35:032 (41) sounds the same as the preceding notes so K works better here, but this is optional. However, 01:35:190 (42) doesn't have any impact, so this really serves better as d.

Oni

  1. 00:10:953 (59) - Move this note to 00:11:269 and change it to k. Gives more emphasize to the bass drums.
  2. 00:32:506 (34) - change to k ? (ddd here is a bit bland) It matches the snare and sounds better.

Muzukashii

  1. Seems fine to me.

Futsuu

  1. Nothing really.

╭( ・ㅂ・)و's Kantan

  1. ╭( ・ㅂ・)و

Would have pointed out more, but since the mapping style is so different, I didn't want to impose too many ideas on you. A bit skeptical on that long stream in inner oni though. Feels a bit overmapped and some 1/4 breaks would express the song in a better way but, of course, that's my own personal :idea: .

Anyways, GL~ ;)
Topic Starter
Raiden

ZTH wrote:

Oh look, it's Raiden. Reminds me of the day of my first ever mod. Anyways, just bringing my copy pasta mod intro 'Hello~ From my modding queue. Please note that these are just my personal suggestions and are optional.'

General

  1. Widescreen support

Inner Oni

  1. 00:06:532 (40,41) - kd feels quite abrupt, considering there is no emphasis to put k at 00:06:532 (40). Would personally go for dk for smoother flow. actually the way it is now reflects better the beat at 41 and it flows quite better as you're not forced to swap hands at 44 unlike you'd be if it was ddkddkd...
  2. 00:09:690 (73,74,75,76) -Not sure what you are following here but dkkd doesn't really sound appealing. Either kddk or kdkk might represent the song better. (k matches those synth (?) and d matches the bass drum) did something here, thanks for noticing lol!
  3. 00:19:874 (20) - d here feels really awkward. Since you mapped every snare as k in this section, this note should be a k to retain consistency. (Since this change makes the stream full of k's, might want to change 00:19:716 (18) to d for smooth and consistent flow.) oh true lol thanks!
  4. 00:47:584 (59) - change to k to follow the synth (?). Simply sounds better and gives the stream more emphasis on the instrument. I kinda prefer how it emphasizes it right now, dividing the kats onto 1/2 representing the synth and leaving the 1/4 tick to don which would represent the added drumlines
  5. 00:57:690 (57) - ^ same answer
  6. 01:35:032 (41,42) - Instead of Dk, why not Kd or Dd? 01:35:032 (41) sounds the same as the preceding notes so K works better here, but this is optional. However, 01:35:190 (42) doesn't have any impact, so this really serves better as d. did Dd

Oni

  1. 00:10:953 (59) - Move this note to 00:11:269 and change it to k. Gives more emphasize to the bass drums. fixed
  2. 00:32:506 (34) - change to k ? (ddd here is a bit bland) It matches the snare and sounds better. holy shit i'm dumb adjusted this pattern

[/notice]

Would have pointed out more, but since the mapping style is so different, I didn't want to impose too many ideas on you. A bit skeptical on that long stream in inner oni though. Feels a bit overmapped and some 1/4 breaks would express the song in a better way but, of course, that's my own personal :idea: .

Anyways, GL~ ;)
Thanks a lot for the issues fix!

And regarding the stream, it's made that way because I like to utilize the repetitive 1/4 layout of that part of the song that mixes synth and drum bass/snares plus added an extra instrument (mostly in blue ticks) while still keeping the overall flow and structure of the patterns which is kept well and is more challenging to play this way!
bananannian
asdf that was a lot of pictures

Inner Oni
00:02:506 to 00:11:348 - how much do you want to match the synth bleep bloops? Because if I were you I'd go as far as to map them in OVER mapping in the drums
e.g.
00:02:506 -

00:03:769 -

00:05:032 -

00:06:295 -

etc.
Sounds better to me, idk how these plays though


00:08:032 (57) - move back 1/4 to catch that bleep
00:10:242 (79,80,81) - ddk since you've been alternating dkdk for onbeat
00:11:348 (91) - how does deleting this sound to you? I kinda like it
00:19:558 (16,17) or 00:29:663 (16,17) - perhaps switch one of these to dk perhaps for variation purposes, or delete 17
00:21:927 - I would actually do something like kd dd kd kd, anything except 5-plets since you've already had a lot of those
00:25:795 (23) - k if you want to catch the bleep
00:28:479 (6) - ^
01:13:163 - add d


01:18:295 - you know, I think the dog barking noises deserve to be mapped more than the snares even:

01:20:979 (29,30) - switch because dogs
01:23:348 - same thing:

etc.
It's something different that wasn't present at 00:12:611, so I'd prefer mapping these in instead of just following the drum pattern like before.


ooh I nearly forgot about the
DEATHSTREAMS WOOHOO
seems fine to me, the only comment is that you're pretty insistent on having a k at every offbeat to match the snares so naturally the patterns you can use is slightly limited
this isn't a problem, just pointing it out lol

Oni
Again I don't know to what degree you'd like to match the synths lol
00:02:821 - dkd to catch that bleep
00:05:348 (21) - move this 1/2 back for a slight bounce in the rhythm and maybe change to d as well, currently your rhythm structure's VERY regular and you always have a gap between the 1st and 2nd beat of each bar, to the point of being uh slightly boring lol
00:10:400 (55,56,57,58) - k dkd
00:11:348 (63) - same as Inner Oni
00:19:716 (14,15) - switch to match snares + follow your drum pattern like at 00:29:821 (14,15)
00:32:032 (29) - d
01:13:163 - same as Inner Oni


Kiai time from 01:13:163 to 01:03:137:
Again the rhythm structure thing, currently you always have a gap between the 4th beat of a bar and the 1st beat of the next bar, which does match the drums very well since there's snares on the 4th beat, but it just seems slightly boring to me. I don't know about you, but I'd consider sacrificing some of those k at the 4th beat to match the melody instead.
It also seems slightly too easy lol, considering it's kiai. I would actually join up almost everything and make the whole kiai a long run of singles and plets, with very occasional 1/1 rests, instead of having 1/1 rests every bar.
e.g.
00:44:032 - add k
00:45:137 - d and add k 1/2 after
00:46:558 - add k
00:57:769 (36) - move 1/2 forward
etc.

Otherwise there's actually nothing wrong about the kiai at all.


(And like Inner Oni consider mapping the barking lol)

Muzukashii
00:05:348 (16) - like Oni, consider moving back 1/2
00:09:611 (37,38,39) - delete 37 and 39 since there's not really support in the music for those notes, use the triplet at 00:10:874 instead perhaps
00:27:295 (25) - why k? If you'd like some variation perhaps add k at 00:27:611 but 25 being k just doesn't add up lol
00:32:348 - I understand if you don't want a d here since the muzu is hard as is, just pointing out that ddkdkdkk is pretty cool :P
00:45:453 - d ddk matches the melody more than ddd k, but your muzu is pretty hard already so maybe not lol
00:50:506 - ^
00:53:032 (29) - no finish?
01:05:348 (1) - K so you get alternating DKD
01:10:400 (1) - ^

dogs

Futsuu
I hate modding easier difficulties :o

Kantan
╭( ・ㅂ・)و

"hey mod my map"
lolcubes
I just noticed.



Haha.
Topic Starter
Raiden
what if i increase sr of inner oni to 6,18

6,18 <-> 816 notes
lolcubes
P.S. cubes in tags is redundant, since if you search for cubes, it's already included in lolcubes and will show up.

kd pls.

SPOILER
╭( ・ㅂ・)و
Topic Starter
Raiden

bananannian wrote:

asdf that was a lot of pictures

Inner Oni
00:02:506 to 00:11:348 - how much do you want to match the synth bleep bloops? Because if I were you I'd go as far as to map them in OVER mapping in the drums
e.g.
00:02:506 -

00:03:769 -

00:05:032 -

00:06:295 -

etc.
Sounds better to me, idk how these plays though holy shit no no no no no nooooOOOOOOOOooooOOOo have you even seen those barlines play it's hidEOUS


00:08:032 (57) - move back 1/4 to catch that bleep no i just repeated the pattern from the beginning because it flows much better
00:10:242 (79,80,81) - ddk since you've been alternating dkdk for onbeat nah it just sounds terribly, the 'alternation' is just a coincidence because at some parts i follow the bleeps at some i don't
00:11:348 (91) - how does deleting this sound to you? I kinda like it i dont :(
00:19:558 (16,17) or 00:29:663 (16,17) - perhaps switch one of these to dk perhaps for variation purposes, or delete 17 switched both let the non dominant hand rage begin
00:21:927 - I would actually do something like kd dd kd kd, anything except 5-plets since you've already had a lot of those its what fits the most here tbh
00:25:795 (23) - k if you want to catch the bleep nah, i aimed for the heavy bass drum
00:28:479 (6) - ^ sMSAE
01:13:163 - add d ooooo


01:18:295 - you know, I think the dog barking noises deserve to be mapped more than the snares even: hgell nO

01:20:979 (29,30) - switch because dogs dogs cna die in hell
01:23:348 - same thing:

etc.
It's something different that wasn't present at 00:12:611, so I'd prefer mapping these in instead of just following the drum pattern like before. drums > everything at this point you should know that about my style :(


ooh I nearly forgot about the
DEATHSTREAMS WOOHOO
seems fine to me, the only comment is that you're pretty insistent on having a k at every offbeat to match the snares so naturally the patterns you can use is slightly limited
this isn't a problem, just pointing it out lol ok

Oni
Again I don't know to what degree you'd like to match the synths lol
00:02:821 - dkd to catch that bleep the bleep is already caught enough with that kat
00:05:348 (21) - move this 1/2 back for a slight bounce in the rhythm and maybe change to d as well, currently your rhythm structure's VERY regular and you always have a gap between the 1st and 2nd beat of each bar, to the point of being uh slightly boring lol thats the point of the base spread: to be boring
00:10:400 (55,56,57,58) - k dkd na
00:11:348 (63) - same as Inner Oni B¡bAD
00:19:716 (14,15) - switch to match snares + follow your drum pattern like at 00:29:821 (14,15) fixcde
00:32:032 (29) - d two ddk in a row is dumb plus i like how it reflects the increase of the amount of snare hits
01:13:163 - same as Inner Oni based


Kiai time from 01:13:163 to 01:03:137:
Again the rhythm structure thing, currently you always have a gap between the 4th beat of a bar and the 1st beat of the next bar, which does match the drums very well since there's snares on the 4th beat, but it just seems slightly boring to me. I don't know about you, but I'd consider sacrificing some of those k at the 4th beat to match the melody instead.
It also seems slightly too easy lol, considering it's kiai. I would actually join up almost everything and make the whole kiai a long run of singles and plets, with very occasional 1/1 rests, instead of having 1/1 rests every bar.
e.g.
00:44:032 - add k
00:45:137 - d and add k 1/2 after
00:46:558 - add k
00:57:769 (36) - move 1/2 forward
etc. i'd go as far but then the spread would be so killed it'd be rotten by now

Otherwise there's actually nothing wrong about the kiai at all.


(And like Inner Oni consider mapping the barking lol)

Muzukashii
00:05:348 (16) - like Oni, consider moving back 1/2 oh my god that rhythm is so wonky i dont wanna even hear it again lmaooo
00:09:611 (37,38,39) - delete 37 and 39 since there's not really support in the music for those notes, use the triplet at 00:10:874 instead perhaps oh but there is :/ listen closely
00:27:295 (25) - why k? If you'd like some variation perhaps add k at 00:27:611 but 25 being k just doesn't add up lol ikr
00:32:348 - I understand if you don't want a d here since the muzu is hard as is, just pointing out that ddkdkdkk is pretty cool :P fuck that, added
00:45:453 - d ddk matches the melody more than ddd k, but your muzu is pretty hard already so maybe not lol arrangd something here
00:50:506 - ^ same
00:53:032 (29) - no finish? as you can see i barely use finishers in the kiai
01:05:348 (1) - K so you get alternating DKD
01:10:400 (1) - ^ sur

dogs
tyyyyyyyyyyyyyyyy
Nyan
put original name "dj TAKA" in tag
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