This map has been deleted on the request of its creator. It is no longer available.
Thanks for the mod, I really appreciate it ^.^BoatKrab wrote:
Hello, M4M as you request :3
[Overall][Easy]
- You should focus on the the map for more. It makes the player confused and may be too hard
- just takecare distance snap for more
- Empathize with the Distance Snap too
- I recommend you when you try to make stream note just make some slider and press Ctrl+Shift+F
[Normal]
- Use Distance snap please. (It's rule to make Easy difficulty.) fixed at all
- Set Slider Tick Rate to 1, 2 is too high ._. done
- 00:34:908 - Add spiner and end here 00:40:379 (1) - done
[Hard]
- Use Distance snap please. (It's rule to make Normal difficulty too.) same as easy
- Set Slider Tick Rate to 1, 2 is too high ._. ^
- Increase Overall Difficulty for more (I think 3-4 is probably better.) done
[Collab Insane]
- Overall Difficulty is too high for hard just set it to 5 okay done
- AR set to 6-7 is probably good done but setted it to 7.2
- 00:09:673 (2) - Move it to x:216 y:312 okay
- 00:10:732 (1) - Remove this and add reverse arrow to 00:10:908 (2) -done
- 00:13:555 (1,3) - Why did not you make it Overlap with the old? (00:12:673 (3,4) - ) done
- 00:17:614 (4) - Remove this and move 00:17:438 (3) - to x:160 y:56 done
- 00:25:026 (1,2,3,4,5,6) - Remake them, It makes me confused mmm..I think that now it's okay lol
- 00:26:261 - 00:29:085 - Add break time do not need that
- Why 00:33:849 (4) - is too far from 00:33:673 (3) - fixed
- 00:54:144 (4,5) - Make them blanket with 00:53:614 (3) - done
[Kilemo's Insane]
- Overall Difficulty is too high for hard just set it to 6 setted it to 6.5
- 00:26:349 (4,5) - Remove them, it's overmapped done
- 01:25:379 (5) - Make it overlap with 01:24:144 (1) - done
- 01:27:144 (7) - NC here not 01:27:497 (1) okay done
[The One Who Knocks]
- Overall Difficulty is too high for hard just set it to 7 setted it to 7.5
- 00:08:879 (3) - Remove it, it's overmapped fixed it
- 00:10:202 (5) - ^ ^
- 00:11:702 (6) - ^ ^
- 00:14:438 (4) - ^ ^
- 00:15:585 (4) - ^ ^
- 00:15:849 (6,1) - ^ ^
- 00:23:438 (1,2,3) - Make them blanket there's no need
- 00:59:438 (5,5) - ^ ^
- 00:26:261 - 00:29:085 - Add break time do not need that
- 00:29:791 (5,6,1) - Why they're too close? That's a mistery
- 01:18:761 (2,3) - Why doubletap? doubletap there it's okay
- Overall Difficulty is too high for hard just set it to 8 done
More
I thinks the note is fine, but what is not fine is the overlap of a note, it looks too sloppy and reduce the charm of the the map, so let you fix them
Good luck <3
Finirai col farmi arrossire c:Rosalinda0 wrote:
Best map i've ever seen. xD
Man thaks a lot for the moddeadpon3 wrote:
Hi, m4m
Hard:
00:00:849 (1) - It would look better like this: http://puu.sh/n6joF/f99fdd7b7e.jpg fixed it
00:03:673 (1) - This slider looks weird too, try something similiar to ^ ^
00:09:320 (1,2) - Too close to each other. fixed
00:13:555 (1,2,3) - The spacing should be equal. fixed
00:07:379 (3,4,5) - Here too. ^
00:09:144 (4,1) - Why is the last circle of that pattern so far away?that's not so far...
00:31:379 (5) - Looks weird. That's should be okay now
00:34:026 (5) - Too many repeaters. should be okay now
00:43:202 (1,2) - NC should start on "2", also these two are spaced like a normal jump without a pause, but there's a short break between them. nope, that's correct, man
01:00:497 (1) - Looks weird. changed the form
01:36:144 (1,2,3,4) - I think it may be too fast for just "Hard". approached them
Normal:
First of all, the sliders are really fast for Normal diff, you should make them slower. slider velocity is setted at x1, so that's okay
Some parts of the map are too hard just for Normal.
00:52:026 (1,2,3) - Normal diffs shouldn't have patterns like this, they are hard to read for newbies. changed that
00:56:614 (1,1) - Place the circle a with spacing equal to the timing.?
00:58:379 (3,4,5) - These aren't equal spaced.now they are
Well, that's all for this diff, I did not notice more bad stuff, some sliders look strange but that's just the map style.
Easy:
Not so much to say about this one, spacing and timing is alright.
01:30:497 (3,1) - Too close to each other.solved that
That's all about this diff.
The One Who Knocks:
Jumps are too hard on some moments, they make the map unrankable.
00:08:967 (4) - It should be slider with a note right after, not repeater, it's weird to play.changed that
00:11:791 (4) - Same here.^
00:12:497 (1,2,3,4,5,6) - Strange jumps, not so accurate. done this with distance spacing, u wrong
00:42:497 (1,2,3,4,5) - You can stack it a bit. approached them a bit
00:45:320 (1,2,3,4,5) - This one too, also make it more unique, that's just a single line without curves. ^
00:48:144 (1,2,3,4,5) - ^ this one is perfect
00:49:202 (2,3,4,5) - Too spaced. ^
00:49:908 (2,3,4,5) - ^ ^
00:53:791 (3,4,5,6,7) - That one could be stacked a bit too. approached them but not stacked
00:59:438 (5,6,7,8,9) - ^^
01:01:555 (1,2,3,4) - Should be one repeater. that would cover the sound
01:17:261 (2) - Circle here. there's a little break between them
01:20:085 (2) - And here. here too
01:22:026 (1,2,3,4,5) - Too spaced. approached them
01:24:144 (1,2,3,4) - Also one repeater.that would cover too much the sound
Collab Insane:
00:08:614 (3,1) - Too many repeats on slider and the note should not be a jump.solved it
00:13:555 (1,2,3) - "1" and "2" is a jump, but "3" is a regular single-tap. Make that pattern easier to read.^
01:31:202 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Also looks like a stream, kinda Airman style which is bad. I think that theese are okay
Really nice map, good luck with getting it ranked.
Thanks for your collaborationdermit wrote:
Hello,
here's my mod:
Difficulty: Collab Insane
00:31:732 (6) - This note doesn't actually exist. yes, that exist
01:31:202 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same as before, that's pretty boring isn't it? fixed a bit
Keep in mind that this is one of my first mods! never stop trying to do that
Thanks for modding, that was really helpfulSpiral527 wrote:
Hey there, m4m!GeneralEasy, Normal, and Kilemo's Insane are 1:36 while the other diffs are 1:38
In the diffs that are 1:38 the end spinner ends at a different place each diff you right man, fixedThe One Who KnocksAR 9.7 seems high even for an extra, maybe reduce to 9.5 or 3v3n 9.3setted it to 9.5
Maybe volume at the start should be reduced a little it's already at 50%
00:11:791 (4) - why is this so much less curved than the others before it? lined it
00:13:555 (1) - why did you change the pattern from 6 single taps and 4 sliders to 14 single taps? that would be too repetitive
00:16:379 (1) - ^ ^
00:24:320 (4,5) - these are both too small for that bend to look good fixed
00:31:908 (1,2) - this connection weirdly breaks flow. Normally this song may excuse it, but nowhere else in the map is built around it so this one feels out of place ^
00:36:144 (1,2,3,4,5,6,7,8) - these seem so weird to hit, 8 single taps should almost never make only one full circle (provided you use circular flow) changed the form of that
every single tap section in the first kiai is just way too widely spaced. It's fine (and necessary) to have wide spaces in a diff this high, but when it's all this wide, nothing has the emphasis, and it's all the same even though the music has some pretty clear downbeats that should be emphasized more. In fact the same could be said about most of the single tap sections in this map
one big example that sums this all up is 00:43:026 (6,1) - much smaller space than 00:43:555 (1,2,3,4,5,6) even though 6,1 should be emphasized much more u perfectly right
00:48:849 (1,2) - 1/8 beat connection like this is inadvisable, especially when followed by a 1/4 beat stream
01:08:614 (1,2,3) - no one wants to play 8 triples in a row like this, mix it up with different patterns that should be okay
01:19:202 (1,2) - ok honestly why these sliders. There's just no reason in the music to do this changedCollab InsaneI'm going to mention when colors should show up, rather than marking who did what with the combo colors, it would be better to show it in the storyboard by having your name in the corner for your part
00:19:202 (7,1) - switch NC nope, that's correct
00:29:085 (1) - the other diffs use the grey combo colors during this part it's for the change of Guest
00:37:555 (1) - it looks weird when this stream switches back and forth between grey and blue colors fixed
00:46:026 (1) - the other diffs have only blue during the kiai it's for the change of Guest
01:10:114 (3) - inconsistent spacing before and after, also doesn't flow into the slider well fixed
01:16:732 (7) - not advisable to have a slider end at a big white tick ^
01:28:026 (7,1) - breaks flow that's okay
01:35:967 (1) - the grey part of this slider is pretty ugly, make a good slider then ctrl+f with it selected doneHard00:34:026 (5,6,7) - this is very hard to read changed the pattern
00:43:732 (3) - this one is not in line with the others of this pattern fixed it
00:43:908 (1) - remove NC done
01:17:085 (1,2,3,4) - this is a weird looking pattern, would probably be better off as a square changed the pattern
I'm not very good at modding Normal or Easy, hope this was of some help!
17:43 -Bumblebee-: hi dude, r u busy? ^^
17:43 CrypticMech: ERr, slightly, but whats up?
17:45 -Bumblebee-: no problem, thats not important
17:45 -Bumblebee-: I'll write u tomorrow ;)
17:45 CrypticMech: Nahnah
17:45 CrypticMech: I'll be busier tomorrow
17:45 CrypticMech: go ahead
17:45 CrypticMech: Whats up bruh?
17:45 -Bumblebee-: lol
17:45 -Bumblebee-: I updated the map
17:45 -Bumblebee-: wanna check it?
17:45 CrypticMech: can you /np it to me?
17:46 *-Bumblebee- is listening to [https://osu.ppy.sh/b/893998 Angerfist - Knock Knock]
17:46 -Bumblebee-: thanks again for modding, that was really useful for me
17:46 CrypticMech: If oyu want to
17:46 CrypticMech: you can spec me
17:46 CrypticMech: then I'll mod it IRC
17:46 -Bumblebee-: sure
17:47 CrypticMech: HP needs to be lowered IMO
17:48 CrypticMech: 7.5 feels too high
17:48 -Bumblebee-: mmm okay
17:49 -Bumblebee-: 7 is okay?
17:50 CrypticMech: 7 is fine. If you do some major jump tweaking 7.5 may be okay
17:50 CrypticMech: its just they have an awkward flow which makes it really abusive to play
17:50 -Bumblebee-: idk how to fix that >.<
17:52 -Bumblebee-: :c
17:52 CrypticMech: yeayea, I'll cover it some for ya :3
17:52 *CrypticMech is editing [http://osu.ppy.sh/b/893998 Angerfist - Knock Knock [The One Who Knocks]]
17:53 -Bumblebee-: would u mind if I add u to my friends?
17:53 CrypticMech: You can add me if you want, sure.
17:53 -Bumblebee-: okay I'm on it
17:53 CrypticMech: You don't need permission ;P
17:53 -Bumblebee-: what a disaster D:
17:53 CrypticMech: CS 4.2 is fine, AR 9.5 should be lowered to like, 9.3 or 9.4, but 9.5 just plays really oddly on 1.5 BPM
17:53 CrypticMech: ?
17:54 -Bumblebee-: nothing lol
17:54 CrypticMech: mmk
17:54 -Bumblebee-: I was talking about the map
17:54 CrypticMech: ah
17:55 -Bumblebee-: okay, changed it
17:55 CrypticMech: Well, I mean, really the major thing I'd recommend to anyone is to start modding other maps, even if your mods are bad at first you'll get better. Another thing you should do is observe your favorite maps and mappers
17:55 CrypticMech: Because as it stands, this map, as it is at the very moment, will never see rank. It needs to be completely remapped.
17:55 CrypticMech: If you really love the song, I'd practice a lot, get better, then remap everything.
17:55 CrypticMech: Alternatively, you can tough it out by trying to continually improve this for rank
17:55 CrypticMech: But IMO, remapping it after you've gained more skill is easier
17:56 CrypticMech: Regardless, I'm still going to mod it right now and try to help you improve a bit.
17:56 -Bumblebee-: yeah but I don't know what to do with the patterns
17:56 CrypticMech: So my first tip to you is to not map things you cannot play.
17:56 CrypticMech: Can you pass this map?
17:56 -Bumblebee-: ehm
17:57 -Bumblebee-: ..
17:57 -Bumblebee-: of course ^^
17:57 CrypticMech: Aight
17:57 CrypticMech: Well, when you get better at mapping, you can map things you can't play, a lot of good mappers do that.
17:57 CrypticMech: But for your current point in your mapping pursuit, you shouldn't be mapping things you cannot playtest yourself
17:57 -Bumblebee-: got it
17:57 CrypticMech: So, now on to the meat of the problem for this map, streams and jumps.
17:58 CrypticMech: So, most people do not recommend mapping Extras as a new mapper because they're significantly more complicated than an Insane or Hard.
17:58 -Bumblebee-: yeah they're right :/
17:58 CrypticMech: On top of that, theres a lot more that can go wrong with an Extra so its even harder to get to a rankable state.
17:59 CrypticMech: But, lets talk about what makes this Extra harder than it should be.
17:59 -Bumblebee-: okay
18:00 CrypticMech: So, I'm trying to figure out a good place to start, because none of your jumps are particularly great.
18:00 CrypticMech: we'll start here: 00:29:085 (1) -
18:01 CrypticMech: 00:29:614 (2,3,4,5,6) - this overlal isn't a bad pattern, but it could definitely be better
18:01 -Bumblebee-: k
18:01 CrypticMech: Its kind of boring to repeat the same motion (the 6 is on the 2)
18:02 CrypticMech: so lets spruce it up a bit by moving the 6 to x240 y200
18:02 -Bumblebee-: yh
18:02 -Bumblebee-: done
18:02 CrypticMech: See how thats a bit less repetitive?
18:03 -Bumblebee-: yeah :)
18:03 CrypticMech: It makes it more interesting for the player, and since the place where we put the 6 is in the center of the triangle, it also makes sense for a player to sight read
18:03 CrypticMech: (the note isn't random, basically)
18:03 CrypticMech: (it fits in respect to other notes)
18:04 CrypticMech: Now lets map a bit with respect to the sound
18:04 CrypticMech: so
18:04 -Bumblebee-: yeah that's between 00:29:614 (2,3,4) -
18:04 -Bumblebee-: okay
18:04 CrypticMech: This won't be perfectly mimicking the sound because in order to do that you'd have to remap
18:04 CrypticMech: but
18:04 CrypticMech: 00:30:320 (6,1) - these two notes theres clearly a transition from left to right
18:05 CrypticMech: As in, you can hear the volumei n the background slowly shifting from left oriented to right oriented
18:05 -Bumblebee-: yeah
18:05 CrypticMech: So lets emphasize that by making the jumpf rom 6 to 1 a jump that goes from left to right
18:05 CrypticMech: Well, we don't want to put the 1 directly underneath the 5 becuase that'd be a direct back and forth jump which would be a bit boring and repetitive
18:06 CrypticMech: so maybe what we can do is offset it
18:06 CrypticMech: So use DS 2 (or whatever DS you used for your triangles)
18:06 CrypticMech: and center the 1 between the 4 and 5
18:06 CrypticMech: Kind of like this http://puu.sh/ncZG8/bfb1ea6d9c.png
18:06 -Bumblebee-: okay done
18:07 CrypticMech: So, with the way the song sounds here
18:07 CrypticMech: it sounds lkike a back and forth or a rotating pattern
18:07 CrypticMech: so
18:07 CrypticMech: lets make it a circle
18:07 CrypticMech: Delete all the notes after the 1 until 00:31:908 (1) -
18:08 CrypticMech: Once you've done that
18:08 -Bumblebee-: done
18:08 CrypticMech: put your beatsnap divisor on 1/2
18:09 -Bumblebee-: oke
18:10 CrypticMech: Press CTRL+SHIFT+D and make a circle with 6 points and a DS of 1.1
18:11 -Bumblebee-: but here 00:30:673 - ?
18:11 CrypticMech: Then once you've done that, press CTRL+SHIFT+R and rotate it 4 degrees.
18:11 CrypticMech: Yes, there.
18:11 -Bumblebee-: done ^^
18:12 CrypticMech: Then, position the circle so that the 6 and the 7 blanket your 1 and 5.
18:13 CrypticMech: It should look kind of like this: http://puu.sh/nd02L/1e595aaf59.png
18:13 CrypticMech: Then select the 3 and 4 (00:30:849 (3,4) - ) and press CTRL+G
18:13 CrypticMech: Then the 4 and 7 (00:31:026 (4,7) - ) and press CTRL+G
18:14 CrypticMech: Then the 6 and 7 (00:31:379 (6,7) - ) and press CTRL+G
18:14 CrypticMech: woops
18:14 -Bumblebee-: sec
18:14 CrypticMech: WOOPS
18:14 -Bumblebee-: lol
18:14 CrypticMech: ignore that last line
18:14 CrypticMech: ignore the 6,7 one
18:15 CrypticMech: I meant 5,7 (00:31:202 (5,7) - ), then CTRL+G
18:15 CrypticMech: Then 6,7 00:31:379 (6,7) - and CTRL+G
18:16 -Bumblebee-: okay
18:17 CrypticMech: so basically you should have a bunch of back and forths
18:17 CrypticMech: 00:30:497 (1,2,3) - and00:31:026 (4,5,6) - should both form perfect triangles, seperately.
18:17 CrypticMech: Then just put 00:31:555 (7) - on x484 y308 to form a triangle with 4,2
18:19 -Bumblebee-: done
18:19 -Bumblebee-: that's amazing
18:19 CrypticMech: So once you've done that, your first two measures are gonna be a lot better
18:19 CrypticMech: We've structured it so that it makes more sense for the player and that it flows well according to the music
18:19 -Bumblebee-: crap man, thanks a lot
18:19 CrypticMech: If I was mapping this I probaby would have made that circle bigger, but for our purposes here (mainly learning), its good to just stick with more simple jumps
18:20 -Bumblebee-: save the chat and post on the thread, I'll give u kudosu
18:20 CrypticMech: Wait wait
18:20 CrypticMech: We're not done :p
18:20 CrypticMech: 00:34:732 (1) - the hitsonds on this section are too quiet
18:20 CrypticMech: it makes it really awkward to play because their inadubile so you can't hear your hits in relation to the rhythm
18:20 CrypticMech: 35% or 40% would be a better volume
18:20 -Bumblebee-: yeah
18:21 -Bumblebee-: setted it to 40
18:21 CrypticMech: cool
18:21 CrypticMech: One more bit is the streams
18:21 CrypticMech: 00:37:555 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is really bad ;;
18:21 -Bumblebee-: lol
18:21 CrypticMech: Make sure you set your Beatsnap divisor back to 1/4th btw
18:22 -Bumblebee-: sure
18:22 CrypticMech: so
18:22 CrypticMech: First things first
18:22 CrypticMech: your distance spacing is too large
18:22 CrypticMech: It takes players by surprise and the stream you're mapping to here is too soft to even consider this valid
18:22 CrypticMech: so what I'd do
18:22 CrypticMech: is
18:23 CrypticMech: 00:37:555 (1) - delete the entire stream and put the 1 over the yellow 3
18:24 CrypticMech: then make a 2 measure long slider that blankets your yellow 6
18:24 CrypticMech: like
18:24 -Bumblebee-: over the yellow 3?
18:24 CrypticMech: http://puu.sh/nd0Lv/8a77bd114b.png that
18:24 -Bumblebee-: the 3 is on the red tick
18:24 CrypticMech: did my screenshot help you figure it out a bit?
18:25 -Bumblebee-: sec
18:25 -Bumblebee-: trying to decifrate it
18:25 CrypticMech: `https://osu.ppy.sh/ss/4561287
18:25 CrypticMech: that
18:25 -Bumblebee-: aaaah
18:25 -Bumblebee-: k
18:26 -Bumblebee-: got it
18:26 CrypticMech: Then CTRL+SHIT +F and press Enter
18:27 -Bumblebee-: done
18:27 CrypticMech: okay, so this next one is a two parter
18:27 CrypticMech: Do this: https://osu.ppy.sh/ss/4561287
18:28 -Bumblebee-: that's the same
18:28 CrypticMech: then that https://osu.ppy.sh/ss/4561305
18:28 CrypticMech: oh
18:28 CrypticMech: Woops
18:28 CrypticMech: err
18:28 CrypticMech: fuck
18:28 -Bumblebee-: lol np
18:28 CrypticMech: That first: http://puu.sh/nd124/ba50b25193.png
18:28 CrypticMech: Then the second one I Sent
18:29 CrypticMech: Then on that second slider, CTRL+SHIFT+F again, then hit Enter. Then finally, just delete the 9 if you have it. (If you did it like I did, you shouold have a 9.)
18:30 CrypticMech: And this is what you end up with: http://puu.sh/nd166/88b40315ec.png
18:30 -Bumblebee-: how many objects?
18:30 CrypticMech: hmm?
18:31 -Bumblebee-: nope nothing
18:31 -Bumblebee-: solved
18:31 CrypticMech: ok
18:31 CrypticMech: so
18:31 CrypticMech: Thats a good way to make streams
18:31 CrypticMech: Because its consistent
18:31 CrypticMech: and once again, makes sense
18:31 CrypticMech: (Notice how it has a line of symmetry?)
18:31 CrypticMech: well
18:31 CrypticMech: almost a line of symmetry
18:31 -Bumblebee-: which line?
18:31 CrypticMech: its not quite symmetrical :p
18:32 CrypticMech: err, its a mathematical term, line of symmetry. Its when a shape has a section in it, where if you drew a straight line you'd see that there were two halves that mirrored each other
18:32 CrypticMech: Like, if you put a line straight down the middle of a circle, that would be the circle's line of symmetry
18:33 -Bumblebee-: oh yeah
18:33 -Bumblebee-: I know that :P
18:33 CrypticMech: Quick tip about hitsounding btw, I'd never go above 75% if I were you. 70% is good for a kiai, 50/60 is good for everything else IMO
18:33 -Bumblebee-: aaah
18:33 -Bumblebee-: now I got it
18:33 CrypticMech: Anyway, so finally, just make sure you remove those random 5-note streams because they aren't in the song
18:33 CrypticMech: and yeah
18:33 CrypticMech: just do things similar to that
18:33 -Bumblebee-: yeah don't worry
18:34 CrypticMech: figure out how to make patterns and figure out what makes sense
18:34 CrypticMech: don't make jumps large circles, try to shrow some triangles in there, whether they be right triangles or equilaterla traingles or whatever
18:34 CrypticMech: just make sure it makes sense.
18:34 -Bumblebee-: yeah
18:34 CrypticMech: Also, the most important thing abou tjumps is just because it makes sense to you doesn't mean it'll make sense to me.
18:34 -Bumblebee-: ur right
18:34 CrypticMech: So think about it from a random guy's standpoint whos never seen the map before. Would he expect to randomly go left when you've been going right the entire time?
18:34 -Bumblebee-: lol
18:35 CrypticMech: So yeah, thats about all I have for you here.
18:35 -Bumblebee-: thank u :3
18:35 CrypticMech: Just move on to another song I'd say and improve your mapping/modding skills, then revisit this and completely remap it
18:35 CrypticMech: I think you'll be significantly happier the next time around
so damn usefulCrypticMech wrote:
IRC posted per his request17:43 -Bumblebee-: hi dude, r u busy? ^^
17:43 CrypticMech: ERr, slightly, but whats up?
17:45 -Bumblebee-: no problem, thats not important
17:45 -Bumblebee-: I'll write u tomorrow ;)
17:45 CrypticMech: Nahnah
17:45 CrypticMech: I'll be busier tomorrow
17:45 CrypticMech: go ahead
17:45 CrypticMech: Whats up bruh?
17:45 -Bumblebee-: lol
17:45 -Bumblebee-: I updated the map
17:45 -Bumblebee-: wanna check it?
17:45 CrypticMech: can you /np it to me?
17:46 *-Bumblebee- is listening to [https://osu.ppy.sh/b/893998 Angerfist - Knock Knock]
17:46 -Bumblebee-: thanks again for modding, that was really useful for me
17:46 CrypticMech: If oyu want to
17:46 CrypticMech: you can spec me
17:46 CrypticMech: then I'll mod it IRC
17:46 -Bumblebee-: sure
17:47 CrypticMech: HP needs to be lowered IMO
17:48 CrypticMech: 7.5 feels too high
17:48 -Bumblebee-: mmm okay
17:49 -Bumblebee-: 7 is okay?
17:50 CrypticMech: 7 is fine. If you do some major jump tweaking 7.5 may be okay
17:50 CrypticMech: its just they have an awkward flow which makes it really abusive to play
17:50 -Bumblebee-: idk how to fix that >.<
17:52 -Bumblebee-: :c
17:52 CrypticMech: yeayea, I'll cover it some for ya :3
17:52 *CrypticMech is editing [http://osu.ppy.sh/b/893998 Angerfist - Knock Knock [The One Who Knocks]]
17:53 -Bumblebee-: would u mind if I add u to my friends?
17:53 CrypticMech: You can add me if you want, sure.
17:53 -Bumblebee-: okay I'm on it
17:53 CrypticMech: You don't need permission ;P
17:53 -Bumblebee-: what a disaster D:
17:53 CrypticMech: CS 4.2 is fine, AR 9.5 should be lowered to like, 9.3 or 9.4, but 9.5 just plays really oddly on 1.5 BPM
17:53 CrypticMech: ?
17:54 -Bumblebee-: nothing lol
17:54 CrypticMech: mmk
17:54 -Bumblebee-: I was talking about the map
17:54 CrypticMech: ah
17:55 -Bumblebee-: okay, changed it
17:55 CrypticMech: Well, I mean, really the major thing I'd recommend to anyone is to start modding other maps, even if your mods are bad at first you'll get better. Another thing you should do is observe your favorite maps and mappers
17:55 CrypticMech: Because as it stands, this map, as it is at the very moment, will never see rank. It needs to be completely remapped.
17:55 CrypticMech: If you really love the song, I'd practice a lot, get better, then remap everything.
17:55 CrypticMech: Alternatively, you can tough it out by trying to continually improve this for rank
17:55 CrypticMech: But IMO, remapping it after you've gained more skill is easier
17:56 CrypticMech: Regardless, I'm still going to mod it right now and try to help you improve a bit.
17:56 -Bumblebee-: yeah but I don't know what to do with the patterns
17:56 CrypticMech: So my first tip to you is to not map things you cannot play.
17:56 CrypticMech: Can you pass this map?
17:56 -Bumblebee-: ehm
17:57 -Bumblebee-: ..
17:57 -Bumblebee-: of course ^^
17:57 CrypticMech: Aight
17:57 CrypticMech: Well, when you get better at mapping, you can map things you can't play, a lot of good mappers do that.
17:57 CrypticMech: But for your current point in your mapping pursuit, you shouldn't be mapping things you cannot playtest yourself
17:57 -Bumblebee-: got it
17:57 CrypticMech: So, now on to the meat of the problem for this map, streams and jumps.
17:58 CrypticMech: So, most people do not recommend mapping Extras as a new mapper because they're significantly more complicated than an Insane or Hard.
17:58 -Bumblebee-: yeah they're right :/
17:58 CrypticMech: On top of that, theres a lot more that can go wrong with an Extra so its even harder to get to a rankable state.
17:59 CrypticMech: But, lets talk about what makes this Extra harder than it should be.
17:59 -Bumblebee-: okay
18:00 CrypticMech: So, I'm trying to figure out a good place to start, because none of your jumps are particularly great.
18:00 CrypticMech: we'll start here: 00:29:085 (1) -
18:01 CrypticMech: 00:29:614 (2,3,4,5,6) - this overlal isn't a bad pattern, but it could definitely be better
18:01 -Bumblebee-: k
18:01 CrypticMech: Its kind of boring to repeat the same motion (the 6 is on the 2)
18:02 CrypticMech: so lets spruce it up a bit by moving the 6 to x240 y200
18:02 -Bumblebee-: yh
18:02 -Bumblebee-: done
18:02 CrypticMech: See how thats a bit less repetitive?
18:03 -Bumblebee-: yeah :)
18:03 CrypticMech: It makes it more interesting for the player, and since the place where we put the 6 is in the center of the triangle, it also makes sense for a player to sight read
18:03 CrypticMech: (the note isn't random, basically)
18:03 CrypticMech: (it fits in respect to other notes)
18:04 CrypticMech: Now lets map a bit with respect to the sound
18:04 CrypticMech: so
18:04 -Bumblebee-: yeah that's between 00:29:614 (2,3,4) -
18:04 -Bumblebee-: okay
18:04 CrypticMech: This won't be perfectly mimicking the sound because in order to do that you'd have to remap
18:04 CrypticMech: but
18:04 CrypticMech: 00:30:320 (6,1) - these two notes theres clearly a transition from left to right
18:05 CrypticMech: As in, you can hear the volumei n the background slowly shifting from left oriented to right oriented
18:05 -Bumblebee-: yeah
18:05 CrypticMech: So lets emphasize that by making the jumpf rom 6 to 1 a jump that goes from left to right
18:05 CrypticMech: Well, we don't want to put the 1 directly underneath the 5 becuase that'd be a direct back and forth jump which would be a bit boring and repetitive
18:06 CrypticMech: so maybe what we can do is offset it
18:06 CrypticMech: So use DS 2 (or whatever DS you used for your triangles)
18:06 CrypticMech: and center the 1 between the 4 and 5
18:06 CrypticMech: Kind of like this http://puu.sh/ncZG8/bfb1ea6d9c.png
18:06 -Bumblebee-: okay done
18:07 CrypticMech: So, with the way the song sounds here
18:07 CrypticMech: it sounds lkike a back and forth or a rotating pattern
18:07 CrypticMech: so
18:07 CrypticMech: lets make it a circle
18:07 CrypticMech: Delete all the notes after the 1 until 00:31:908 (1) -
18:08 CrypticMech: Once you've done that
18:08 -Bumblebee-: done
18:08 CrypticMech: put your beatsnap divisor on 1/2
18:09 -Bumblebee-: oke
18:10 CrypticMech: Press CTRL+SHIFT+D and make a circle with 6 points and a DS of 1.1
18:11 -Bumblebee-: but here 00:30:673 - ?
18:11 CrypticMech: Then once you've done that, press CTRL+SHIFT+R and rotate it 4 degrees.
18:11 CrypticMech: Yes, there.
18:11 -Bumblebee-: done ^^
18:12 CrypticMech: Then, position the circle so that the 6 and the 7 blanket your 1 and 5.
18:13 CrypticMech: It should look kind of like this: http://puu.sh/nd02L/1e595aaf59.png
18:13 CrypticMech: Then select the 3 and 4 (00:30:849 (3,4) - ) and press CTRL+G
18:13 CrypticMech: Then the 4 and 7 (00:31:026 (4,7) - ) and press CTRL+G
18:14 CrypticMech: Then the 6 and 7 (00:31:379 (6,7) - ) and press CTRL+G
18:14 CrypticMech: woops
18:14 -Bumblebee-: sec
18:14 CrypticMech: WOOPS
18:14 -Bumblebee-: lol
18:14 CrypticMech: ignore that last line
18:14 CrypticMech: ignore the 6,7 one
18:15 CrypticMech: I meant 5,7 (00:31:202 (5,7) - ), then CTRL+G
18:15 CrypticMech: Then 6,7 00:31:379 (6,7) - and CTRL+G
18:16 -Bumblebee-: okay
18:17 CrypticMech: so basically you should have a bunch of back and forths
18:17 CrypticMech: 00:30:497 (1,2,3) - and00:31:026 (4,5,6) - should both form perfect triangles, seperately.
18:17 CrypticMech: Then just put 00:31:555 (7) - on x484 y308 to form a triangle with 4,2
18:19 -Bumblebee-: done
18:19 -Bumblebee-: that's amazing
18:19 CrypticMech: So once you've done that, your first two measures are gonna be a lot better
18:19 CrypticMech: We've structured it so that it makes more sense for the player and that it flows well according to the music
18:19 -Bumblebee-: crap man, thanks a lot
18:19 CrypticMech: If I was mapping this I probaby would have made that circle bigger, but for our purposes here (mainly learning), its good to just stick with more simple jumps
18:20 -Bumblebee-: save the chat and post on the thread, I'll give u kudosu
18:20 CrypticMech: Wait wait
18:20 CrypticMech: We're not done :p
18:20 CrypticMech: 00:34:732 (1) - the hitsonds on this section are too quiet
18:20 CrypticMech: it makes it really awkward to play because their inadubile so you can't hear your hits in relation to the rhythm
18:20 CrypticMech: 35% or 40% would be a better volume
18:20 -Bumblebee-: yeah
18:21 -Bumblebee-: setted it to 40
18:21 CrypticMech: cool
18:21 CrypticMech: One more bit is the streams
18:21 CrypticMech: 00:37:555 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is really bad ;;
18:21 -Bumblebee-: lol
18:21 CrypticMech: Make sure you set your Beatsnap divisor back to 1/4th btw
18:22 -Bumblebee-: sure
18:22 CrypticMech: so
18:22 CrypticMech: First things first
18:22 CrypticMech: your distance spacing is too large
18:22 CrypticMech: It takes players by surprise and the stream you're mapping to here is too soft to even consider this valid
18:22 CrypticMech: so what I'd do
18:22 CrypticMech: is
18:23 CrypticMech: 00:37:555 (1) - delete the entire stream and put the 1 over the yellow 3
18:24 CrypticMech: then make a 2 measure long slider that blankets your yellow 6
18:24 CrypticMech: like
18:24 -Bumblebee-: over the yellow 3?
18:24 CrypticMech: http://puu.sh/nd0Lv/8a77bd114b.png that
18:24 -Bumblebee-: the 3 is on the red tick
18:24 CrypticMech: did my screenshot help you figure it out a bit?
18:25 -Bumblebee-: sec
18:25 -Bumblebee-: trying to decifrate it
18:25 CrypticMech: `https://osu.ppy.sh/ss/4561287
18:25 CrypticMech: that
18:25 -Bumblebee-: aaaah
18:25 -Bumblebee-: k
18:26 -Bumblebee-: got it
18:26 CrypticMech: Then CTRL+SHIT +F and press Enter
18:27 -Bumblebee-: done
18:27 CrypticMech: okay, so this next one is a two parter
18:27 CrypticMech: Do this: https://osu.ppy.sh/ss/4561287
18:28 -Bumblebee-: that's the same
18:28 CrypticMech: then that https://osu.ppy.sh/ss/4561305
18:28 CrypticMech: oh
18:28 CrypticMech: Woops
18:28 CrypticMech: err
18:28 CrypticMech: fuck
18:28 -Bumblebee-: lol np
18:28 CrypticMech: That first: http://puu.sh/nd124/ba50b25193.png
18:28 CrypticMech: Then the second one I Sent
18:29 CrypticMech: Then on that second slider, CTRL+SHIFT+F again, then hit Enter. Then finally, just delete the 9 if you have it. (If you did it like I did, you shouold have a 9.)
18:30 CrypticMech: And this is what you end up with: http://puu.sh/nd166/88b40315ec.png
18:30 -Bumblebee-: how many objects?
18:30 CrypticMech: hmm?
18:31 -Bumblebee-: nope nothing
18:31 -Bumblebee-: solved
18:31 CrypticMech: ok
18:31 CrypticMech: so
18:31 CrypticMech: Thats a good way to make streams
18:31 CrypticMech: Because its consistent
18:31 CrypticMech: and once again, makes sense
18:31 CrypticMech: (Notice how it has a line of symmetry?)
18:31 CrypticMech: well
18:31 CrypticMech: almost a line of symmetry
18:31 -Bumblebee-: which line?
18:31 CrypticMech: its not quite symmetrical :p
18:32 CrypticMech: err, its a mathematical term, line of symmetry. Its when a shape has a section in it, where if you drew a straight line you'd see that there were two halves that mirrored each other
18:32 CrypticMech: Like, if you put a line straight down the middle of a circle, that would be the circle's line of symmetry
18:33 -Bumblebee-: oh yeah
18:33 -Bumblebee-: I know that :P
18:33 CrypticMech: Quick tip about hitsounding btw, I'd never go above 75% if I were you. 70% is good for a kiai, 50/60 is good for everything else IMO
18:33 -Bumblebee-: aaah
18:33 -Bumblebee-: now I got it
18:33 CrypticMech: Anyway, so finally, just make sure you remove those random 5-note streams because they aren't in the song
18:33 CrypticMech: and yeah
18:33 CrypticMech: just do things similar to that
18:33 -Bumblebee-: yeah don't worry
18:34 CrypticMech: figure out how to make patterns and figure out what makes sense
18:34 CrypticMech: don't make jumps large circles, try to shrow some triangles in there, whether they be right triangles or equilaterla traingles or whatever
18:34 CrypticMech: just make sure it makes sense.
18:34 -Bumblebee-: yeah
18:34 CrypticMech: Also, the most important thing abou tjumps is just because it makes sense to you doesn't mean it'll make sense to me.
18:34 -Bumblebee-: ur right
18:34 CrypticMech: So think about it from a random guy's standpoint whos never seen the map before. Would he expect to randomly go left when you've been going right the entire time?
18:34 -Bumblebee-: lol
18:35 CrypticMech: So yeah, thats about all I have for you here.
18:35 -Bumblebee-: thank u :3
18:35 CrypticMech: Just move on to another song I'd say and improve your mapping/modding skills, then revisit this and completely remap it
18:35 CrypticMech: I think you'll be significantly happier the next time around
For those who want a TL;DR: Went over how to make jumps more readable and make more sense, gave him general mapping advice, and taught him a neat way to make streams better.
Yeah, sorryHappyRocket88 wrote:
Sorry stopping the modding atmosphere here, but you shouldn't give two kudosus to the same person, despite that person has showed mroe input modding ypour map x times. This just go against the rule corcerning the nature of when to give kudosu on osu! Please, refer to this https://osu.ppy.sh/wiki/Kudosu for further explanation.
Yeah, that's my goal, hope u enjoy with thatGrizzlywolf wrote:
Great song, fun map, hope you get this ranked.
Lol thanks for the modSushiDOTO wrote:
HI HI HI
EasySPOILER00:20:614 (1,2,3,4) - check DS, you should map easy diffs with Distance Snap activated
01:08:614 (1,2,3,4) - ^ change it if you want that's already checked :/
NormalSPOILERHard00:18:144 (1,2,3,4,1) - move it down a bit that seems perfect
00:18:144 (1,2,3,4,1) - ^ ^ same objects lolSPOILERCollab Insane00:12:144 (1) - Move it to x80y232 okay, done
00:12:144 (1) - Remove nc thats for emphasize
00:14:967 (1) - ^ ^
00:25:202 (2) - Move it to x224y224 for symmetry done
00:31:379 (5) - Cut slider and put circle here okay, fixedSPOILER01:04:379 (1,2,3,4,5,6) and 01:07:202 (1,2,3,4,5,6) - do smth like that that looks nice, thanks
01:29:085 (4) - to x280y296 fixed
01:29:438 (1) - to x128y144^
Kilemo's InsaneSPOILERThe One Who Knockslooks niceSPOILERPM me when you will done this diff sure
Nice map, nice songSPOILERI am not in danger, I am the danger tutututu I am...the one who knocks tutututu
Thanks ^^gawrmvm wrote:
good job
and good luck
ThanksNyarkoO wrote:
Hey dude, here's an update on my map that should make things look better, enjoy!LONG TEXT AHEADosu file format v14
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Title:Knock Knock
TitleUnicode:Knock Knock
Artist:Angerfist
ArtistUnicode:Angerfist
Creator:-Bumblebee-
Version:NyarkoO's Light Insane
Source:
Tags:hardcore The Deadfaced Dimension Kilemo NyarkoO
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424,312,38879,1,0,0:0:0:0:
400,336,38967,5,0,0:0:0:0:
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240,56,45849,1,0,0:0:0:0:
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304,200,48320,1,0,0:0:0:0:
304,72,48497,1,0,0:0:0:0:
176,72,48673,1,0,0:0:0:0:
176,200,48849,5,0,0:0:0:0:
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408,136,49379,1,0,0:0:0:0:
288,88,49555,2,0,L|176:88,1,97.4999955368044
192,176,49908,1,0,0:0:0:0:
280,184,50085,2,0,L|392:184,1,97.4999955368044
400,272,50438,38,0,L|296:272,1,97.4999955368044
192,176,50791,1,0,0:0:0:0:
344,128,50967,1,0,0:0:0:0:
344,128,51320,1,0,0:0:0:0:
176,88,52026,5,0,0:0:0:0:
176,88,52202,1,0,0:0:0:0:
256,184,52379,1,0,0:0:0:0:
336,288,52644,1,0,0:0:0:0:
208,312,52908,1,0,0:0:0:0:
208,312,53085,1,0,0:0:0:0:
336,200,53261,2,0,L|336:88,1,97.4999955368044
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160,232,53879,2,0,L|224:232,1,48.7499977684022
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304,144,54320,1,0,0:0:0:0:
176,144,54497,1,0,0:0:0:0:
64,56,54849,37,0,0:0:0:0:
112,56,54937,1,0,0:0:0:0:
160,56,55026,2,0,L|280:56,1,97.4999955368044
360,136,55379,2,0,L|248:136,1,97.4999955368044
352,224,55732,5,0,0:0:0:0:
248,288,55908,1,0,0:0:0:0:
168,184,56085,1,0,0:0:0:0:
96,288,56261,1,0,0:0:0:0:
96,288,56438,2,0,L|96:176,1,97.4999955368044
120,64,56791,37,0,0:0:0:0:
224,136,56967,1,0,0:0:0:0:
352,136,57144,1,0,0:0:0:0:
112,88,57673,6,0,L|248:88,1,97.4999955368044
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152,200,58114,1,0,0:0:0:0:
152,200,58202,2,0,L|272:200,1,97.4999955368044
328,96,58555,1,0,0:0:0:0:
328,96,58644,1,0,0:0:0:0:
328,96,58732,2,0,L|200:96,1,97.4999955368044
144,192,59085,1,0,0:0:0:0:
272,192,59261,1,0,0:0:0:0:
216,80,59438,37,0,0:0:0:0:
216,208,59614,1,0,0:0:0:0:
344,208,59791,1,0,0:0:0:0:
112,304,60144,6,0,B|104:232|104:232|128:200|128:200|120:112,1,194.999991073609
232,56,60673,1,0,0:0:0:0:
336,128,60849,1,0,0:0:0:0:
296,248,61026,1,0,0:0:0:0:
168,248,61202,1,0,0:0:0:0:
200,120,61379,2,0,B|248:120|248:112|256:112|256:120|256:120|264:120|264:112|272:112|272:112|272:120|280:120|280:120|280:112|288:112|392:112,1,194.999991073609
328,224,61908,1,0,0:0:0:0:
200,224,62085,1,0,0:0:0:0:
168,104,62261,38,0,L|264:104,1,75
352,104,62614,1,0,0:0:0:0:
352,104,62791,1,0,0:0:0:0:
243,104,62967,1,0,0:0:0:0:
256,192,68614,12,0,72761,0:0:0:0:
160,72,74261,6,0,P|240:72|296:96,1,97.4999955368044
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280,80,75144,1,0,0:0:0:0:
136,48,75320,1,0,0:0:0:0:
272,112,75497,1,0,0:0:0:0:
152,192,75673,2,0,L|152:304,2,97.4999955368044
264,96,76202,1,0,0:0:0:0:
408,136,76379,2,0,L|408:240,1,97.4999955368044
264,192,76732,2,0,L|224:104,1,97.4999955368044
112,200,77085,37,0,0:0:0:0:
112,200,77261,2,0,L|232:200,1,97.4999955368044
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176,104,78320,1,0,0:0:0:0:
320,64,78497,1,0,0:0:0:0:
280,208,78673,1,0,0:0:0:0:
136,208,78849,1,0,0:0:0:0:
280,208,79026,2,0,L|400:208,1,97.4999955368044
377,208,79291,5,0,0:0:0:0:
377,208,79379,1,0,0:0:0:0:
464,96,79555,1,0,0:0:0:0:
320,96,79732,1,0,0:0:0:0:
176,88,79908,38,0,B|208:144|96:192|96:192|96:256,1,194.999991073609
240,240,80438,1,0,0:0:0:0:
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264,232,80967,1,0,0:0:0:0:
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224,104,81497,1,0,0:0:0:0:
224,104,81673,1,0,0:0:0:0:
360,168,81849,1,0,0:0:0:0:
224,232,82026,1,0,0:0:0:0:
88,200,82202,1,0,0:0:0:0:
88,200,82379,1,0,0:0:0:0:
160,112,82732,6,0,P|272:96|344:144,1,194.999991073609
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120,264,84673,1,0,0:0:0:0:
264,304,84849,1,0,0:0:0:0:
368,200,85026,2,0,L|432:200,2,48.7499977684022
224,200,85379,1,0,0:0:0:0:
176,200,85467,1,0,0:0:0:0:
128,200,85555,2,0,L|128:80,1,75
352,80,85908,6,0,L|448:80,1,75
432,192,86261,2,0,P|392:216|272:216,1,150
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288,96,87144,1,0,0:0:0:0:
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208,248,88026,1,0,0:0:0:0:
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288,168,88908,1,0,0:0:0:0:
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328,152,89967,1,0,0:0:0:0:
368,248,90144,1,0,0:0:0:0:
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Well, I'm still a novice at editing, but the mapping style is a 'personal' style. I mean that my mapping style is definitely different from yours lol, btw I'm planning to do something here..Shmiklak wrote:
This song is really cool, but your mapping style... If u want rank it u must full remap it. If u'll remap it u can call me for mod. Good luck!
EDITED: I planing map this song too :3
Yes I all understand your style is your style, but it does not allow for ranking criterias imo.-Bumblebee- wrote:
Well, I'm still a novice at editing, but the mapping style is a 'personal' style. I mean that my mapping style is definitely different from yours lol, btw I'm planning to do something here..Shmiklak wrote:
This song is really cool, but your mapping style... If u want rank it u must full remap it. If u'll remap it u can call me for mod. Good luck!
EDITED: I planing map this song too :3
Yeah I know that there's something to modify lmao, indeed the map is still on "WIP"Shmiklak wrote:
Yes I all understand your style is your style, but it does not allow for ranking criterias imo.