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Warak - REANIMATE [Taiko|OsuMania]

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Vulkin
puxtu asked me to mod the futsuu only so idk
he also asked me if i could try to nerf this difficulty specifically, so my suggestions are mostly nerf-based, sorry for any inconvenience ;w;

-Shiguri's Futsuu-
00:13:470 (1) - finisher maybe? that weird cymbal thing is too clear, and a finish would follow nicely
00:24:504 (1) - ^, but because it would emphasize the change of rhythm of the song
00:46:573 (1) - ^, literally does a mix here lol
00:49:677 - Maybe try a kdk k d here? would simplify a little bit (yeah this includes deleting 00:51:056 (1) -
00:56:056 (1) - Delete this maybe? the pattern is too long imo, besides without it, it would give more focus to that violin
00:57:608 - What about K ddd d k, it would simplify the rhythm a bit better imo
00:59:504 - and here dkkd k would nerf that long pattern a bit
01:05:711 (1) - deleting this would be better to nerf this pattern imo, too long
01:08:642 (1) - What about a finisher here?
01:13:125 - you could add a d here, theres a sound too clear imo
01:19:677 (1) - Maybe finisher? change of rhythm
01:29:332 - and you could add a k here, to follow the piano/bell (idk what instrument is that, sorry) sound
01:30:711 (1) - Maybe finisher? change of rhythm and cymbal sound thing would fit nicely with it
02:00:884 (2) - Maybe delete to shorten pattern? too long imo
02:03:125 - you could add a k here, would follow that increasing pitch instrument at the background
02:16:056 (1) - and why not delete this? shorten pattern
02:17:263 (1) - maybe make this d? would give more emphasis on the next note

its pretty good uwu
Zetera
Since Vulkin already posted a nice list of things to be fixed on this difficulty, I deem puxtu's call as no longer valid.

That's probably better anyways, since I feel like the Futsuu needed a buff from the get-go.
Shiguri

Vulkin wrote:

-Shiguri's Futsuu-
00:13:470 (1) - finisher maybe? that weird cymbal thing is too clear, and a finish would follow nicely
00:24:504 (1) - ^, but because it would emphasize the change of rhythm of the song
00:46:573 (1) - ^, literally does a mix here lol
00:49:677 - Maybe try a kdk k d here? would simplify a little bit (yeah this includes deleting 00:51:056 (1) -
00:56:056 (1) - Delete this maybe? the pattern is too long imo, besides without it, it would give more focus to that violin
00:57:608 - What about K ddd d k, it would simplify the rhythm a bit better imo
00:59:504 - and here dkkd k would nerf that long pattern a bit
01:05:711 (1) - deleting this would be better to nerf this pattern imo, too long
01:08:642 (1) - What about a finisher here? ee idk really, there are notes that sound exactly the same as this one without a finish then,
dont really like how it sounds as well :(

01:13:125 - you could add a d here, theres a sound too clear imo
01:19:677 (1) - Maybe finisher? change of rhythm
01:29:332 - and you could add a k here, to follow the piano/bell (idk what instrument is that, sorry) sound
01:30:711 (1) - Maybe finisher? change of rhythm and cymbal sound thing would fit nicely with it
02:00:884 (2) - Maybe delete to shorten pattern? too long imo
02:03:125 - you could add a k here, would follow that increasing pitch instrument at the background
02:16:056 (1) - and why not delete this? shorten pattern
02:17:263 (1) - maybe make this d? would give more emphasis on the next note

its pretty good uwu
shouldve fixed it all, except that one thing where i replied to, thanks for modding! :)

http://puu.sh/zvn9f/022c0879ae.osu
Vulkin

Zetera wrote:

That's probably better anyways, since I feel like the Futsuu needed a buff from the get-go.
a buff? it was a nerfing suggestion mod tho
btw what call? just curious
Lumenite-
the futsuu is in need of a buff, not a nerf lol

for the record buff = to make something harder, nerf = to make smth easier, just incase there was an error in communication
Topic Starter
puxtu
lmao sorry my mistake, I thought that diff needed nerf cuz it's closer to muzu and too far with kantan
honestly idk how taiko spread works xD
Vulkin
welp fml
Sorry Shiguri for messing up your futsuu :(
Zetera
Sorry Vulkin, I assume I didn't make things clear enough. The mod went in a different direction than my intention, so I thought I had better not post anything.

Anyways, since the futsuu is actually in need of a buff, I'll do my best to arrange that.

So, let's talk spread first. The Muzu is substantially harder than the Futsuu, to a point at which correlations between Kantan and Futsuu are visible, but not between Muzu and Futsuu. Ideally, you'd want there to be an even spread between the two. The main characteristics that make the Muzu hard are triplets/quintuplets snapped on 1/4 and longer patterns. We ave limited options for the Futsuu, but we can try to apply some of those traits to that diff as well.

In order to do so, let's first work on emphasis. When I look at the breaks spread throughout the Futsuu, I get the impression that they are just there, without a proper sense of balance or consistency. This makes the parts that do not have breaks look a bit off.

00:27:953 - Consider deleting this note as t provides a consistent break pattern with 00:25:194 - . Starting to emphasize that extra note at 00:30:711 - is perfectly fine since the music is becoming more intense as we move through this part of the song.
01:03:125 - this note should definitely be isolated. There should not be a note 1/1 later, since it takes away the emphasis of the previous note.
01:20:367 - You could technically get rid of this note as well, just to increase the emphasis on 01:19:677 - .
02:03:815 - This note also lacks emphasis due to 02:04:160 - being so close.
02:25:194 - I wish this was a don finisher to make a little bit of a difference in terms of emphasis. You used d k k three times out of four, so using this pattern at the end doesn't add anything, even though the music gets a lot more tragic towards the end there. a kat finisher also does the job.

You can keep all existing breaks, if they don't happen to be modded out by the following bits.

00:13:125 - Please add a don here, as you were following the bass synthesizer.

Please add dons at 00:17:780 - and 00:23:298 - to keep it consistent with the current don doubles.

00:32:780 - I wish there was a kat here, just to emphasize the synthesizer. It sort of feels like you can't decide on what to follow here, so parts of this section follow the vocals and parts follow the instrument, which doesn't appear as too consistent or clean. I'll just make you follow the synthesizer primarily for rhythm and the vocals for colour choice, if that is okay with you.

00:35:194 - Please add another k here to include the synthesizer.

00:36:056 - This doublet is not consistent, this is the only part at which it appears. I assume that you meant to follow the rising synthesizer sounds that appear in doubles, and that is fine, but you need to keep that consistent so that you don't make it look like you placed it there randomly. You have a couple of options for that, you can either add notes at 00:38:815 - and 00:41:573 - or you can increase the density generally by emphasizing this rising sound more often, for example at 00:36:573 - and 00:36:746 - by simply adding two ks. I'd do this for every part of the section once (i.e. 00:39:332 - , 00:42:091 -, excluding the last one; please keep the vocals in mind when placing colours).

00:56:056 - You can add a don here if you want.

01:00:884 - This rhythm right here is slightly free-style. However, it'll be fine if you just add a k at 01:00:711 - .

01:06:401 - A don would fit really nicely here.

This is just a suggestion, but have you considered starting your sliders on 01:54:160 - and 01:55:539 - , placing a note at 01:56:918 - ? You know, downbeats and stuff just like in standard.

02:02:436 - to 02:03:470 - generally kind of lacks emphasis, I'd use a different pattern altogether. Consider using, starting at 02:02:436 - : k d k k d k d d. This pattern stops at 02:03:642 - , and is snapped on 1/2s. Furthermore, if you get rid of 02:03:815 - , you can make 02:04:160 - a finisher. This makes sense due to the delayed high note climax.

02:13:125 - I'd add a don here to include the snare.

02:14:332 - a kat at this position not only increases the emphasis of 02:14:849 - , but also fits in nicely in terms of density due to the previous two doublets. If you change this, please add a d at 02:18:815 - as well.

And that'll be it! Good luck!
Shiguri

Zetera wrote:

Sorry Vulkin, I assume I didn't make things clear enough. The mod went in a different direction than my intention, so I thought I had better not post anything.

Anyways, since the futsuu is actually in need of a buff, I'll do my best to arrange that.

So, let's talk spread first. The Muzu is substantially harder than the Futsuu, to a point at which correlations between Kantan and Futsuu are visible, but not between Muzu and Futsuu. Ideally, you'd want there to be an even spread between the two. The main characteristics that make the Muzu hard are triplets/quintuplets snapped on 1/4 and longer patterns. We ave limited options for the Futsuu, but we can try to apply some of those traits to that diff as well.

In order to do so, let's first work on emphasis. When I look at the breaks spread throughout the Futsuu, I get the impression that they are just there, without a proper sense of balance or consistency. This makes the parts that do not have breaks look a bit off.

00:27:953 - Consider deleting this note as t provides a consistent break pattern with 00:25:194 - . Starting to emphasize that extra note at 00:30:711 - is perfectly fine since the music is becoming more intense as we move through this part of the song.
01:03:125 - this note should definitely be isolated. There should not be a note 1/1 later, since it takes away the emphasis of the previous note. gotta ask you something here when i see you online
01:20:367 - You could technically get rid of this note as well, just to increase the emphasis on 01:19:677 - .
02:03:815 - This note also lacks emphasis due to 02:04:160 - being so close.
02:25:194 - I wish this was a don finisher to make a little bit of a difference in terms of emphasis. You used d k k three times out of four, so using this pattern at the end doesn't add anything, even though the music gets a lot more tragic towards the end there. a kat finisher also does the job.

You can keep all existing breaks, if they don't happen to be modded out by the following bits.

00:13:125 - Please add a don here, as you were following the bass synthesizer.

Please add dons at 00:17:780 - and 00:23:298 - to keep it consistent with the current don doubles.

00:32:780 - I wish there was a kat here, just to emphasize the synthesizer. It sort of feels like you can't decide on what to follow here, so parts of this section follow the vocals and parts follow the instrument, which doesn't appear as too consistent or clean. I'll just make you follow the synthesizer primarily for rhythm and the vocals for colour choice, if that is okay with you.

00:35:194 - Please add another k here to include the synthesizer.

00:36:056 - This doublet is not consistent, this is the only part at which it appears. I assume that you meant to follow the rising synthesizer sounds that appear in doubles, and that is fine, but you need to keep that consistent so that you don't make it look like you placed it there randomly. You have a couple of options for that, you can either add notes at 00:38:815 - and 00:41:573 - or you can increase the density generally by emphasizing this rising sound more often, for example at 00:36:573 - and 00:36:746 - by simply adding two ks. I'd do this for every part of the section once (i.e. 00:39:332 - , 00:42:091 -, excluding the last one; please keep the vocals in mind when placing colours).

00:56:056 - You can add a don here if you want.

01:00:884 - This rhythm right here is slightly free-style. However, it'll be fine if you just add a k at 01:00:711 - .

01:06:401 - A don would fit really nicely here.

This is just a suggestion, but have you considered starting your sliders on 01:54:160 - and 01:55:539 - , placing a note at 01:56:918 - ? You know, downbeats and stuff just like in standard. i kinda wanted the sliders to like follow the voice if u get what i mean

02:02:436 - to 02:03:470 - generally kind of lacks emphasis, I'd use a different pattern altogether. Consider using, starting at 02:02:436 - : k d k k d k d d. This pattern stops at 02:03:642 - , and is snapped on 1/2s. Furthermore, if you get rid of 02:03:815 - , you can make 02:04:160 - a finisher. This makes sense due to the delayed high note climax.

02:13:125 - I'd add a don here to include the snare.

02:14:332 - a kat at this position not only increases the emphasis of 02:14:849 - , but also fits in nicely in terms of density due to the previous two doublets. If you change this, please add a d at 02:18:815 - as well.

And that'll be it! Good luck!
danke ehrenmann!! all changed unless the ones wrote something to 8)

https://puu.sh/zBNDP/a8b48268d9.osu
Lumenite-
things are definitely looking a lot better, just a few picky things of mine i'd like to address before i rebubble-



(top is kantan, bottom futsuu) try either buffing the futsuu or nerfing the kantan at this spot since they're the exact same thing (my preference is to use 3/1 breaks in the kantan as oppose to the 2/1, like this

then at the end here:


try using some more notes in the futsuu, i feel that the 4/1 rhythm is very underwhelming lol, i'd try this:

that's all
Shiguri
hello its me again and i buffed my futsuu
thanks!!

https://puu.sh/zFiE2/f31f82db06.osu
Lumenite-
okay let's reanimate this into the ranking process, shall we?
Weber
haha xd
Weber
:frog:
Maxus
Quite sure the gap here is too big between lv 9 and lv 7. Let me give the comparison.


-----

In here you have pattern that's jump from ordinary chord pattern in lv.7, to suddenly dense handstream in lv.9, Really sure it's too big of a gap for players to adjust properly.

one way to adjust is to make pattern like http://osu.ppy.sh/ss/10536702 , where using 1/4 at some specific tempo that keeps the pattern consistent but as well as make the spread more balance.

Please do the same thing for 02:14:849 - too.

And for 01:20:022 - 01:20:711 - 01:22:091 - 01:22:780 - 01:23:470 - 01:28:298 - 01:28:987 - 01:30:367 - Really recommended you add 1 note for each of the line here, since it suddenly really empty while the MX do use 1/3 and suddenly even 1/6 in between.
Arzenvald
boi
Weber
Good suggestions, does a much better job of differentiating this section between Lv. 5 and Lv. 9. You might also want to add a note to 02:12:263 - 02:13:987 - 02:15:022 - 02:17:780 - in Lv. 7 to make the second half of the kiai more consistent, but if you prefer to keep these as breaks for the player, that's fine too.
Protastic101
Spread issues are pretty valid. Alternatively to adding 1/4 like Maxus suggested, you could change the 1/2 chords from hand - single - single - jump - hand to hand - jump - jump - jump - hand so the chord layering is pretty much the same as the upper diff but without the 1/4 in between.

also lul, I already told you in game but
Topic Starter
puxtu

Maxus wrote:

Quite sure the gap here is too big between lv 9 and lv 7. Let me give the comparison.ok

ok

-----

In here you have pattern that's jump from ordinary chord pattern in lv.7, to suddenly dense handstream in lv.9, Really sure it's too big of a gap for players to adjust properly. ok

one way to adjust is to make pattern like http://osu.ppy.sh/ss/10536702 , where using 1/4 at some specific tempo that keeps the pattern consistent but as well as make the spread more balance.ok

Please do the same thing for 02:14:849 - too.ok

And for 01:20:022 - 01:20:711 - 01:22:091 - 01:22:780 - 01:23:470 - 01:28:298 - 01:28:987 - 01:30:367 - Really recommended you add 1 note for each of the line here, since it suddenly really empty while the MX do use 1/3 and suddenly even 1/6 in between.ok

Arzenvald wrote:

boi ok

Weber wrote:

Good suggestions, does a much better job of differentiating this section between Lv. 5 and Lv. 9. You might also want to add a note to 02:12:263 - 02:13:987 - 02:15:022 - 02:17:780 - in Lv. 7 to make the second half of the kiai more consistent, but if you prefer to keep these as breaks for the player, that's fine too.ok

Protastic101 wrote:

Spread issues are pretty valid. Alternatively to adding 1/4 like Maxus suggested, you could change the 1/2 chords from hand - single - single - jump - hand to hand - jump - jump - jump - hand so the chord layering is pretty much the same as the upper diff but without the 1/4 in between.ok

also lul, I already told you in game but ok
ok
Weber
epic sigh
Lumenite-
reanimated
Lumenite-
:thinking:
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