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Warak - REANIMATE [Taiko|OsuMania]

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Topic Starter
puxtu
This beatmap was submitted using in-game submission on 26 Maret 2018 at 21:00:43

Artist: Warak
Title: REANIMATE
Source: 节奏大师
Tags: o2jam wubstep节奏大师 symphonic drumstep Shiguri Ayyri _Gezo_ Gezoda Nwolf Raiden rhythm master tencent games symphony drumstep reanim8
BPM: 174
Filesize: 5950kb
Play Time: 02:30
Difficulties Available:
  1. Ayyri's Kantan (1,58 stars, 236 notes)
  2. Gezo's Muzukashii (3,02 stars, 523 notes)
  3. Lv.3 - 4Key (1,37 stars, 444 notes)
  4. Lv.5 - 4Key (2,21 stars, 772 notes)
  5. Lv.7 - 4Key (3,24 stars, 1206 notes)
  6. Lv.9 - 4Key (4,15 stars, 1701 notes)
  7. Nwolf's Oni (4,26 stars, 626 notes)
  8. Raiden's Inner Oni (4,9 stars, 747 notes)
  9. Shiguri's Futsuu (2,58 stars, 339 notes)
Download: Warak - REANIMATE
Information: Scores/Beatmap Listing
---------------
rhalp10

Hello puxtu ≧◠‿◠≦✌

M4M




General: ( Ok )
Audio: (Ok)
Timing: (Ok)
Mapset: (Ok)
Metadata: (Ok)
Design: (Ok)

Warak - REANIMATE [OsuMania]

1|2|3|4


MOD
[Lv.3]
00:20:539 (20539|2,20711|1) - Ctrl + j
00:21:056 (21056|2) - Move to 2
00:21:746 (21746|1) - Move to 3
00:30:711 (30711|0) - Move to 3
00:31:056 (31056|3) - Move to 1
00:32:091 (32091|0) - Move to 4
00:32:780 (32780|3) - Move to 1
01:29:332 (89332|2,89504|1,89677|3,90022|2) - Move to left 1 collumn

[Lv.7]

00:06:918 (6918|3) - Move to 3
00:07:608 (7608|0) - Move to 2
00:09:160 (9160|3,9160|1,9332|3,9332|2,9504|0,9504|1,9591|2,9677|3,9763|1,9763|0,9849|2,9936|1,10022|0,10022|3) - Ctrl+J
00:11:660 (11660|3,11660|1,11746|1,11746|0) - Ctrl+J
00:28:987 (28987|0) - Move to 2
00:29:332 (29332|1) - Move to 4
00:29:677 (29677|3) - Move to 1
00:40:022 (40022|3) - Move to 3
00:40:367 (40367|2) - Move to 1
00:40:711 (40711|0) - Move to 4
00:41:056 (41056|3) - Move to 1
00:41:056 (41056|1) - Move to 3
Good Map :) I Love It Aahahha And Also I'm The First Modder Here On This Map
Good Luck !! ^_^ 8-) 8-)
YatsuKaori
hi pux from your M4M queue, btw a little mod i hope this helpful for you

Metadata : add on tags "Symphony Dubstep" cuz i hear this genre symphony dubstep

M4M


1|2|3|4
Lv 3
00:07:953 (7953|3) - move to 3
00:16:229 (16229|0,16918|1) - ctrl + J
00:23:298 (23298|2,23470|3) - move 1 column to left
00:23:815 (23815|1) - move to 4
00:50:711 - add note? up to you pux if you not add that
01:08:642 (68642|0) - move to 2
01:40:280 (100280|2,100367|1) - ctrl+j

Lv 5
00:06:401 (6401|1) - move to 1
00:23:815 (23815|0) - move to 2
00:45:539 (45539|3) - move to 2
01:13:642 (73642|0) - move to 2
01:18:125 (78125|0) - i didn't hear sound here, maybe delete
01:31:401 (91401|2) - move to 2
02:04:504 (124504|3) - move to 1

Lv 7
im newbie for mod Hard diff so let i try mod your Hard diff

00:16:229 (16229|1,16315|0) - ctrl+j
00:43:815 (43815|1,44160|3) - ^
01:05:022 (65022|0) - move to 2
02:03:642 - add one note


Good Luck pux~~ 8-) 8-)
Topic Starter
puxtu
rhalp

rhalp10 wrote:

[Lv.3]
00:20:539 (20539|2,20711|1) - Ctrl + j
00:21:056 (21056|2) - Move to 2
00:21:746 (21746|1) - Move to 3
00:30:711 (30711|0) - Move to 3
00:31:056 (31056|3) - Move to 1
00:32:091 (32091|0) - Move to 4
00:32:780 (32780|3) - Move to 1
01:29:332 (89332|2,89504|1,89677|3,90022|2) - Move to left 1 collumn

[Lv.7]

00:06:918 (6918|3) - Move to 3
00:07:608 (7608|0) - Move to 2
jacks are fun with this slow bpm

00:09:160 (9160|3,9160|1,9332|3,9332|2,9504|0,9504|1,9591|2,9677|3,9763|1,9763|0,9849|2,9936|1,10022|0,10022|3) - Ctrl+J
00:11:660 (11660|3,11660|1,11746|1,11746|0) - Ctrl+J
r u srs do you mean ctrl+h?

00:28:987 (28987|0) - Move to 2
00:29:332 (29332|1) - Move to 4
00:29:677 (29677|3) - Move to 1
00:40:022 (40022|3) - Move to 3
00:40:367 (40367|2) - Move to 1
00:40:711 (40711|0) - Move to 4
00:41:056 (41056|3) - Move to 1
00:41:056 (41056|1) - Move to 3
Lina

Lina Sintyadewi wrote:

[Lv 3]00:07:953 (7953|3) - move to 3
00:16:229 (16229|0,16918|1) - ctrl + J
00:23:298 (23298|2,23470|3) - move 1 column to left
00:23:815 (23815|1) - move to 4
00:50:711 - add note? up to you pux if you not add that lol nah
01:08:642 (68642|0) - move to 2
01:40:280 (100280|2,100367|1) - ctrl+j

[Lv 5]00:06:401 (6401|1) - move to 1
00:23:815 (23815|0) - move to 2
00:45:539 (45539|3) - move to 2
01:13:642 (73642|0) - move to 2 intended
01:18:125 (78125|0) - i didn't hear sound here, maybe delete trumpet instrument
01:31:401 (91401|2) - move to 2
02:04:504 (124504|3) - move to 1 hard2read

[Lv 7]im newbie for mod Hard diff so let i try mod your Hard diff

00:16:229 (16229|1,16315|0) - ctrl+j
00:43:815 (43815|1,44160|3) - ^
01:05:022 (65022|0) - move to 2 intended
02:03:642 - add one note leave the ln streams alone
the rest = ok
thanks
Nwolf
puxtu made me come here I'm innocent

[Lv.7]

00:36:229 (36229|0,36229|1) - there's some snare here that does not appear again in this part. It kinda disrupts the 1/1 bass drum and I'd guess that's not on purpose C:
00:45:539 - 00:45:884 - could add one note at each spot here because of the suddenly appearing LOUD brass-thing sound. Having only two notes (1 if you exclude the long note) doesn't feel appropriate for it after more silent sounds had two notes too :c
00:50:884 - 00:51:229 - no love for the low sounds? Sounds like there should be some in connection with 00:50:711 (50711|3,51056|2) - these two cause it goes up-down-up-down-up.
00:58:987 - Where did the right lane 1/2 things go to? (00:49:677 - 01:59:677 - )
02:07:091 (127091|2,127177|2) - kinda sudden to have this. Would move on note to the left because idk how this ~hammer~(?) suddenly appears here, doesn't seem to fit the overall map or the song really.


I nub
Topic Starter
puxtu

Nwolf wrote:

puxtu made me come here I'm innocent

[Lv.7]

00:36:229 (36229|0,36229|1) - there's some snare here that does not appear again in this part. It kinda disrupts the 1/1 bass drum and I'd guess that's not on purpose C:
lol yeah the snare should not be here, it's out of place

00:45:539 - 00:45:884 - could add one note at each spot here because of the suddenly appearing LOUD brass-thing sound. Having only two notes (1 if you exclude the long note) doesn't feel appropriate for it after more silent sounds had two notes too :c
https://osu.ppy.sh/ss/4471655 like this?

00:50:884 - 00:51:229 - no love for the low sounds? Sounds like there should be some in connection with 00:50:711 (50711|3,51056|2) - these two cause it goes up-down-up-down-up.
nah, just following the main sounds here. it will be too spiky if I layerd those 1/4 hi-hat sounds

00:58:987 - Where did the right lane 1/2 things go to? (00:49:677 - 01:59:677 - )
it's for variation or do you want to play the same patterns over and over again? and actually the first part 00:49:677 - has slightly different sound with 00:58:987 - . it's a lil bit more intense than the last one amirite?

02:07:091 (127091|2,127177|2) - kinda sudden to have this. Would move on note to the left because idk how this ~hammer~(?) suddenly appears here, doesn't seem to fit the overall map or the song really.
agree, this one is overkill. it's broke my combo every goddamn time xd

I nub
good boy~ *pats pats*
JamesHappy
change dubstep to drumstep on tags
DJ Profetti
hello puxtu :D

m4m
EZ
  1. 00:13:125 (13125|1) - remove and
    00:10:711 (10711|3) - end in 00:13:125
  2. 00:11:746 (11746|2) - remove, low sound
  3. 00:50:711 (50711|3,51056|1) - change to 1/8 LN
    00:56:229 (56229|3,56573|0,56918|1) - same
  4. 00:56:229 (56229|3,56573|0,56918|1) - or change to normal note and
    00:57:263 (57263|3) - to LN
  5. 01:01:746 add a LN in 1 end in 01:02:436 and
    01:01:918 (61918|0) - move to 2
  6. 01:26:746 (86746|1) - drum sound no need here
  7. 01:43:470 (103470|0) - end in 01:44:160 (to catch the sound more simple
    01:46:229 (106229|3) - same
    01:49:332 (109332|0) - same
    01:50:711 (110711|3) - same
  8. 02:06:573 (126573|0,127263|2) - shorter
    02:14:160 (134160|2) - same
  9. 02:14:849 (134849|0) - LN
  10. 02:20:367 (140367|0) - 1/4
    02:21:746 (141746|3,143125|0) - same
NM
  1. http://i.imgur.com/TJI68lk.jpg?1 (more tricks
    00:06:573
  2. 00:03:125 (3125|2) - make LN?
    00:05:884 (5884|2) -
    00:08:642 (8642|0) -
    00:10:022 (10022|3) -
    00:12:436 (12436|0) -
  3. 00:12:867 (12867|2,12953|0,13039|3) - remove (not good pattern
  4. 00:17:780 (17780|2,17780|3,17953|0,17953|1) - change to
    00:18:556 (18556|0,18642|3) - ignore the drum here
  5. 00:21:918 nice pattern...
  6. 00:32:780 (32780|2) - no voice no need
    actually it is better if you don't follow the voice in there hole pattern
    or turn to LN for all the voice
  7. 00:39:332 this part need to add cus
    00:35:539 (35539|0) - you have added here
    00:38:298 (38298|2) - and here
    00:42:780 add too
  8. 00:43:815 (43815|2,44504|3) - prefer to LN
  9. 00:49:677 jack here is nice right?
  10. 01:43:470 (103470|1) - shorter
    01:46:229 (106229|3) -
    01:49:332 (109332|2) -
    01:50:711 (110711|2) -
  11. 02:20:367 more note
    02:21:746
    02:23:125

good luck for ranking :D
Topic Starter
puxtu

DJ Profetti wrote:

hello puxtu :D

m4m
EZ
  1. 00:13:125 (13125|1) - remove and
    00:10:711 (10711|3) - end in 00:13:125
  2. 00:11:746 (11746|2) - remove, low sound
  3. 00:50:711 (50711|3,51056|1) - change to 1/8 LN D:
    00:56:229 (56229|3,56573|0,56918|1) - same
  4. 00:56:229 (56229|3,56573|0,56918|1) - or change to normal note and
    00:57:263 (57263|3) - to LN
  5. 01:01:746 add a LN in 1 end in 01:02:436 and
    01:01:918 (61918|0) - move to 2
  6. 01:26:746 (86746|1) - drum sound no need here
  7. 01:43:470 (103470|0) - end in 01:44:160 (to catch the sound more simple
    01:46:229 (106229|3) - same
    01:49:332 (109332|0) - same
    01:50:711 (110711|3) - same
  8. 02:06:573 (126573|0,127263|2) - shorter
    02:14:160 (134160|2) - same
  9. 02:14:849 (134849|0) - LN
  10. 02:20:367 (140367|0) - 1/4
    02:21:746 (141746|3,143125|0) - same
NM
  1. http://i.imgur.com/TJI68lk.jpg?1 (more tricks
  2. 00:03:125 (3125|2) - make LN?
    00:05:884 (5884|2) -
    00:08:642 (8642|0) -
    00:10:022 (10022|3) -
    00:12:436 (12436|0) -
    00:06:573 uhm no hold notes x)
  3. 00:12:867 (12867|2,12953|0,13039|3) - remove (not good pattern D:
  4. 00:17:780 (17780|2,17780|3,17953|0,17953|1) - change to
    00:18:556 (18556|0,18642|3) - ignore the drum here
  5. 00:21:918 nice pattern...
  6. 00:32:780 (32780|2) - no voice no need
    actually it is better if you don't follow the voice in there hole pattern
    or turn to LN for all the voice
  7. 00:39:332 this part need to add cus
    00:35:539 (35539|0) - you have added here
    00:38:298 (38298|2) - and here
    00:42:780 add too
  8. 00:43:815 (43815|2,44504|3) - prefer to LN
  9. 00:49:677 jack here is nice right? I agree!
  10. 01:43:470 (103470|1) - shorter
    01:46:229 (106229|3) -
    01:49:332 (109332|2) -
    01:50:711 (110711|2) -
  11. 02:20:367 more note
    02:21:746
    02:23:125 i think double is enough xd

good luck for ranking :D
thanks and you too james!

friendly reminder to dj profetti and rhalp10, don't forget to post your m4m map in my queue t/297693
Arzenvald
i hope to see different map style out from this song, m4m placeholder

[General]
timing : ok
metadata : looking at previous REANIMATE i'v ranked, same, seems ok
Background : i like how you find a proportionally fine background that fits well with the playfield.
anything else? interesting reversed PR, but some are visually annoying so better to watch out

[Lv.7]
00:03:815 (3815|3,3815|2,3987|1,3987|0,4160|0,4160|3) - ctrl + h & ctrl + j, you're not going to repeat same pattern as 00:02:780 (2780|3,2780|2,2953|0,2953|1,3125|3,3125|0) - because its visually annoying
00:04:504 (4504|2,4677|1,4849|3) - ^ ctrl + h

00:12:349 (12349|2) - 4 & 00:12:436 (12436|0,12436|3) - 23, mimick this 00:10:539 (10539|1,10539|2,10625|0,10711|3,10711|2) -

00:15:022 (15022|3,15194|3) - 00:17:780 (17780|3,17953|3) - 00:20:539 (20539|3,20711|3) - 00:23:298 (23298|0,23470|0) - set a different kick hitsound, this problem repeats in all diffs in whole song.. its easy to replace custom normal-hitnormal into different kick sound rather than using the current drum-hitnormal you have

00:36:229 (36229|0) - remove w
00:44:160 (44160|1,44504|0) - move 1 column to right, don't repeat 00:44:504 (44504|3,44504|0) - with 00:43:815 (43815|0,43815|3) -
00:49:332 (49332|1) - remove c
00:49:332 (49332|1,49332|3) - remove both hitsound
00:55:884 (55884|1,56229|0) - weird way to anchor, move 00:55:884 (55884|1) - to 1, and 00:56:229 (56229|0) - to 3?
01:03:470 (63470|3) - strong enough for double LN
01:04:849 (64849|3) - W 01:05:539 (65539|2) - W
01:08:642 (68642|0) - remove w
02:05:539 (125539|3) - 02:06:229 (126229|3) - w
02:07:953 (127953|2) - remove w
02:13:125 (133125|2) - w
02:13:125 (133125|2) - leave the finish in the storyboard sample, and replace with normal finish

[Lv.5]
lesser note, cleaner diff
00:48:298 (48298|2) - W
00:52:436 (52436|2) - ^
00:55:194 (55194|3) - instead of LN, you can try stairs or alternating trill with 13241 pattern
01:08:642 (68642|0) - remove w

01:18:125 (78125|0) - unsnap, 1/3 at 01:18:183 - i guess, and so the end of this LN 01:17:608 (77608|3) -
01:40:280 (100280|1) - ^ 1/8.. lemme check rayz's map.. orite

01:50:280 (110280|1,110367|2,110625|1,110711|2,111315|1) - can you give some touch of plain stair for sake of better visual?
02:08:298 (128298|1,128470|2,128642|3) - 342, better to make 02:07:953 (127953|0,127953|2,128298|0,128298|1) - has same column
02:08:987 (128987|3) - w

02:20:367 (140367|2,140539|1,140711|2) - 02:20:367 (140367|2,140539|1,140711|2) - 02:23:125 (143125|2,143298|1,143470|3) - 1/4 where, make some easily readable 1/4 in there

[Lv.3]
00:47:953 (47953|3) - remove w
01:01:746 - fill for transition
01:40:280 (100280|1) - unsnap, 1/8

01:45:711 (105711|0) - hmm...
01:42:263 - add
01:43:298 - add
01:45:022 -
01:47:780 -
01:49:160 -

01:59:677 (119677|0) - dude fill the 1/2 here, the ending is more intense to be so empty like this
02:02:436 (122436|2,123125|1) - ^
02:05:194 (125194|3) - ^

02:07:091 - 02:07:780 - add

02:09:332 (129332|2) - until 02:20:367 (140367|1) - try to use different layering for the sake of structure variation, you've been used the same structure for whole 3 stanzas, this one feels so anti-flow.

no comments, lv 5 is nicely done..
Topic Starter
puxtu

ajeemaniz wrote:

[Lv. 7]
00:15:022 (15022|3,15194|3) - 00:17:780 (17780|3,17953|3) - 00:20:539 (20539|3,20711|3) - 00:23:298 (23298|0,23470|0) - set a different kick hitsound, this problem repeats in all diffs in whole song.. its easy to replace custom normal-hitnormal into different kick sound rather than using the current drum-hitnormal you have
I don't feel like replacing anything, the double hitsound is sounds fine as it is

00:36:229 (36229|0) - remove w there's a snare if you hear it carefully
00:49:332 (49332|1) - remove c does not feels right without clap
00:49:332 (49332|1,49332|3) - remove both hitsound replaced with n-finish
00:55:884 (55884|1,56229|0) - weird way to anchor, move 00:55:884 (55884|1) - to 1, and 00:56:229 (56229|0) - to 3? too heavy in the left part especially in first column but I prefer anchors in 4th column because somehow it feels comfortable
01:03:470 (63470|3) - strong enough for double LN yeah I know that's why I put triple chords for it
02:13:125 (133125|2) - leave the finish in the storyboard sample, and replace with normal finish same link as before

[Lv.5]
02:20:367 (140367|2,140539|1,140711|2) - 02:20:367 (140367|2,140539|1,140711|2) - 02:23:125 (143125|2,143298|1,143470|3) - 1/4 where, make some easily readable 1/4 in there rip sr

[Lv.3]
added everything even though the sr is ruined right now
anything that unmentioned is ok
[FX] AEM
i checked lv.7 only because after i reviewed other diffs i think i might mess them up.

[lv.7]
00:21:746 - how about his http://puu.sh/n9FD8/ea71066fa2.jpg
00:23:125 (23125|1) - remove since you follow this 00:23:039 (23039|2) -
00:23:815 - add 1 note. this is alot louder than 00:24:504 (24504|0,24504|3,24504|2) -
00:27:436 - add 1 note. you want to leave this for LV.9 right? i might be wrong coz i don't know how diff spread works.
00:30:194 - add 1 note. ^
00:31:573 - add 1 note. ^
00:35:711 - add 1 note. ^
00:38:470 - add 1 note. ^
00:41:229 - add 1 note. ^
00:41:918 - add 1 note. ^
00:42:263 - add 1 note. ^
00:42:608 - add 1 note. ^
00:48:470 (48470|3) - move to 3rd. hand balance.
01:40:367 - add 1 note. too empty here.
01:45:022 - add 1 note. it feels loud and aggressive
01:45:884 - add 1 note. ^
01:47:608 - add 1 note. ^
01:47:953 - add 1 note. ^
01:48:642 - add 1 note. ^

[lv.9]
i guess this diff copied from lv.7. i wanna mod this 1/8 part.
from 01:52:953 - to 01:57:349 - try this #1 http://puu.sh/n9H0a/e74ee141ce.jpg #2 http://puu.sh/n9H1i/f5cd8a2c87.jpg #3 http://puu.sh/n9H2k/9eaf6e3689.jpg #4 http://puu.sh/n9H3k/79b7102e57.jpg #5 http://puu.sh/n9H4t/abbeff11f7.jpg #6 http://puu.sh/n9H5A/ed4cac8a9d.jpg #7 http://puu.sh/n9H6Q/7f2b6fdada.jpg #8 http://puu.sh/n9H7M/819ad46577.jpg #9 http://puu.sh/n9H8C/39ebf1ff9c.jpg

that's all.
Topic Starter
puxtu

[FX] AEM wrote:

i checked lv.7 only because after i reviewed other diffs i think i might mess them up.

[lv.7]
00:21:746 - how about his http://puu.sh/n9FD8/ea71066fa2.jpg cool
00:23:125 (23125|1) - remove since you follow this 00:23:039 (23039|2) - not quite sure what you mean by that
00:23:815 - add 1 note. this is alot louder than 00:24:504 (24504|0,24504|3,24504|2) - I agree but I want to keep the consistency by using double chords for every clap sounds in this diff
00:27:436 - add 1 note. you want to leave this for LV.9 right? i might be wrong coz i don't know how diff spread works.
00:30:194 - add 1 note. ^
00:31:573 - add 1 note. ^
00:35:711 - add 1 note. ^
00:38:470 - add 1 note. ^
00:41:229 - add 1 note. ^
00:41:918 - add 1 note. ^
00:42:263 - add 1 note. ^
00:42:608 - add 1 note. ^
00:48:470 (48470|3) - move to 3rd. hand balance. ok
01:40:367 - add 1 note. too empty here. the sound is not too stronk but ok
01:45:022 - add 1 note. it feels loud and aggressive lets leave that for lv.9
01:45:884 - add 1 note. ^
01:47:608 - add 1 note. ^
01:47:953 - add 1 note. ^
01:48:642 - add 1 note. ^

[lv.9]
i guess this diff copied from lv.7. i wanna mod this 1/8 part.
from 01:52:953 - to 01:57:349 - try this #1 http://puu.sh/n9H0a/e74ee141ce.jpg #2 http://puu.sh/n9H1i/f5cd8a2c87.jpg #3 http://puu.sh/n9H2k/9eaf6e3689.jpg #4 http://puu.sh/n9H3k/79b7102e57.jpg #5 http://puu.sh/n9H4t/abbeff11f7.jpg #6 http://puu.sh/n9H5A/ed4cac8a9d.jpg #7 http://puu.sh/n9H6Q/7f2b6fdada.jpg #8 http://puu.sh/n9H7M/819ad46577.jpg #9 http://puu.sh/n9H8C/39ebf1ff9c.jpg

that's all.
what part of "Lv.9 is still wip" don't you understand aem
PiraTom
hi puxtu :) m4m here.
Line column : 1 2 3 4
sry for bad english

[Lv.3]
01:46:142 (106142|0) - 1/4? it is the easiest diff. delete the note... I think it becomes better.
02:03:384 (123384|2) - ↑same reason. I suggest delete this note.
02:04:160 - Here is strong sound. add a note?

[Lv.5]
very good map. but maybe it is a little hard for biginner.
I suggest you put more Stairs Stream.
For example, 00:07:953 (7953|1,8039|3,8125|0,8211|3,8298|2) -
Them Fingers easy to tangle, it is hard to get Acc.
Overall , please review petterns in this diff.

[Lv.7]
00:12:867 (12867|1,13039|0) - I can's listen to sound... maybe these notes don't need.
00:45:884 (45884|0) - move to 2or3 line. To clarify the
interval difference 00:45:539 -

[Lv.9]
00:06:918 (6918|3,6918|1) - choice one note, and move to left line. you shoud match 00:17:953 (17953|3,17953|0) -
00:07:522 (7522|0,7522|3) - ^ 00:18:556 (18556|1,18556|3) -
00:12:867 (12867|1,13039|0) - similarly Lv.7.
02:11:315 (131315|1,131315|1,131401|2,131487|1) - Ctrl + H. Here is long left tril. it is easier and better , i think.

Lv.9's LN pattern is so great! Good Luck :D
Topic Starter
puxtu

PiraTom wrote:

hi puxtu :) m4m here.
Line column : 1 2 3 4
sry for bad english

[Lv.3]
01:46:142 (106142|0) - 1/4? it is the easiest diff. delete the note... I think it becomes better.
02:03:384 (123384|2) - ↑same reason. I suggest delete this note.
02:04:160 - Here is strong sound. add a note?

[Lv.5]
very good map. but maybe it is a little hard for biginner.
I suggest you put more Stairs Stream.
For example, 00:07:953 (7953|1,8039|3,8125|0,8211|3,8298|2) -
Them Fingers easy to tangle, it is hard to get Acc.
Overall , please review petterns in this diff. ok fixed all broken stairs

[Lv.7]
00:12:867 (12867|1,13039|0) - I can's listen to sound... maybe these notes don't need. I believe thsi one is for the bgm just like this note in here 00:04:504 (4504|2) -
00:45:884 (45884|0) - move to 2or3 line. To clarify the
interval difference 00:45:539 -

[Lv.9]
00:06:918 (6918|3,6918|1) - choice one note, and move to left line. you shoud match 00:17:953 (17953|3,17953|0) -
00:07:522 (7522|0,7522|3) - ^ 00:18:556 (18556|1,18556|3) -
00:12:867 (12867|1,13039|0) - similarly Lv.7.
02:11:315 (131315|1,131315|1,131401|2,131487|1) - Ctrl + H. Here is long left tril. it is easier and better , i think.

Lv.9's LN pattern is so great! Good Luck :D
not replied = ok!
thanks pira :D
_Zenith
From IRC! For M4M!
Nice song.
! newbie modding, Feel free to reject!
Here's my mod
[General]
Title: OK!
Artist: OK!
Disabled countdown: OK!
Widescreen support: OK!
Metadata: OK!
Bpm: OK!
Offset: OK!
Hitsound: OK! Excellent hit sound!

[Lv.3]
ehh nice diff.Just pay attention on improving. LOL!

[Lv.5]
00:08:016 https://osu.ppy.sh/ss/4570219 ehh,follow the pitch?
00:20:539 (20539|3,20625|0) - Double notes? 00:17:780 (17780|2) - Same sound here.

[Lv.7]
01:27:522 (87522|2) - Maybe you need add a note at here?
01:34:390 (94390|3,94504|3,94619|1,94734|1) - That's same sound? ^ on 3
01:37:148 (97148|0,97263|0,97378|2,97493|2) - Those are same?? Actually you can put four jack on 1. But its looks like too hard


[Lv.9]
00:06:832 (6832|3,6832|1,6918|3,6918|1) - These are not same sound.
00:07:522 (7522|3,7522|0,7608|0,7608|3) - ^
00:17:867 (17867|0,17867|2,17953|2,17953|0) - ^
00:18:556 (18556|2,18556|3,18642|3,18642|2) - ^
02:25:884 Fade out set the volume to 20% or lower.
Nice map!
Topic Starter
puxtu

-[Apple]- wrote:

[Lv.5]
00:08:016 https://osu.ppy.sh/ss/4570219 ehh,follow the pitch? really?
00:20:539 (20539|3,20625|0) - Double notes? 00:17:780 (17780|2) - Same sound here. yes I know they're the same sound but 00:20:539 (20539|3,20625|0) - these notes are surrounding by 1/4s so if I add a double there, you know what's gonna happen

[Lv.7]
01:27:522 (87522|2) - Maybe you need add a note at here? nah, I only emphasis the piano sound in lv.9 but not in this diff
01:34:390 (94390|3,94504|3,94619|1,94734|1) - That's same sound? ^ on 3
01:37:148 (97148|0,97263|0,97378|2,97493|2) - Those are same?? Actually you can put four jack on 1. But its looks like too hard
lol

[Lv.9]
00:06:832 (6832|3,6832|1,6918|3,6918|1) - These are not same sound. raika doesn't think so
00:07:522 (7522|3,7522|0,7608|0,7608|3) - ^
00:17:867 (17867|0,17867|2,17953|2,17953|0) - ^
00:18:556 (18556|2,18556|3,18642|3,18642|2) - ^
02:25:884 Fade out set the volume to 20% or lower. cool idea, applied to all diffs
lol thx
Valentrixe
for m4m w/ https://osu.ppy.sh/s/366126
1 diff aja ya cuz i'm suck

[Lv.9]
  1. 00:03:815 - ada suara yang mayan keras, dan konsisten hm. jadiin triple aja?
  2. 00:05:194 - ^
  3. 00:05:884 - ^
  4. 00:06:573 - ^ , dst.
    .
  5. 00:04:849 (4849|3,4849|1) - kek nya ini lebih rendah dari 00:04:677 (4677|2) - deh
  6. 00:06:056 - add note? suara nya pelan sih..
  7. 00:08:815 - ^
  8. 00:12:004 (12004|0) - kelebihan? delete, dan imo lebih cocok kalo yang dikasih triple itu di bagian sini 00:10:711 (10711|3,10711|2,11056|1,11056|0,11401|3,11401|2,12091|3,12091|2,12436|1,12436|2)
    .
  9. 00:15:711 (15711|2) - add note?
  10. 00:23:039 (23039|2,23039|3) - kok double? bukannya sama ya kek 00:22:349 (22349|1) - ?
  11. 00:25:194 - add note?
  12. 00:25:884 - ^
  13. 00:27:263 - ^ , dst.
    .
  14. 01:02:694 (62694|0,62780|0) - bikin kaget
  15. 01:12:436 (72436|0,72436|3) - kok double?
  16. 01:17:953 (77953|3,77953|0) - ^

map gg
sayang gada SV nya :/
Topic Starter
puxtu

Valentrixe wrote:

for m4m w/ https://osu.ppy.sh/s/366126
1 diff aja ya cuz i'm suck

[Lv.9]
  1. 00:03:815 - ada suara yang mayan keras, dan konsisten hm. jadiin triple aja?
  2. 00:05:194 - ^
  3. 00:05:884 - ^
  4. 00:06:573 - ^ , dst.
    .
  5. 00:04:849 (4849|3,4849|1) - kek nya ini lebih rendah dari 00:04:677 (4677|2) - deh
  6. 00:06:056 - add note? suara nya pelan sih.. gk ada apa apa coeg
  7. 00:08:815 - ^
  8. 00:12:004 (12004|0) - kelebihan? delete, dan imo lebih cocok kalo yang dikasih triple itu di bagian sini 00:10:711 (10711|3,10711|2,11056|1,11056|0,11401|3,11401|2,12091|3,12091|2,12436|1,12436|2)
    .
  9. 00:15:711 (15711|2) - add note?
  10. 00:23:039 (23039|2,23039|3) - kok double? bukannya sama ya kek 00:22:349 (22349|1) - ? entahlah, gw denger 1/4nya lumayan kenceng
  11. 00:25:194 - add note?
  12. 00:25:884 - ^
  13. 00:27:263 - ^ , dst.
    .
  14. 01:02:694 (62694|0,62780|0) - bikin kaget
  15. 01:12:436 (72436|0,72436|3) - kok double? gw taruh double di semua 1/1 buat bedain difficulty curve antara lv.9 sama lv.7 tbh
  16. 01:17:953 (77953|3,77953|0) - ^

map gg
sayang gada SV nya :/ sorry ga doyan sv wkwk
sisanya ok, thanks
Abraxos
babababababaababababb chooooooooooooooooooooooooooooooooooooo bababaabababababababab weeeeeeeeeeeeeeeeeewwwwwwweeeeeeeeeeeewwwww

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

kinda feel bad modding this since i have a NM req waiting


Lv.3

Lv.3

  1. 00:12:091 (12091|1) - move to 1, 00:12:780 (12780|0) - move to 2, dont like how 00:11:401 (11401|1,11746|2,12091|1,12436|2) - ignores pitch
  2. 00:13:470 (13470|2) - LN till 00:14:160 (14160|1) - , see 00:16:229 (16229|3,16229|1) -
  3. 00:21:746 (21746|2,21746|0) - crtl-h and move one to left, vary from 00:18:987 (18987|2,18987|0) -
  4. 00:48:642 (48642|1,48987|0,49332|0) - LN and notes switch columns, easier to read and play for beginners
  5. 01:02:091 (62091|2,62608|3,62780|1,62953|2) - surprising this is the only LN in the section that has notes that follow the drum and kicks. LNs like 01:04:504 (64504|0) - and 00:58:987 (58987|3) - seem to lack them. is there a reason?
  6. 02:07:091 (127091|1) - highly suggest to remove this, seems to be a little inconsistent as many other sections that have similar overtones do not have miniLNs like this
  7. diff seemed a little inconsistent on its LN usage, id understand because i tried mapping wub maps before with LNs. didnt end well. i guess the wubs in this song are easier to point out, so it shouldnt be too hard to smoothen out the inconsistencies. otherwise seems pretty solid.

Lv.5

Lv.5

  1. 00:05:453 (5453|3) - move to 3, check 00:02:436 (2436|3,2522|2,2608|1,2694|0,2780|3) - for the format columns. if in doubt trust my ears, 00:05:280 (5280|3) - and 00:05:453 (5453|3) - are different pitches
  2. 00:16:487 (16487|0) - move to 2, check above
  3. 00:20:539 (20539|3,20711|2) - this song is pretty irritating in terms of how it places its drum beats. i guess your current config is fine, but it seems really out of place since drum beats here are doubles. this is the easiest i could put it at if they were doubles, increasing the SR by 0.03.
  4. 00:25:539 (25539|0) - move to 2, check 00:24:849 (24849|0) -
  5. 00:27:263 (27263|1) - note here and at 00:30:022 (30022|0)? check 00:37:953 (37953|3,38298|2) -
  6. 00:50:539 (50539|1) - move to 4, 00:50:711 (50711|3) - move to 3, the chomping sound hasnt stopped yet 00:49:677 (49677|2,49849|2,50022|0,50194|0) -
  7. 00:50:194 (50194|1) - note here? drum
  8. 00:55:711 (55711|3) - note here? drum (will not mention again, check if you wish to edit, shouldnt be hard)
  9. 01:04:849 (64849|0) - move to 4, 4 seems to be empty
  10. 01:35:194 (95194|1,95539|0) - LNs here? see 01:32:780 (92780|1,93125|2,95194|1,95539|0) -
  11. 02:20:539 (140539|1,140711|2) ___ 02:21:918 (141918|1,142091|3) and 02:23:298 (143298|3,143470|2) - why not do what you did at the start does it get too dense if not better do it for consistency
  12. same as last diff, sometimes the LNs seem arbitrary, e.g. like 02:11:918 (131918|1) -should be this when compared to the same section over at 02:16:918 (136918|0,137091|3,137263|1,137263|2,137436|2,137608|3,137608|1)

Lv.7

Lv.7

  1. 00:03:729 (3729|0) - move to 2, check above
  2. 00:08:125 (8125|1,8211|3) - shift left by 1, 00:08:298 (8298|2) - move to 4
  3. tbh the back and forths seem fine but sometimes it seems off so yeah thats when i chose to move them
  4. 00:51:401 (51401|3,51401|0,51746|0,51918|3,52091|0) - crtl-h, mostly because of descending pitch of 00:50:711 (50711|3,51056|2) and partially because of the density before
  5. 01:03:470 (63470|1) - note here?
  6. 01:47:263 (107263|1,107349|0,107436|2,107522|1,107608|3) - why not this, following the back and forth format
  7. solid patterning, fun on NC lmao. could see a lot of mods complaining about how its "inconsistent" with pitch doe. good job on this one.
  8. some good shit mate gooood shit right here if i do say so myself

wew lad

Lv.9

  1. for this ill totally disregard consistency in note placement and LN placement and also pitch relevancy because i would like to focus on something more important: playability
  2. id trust you could deal with all the matters of consistency yourself, so lets begin then.
  3. 00:06:832 (6832|3,6832|1,6918|3,6918|1) - these jacks are far from perfect. aside from deviating from pitch, it is less than satisfactory to play. the split of the jacking to both hands actually makes it harder to co-ordinate the jacking, therefore making it less fun than it is. id suggest a couple of options, (_1_) {encourages wrist-jacking which is easier} and {_2_} {what id recommend)
  4. 00:12:004 (12004|1) - move to 3, 00:12:091 (12091|2) - move to 1, first because of whatever i said above, second because 00:12:091 (12091|2,12091|3,12091|1) - is different from 00:11:056 (11056|0,11056|1,11056|3,11401|3,11401|2,11401|1,11746|1,11746|0,11746|2) - in its underlying style and tone
  5. 00:17:867 (17867|0,17867|2,17953|2,17953|0) - as above
  6. 00:40:022 (40022|2,40711|3) - re-arrange to this, starting out with 00:40:022 (40022|0,40108|1,40194|0) - a thrill at the side and then a 00:40:367 (40367|0) - LN is irritating to play.
  7. 00:48:815 (48815|1,48987|1,49160|1,49332|1) - *try* not to have stacks like these beside LNs, it seems a little forceful for the hand that is holding the LN. of course in some cases id understand if there were stacks like these, but for the most part try not to place them like this.
  8. 00:49:677 (49677|1,49849|0,50022|2,50194|1,50367|0) - im surprised at this level of difficulty you have yet to do this for this part
  9. 00:51:401 (51401|2,51401|3,51487|1,51573|2,51660|1,51746|2,51832|1) - isnt really encouraged for the most part. taking from 00:50:884 (50884|2,50970|0,51056|1,51229|0,51315|1,51401|2) - that intermission = streams, i made it cleaner here. actually moving the thrill all to the left hand made it more fun tbh.
  10. 01:01:573 (61573|2) - move to 2, prevent stack 01:01:229 (61229|2,61401|2,61573|2,61746|2) -
  11. 01:02:608 (62608|0,62608|3,62694|2,62780|1,62780|0,62953|2,62953|3) - re-arrange to this please, flows smoother.
  12. 01:03:125 (63125|1,63298|1,63470|1,63642|1,63815|1,63987|1,64160|1) - asdftasafsdafdsafdsa i guess this is really hard to reconcile. unless you wish the stream to stop when LNs come in, but im sure you wouldnt want that.
  13. 01:09:504 (69504|1,69677|1,69849|3,70022|2) - also wonder why this isnt like this
  14. 01:14:849 (74849|3,75022|2,75194|1,75367|0,75539|1) - same as above
  15. 01:30:711 (90711|3,90711|1,90826|3,90826|1,90941|3,90941|1,91056|3,91056|1) - OVER THE TOP XIIIIIII
  16. ^btw its fine, although some parts need some moving like
  17. 01:32:263 (92263|3,92436|3) - move to 2, 01:31:746 (91746|3,91861|3,91976|3,92091|3) - right hand had enough
  18. 01:35:022 (95022|0,95194|0) - move to 3, 01:34:504 (94504|0,94619|0,94734|0,94849|0) - left hand had enough
  19. 01:51:401 (111401|0,113125|1,113470|2,113815|0,114160|1,114677|2,114849|0,115194|2,115539|1,116229|0) - ew LN play ew
  20. 01:51:401 (111401|3) - kept thinking that this LN had something to do in the LN play which made me let go of it ffs i hate LNs
  21. 02:02:263 (122263|1) - move to 3, also is this supposed to be a double
  22. 02:04:677 (124677|2,124763|1,124849|2) - crtl-h
  23. 02:07:091 (127091|2,127177|2) - wh i thought drum beats like these arent jacks why jack here its awky
  24. 02:08:642 (128642|1,128642|0,128729|3,128729|2) - like these arent jacks
  25. 02:08:642 (128642|0,128642|1,128729|2,128729|3,135884|0,135970|0,136315|0,136401|0,136573|2,136660|2,137263|0,137349|0) - 为什么要这样?these jacks arent fun, they make people feel bad that they cant play them, and they are uncalled for. you can very easily make them into dense streams, why the need to differentiate this part with nasty cancer minijacks?
  26. all in all this map is pretty dense with its jumpstreams and handstreams. LNs wont really be appreciated by a couple of players cough cough stepmania cough cough but overall the only bone of contention i have with this diff is the minijacks at the end. please change them.

nice map overall, maybe cuz the song itself is already so epic. or maybe its the mapping that was solid. except for lv.9 the minijacks fuk them

hope my mod helped, and good luck with rank asfagsfasafgsafgsftasaftsaft

EDIT: oh yay my combo commander post
Topic Starter
puxtu
oh my god this mod deserves more than 50+ kudosu
Abraxos

puxtu wrote:

oh my god this mod deserves more than 50+ kudosu

kds this post then :%@)$@)$)$!@)$@#)%@#%@#(@#(@#%
Topic Starter
puxtu
YOLO
Abraxos
feelsbadman ;;;;;;;;;;
Topic Starter
puxtu

Abraxos wrote:

[Lv.5]
  1. 00:20:539 (20539|3,20711|2) - this song is pretty irritating in terms of how it places its drum beats. i guess your current config is fine, but it seems really out of place since drum beats here are doubles. this is the easiest i could put it at if they were doubles, increasing the SR by 0.03.
    rip sr ;w; too much 1/4s to put double so i'll keep this area has single note for each drum sounds
  2. 00:27:263 (27263|1) - note here and at 00:30:022 (30022|0)? check 00:37:953 (37953|3,38298|2) -
    but the LN in here 00:37:953 (37953|3,38298|2) - is not for vocal
  3. 00:50:194 (50194|1) - note here? drum
    in normal diff I always layer kick sound with single note and double for snare sound
  4. 01:35:194 (95194|1,95539|0) - LNs here? see 01:32:780 (92780|1,93125|2,95194|1,95539|0) -
    ok, in here 01:32:780 (92780|1,93125|2,95194|1,95539|0) - there's no piano sound , but in here 01:35:194 there's plenty of piano sound which is the main sound of this part. so prefer to layer the main sound rather than the background sound
  5. 02:20:539 (140539|1,140711|2) ___ 02:21:918 (141918|1,142091|3) and 02:23:298 (143298|3,143470|2) - why not do what you did at the start does it get too dense if not better do it for consistency
    yep it get too dense because there are a lot of 1/4s on this section. I tried to layer them all and then the SR boosted up until 2.3+ so I think I'll simplify them by layering with1/2s. BUT I removed all 1/4s at the intro for consistency
[Lv.7]
  1. 01:03:470 (63470|1) - note here?
    triple chord is enough tbh
aaaaaaaa reworking Lv.9
FrenzyLi
Here is the response from FrenzyLi's osu!mania Instrumental Queue!
General
💬 Comment
  • column convention - | 0 | 1 | 2 | 3 |
My2Cents

🔍 Beatmap Metadata / Options
  • Add "anyesuxing" to the tags. It's the pinyin pronunciation of the Chinese beatmap name. The Chinese characters in the Source & Title are good.
🕐 Timing Sections
  • Drum CS:69, very lewd puxtu!!! GO BACK TO YOUR BOX NAUUU!!! >w<
    Timing should be fine. Continue to work on your SV in Lv. 9 because I am waiting for some very good SV \w/
Lv.7 (4K)
💬 Comment
  • Pretty enjoyable diff, 100% would play
My2Cents
  • Possible missing notes / extra notes. Some repatterning. Some more jacks maybe?
💊 Note Placement
  1. 00:07:608 - weak sound, no metal, you sure about a jump? same intensity as 00:07:522 (7522|2)
    00:18:642 - same
  2. 00:22:004 (22004|0,22091|3,22177|0,22263|3,22349|1,22436|0) - Move to 3,2,1,0,3,1?
  3. 00:22:436 (22436|1) - Reminder of there being sounds, reference Lv 9.
  4. 00:37:780 - Add note on 2 because of 00:37:608 (37608|3) ? btw what does 00:37:608 (37608|3) do?
    00:37:953 - Add note on 1.
  5. 01:24:849 (84849|3,85022|0,85194|3) - Move to 2,3,0?
  6. 01:35:884 (95884|0,96056|3,96229|2) - Move to 3,2,3?
  7. 01:54:677 (114677|2) - ????? if it corresponds to the vocal at 01:54:849 (114849|3) - move to the same column please.
    01:55:194 (115194|1,115539|2) - switch columns btw.
  8. 02:07:091 (127091|2,127177|2) - sure about this jack? I understand the reason but you may do something else.
  9. 02:08:815 (128815|0,128901|3,128987|0) - Move to 1,0,3
    because you have a lot of patterns like 02:18:298 (138298|0,138298|1,138384|3,138384|2,138470|0,138556|3,138642|2,138642|1,138642|0)
  10. 02:27:780 (147780|0,147953|3) - ok now you don't have jack here though.
Lv.5 (4K)
💬 Comment
  • Hmm, pretty cool.
My2Cents
  • Some (IMO) LN snapping issues and repatterning.
💊 Note Placement
  1. 01:23:987 (83987|0,83987|1,84160|1,84160|0,84504|3,84504|2,84677|1,84849|3,85022|0) - Repattern to: 13,13,03,2,1,0,
    01:26:573 (86573|1,86746|3,86746|2,86918|2,86918|3) - Move to 0,12,12
  2. 01:47:953 (107953|2) - make LN?
  3. 01:50:711 (110711|2) - end at 01:51:229 ?
  4. 01:55:194 (115194|1,115539|2) - switch?
  5. 02:30:711 (150711|2) - move to 3?
Lv.3 (4K)
💬 Comment
  • Very beginner friendly. Good job pux.
My2Cents
  • Missing LN? Wrong LN snap?
💊 Note Placement
  1. 01:23:987 (83987|0,83987|1,84160|1,84160|0,84504|3,84504|2,84677|1,84849|3,85022|0) - Repattern to: 13,13,03,2,1,0,
    01:26:573 (86573|1,86746|3,86746|2,86918|2,86918|3) - Move to 0,12,12
  2. 01:47:953 (107953|2) - make LN?
  3. 01:50:711 (110711|2) - end at 01:51:229 ?
  4. 01:55:194 (115194|1,115539|2) - switch?
  5. 02:30:711 (150711|2) - move to 3?
Final Notes: Did not mod Lv. 9 right now due to WIP status. Mod was completed with 0% hitsound. A few missing notes and extra notes were possibly identified. Nice track, enjoy your star pux and now go back to your box!!!!
Topic Starter
puxtu
fancy mod is fancy
FrenzyLi
Reply to puxtu:
Technical map is technical map.
Fubukicat
Mod des
probably gonna be short but hope can help

9mod9 Go back to your box now !!!
[Lv.9]
00:06:832 (6832|3,6832|1,6918|3,6918|1) - Imho thoose notes aren't same pitch , but then for difficutly purpose it's fine I guess
00:23:039 (23039|2) - move to 2 ? I assume this is the same schema tham above notes ^ you could jack thoose one two probably
00:36:229 (36229|0) - Remove whistle hitsound here imo
01:45:194 (105194|1,105194|0) - move 1 to the right side , (not same pitch with : 01:44:849 (104849|1,104849|0) - )
01:45:194 (105194|1,105194|0) - you using two for that type of sounds , so you could use two notes here aswell I think : 01:45:539 (105539|3) -
01:48:298 (108298|1) - ^same suggestion
[Lv.7]
00:36:229 (36229|0) - remove whistle
[Lv.5]
01:32:436 (92436|3) - move to 3 ( because of this pattern : 01:35:022 (95022|0,95194|1) - ) OR 01:35:194 (95194|1) - move to 1 cause previous pattern
[Lv.3]
00:36:229 (36229|2) - remove whistle
02:12:953 - add note like previous pattern style

Good Luck , hab a nice day ^^/
Topic Starter
puxtu
stupid wifi..
Topic Starter
puxtu
abraxos' wall of text

Abraxos wrote:

Lv.9

  1. 02:07:091 (127091|2,127177|2) - wh i thought drum beats like these arent jacks why jack here its awky
  2. 02:08:642 (128642|1,128642|0,128729|3,128729|2) - like these arent jacks
  3. 02:08:642 (128642|0,128642|1,128729|2,128729|3,135884|0,135970|0,136315|0,136401|0,136573|2,136660|2,137263|0,137349|0) - 为什么要这样?these jacks arent fun, they make people feel bad that they cant play them, and they are uncalled for. you can very easily make them into dense streams, why the need to differentiate this part with nasty cancer minijacks?
  4. all in all this map is pretty dense with its jumpstreams and handstreams. LNs wont really be appreciated by a couple of players cough cough stepmania cough cough but overall the only bone of contention i have with this diff is the minijacks at the end. please change them.
tbh idk smh fam, i have a weird perspective about jacks placement xd, removed all jacks btw
frenzy

FrenzyLi wrote:

[Lv.7 (4K)]
  1. 00:07:608 - weak sound, no metal, you sure about a jump? same intensity as 00:07:522 (7522|2)
    00:18:642 - same yes i'm sure, i wanna give more impact on the main sound
  2. 00:22:004 (22004|0,22091|3,22177|0,22263|3,22349|1,22436|0) - Move to 3,2,1,0,3,1? I prefer my pattern
  3. 00:37:780 - Add note on 2 because of 00:37:608 (37608|3) ? btw what does 00:37:608 (37608|3) do?
    00:37:953 - Add note on 1. for difficulty curve between lv.9 and lv.5
  4. 02:07:091 (127091|2,127177|2) - sure about this jack? I understand the reason but you may do something else. i find this jack is pretty fun tbh
  5. 02:08:815 (128815|0,128901|3,128987|0) - Move to 1,0,3 because you have a lot of patterns like 02:18:298 (138298|0,138298|1,138384|3,138384|2,138470|0,138556|3,138642|2,138642|1,138642|0) ill keep mine because this pattern is love
eter

Eternalie wrote:

[Lv.9]
00:06:832 (6832|3,6832|1,6918|3,6918|1) - Imho thoose notes aren't same pitch , but then for difficutly purpose it's fine I guess raika told me to do this tbh
00:36:229 (36229|0) - Remove whistle hitsound here imo believe it or not, there's a clap here xd
01:45:194 (105194|1,105194|0) - you using two for that type of sounds , so you could use two notes here aswell I think : 01:45:539 (105539|3) - the impact sound is right here 01:45:194 (105194|2,105884|2) -
01:48:298 (108298|1) - ^same suggestion
[Lv.7]
00:36:229 (36229|0) - remove whistle
[Lv.3]
00:36:229 (36229|2) - remove whistle
and the rest is ok! thank you guys
frenzyli fucked up his mod http://puu.sh/nkBte/5126293381.png
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