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Kai & NGC 3.14 - Witch Hunt

posted
Total Posts
25
Topic Starter
MetalSl8
This beatmap was submitted using in-game submission on 19 сентября 2016 г. at 15:34:39

Artist: Kai & NGC 3.14
Title: Witch Hunt
Tags: electronic instrumental orchestra_dubstep dubchestral increasing_bpm nnikitta
BPM: 128
Filesize: 8045kb
Play Time: 03:54
Difficulties Available:
  1. Hard (2,91 stars, 440 notes)
  2. Hol0Wide's Normal (1,56 stars, 201 notes)
  3. Insane (4,26 stars, 726 notes)
  4. Witch Gate (4,95 stars, 822 notes)
Download: Kai & NGC 3.14 - Witch Hunt
Information: Scores/Beatmap Listing
---------------
All difficulties complete.
1-3 September: remapped and added hitsounds
Normal diff by HoL0 Wide
Special thanks to The Last and jossieP for timing!
Alexey
Привет, хорошая карта, но много недочетов.Зайди в редактор и нажми ctrl+shift+a И исправь ошибки которые там будут описаны
И от меня:
00:09:057 (1) - С этой ноты и до 6 стоит сделать одинаковое расстояние между нотами.При одинаковом расстоянии между нотами и времени нажатия гораздо комфортнее играть.
01:00:386 (4) - Короткие слайдеры с повторами друг под другом не очень удобно играть, лучше их рядом размещать.
Alexey
Теперь гораздо лучше, можно другие сложности пилить (если хочешь ранкеда нужно чтобы одна сложность была <2 звезд, для новичков)
04:07:839 - Тут можно еще одну ноту поставить
Topic Starter
MetalSl8

Alexey wrote:

Теперь гораздо лучше, можно другие сложности пилить (если хочешь ранкеда нужно чтобы одна сложность была <2 звезд, для новичков)
04:07:839 - Тут можно еще одну ноту поставить
спасиб ;)
The Last
Мой совет тебе: не выдавать кудосу, людям которые перепроверили карту. По правилам повторно выдавать кудосу можно только если карта полностью переделанна.


Тайминг точки:
1. Offset:     4661ms     BPM: 128,00
2. Offset: 186535ms     BPM: 134,00
3. Offset: 188348ms     BPM: 138,00
4. Offset: 189784ms     BPM: 136,00
5. Offset: 190144ms     BPM: 140,00
6. Offset: 191888ms     BPM: 144,00
7. Offset: 193266ms     BPM: 146,00
8. Offset: 193612ms     BPM: 148,00
9. Offset: 194871ms     BPM: 146,00
10. Offset: 198554ms   BPM: 152,00
11. Offset: 201711ms   BPM: 158,00
12. Offset: 210752ms   BPM: 160,00
13. Offset: 236625ms   BPM: 64,00

Также стоит на некоторых местах сделать звук тише.

00:50:832 (6,7,8) - тут можно сделать треугольник, будет лучше выглядеть и читаться.
И вовсе тут всё собрано неаккуратно, если у тебя возникнет желание, то могу обсудить это с тобой в игровом чате. ;)
Topic Starter
MetalSl8

Buptyo3 wrote:

Мой совет тебе: не выдавать кудосу, людям которые перепроверили карту. По правилам повторно выдавать кудосу можно только если карта полностью переделанна.


Тайминг точки:
1. Offset:     4661ms     BPM: 128,00
2. Offset: 186535ms     BPM: 134,00
3. Offset: 188348ms     BPM: 138,00
4. Offset: 189784ms     BPM: 136,00
5. Offset: 190144ms     BPM: 140,00
6. Offset: 191888ms     BPM: 144,00
7. Offset: 193266ms     BPM: 146,00
8. Offset: 193612ms     BPM: 148,00
9. Offset: 194871ms     BPM: 146,00
10. Offset: 198554ms   BPM: 152,00
11. Offset: 201711ms   BPM: 158,00
12. Offset: 210752ms   BPM: 160,00
13. Offset: 236625ms   BPM: 64,00

Также стоит на некоторых местах сделать звук тише.

00:50:832 (6,7,8) - тут можно сделать треугольник, будет лучше выглядеть и читаться.
И вовсе тут всё собрано неаккуратно, если у тебя возникнет желание, то могу обсудить это с тобой в игровом чате. ;)
большое спасибо за оффсеты. Я проверил еще раз, кое-что изменил. Можешь заценить. Оставил твои работы на 03:12:929 -
riffy
Привет, нет смысла давать кудосу за каждый пост. Одной на человека достаточно, если только он не делает полновесный мод во второй раз.

Удачи с картой!
Topic Starter
MetalSl8
все верно
Alexey
Источники:
https://osu.ppy.sh/wiki/RU:Ranking_Criteria
https://osu.ppy.sh/wiki/RU:Easy_(Difficulty)

''Если сет начинается сразу с нормала, он должен следовать нормам и рекомендациям для изи.''

''Настройки:
Slider Velocity: 1.00x или меньше''

''Для начала запомните, изи — легчайшая сложность, и если вы хотите, чтобы ваш битмап ранкнули, у вас должна быть хотя бы одна сложность не более 2.0 звёзд по рейтингу. Более того, 2.0 считается максимально допустимым значением и ранкают с ним очень редко, так что желательно мапать под меньшее значение (в идеале - менее 1.50 звёзд).''

^Неплохо бы немного облегчить нормал

Normal
00:14:973 (5)
00:15:442 (6)
00:15:910 (7)
Можно 1 длинный слайдер вместо этих объектов
00:16:848 (2)
00:17:317 (3)
00:17:785 (4)
Тут тоже 1 большой слайдер
00:20:363 (1)
00:20:598 (2)
Эти ноты тоже можно заменить слайдером
00:41:926 (1)
00:42:160 (1)
Вместо них тоже слайдер
00:44:973 (3)
00:45:207 (4)
Можно тоже в слайдер объединить
00:45:442 (5)
00:45:910 (6)
Объединить в длинный слайдер

Далее не буду расписывать... Ноты совсем убирать конечно не надо, но т.к слайдеры требуют меньше точности - будет проще новичкам.
На твое усмотрение конечно ;)

Неплохо бы от таких слайдеров избавиться, ибо для новичков они могут стать довольно затруднительными:
01:07:473 (1)
01:52:473 (1)
02:02:082 (3)
03:34:310 (2)
03:44:248 (1)
03:46:498 (3)
03:50:998 (5)

Но не сильно сжатые слайдеры довольно хорошо заходят, я считаю.Например как этот:
02:37:473 (5)
Topic Starter
MetalSl8

Alexey wrote:

Источники:
https://osu.ppy.sh/wiki/RU:Ranking_Criteria
https://osu.ppy.sh/wiki/RU:Easy_(Difficulty)
В общем это нормал а не изи. Ну пофиг. Сделаю еще одну дифу. Ты меня вынудил :D
Rieri
Hello! #modreqs

[Insane]
  1. 00:05:129 (2,3,4) - feel like these three notes should be ascending as the music is also
  2. 00:08:117 (4) - this should start on 00:08:176 and end on 00:08:352
  3. 00:08:410 - I don't see why you lowered the SV all of a sudden.
  4. 00:10:051 (4) - make this part similar to 00:08:117 (4,5) , it's kinda empty
  5. 00:29:035 (5) - extend this to 00:29:504 to make it sound better
  6. 00:32:082 (2,3,4) - distance is quite different compared to 00:20:832 (3,4,5) - and 00:13:332 (4,5,6) -
  7. 00:34:660 (1) - why is this unattached?
  8. 00:36:535 (9) - make it a circle
  9. 00:36:887 (10) - This sounds really awkward
  10. 00:38:762 (4) - ^
  11. 00:39:582 (2,3,4) - again, distance is not consistant
  12. 00:40:285 (6) - doesn't really matter but it would be better if you extend
  13. 00:42:160 (1,2,3,4,5,6,7,8,9) - Remap, here is the correct rhythm
  14. 00:44:973 (1,2,3,4,5,6,7,8,9) - same here http://puu.sh/o4rWM/c58a61d1d3.jpg
  15. 00:47:785 (1,2,3,4) - and here too http://puu.sh/o4rYu/24770e41b2.jpg
    DO THE SAME FOR THE REST
  16. 00:49:192 (4,5,1) - space them out evenly
  17. 00:58:332 (7,8,9) - move the 8th circle up a little so they have the same DS with 00:57:395 (1,2,3,4,5,6) - these
  18. 00:59:504 (2,3,4) - same
  19. 01:01:613 (2,3,4,5,6) - reduce them all by 1 tick
  20. 01:04:543 (8,1) - again, make the DS similar
  21. 01:10:285 (1,2,3,4,5) - same deal ive menctioned above
  22. 01:33:957 (2,3) - recommended rhythm
  23. 01:42:981 (4) - extend 1 tick
  24. 01:49:426 (6,1) - stack
  25. 01:52:121 (4) - start on 01:52:004
Topic Starter
MetalSl8

ProEzreal wrote:

Hello! #modreqs
Thank you ))
Xenok
Hi! As asked on #modreqs:

Insane
First of all, I would say that I'd put at lest AR9.2 for this star rating and bpm, because it's hard to read at AR9 :o
And OD 9 is pretty high I think, but it's how you feel it.

00:14:035 (8) - maybe you should put it more at right, this way it will fit with the follow point
00:28:801 (4) - put it behind 00:28:567 (3) - ?
00:38:410 (3) - it should be a note?
00:42:160 (2) - new combo?
00:57:160 (3) - new combo here and remove new combo at 00:57:395 (1) - ?
01:03:488 (12) - you should silence this slider end (add a new section and put 5% volume and then add another section with the old one volume)
01:07:238 (1) - put it on 01:07:473 (2) -
01:08:410 (6) - silence sliderend
01:22:004 (5) - put it behind the slider end or at the beggining of 01:21:535 (4) -
01:49:543 (1) - make it point in the direction of 01:49:895 (2) - like this? http://puu.sh/opyG7/fcf7e03c30.jpg
01:53:410 (1) - this is too much far from 01:53:293 (8) -
01:54:817 (6) - new combo?
02:06:535 (1) - make it finish at the white tic and maybe try to give it a better aspect?
02:09:348 (4) - new combo here and 02:09:582 (5) - here?
02:30:910 (1) - put it behind 02:30:676 (10) -
02:38:410 (9) - new combo?
02:40:285 (4) - and 02:41:223 (5) - could have a better aspect I think :o and if you want to make a reverse slider like this, try to make a copy/paste of the slider, and then do CTRL+G on the 2nd slider, it will reverse it!
03:32:998 (5) - snap it with 03:32:810 (3,4) -
03:37:873 (5) - orient it like this to fit with the follow point? http://puu.sh/opzjO/fb00bd3688.jpg
03:39:748 (1) - snap it with 03:39:654 (13) -
03:41:060 (6) - behind 03:40:310 (3) - ?
03:45:748 (1) - snap it?

Well, nice map! Good luck with ranking!
jossieP
#TimingHelp


Code
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Topic Starter
MetalSl8

jossieP wrote:

#TimingHelp


Code
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ok, it very useful ^^
HoL0 Wide
03:36:185 - Наложение двух нот (1/4) друг на друга в изи лучше не делать. (Вместо этого момента я бы лучше поставил сюда 03:35:998 - круг и всё. Красиво бы смотрелось) А вот наложение двух слайдеров друг на друга 02:04:192 - , уж точно надо убрать, такое даже в нормалах делать не стоит! :P
Ещё лучше на этой секунде 03:52:498 - поставить один круг а остальные кружки вокруг него убрать. Также стоит отметить, что в изи нежелательны постоянно возвращающиеся слайдеры ( у тебя их несколько) Новичкам трудно уследить за возвратами. Т. е. лучше ставить максимум один возврат на слайдер. Такая техника применялась в картах 2010-2011, где на ДЛИННЫЕ слайдеры ставили по 3-4 возврата. Сейчас такое даже в инсейнах редко делают!
В сложности Easy и advensed неприемлимо, когда присутствуют ошибки в distance snap. Открой аим мод и пофикси их. У тебя их вроде не много..
EijiKuinbii
Похоже, будто некоторые стримы от руки делал. Почти всегда лучше использовать для этого слайдеры(ты должен знать как), так стримы будут выглядеть красивее и легче играться
Mijii
My mod after you modded my map:

(Sorry for the short mod but your map is pretty nice)

General:

The SB has a bug. Look: http://puu.sh/qow1x/db6f578124.jpg
(That happens on all the black & white parts)

P.D: I'm not sure, but probably you will need a Normal diff to can rank this map

Hard:

00:52:473 (1,2,3) Make a little triangle with this 3 circles, something like this: http://puu.sh/qov1G/5452554054.jpg

01:38:387 I think you can do a better slider. That slider looks a little ugly xD

01:53:387 (7) NC here

02:19:637 (1) You can try to put here a higher hitsound.

Insane and Witch Gate: Why not CS4 on this diffs?

I didn't found more issues.
Topic Starter
MetalSl8

Mijii wrote:

My mod after you modded my map:

(Sorry for the short mod but your map is pretty nice)

General:

The SB has a bug. Look: http://puu.sh/qow1x/db6f578124.jpg
(That happens on all the black & white parts)

P.D: I'm not sure, but probably you will need a Normal diff to can rank this map

Hard:

00:52:473 (1,2,3) Make a little triangle with this 3 circles, something like this: http://puu.sh/qov1G/5452554054.jpg

01:38:387 I think you can do a better slider. That slider looks a little ugly xD

01:53:387 (7) NC here

02:19:637 (1) You can try to put here a higher hitsound.

Insane and Witch Gate: Why not CS4 on this diffs?

I didn't found more issues.
Thanks)
xNyamx
Im not good at English sorry.
I feel that flow of aim is little bad.
but fun map XD

[Insane]

00:07:707 (3,5) - blanket
00:15:207 (3,5) - overlap
00:49:192 (2,3) - overlap (blancket)
01:33:582 (1,2) -  overlap
01:33:582 (1,2,3,1) -  https://gyazo.com/45b081f1c68d3800e89f7f881b9fc2c6
01:43:543 (5,1,2) - overlap
01:51:043 (5,7) - ^
02:03:933 (2,3) - little confused
https://gyazo.com/93b13571791c466a686821a174a4b307
03:46:480 (4) - NC
03:46:573 (1) - remove NC




[Witch gate]
spacing = spacing is bad xd

some patttern
(00:08:176 (4,5) - , 01:34:402 (3,1) - etc...)
dont need use 1/8 beat
you should use 1/4 beat

00:32:785 (6) - you should use slider (or remove Break)
00:41:926 (1) - remove NC
00:42:160 (2) - NC
00:57:160 (3) - NC
00:57:863 (5) - NC
00:58:332 (1,2,3) - confused (stream please)
01:03:254 (5,6,1) - spacing is bad
01:05:832 (1) - remove NC
01:06:535 (4) - NC
01:19:660 (5) - remove NC
01:21:301 - here is circle better
01:21:535 (1) - 1/8 slider better
01:34:402 (3,1) - confused
01:49:402 (6,1) - spacing is bad confused
01:57:137 (1,2,3) - dont need 1/8 stream in here
add some big hitsounds, if you are dying to need it
01:58:191 (6,7,8) - ^
02:00:887 (1,2,3) - ^
02:08:738 (2,3) - spacing
02:09:558 (5,6,7) - ^ keep DS
02:09:558 (5,6,7) - x272 y128
02:20:457 (3,4) - spacing
02:35:808 (3,4,5) - ^
02:39:558 (4,5,6) - ^ keep DS
03:04:871 (1) - remove NC
03:08:344 (10) - NC
03:08:572 (1) - remove NC
03:11:888 (10) - NC
03:12:100 (1) - remove NC
03:16:924 (8,1) - ^
03:25:835 (1) - remove NC
03:26:210 (3) - NC
03:26:960 (1) - remove NC
03:30:147 (1) - audio 15%→30%
03:37:292 (3,4,5) - spacing
03:41:605 (2,3,4) - specing (please DS0.65)
03:53:042 - here is circle better
03:54:355 (5,6,7,8) - x199 y113
03:54:730 (9) - x194 y289
Topic Starter
MetalSl8

xNyamx wrote:

Im not good at English sorry.
I feel that flow of aim is little bad.
but fun map XD
It was very helpful. Thank)
Listie
Hey, from #modreqs :3/

Witch Gate
  1. Distance spacing at 00:13:801 (7,8) - and 00:19:426 (6,7) - feels awkwardly low compared to the emphasis in the music.
  2. 00:32:551 (5,6) - also feel like more spacing would benefit the feeling of the map. it feels awkward going through low spacing when there's an emphasised sound.
  3. 00:58:332 (1,2,3) - These three circles are very spaced compared to the triples before it which is confusing. It's quite easy to assume the pattern won't be a triple.
  4. 00:47:785 (5) - This slider ends a bit late, probably an accident.
  5. 01:02:785 (1,2,3,4,5) - This pattern is very sudden after the previous pattern dies down. Will likely take players by surprise. It doesn't make much sense that you have jumps much more extreme than before seen when it's the actual track is barely more emphasised here compared to the last bar.
  6. 01:03:723 (1,2,3,4,5,6,7,8) - What the hell is this pattern? O.o This is a very awkward pattern and I don't see a reason why it would fit in here. If you really want it, you should at least NC here 01:04:192 (5) -
  7. 01:07:473 (2,3,4,1,2,3,4,5) - This stream is cool, but to fit the music better, you could do the first 4 circles heading right, and the next 4 left.
  8. 01:33:875 (2) - Slider starts slightly before the correct time.
  9. 01:39:324 (9) - NC?
  10. 01:48:933 (4) - Definitely NC here to make the patterns stand out from each other.
  11. 01:49:402 (6,1) - Spacing should be closer between these two to show they're 1/4th away
  12. 02:02:644 (6,1) - the change from this jump pattern to this slider is awkward as hell, and there's emphasis on the slider that's ignored. Space the slider from the jumps.
  13. 02:19:637 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Is this intentional? There' s a bunch of out of time stuff here.
  14. 03:28:460 (9) - NC here again?
  15. 03:31:292 (3,4,5) - Massive spacing here, but 03:32:792 (3,4,5) - here there isn't and it's more emphasised in the music. there's actually quite a few cases of this at the end.
  16. Make sure to NC when there's a change in slider curve. 03:39:355 (5) - 03:54:355 (5) - 03:54:730 (9) -
  17. A lot of patterns throughout are messy, you might want to neaten them out. Blanket sliders, fix overlaps, create parallels. It'll really help.
Insane
  1. 00:06:301 (5) - It's best not to end a slider on an emphasised sound. Ruins the impact.
  2. Same here 00:08:176 (5) - and 00:13:801 (5) - so on
  3. 00:49:192 (2,3) - More spacing would be best here. I think you get the idea by now. Emphasised sounds should have larger spacing compared to notes in nearby patterns.
  4. 01:07:942 (5) - NC here?
  5. 01:52:918 (5) - NC to highlight change in curve
  6. 02:11:668 (5) - And here
  7. The same thing about messy patterns on the other diff I covered.
Hard
  1. 00:05:598 (3,4) - Random spacing change
  2. You keep foing stuff like 00:27:629 (1,2,3,4) - and it feels very uncomfortable.
  3. 01:28:543 (2,4) - Maybe blanket these?
  4. 01:43:308 (3,4,5) - These have suck low spacing they look like a stream
  5. 02:06:512 (1) - SV changes like this in a "hard" difficulty aren't advised.
  6. 02:10:613 (2,3) - How is the player supposed to know to click early on (3)?
  7. 03:02:762 (3) - Hard to read when to click this as it comes earlier than expected.
  8. 03:27:710 (5) - One repeat slider is kinda boring. You could probably switch to another one half way at least.
  9. The same thing about messy patterns on the other diff I covered.
That's all from me! Hope I helped! :3/
Topic Starter
MetalSl8

001thefish wrote:

Hey, from #modreqs :3/

Witch Gate
  1. Distance spacing at 00:13:801 (7,8) - and 00:19:426 (6,7) - feels awkwardly low compared to the emphasis in the music. indeed
  2. 00:32:551 (5,6) - also feel like more spacing would benefit the feeling of the map. it feels awkward going through low spacing when there's an emphasised sound.done
  3. 00:58:332 (1,2,3) - These three circles are very spaced compared to the triples before it which is confusing. It's quite easy to assume the pattern won't be a triple. oh my dear triple... looks like it really unnecessary
  4. 00:47:785 (5) - This slider ends a bit late, probably an accident. Fixed
  5. 01:02:785 (1,2,3,4,5) - This pattern is very sudden after the previous pattern dies down. Will likely take players by surprise. It doesn't make much sense that you have jumps much more extreme than before seen when it's the actual track is barely more emphasised here compared to the last bar. I misunderstood what you wanted to say, but I don't want to do just a stream, because here the buildup of the melody
  6. 01:03:723 (1,2,3,4,5,6,7,8) - What the hell is this pattern? O.o This is a very awkward pattern and I don't see a reason why it would fit in here. If you really want it, you should at least NC here 01:04:192 (5) - It's not hell, it's Witch Gate hehehe :D rofl. Fixed
  7. 01:07:473 (2,3,4,1,2,3,4,5) - This stream is cool, but to fit the music better, you could do the first 4 circles heading right, and the next 4 left. And here isn't it?
  8. 01:33:875 (2) - Slider starts slightly before the correct time. disagree
  9. 01:39:324 (9) - NC? Yeah, NC
  10. 01:48:933 (4) - Definitely NC here to make the patterns stand out from each other. Ok
  11. 01:49:402 (6,1) - Spacing should be closer between these two to show they're 1/4th away Ok
  12. 02:02:644 (6,1) - the change from this jump pattern to this slider is awkward as hell, and there's emphasis on the slider that's ignored. Space the slider from the jumps. I tried after such fearsome jumps to highlight the slowdown in the slider... but you're right
  13. 02:19:637 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Is this intentional? There' s a bunch of out of time stuff here.
  14. 03:28:460 (9) - NC here again? Yeah
  15. 03:31:292 (3,4,5) - Massive spacing here, but 03:32:792 (3,4,5) - here there isn't and it's more emphasised in the music. there's actually quite a few cases of this at the end. oh my dear triples... when I did them, I liked them. but that was long ago, and now my opinion has changed
  16. Make sure to NC when there's a change in slider curve. 03:39:355 (5) - 03:54:355 (5) - 03:54:730 (9) - No
  17. A lot of patterns throughout are messy, you might want to neaten them out. Blanket sliders, fix overlaps, create parallels. It'll really help.
Insane
  1. 00:06:301 (5) - It's best not to end a slider on an emphasised sound. Ruins the impact.Ok
  2. Same here 00:08:176 (5) - and 00:13:801 (5) - so on
  3. 00:49:192 (2,3) - More spacing would be best here. I think you get the idea by now. Emphasised sounds should have larger spacing compared to notes in nearby patterns.Ok
  4. 01:07:942 (5) - NC here? No
  5. 01:52:918 (5) - NC to highlight change in curve No
  6. 02:11:668 (5) - And hereThe same
  7. The same thing about messy patterns on the other diff I covered.
Hard
  1. 00:05:598 (3,4) - Random spacing change Not random, but to emphasised sounds ;)
  2. You keep foing stuff like 00:27:629 (1,2,3,4) - and it feels very uncomfortable.
  3. 01:28:543 (2,4) - Maybe blanket these?Yes
  4. 01:43:308 (3,4,5) - These have suck low spacing they look like a stream Ok
  5. 02:06:512 (1) - SV changes like this in a "hard" difficulty aren't advised. don't see anything sudden
  6. 02:10:613 (2,3) - How is the player supposed to know to click early on (3)? Fixed
  7. 03:02:762 (3) - Hard to read when to click this as it comes earlier than expected. Fixed
  8. 03:27:710 (5) - One repeat slider is kinda boring. You could probably switch to another one half way at least.Ok, it will be two repeat sliders :^)
  9. The same thing about messy patterns on the other diff I covered.
That's all from me! Hope I helped! :3/
Mikii
General

  1. Check aimod on your easy gd, there are some unsnapped objects and one object isn't distance snapped
  2. I think you should put all your storyboard elements into an SB folder
  3. You have an unused hitsound normal-hitclap.wav

NNikiTTa's Easy

  1. This seems more like a normal to me due to 1/2 rhythm and frequent use of red tick to suit the music
  2. CS2, maybe CS3 would be better?
  3. 00:04:125- this tick is a much more prominent downbeat and you should be encouraged to start sliders or hitcircles on the large white tick, especially on easy. most of the map has this issue:
    00:07:473 (1) - two shorter sliders instead of one
    00:09:348 (2) - ^
    00:12:160 (1,2,3) -
    00:22:473 (2) -
    00:36:067 (3) -
    00:37:942 (2) - There are way too many to consider and it is essentially important you understand how to use the downbeat to your advantage.
    01:42:137 (1) - See how the downbeat slider is much stronger here whereas 01:43:543 (3) - the slider here ending on a downbeat isnt
  4. You have a lot of polarity issues
    00:22:473 (2,1,1) - This is acceptable as there is a large gap for beginners to reacts but is still questionable and I would use something like a reverse slider
    00:22:473 (2,1) -

    03:24:710 (1,1,1,1) - Questionable rhythm choice, doubling the slider lengths would be much more suitable.

Hard

  1. 00:32:550 (3) - Same issue ,just don't end a slider on a large white tick when the downbeat is so prominent. I won't complain about this anymore since you can fix this across the whole map
  2. 00:48:488 (1,2,3) - I can't spot spacing issues very well but be careful of spacing like this
    00:55:051 (2,1) - ^
    01:32:293 (3,4) - A mistake?
  3. 01:29:480 (4) - Blanketed way too close, space if out further to the right?
  4. 01:59:949 (1) - This spinner is way too short
  5. 02:02:058 (3,4,5) - Space this out, this stack is difficult for hard players
  6. 01:49:637 (1,3) - Avoid slider overlaps like this when you can
  7. 02:10:262 (1,2,3) - Fix these hitcircles, they are simply too instinctive to read on a blue tick, no hard player can predict this rhythm well.
  8. 02:19:637 (1) - I have to give note the rhythm here to 02:41:199 (7) - is nicely spaced and mapped well and you should do this for the whole map
  9. 02:37:215 - Add hitcircle
  10. 02:38:738 (1) - Just make this a triple
  11. 03:27:710 (1,2) - Space out
  12. 03:46:292 (2,3) - W

Insane

  1. 00:04:660 (1,2) - Since Distance snap is going to get larger on insane, you can try to stack if you're having issues with comfortably placing hitobjects
  2. 00:33:254 (1) - The violin isn't the only prominent piece of sound that you can map. On insane it's probably better to keep flow going by mapping the drum beats. This can be applied to the whole map
  3. 00:40:285 (6,7) - Questionable kicksliders
  4. 00:41:574 (8) - Questionable blue tick slider
  5. 00:42:629 (1) - Why end on blue tick?
  6. 01:35:340 (3,3) - The white ticks here are all loud and so should be mapped to the sliderheads. Why add variation to the sliders. You can probably use two hitcircles.
  7. 01:49:168 (9,1) - Too close to eachother

I'll probably end the mod here, there are way too many issues to point out so I tried my best to construct my main points onto the first few points on a diff. Focus on spacing and rhythm and you'll improve your map that much more
Topic Starter
MetalSl8

Mikii wrote:

General

  1. Check aimod on your easy gd, there are some unsnapped objects and one object isn't distance snapped
  2. I think you should put all your storyboard elements into an SB folder Okay
  3. You have an unused hitsound normal-hitclap.wav just redownload map


Hard

  1. 00:32:550 (3) - Same issue ,just don't end a slider on a large white tick when the downbeat is so prominent. I won't complain about this anymore since you can fix this across the whole map I understood... you're goddamn right
  2. 00:48:488 (1,2,3) - I can't spot spacing issues very well but be careful of spacing like this
    00:55:051 (2,1) - ^
    01:32:293 (3,4) - A mistake? :roll:
  3. 01:29:480 (4) - Blanketed way too close, space if out further to the right? Fixed
  4. 01:59:949 (1) - This spinner is way too short Got it
  5. 02:02:058 (3,4,5) - Space this out, this stack is difficult for hard players Fixed
  6. 01:49:637 (1,3) - Avoid slider overlaps like this when you can Okay
  7. 02:10:262 (1,2,3) - Fix these hitcircles, they are simply too instinctive to read on a blue tick, no hard player can predict this rhythm well. Okay
  8. 02:19:637 (1) - I have to give note the rhythm here to 02:41:199 (7) - is nicely spaced and mapped well and you should do this for the whole map :|
  9. 02:37:215 - Add hitcircle Okay
  10. 02:38:738 (1) - Just make this a triple I see no reason
  11. 03:27:710 (1,2) - Space out Spacing here, I think, good as at 01:38:387 (1,2)
  12. 03:46:292 (2,3) - W W-what?

Insane

  1. 00:04:660 (1,2) - Since Distance snap is going to get larger on insane, you can try to stack if you're having issues with comfortably placing hitobjects Got it
  2. 00:33:254 (1) - The violin isn't the only prominent piece of sound that you can map. On insane it's probably better to keep flow going by mapping the drum beats. This can be applied to the whole map Got it
  3. 00:40:285 (6,7) - Questionable kicksliders I'll think about it
  4. 00:41:574 (8) - Questionable blue tick slider Fixed
  5. 00:42:629 (1) - Why end on blue tick? It's a mistake :?
  6. 01:35:340 (3,3) - The white ticks here are all loud and so should be mapped to the sliderheads. Why add variation to the sliders. You can probably use two hitcircles. I take note of it, but I'm not going to change because it's not bad imho
  7. 01:49:168 (9,1) - Too close to eachother Fixed

I'll probably end the mod here, there are way too many issues to point out so I tried my best to construct my main points onto the first few points on a diff. Focus on spacing and rhythm and you'll improve your map that much more
Thank a lot
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