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Kanawo - Kohaku no Yume [CatchTheBeat|Taiko]

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Ideal
•L_•
Volta
╭( ・ㅂ・)و
Topic Starter
Surono
wheres shini
-Sh1n1-

Cup

  1. 00:57:197 (5) - it's true that there is a drum here but this part is still keeping consistency with 00:43:197 (1,2,3,4,5,1,2) - and 00:49:197 (1,2,3,4,1,2) - about piano, so you have two options, remove 00:57:197 (5) - and add a note at 00:57:531 - or only add at note at 00:57:531 -, up to you.
  2. 01:11:531 (2,3,4) - Can I ask why distances here are not equal? are you trying to enphasize 01:11:864 (3) - cause drum? and why didn't you do the same at 01:19:530 (2,3,4) -?
  3. 01:14:531 (4,5,1) - reduce this distance a bit, just move 01:14:864 (5) - a bit to the right

Volta's Salad

  1. 01:25:531 (6,1,2,3,4,5,6) - too much jump to be salad, I'll recommend you to remove jump between 01:26:197 (2,3) - keeping the same distance with 01:26:531 (3,4) - so it will be more confortable to play for newcomers.

Volta's Platter

  1. 00:00:531 (1,2,3) - antiflow movement here is unconfortable for platter, many players will miss droplets here cause they will need to follow the curve of 00:01:031 (2) - and then a dash to catch 00:01:531 (3) -, also it's not a good introduction to the diff cause this part it's probably the most calmest part of the song and movements should reflect it.
  2. 00:03:197 (1,2,3) - same here pls.
  3. 00:13:197 (7,1) - I'll suggest you to add more distance here cause there is a high piano pitch, current distance is totally walkable. There should be a jump here.
  4. 00:16:197 (7,1) - I wanna suggest you the same as above here for consistency.
  5. 00:18:531 (7,1) - a good place to add hyperdash, make 00:18:531 (7) - fully horizontal and move 00:19:197 (1,2,3,4,1,2,3,4,5) - a bit to the right, more than 2.80x of distance will create a hyperdash.
  6. 00:33:364 (4,5) - current distance is similar as a stack movement, also is less enphasis to the next movement ( 00:34:197 (5,6) - )
  7. 00:43:531 (2,3,4,5,6) - this part is kinda monotonous, so I'll suggest you to enphasize the high piano pitch on 00:45:864 -, so maybe you can change 00:45:531 (5) - into notes and add a little jump between such notes
  8. 00:50:864 (5) - same as above for consistency.
  9. 00:59:864 (3,4) - don't you want to add more distance here? the sound of 01:00:197 - deserve it imo
  10. 01:01:864 (1,2) - why they looks like stacked? if there were a distance of 1/2 between such notes, it could be acceptable but 01:01:864 (1,2) - have a dstance of 1/1 and the upcomming 1/2 (01:02:531 (2,3) -) have more distance and looks weird at game play, increase the current distance between 01:01:864 (1,2) - pls
  11. 01:14:531 (7,1,2,3,4) - add a change of direction or something else, this part shouldn't be too straight cause the sound of 01:14:697 - is totally different compared with 01:14:531 - and you are not reflecting it with the movement.
  12. 01:24:197 (1,2) - why distance here is longer than 01:25:531 (3,4) - if 01:25:864 - is stronger than 01:25:197 -? my suggestion is: 01:24:197 (1,2) - decreasse distance here and the distance between 01:25:531 (3,4) - should be similar as 01:23:864 (8,1) -
  13. Hitsounds pls!

Volta's Rain

  1. 00:01:364 (3,4) - 00:04:031 (5,6) - 00:05:531 (2,3) - jump is enough, not hyperdash, intro is a calm section so you can't start with this kind of patterns
  2. 00:16:197 (7,1) - add hyperdash here for consistency with 00:13:531 (1,2) -, I know you are not following drums but 00:13:864 - and 00:16:531 - are basically the same, also I think that you should press ctrl+g at 00:14:864 (5,6) - talking about structure, repeat sounds better at 00:15:197 -
  3. 00:26:531 (1,2,3) - movement here is too lineal and don't enphasize the song propertly imo, try holding ctrl+g at 00:26:864 (2) - but keeping the current distance between 00:26:864 (2,3) - to don't create problems.
  4. 01:33:531 (9,1) - hyperdash here, same as 00:16:197 (7,1) -, consistency.
  5. wow the amount of hyperdashes on kiai are extreme, if you wanna keep, I recommend you to add a couple of hyperdashes at Platter's Kiai to fix spread, or... remove two or four hyperdashes from rain's kiai, up to you.

Ayy sorry for delay, finally I'm back :3 Call me back for re-check when you are done, now I have more time >.<
Topic Starter
Surono
mashallah its happening!1!!
dem forget to hitsounding platter orz
Volta

-Sh1n1- wrote:

Volta's Salad

  1. 01:25:531 (6,1,2,3,4,5,6) - too much jump to be salad, I'll recommend you to remove jump between 01:26:197 (2,3) - keeping the same distance with 01:26:531 (3,4) - so it will be more confortable to play for newcomers. fixed

Volta's Platter

  1. 00:00:531 (1,2,3) - antiflow movement here is unconfortable for platter, many players will miss droplets here cause they will need to follow the curve of 00:01:031 (2) - and then a dash to catch 00:01:531 (3) -, also it's not a good introduction to the diff cause this part it's probably the most calmest part of the song and movements should reflect it. changed the movement
  2. 00:03:197 (1,2,3) - same here pls. ^
  3. 00:13:197 (7,1) - I'll suggest you to add more distance here cause there is a high piano pitch, current distance is totally walkable. There should be a jump here. fixed
  4. 00:16:197 (7,1) - I wanna suggest you the same as above here for consistency. ^
  5. 00:18:531 (7,1) - a good place to add hyperdash, make 00:18:531 (7) - fully horizontal and move 00:19:197 (1,2,3,4,1,2,3,4,5) - a bit to the right, more than 2.80x of distance will create a hyperdash. i try
  6. 00:33:364 (4,5) - current distance is similar as a stack movement, also is less enphasis to the next movement ( 00:34:197 (5,6) - ) hmm i ctrl + g 00:33:197 (3,4) - to give emphasis
  7. 00:43:531 (2,3,4,5,6) - this part is kinda monotonous, so I'll suggest you to enphasize the high piano pitch on 00:45:864 -, so maybe you can change 00:45:531 (5) - into notes and add a little jump between such notes ok
  8. 00:50:864 (5) - same as above for consistency. ^
  9. 00:59:864 (3,4) - don't you want to add more distance here? the sound of 01:00:197 - deserve it imo yes
  10. 01:01:864 (1,2) - why they looks like stacked? if there were a distance of 1/2 between such notes, it could be acceptable but 01:01:864 (1,2) - have a dstance of 1/1 and the upcomming 1/2 (01:02:531 (2,3) -) have more distance and looks weird at game play, increase the current distance between 01:01:864 (1,2) - pls fixed
  11. 01:14:531 (7,1,2,3,4) - add a change of direction or something else, this part shouldn't be too straight cause the sound of 01:14:697 - is totally different compared with 01:14:531 - and you are not reflecting it with the movement.alrigth
  12. 01:24:197 (1,2) - why distance here is longer than 01:25:531 (3,4) - if 01:25:864 - is stronger than 01:25:197 -? my suggestion is: 01:24:197 (1,2) - decreasse distance here and the distance between 01:25:531 (3,4) - should be similar as 01:23:864 (8,1) - fixed
  13. Hitsounds pls! dem sur sir
+ added hdash in the middle of kiai and some distance tweaks

Volta's Rain

  1. 00:01:364 (3,4) - 00:04:031 (5,6) - 00:05:531 (2,3) - jump is enough, not hyperdash, intro is a calm section so you can't start with this kind of patterns removed the hdashes in the intro
  2. 00:16:197 (7,1) - add hyperdash here for consistency with 00:13:531 (1,2) -, I know you are not following drums but 00:13:864 - and 00:16:531 - are basically the same, also I think that you should press ctrl+g at 00:14:864 (5,6) - talking about structure, repeat sounds better at 00:15:197 - added hdash, but i'm not agree to ctrl + g since i want to emphasis the drum at 00:15:864 - with higher distance, not repeat slider
  3. 00:26:531 (1,2,3) - movement here is too lineal and don't enphasize the song propertly imo, try holding ctrl+g at 00:26:864 (2) - but keeping the current distance between 00:26:864 (2,3) - to don't create problems. hmm since this section is very calm, i don't want to make fancy movement.
    i think linear is fine
  4. 01:33:531 (9,1) - hyperdash here, same as 00:16:197 (7,1) -, consistency. fix!
  5. wow the amount of hyperdashes on kiai are extreme, if you wanna keep, I recommend you to add a couple of hyperdashes at Platter's Kiai to fix spread, or... remove two or four hyperdashes from rain's kiai, up to you. blame cymbal lol. will try to buff platter's kiai

Ayy sorry for delay, finally I'm back :3 Call me back for re-check when you are done, now I have more time >.<

thanks a lot shini :3
update: http://puu.sh/xMle5/1edf75584a.rar
Topic Starter
Surono

-Sh1n1- wrote:

Cup

  1. 00:57:197 (5) - it's true that there is a drum here but this part is still keeping consistency with 00:43:197 (1,2,3,4,5,1,2) - and 00:49:197 (1,2,3,4,1,2) - about piano, so you have two options, remove 00:57:197 (5) - and add a note at 00:57:531 - or only add at note at 00:57:531 -, up to you. added only 00:57:531 - here
  2. 01:11:531 (2,3,4) - Can I ask why distances here are not equal? are you trying to enphasize 01:11:864 (3) - cause drum? and why didn't you do the same at 01:19:530 (2,3,4) -? try to listen both of that at the piano intense, the first point you said are has impact and second point are flat pianos
  3. 01:14:531 (4,5,1) - reduce this distance a bit, just move 01:14:864 (5) - a bit to the right :eyes:
Ayy sorry for delay, finally I'm back :3 Call me back for re-check when you are done, now I have more time >.<

Volta wrote:

-Sh1n1- wrote:

Hitsounds pls! dem sur sir

done while being :resident_sleeper:
later orz on checking hitsound of my diff.. yeh Updated
Professor Gila
:| :| :| :| :| :| :| :| :| :|

YOU CAN'T SEE ME, I'M INVISIBLE :3 (better than [spoiler] tag)

weqs, jadi residuh iki di aku | semenjak dari off dalam waktu lama wakkawkwakakwkawkawkawkaw

ye, terribly sorry for everyone

It's been fun to do such thing isn't it? Make some or more ppl to get involved to mod my map back then, but that's an old time

Once again, i'm terribly sorry for that
Topic Starter
Surono
osh it ludahsapi D: :!: :!:
Professor Gila
Your reminder here...

What is this?
osu file format v14

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Title:Kohaku no Yume
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Creator:Surono
Version:Professor - Approved Salad
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264,248,86864,1,12,0:0:0:0:
288,264,87531,6,0,L|336:200,2,45,0|0|8,0:0|0:0|0:0,0:0:0:0:
352,272,88531,6,0,L|408:152,1,90
208,144,89197,2,0,L|176:240,1,90,8|0,0:0|0:0,0:0:0:0:
160,272,89864,6,0,L|104:152,1,90
304,144,90530,2,0,L|336:240,1,90,8|0,0:0|0:0,0:0:0:0:
336,256,91197,5,0,0:0:0:0:
152,264,91531,1,0,0:0:0:0:
336,256,91864,2,0,L|376:168,1,90,8|0,0:0|0:0,0:0:0:0:
376,168,92531,2,0,L|304:80,1,90
272,96,93197,6,0,L|224:176,1,90,8|0,0:0|0:0,0:0:0:0:
256,192,93864,12,0,101364,0:0:0:0:

Do you know what you are, pp farmer? The truth will not comfort you.
You are a frightened child running headfirst towards ranked map.

And I?
I am the only one who tried to stop you.
I am the Master that you turned against.

You persecuted me, hunted my children.
Vowed to "mod" my Maps to ash.


Now I have returned, and I know you better than you know yourself.

I will vanquish your fear, and commute your skill to dust.
Topic Starter
Surono
I dont know, lol thanks for nostalgia.
Ascendance
don't push it yet, i wanna put some small things before it's qualified!
Topic Starter
Surono
haimod my tiko `_L` [69[

ok
Ascendance
w can't mod taiko

just posting small stuff since it seems quite good

Cup:

  1. 00:03:197 (1) - x396 here would be nicer for more impact
  2. 00:40:531 (1) - x384 here for similar reason
  3. 00:52:531 (2) - the slider ends on a downbeat here T_T not too good, try to make it a circle
  4. 01:03:531 (4,5) - i think a better timeline would be with 01:03:531 (4) - at 01:03:697 - :D
  5. 01:23:864 (1,2) - too low distance T_T maybe 01:24:197 (2) - x:272
Salad:

  1. 00:19:197 (6) - Maybe a 1/1 repeat slider would be nicer
  2. actually nice diff wtf
Platter:

  1. 00:00:531 (1,2,3) - Idk if it's good to have 3 dashes right at the beginning with such a calm part tbh
  2. 00:03:197 (1,2,3) - same here
  3. 00:32:864 (2,3) - not a huge fan of the antiflow here, maybe moving 00:33:197 (3,4) - x:352 would be better
  4. 01:27:531 (7,8) - more tilt towards 8 would be nice :D
Rain:

  1. 00:05:531 (2,3,4) - not a fan of the harsh antiflow right away here either
  2. 00:28:031 (5) - the sliderend here is a super important sound that deserves a dash imo
  3. 01:15:197 (1,2) - could definitely use some curve on these, a bit uncomfortable
  4. 01:20:531 (1) - same here
cute set, gl!
Topic Starter
Surono

Ascefqwfndance wrote:

w can't mod taiko qqqq

just posting small stuff since it seems quite good

Cup:

  1. 00:03:197 (1) - x396 here would be nicer for more impact dem move a bit asd
  2. 00:40:531 (1) - x384 here for similar reason da f e e l
  3. 00:52:531 (2) - the slider ends on a downbeat here T_T not too good, try to make it a circle i forget how to map froit.. dem for me its fine huee, cuz 00:52:531 (2) - stop slider here for da bg sound, da downbeat wwq
  4. 01:03:531 (4,5) - i think a better timeline would be with 01:03:531 (4) - at 01:03:697 - :D :eyez:
  5. 01:23:864 (1,2) - too low distance T_T maybe 01:24:197 (2) - x:272 dem PFto when continue to 01:25:197 - adfsafd

cute set, gl!
asdafsd
-Sh1n1-
while we wait for Volta's reply I wanna ask you about two things on Kantan:

  1. 00:31:531 - remove, doesn't need this kind of enphasis imo, also is weird that futsuu doesn't have note at this spot, so it will fix spread too.
  2. 01:17:197 - are you sure you don't want to add k here? this part feels empty tbh.
Call me back sir bakita.
Volta

Ascendance wrote:

w can't mod taiko

just posting small stuff since it seems quite good

Salad:

  1. 00:19:197 (6) - Maybe a 1/1 repeat slider would be nicer sounds good. applied!
  2. actually nice diff wtf thx uwu
Platter:

  1. 00:00:531 (1,2,3) - Idk if it's good to have 3 dashes right at the beginning with such a calm part tbh hmm no change, the dashes are small and not hard for this level imo.
  2. 00:03:197 (1,2,3) - same here ^
  3. 00:32:864 (2,3) - not a huge fan of the antiflow here, maybe moving 00:33:197 (3,4) - x:352 would be better keep for consistency with 00:35:864 (5,6) - and i think the flow is good to give emphasis to the snare sound
  4. 01:27:531 (7,8) - more tilt towards 8 would be nice :D nice
Rain:

  1. 00:05:531 (2,3,4) - not a fan of the harsh antiflow right away here either me too actually. reduced the antiflow's strength
  2. 00:28:031 (5) - the sliderend here is a super important sound that deserves a dash imo i prefer to make it as slider like other piano sounds in this section
  3. 01:15:197 (1,2) - could definitely use some curve on these, a bit uncomfortable curved a bit
  4. 01:20:531 (1) - same here ^
cute set, gl!
thanks for the mod Ascendance~
update: http://puu.sh/xS2qO/fa9fb1380c.rar
Professor Gila
boi cepat amat :o
Topic Starter
Surono

-Sh1n1- wrote:

while we wait for Volta's reply I wanna ask you about two things on Kantan:

  1. 00:31:531 - remove, doesn't need this kind of enphasis imo, also is weird that futsuu doesn't have note at this spot, so it will fix spread too. intended to give different in here, previous similar spot 00:21:864 - from here that simple. not really weird since the futsuu has a lot notes. so i think its quite balanced
  2. 01:17:197 - are you sure you don't want to add k here? this part feels empty tbh. 01:25:197 - added here instead
Call me back sir bakita. bababaaa

Professor Gila wrote:

boi cepat amat :o
well ga secepet perjalanan dan efforts ini map.. yah mengertilah, ini semua juga berkat kerja keras dari pengalaman. ok bro? makasih juga buat partisipasi sebelumnya

remove+momota+from+tags.rar
Updated

Professor Gila wrote:

maksud aku si voltanya cepat respon gitu sur wkawkawkkaw
yg jelas dong ah >:V jadi baper gw.. ya gpp toh namanya juga "deket lagii!" ngapain nunda nunda, waktu tu berharga bro kwkwkw
lu juga cepet amat respon post thread :V
Professor Gila
maksud aku si voltanya cepat respon gitu sur wkawkawkkaw
-Sh1n1-
IRC with Sir Surono, it's our time~~

Don't be curious pls!
2017-10-07 13:49 -Sh1n1-: yahallo
2017-10-07 13:49 -Sh1n1-: just minor things
2017-10-07 13:49 Surono: tes
2017-10-07 13:49 -Sh1n1-: 00:19:197 - nc salad
2017-10-07 13:49 -Sh1n1-: 01:36:864 - nc salad
2017-10-07 13:49 Surono: brr
2017-10-07 13:49 -Sh1n1-: 01:04:531 - nc platter
2017-10-07 13:50 Surono: nc intensifies, chipmunk. chip combos
2017-10-07 13:50 -Sh1n1-: haha
2017-10-07 13:50 -Sh1n1-: done?
2017-10-07 13:50 Surono: otw
2017-10-07 13:50 -Sh1n1-: 01:33:197 - remove nc platter
2017-10-07 13:50 Surono: updt
2017-10-07 13:50 Surono: nc
2017-10-07 13:50 -Sh1n1-: 01:15:197 - nc rain
2017-10-07 13:51 -Sh1n1-: 01:26:864 - remove nc, not necessary for 1 object
2017-10-07 13:51 -Sh1n1-: such one is rain too
2017-10-07 13:51 Surono: qqq
2017-10-07 13:51 Surono: enter
2017-10-07 13:51 Surono: ya q
2017-10-07 13:51 -Sh1n1-: now let's go for your cup
2017-10-07 13:51 -Sh1n1-: 01:23:197 (5,1) - current distance is too long, reduce it pls.
2017-10-07 13:52 -Sh1n1-: what happened here? 01:24:197 (2,3) - avoid stack pls
2017-10-07 13:52 Surono: i can play ctb
2017-10-07 13:52 Surono: i froget how to map ctb
2017-10-07 13:52 Surono: lets me breathink or
2017-10-07 13:52 Surono: dem selfmod forget..01:23:197 (5,1) - , dem ascendancedance
2017-10-07 13:52 Surono: what the notes that shuld reduced
2017-10-07 13:53 Surono: baby diff not allowed with stacked?
2017-10-07 13:53 -Sh1n1-: nope
2017-10-07 13:54 -Sh1n1-: 01:23:197 (5,1) - 1.87x of distance is too much
2017-10-07 13:54 Surono: dem ascendem
2017-10-07 13:54 -Sh1n1-: ascenbaka
2017-10-07 13:54 Surono: - _- he suggest sth sth that emphasiz da song but newbies madnuts
2017-10-07 13:55 Surono: which notes, 5 or 1
2017-10-07 13:55 -Sh1n1-: 01:23:864 (1) -
2017-10-07 13:55 Surono: oh 5
2017-10-07 13:55 Surono: oh 1
2017-10-07 13:55 Surono: dem me nub
2017-10-07 13:55 -Sh1n1-: yes
2017-10-07 13:55 Surono: ftwqfguwfqkqhwfjgkqwgqw
2017-10-07 13:55 -Sh1n1-: baka
2017-10-07 13:55 -Sh1n1-: haha
2017-10-07 13:55 Surono: yes
2017-10-07 13:55 Surono: yes for what?!??! 5 or 1
2017-10-07 13:55 Surono: dem im baka
2017-10-07 13:55 Surono: what should i do fi me baka qwhfqfwfqs
2017-10-07 13:56 Surono: shini bakidem xd ok 1 1,8
2017-10-07 13:56 Surono: 7
2017-10-07 13:56 -Sh1n1-: xddd
2017-10-07 13:56 -Sh1n1-: did you change the stacked part?
2017-10-07 13:56 -Sh1n1-: update
2017-10-07 13:56 Surono: cuz me didnt understand with editor ctb, soonTM hope ctb haev sense ediotr
2017-10-07 13:56 -Sh1n1-: yeah, I hope too
2017-10-07 13:56 Surono: wait.. orz dem ctb editor
2017-10-07 13:57 -Sh1n1-: do it faster cause I need to eat and go outside bakita
2017-10-07 13:57 -Sh1n1-: I have like 3 more minutes
2017-10-07 13:58 Surono: sgeheghgwkjnweg dem
2017-10-07 13:58 -Sh1n1-: or it could be later, will u sleep now?
2017-10-07 13:58 Surono: wait orz, can u brief detail to fix it orz
2017-10-07 13:59 Surono: resident sleeper orz ok dont ok wqfgqqgqhijwgq
2017-10-07 13:59 Surono: oh..
2017-10-07 14:00 Surono: wait i will update, im baka..
2017-10-07 14:00 -Sh1n1-: ayy
2017-10-07 14:00 -Sh1n1-: me doing like 5 things at the same time
2017-10-07 14:01 Surono: like what
2017-10-07 14:01 Surono: breathink
2017-10-07 14:01 Surono: now updot
2017-10-07 14:01 -Sh1n1-: eating, wearing clothes, modding, talking with my friend and playing with my cat
2017-10-07 14:01 -Sh1n1-: xdddd
2017-10-07 14:01 Surono: wqugjhwqhjgnqgijqgjwqkgq
2017-10-07 14:06 -Sh1n1-: ok
2017-10-07 14:06 -Sh1n1-: I will post
Topic Starter
Surono
hooaaaaaaaaahhhhhhwqqqqqqqq <<33

dem ascendem bakita - _-
Xinely
Akhirnya. Sampe gw pensi njir wkkw
Topic Starter
Surono
ya rab ahahaahahah :"D
AchsanLovers
ntapz lah, go go rank~
Arlecchino
dich *rambut yang tumbuh di dekat alat vital*
bangkit dari kubur ni mep :o udh disabunin lagi, bergelembung

EDIT : *kegiatan hubungan intim* auto lope *hewan yang menggongong*
Jonarwhal
Sorry a week late...
Arlecchino
gratz sir, finally
YUME JYANAI
Ozu
love taiko + CTB <3
congratz sir and volta~
Nishizumi

PatZar wrote:

ntar juga ke dq lagi
PatZar

Nishizumi wrote:

PatZar wrote:

ntar juga ke dq lagi
Topic Starter
Surono
alhamdulillah hirobbil alamin
finalee da efforts cream-cum-tree

Thanks All
yuzu__rinrin
gratz Srn ( ˘ω˘ )
zigizigiefe
dem since when does sur map froits kwkwk

congratz dad .w. owo AwA uwu =w= LJKHJSDGLJSGLJSDHG
Gemu-
Congrats Surono! :D
Nardoxyribonucleic
Hi, I have some difficulty concerns regarding the lower difficulties of Taiko.

  • [Kantan]
  1. 00:30:864 (8) - although the song bpm is relatively low, it would be better to remove this note for a 3/1 break so beginners could prepare for the next harder session.
  2. 01:03:197 (39,40) - similar to ^ , you may remove these notes for a longer rest moment before the kiai.
  3. 01:37:239 (21) - consider moving this note to 01:37:989 - to avoid 1/2 triplet in Kantan ?
  • [Futsuu]
  1. 01:02:864 (89,91) - similar to Kantan, these notes could be deleted for some 2/1 breaks before the kiai.
  2. 01:16:864 (6,7) - same as ^
  • [Muzukashii]
  1. From 00:29:864 to 01:41:364 - there are no 3/2 or longer breaks in this 72-second pattern chain, which is too demanding as an intermediate difficulty. For example, 00:42:197 (92) - could be removed to leave a break upon transiting to next session.
  2. 01:02:531 (141,142) - same as ^
  3. 01:16:864 (179) - similar to Futsuu, this note could be removed as well.
In general, Muzukashii is too consecutively mapped at the moment. Feel free to call me for disqualification if you agree with these, then I can provide a more detailed mod to follow through.
Professor Gila
wadoooooooooo :o :o :o :o :o
Volta

Nishizumi wrote:

PatZar wrote:

ntar juga ke dq lagi
dukun confirmed
[R]

Nishizumi wrote:

PatZar wrote:

ntar juga ke dq lagi
Topic Starter
Surono

Nardoxyribonucleic wrote:

Hi, I have some difficulty concerns regarding the lower difficulties of Taiko.

  • [Kantan]
  1. 00:30:864 (8) - although the song bpm is relatively low, it would be better to remove this note for a 3/1 break so beginners could prepare for the next harder session. yes indeed this is a low bpm, but dont you think e.g 00:32:864 - ~ 00:33:197 - this gap and 00:32:531 (10,11,12) - ~ 00:35:197 (13,14,15) - these pattern are already enough as breaks and easier colors? I think its fine since I wanted to make it challenging, also this part seems not really hard to practice. mostly its simpler pattern colors or mirror colors. yeh snap like that would be hard but I think the colors and that 1 example gap is enough for this part.
  2. 01:03:197 (39,40) - similar to ^ , you may remove these notes for a longer rest moment before the kiai. I think from 01:04:864 - here until enterin the kiai it looks friendly when alternating the kk"d" 1/1 to K then back to d
  3. 01:37:239 (21) - consider moving this note to 01:37:989 - to avoid 1/2 triplet in Kantan ? last part I would kept it, why not. this bpm reduced -10 and its a simple pattern.
  • [Futsuu]
  1. 01:02:864 (89,91) - similar to Kantan, these notes could be deleted for some 2/1 breaks before the kiai. kk d d k k, still friendly for me also 01:06:197 - theres a moment to break here
  2. 01:16:864 (6,7) - same as ^ its consistenct with 01:06:864 - this notes
  • [Muzukashii]
  1. From 00:29:864 to 01:41:364 - there are no 3/2 or longer breaks in this 72-second pattern chain, which is too demanding as an intermediate difficulty. For example, 00:42:197 (92) - could be removed to leave a break upon transiting to next session. 00:33:197 - ~ 00:35:197 - , 00:35:864 - ~00:35:864 - , 00:37:864 - ~ 00:37:864 - , 00:38:531 - ~ 00:39:531 - these are some pattern that has few gaps so i think its fine. 00:42:197 - I dont think I need remove it since its middle level, it would be fit as futsuu. and the next has some 1/1 double notes e.g 00:43:864 (96,97) - . sorry with this expres explaining, i just pointed out some gaps on simple patterns.
  2. 01:02:531 (141,142) - same as ^ would break consistency at following hithat
  3. 01:16:864 (179) - similar to Futsuu, this note could be removed as well. important sound, kept to not delete.
In general, Muzukashii is too consecutively mapped at the moment. Im fine with the condition of muzukashii since its slow bpm and has simple patterns,
1/1 gaps rest and 1/2 simple patterns are enough at overall of this diff imo

Feel free to call me for disqualification if you agree with these, then I can provide a more detailed mod to follow through.
thanks Nardo for checking!
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