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Kanawo - Kohaku no Yume [CatchTheBeat|Taiko]

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Momota

- Magic Bomb - wrote:

First mod since I got my laptop back, let's do this.

[Platter]

00:07:531 (5) - Maybe distance to this is a tad bit strong considering that this note is quite weak, and whilst the timeline difference helps a little, the movement is still quite strong. Try x:128. moved, i think so, the jump too much distance
00:15:197 - I think this piano note is really too strong to avoid, and would even recommend adding a dash to a circle added here, to better emphasise the strong pitch on it. yess, like this section 01:32:531 - i follow piano note, fixed and make pattern like 01:32:531 (1,2,3,4) -
00:19:197 (1,2,3,4,5,6,7,8,9) - I feel you should at least have a dash to this, the pitch change is very strong and probably should be emphasised better. Try moving this whole section to x:432. applied, finish hitsound on 1 for jump
00:58:531 (8) - Antiflow movement to this feels quite strong right now, I'm not really a fan of how strong it is, try reducing it slightly to like x:288.applied
01:04:031 (9) - Stronger distance, maybe x:288, would be nice to make a dash here more prominent, as this note is quite strong. After doing this, Ctrl+G on 01:04:531 (1,2) - could also play nicer. yes fixed all, dash 8,9 9,1 look good now
01:13:197 (3) - Distance to this right now is too hard of a dash for an average platter player, try reducing it to something more comfortable like x:320. applied, I guess this is an easy dash lol: V and right, i want this diff playable for average player
01:14:531 (7) - Again, this one's a bit strong too, especially for antiflow movement. Try reducing to x:400. yess, reduced
01:23:197 (5) - Distance to this is far too strong for a platter player, most would have a lot of difficulty hitting this. Try x:448 instead, a lot better to play. okee reduced
01:24:197 (2) - This note is quite strong, a nice antiflow dash could work nicely with it. Try x:48. okk applied
01:25:864 (5,6,7) - Hmm, I feel as though the movements here could be made a little more clean, and a HDash to 7 for that strong finish sound would work well. Try 5 on x:400, 6 on x:96, and 7 on x:496. yesss nicee h dash on 6,7 then hdash on next pattern in 2,3
01:32:531 (1,2,3,4) - Dash to 1 could be nice for the strong change in piano pitch here. Try ctrl+Hing this section and moving it to x:64. its ok with distance to 1 ? ok ill try it bcaus slow part on next pattren, i think its okye but i can't add distance this on 00:15:197 - maybi too hard

[Rain]

TBC
ok thanks 4 mod magic bom :D
dem i serch the not gut mod, there is nothing
this is diff
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 80531
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Momot's Platter
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905751
BeatmapSetID:411705

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:2.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
531,666.666666666667,4,2,1,30,1,0
67197,-100,4,2,1,30,0,1
88531,-100,4,2,1,30,0,0
93864,750,4,2,1,30,1,0


[Colours]
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Combo2 : 255,85,85
Combo3 : 111,175,255
Combo4 : 180,180,180

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Professor Gila

- Magic Bomb - wrote:

[Salad]

00:15:197 (1,2,3,4) - A bit more distance to the 1 here would be nice for some more emphasis on the strong high pitch note, try something like 1 on x:384, 2 on x:280, and 3 on x:176. This also makes the distance more of a curve, especially to 4 which is slightly weaker than 2 and 3, so I think it's a nice effect :D | Curve patterns you said?
00:19:197 (1) - Could be nice to have a dash to this for the strong finish sound here as well as the piano's sudden change in pitch. Ctrl+H and moving it to x:64 is nice. | you said this to do dash just before the finish sound is heard, so i better let it be (i don't wanna change it
00:33:364 (3) - Really not sure about strong movements to this note, the note isn't really strong enough to imply having a dash here in my opinion. Something like Ctrl+g and then moving to x:312 feels better. | did you hear what sound 00:33:197 (2) - is? it's a clap sound, the same case as above, but clap sound so let it be
00:36:031 (5) - Same as above, something like x:304. | same case as above ._.
00:38:697 (5) - Again, this sound really isn't strong enough for a dash, I'd suggest something like x:200. | again, same case as above ._.
00:40:531 (1,2) - A dash to 1 could work nicely for the strong piano note here, as well as better emphasis on the change of pitch. I'd try moving 1 to x:32, and then Ctrl+H 2 and move it to x:184. | mmm hmmmmmm but modified 2 a bit
00:50:531 (7) - This one feels a bit far out and difficult to catch how it is now, I'd reduce distance a tiny bit, maybe do x:216. | :>
00:56:531 (1) - Dash doesn't really fit here, you didn't have it in the previous section like this so I'm not sure why you have one here. Just try x:256. | x:200 should be enough
01:00:197 (3) - Maybe move this to x:96? I feel it deserves a dash as the sound is quite strong, and it compliments the finish nicely. | nope ._.
01:01:864 (5) - Feels a bit too weak of a distance to this right now, try something like x:208 to keep movement going. | x:184
01:03:697 (3,4) - This section feels a bit odd to me as it is now, I'd try moving 3 a bit closer in, like x:408, and then increasing distance to 4, like x:152, to make the dashing movement more obvious to a salad player. | https://osu.ppy.sh/ss/5113217
01:04:531 (1) - I think it'd be better to map this out instead of having a spinner, this isn't a spinner in any other difficulty. | why is it so wrong to have a spinner here >:c
01:09:531 (3) - 4 is definitely stronger than 3 here, so I think it'd be nice to have the dash to 4 instead, by moving this note to x:320, and then 4 to x:88. | nonononononnononononononno
01:18:364 (3) - This one feels a bit too far out, making the play uncomfortable. Try x:352, instead. | nonononononnononononononno

- Magic Bomb - wrote:

01:20:531 (8) - Again, a dash to this would be nice to more strongly emphasise this note. Try x:464, I feel it flows nicely and works well.
01:21:031 (2) - Distancing to this is slightly uncomfortable, would feel better to move it to x:304.
01:23:197 (1,2,3) - More distance to 1 would be nice, and then also a dash to 3 would be very fitting for the strong sound on it, as well as the strong pitch. Try 1 at x:408, 2 at x:280, and 3 at x:16.
01:26:864 (2) - Add slightly more distance to make dash more obvious, try x:136.
01:32:531 (3,4,5) - Again, I feel as though a dash to this would be nice for the sudden pitch change, maybe try 3 on x:56, 4 on x:184, and 5 on x:312.
01:36:114 (4) - I understand reducing movement here, but I think it's better to still have a tiny bit, even if it's not much. Try moving this to x:240.

.________________.
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Topic Starter
Surono
hey! wtf why you place thats spooky img for response the mod? freak and rude, dude `L_`
ayomikasa
wkwkwkwkwkw lidahapi,itu lagi ngapain sims nya?
Professor Gila

Ayomi wrote:

wkwkwkwkwkw lidahapi,itu lagi ngapain sims nya?
kebangun gara gara stereo dinyalain di ruangan itu
Volta

- Magic Bomb - wrote:

First mod since I got my laptop back, let's do this.

[Rain]

00:05:864 (3,4) - I feel like this HDash is a bit too strong right now, as the antiflow afterwards can be a bit hard to hit. I'd move this section to x:128, to reduce the HDash's strength but still keep it.
00:13:864 (2,3) - A HDash to this feels a bit weird, because the note isn't a clap like your other HDashes, and the note isn't really strong compared to others around it so I think best thing to do is Ctrl+H this and move it to x:320, makes nice movement and gets rid of this HDash. After this, move 4 to x:112 and 5 to x:288 to get the HDash to 4 back. //keep to make the left-right movement more natural. besides, the piano sound is strong enough imo
00:14:864 (5) - I'm not really sure about this being a repeat slider, I'd prefer it to be a circle followed by a 1/2 slider, because the note on the current repeat is quite a strong piano note which a dash would work nicely to.//i'd prefer to make it same repeat slider as 00:12:197 (4) - but more horizontal to get more distance
00:47:197 (5) - Movement to this is a tiny bit too strong in my opinion, making the flow to this quite awkward. I'd reduce distances so that this note is on x:304, that feels a lot better in my opinion.
00:52:530 (5) - Same as above, x:200 would work better.
01:03:197 (3) - Normal, non-dashing movement to this would fit better with the music in my opinion, try x:412 instead.
01:05:531 (3) - ^, x:472, and then move 01:05:864 (4) - to x:80 to keep the HDash.
01:23:864 (3,4) - Moving this a bit more to the left, say x:408 for example, would feel a bit more comfortable movement, and make the antiflow movement to hyper feel better to play in my opinion.
01:25:197 (2,3,4,5) - HDash to 5 would work nicely. A good way to do this without ruining current flow is to move 2 to x:192, 3 to x:300, 4 to x:408, and 5 to x:16.
01:26:531 (7,8) - Hmm, dash to 7 being so strong and then followed by strong antiflow movement plays a bit too difficult for a rain in my opinion. Try moving 7 to x:88, and then, to keep the HDash, move 8 to x:480.
01:31:198 (2,3) - Again, 2 doesn't really feel strong enough to a HDash for me, seeing as you're mainly using claps for HDashes in this section, and this note isn't too strong for the piano either. Try 2 to x:316, and then Ctrl+g 3 and move it to x:492. //retained for same reason as before
01:34:614 (3) - I think you meant for this to be a HDash, to follow similar HDash patterns earlier. Move this to x:364 to add one.

Really nice rain diff overall, honestly, I love this. fixed all except with comment. really lovely mod <3

Alright, finished. Call me back.
dream come true?
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280,168,13531,6,0,L|196:100,1,87.5
460,124,13864,1,0,0:0:0:0:
348,124,14198,2,0,L|460:124,1,87.4999976158143
208,124,14531,1,8,0:0:0:0:
328,208,14864,2,0,L|124:208,2,174.999995231629,0|2|2,0:0|0:0|0:0,0:0:0:0:
32,200,15864,1,8,0:0:0:0:
236,204,16197,1,0,0:0:0:0:
72,128,16531,5,0,0:0:0:0:
184,128,16865,2,0,L|72:128,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
324,128,17198,1,8,0:0:0:0:
172,212,17531,2,0,L|348:300,2,174.999995231629,0|2|0,0:0|0:0|0:0,0:0:0:0:
320,148,18531,2,0,L|392:232,1,87.5,8|0,0:0|0:0,0:0:0:0:
200,152,18864,2,0,L|88:152,1,87.5
344,256,19197,6,4,L|456:256,1,87.4999976158143,4|0,0:0|0:0,0:0:0:0:
344,176,19531,1,0,0:0:0:0:
480,172,19697,1,0,0:0:0:0:
192,272,19864,2,0,L|92:272,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
196,188,20197,1,0,0:0:0:0:
64,188,20364,1,0,0:0:0:0:
328,184,20531,1,0,0:0:0:0:
440,192,21864,5,2,0:0:0:0:
248,196,22197,2,2,L|352:196,1,87.4999976158143,0|2,0:0|0:0,0:0:0:0:
56,196,22697,2,2,L|160:196,1,87.4999976158143,0|2,0:0|0:0,0:0:0:0:
320,200,24197,6,0,L|212:200,1,87.4999976158143,2|0,0:0|0:0,0:0:0:0:
72,192,24531,1,2,0:0:0:0:
264,196,24864,2,0,L|160:196,1,87.4999976158143,0|2,0:0|0:0,0:0:0:0:
408,192,25364,2,0,L|304:192,1,87.4999976158143,0|2,0:0|0:0,0:0:0:0:
56,184,26531,5,2,0:0:0:0:
180,188,26864,2,0,L|268:188,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
432,196,27197,1,2,0:0:0:0:
236,196,27531,2,0,L|340:196,1,87.4999976158143,0|2,0:0|0:0,0:0:0:0:
92,192,28031,2,0,L|196:192,1,87.4999976158143,0|2,0:0|0:0,0:0:0:0:
440,196,28697,2,0,L|336:196,1,87.4999976158143,2|0,0:0|0:0,0:0:0:0:
136,160,29531,6,0,L|244:160,1,87.4999976158143,2|0,0:0|0:0,0:0:0:0:
384,152,29865,1,2,0:0:0:0:
192,156,30198,2,0,L|296:156,1,87.4999976158143,0|2,0:0|0:0,0:0:0:0:
32,152,30698,2,0,L|136:152,1,87.4999976158143,0|2,0:0|0:0,0:0:0:0:
264,252,31531,6,0,L|184:180,1,87.4999976158143
440,168,31864,1,8,0:0:0:0:
367,168,32031,2,0,L|280:168,1,87.4999976158143,0|2,0:0|0:0,0:0:0:0:
367,168,32364,1,0,0:0:0:0:
76,160,32531,1,0,0:0:0:0:
180,108,32864,6,0,L|280:108,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
432,112,33197,1,8,0:0:0:0:
304,180,33364,1,0,0:0:0:0:
216,184,33531,2,0,P|140:236|148:320,1,174.999995231629,0|2,0:0|0:0,0:0:0:0:
240,312,34197,1,0,0:0:0:0:
12,236,34531,1,8,0:0:0:0:
144,112,34864,6,0,L|252:112,1,87.4999976158143
360,112,35197,1,0,0:0:0:0:
228,112,35531,2,0,L|315:112,1,87.4999976158143
153,120,35864,1,8,0:0:0:0:
241,164,36031,1,0,0:0:0:0:
364,112,36197,2,0,P|461:164|453:236,1,174.999995231629,0|2,0:0|0:0,0:0:0:0:
260,332,36864,1,0,0:0:0:0:
492,280,37197,1,8,0:0:0:0:
272,168,37531,6,0,L|168:168,1,87.4999976158143
64,172,37864,1,0,0:0:0:0:
185,112,38197,2,0,L|285:112,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
436,112,38531,1,8,0:0:0:0:
309,184,38697,1,0,0:0:0:0:
221,184,38864,2,0,P|145:236|153:320,1,174.999995231629,0|2,0:0|0:0,0:0:0:0:
245,312,39530,1,0,0:0:0:0:
24,232,39864,1,8,0:0:0:0:
204,224,40197,5,0,0:0:0:0:
456,176,40531,1,2,0:0:0:0:
332,108,40864,2,0,L|244:108,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
68,108,41197,1,8,0:0:0:0:
196,172,41364,1,0,0:0:0:0:
284,176,41531,2,0,P|360:228|352:312,1,174.999995231629,0|2,0:0|0:0,0:0:0:0:
236,292,42197,1,0,0:0:0:0:
488,172,42531,2,0,L|376:172,2,87.4999976158143,8|0|0,0:0|0:0|0:0,0:0:0:0:
96,172,43197,1,2,0:0:0:0:
288,52,43531,6,0,L|166:177,2,174.999995231629
32,104,44531,1,2,0:0:0:0:
176,108,44864,2,0,L|12:240,1,174.999995231629
184,64,45531,1,0,0:0:0:0:
456,56,45864,1,2,0:0:0:0:
328,256,46197,5,0,0:0:0:0:
60,256,46531,1,2,0:0:0:0:
156,260,46697,1,0,0:0:0:0:
239,260,46864,2,0,L|152:260,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
304,256,47197,1,2,0:0:0:0:
92,256,47531,2,0,L|196:256,1,87.4999976158143,0|2,0:0|0:0,0:0:0:0:
312,184,47864,2,0,L|176:184,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
316,116,48197,2,2,L|420:116,1,87.4999976158143,2|0,0:0|0:0,0:0:0:0:
56,112,48531,1,2,0:0:0:0:
176,116,48864,6,0,L|351:116,2,174.999995231629
448,60,49864,1,2,0:0:0:0:
308,60,50197,2,0,L|492:60,1,174.999995231629
308,68,50864,1,0,0:0:0:0:
32,64,51197,1,2,0:0:0:0:
176,116,51530,5,0,0:0:0:0:
444,256,51864,1,2,0:0:0:0:
348,260,52030,1,0,0:0:0:0:
265,260,52197,2,0,L|352:260,1,87.4999976158143
200,256,52530,1,2,0:0:0:0:
400,256,52864,2,0,L|296:256,1,87.4999976158143,0|2,0:0|0:0,0:0:0:0:
192,184,53197,2,0,L|328:184,1,87.4999976158143,8|0,0:0|0:0,0:0:0:0:
188,116,53531,1,0,0:0:0:0:
416,112,53864,1,0,0:0:0:0:
204,192,54197,6,0,L|124:248,1,87.5
416,192,54531,1,8,0:0:0:0:
204,192,54864,1,0,0:0:0:0:
340,192,55197,1,2,0:0:0:0:
204,192,55531,1,0,0:0:0:0:
448,192,55865,1,8,0:0:0:0:
272,192,56197,1,0,0:0:0:0:
56,192,56531,1,0,0:0:0:0:
228,200,56864,6,0,L|152:256,1,87.5
420,192,57198,1,8,0:0:0:0:
228,192,57531,2,0,L|336:236,1,87.5
140,196,57864,1,2,0:0:0:0:
380,132,58197,2,0,L|292:132,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
120,132,58531,2,0,L|208:132,2,87.4999976158143,8|0|2,0:0|0:0|0:0,0:0:0:0:
408,132,59197,1,0,0:0:0:0:
188,64,59531,6,0,L|284:136,1,87.5
88,64,59864,1,8,0:0:0:0:
480,64,60197,1,4,0:0:0:0:
228,68,60864,1,0,0:0:0:0:
416,72,61197,2,0,L|312:72,2,87.4999976158143,8|0|0,0:0|0:0|0:0,0:0:0:0:
24,184,61864,1,4,0:0:0:0:
248,196,62197,6,0,L|112:312,1,174.999995231629,0|2,0:0|0:0,0:0:0:0:
388,192,62864,2,0,L|288:192,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
412,132,63197,1,2,0:0:0:0:
192,128,63531,2,0,L|284:128,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
192,56,63864,1,2,0:0:0:0:
16,64,64031,2,0,L|120:128,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
392,80,64531,6,0,L|208:80,1,174.999995231629,4|0,0:0|0:0,0:0:0:0:
448,160,65197,2,0,L|324:160,1,87.4999976158143,8|0,0:0|0:0,0:0:0:0:
472,232,65531,1,0,0:0:0:0:
80,216,65864,1,14,0:0:0:0:
32,108,66531,6,0,L|136:108,1,87.5
272,168,66864,2,0,L|204:240,1,87.5,8|0,0:0|0:0,0:0:0:0:
456,112,67197,5,4,0:0:0:0:
240,112,67531,2,0,L|364:112,1,87.5,2|0,0:0|0:0,0:0:0:0:
176,112,67864,2,0,L|64:112,1,87.4999976158143,8|0,0:0|0:0,0:0:0:0:
387,112,68197,1,4,0:0:0:0:
280,108,68864,5,0,0:0:0:0:
480,112,69197,1,8,0:0:0:0:
387,112,69364,1,0,0:0:0:0:
280,108,69531,2,0,L|360:152,1,87.5,2|0,0:0|0:0,0:0:0:0:
96,112,69864,5,4,0:0:0:0:
344,192,70197,1,0,0:0:0:0:
116,204,70364,2,0,L|36:256,2,87.5,4|8|2,0:0|0:0|0:0,0:0:0:0:
396,308,70864,1,4,0:0:0:0:
472,304,71531,5,0,0:0:0:0:
288,304,71864,2,0,L|376:304,1,87.4999976158143,8|0,0:0|0:0,0:0:0:0:
464,308,72197,1,2,0:0:0:0:
40,304,72531,6,0,L|120:360,2,87.5,4|0|2,0:0|0:0|0:0,0:0:0:0:
168,260,73031,1,0,0:0:0:0:
332,224,73197,1,8,0:0:0:0:
52,76,73531,5,4,0:0:0:0:
220,72,73864,2,0,L|308:72,2,87.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
304,156,74364,1,0,0:0:0:0:
488,252,74531,1,8,0:0:0:0:
404,252,74697,2,0,L|320:300,2,87.5
48,100,75197,6,0,L|116:262,1,174.999995231629,4|2,0:0|0:0,0:0:0:0:
448,112,75697,2,0,L|371:285,1,174.999995231629,4|0,0:0|0:0,0:0:0:0:
88,128,76197,1,4,0:0:0:0:
20,128,76864,5,0,0:0:0:0:
280,124,77197,1,8,0:0:0:0:
184,124,77364,1,0,0:0:0:0:
88,128,77531,1,2,0:0:0:0:
480,120,77864,5,4,0:0:0:0:
228,112,78197,2,0,L|344:112,1,87.4999976158143
164,112,78531,2,0,L|52:112,1,87.4999976158143,8|2,0:0|0:0,0:0:0:0:
416,112,78863,1,4,0:0:0:0:
272,224,79531,5,0,0:0:0:0:
432,220,79864,2,0,L|352:280,2,87.5,8|0|2,0:0|0:0|0:0,0:0:0:0:
344,220,80364,1,0,0:0:0:0:
52,80,80531,6,0,L|120:242,1,174.999995231629,4|2,0:0|0:0,0:0:0:0:
444,248,81031,2,0,L|356:296,2,87.5,4|8|0,0:0|0:0|0:0,0:0:0:0:
119,241,81531,1,4,0:0:0:0:
240,236,82197,5,0,0:0:0:0:
472,164,82531,1,8,0:0:0:0:
392,164,82697,1,0,0:0:0:0:
312,168,82864,1,2,0:0:0:0:
28,232,83197,5,4,0:0:0:0:
184,212,83531,2,0,L|272:188,1,87.5
408,168,83864,1,8,0:0:0:0:
16,160,84197,1,4,0:0:0:0:
424,160,84864,5,0,0:0:0:0:
192,160,85197,1,8,0:0:0:0:
300,160,85364,1,0,0:0:0:0:
408,160,85531,1,2,0:0:0:0:
16,160,85864,1,12,0:0:0:0:
184,224,86197,2,0,L|264:264,1,87.5,0|0,0:0|0:0,0:0:0:0:
88,152,86531,1,12,0:0:0:0:
480,224,86864,1,12,0:0:0:0:
224,236,87531,6,0,L|188:152,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
416,152,87864,1,10,0:0:0:0:
256,152,88197,1,2,0:0:0:0:
72,128,88531,5,0,0:0:0:0:
184,128,88865,2,0,L|72:128,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
324,128,89198,1,8,0:0:0:0:
172,212,89531,2,0,L|348:300,2,174.999995231629,0|2|0,0:0|0:0|0:0,0:0:0:0:
372,176,90531,1,8,0:0:0:0:
244,212,90865,6,0,L|156:160,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
428,124,91198,1,0,0:0:0:0:
316,124,91532,2,0,L|428:124,1,87.4999976158143
176,124,91865,1,8,0:0:0:0:
412,208,92197,1,0,0:0:0:0:
176,208,92531,1,2,0:0:0:0:
368,208,92864,1,2,0:0:0:0:
84,208,93197,1,8,0:0:0:0:
324,208,93531,1,0,0:0:0:0:
72,128,93864,5,0,0:0:0:0:
184,128,94239,2,0,L|72:128,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
364,128,94614,1,8,0:0:0:0:
172,212,94989,2,0,L|348:300,2,174.999995231629,0|2|0,0:0|0:0|0:0,0:0:0:0:
372,144,96114,2,0,L|292:192,1,87.5,8|0,0:0|0:0,0:0:0:0:
160,144,96489,6,0,L|68:204,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
336,256,96864,6,4,L|448:256,1,87.4999976158143,4|0,0:0|0:0,0:0:0:0:
336,176,97239,1,0,0:0:0:0:
472,172,97426,1,0,0:0:0:0:
184,272,97614,2,0,L|84:272,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
188,188,97989,1,0,0:0:0:0:
56,188,98176,1,0,0:0:0:0:
320,184,98364,1,0,0:0:0:0:
256,192,98551,12,2,101364,0:0:0:0:


also, i checked again the taiko diffs. i think no one has mentioned this, but consider adding green line at 01:33:864 - with 1.13x velocity to adjust scroll speed when the bpm changes.
optionally can also add these green lines to make smooth slow down and makes player aware that bpm is changing:
  1. 01:34:239 - 1.11x
  2. 01:34:426 - 1.10x
  3. 01:34:614 - 1.09x
  4. 01:34:989 - 1.07x
  5. 01:35:364 - 1.05x
  6. 01:35:739 - 1.03x
  7. 01:36:114 - 1.01x
  8. 01:36:301 - 1.00x
Go Go Qualify!
Topic Starter
Surono
wtf the green lines, ngeri om coba lu klik satu2 trus di psang. ada yg error sama red linesnya :U ga usah, ccd style sv map chata mengecedede
and I bit arranged the spread of tacos

okey...
Updated
MBomb
kk discussed something with Surono in pm about the cup

The first difficulty of 4 good CtB mappers got qualified, today.

Qualified <3
PatZar
tar juga ke dq lagi
Topic Starter
Surono

PatZar wrote:

tar juga ke dq lagi
gara2 apa? :^)

your think this taco ?? :V

ok my tacos is shiit really. tank me
Kagari
wow!!!

congratz kalian semua :D
Topic Starter
Surono

Kagari wrote:

wow!!!

congratz kalian semua :D
ayy Makasih!!!!!!! XDDDDDDDDDDD

ty MBom for your 108 star of destiny after Sheela ( had thats number too.. soo this a fate *-* )


thx gaem Suikoden and idk... wiki or blah

wtf happen (⚆ ͜ʖ⚆)
Charlotte
Congratz :)
Momota
finally boyzzzzzz haypu desu
webos dediceted
Skylish
It is happening!!!!!!!

Gratz, dem Surono!!!!!
MBomb
Oh just remembered btw, there's 496 ranked difficulties for ctb right now, so if this doesn't get dqed it has the 500th ranked ctb diff xddd
Topic Starter
Surono

- Magic Bomb - wrote:

Oh just remembered btw, there's 496 ranked difficulties for ctb right now, so if this doesn't get dqed it has the 500th ranked ctb diff xddd
really? dem... fruit sweet, btw glad to see your laptop back after louunngggg taimmm xd *wtf care 'bout laptop, not the human lol

and thx charlotte, dem Momota. and Yeah Skylish this happeninggg xd
JBHyperion
Saw this was qualified after not knowing anything about it and decided to check it out - I have a few points I wanted to ask about before this gets a full rank.

Prof. Gila's Salad

My main issue with this diff is how dash is used. Outside of the kiai there are only a handful of dashes and these are nearly all borderline 1/4 jumps which are very challenging to read and annoying to play. There are plenty of good spots to add easy 1/2 dash that were ignored, such as 00:18:864 (3,1) - 00:39:531 (6,7) - 00:40:197 (8,1) - 00:42:864 (6,1) - and so on. Without these, the diff essentially feels like a Cup with a handful of annoying 1/4 dashes thrown in (see below)
  1. 00:03:697 (2,3) - Spacing is very close to requiring dash, could confuse new players as they are unsure whether to dash or not. I'd increase this distance a little (if dash is intended)
  2. 00:10:197 (1,2) - For a diff that's intended to introduce dashing, it's very strange that the first dash is a very sharp 1/4 spacing. This will be seriously unexpected for players of this difficulty - Making (1) a circle instead of 1/4 slider to create a 1/2 dash would be best in this situation, but if you must keep the 1/4 dash, (1) should probably be vertical and the overall spacing much less, something like 3.5x instead of the 5.1x you have currently, as demonstrated at 00:40:864 (2,3)
  3. 00:31:531 (5,1) - As above, slanted 1/4 sliders leading into dash is highly likely to confuse new players, and this spacing is even more sharp than the first one
  4. 00:32:864 (1,2,3) - Why dash to (3) when the strong drum sound is on (2)? You repeat this throughout such as 00:35:864 (4,5) - 00:38:197 (3,4) - presumably for following the piano pitch, but it's so hard to follow when the drum sounds are that much more prominent
  5. 00:58:864 (4,1,2,3) - This is much better as it uses more comfortable but still interesting 1/2 dash patterns, why didn't you do this more often earlier in the song? ):
  6. 01:09:197 (2,3,4) - Why is the dash to (3) when the strong sound with cymbal is on the next note (4)? Leaves this feeling very underemphasized and awkward to play.
  7. 01:12:030 (6,7,1) - For the strong cymbal sound, 1/2 dash to the slider (1) would be both more appropriate for the difficulty and fitting to the rhythm
  8. 01:14:864 (5,6) - Again, where's the dash for the strong cymbal sound here? There's so much emphasis lost here by mapping this as a normal movement like the surrounding weaker sounds
  9. 01:17:531 (5,1) - ^ etc. (there are quite a few of these...)
Additionally in momot's Platter
  1. 00:30:697 (5,6,7) - Minor, but the slight angle on (6) and the lack of spacing between (5,6) creates an awkward flow-stop for me that makes it very easy to dash too early and miss (6)'s tail. I'd prefer if there was a bit more spacing here and (6) was made vertical
  2. 00:43:197 (9,1) - Shouldn't NC be on (9) for the downbeat and strong cymbal sound?
  3. Only two hypers in the whole kiai hmm? 01:12:031 (3,1) - 01:20:197 (3,1) - make good candidates for the stronger, high-pitched piano sound, I wouldn't ignore these
Cup and Rain are both very nice, but Salad could really use some further polishing imo.
MBomb
Call me back when I'm needed.

My bad, I did have a few issues about the salad myself but I thought they were probably just more of a style difference, but I agree with a lot of what JBH said.
Topic Starter
Surono
YEAH THIS Wath happen, Ludahapi sialan!! >:C p/5113290 fuq yu behaviour I will delete u jk lol :\

gini dah orang pake sok2an ngerasa diffnya ga bermaslah :U udah diberi sugesti yang lojis di bales pake EGO :V ccd bener :\/
Momota

JBHyperion wrote:

Saw this was qualified after not knowing anything about it and decided to check it out - I have a few points I wanted to ask about before this gets a full rank.

Additionally in momot's Platter
  1. 00:30:697 (5,6,7) - Minor, but the slight angle on (6) and the lack of spacing between (5,6) creates an awkward flow-stop for me that makes it very easy to dash too early and miss (6)'s tail. I'd prefer if there was a bit more spacing here and (6) was made vertical applied, the ryuuta must move little on slider
  2. 00:43:197 (9,1) - Shouldn't NC be on (9) for the downbeat and strong cymbal sound? applied, and repair nc before this pattern, there is just 2 note nc ;w;
  3. Only two hypers in the whole kiai hmm? 01:12:031 (3,1) - 01:20:197 (3,1) - make good candidates for the stronger, high-pitched piano sound, I wouldn't ignore these i think the hard part is like this pattern 01:15:531 - if i add hdash on 01:12:031 (3,1) - 01:20:197 (3,1) i must add dash on this 01:22:864 (4,5) - 01:09:531(3,1) - and look too much hdash i think, so i keep small dash on that part for now maybe
Cup and Rain are both very nice, but Salad could really use some further polishing imo.

thanks 4 mod btw JBH, i dont know nc allowed only one note ;w;

gogoo rankd agensto
osu file format v14

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[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Momot's Platter
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905751
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Deif
The addressed issues are valid. You might look for more feedback at least to improve the Salad difficulty and probably get more checks for the rest.

Good luck!
Topic Starter
Surono
Thank you, Deif!

Updated platter and call the salad mapper
Yaminoma
jej
Ascendance
Welp let's take a look here. Overall I was pretty disappointed about the response I got to the last mod I made on the salad, which consisted of responses that were inadequate or rejections without any information as to WHY they were rejected. Hopefully, the DQ made you realize that the difficulty isn't good right now, and that things will really need to be fixed. Most specifically, the dashes.

[
Prof. Gila's Salad
]

General



  1. 00:03:197 (3,1,2) - Not a big fan of this stack here, the catcher should really be moving constantly, and this is a good place to start. Ctrl+g'ing 00:03:531 (1,2,3,4) - would make for a dash addition and some added movement, which is needed here, in my opinion.
  2. 00:05:864 (3) - You could really add a dash to here. The note is really high and could use some more movement besides a walking distance.
  3. 00:11:197 (1,1) - I don't know why these have such strong notes on slider ends. You'd be much better off making these 1/2 sliders with a circle on where the slider USED to end. That way, the note becomes more emphasized, rather than just another object in a slider. You could also make dashes to them, also.
  4. 00:13:531 (4,1) - Adding some distance (or a dash) between here would be nice due to the heavier piano layer which is added on this note for more emphasis.
  5. 00:15:531 (2,3,4) - This is a really weird decline, I think making them evenly spaced would help the pattern look a little cleaner in my opinion. Also, maybe some added distance at 00:15:531 (2,3) - to compliment the finisher could be nice.
  6. 00:17:197 (3) - Same fix as before with a 1/2 slider and a note. You're really missing a strong beat on these red ticks by having these long sliders, and by switching these patterns a bit, you can help the rhythm out with more close interpretation.
  7. 00:19:864 (2) - Tilting this to the right and forcing a dash to 00:20:531 (3) - would be a great way to set up the next section of music here, rather than make the whole distance walkable.
  8. 00:24:531 (3,4) - These distances are really quite close, which makes the difficulty feel a bit squished. Try adding a dash between 00:24:364 (2,3) - and moving 00:24:864 (4) - more to the right, making it horizontal so it plays better out of the previous dash pattern.
  9. 00:25:364 (5,6) - A dash to 6 could be nice too, since the piano is REALLY strong here!
  10. 00:27:197 (3,1,2,3) - This whole pattern is cramped on the right grid, you should really add some spacing here to make the difficulty less restricting, and allowing the catcher to move a bit more, rather than making it sharp and choppy.
  11. 00:32:864 (1,2,3) - The pattern is really wrong, since you have the dash going to 00:33:364 (3) - when the strong note is at 00:33:197 (2) - . I'd suggest moving (2) to the right alongside (3) and rework the distances to that the dash is kept, but the pattern is more comfortable.
  12. 00:35:531 (3,4,5) - Same here, really. It also doesn't help that 00:34:864 (1,2,3) - are so close to each other. I'd suggest reworking the entire pattern here to ensure there is more constant movement and good flow, by taking the suggestion I did earlier about the strong note being alongside the slider after the dash.
  13. 00:37:864 (2,3,4) - Why are these stacked? (3,4) should be farther away from 2 due to their stronger notation in the music, if anything. Move these away and give some distance here, it feels too close.
  14. 00:50:864 (8,1) - Really strong note on 1, adding a dash would be really recommended here
  15. 00:52:531 (5) - NC this for the new line, and add some distance between this and the previous note.
  16. Additionally, adding some dash between 00:52:864 (6,7,8) - would be really good since the notes pick up emphasis here and it could be nice leading up to the kiai.
  17. 00:53:864 (1,3,1,3) - All these 1/1 sliders should be changed to match the emphasis of the song, as stated above. I think there's room for improvement in these patterns as well, with them being a bit too cramped.
  18. 01:00:864 (4) - ctrl+h'ing this works REALLY well here, since it gives room for the catcher to move, and creates a nice jump.
  19. JBHyperion pointed out a lot of stuff in the kiai so I'll let this be for now. Please take your time to reconsider this difficulty and don't be stubborn when accepting stuff. If you're going to deny anything, please give a REASON to why you're denying it, and make it a good reason. I don't want to come back here after another Qualify and write the same stuff.

gl here
Topic Starter
Surono
furr of shiid
gw cuma kasian kalau gw balikin ni kata2

nothing on here, dont kill spirit the mapper...
Volta
ditinggal tidur udah sempet qualify dan dq o_o
they're not killing the mapper's spirit. they just want to improve the diff. i was also discouraged by the salad mapper's responses. stop being stubborn and try to accept mods.

trus sur mungkin lu nya aja yang gak bisa masang sv di tacos wokwokw. boleh kok garis merah sama ijo numpuk asal volumenya sama. keliatan bagus padahal kalo masang 1.13x
MBomb
Also I did ask ascendance to post on thread, so if anyone should be blamed for his post, it's me.
autofanboy
If you need some help, feel free to call me too
JBHyperion

- Magic Bomb - wrote:

Also I did ask ascendance to post on thread, so if anyone should be blamed for his post, it's me.
Why would anyone "blame" someone who is trying to help improve the map? No-one is trying to derail the thread or spite the mappers... Quite the opposite in fact.

As long as the suggestions continue to help improve and polish the map, more mods and more time in Pending is a GOOD THING.
Professor Gila
Oh wow i just couldn't see what happened yesterday dem ma inet got dc'd suddenly again

yea fine i apologize for every modders around here, especially i refused the mod for "no reason". I'm just learning here just to get the experience, especially how 2 accept the mod, but it wouldn't be wise to accept them all so, gimme some time for that

If i could get online again, i fix them but tell me where to start ._.
Professor Gila
(Intended to double post)

Remember my traits on my userpage how i behave) ._.
Professor Gila
(Intended to double post)

Remember my traits on my userpage how i behave) ._.
Ascendance
Hey there. I should apologize for being a bit rude with my words, I think maybe they came across too mean. I really would love too see this set improved, it's really a nice song. I don't intend on crushing mapper spirits ^^

If you want me to take another look before requalifying, have a nominator poke me and I'll see what I can do. :) Good luck to everyone here
PatZar
WAKWAKKAWKWAKWAKKAWKAWK :v
Professor Gila
but still, i may respond mods "inappropriately" due to my traits ._.

JBHyperion wrote:

Prof. Gila's Salad

My main issue with this diff is how dash is used. Outside of the kiai there are only a handful of dashes and these are nearly all borderline 1/4 jumps which are very challenging to read and annoying to play. There are plenty of good spots to add easy 1/2 dash that were ignored, such as 00:18:864 (3,1) - 00:39:531 (6,7) - 00:40:197 (8,1) - 00:42:864 (6,1) - and so on. Without these, the diff essentially feels like a Cup with a handful of annoying 1/4 dashes thrown in (see below)
  1. 00:03:697 (2,3) - Spacing is very close to requiring dash, could confuse new players as they are unsure whether to dash or not. I'd increase this distance a little (if dash is intended) | yea yea
  2. 00:10:197 (1,2) - For a diff that's intended to introduce dashing, it's very strange that the first dash is a very sharp 1/4 spacing. This will be seriously unexpected for players of this difficulty - Making (1) a circle instead of 1/4 slider to create a 1/2 dash would be best in this situation, but if you must keep the 1/4 dash, (1) should probably be vertical and the overall spacing much less, something like 3.5x instead of the 5.1x you have currently, as demonstrated at 00:40:864 (2,3) | 3.2x?
  3. 00:31:531 (5,1) - As above, slanted 1/4 sliders leading into dash is highly likely to confuse new players, and this spacing is even more sharp than the first one | making them close
  4. 00:32:864 (1,2,3) - Why dash to (3) when the strong drum sound is on (2)? You repeat this throughout such as 00:35:864 (4,5) - 00:38:197 (3,4) - presumably for following the piano pitch, but it's so hard to follow when the drum sounds are that much more prominent | in case to get the feedback to dash after hearing the drum sound, i prefer make them dash (hope this part isn't an awkward part)
  5. 00:58:864 (4,1,2,3) - This is much better as it uses more comfortable but still interesting 1/2 dash patterns, why didn't you do this more often earlier in the song? ): | i don't think about it (i just mapped the song whatsoever)
  6. 01:09:197 (2,3,4) - Why is the dash to (3) when the strong sound with cymbal is on the next note (4)? Leaves this feeling very underemphasized and awkward to play. | distance 01:09:197 (2) is rearranged, overall, i rearranged the distances a bit
  7. 01:12:030 (6,7,1) - For the strong cymbal sound, 1/2 dash to the slider (1) would be both more appropriate for the difficulty and fitting to the rhythm | yeah fixed
  8. 01:14:864 (5,6) - Again, where's the dash for the strong cymbal sound here? There's so much emphasis lost here by mapping this as a normal movement like the surrounding weaker sounds | i don't mean for that part to make a dash here :(
  9. 01:17:531 (5,1) - ^ etc. (there are quite a few of these...) | same case as above
TREAK TREAKKAN PAKE EFEK DISTORSI SAMPE MAMPUS
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Topic Starter
Surono
edit:
thanks lidahapi for your consciousness
23:54 Surono: ohh
23:54 Surono: oke..
23:54 Surono: jadi itu sebenarnya lu off>
23:55 Professor Gila: tadi
23:55 Professor Gila: billing di warnet udah tinggal dikit lagi
23:56 Professor Gila: dan gak bakal sempat buat on lagi
23:56 Surono: oh oke
23:56 Surono: yang satu ini gw maafin, dan btw udah reply ascendance?
23:56 Surono: mumpung dia Online si Mbom
23:57 Professor Gila: buset
23:57 Surono: gw cuma punya waktu 15-30menit untuk online
23:57 Surono: oh blum bales kamu? baru nongol?
23:58 Professor Gila: gak bakal sempat ane yakin
23:58 Professor Gila: coba besok dah kalau bisa
23:58 Surono: ya
23:58 Surono: bisa untuk edit kata2mu di post untuk reply JBH?
23:58 Professor Gila: yang si jbh udah ane reply itu
23:58 Surono: emotnya kurangin tolong, biar dia ga annoy
23:58 Professor Gila: jujur saja sur, mending ada 1 orang yang ngepost reply buat 1 diff
23:58 Surono: dia itu tua umur
23:58 Professor Gila: lah ini, ada 2 mod baut 1 diff?
23:59 Surono: kalau tau kelakuan kamu, ntar jadi drama
23:59 Professor Gila: ntar bisa "konflik"
23:59 Surono: 2 mod untuk 1 diff karna itu improvisasi
23:59 Surono: ya ga lah
23:59 Surono: kamu kan udah bales si JBH, kalau ada point yang bentrok. kamu jelasin kalau itu udah ada dari mod si JBH
23:59 Surono: dan klarifikasi mana yg bener bagus
23:59 Surono: dan itu juga mod ascendance berasal dari permintaan MBomb kan?
00:00 Professor Gila: entahlah
00:00 Surono: ? udah edit postmu? aku ga banyak waktu
00:00 Surono: aku cuma pengen savelog chat ini dan edit kata2 kasarku di post
00:01 Professor Gila: ane juga gak bakal mungkin buat reply sekarang
00:01 Surono: cuma hapus emot2 nya itu
00:01 Professor Gila: udah tengah malam gini
00:01 Professor Gila: kalau buru buru ya kayak tadi lagi
00:01 Professor Gila: malahan
00:01 Professor Gila: mau?
00:01 Surono: cuma hapus emot di Postmu
00:01 Surono: Emotikonnya
00:02 Surono: udah? mau savelog ini..
00:02 Professor Gila: ada di osu
00:02 Surono: dan kata2mu yg kaya mmmmmmmmm, ganti kata oke
00:02 Professor Gila: "log private messages"
00:02 Professor Gila: jadi gak usah ribet main /savelog
00:02 Professor Gila: *terus terusan
00:03 Surono: please? kamu memperhatikan kata2ku ga?
00:03 Surono: aku cuma tanya, "udah blom edit postmu?"
00:05 Professor Gila: TUH UDIN
00:05 Professor Gila: eh sorry caps
00:05 Surono: wew
00:05 Surono: :U
00:06 Professor Gila: sinis sur, minta snickers nya :V
00:06 Surono: :UUUUUUUU bang sads.
00:06 Surono: wew, trek trekan skarang. okelah gw update

Updated
Ansane

- Magic Bomb - wrote:

Also I did ask ascendance to post on thread, so if anyone should be blamed for his post, it's me.
the truth has been spoken, surono appreciate it.. btw it's ok!

I just want to say : "jangan pernah mengecewakan orang yang telah memberikan kesempatan untuk numpang diff loh.."
*FLYYYYYYYYY
Momota
btw buat prof.g
minta maap jangan lupa ke ascendance, dia marah itu dgn respon mu di mod yang sebelumnya prof.g, kata terakhir dia di mod nya jleb bener itu
style map mu boleh aja dipake, tapi kan ini konteks nya ranked, dimain banyak orang gitu,
kalo masalah respon ke mod, kalo memang ada mod yang buat pattern atau isi map mu lebih baek, ga ada salahnya ngerubah style mu sedikit, mod mereka ga akan ngerubah isi dengan fatal kok, juga misal menolak mod, usahakan jawabnya berisi, jangan cuma no terus udah, pasti dong ada 'inilah kenapa aku mempertahankan pattern ini maka akan kujelaskan mengapa mod mu kutolak untuk saat ini' ga salah kok apply mod kalo memang itu buat jadi lebih baik, tetap ini diff tetap punyamu, bukan punya yang ngemod atau apalah, juga sebelum dq ada mod dari mb kan ? nah disitu kan gw sih melihatnya itu final mod, dimana titik titik yg dibilang mbom itu titik fatal yg harus dibetulkan, kalo ngga terancan dq, menurut gw ya pribadi. juga mod dari bn itu gak sembarangan, pasti isi mod tsb juga berguna, wong namanya bn masuknya aja udah ada testnya.
jadi mod ascendace itu kamu urus juga, dia udah bilang, mod jbh fokus di kiai part, maka ascendance mengurus yang sebelumnya
masih bisa digunakan kok mod nya
terakhir, jangan lupa untuk melihat contoh diff diff lain yang ranked,
komen diff mu sih salad mu masih rasa cup, tapi ada jump jump fatal/kejauhan malah mirip platter ya ga banyak tapi jadinya gak konsisten gitu
lalu jangan karna ini kamu harus mengapply semua mod, misal ada yang mod kurang pas tolak aja, tapi jelaskan mengapa kamu menolak mod itu, supaya yg mod tadi tau.
wes ngono wae
Kagari

Momota wrote:

btw buat prof.g
minta maap jangan lupa ke ascendance, dia marah itu dgn respon mu di mod yang sebelumnya prof.g, kata terakhir dia di mod nya jleb bener itu
style map mu boleh aja dipake, tapi kan ini konteks nya ranked, dimain banyak orang gitu,
kalo masalah respon ke mod, kalo memang ada mod yang buat pattern atau isi map mu lebih baek, ga ada salahnya ngerubah style mu sedikit, mod mereka ga akan ngerubah isi dengan fatal kok, juga misal menolak mod, usahakan jawabnya berisi, jangan cuma no terus udah, pasti dong ada 'inilah kenapa aku mempertahankan pattern ini maka akan kujelaskan mengapa mod mu kutolak untuk saat ini' ga salah kok apply mod kalo memang itu buat jadi lebih baik, tetap ini diff tetap punyamu, bukan punya yang ngemod atau apalah, juga sebelum dq ada mod dari mb kan ? nah disitu kan gw sih melihatnya itu final mod, dimana titik titik yg dibilang mbom itu titik fatal yg harus dibetulkan, kalo ngga terancan dq, menurut gw ya pribadi. juga mod dari bn itu gak sembarangan, pasti isi mod tsb juga berguna, wong namanya bn masuknya aja udah ada testnya.
jadi mod ascendace itu kamu urus juga, dia udah bilang, mod jbh fokus di kiai part, maka ascendance mengurus yang sebelumnya
masih bisa digunakan kok mod nya
terakhir, jangan lupa untuk melihat contoh diff diff lain yang ranked,
komen diff mu sih salad mu masih rasa cup, tapi ada jump jump fatal/kejauhan malah mirip platter ya ga banyak tapi jadinya gak konsisten gitu
lalu jangan karna ini kamu harus mengapply semua mod, misal ada yang mod kurang pas tolak aja, tapi jelaskan mengapa kamu menolak mod itu, supaya yg mod tadi tau.
wes ngono wae
i completely agree with this statement... great advice :)
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