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Kanawo - Kohaku no Yume [CatchTheBeat|Taiko]

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Hotaru-

Nishizumi wrote:

2
Topic Starter
Surono
gw lupa ngemod mapnya dia, keknya males dia qqwwqwqwq. ntar gw coba poek dulu biar mau.
Jonarwhal
[spread]
  1. kantan still needsa few notes removed
  2. muzu could be a little buffed in some parts
[kantan]
  1. 00:19:531 (18,19,20) - remove (likeI told you to in game)
[futsuu]
  1. 00:11:531 (17) - move to 00:11:864 - here because it's more important to emphasize the white ticks here, and this white tick is especially loud and needing of emphasis
  2. 00:14:197 (21) - / 00:16:864 (25) - / etc. same as above
  3. 00:22:197 (33) - Use this blue tick for this rhythm. Doing this will make the snapping more accurate and the rhythm more consistent with the previous rhythm used 00:00:531 (1,2,3) - here. This is also allowed because the BPM is 90, and this is the same as using a 1/2 tick in BPM 180.
  4. 00:27:197 (38,39,40) - / 00:32:531 (46,47,48) - / etc. same as above... please fix that
[Muzukashii]
  1. 00:01:531 (3,4,5) - k dk is more accurate to the pitches
    00:05:865 (11,12) - k d is more accurate to the pitches
  2. 00:07:531 (14,15,16,17,18) - d kdkd ^^^
  3. 00:25:031 (51) - k may be better because it's the same pitch as before and after this, also you can buff up this section to prevent it from being the same as futsuu, and to prevent it from being a jump from oni, e.g. add something 00:22:697 - and 00:25:364 -
  4. 00:44:531 (96) - consider switching to k because it's the same pitch as before
  5. 00:56:197 (126) - consider using d since the pitch is lower
  6. 01:03:697 (145) - k to show differentiation here
  7. 01:24:865 (203,204) - dd or kd ^^^
    sorry for the color modding >w<
[Oni]
  1. 00:02:530 (6) - k to show differentiation as the pitch gets higher
  2. 00:03:197 (8) - d same reason
  3. 00:04:864 (13,14,15,16) - dkkk same reason... too much color modding dem... I should stop
irc
01:45 Surono: ._. ......
01:45 Jonawaga: yes/no?
01:45 Surono: no
01:45 Jonawaga: ahkay let me explain
01:45 Jonawaga: do you see the percent? that's the percent of notes that you hit on time
01:45 Jonawaga: a lower percent means your timing is more accurate
01:46 Surono: dem..
01:46 Jonawaga: I get a lower percent with 520 than 531
01:46 Surono: mistimed?
01:46 Jonawaga: which is better because it means I hit less notes off time
01:46 Jonawaga: it may just be my problem though owo
01:47 Surono: `_L` hmmmm
01:47 Surono: dem timing
01:47 Jonawaga: switch to 520 and tell me what percent you get
01:49 Jonawaga: surono?
01:49 Surono: a
01:49 Surono: oke wait
01:53 Surono: overall is 13~17%
01:53 Jonawaga: ok thats a great percentage!
01:53 Jonawaga: probably means timing is correct
01:53 Jonawaga: apply that to each difficulty and reupload
01:53 Jonawaga: also, /savelog for me
01:54 Surono: my current offset is 2~4%
01:54 Surono: so? `_L`
01:54 Surono: u want 520 or 531?
01:54 Jonawaga: your current offset is 2~4%??
01:55 Surono: yes
01:55 Surono: `_L` dem timing
01:56 Jonawaga: i get like 25% when I play it XD
01:56 Surono: ~_~ rip u.. dont worry, I can play OD 6.9 with HR :'v
01:57 Jonawaga: xd
01:57 Surono: and when it was qualifed in da past, nobody talkin about offset
01:57 Jonawaga: im nuuub player
01:57 Surono: demmm jon xddddddd
01:57 Jonawaga: ah I see
01:57 Surono: >w< hhihih
01:57 Surono: jon cnaa cutttetettetee
01:57 Surono: fish
01:57 Jonawaga: lets get back to removing notes from KAntan XD
01:58 Jonawaga: 00:09:197 - already removed
01:58 Jonawaga: 00:19:531 (18,19,20) - already removed
01:58 Surono: yez
01:58 Surono: jez
01:59 Jonawaga: 00:41:197 (37) - remove? it's against your current structure
02:00 Surono: see futsuu xd
02:01 Jonawaga: y
02:01 Surono: ahuehauehe jon just "y"
02:01 Jonawaga: what does the structure of futsuu have to do with kantan?
02:01 Jonawaga: is it like
02:01 Jonawaga: a consistent break in every diff?
02:02 Surono: yesh
02:02 Jonawaga: ok
02:02 Jonawaga: 01:07:197 (1) - add a finisher
02:02 Surono: madness spreading xd
02:03 Surono: me actually didnt follow that cymbal2 except mostly part from 01:24:197 - here....
02:04 Surono: overall for taco
02:04 Jonawaga: ?
02:04 Jonawaga: why not?
02:04 Surono: all diff
02:04 Jonawaga: oh because there's too many cymbals to follow all of them?
02:04 Surono: bcus yes in da past until now, i just tell them if i follow that.
02:04 Surono: yes thats it dem sir xd
02:04 Jonawaga: 01:05:864 (64) - remove cymbal then?
02:05 Surono: i just follow that have high impact from instrumen too
02:05 Jonawaga: maybe you can still add a finisher at the start of the kiai because it's the start fo the kiai?
02:05 Surono: hmm
02:06 Surono: okey for start of kiai only
02:06 Surono: added all diff `_L`
02:06 Jonawaga: thank you
02:06 Surono: or idk
02:06 Surono: aheuehau dem jon ;q;
02:06 Jonawaga: do you use any happy emoticons owo
02:06 Surono: my map is nub with ifnishqwhdhahawhadw
02:06 Surono: finish
02:06 Jonawaga: 'w'
02:06 Surono: happy emitocon.. maybe just ^L_^
02:06 Surono: lul spooky
02:06 Jonawaga: ahhh yisss
02:06 Surono: with big nose
02:07 Jonawaga: ^L_^
02:07 Jonawaga: < ^L_^ >
02:07 Surono: aeeuhaeuaeh
02:07 Surono: STOP Xd
02:08 Jonawaga: ok
02:08 Surono: u w o
02:08 Surono: forget ur asspir
02:08 Surono: wrong enter
02:08 Jonawaga: my asspir???
02:08 Surono: xd #taiko i wanted here
02:08 Surono: NOhhh bhhuhuhuuhh
02:10 Jonawaga: 01:14:197 - here use a pattern more like this
02:10 Jonawaga: 01:14:197 -
02:10 Jonawaga: https://puu.sh/wgMEz/55208fe833.jpg
02:10 Jonawaga: because in this section you follow the piano and you should continue that
02:12 Jonawaga: good?
02:12 Surono: 01:14:197 - yes and me added here
02:12 Jonawaga: ok
02:12 Surono: okiiii
02:12 Jonawaga: cool
02:13 Jonawaga: 01:37:239 (20,21,1) - and remove for similar reasons
02:13 Surono: slow bi pi em then futsuu 01:37:239 - added notes aheuhaeuaehuhea.
02:14 Surono: `_L` ......... dem consistency remove
02:14 Jonawaga: 01:38:739 (1) - make the spinner start
02:14 Jonawaga: 01:38:364 - here
02:14 Surono: okii
02:14 Jonawaga: it's 2:00am, should I go to sleep? XD

best of luck~
Topic Starter
Surono

Jonawaga wrote:

[spread]
  1. kantan still needsa few notes removed ww?
  2. muzu could be a little buffed in some parts >_> dem buffed???
[kantan]
  1. 00:19:531 (18,19,20) - remove (likeI told you to in game) you forget update it mmmmmhh XD
[futsuu]
  1. 00:11:531 (17) - move to 00:11:864 - here because it's more important to emphasize the white ticks here, and this white tick is especially loud and needing of emphasis
  2. 00:14:197 (21) - / 00:16:864 (25) - / etc. same as above
  3. 00:22:197 (33) - Use this blue tick for this rhythm. Doing this will make the snapping more accurate and the rhythm more consistent with the previous rhythm used 00:00:531 (1,2,3) - here. This is also allowed because the BPM is 90, and this is the same as using a 1/2 tick in BPM 180.
  4. 00:27:197 (38,39,40) - / 00:32:531 (46,47,48) - / etc. same as above... please fix thathhmmm so overall is intended for accurate sounds? thats why muzu need buff? oki~
[Muzukashii]
  1. 00:01:531 (3,4,5) - k dk is more accurate to the pitches
    00:05:865 (11,12) - k d is more accurate to the pitches
  2. 00:07:531 (14,15,16,17,18) - d kdkd ^^^
  3. 00:25:031 (51) - k may be better because it's the same pitch as before and after this, also you can buff up this section to prevent it from being the same as futsuu, and to prevent it from being a jump from oni, e.g. add something 00:22:697 - and 00:25:364 -
  4. 00:44:531 (96) - consider switching to k because it's the same pitch as before
  5. 00:56:197 (126) - consider using d since the pitch is lower
  6. 01:03:697 (145) - k to show differentiation here
  7. 01:24:865 (203,204) - dd or kd ^^^
    sorry for the color modding >w< wat de ;w; but I did buffed this diff, your subjective suggestions with music are kill me pls ohno X"D
[Oni]
  1. 00:02:530 (6) - k to show differentiation as the pitch gets higher
  2. 00:03:197 (8) - d same reason
  3. 00:04:864 (13,14,15,16) - dkkk same reason... too much color modding dem... I should stop yehh.. dont too much to do with them and my concept coloring are simple.. just like your pointd out aboves.. the current first ddkk and then kkdd example.. well enough with contrast alteration sounds yeah.. I need theoretical here or idk lol
best of luck~
thank you jon cna uwu
Jonarwhal
aloha, i gonna lookat dis
(recheck, no kd)

[General]
  1. you have a lot of unsnapped notes, please set the BSD to 1/4 on each difficulty and run timing>resnap all notes
  2. you should not use 1.6sv, please use 1.4sv instead in every dificulty
  3. 01:38:364 (1) - stretch the end of this to 01:40:989 - here so it lasts longer and it doesn't stop the player, every difficulty
  4. 00:10:531 - this may be a good place for a finisher in each difficulty
[Kantan]
  1. 00:41:197 (20) - consider removing this, it's more than the patterns around it, and it seems pointless when you're mapping the melody
[Futsuu]
  1. 00:40:531 (55,56,57,58) - use the same pattern as you did before
  2. 00:48:197 (67) - remove, there's no need for this note when you're mapping the melody cleanly
  3. 00:53:531 (74) - ^ same (but keep it 00:55:531 - here as it gets more dense and intense yeeee)
  4. 01:06:531 (94) - remove since you're following the melody and there is none here
[Muzu and Oni]
  1. dem look gud
-sh1n1- wanted to look at your ctb soon
I hope u get rank
u deserve
call me back when u need
Topic Starter
Surono

Jonawaga wrote:

aloha, i gonna lookat dis
(recheck, no kd)

[General]
  1. you have a lot of unsnapped notes, please set the BSD to 1/4 on each difficulty and run timing>resnap all notes ups theres save notif, yes did it for all diffs.
  2. you should not use 1.6sv, please use 1.4sv instead in every dificulty ookay
  3. 01:38:364 (1) - stretch the end of this to 01:40:989 - here so it lasts longer and it doesn't stop the player, every difficulty :eyes:
  4. 00:10:531 - this may be a good place for a finisher in each difficulty kept as normal note
[Kantan]
  1. 00:41:197 (20) - consider removing this, it's more than the patterns around it, and it seems pointless when you're mapping the melody fixed
[Futsuu]
  1. 00:40:531 (55,56,57,58) - use the same pattern as you did before ok
  2. 00:48:197 (67) - remove, there's no need for this note when you're mapping the melody cleanly I want focus hithat and balance spread aaaaa
  3. 00:53:531 (74) - ^ same (but keep it 00:55:531 - here as it gets more dense and intense yeeee) same as above
  4. 01:06:531 (94) - remove since you're following the melody and there is none here ok
[Muzu and Oni]
  1. dem look gud
-sh1n1- wanted to look at your ctb soon
I hope u get rank
u deserve
call me back when u need
asdfasdfsafd qwq
[R]
hmm
Jonarwhal
dem it's so beautiful
Topic Starter
Surono
back boisssss aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
shini wer ar u qwqwqwq
Ideal
•L_•
Volta
╭( ・ㅂ・)و
Topic Starter
Surono
wheres shini
-Sh1n1-

Cup

  1. 00:57:197 (5) - it's true that there is a drum here but this part is still keeping consistency with 00:43:197 (1,2,3,4,5,1,2) - and 00:49:197 (1,2,3,4,1,2) - about piano, so you have two options, remove 00:57:197 (5) - and add a note at 00:57:531 - or only add at note at 00:57:531 -, up to you.
  2. 01:11:531 (2,3,4) - Can I ask why distances here are not equal? are you trying to enphasize 01:11:864 (3) - cause drum? and why didn't you do the same at 01:19:530 (2,3,4) -?
  3. 01:14:531 (4,5,1) - reduce this distance a bit, just move 01:14:864 (5) - a bit to the right

Volta's Salad

  1. 01:25:531 (6,1,2,3,4,5,6) - too much jump to be salad, I'll recommend you to remove jump between 01:26:197 (2,3) - keeping the same distance with 01:26:531 (3,4) - so it will be more confortable to play for newcomers.

Volta's Platter

  1. 00:00:531 (1,2,3) - antiflow movement here is unconfortable for platter, many players will miss droplets here cause they will need to follow the curve of 00:01:031 (2) - and then a dash to catch 00:01:531 (3) -, also it's not a good introduction to the diff cause this part it's probably the most calmest part of the song and movements should reflect it.
  2. 00:03:197 (1,2,3) - same here pls.
  3. 00:13:197 (7,1) - I'll suggest you to add more distance here cause there is a high piano pitch, current distance is totally walkable. There should be a jump here.
  4. 00:16:197 (7,1) - I wanna suggest you the same as above here for consistency.
  5. 00:18:531 (7,1) - a good place to add hyperdash, make 00:18:531 (7) - fully horizontal and move 00:19:197 (1,2,3,4,1,2,3,4,5) - a bit to the right, more than 2.80x of distance will create a hyperdash.
  6. 00:33:364 (4,5) - current distance is similar as a stack movement, also is less enphasis to the next movement ( 00:34:197 (5,6) - )
  7. 00:43:531 (2,3,4,5,6) - this part is kinda monotonous, so I'll suggest you to enphasize the high piano pitch on 00:45:864 -, so maybe you can change 00:45:531 (5) - into notes and add a little jump between such notes
  8. 00:50:864 (5) - same as above for consistency.
  9. 00:59:864 (3,4) - don't you want to add more distance here? the sound of 01:00:197 - deserve it imo
  10. 01:01:864 (1,2) - why they looks like stacked? if there were a distance of 1/2 between such notes, it could be acceptable but 01:01:864 (1,2) - have a dstance of 1/1 and the upcomming 1/2 (01:02:531 (2,3) -) have more distance and looks weird at game play, increase the current distance between 01:01:864 (1,2) - pls
  11. 01:14:531 (7,1,2,3,4) - add a change of direction or something else, this part shouldn't be too straight cause the sound of 01:14:697 - is totally different compared with 01:14:531 - and you are not reflecting it with the movement.
  12. 01:24:197 (1,2) - why distance here is longer than 01:25:531 (3,4) - if 01:25:864 - is stronger than 01:25:197 -? my suggestion is: 01:24:197 (1,2) - decreasse distance here and the distance between 01:25:531 (3,4) - should be similar as 01:23:864 (8,1) -
  13. Hitsounds pls!

Volta's Rain

  1. 00:01:364 (3,4) - 00:04:031 (5,6) - 00:05:531 (2,3) - jump is enough, not hyperdash, intro is a calm section so you can't start with this kind of patterns
  2. 00:16:197 (7,1) - add hyperdash here for consistency with 00:13:531 (1,2) -, I know you are not following drums but 00:13:864 - and 00:16:531 - are basically the same, also I think that you should press ctrl+g at 00:14:864 (5,6) - talking about structure, repeat sounds better at 00:15:197 -
  3. 00:26:531 (1,2,3) - movement here is too lineal and don't enphasize the song propertly imo, try holding ctrl+g at 00:26:864 (2) - but keeping the current distance between 00:26:864 (2,3) - to don't create problems.
  4. 01:33:531 (9,1) - hyperdash here, same as 00:16:197 (7,1) -, consistency.
  5. wow the amount of hyperdashes on kiai are extreme, if you wanna keep, I recommend you to add a couple of hyperdashes at Platter's Kiai to fix spread, or... remove two or four hyperdashes from rain's kiai, up to you.

Ayy sorry for delay, finally I'm back :3 Call me back for re-check when you are done, now I have more time >.<
Topic Starter
Surono
mashallah its happening!1!!
dem forget to hitsounding platter orz
Volta

-Sh1n1- wrote:

Volta's Salad

  1. 01:25:531 (6,1,2,3,4,5,6) - too much jump to be salad, I'll recommend you to remove jump between 01:26:197 (2,3) - keeping the same distance with 01:26:531 (3,4) - so it will be more confortable to play for newcomers. fixed

Volta's Platter

  1. 00:00:531 (1,2,3) - antiflow movement here is unconfortable for platter, many players will miss droplets here cause they will need to follow the curve of 00:01:031 (2) - and then a dash to catch 00:01:531 (3) -, also it's not a good introduction to the diff cause this part it's probably the most calmest part of the song and movements should reflect it. changed the movement
  2. 00:03:197 (1,2,3) - same here pls. ^
  3. 00:13:197 (7,1) - I'll suggest you to add more distance here cause there is a high piano pitch, current distance is totally walkable. There should be a jump here. fixed
  4. 00:16:197 (7,1) - I wanna suggest you the same as above here for consistency. ^
  5. 00:18:531 (7,1) - a good place to add hyperdash, make 00:18:531 (7) - fully horizontal and move 00:19:197 (1,2,3,4,1,2,3,4,5) - a bit to the right, more than 2.80x of distance will create a hyperdash. i try
  6. 00:33:364 (4,5) - current distance is similar as a stack movement, also is less enphasis to the next movement ( 00:34:197 (5,6) - ) hmm i ctrl + g 00:33:197 (3,4) - to give emphasis
  7. 00:43:531 (2,3,4,5,6) - this part is kinda monotonous, so I'll suggest you to enphasize the high piano pitch on 00:45:864 -, so maybe you can change 00:45:531 (5) - into notes and add a little jump between such notes ok
  8. 00:50:864 (5) - same as above for consistency. ^
  9. 00:59:864 (3,4) - don't you want to add more distance here? the sound of 01:00:197 - deserve it imo yes
  10. 01:01:864 (1,2) - why they looks like stacked? if there were a distance of 1/2 between such notes, it could be acceptable but 01:01:864 (1,2) - have a dstance of 1/1 and the upcomming 1/2 (01:02:531 (2,3) -) have more distance and looks weird at game play, increase the current distance between 01:01:864 (1,2) - pls fixed
  11. 01:14:531 (7,1,2,3,4) - add a change of direction or something else, this part shouldn't be too straight cause the sound of 01:14:697 - is totally different compared with 01:14:531 - and you are not reflecting it with the movement.alrigth
  12. 01:24:197 (1,2) - why distance here is longer than 01:25:531 (3,4) - if 01:25:864 - is stronger than 01:25:197 -? my suggestion is: 01:24:197 (1,2) - decreasse distance here and the distance between 01:25:531 (3,4) - should be similar as 01:23:864 (8,1) - fixed
  13. Hitsounds pls! dem sur sir
+ added hdash in the middle of kiai and some distance tweaks

Volta's Rain

  1. 00:01:364 (3,4) - 00:04:031 (5,6) - 00:05:531 (2,3) - jump is enough, not hyperdash, intro is a calm section so you can't start with this kind of patterns removed the hdashes in the intro
  2. 00:16:197 (7,1) - add hyperdash here for consistency with 00:13:531 (1,2) -, I know you are not following drums but 00:13:864 - and 00:16:531 - are basically the same, also I think that you should press ctrl+g at 00:14:864 (5,6) - talking about structure, repeat sounds better at 00:15:197 - added hdash, but i'm not agree to ctrl + g since i want to emphasis the drum at 00:15:864 - with higher distance, not repeat slider
  3. 00:26:531 (1,2,3) - movement here is too lineal and don't enphasize the song propertly imo, try holding ctrl+g at 00:26:864 (2) - but keeping the current distance between 00:26:864 (2,3) - to don't create problems. hmm since this section is very calm, i don't want to make fancy movement.
    i think linear is fine
  4. 01:33:531 (9,1) - hyperdash here, same as 00:16:197 (7,1) -, consistency. fix!
  5. wow the amount of hyperdashes on kiai are extreme, if you wanna keep, I recommend you to add a couple of hyperdashes at Platter's Kiai to fix spread, or... remove two or four hyperdashes from rain's kiai, up to you. blame cymbal lol. will try to buff platter's kiai

Ayy sorry for delay, finally I'm back :3 Call me back for re-check when you are done, now I have more time >.<

thanks a lot shini :3
update: http://puu.sh/xMle5/1edf75584a.rar
Topic Starter
Surono

-Sh1n1- wrote:

Cup

  1. 00:57:197 (5) - it's true that there is a drum here but this part is still keeping consistency with 00:43:197 (1,2,3,4,5,1,2) - and 00:49:197 (1,2,3,4,1,2) - about piano, so you have two options, remove 00:57:197 (5) - and add a note at 00:57:531 - or only add at note at 00:57:531 -, up to you. added only 00:57:531 - here
  2. 01:11:531 (2,3,4) - Can I ask why distances here are not equal? are you trying to enphasize 01:11:864 (3) - cause drum? and why didn't you do the same at 01:19:530 (2,3,4) -? try to listen both of that at the piano intense, the first point you said are has impact and second point are flat pianos
  3. 01:14:531 (4,5,1) - reduce this distance a bit, just move 01:14:864 (5) - a bit to the right :eyes:
Ayy sorry for delay, finally I'm back :3 Call me back for re-check when you are done, now I have more time >.<

Volta wrote:

-Sh1n1- wrote:

Hitsounds pls! dem sur sir

done while being :resident_sleeper:
later orz on checking hitsound of my diff.. yeh Updated
Professor Gila
:| :| :| :| :| :| :| :| :| :|

YOU CAN'T SEE ME, I'M INVISIBLE :3 (better than [spoiler] tag)

weqs, jadi residuh iki di aku | semenjak dari off dalam waktu lama wakkawkwakakwkawkawkawkaw

ye, terribly sorry for everyone

It's been fun to do such thing isn't it? Make some or more ppl to get involved to mod my map back then, but that's an old time

Once again, i'm terribly sorry for that
Topic Starter
Surono
osh it ludahsapi D: :!: :!:
Professor Gila
Your reminder here...

What is this?
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 31864,53864
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Professor - Approved Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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[TimingPoints]
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21197,-100,4,2,1,30,0,0
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88531,-100,4,2,1,30,0,0
93864,750,4,2,1,30,1,0
96676,-100,4,2,1,30,0,0


[Colours]
Combo1 : 131,131,131
Combo2 : 255,85,85
Combo3 : 111,175,255
Combo4 : 180,180,180

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Do you know what you are, pp farmer? The truth will not comfort you.
You are a frightened child running headfirst towards ranked map.

And I?
I am the only one who tried to stop you.
I am the Master that you turned against.

You persecuted me, hunted my children.
Vowed to "mod" my Maps to ash.


Now I have returned, and I know you better than you know yourself.

I will vanquish your fear, and commute your skill to dust.
Topic Starter
Surono
I dont know, lol thanks for nostalgia.
Ascendance
don't push it yet, i wanna put some small things before it's qualified!
Topic Starter
Surono
haimod my tiko `_L` [69[

ok
Ascendance
w can't mod taiko

just posting small stuff since it seems quite good

Cup:

  1. 00:03:197 (1) - x396 here would be nicer for more impact
  2. 00:40:531 (1) - x384 here for similar reason
  3. 00:52:531 (2) - the slider ends on a downbeat here T_T not too good, try to make it a circle
  4. 01:03:531 (4,5) - i think a better timeline would be with 01:03:531 (4) - at 01:03:697 - :D
  5. 01:23:864 (1,2) - too low distance T_T maybe 01:24:197 (2) - x:272
Salad:

  1. 00:19:197 (6) - Maybe a 1/1 repeat slider would be nicer
  2. actually nice diff wtf
Platter:

  1. 00:00:531 (1,2,3) - Idk if it's good to have 3 dashes right at the beginning with such a calm part tbh
  2. 00:03:197 (1,2,3) - same here
  3. 00:32:864 (2,3) - not a huge fan of the antiflow here, maybe moving 00:33:197 (3,4) - x:352 would be better
  4. 01:27:531 (7,8) - more tilt towards 8 would be nice :D
Rain:

  1. 00:05:531 (2,3,4) - not a fan of the harsh antiflow right away here either
  2. 00:28:031 (5) - the sliderend here is a super important sound that deserves a dash imo
  3. 01:15:197 (1,2) - could definitely use some curve on these, a bit uncomfortable
  4. 01:20:531 (1) - same here
cute set, gl!
Topic Starter
Surono

Ascefqwfndance wrote:

w can't mod taiko qqqq

just posting small stuff since it seems quite good

Cup:

  1. 00:03:197 (1) - x396 here would be nicer for more impact dem move a bit asd
  2. 00:40:531 (1) - x384 here for similar reason da f e e l
  3. 00:52:531 (2) - the slider ends on a downbeat here T_T not too good, try to make it a circle i forget how to map froit.. dem for me its fine huee, cuz 00:52:531 (2) - stop slider here for da bg sound, da downbeat wwq
  4. 01:03:531 (4,5) - i think a better timeline would be with 01:03:531 (4) - at 01:03:697 - :D :eyez:
  5. 01:23:864 (1,2) - too low distance T_T maybe 01:24:197 (2) - x:272 dem PFto when continue to 01:25:197 - adfsafd

cute set, gl!
asdafsd
-Sh1n1-
while we wait for Volta's reply I wanna ask you about two things on Kantan:

  1. 00:31:531 - remove, doesn't need this kind of enphasis imo, also is weird that futsuu doesn't have note at this spot, so it will fix spread too.
  2. 01:17:197 - are you sure you don't want to add k here? this part feels empty tbh.
Call me back sir bakita.
Volta

Ascendance wrote:

w can't mod taiko

just posting small stuff since it seems quite good

Salad:

  1. 00:19:197 (6) - Maybe a 1/1 repeat slider would be nicer sounds good. applied!
  2. actually nice diff wtf thx uwu
Platter:

  1. 00:00:531 (1,2,3) - Idk if it's good to have 3 dashes right at the beginning with such a calm part tbh hmm no change, the dashes are small and not hard for this level imo.
  2. 00:03:197 (1,2,3) - same here ^
  3. 00:32:864 (2,3) - not a huge fan of the antiflow here, maybe moving 00:33:197 (3,4) - x:352 would be better keep for consistency with 00:35:864 (5,6) - and i think the flow is good to give emphasis to the snare sound
  4. 01:27:531 (7,8) - more tilt towards 8 would be nice :D nice
Rain:

  1. 00:05:531 (2,3,4) - not a fan of the harsh antiflow right away here either me too actually. reduced the antiflow's strength
  2. 00:28:031 (5) - the sliderend here is a super important sound that deserves a dash imo i prefer to make it as slider like other piano sounds in this section
  3. 01:15:197 (1,2) - could definitely use some curve on these, a bit uncomfortable curved a bit
  4. 01:20:531 (1) - same here ^
cute set, gl!
thanks for the mod Ascendance~
update: http://puu.sh/xS2qO/fa9fb1380c.rar
Professor Gila
boi cepat amat :o
Topic Starter
Surono

-Sh1n1- wrote:

while we wait for Volta's reply I wanna ask you about two things on Kantan:

  1. 00:31:531 - remove, doesn't need this kind of enphasis imo, also is weird that futsuu doesn't have note at this spot, so it will fix spread too. intended to give different in here, previous similar spot 00:21:864 - from here that simple. not really weird since the futsuu has a lot notes. so i think its quite balanced
  2. 01:17:197 - are you sure you don't want to add k here? this part feels empty tbh. 01:25:197 - added here instead
Call me back sir bakita. bababaaa

Professor Gila wrote:

boi cepat amat :o
well ga secepet perjalanan dan efforts ini map.. yah mengertilah, ini semua juga berkat kerja keras dari pengalaman. ok bro? makasih juga buat partisipasi sebelumnya

remove+momota+from+tags.rar
Updated

Professor Gila wrote:

maksud aku si voltanya cepat respon gitu sur wkawkawkkaw
yg jelas dong ah >:V jadi baper gw.. ya gpp toh namanya juga "deket lagii!" ngapain nunda nunda, waktu tu berharga bro kwkwkw
lu juga cepet amat respon post thread :V
Professor Gila
maksud aku si voltanya cepat respon gitu sur wkawkawkkaw
-Sh1n1-
IRC with Sir Surono, it's our time~~

Don't be curious pls!
2017-10-07 13:49 -Sh1n1-: yahallo
2017-10-07 13:49 -Sh1n1-: just minor things
2017-10-07 13:49 Surono: tes
2017-10-07 13:49 -Sh1n1-: 00:19:197 - nc salad
2017-10-07 13:49 -Sh1n1-: 01:36:864 - nc salad
2017-10-07 13:49 Surono: brr
2017-10-07 13:49 -Sh1n1-: 01:04:531 - nc platter
2017-10-07 13:50 Surono: nc intensifies, chipmunk. chip combos
2017-10-07 13:50 -Sh1n1-: haha
2017-10-07 13:50 -Sh1n1-: done?
2017-10-07 13:50 Surono: otw
2017-10-07 13:50 -Sh1n1-: 01:33:197 - remove nc platter
2017-10-07 13:50 Surono: updt
2017-10-07 13:50 Surono: nc
2017-10-07 13:50 -Sh1n1-: 01:15:197 - nc rain
2017-10-07 13:51 -Sh1n1-: 01:26:864 - remove nc, not necessary for 1 object
2017-10-07 13:51 -Sh1n1-: such one is rain too
2017-10-07 13:51 Surono: qqq
2017-10-07 13:51 Surono: enter
2017-10-07 13:51 Surono: ya q
2017-10-07 13:51 -Sh1n1-: now let's go for your cup
2017-10-07 13:51 -Sh1n1-: 01:23:197 (5,1) - current distance is too long, reduce it pls.
2017-10-07 13:52 -Sh1n1-: what happened here? 01:24:197 (2,3) - avoid stack pls
2017-10-07 13:52 Surono: i can play ctb
2017-10-07 13:52 Surono: i froget how to map ctb
2017-10-07 13:52 Surono: lets me breathink or
2017-10-07 13:52 Surono: dem selfmod forget..01:23:197 (5,1) - , dem ascendancedance
2017-10-07 13:52 Surono: what the notes that shuld reduced
2017-10-07 13:53 Surono: baby diff not allowed with stacked?
2017-10-07 13:53 -Sh1n1-: nope
2017-10-07 13:54 -Sh1n1-: 01:23:197 (5,1) - 1.87x of distance is too much
2017-10-07 13:54 Surono: dem ascendem
2017-10-07 13:54 -Sh1n1-: ascenbaka
2017-10-07 13:54 Surono: - _- he suggest sth sth that emphasiz da song but newbies madnuts
2017-10-07 13:55 Surono: which notes, 5 or 1
2017-10-07 13:55 -Sh1n1-: 01:23:864 (1) -
2017-10-07 13:55 Surono: oh 5
2017-10-07 13:55 Surono: oh 1
2017-10-07 13:55 Surono: dem me nub
2017-10-07 13:55 -Sh1n1-: yes
2017-10-07 13:55 Surono: ftwqfguwfqkqhwfjgkqwgqw
2017-10-07 13:55 -Sh1n1-: baka
2017-10-07 13:55 -Sh1n1-: haha
2017-10-07 13:55 Surono: yes
2017-10-07 13:55 Surono: yes for what?!??! 5 or 1
2017-10-07 13:55 Surono: dem im baka
2017-10-07 13:55 Surono: what should i do fi me baka qwhfqfwfqs
2017-10-07 13:56 Surono: shini bakidem xd ok 1 1,8
2017-10-07 13:56 Surono: 7
2017-10-07 13:56 -Sh1n1-: xddd
2017-10-07 13:56 -Sh1n1-: did you change the stacked part?
2017-10-07 13:56 -Sh1n1-: update
2017-10-07 13:56 Surono: cuz me didnt understand with editor ctb, soonTM hope ctb haev sense ediotr
2017-10-07 13:56 -Sh1n1-: yeah, I hope too
2017-10-07 13:56 Surono: wait.. orz dem ctb editor
2017-10-07 13:57 -Sh1n1-: do it faster cause I need to eat and go outside bakita
2017-10-07 13:57 -Sh1n1-: I have like 3 more minutes
2017-10-07 13:58 Surono: sgeheghgwkjnweg dem
2017-10-07 13:58 -Sh1n1-: or it could be later, will u sleep now?
2017-10-07 13:58 Surono: wait orz, can u brief detail to fix it orz
2017-10-07 13:59 Surono: resident sleeper orz ok dont ok wqfgqqgqhijwgq
2017-10-07 13:59 Surono: oh..
2017-10-07 14:00 Surono: wait i will update, im baka..
2017-10-07 14:00 -Sh1n1-: ayy
2017-10-07 14:00 -Sh1n1-: me doing like 5 things at the same time
2017-10-07 14:01 Surono: like what
2017-10-07 14:01 Surono: breathink
2017-10-07 14:01 Surono: now updot
2017-10-07 14:01 -Sh1n1-: eating, wearing clothes, modding, talking with my friend and playing with my cat
2017-10-07 14:01 -Sh1n1-: xdddd
2017-10-07 14:01 Surono: wqugjhwqhjgnqgijqgjwqkgq
2017-10-07 14:06 -Sh1n1-: ok
2017-10-07 14:06 -Sh1n1-: I will post
Topic Starter
Surono
hooaaaaaaaaahhhhhhwqqqqqqqq <<33

dem ascendem bakita - _-
Xinely
Akhirnya. Sampe gw pensi njir wkkw
Topic Starter
Surono
ya rab ahahaahahah :"D
AchsanLovers
ntapz lah, go go rank~
Arlecchino
dich *rambut yang tumbuh di dekat alat vital*
bangkit dari kubur ni mep :o udh disabunin lagi, bergelembung

EDIT : *kegiatan hubungan intim* auto lope *hewan yang menggongong*
Jonarwhal
Sorry a week late...
Arlecchino
gratz sir, finally
YUME JYANAI
Ozu
love taiko + CTB <3
congratz sir and volta~
Nishizumi

PatZar wrote:

ntar juga ke dq lagi
PatZar

Nishizumi wrote:

PatZar wrote:

ntar juga ke dq lagi
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