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toonlink - Still Shoppin'

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Topic Starter
ayygurl
This beatmap was submitted using in-game submission on lundi, 28 mars 2016 at 18:36:31

Artist: toonlink
Title: Still Shoppin'
Tags: rap wii shop channel glue70 xeroizi hd kazumi tokata trap paul wall slim thug mike jones still tippin' mashup desperate-kun
BPM: 150
Filesize: 1788kb
Play Time: 00:57
Difficulties Available:
  1. Beginner (1.43 stars, 66 notes)
  2. Collab Advanced (3.2 stars, 160 notes)
  3. Desperate's Novice (2.17 stars, 108 notes)
Download: toonlink - Still Shoppin'
Information: Scores/Beatmap Listing
---------------


-~-
Collab with XeroiZi HD
Desperate's Novice by Desperate-kun
Storyboard by XeroiZi HD
-





Thank you guys! :3


✧ XeroiZi HD
✧ MrSergio
✧ deadpon3
✧ 6th
✧ Tatsumaki
✧ Nerova Riuz GX
✧ Battle
✧ Kuki
✧ Rohit6
✧ -M4x
✧ Irreversible
✧ IamKwaN
✧ kirinokirino
✧ Desperate-kun
✧ ByBy13
✧ Mako Sakata


And also some huge thanks to:


✧ Stefan
✧ Mao
✧ Kurokami
✧ Bakari


Old Beginner difficulty can be found here!





deadpon3
Collab
00:02:502 (1,2,3,4,5) - Try to curve the stream so it won't be a simple line.
00:07:702 (4,5) - You can reverse these notes.
00:10:502 (3,4) - Needs different spacing.
00:14:102 (4,5) - Reverse them.
00:21:502 (4,5) - Bad spacing.
00:24:102 (1) - You can make this slider a bit more unique.
00:24:902 (3,4,5,6) - You can reverse "3" and "4,5,6" places.
00:26:902 (4,5) - Also reverse.
00:30:102 (4,5) - Reverse.
00:31:702 (5,6) - Make it closer to each other.
00:33:702 (1,2,3) - This is way too far for 1/8
00:56:902 (1,2) - Maybe a single reverser? That note may be hard to read.

Beginner
00:09:702 (1,2) - Make each slider different and unique if they are not suppose to be symmetrical.
00:12:902 (1) - Boring slider.
00:19:302 (1,2) - Also boring.
00:25:302 (3,1) - Bad spacing.
00:33:702 (2,1) - Same here.
00:38:502 (1,2) - And here.
00:44:902 (1,2) - Here too.
00:49:702 (2,3,1) - Make it an interesting shape.
Topic Starter
ayygurl
Thanks for the mod! I'm gonna update asap.

-ayygurl
6th
SPOILER
[Collab]
00:07:702 (4) - Looks a little bit exagerated
00:09:702 (1) - https://osu.ppy.sh/ss/4443380 ?
00:24:902 (3) - You should reduce the jump since it is a little bit unpredictable
00:38:502 - https://osu.ppy.sh/ss/4443387 ?
Really well mapped ^^

[Beginner]
00:09:702 (1) - Move it a little bit down
00:18:902 (3) - http://osu.ppy.sh/ss/4443406 ?
00:22:502 (1) - Doesn't really matter but there is an useless point here
00:27:302 (2) - https://osu.ppy.sh/ss/4443420
00:36:902 (2,3,1) - I feel like flow could be smoother.
That's all, it is also nice
Topic Starter
ayygurl
This post is useless.
Topic Starter
ayygurl
Sooo.. :D




deadpon3 wrote:

Collab
00:02:502 (1,2,3,4,5) - Try to curve the stream so it won't be a simple line. Nice idea!
00:07:702 (4,5) - You can reverse these notes. No it's the jump idea ;).
00:10:502 (3,4) - Needs different spacing. It's the overall spacing and it looks fine, how do you want me to change it :o ?
00:14:102 (4,5) - Reverse them. Same, it's the idea of the jump, it's kinda similiar to some jumps i've seen in Defenders if I remember.
00:21:502 (4,5) - Bad spacing. Yeah thanks, I don't know why I did that ^^.
00:24:102 (1) - You can make this slider a bit more unique. How, i'm not sure ton understand xD.
00:24:902 (3,4,5,6) - You can reverse "3" and "4,5,6" places. Nah again it's the idea of the jump, it is maybe a bit too jumpy but this if fine I guess, your idea was not bad tbh.
00:26:902 (4,5) - Also reverse. I did replaced the jump by just 2 simple points with DS.
00:30:102 (4,5) - Reverse. Nah it's the same style of jump you told me to reverse last time ;), there's like 2 types of jump in the diff., (my part).
00:31:702 (5,6) - Make it closer to each other. I did changed the jump, it is maybe more closer now :D !
00:33:702 (1,2,3) - This is way too far for 1/8 Yeah true!
00:56:902 (1,2) - Maybe a single reverser? That note may be hard to read. That is fine.

Beginner
00:09:702 (1,2) - Make each slider different and unique if they are not suppose to be symmetrical. Wait why? This is so cool :3.
00:12:902 (1) - Boring slider. Nah this is fine
00:19:302 (1,2) - Also boring. ^
00:25:302 (3,1) - Bad spacing. Nope xD. Spacing is 1.1.
00:33:702 (2,1) - Same here. ^
00:38:502 (1,2) - And here. ^
00:44:902 (1,2) - Here too. ^
00:49:702 (2,3,1) - Make it an interesting shape. ? The second slider is supposed to be a 90 degrees turned version of the first slider but i ctrl j it and it looks pretty nice tho', I don't know what thing you wanna change :P.
Thanks a lot mate! <3


6th wrote:

SPOILER
[Collab]
00:07:702 (4) - Looks a little bit exagerated No it's fine compared to the other jumps :o.
00:09:702 (1) - https://osu.ppy.sh/ss/4443380 ? Nah it's too complex and the slider I've put is fine... I guess xD, btw I like your skin :3.
00:24:902 (3) - You should reduce the jump since it is a little bit unpredictable Yeah I changed this :D.
00:38:502 - https://osu.ppy.sh/ss/4443387 ? The jump is a bit weird tho' :/.
Really well mapped ^^ Je t'aime 6th <3 (no homo xD).

[Beginner]
00:09:702 (1) - Move it a little bit down Nah it's perfect when it's just a little bit under the other slider :3.
00:18:902 (3) - http://osu.ppy.sh/ss/4443406 ? omg this is pure epicness :o.
00:22:502 (1) - Doesn't really matter but there is an useless point here Oops! xD
00:27:302 (2) - https://osu.ppy.sh/ss/4443420 Nah xD, it looks a bit weird tho'.
00:36:902 (2,3,1) - I feel like flow could be smoother. You are right but I think this is fine, even tho' I like when it's perfext :P !
That's all, it is also nice :D
Thanks a lot mate! <3



So, thanks guys for both mods :3 !

-ayygurl
Weber
hi

Beginner

00:17:702 (2,3) - Better blanket: http://puu.sh/n309A/7c958ee996.jpg

Collab

00:09:702 (1) - Try to blanket 00:10:302 (2,3) - a little like this http://puu.sh/n2ZE8/c2bf536309.jpg
00:18:502 (3,4) - The curve at the end could be a little smaller: http://puu.sh/n2ZNI/e7026da9e1.jpg
00:32:902 (5,6) - Blanket like this: http://puu.sh/n2ZTO/8c928dee62.jpg
00:36:902 (1) - This probably doesn't need to end on a blue tick, shorten
00:46:302 (4,1) - Better blanket: http://puu.sh/n301n/1c58e772a3.jpg

Good luck.
Topic Starter
ayygurl

Tatsumaki wrote:

hi heyo

Beginner

00:17:702 (2,3) - Better blanket: http://puu.sh/n309A/7c958ee996.jpg Yep

Collab

00:09:702 (1) - Try to blanket 00:10:302 (2,3) - a little like this http://puu.sh/n2ZE8/c2bf536309.jpg Yeah
00:18:502 (3,4) - The curve at the end could be a little smaller: http://puu.sh/n2ZNI/e7026da9e1.jpg No this one is perfect ;)
00:32:902 (5,6) - Blanket like this: http://puu.sh/n2ZTO/8c928dee62.jpg No it's fine and actually it's almost the same thing :p
00:36:902 (1) - This probably doesn't need to end on a blue tick, shorten Well it's on the vocals, I can ask Xero but yeah.
00:46:302 (4,1) - Better blanket: http://puu.sh/n301n/1c58e772a3.jpg Blanket is fine

Good luck. Thank you for everyhing :D !
Nerova Riuz GX
dunno about your map but
where's my minecraft bg u pleb

[general]
  1. dunno about others thoughts, but you need another normal diff between them. their required playing skill have too much differences, you have to fill the gap.
  2. bitrate 0kbps is cool
[beginner]
almost nothing to say tbh
probably OD3 HP3, it's too hard to die lmao

00:02:702 - add a break, the drain in such a empty part is not necessary. (and maybe start the break at 00:03:302 - )
00:54:502 (3) - add NC so you'll have a NC every 8 white ticks

[collab]
00:03:302 - plzzzzz start ur break hereeeeee
00:08:902 (1) - can't understand what is that NC for. 00:08:902 (1,2) - this combo is quite short, it doesn't need to gain more hp heal or something else.
00:32:102 (1,2,3) - ummm...I didn't here anything that can support this triplet. it sounds like that 1/4 note is useless.
00:40:902 (3) - try to move it up so your pattern can flex
00:41:702 (1,2,3,4,5,6,7) - the combo is too long to me, at least it's longer than anyone else here. you should probably add one more NC.
00:42:002 - this is the only blue tick which is covered by a reverse arrow. it feels awkward, there might be something audible, but it's not pretty clear. probably change it into a clearer one.
00:56:902 (1,2) - possible reverse arrow block. also, im wondering why it's not a stream, so it can make an echo with 00:02:502 (1,2,3,4,5) -

[]
have a good day
Topic Starter
ayygurl

Nerova Riuz GX wrote:

dunno about your map but
where's my minecraft bg u pleb xd

[general]
  1. dunno about others thoughts, but you need another normal diff between them. their required playing skill have too much differences, you have to fill the gap. Yep I'll do that.
  2. bitrate 0kbps is cool ikr
[beginner]
almost nothing to say tbh yay
probably OD3 HP3, it's too hard to die lmao i've put 2.5

00:02:702 - add a break, the drain in such a empty part is not necessary. (and maybe start the break at 00:03:302 - ) ok ye
00:54:502 (3) - add NC so you'll have a NC every 8 white ticks ye

[collab]
00:03:302 - plzzzzz start ur break hereeeeee okkkkkkkkk
00:08:902 (1) - can't understand what is that NC for. 00:08:902 (1,2) - this combo is quite short, it doesn't need to gain more hp heal or something else. yep true
00:32:102 (1,2,3) - ummm...I didn't here anything that can support this triplet. it sounds like that 1/4 note is useless. these are the vocals
00:40:902 (3) - try to move it up so your pattern can flex yee
00:41:702 (1,2,3,4,5,6,7) - the combo is too long to me, at least it's longer than anyone else here. you should probably add one more NC. hmeay
00:42:002 - this is the only blue tick which is covered by a reverse arrow. it feels awkward, there might be something audible, but it's not pretty clear. probably change it into a clearer one. vocals again ;)
00:56:902 (1,2) - possible reverse arrow block. also, im wondering why it's not a stream, so it can make an echo with 00:02:502 (1,2,3,4,5) - now it should look like a triangle, nah it's fine without streamerino

[]
have a good day


Yo thank you mate really cool mod! Have a gudday <3, the map has now a Novice difficulty!
Battle
.

[Novice]
00:00:102 (1) - need 2 beats of recovery for normal, end at 00:01:702 - instead
00:17:702 (3) - move red anchor to left for better flow

[Collab]
00:02:502 (1,2,3,4,5) - ugly bump
00:12:502 (6,7,1) - Spacing for 6,7 isn't warranted. Spacing should be emphasized 7,1 instead
00:31:902 (6,1) - Increase spacing in between these
.

some of those sharp angles you have a real gross ._.
Topic Starter
ayygurl

Battle wrote:

. !

[Novice]
00:00:102 (1) - need 2 beats of recovery for normal, end at 00:01:702 - instead wat
00:17:702 (3) - move red anchor to left for better flow okay

[Collab]
00:02:502 (1,2,3,4,5) - ugly bump nah xD
00:12:502 (6,7,1) - Spacing for 6,7 isn't warranted. Spacing should be emphasized 7,1 instead i removed all jumps :) looks nice
00:31:902 (6,1) - Increase spacing in between these why xD
.

some of those sharp angles you have a real gross ._. thx

Thank you for the quick mod mate! :D
Battle

ayygurl wrote:

00:00:102 (1) - need 2 beats of recovery for normal, end at 00:01:702 - instead wat
cuz you need 2 white ticks of recovery time lol
Topic Starter
ayygurl
Oh I got it thanks mate! Woops I gaved a second kudosu xD.
Kuki
small irc confirming things with u
2016-02-24 20:52 Kuki: ACTION is editing [http://osu.ppy.sh/b/892807 toonlink - Still Shoppin' [Collab]]
2016-02-24 20:52 Kuki: 00:16:902 (3,4,5) - i don't like how this looks
2016-02-24 20:52 ayygurl: wsa
2016-02-24 20:52 ayygurl: wait
2016-02-24 20:53 Kuki: idk like it ruins spacing but this is better
2016-02-24 20:53 Kuki: http://puu.sh/njsLX/d17f60f069.jpg
2016-02-24 20:54 ayygurl: oh yeah
2016-02-24 20:54 ayygurl: gr8
2016-02-24 20:55 Kuki: 00:48:902 (2,3) - staCK?
2016-02-24 20:55 ayygurl: ye
2016-02-24 20:56 Kuki: ACTION is editing [http://osu.ppy.sh/b/905231 toonlink - Still Shoppin' [Novice]]
2016-02-24 20:56 Kuki: 00:08:102 (3,1) -
2016-02-24 20:56 Kuki: stack
2016-02-24 20:57 ayygurl: already
2016-02-24 20:57 ayygurl: xD
2016-02-24 20:57 Kuki: ok
2016-02-24 20:57 Kuki: rank
2016-02-24 20:57 Kuki: its good
2016-02-24 20:57 Kuki: as expected
2016-02-24 20:58 ayygurl: xD
2016-02-24 20:58 ayygurl: yay
2016-02-24 20:58 ayygurl: thanks for the little mod !
Topic Starter
ayygurl
Yep, thanks mate!
-M4x
Hey dad

Beginner
  1. 00:17:702 (2) - That slider tho.
  2. 00:56:102 (2) - AAAHH MY EYES

Novice
  1. 00:16:102 (1) - I'll just pass on the comment on this one so:
    Everything seems fine to me. You and the previous modders did a great job here!

Collab
  1. As I told you ingame, concider using this rhythm. (You miss soo important beats imo)
  2. 00:02:902 (5) - I would put a nc here, just because the pattern highlights this note.
  3. 00:18:502 (3) - Yea... that slider... again... PLEASE make it a nice wave, curve or whatever.
  4. 00:23:902 (4,1,2,3,4,5,6,7) - Increase spacing here a little. The song pitches up and so should the spacing.
  5. 00:56:902 (1,2) - Whyyy?? Mapping it like this would fit so much better!
Topic Starter
ayygurl

-M4x wrote:

Hey dad Hey son

Beginner
  1. 00:17:702 (2) - That slider tho. I don't know why you doesn't like it it's really cool tbh.
  2. 00:56:102 (2) - AAAHH MY EYES I did changed it a little little bit! :D

Novice
  1. 00:16:102 (1) - I'll just pass on the comment on this one so:
    Everything seems fine to me. You and the previous modders did a great job here! Haha this difficulty has only like 2 mods on it because it's the newer one! I'ts because I'm a boss ;). Thanks!

Collab
  1. As I told you ingame, concider using this rhythm. (You miss soo important beats imo) It's fine since I don't miss any drum sound, and, isn't the triple a bit overmapped? :3
  2. 00:02:902 (5) - I would put a nc here, just because the pattern highlights this note. Yeah you are maybe right, I'll ask a QAT just to be sure, that's interesting. Turns out it's fine :D.
  3. 00:18:502 (3) - Yea... that slider... again... PLEASE make it a nice wave, curve or whatever. You are the only guy that I've seen that doesn't like it XD, don't worry it's fine :D.
  4. 00:23:902 (4,1,2,3,4,5,6,7) - Increase spacing here a little. The song pitches up and so should the spacing. It's okay I did the jump after :3.
  5. 00:56:902 (1,2) - Whyyy?? Mapping it like this would fit so much better! The stream would be kinda weird tho', it's cool to change between a stream and slider with reverse arrows :D.

Thanks a lot for the mod mate! And also thank you for testing my last map ;) !
kirinokirino
yo DJ sick beats

uncheck "letter box during breaks" maybe?

BEGINNER:
00:56:102 (2) - thats not right, red slider-point sould be under the center

NOVICE:
00:02:502 (1) - can this be a liitle further from center of the screen?
00:16:102 (1) - 00:20:902 (1) - no new combo
00:53:702 (4) - becouse of the "drop-off effect" this slider can be a bit further, like 4-5 grids up

COLLAB:
00:02:902 (5) - why it is not on the stright line of 00:02:502 (1,2,3,4) - theese?
00:18:502 (3) - this can be a bit better, like first slider-point 1 grid right and down. (slider end 1 grid right and up or smth)
00:32:102 (1,2,3) - that was a bit unpredictable, so maybe change to short slider with repeat and circle after?
00:33:702 (1,2,3) - cool pattern!
00:48:302 (1) - new combos broke after this? Id yes, press "Q" there: 00:48:302 (5) - 00:48:502 (1) - 00:49:702 (5) - 00:50:502 (3) - 00:51:502 (1) - 00:51:702 (2) - 00:52:902 (1) - 00:53:702 (3) - 00:54:502 (5) - 00:55:302 (4) - 00:56:102 (1) - 00:56:902 (3) -

I think stacks on slider-end are overused a bit. maybe place some of them at the start of next slider?

neat map, good luck!
Topic Starter
ayygurl

kirinokirino wrote:

yo DJ sick beats xd this is my mixtape

uncheck "letter box during breaks" maybe? ok

BEGINNER:
00:56:102 (2) - thats not right, red slider-point sould be under the center yep it's better :D

NOVICE:
00:02:502 (1) - can this be a liitle further from center of the screen? not too much but yep
00:16:102 (1) - it's fine tbh
00:20:902 (1) - no new combo i think you're right
00:53:702 (4) - becouse of the "drop-off effect" this slider can be a bit further, like 4-5 grids up i tried so hard

COLLAB:
00:02:902 (5) - why it is not on the stright line of 00:02:502 (1,2,3,4) - theese? because a simple line is not very cool xD
00:18:502 (3) - this can be a bit better, like first slider-point 1 grid right and down. (slider end 1 grid right and up or smth) this one is perfect :3
00:32:102 (1,2,3) - that was a bit unpredictable, so maybe change to short slider with repeat and circle after? i think its fine its just a triple tbh
00:33:702 (1,2,3) - cool pattern! i'll tell xero :D
00:48:302 (1) - new combos broke after this? Id yes, press "Q" there: 00:48:302 (5) - 00:48:502 (1) - 00:49:702 (5) - 00:50:502 (3) - 00:51:502 (1) -
00:51:702 (2) - 00:52:902 (1) - 00:53:702 (3) - 00:54:502 (5) - 00:55:302 (4) - 00:56:102 (1) - 00:56:902 (3) - I've put a NC every big white tick or the red tick just after :D.

I think stacks on slider-end are overused a bit. maybe place some of them at the start of next slider? :P

neat map, good luck!
Thanks a lot for the great mod! :D
- Mika -
Nice map mate :D
Topic Starter
ayygurl

- Mika - wrote:

Nice map mate :D
thanks homie
EMachine03
Let's mod this.
Please note that my mods are just suggestions.
Novice:
00:07:702 (2) - X:338 Y:126
00:14:102 (2) - X:203 Y:352
00:16:102 (1) - I don't know why, but this slider feels weird.
00:17:302 (2) - X:160 Y:158
00:23:702 (2) - X:183 Y:328
00:28:502 (5) - X:506 Y:249
00:30:502 (3) - X:108 Y:285
00:44:502 (5) - X:345 Y:308
00:44:902 (1) - X:293 Y:215
Honestly, this map is pretty good. I think the song is funny also. Good work!
Topic Starter
ayygurl

EMachine03 wrote:

Let's mod this.
Please note that my mods are just suggestions.
Novice:
00:07:702 (2) - X:338 Y:126 It's a triangle idk xD.
00:14:102 (2) - X:203 Y:352 Yep
00:16:102 (1) - I don't know why, but this slider feels weird.It's okay
00:17:302 (2) - X:160 Y:158
00:23:702 (2) - X:183 Y:328
00:28:502 (5) - X:506 Y:249
00:30:502 (3) - X:108 Y:285
00:44:502 (5) - X:345 Y:308
00:44:902 (1) - X:293 Y:215
Honestly, this map is pretty good. I think the song is funny also. Good work!
Thanks a lot!

Unfortunately for the things I didn't mention, I cannot do these because I've changed a lot of things to the difficulty, this sucks :(. But if you want you can recheck the map if maybe I did changed what you mentionned! :D Sorry :/.
Topic Starter
ayygurl
Big update:

Beginner has been deleted.
Novice is now called Beginner.
Novice is replaced by Desperate's Novice, thanks :3.
meii18
Greetings ayygurl!

[General]
  1. You have an unused OSB. file into your mapset folder.You have to kill it since it is not used at something like Storyboarding
  2. drum-slidertick.wav sounds like a recording sound if you ask me.Moreover,it is barely audible in-game,actually inaudible which this could give you the impression that both slidertick and sliderslide are both silenced.You must find another drum-slidertick to fit the song indeed or delete it in case you will change your mind regarding this hitsound file
  3. Your mp3 have only 0kpbs which unfortunately it is not acceptable for rank.Your mp3 must have the bitrate between 128kbps - 192kbps,depends how kind of quality you will get after you will re-encode the mp3
  4. Combo1 is similar with Combo2 as i can see.Maybe make combo1 a dark blue?It will still fit the Background color but it will be darker the colour
  5. You have to disable the widescreen support since there is no any Storyboard
[Beginner]
  1. 00:46:102(2)- This note is about to touch the HP bar don't you think? I think you can avoid it
    Not really much to say here.Great job!
[Collab]
  1. Why you don't rename it to Collab Hard? The players will know that this is a hard difficulty or you can use a default name I mean you can be creative.You can name it to something related to the song or the game (reffering at wii shop channel) since this is the hardest difficulty of the set and you are free to name it how do you want
  2. 00:02:502(1,2,3,4,5)- This 5x stream looks bad structured plus it is destroying the flow plus the playability if you ask me.You can re-arange the notes like this to improve the flow and the playability.Moreover,it will look more better structured than the current one
  3. 00:24:902(3,4,5,6)- If you ask me,the instruments are more stronger between (3)- and the triplets rather than the triplets and (7)- so I suggest to do a little jump between these triplets and (3)- and lowering the distance between the triplets and (7)-
I think that must be all! Sorry for my poor mod but the set looks nice and it have the opportunity to see it ranked.Call me back after the issues are addresed (:
Topic Starter
ayygurl

ByBy13 wrote:

Greetings ayygurl!

[General]
  1. You have an unused OSB. file into your mapset folder.You have to kill it since it is not used at something like Storyboarding yep
  2. drum-slidertick.wav sounds like a recording sound if you ask me.Moreover,it is barely audible in-game,actually inaudible which this could give you the impression that both slidertick and sliderslide are both silenced.You must find another drum-slidertick to fit the song indeed or delete it in case you will change your mind regarding this hitsound file It's deleted!
  3. Your mp3 have only 0kpbs which unfortunately it is not acceptable for rank.Your mp3 must have the bitrate between 128kbps - 192kbps,depends how kind of quality you will get after you will re-encode the mp3 Changed!
  4. Combo1 is similar with Combo2 as i can see.Maybe make combo1 a dark blue?It will still fit the Background color but it will be darker the colour Yep
  5. You have to disable the widescreen support since there is no any Storyboard Yep
[Beginner]
  1. 00:46:102(2)- This note is about to touch the HP bar don't you think? I think you can avoid it Should be okay now :D
    Not really much to say here.Great job! Thanks!
[Collab]
  1. Why you don't rename it to Collab Hard? The players will know that this is a hard difficulty or you can use a default name I mean you can be creative.You can name it to something related to the song or the game (reffering at wii shop channel) since this is the hardest difficulty of the set and you are free to name it how do you want Transformation to Collab Advanced :D
  2. 00:02:502(1,2,3,4,5)- This 5x stream looks bad structured plus it is destroying the flow plus the playability if you ask me.You can re-arange the notes like this to improve the flow and the playability.Moreover,it will look more better structured than the current one Changed!
  3. 00:24:902(3,4,5,6)- If you ask me,the instruments are more stronger between (3)- and the triplets rather than the triplets and (7)- so I suggest to do a little jump between these triplets and (3)- and lowering the distance between the triplets and (7)- You're right, but is this really important? Because it is really really hard to change it D:.
I think that must be all! Sorry for my poor mod but the set looks nice and it have the opportunity to see it ranked.Call me back after the issues are addresed (: Thanks a lot! :D.
NVAN
Before I quit forever.

Collab name tagging codes (Put it in "Collab Advanced" osu. file)
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"No Homo/A.png",320,240
S,0,6514,,0.5870966
M,0,6514,6614,87,449,87,409
F,0,6514,6614,0,1
M,0,6614,6714,87,409,87,422
F,0,6614,32114,1
M,0,6714,12914,87,422,87,429
M,0,12914,19314,87,429,87,422
M,0,19314,25714,87,422,87,420
M,0,25714,32114,87,420,87,422
M,0,32114,32214,87,409,87,449
F,0,32114,32214,1,0
Sprite,Foreground,Centre,"No Homo/Y.png",320,240
S,0,6514,,0.5870966
M,0,6514,6614,117,449,117,409
F,0,6514,6614,0,1
M,0,6614,6714,117,409,117,422
F,0,6614,32114,1
M,0,6714,12914,117,422,117,417
M,0,12914,19314,117,417,117,422
M,0,19314,25714,117,422,117,427
M,0,25714,32114,117,427,117,422
M,0,32114,32214,117,409,117,449
F,0,32114,32214,1,0
Sprite,Foreground,Centre,"No Homo/Y.png",320,240
S,0,6514,,0.5870966
M,0,6514,6614,150,449,150,409
F,0,6514,6614,0,1
M,0,6614,6714,150,409,150,422
F,0,6614,32114,1
M,0,6714,12914,150,422,150,427
M,0,12914,19314,150,427,150,422
M,0,19314,25714,150,422,150,417
M,0,25714,32114,150,417,150,422
M,0,32114,32214,150,409,150,449
F,0,32114,32214,1,0
Sprite,Foreground,Centre,"No Homo/G.png",320,240
S,0,6514,,0.5870966
M,0,6514,6614,180,449,180,409
F,0,6514,6614,0,1
M,0,6614,6714,180,409,180,422
F,0,6614,32114,1
M,0,6714,12914,180,422,180,419
M,0,12914,19314,180,419,180,422
M,0,19314,25714,180,422,180,427
M,0,25714,32114,180,427,180,422
M,0,32114,32214,180,409,180,449
F,0,32114,32214,1,0
Sprite,Foreground,Centre,"No Homo/U.png",320,240
S,0,6514,,0.5870966
M,0,6514,6614,213,449,213,409
F,0,6514,6614,0,1
M,0,6614,6714,213,409,213,422
F,0,6614,32114,1
M,0,6714,12914,213,422,213,424
M,0,12914,19314,213,424,213,422
M,0,19314,25714,213,422,213,419
M,0,25714,32114,213,419,213,422
M,0,32114,32214,213,409,213,449
F,0,32114,32214,1,0
Sprite,Foreground,Centre,"No Homo/R.png",320,240
S,0,6514,,0.5870966
M,0,6514,6614,244,449,244,409
F,0,6514,6614,0,1
M,0,6614,6714,244,409,244,422
F,0,6614,32114,1
M,0,6714,12914,244,422,244,415
M,0,12914,19314,244,415,244,422
M,0,19314,25714,244,422,244,429
M,0,25714,32114,244,429,244,422
M,0,32114,32214,244,409,244,449
F,0,32114,32214,1,0
Sprite,Foreground,Centre,"No Homo/L.png",320,240
S,0,6514,,0.5870966
M,0,6514,6614,271,449,271,409
F,0,6514,6614,0,1
M,0,6614,6714,271,409,271,422
F,0,6614,32114,1
M,0,6714,12914,271,422,271,427
M,0,12914,19314,271,427,271,422
M,0,19314,25714,271,422,271,417
M,0,25714,32114,271,417,271,422
M,0,32114,32214,271,409,271,449
F,0,32114,32214,1,0
Sprite,Foreground,Centre,"No Homo/X.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,324,449,324,409
F,0,32114,32214,0,1
M,0,32214,32314,324,409,324,422
M,0,32314,38514,324,422,324,430
F,0,32314,57314,1
M,0,38514,44914,324,430,324,422
M,0,44914,51314,324,422,324,414
M,0,51314,57414,324,414,324,422
M,0,57314,57414,324,409,324,449
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/E.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,354,449,354,409
F,0,32114,32214,0,1
M,0,32214,32314,354,409,354,422
M,0,32314,38514,354,422,354,419
F,0,32314,57314,1
M,0,38514,44914,354,419,354,422
M,0,44914,51314,354,422,354,425
M,0,51314,57414,354,425,354,422
M,0,57314,57414,354,409,354,449
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/R.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,382,449,382,409
F,0,32114,32214,0,1
M,0,32214,32314,382,409,382,422
M,0,32314,38514,382,422,382,424
F,0,32314,57314,1
M,0,38514,44914,382,424,382,422
M,0,44914,51314,382,422,382,415
M,0,51314,57414,382,415,382,422
M,0,57314,57414,382,409,382,449
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/O.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,414,449,414,409
F,0,32114,32214,0,1
M,0,32214,32314,414,409,414,422
M,0,32314,38514,414,422,414,415
F,0,32314,57314,1
M,0,38514,44914,414,415,414,422
M,0,44914,51314,414,422,414,429
M,0,51314,57414,414,429,414,422
M,0,57314,57414,414,409,414,449
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/I.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,439,449,439,409
F,0,32114,32214,0,1
M,0,32214,32314,439,409,439,422
M,0,32314,38514,439,422,439,424
F,0,32314,57314,1
M,0,38514,44914,439,424,439,422
M,0,44914,51314,439,422,439,419
M,0,51314,57414,439,419,439,422
M,0,57314,57414,439,409,414,439
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/Z.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,460,449,460,409
F,0,32114,32214,0,1
M,0,32214,32314,460,409,460,422
M,0,32314,38514,460,422,460,417
F,0,32314,57314,1
M,0,38514,44914,460,417,460,422
M,0,44914,51314,460,422,460,427
M,0,51314,57414,460,427,460,422
M,0,57314,57414,460,409,460,439
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/I.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,481,449,481,409
F,0,32114,32214,0,1
M,0,32214,32314,481,409,481,422
M,0,32314,38514,481,422,481,430
F,0,32314,57314,1
M,0,38514,44914,481,430,481,422
M,0,44914,51314,481,422,481,418
M,0,51314,57414,481,418,481,422
M,0,57314,57414,481,409,481,439
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/H.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,517,449,517,409
F,0,32114,32214,0,1
M,0,32214,32314,517,409,517,422
M,0,32314,38514,517,422,517,417
F,0,32314,57314,1
M,0,38514,44914,517,417,517,422
M,0,44914,51314,517,422,517,430
M,0,51314,57414,517,430,517,422
M,0,57314,57414,517,409,517,439
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/D.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,551,449,551,409
F,0,32114,32214,0,1
M,0,32214,32314,551,409,551,422
M,0,32314,38514,551,422,551,431
F,0,32314,57314,1
M,0,38514,44914,551,431,551,422
M,0,44914,51314,551,422,551,419
M,0,51314,57414,551,419,551,422
M,0,57314,57414,551,409,551,439
F,0,57314,57414,1,0
//Storyboard Sound Samples

All the elements you need:
Here

Do NOT rename those files, and put them to the correct place!

Right, I'm done, Cya.
Topic Starter
ayygurl

XeroiZi HD wrote:

Before I quit forever.

Collab name tagging codes (Put it in "Collab Advanced" osu. file)
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"No Homo/A.png",320,240
S,0,6514,,0.5870966
M,0,6514,6614,87,449,87,409
F,0,6514,6614,0,1
M,0,6614,6714,87,409,87,422
F,0,6614,32114,1
M,0,6714,12914,87,422,87,429
M,0,12914,19314,87,429,87,422
M,0,19314,25714,87,422,87,420
M,0,25714,32114,87,420,87,422
M,0,32114,32214,87,409,87,449
F,0,32114,32214,1,0
Sprite,Foreground,Centre,"No Homo/Y.png",320,240
S,0,6514,,0.5870966
M,0,6514,6614,117,449,117,409
F,0,6514,6614,0,1
M,0,6614,6714,117,409,117,422
F,0,6614,32114,1
M,0,6714,12914,117,422,117,417
M,0,12914,19314,117,417,117,422
M,0,19314,25714,117,422,117,427
M,0,25714,32114,117,427,117,422
M,0,32114,32214,117,409,117,449
F,0,32114,32214,1,0
Sprite,Foreground,Centre,"No Homo/Y.png",320,240
S,0,6514,,0.5870966
M,0,6514,6614,150,449,150,409
F,0,6514,6614,0,1
M,0,6614,6714,150,409,150,422
F,0,6614,32114,1
M,0,6714,12914,150,422,150,427
M,0,12914,19314,150,427,150,422
M,0,19314,25714,150,422,150,417
M,0,25714,32114,150,417,150,422
M,0,32114,32214,150,409,150,449
F,0,32114,32214,1,0
Sprite,Foreground,Centre,"No Homo/G.png",320,240
S,0,6514,,0.5870966
M,0,6514,6614,180,449,180,409
F,0,6514,6614,0,1
M,0,6614,6714,180,409,180,422
F,0,6614,32114,1
M,0,6714,12914,180,422,180,419
M,0,12914,19314,180,419,180,422
M,0,19314,25714,180,422,180,427
M,0,25714,32114,180,427,180,422
M,0,32114,32214,180,409,180,449
F,0,32114,32214,1,0
Sprite,Foreground,Centre,"No Homo/U.png",320,240
S,0,6514,,0.5870966
M,0,6514,6614,213,449,213,409
F,0,6514,6614,0,1
M,0,6614,6714,213,409,213,422
F,0,6614,32114,1
M,0,6714,12914,213,422,213,424
M,0,12914,19314,213,424,213,422
M,0,19314,25714,213,422,213,419
M,0,25714,32114,213,419,213,422
M,0,32114,32214,213,409,213,449
F,0,32114,32214,1,0
Sprite,Foreground,Centre,"No Homo/R.png",320,240
S,0,6514,,0.5870966
M,0,6514,6614,244,449,244,409
F,0,6514,6614,0,1
M,0,6614,6714,244,409,244,422
F,0,6614,32114,1
M,0,6714,12914,244,422,244,415
M,0,12914,19314,244,415,244,422
M,0,19314,25714,244,422,244,429
M,0,25714,32114,244,429,244,422
M,0,32114,32214,244,409,244,449
F,0,32114,32214,1,0
Sprite,Foreground,Centre,"No Homo/L.png",320,240
S,0,6514,,0.5870966
M,0,6514,6614,271,449,271,409
F,0,6514,6614,0,1
M,0,6614,6714,271,409,271,422
F,0,6614,32114,1
M,0,6714,12914,271,422,271,427
M,0,12914,19314,271,427,271,422
M,0,19314,25714,271,422,271,417
M,0,25714,32114,271,417,271,422
M,0,32114,32214,271,409,271,449
F,0,32114,32214,1,0
Sprite,Foreground,Centre,"No Homo/X.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,324,449,324,409
F,0,32114,32214,0,1
M,0,32214,32314,324,409,324,422
M,0,32314,38514,324,422,324,430
F,0,32314,57314,1
M,0,38514,44914,324,430,324,422
M,0,44914,51314,324,422,324,414
M,0,51314,57414,324,414,324,422
M,0,57314,57414,324,409,324,449
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/E.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,354,449,354,409
F,0,32114,32214,0,1
M,0,32214,32314,354,409,354,422
M,0,32314,38514,354,422,354,419
F,0,32314,57314,1
M,0,38514,44914,354,419,354,422
M,0,44914,51314,354,422,354,425
M,0,51314,57414,354,425,354,422
M,0,57314,57414,354,409,354,449
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/R.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,382,449,382,409
F,0,32114,32214,0,1
M,0,32214,32314,382,409,382,422
M,0,32314,38514,382,422,382,424
F,0,32314,57314,1
M,0,38514,44914,382,424,382,422
M,0,44914,51314,382,422,382,415
M,0,51314,57414,382,415,382,422
M,0,57314,57414,382,409,382,449
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/O.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,414,449,414,409
F,0,32114,32214,0,1
M,0,32214,32314,414,409,414,422
M,0,32314,38514,414,422,414,415
F,0,32314,57314,1
M,0,38514,44914,414,415,414,422
M,0,44914,51314,414,422,414,429
M,0,51314,57414,414,429,414,422
M,0,57314,57414,414,409,414,449
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/I.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,439,449,439,409
F,0,32114,32214,0,1
M,0,32214,32314,439,409,439,422
M,0,32314,38514,439,422,439,424
F,0,32314,57314,1
M,0,38514,44914,439,424,439,422
M,0,44914,51314,439,422,439,419
M,0,51314,57414,439,419,439,422
M,0,57314,57414,439,409,414,439
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/Z.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,460,449,460,409
F,0,32114,32214,0,1
M,0,32214,32314,460,409,460,422
M,0,32314,38514,460,422,460,417
F,0,32314,57314,1
M,0,38514,44914,460,417,460,422
M,0,44914,51314,460,422,460,427
M,0,51314,57414,460,427,460,422
M,0,57314,57414,460,409,460,439
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/I.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,481,449,481,409
F,0,32114,32214,0,1
M,0,32214,32314,481,409,481,422
M,0,32314,38514,481,422,481,430
F,0,32314,57314,1
M,0,38514,44914,481,430,481,422
M,0,44914,51314,481,422,481,418
M,0,51314,57414,481,418,481,422
M,0,57314,57414,481,409,481,439
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/H.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,517,449,517,409
F,0,32114,32214,0,1
M,0,32214,32314,517,409,517,422
M,0,32314,38514,517,422,517,417
F,0,32314,57314,1
M,0,38514,44914,517,417,517,422
M,0,44914,51314,517,422,517,430
M,0,51314,57414,517,430,517,422
M,0,57314,57414,517,409,517,439
F,0,57314,57414,1,0
Sprite,Foreground,Centre,"No Homo/D.png",320,240
S,0,32114,,0.5870966
M,0,32114,32214,551,449,551,409
F,0,32114,32214,0,1
M,0,32214,32314,551,409,551,422
M,0,32314,38514,551,422,551,431
F,0,32314,57314,1
M,0,38514,44914,551,431,551,422
M,0,44914,51314,551,422,551,419
M,0,51314,57414,551,419,551,422
M,0,57314,57414,551,409,551,439
F,0,57314,57414,1,0
//Storyboard Sound Samples

All the elements you need:
Here

Do NOT rename those files, and put them to the correct place!

Right, I'm done, Cya.

Even if you quit, you will ever be in my mind. You teached me how to map, I was inspired by you, and you made such nice maps in osu! I wish you all the best if you quit dude, stay strong! Thanks a lot for everything you did. :D
meii18
Just last thing:
Regarding hitsounds,you can add more whistles as cymbals because there are some parts which needs some cymbal in my point of view.The claps are fine.
If you have problems in adding more whistles on all difficulties,I can help you ^^
Call me back again!
Kuki
daddy
Topic Starter
ayygurl
hi son
Topic Starter
ayygurl

ByBy13 wrote:

Just last thing:
Regarding hitsounds,you can add more whistles as cymbals because there are some parts which needs some cymbal in my point of view.The claps are fine.
If you have problems in adding more whistles on all difficulties,I can help you ^^
Call me back again!

done! :D
meii18
About tags remove 'vocals' and 'accurate_bg g_l_u_e_7_0' since they are kinda useless for example accurate_bg g_l_u_e_7_0 is the name of the BG and the players won't search the song by the name of the background.Call me back!
Topic Starter
ayygurl

ByBy13 wrote:

About tags remove 'vocals' and 'accurate_bg g_l_u_e_7_0' since they are kinda useless for example accurate_bg g_l_u_e_7_0 is the name of the BG and the players won't search the song by the name of the background.Call me back!

Hey, I can remove accurate_bg and vocals, but, "g_l_u_e_7_0" is the guy who made the trap remix in the background of the song :D. That's why I should let him. Thanks!
meii18
I hope this is the last one x_x
About tags again,I think you have to remove all these '_' from tags because when you're clicking on something,you can't find nothing in beatmap listing.In game works but would be good if you will remove all these '_' just to can find the map in beatmap listing too (and other maps don't you think?)

Call me back again!
Topic Starter
ayygurl
Well I don't know, because I don't want people to search for exemple: g instead of g l u e 70, you know. Because of the spaces. Hmmmm I don't know what to do. Okay I asked Bakari and I changed what I had to change, it should be fine now.
meii18
Looks fine for now!
Bubbled!
Topic Starter
ayygurl
Thanks a lot! :D
Shiranai
Placeholder to check

Hello as requested~
Sugestion,

General
  1. Un-tick wide screenn support on Hard diff
  2. About the combo colors, imo during gameplay combo 1 and combo 2 looks pretty much same. Can't you add a color between them? a pink or purple pastel would be great
  3. Umm about the metadata, do you have a source for it?
Beginner
  1. 00:08:914 (4) - Maybe you can try to flip it by doing ctrl+j then ctrl+g that one and move it to x:438 y:341? so at least it more paralel with previous slider and bit fixing the inconsistent spacing on that one http://puu.sh/nV7zx/9d43ceba3f.jpg
  2. 00:12:114 (4,1) - Spacing too far imo better follow the ds more consistent to prevent confuseness to beginner as this diff the easiest on the set
  3. 00:17:314 (2) - A bit move down to x:165 y57? slightly fix the spacing there would be good
  4. 00:33:314 (2,3,4) - Those overlapping looks a bit slopy yet the rest seems nice nothing weird overlapping like that, maybe you can try to move both 00:33:714 (3,4) - a bit higher, so at least these 00:33:314 (2,4) - won't overlpapping, an idea http://puu.sh/nV8oN/587e1910d3.jpg
  5. 00:46:514 (3) - I prefer a curve on that one, so at least the flow on 00:46:514 (3,4) - more natural
Desp Novice
  1. 00:57:314 (1) - Due to your measurement, that's better not be nc to keep the consistency?
  2. I have a question, is this diff supposed to be a normal diff desp kun? ayygurl said this diff is a normal diff, yet there is some inconsistency spacing like 00:08:114 (4,5) - , 00:09:314 (7,1) - also 00:36:914 (5,6) - and etc. Because normally a normal diff is better to stick with the ds
Collab Advanced
  1. 00:31:714 (5,6) - Not sure why you have more spacing on that one, yet on downbeat here 00:31:914 (6,1) - the spacing is kinda low, kinda a bit odd during testplay imo. My sugestion is you can try to reduce the jump here 00:31:714 (5,6) - and stick with the 1.30 ds like you did on 00:31:914 (6,1) - , or you can a bit emphasized the spacing on downbeat here 00:31:914 (6,1) - by reducing the spacing on 00:31:714 (5,6) - ?
Let me know again :)
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