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fripSide - magicaride

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Total Posts
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Topic Starter
Halozy
This beatmap was submitted using in-game submission on domingo, 2 de julio de 2017 at 9:15:09 p. m.

Artist: fripSide
Title: magicaride
Source: マジカライド
Tags: nao dystopiaground eroge magic a ride hentai
BPM: 135
Filesize: 9867kb
Play Time: 03:36
Difficulties Available:
  1. 11111 (5 stars, 764 notes)
  2. Insane (4,96 stars, 1051 notes)
Download: fripSide - magicaride
Information: Scores/Beatmap Listing
---------------
!
SuperMIC
queue

---

[Insane]

00:22:600 (1) - Blanket can be improved. It needs to curve more.
00:22:953 (1) - Just make a normal 3-point slider for an insta-perfect blanket
00:22:953 (1,1,1) - remove new combos
00:25:600 (5,6) - the strongest beats of the music are on white ticks, so the player should be clicking on the white ticks, not the red ones
00:29:394 (1,2) - Again, the player should be clicking on the strongest beats. These should be white tick/red tick sliders. Delete (5) and shift these back one tick on the time line, then add a note at 00:29:659 or make (2) a repeat slider.
00:30:894 (4) - The user really should be clicking on the long white tick because of the vocals
00:34:776 (4) - I don't get why the soft-hitfinish is the exact same as the soft-hitnormal. It doesn't sound very good
00:34:776 (4,5) - On this note I just want to say that red-tick 1/2 sliders are usually not recommended unless they follow the music, because the strongest beats are always typically on white ticks.
00:35:835 (2) - This should be spaced way further from (1).
00:42:541 (1) - Absolutely no reason for an SV change here; there's no significant change in the music
00:47:129 (1) - This should be spaced further away from (3) and again there's no real need for an SV change
00:48:717 (1) - Ugly shape
00:58:247 (1,1,1) - remove new combo, also this can be improved a lot looks-wise
01:00:717 (1,3) - what are these
01:08:306 (4,1) - given the previous jumps there is no reason for these to be so close together.
01:24:541 (3,4,1) - unnecessary red tick sliders
01:26:306 (1) - remove new combo, and an unnecessary red tick slider
01:30:717 (1,1,1) - remove new combos
01:28:423 (1,2) - bad red tick sliders, and (2) does not look good
01:31:423 (1) - This slider ends on a very strong beat which really should be clicked on
01:33:541 (2,4) - not very good looking. (4) ends on a strong beat which should be clicked on
01:34:776 (1) - bad red tick slider
01:36:717 (2,3) - (2) should actually be (3) and (3) should be (2) for much better flow
01:48:364 (1) - remove new combo
01:48:894 (3,3) - ugly shapes
01:49:953 (1) - no reason for SV change

---

I'm gonna go ahead and stop here. I think this map needs to be reworked by changing a lot of the rhythms so that the player is actively clicking on the most relevant beats. A lot of the patterning and aesthetics of the map can be greatly improved as well, particularly slider shapes. Click [url="https://osu.ppy.sh/forum/t/37194]here[/url] for a guide on basic slider shapes and for more slider inspiration.

GL

-SMIC
Topic Starter
Halozy

SuperMICrophone wrote:

queue

---

[Insane]

00:22:600 (1) - Blanket can be improved. It needs to curve more.
00:22:953 (1) - Just make a normal 3-point slider for an insta-perfect blanket
00:22:953 (1,1,1) - remove new combos
00:25:600 (5,6) - the strongest beats of the music are on white ticks, so the player should be clicking on the white ticks, not the red ones
00:29:394 (1,2) - Again, the player should be clicking on the strongest beats. These should be white tick/red tick sliders. Delete (5) and shift these back one tick on the time line, then add a note at 00:29:659 or make (2) a repeat slider.
00:30:894 (4) - The user really should be clicking on the long white tick because of the vocals
00:34:776 (4) - I don't get why the soft-hitfinish is the exact same as the soft-hitnormal. It doesn't sound very good
00:34:776 (4,5) - On this note I just want to say that red-tick 1/2 sliders are usually not recommended unless they follow the music, because the strongest beats are always typically on white ticks.
00:35:835 (2) - This should be spaced way further from (1).
00:42:541 (1) - Absolutely no reason for an SV change here; there's no significant change in the music
00:47:129 (1) - This should be spaced further away from (3) and again there's no real need for an SV change
00:48:717 (1) - Ugly shape
00:58:247 (1,1,1) - remove new combo, also this can be improved a lot looks-wise
01:00:717 (1,3) - what are these
01:08:306 (4,1) - given the previous jumps there is no reason for these to be so close together.
01:24:541 (3,4,1) - unnecessary red tick sliders
01:26:306 (1) - remove new combo, and an unnecessary red tick slider
01:30:717 (1,1,1) - remove new combos
01:28:423 (1,2) - bad red tick sliders, and (2) does not look good
01:31:423 (1) - This slider ends on a very strong beat which really should be clicked on
01:33:541 (2,4) - not very good looking. (4) ends on a strong beat which should be clicked on
01:34:776 (1) - bad red tick slider
01:36:717 (2,3) - (2) should actually be (3) and (3) should be (2) for much better flow
01:48:364 (1) - remove new combo
01:48:894 (3,3) - ugly shapes
01:49:953 (1) - no reason for SV change

---

I'm gonna go ahead and stop here. I think this map needs to be reworked by changing a lot of the rhythms so that the player is actively clicking on the most relevant beats. A lot of the patterning and aesthetics of the map can be greatly improved as well, particularly slider shapes. Click [url="https://osu.ppy.sh/forum/t/37194]here[/url] for a guide on basic slider shapes and for more slider inspiration.

GL

-SMIC
Fixed, thanks you!
SoySauce
Hi from my queue!

General
  1. Change tick rate to 1
  2. Add a red timing section at 00:02:364 - with a BPM of 135 and offset of 2364. You have to also time the part before your notes start if it has a different bpm
  3. For the source. Put 'Magica Ride' instead of 'magic a ride' (although I'm sure the spaced 'a' is just a typo)
Insane
  1. OD 8/8.5
  2. There are too many complicated sliders in the map and you used them where it doesn't need to be used. Examples: 00:31:600 (1) - 00:35:835 (1) - 00:38:835 (1) - 00:41:482 (2) - 00:48:717 (1) - and many more others. I recommend you change all of them to a simpler shape such as a curve, straight or a simpler combination of those.
  3. Your new combos are mostly inconsistent. Try to make a consistent pattern with your new combos such as every big white tick, every 2 big white ticks, combo for big jump, etc. Do not put new combos based on the notes' placements. It should follow the music not the placements of your notes
  4. There's also a lot, by a lot I mean a lot of overlapping sliders that looked really bad. You should check your whole map and try to avoid it as much as you can. Some overlaps are okay and do look good but I suggest you just avoid them anyways
  5. Did you really fix most of the things from the previous mod? Your sliderends still land on a strong beat (the big white tick) which should be clickable
  6. 00:19:953 - Circle here
  7. 00:22:600 (1,2) - Fix the blanket here. If you're having some trouble delete the slider and make a new one
  8. 00:29:482 (2) - Remove the repeat then replace it with a circle
  9. 00:29:482 (2) - What's with this shape? It really doesn't fit in with the song
  10. 00:44:129 (6,1) - This one too. It looks bad and really unnessecary. You should do something else to express the vocals
  11. 00:52:247 (2,1) - Change these
  12. 00:54:364 (6) - ^
  13. 00:58:953 (4) - Regular circle is much better
  14. 01:33:541 (2,4) - No. Just no. What are those? Sperms? lmao
  15. 01:36:717 (2) - Change this to circles
  16. 01:48:717 (2,3) - ctrl+g this (of course you have to fix their position after that)
  17. 01:49:423 (2,3) - ^
  18. 01:54:364 (1,2) - Fix the blanket
  19. 01:54:364 (1,3) - Stack them
  20. 01:55:070 (3) - Do you even sliderpoints?
  21. 02:13:776 (2) - Random mustache appears outta nowhere
  22. 02:53:659 - Why stop the rhythm here. The drums didn't stop ya know
  23. 02:55:070 (1,2,3,4,1,2) - The guitars follow the 1/4 beat, not 1/3. Plus the sliders look like it's 1/4 and it's really confusing
  24. 03:55:070 (5,6,1,2,3,4,1,1,1) - You should reduce their spacing instead of putting NCs to compensate
  25. 04:05:659 (1,2,3,1) - Just do your regular four slider pattern. No need for SV change

I'll end my mod here. Your map could use a huge improvement in looks. All the complicated sliders are really bad and you should really avoid all those overlaps that makes it looks even worse. Also make sure your combo pattern is consistent throughout the map instead of just putting them randomly. Anyways this can still be improved just don't give up :) Well, good luck on your map! :D
Topic Starter
Halozy

Cagrux wrote:

Hi from my queue!

General
  1. Change tick rate to 1
  2. Add a red timing section at 00:02:364 - with a BPM of 135 and offset of 2364. You have to also time the part before your notes start if it has a different bpm
  3. For the source. Put 'Magica Ride' instead of 'magic a ride' (although I'm sure the spaced 'a' is just a typo)
Insane
  1. OD 8/8.5
  2. There are too many complicated sliders in the map and you used them where it doesn't need to be used. Examples: 00:31:600 (1) - 00:35:835 (1) - 00:38:835 (1) - 00:41:482 (2) - 00:48:717 (1) - and many more others. I recommend you change all of them to a simpler shape such as a curve, straight or a simpler combination of those.
  3. Your new combos are mostly inconsistent. Try to make a consistent pattern with your new combos such as every big white tick, every 2 big white ticks, combo for big jump, etc. Do not put new combos based on the notes' placements. It should follow the music not the placements of your notes
  4. There's also a lot, by a lot I mean a lot of overlapping sliders that looked really bad. You should check your whole map and try to avoid it as much as you can. Some overlaps are okay and do look good but I suggest you just avoid them anyways
  5. Did you really fix most of the things from the previous mod? Your sliderends still land on a strong beat (the big white tick) which should be clickable
  6. 00:19:953 - Circle here
  7. 00:22:600 (1,2) - Fix the blanket here. If you're having some trouble delete the slider and make a new one
  8. 00:29:482 (2) - Remove the repeat then replace it with a circle
  9. 00:29:482 (2) - What's with this shape? It really doesn't fit in with the song
  10. 00:44:129 (6,1) - This one too. It looks bad and really unnessecary. You should do something else to express the vocals
  11. 00:52:247 (2,1) - Change these
  12. 00:54:364 (6) - ^
  13. 00:58:953 (4) - Regular circle is much better
  14. 01:33:541 (2,4) - No. Just no. What are those? Sperms? lmao
  15. 01:36:717 (2) - Change this to circles
  16. 01:48:717 (2,3) - ctrl+g this (of course you have to fix their position after that)
  17. 01:49:423 (2,3) - ^
  18. 01:54:364 (1,2) - Fix the blanket
  19. 01:54:364 (1,3) - Stack them
  20. 01:55:070 (3) - Do you even sliderpoints?
  21. 02:13:776 (2) - Random mustache appears outta nowhere
  22. 02:53:659 - Why stop the rhythm here. The drums didn't stop ya know
  23. 02:55:070 (1,2,3,4,1,2) - The guitars follow the 1/4 beat, not 1/3. Plus the sliders look like it's 1/4 and it's really confusing
  24. 03:55:070 (5,6,1,2,3,4,1,1,1) - You should reduce their spacing instead of putting NCs to compensate
  25. 04:05:659 (1,2,3,1) - Just do your regular four slider pattern. No need for SV change

I'll end my mod here. Your map could use a huge improvement in looks. All the complicated sliders are really bad and you should really avoid all those overlaps that makes it looks even worse. Also make sure your combo pattern is consistent throughout the map instead of just putting them randomly. Anyways this can still be improved just don't give up :) Well, good luck on your map! :D
Thank you! fixed
Lumin
NM from mod queue

Insane
Maybe lower OD a littlebit
Kiai's:
00:18:365 (1) - Don't star a song with a kiai
02:00:012 (1) - consider taking off
02:55:070 (1) - I don't see the need of kiai for guitar solo
00:30:012 (3,4) - Not a good overlap
Overlaps, some NC, slidershapes, spacing etc:
00:30:717 (5,2) - Slight overlap
00:32:306 (6,3) - Blanket
00:33:717 (5,3) - Stack
00:35:835 (3,1) - Don't like this overlap
00:37:247 (3,5) - ^
00:38:306 (2,4) - ^
00:38:835 (4,1) - Overlap
00:43:776 (1,3) - ^
00:48:012 (6) - NC?
00:49:776 (3,4) - I hear beats only in white and red spike
00:52:070 (6,2) - Overlap
00:54:012 (2,5) - ^
00:56:129 (5,2) - Stack
01:00:717 (1,3) - Overlap
01:00:541 (5,3) - Blanket
01:03:894 (3,5) - Stack 5 to sliderend of 3
01:09:894 (5,6,7,1) - Overlap
01:12:717 (4,2) - Overlap, try to blanket
01:14:482 (7) - Do this like this
01:18:012 (2,3) - cntrl+g
01:20:129 (1) - Change this to white-red slider and add circle to next white and never make this kind of sliders with more than middle anchor like this
01:27:188 (5) - Too much curve
01:28:247 (6,7) - copypaste
01:34:070 (3) - Lower this
01:48:541 (4,5,6,7,1,2,3,4,1,2,3,4) - Very hard to play
01:51:188 (1) - same as 01:20:129 (1) -
01:52:070 (1,4) - Stack
01:53:306 (1,3) - Overlap
02:03:188 (3,4,5,7) - ^
02:05:129 (6,1) - ^
02:06:364 (4,6) - ^
02:11:306 (1) - x:304 y:308 for flow
02:13:776 (1) - same as 01:20:129 (1) -
02:14:835 (3,4,5,6,7) - No stream here
02:28:776 (3,1) - stack
02:32:129 (5,6) - Copypaste
02:31:776 (4,1) - Overlap
02:37:247 (3,5) - stack
02:42:717 (3) - Rework this, not pretty
02:45:894 (3,4) - overlap
02:48:012 (1) - rework this, not pretty
02:52:247 (1) - No need for NC
02:53:306 (4) - Here NC maybe
02:56:482 (5) - Make this to a 1/2 slider and 02:56:835 (7) - And move this 2 spikes back Making it look like this make 5 nc too
03:00:894 (2,4) - overlapp
02:835 (3,5) - ^
03:04:953 (1) - pretty easy stream
03:07:423 (12,13) - Don't make these like this, hard to play
03:07:070 (8) - NC
03:09:188 (9) - NC 03:09:364 (1) - no NC
03:25:070 (3,4,5,8) - stack
03:30:541 (2,6) - ^
03:32:482 (8) - NC
03:31:423 (7,1) - pretty hard stream straight after slider
03:35:659 (7,8,3) - overrlapp
03:38:835 (1,2,3) - same as 02:56:482 (5) -
03:40:070 (7,4) - overlap
03:45:541 (6,2) - stack to sliderend
03:47:482 (2,5) - overlap, try to blanket
03:52:600 (7,1) - same as 03:31:423 (7,1) -
03:56:129 (1,2,3) - overlaps to stream
03:57:188 (1,3) - overlap
03:59:482 (4,5) - 4 closer to 5
04:01:423 (1,3,4) - copypaste
04:02:129 (3,1) - stack to sliderend
04:03:012 (2,3,5) - overlaps
04:08:306 (6,1) - blanket better
Check your aimod! Click file on top left -> aimod

Good luck in mapping!!
Topic Starter
Halozy

Lumin wrote:

NM from mod queue

Insane
Maybe lower OD a littlebit
Kiai's:
00:18:365 (1) - Don't star a song with a kiai
02:00:012 (1) - consider taking off
02:55:070 (1) - I don't see the need of kiai for guitar solo
00:30:012 (3,4) - Not a good overlap
Overlaps, some NC, slidershapes, spacing etc:
00:30:717 (5,2) - Slight overlap
00:32:306 (6,3) - Blanket
00:33:717 (5,3) - Stack
00:35:835 (3,1) - Don't like this overlap
00:37:247 (3,5) - ^
00:38:306 (2,4) - ^
00:38:835 (4,1) - Overlap
00:43:776 (1,3) - ^
00:48:012 (6) - NC?
00:49:776 (3,4) - I hear beats only in white and red spike
00:52:070 (6,2) - Overlap
00:54:012 (2,5) - ^
00:56:129 (5,2) - Stack
01:00:717 (1,3) - Overlap
01:00:541 (5,3) - Blanket
01:03:894 (3,5) - Stack 5 to sliderend of 3
01:09:894 (5,6,7,1) - Overlap
01:12:717 (4,2) - Overlap, try to blanket
01:14:482 (7) - Do this like this
01:18:012 (2,3) - cntrl+g
01:20:129 (1) - Change this to white-red slider and add circle to next white and never make this kind of sliders with more than middle anchor like this
01:27:188 (5) - Too much curve
01:28:247 (6,7) - copypaste
01:34:070 (3) - Lower this
01:48:541 (4,5,6,7,1,2,3,4,1,2,3,4) - Very hard to play
01:51:188 (1) - same as 01:20:129 (1) -
01:52:070 (1,4) - Stack
01:53:306 (1,3) - Overlap
02:03:188 (3,4,5,7) - ^
02:05:129 (6,1) - ^
02:06:364 (4,6) - ^
02:11:306 (1) - x:304 y:308 for flow
02:13:776 (1) - same as 01:20:129 (1) -
02:14:835 (3,4,5,6,7) - No stream here
02:28:776 (3,1) - stack
02:32:129 (5,6) - Copypaste
02:31:776 (4,1) - Overlap
02:37:247 (3,5) - stack
02:42:717 (3) - Rework this, not pretty
02:45:894 (3,4) - overlap
02:48:012 (1) - rework this, not pretty
02:52:247 (1) - No need for NC
02:53:306 (4) - Here NC maybe
02:56:482 (5) - Make this to a 1/2 slider and 02:56:835 (7) - And move this 2 spikes back Making it look like this make 5 nc too
03:00:894 (2,4) - overlapp
02:835 (3,5) - ^
03:04:953 (1) - pretty easy stream
03:07:423 (12,13) - Don't make these like this, hard to play
03:07:070 (8) - NC
03:09:188 (9) - NC 03:09:364 (1) - no NC
03:25:070 (3,4,5,8) - stack
03:30:541 (2,6) - ^
03:32:482 (8) - NC
03:31:423 (7,1) - pretty hard stream straight after slider
03:35:659 (7,8,3) - overrlapp
03:38:835 (1,2,3) - same as 02:56:482 (5) -
03:40:070 (7,4) - overlap
03:45:541 (6,2) - stack to sliderend
03:47:482 (2,5) - overlap, try to blanket
03:52:600 (7,1) - same as 03:31:423 (7,1) -
03:56:129 (1,2,3) - overlaps to stream
03:57:188 (1,3) - overlap
03:59:482 (4,5) - 4 closer to 5
04:01:423 (1,3,4) - copypaste
04:02:129 (3,1) - stack to sliderend
04:03:012 (2,3,5) - overlaps
04:08:306 (6,1) - blanket better
Check your aimod! Click file on top left -> aimod

Good luck in mapping!!
Fixed, thanks you!
Chibi Maruko
Hi. From my queue

Let me honest, this map is look unrankable because all part didn't use DS. Please fix all part with DS. It's confusing for players

Insane
  1. 00:19:776 (5) - NC coz big white tick
  2. 00:23:306 (3) - Sliderwave can be improved. I guess this slider kinda look bad like S. Fix it to make better flow
  3. 00:24:012 (5) - NC here
  4. 00:25:423 (1) - This overlap kinda look bad. Fix this to blanket or something
  5. 00:26:394 (4) - Blanket can be improved. https://osu.ppy.sh/ss/4510686 this is nice
  6. 00:54:894 - You miss something here
  7. 00:59:306 (5) - NC here
  8. 01:25:423 (3) - ^
  9. 01:27:629 (2) - Delete this circle because this time doesn't need to make triple
  10. 01:51:364 - You miss something here coz sound vocal is here
  11. 02:30:541 (4,5,6) - This three notes are random spacing. It's confusing when mapper see this. Use DS 1.2x
  12. 02:32:129 (5,6) - Change this slider to circle like stream coz look awkward
  13. 03:10:600 (9) - NC here
  14. 03:20:482 (1) - Please don't start kiai at this timing. U should start kiai at 03:21:894 (1)
  15. 03:24:629 (8,1) - Maybe this twice make it stack is fine
  16. 03:27:453 (8,1) - This too
  17. 03:47:217 (8,1) - ^
  18. 03:50:041 (8,1) - ^
  19. 03:57:541 (2,3,4,5,6) - This part kinda random spacing. Use DS 1.4x or 1.6x to make better huge jumps
  20. 04:05:659 (1,2,3,4) - Ugh. This part slider look unrankable. Please make it jumps
  21. 04:11:659 (2) - This overlap kinda look bad. Fix this to blanket only

Ok, gl with ur map \:D/
sorry /me run away
Little
Hi.

[Insane]
  1. There are two timing points at 03:07:776 which is unrankable. You must remove one.
  2. Audio file bitrate must be decreased to 192kbps to be rankable.
  3. normal-hitwhistle23.wav has slightly longer than 5ms delay. Delay should be cut out.
  4. soft-hitclap8.wav is unused. Remove it.
  5. soft-hitnormal10.wav is too short. Hitsound samples must be at least 100ms long.
  6. Source should be マジカライド
  7. Try to make combos more consistent. Like 4 or 8 beats (1 or 2 measures) per combo.
  8. Background image resolution is very low. Try to find a larger image?
  9. The hitsounds are very noisy, drowning out the music, and don't match the sounds of the song very well. Lower the hitsound volume, and try to find hitsound samples that are more suitable for the song.
  10. The use of break at 01:37:423 seems weird in my opinion. I think it makes more sense to map this part, and put break at 01:26:129 where there is no vocal. Up to you though.
  11. 00:27:541 (4,5) - It doesn't make sense to put this huge jump here. Jumps should be used to emphasize strong beats, so it doesn't play well to make such a big jump to a weak beat here.
  12. 00:28:247 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Maybe instead of streaming, you can can play to the syncopated rhythm in the song. It seems like a much more interesting rhythm to play.
  13. 00:35:306 (1,2,3) - This kind of flow is awkward because the distance between (1,2) is much larger than (2,3) despite moving in a straight line. If you want to use straight flows, it would be better to space evenly. Otherwise, try to make sharper angles to make the flow less awkward.
  14. 00:36:365 (4,1) - Really sudden small spacing that doesn't seem to reflect anything in the song. It would be better to space it properly.
  15. 00:40:953 (1,2) - This is also awkward to play because the direction of jump from (1) to (2) opposes the curve of (2) at a weird angle. Try to make it flow smoother, and also increase distance between them.
  16. 00:42:012 (4,5) - Nonsense huge jump here like 00:27:541 (4,5)
  17. 00:42:894 (3,4) - You could try to make a nice blanket here. It would make the map look nicer: http://puu.sh/n4yB8/697fcad797.jpg Notice how the slider is equidistant from the circle all around.
  18. 00:52:600 (2) - Better to reverse this using Ctrl+G. It will make the flow feel much better to play.
  19. 00:53:659 (1) - I think you should reverse this too to make smooth flow. The current one feels strange to play because of the dropoff flow.
  20. 00:54:364 (4) - Also reverse here.
  21. 00:56:482 (1,2) - This dramatic decrease in distance spacing feels awkward to play because the slider velocity is high, and the player has to suddenly slow down to play the stream.
  22. 01:25:070 (2,3) - Same kind of thing here. Try to space it out more.
  23. 01:51:894 (3,1) - Better to swap the rhythm here to bring out the syncopated vocal note.
  24. 02:21:364 (9,1) - I think you should use larger spacing here, since some of your 1/2 beat jumps are around this size. Make it easier to distinguish the rhythm.
  25. 03:03:188 (5,1) - Again, the small spacing is awkward. I think here you can reverse (5). See if that works.
  26. 03:04:600 (9,1) - Here too. I think you get the point. Just anywhere with awkward small spacing like this could be improved.
  27. 03:04:953 - On this stream, I think you should follow the electric bass sound, which is in 1/3 beat divisor.
  28. 03:46:600 (5,6,7) - This kind of accelerating jump feels weird. I think this placement will be better: http://puu.sh/n4zod/a4783d5594.jpg
  29. 04:15:541 - This stream should also be in 1/3 beat snap divisor.
Topic Starter
Halozy

Chibi Maruko wrote:

Hi. From my queue

Let me honest, this map is look unrankable because all part didn't use DS. Please fix all part with DS. It's confusing for players

Insane
  1. 00:19:776 (5) - NC coz big white tick
  2. 00:23:306 (3) - Sliderwave can be improved. I guess this slider kinda look bad like S. Fix it to make better flow
  3. 00:24:012 (5) - NC here
  4. 00:25:423 (1) - This overlap kinda look bad. Fix this to blanket or something
  5. 00:26:394 (4) - Blanket can be improved. https://osu.ppy.sh/ss/4510686 this is nice
  6. 00:54:894 - You miss something here
  7. 00:59:306 (5) - NC here
  8. 01:25:423 (3) - ^
  9. 01:27:629 (2) - Delete this circle because this time doesn't need to make triple
  10. 01:51:364 - You miss something here coz sound vocal is here
  11. 02:30:541 (4,5,6) - This three notes are random spacing. It's confusing when mapper see this. Use DS 1.2x
  12. 02:32:129 (5,6) - Change this slider to circle like stream coz look awkward
  13. 03:10:600 (9) - NC here
  14. 03:20:482 (1) - Please don't start kiai at this timing. U should start kiai at 03:21:894 (1)
  15. 03:24:629 (8,1) - Maybe this twice make it stack is fine
  16. 03:27:453 (8,1) - This too
  17. 03:47:217 (8,1) - ^
  18. 03:50:041 (8,1) - ^
  19. 03:57:541 (2,3,4,5,6) - This part kinda random spacing. Use DS 1.4x or 1.6x to make better huge jumps
  20. 04:05:659 (1,2,3,4) - Ugh. This part slider look unrankable. Please make it jumps
  21. 04:11:659 (2) - This overlap kinda look bad. Fix this to blanket only

Ok, gl with ur map \:D/
sorry /me run away
Ok thanks, map reworked, done.
Little, really thanks!
bejewelled
Hi, from my NM queue,

Insane
00:19:070 (3,4) - It would look cool to make these symmetric with 1 and 2, ending with a circle. (Put 3 and 4 in between 1 and 2.) I don't have my puush image uploader working right now so I can't show you, sorry.
00:19:776 (5) - Make this the new combo (NC) instead of the next note.
00:22:600 (1,2,3,4) - Not a good reason to put this here. Also clashes with the past, fast-paced rhythm by slowing everything down.
00:57:894 (1,2,3,4) - ^^^ There isn't a melody on this 3/4 tick, so there shouldn't be this pattern. (The melody is actually 1/2 notes, not 3/4)
01:30:364 (1,2,3,4) - What I would do is 8 notes where it goes (100%/25%/100%/25%/100%/25%/100%/25%) for volume. So it emphasizes the main beat but doesn't create a false melody.
01:36:012 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1) - Weird combos. Make the NC on (9), and remove the one on the next (1).
01:54:364 (1,2,3,4) - It goes a little better with the beat but still clashes with the rest of the map in my opinion.
02:09:894 (1,2,3,4,5,6) - I would offset these triangles for readability.
02:50:835 (3) - Make this a 1-beat long slider, then make 1 a circle on the next half beat.
02:56:482 (5) - NC here.
03:19:070 (1) - Add the same 3 note pattern like at 3:13:441.
03:23:306 (1,2,3,4,5,6) - Again, I would offset these.
04:18:364 (1) - Make this a spinner lasting 12 beats (3 measures)

Overall it is good! Good luck :D
Topic Starter
Halozy

Swegmec wrote:

Hi, from my NM queue,

Insane
00:19:070 (3,4) - It would look cool to make these symmetric with 1 and 2, ending with a circle. (Put 3 and 4 in between 1 and 2.) I don't have my puush image uploader working right now so I can't show you, sorry. I do not understand
00:19:776 (5) - Make this the new combo (NC) instead of the next note. Oh, done
00:22:600 (1,2,3,4) - Not a good reason to put this here. Also clashes with the past, fast-paced rhythm by slowing everything down. No, It's good
00:57:894 (1,2,3,4) - ^^^ There isn't a melody on this 3/4 tick, so there shouldn't be this pattern. (The melody is actually 1/2 notes, not 3/4) No
01:30:364 (1,2,3,4) - What I would do is 8 notes where it goes (100%/25%/100%/25%/100%/25%/100%/25%) for volume. So it emphasizes the main beat but doesn't create a false melody. done
01:36:012 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1) - Weird combos. Make the NC on (9), and remove the one on the next (1). done
01:54:364 (1,2,3,4) - It goes a little better with the beat but still clashes with the rest of the map in my opinion.No
02:50:835 (3) - Make this a 1-beat long slider, then make 1 a circle on the next half beat. No
02:56:482 (5) - NC here. done
03:19:070 (1) - Add the same 3 note pattern like at 3:13:441. done
03:23:306 (1,2,3,4,5,6) - Again, I would offset these. done
04:18:364 (1) - Make this a spinner lasting 12 beats (3 measures) done

Overall it is good! Good luck :D
Really Thanks!
Nzrazor
Hi, from mod q

[ Mod ]
00:44:129 (3) - maybe try a rhythm like this here
00:52:247 (1) - maybe try some variation of sliders here to here 00:57:541 (7) - instead of just curved ones
02:12:364 (6) - blanket this for this 02:12:894 (2) -
02:37:423 (4) - Looks better copied and pasted 02:36:717 (1) - copy this one also maybe blanket them with this note 02:37:247 (3) -

Sorry i really couldn't find anything else as i am more new to this modding stuff, i know it isn't much but hey its something :P
Topic Starter
Halozy

Nzrazor wrote:

Hi, from mod q

[ Mod ]
00:44:129 (3) - maybe try a rhythm like this here No
00:52:247 (1) - maybe try some variation of sliders here to here 00:57:541 (7) - instead of just curved ones done
02:12:364 (6) - blanket this for this 02:12:894 (2) - done
02:37:423 (4) - Looks better copied and pasted 02:36:717 (1) - copy this one also maybe blanket them with this note 02:37:247 (3) - Okay

Sorry i really couldn't find anything else as i am more new to this modding stuff, i know it isn't much but hey its something :P
Thanks you!
Loony Key
NM RQ
  1. 00:29:835 (2) - overmap. I do not know why you put this note here (delete)
  2. 00:41:129 (2) - In my opinion if the slider to remove and put a note on the white tick, time will be better beaten. It can be even stuck with 00:41:482 (3)
  3. 01:10:776 (2) - more overmap :cry: Why? I understand that you want to make the map more difficult, more combos, more points, but why set the note / sliders where no bit / singer's voice or something like that? (remove)
  4. 01:30:188 (8) - overmap (remove) I'm not usually a pick a hole in overmap, but only if overmap appropriate
  5. 02:55:070 (1,2,3,4) - or the arrow on the blue tick
    or do so
  6. 02:57:806 - add note, I feel that something is missing
    03:04:953 (1,2,3,4,1,2,3,4,1,2,3,4) - cool :) :)

that all Good Luck;)
Topic Starter
Halozy

Loony Key wrote:

NM RQ
  1. 00:29:835 (2) - overmap. I do not know why you put this note here (delete) done
  2. 00:41:129 (2) - In my opinion if the slider to remove and put a note on the white tick, time will be better beaten. It can be even stuck with 00:41:482 (3) done
  3. 01:10:776 (2) - more overmap :cry: Why? I understand that you want to make the map more difficult, more combos, more points, but why set the note / sliders where no bit / singer's voice or something like that? (remove) done
  4. 01:30:188 (8) - overmap (remove) I'm not usually a pick a hole in overmap, but only if overmap appropriate done
  5. 02:55:070 (1,2,3,4) - or the arrow on the blue tick I do not understand, this sound is 1/2
    or do so
  6. 02:57:806 - add note, I feel that something is missing done
    03:04:953 (1,2,3,4,1,2,3,4,1,2,3,4) - cool :) :)

that all Good Luck;)
Really Thanks!
Shyotamaze
Hi, from my modding queue

General
  1. Only one difficulty? You'll need more since the map isn't 5 minutes long
  2. That SV may be too high, 1.70 SV should be fine I think
Insane
  1. 00:26:129 (3) - Maybe try to make it less curved
  2. 00:26:482 (4,3) - Collides
  3. 00:32:835 (3,4) - Try to blanket them
  4. 00:34:247 (2) - Fix overlap
  5. 00:34:423 (3,4) - Make them closer and/or in a straight line
  6. 00:34:953 (5,1) - Try to blanket them too or idk but right now 1 looks weird with that shape if it's not "blanketing" 5
  7. 00:40:070 (2,3) - Make them closer and/or in a straight line
  8. 00:45:717 (3,4) - ^
  9. 02:20:482 (5) - Maybe make the curve go in 02:20:835 (6) - 's direction instead
  10. 02:33:717 (6) - Maybe stack it with 02:33:894 (1) - to make the jumps look less "random"
  11. 02:33:894 (1,2) - Fix blanket
  12. 02:42:188 (5) - Collides with 02:41:306 (2,3) - , push 02:42:012 (4,5) - higher to fix it
  13. 03:50:306 (2,3,4,5,6,7,8,9) - idk if it's intended but it's not a proper star shape
  14. 03:54:364 (1,2,3,4) - Reduce the spacing here, it's too hard to aim
Nice map/song
Good luck! :)
Topic Starter
Halozy

Shyotamaze wrote:

Hi, from my modding queue

General
  1. Only one difficulty? You'll need more since the map isn't 5 minutes long No, this song has 1300 combo
  2. That SV may be too high, 1.70 SV should be fine I think No, it's good
Insane
  1. 00:26:129 (3) - Maybe try to make it less curved done
  2. 00:26:482 (4,3) - Collides Oh, done
  3. 00:32:835 (3,4) - Try to blanket them done
  4. 00:34:247 (2) - Fix overlap done
  5. 00:34:423 (3,4) - Make them closer and/or in a straight line Okay
  6. 00:34:953 (5,1) - Try to blanket them too or idk but right now 1 looks weird with that shape if it's not "blanketing" 5 done
  7. 00:40:070 (2,3) - Make them closer and/or in a straight line done
  8. 00:45:717 (3,4) - ^ done
  9. 02:20:482 (5) - Maybe make the curve go in 02:20:835 (6) - 's direction instead done
  10. 02:33:717 (6) - Maybe stack it with 02:33:894 (1) - to make the jumps look less "random" done
  11. 02:33:894 (1,2) - Fix blanket done
  12. 02:42:188 (5) - Collides with 02:41:306 (2,3) - , push 02:42:012 (4,5) - higher to fix it done
  13. 03:50:306 (2,3,4,5,6,7,8,9) - idk if it's intended but it's not a proper star shape Okay, done
  14. 03:54:364 (1,2,3,4) - Reduce the spacing here, it's too hard to aim Fixed

Nice map/song
Good luck! :)
Really Thanks!
moonsh1ne
[Insane]
00:22:070 (4,5) - swap (does not match the rhythm)
00:32:482 (1,2) 00:43:776 (1,2) - change on slider
00:48:541 (4,5) - swap (does not match the rhythm)
01:26:129 (1,2) - ^
01:51:894 (4,1) - ^
02:11:306 (1,2) - ^
02:14:129 (8,9) - ^
02:29:659 (1,2) - ^
02:39:012 (7,8,9) - mb make the jump??? (not necessarily)
02:42:364 (1,2) - change on slider
03:03:541 (1,2,3,4,5) - make triple stack + circle
03:36:188 (2,3) - do so http://puu.sh/nvBvS/bbbd7876bf.jpg (does not match the rhythm)
04:12:717 (5) - mb change on slider ?not necessarily)
Topic Starter
Halozy

w1dth wrote:

[Insane]
00:22:070 (4,5) - swap (does not match the rhythm) done
00:32:482 (1,2) 00:43:776 (1,2) - change on slider done
00:48:541 (4,5) - swap (does not match the rhythm) done
01:26:129 (1,2) - ^ done
01:51:894 (4,1) - ^ done
02:11:306 (1,2) - ^ done
02:14:129 (8,9) - ^ done
02:29:659 (1,2) - ^ done
02:39:012 (7,8,9) - mb make the jump??? (not necessarily) done
02:42:364 (1,2) - change on slider done
03:03:541 (1,2,3,4,5) - make triple stack + circle No
03:36:188 (2,3) - do so http://puu.sh/nvBvS/bbbd7876bf.jpg (does not match the rhythm) done
04:12:717 (5) - mb change on slider ?not necessarily) Okay
¡¡Thanks!!
BanchoBot
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