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toby fox - Another Medium

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Topic Starter
Zaven
This beatmap was submitted using in-game submission on March 31, 2016 at 2:56:14 AM

Artist: toby fox
Title: Another Medium
Source: Undertale
Tags: radiation hotlands hotland hot lands land ost soundtrack theme video game Alphys
BPM: 130
Filesize: 3601kb
Play Time: 02:19
Difficulties Available:
  1. Hard (3.04 stars, 261 notes)
  2. Insane (4.39 stars, 385 notes)
  3. Medium (1.67 stars, 143 notes)
Download: toby fox - Another Medium
Information: Scores/Beatmap Listing
---------------
Redownload if you have a copy from before February 12th.
Sansy_love_sans
Awesome :D
BlueberrySansy
It's finished. Great!

Let's get to modding then.

MODDING START!


[All Diffs]

According to AiMod, you should probably recompress the mp3 to 192kbps.

[Medium]

01:48:895 - 01:50:280 (6, 7, 1, 2) I reccomend you do this:



02:00:895 (6) I also reccomend this:



Yeah, that's all I can do. Hope this helps.
Topic Starter
Zaven

CitrineYellow wrote:

It's finished. Great!

Let's get to modding then.

MODDING START!


[All Diffs]

According to AiMod, you should probably recompress the mp3 to 192kbps.
I'll do some looking online and ask on #modhelp about compressing the audio. Thanks for pointing it out.


[Medium]

01:48:895 - 01:50:280 (6, 7, 1, 2) I reccomend you do this:



For this part I'm going for a 'build up' towards the louder part of the song, but if other people mention it then i'll change it. Thanks!

02:00:895 (6) I also reccomend this:



fixed

Yeah, that's all I can do. Hope this helps.
Thank you for the mod! It helps a lot :)
Easy
  • Medium


    00:27:665 (3,4) - This raw pattern is fine, but you could curve the sliders a little bit, or turn them into shapes to make the song seem a little more dynamic.

    00:40:126 (1,2) - Both of these should be going out towards the left side of the screen. Why are you going up instead? You can easily curve around to 00:41:049 (3) .

    00:42:434 (5) - Again, make your sliders flow better unless you want an old styled / raw map.

    01:22:587 (2,3) - Instead of going straight up, you can curve out your circles like this.

    01:34:126 (5,6,7) - Curving 6 and 7 around towards the right side of the screen might be better. See the screenshot below.
    Or if you don't like how this looks, flip 01:34:126 (5) horizontally so it's curving towards the bottom of the screen better, and re position things as necessary.

    01:45:203 (5,2) - You might want to move one of the circles so this isn't a perfect overlap, and it's easier to read, but that's your choice. tbh, it's fine.

    You can arch these out to the top right side of the screen curving into 01:53:972 (4)
    If you do this, rotate 01:53:972 (4) a little bit so it's moving towards the left side of the screen a little more.

    01:58:126 (1,2,3,4) - Raw pattern. Try making it flow better.

    02:03:664 (4) - Curve towards 02:04:587 (5) . Feels raw.

    02:07:357 (2,3,4) - Re position these as seen below if you'd like.

    02:11:049 (2,3,4,5,6) - Curving these out in a smoother pattern from the end of 02:09:203 (1) would be way better.

    02:12:895 (6) - Delete

    02:13:010 (1) - Move slider back to where 6 was, and extend it one tick at the end.

    Hard


    00:37:357 (2,3) - Stop going straight over to another slider like this. I feels raw, and lacks flow. Curve these 2 circles out and over near the top left side of the screen into 00:37:818 (4) .

    00:41:972 (4,5) - Move 5 to the end please, and re position / fix these jumps 00:42:434 (5,6,7)

    00:44:972 (4) - Rotate the selection center -30 degrees so it flows into 00:45:434 (5,6,7) better

    00:45:434 (5,6,7,8,9,10) - For these, you could be a little more creative, space them out some more, and curve them a little. Might feel better.

    00:46:818 (2) - This is reversing in the opposite direction of 00:47:280 (3,4,5) . Please fix.

    00:47:280 (3,4,5) - Curve these towards 00:47:741 (6,7,8) . Feels raw.

    00:48:434 (1,2) - Raw movement across the screen again. Curving up from the bottom left of the screen into 00:48:895 (3) would be better.

    00:49:357 (4,5) - At the very least, put 00:49:357 (4) at the end of 00:48:895 (3) . Feels better.

    00:51:664 (2,3,4) - I used to do this in the first maps I made too. It's a bad idea. Better to place 00:52:126 (3) on top of 00:52:357 (4) and fix spacing.

    00:54:434 (1,2) - Raw movement again. I'll show u what u could do again.

    00:56:741 (7) - Curve into the middle of 00:57:434 (2)

    00:56:741 (7,3) - Perfect overlap. Nothing wrong with it, but consider moving one of the circles / sliders to make it less awkward to play.

    01:04:587 (2,3) - Curve these sliders into each other like this maybe?

    01:06:434 (5,6,7) - Raw. Don't do this in the future

    01:07:818 (1,2,3) - Same here.. with a circle in the middle. Doing this too much feels wrong.

    01:16:818 (1) - Should be going out towards 01:17:280 (2,3,4) .

    01:19:357 (4,5,6) - You could curve the sliders to the left here, and it'd look really nice.

    01:20:280 (6,1,2,3,4) - If 01:20:280 (6) was flowing into 01:20:741 (1,2,3,4,5) this would be way better.

    01:22:126 (6,7) - Again, curve your sliders and try to make your map more dynamic.

    01:23:049 (1,2,3) - Looks like the same ds (distance snap). Kind of confusing.

    01:25:818 (2) - Put at the end of 01:24:895 (1) and consider making 01:25:818 (2,3,4,5) flow better. Put all these circles in a curve and see how it looks.

    01:27:664 (2,3) - Again.. curve the sliders maybe, but doing straight sliders like this once in awhile probably won't hurt.

    01:28:587 (4,5) - Sharp.

    01:29:741 (5,6,7) - Again. Sharp movement. Work on the flow of your map please.

    01:31:818 (9,1) - aye.. curve these maybe. 2 big straight sliders like this tell me that your map is still raw.

    01:33:434 (2,3,4) - Sharp movement. Consider curving out towards 01:34:126 (5) but this is an optional change.

    01:35:049 (1,2) - Curve.

    01:43:357 (1,2,3) - Why is 2 going towards the middle of 3? Should be curving up and over.

    01:45:664 (4,1) - Still feels raw.

    01:50:741 (1,2) - Please work on curves and flow more.

    01:54:434 (3,1) - Looks weird.

    I'm stopping right here.

    Work on flow, curving sliders, adding kiai sections, and not doing raw movements.
    Break those habits. The best way to do this is to study other people's maps so you know what you're doing wrong.
    If you have any questions, you can also ask other modders that're online. Look around on the forums, or on osu, and you will find plenty.

    I hope this mod helped you a little bit :)
Topic Starter
Zaven

Lolipop wrote:

  • Medium


    00:27:665 (3,4) - This raw pattern is fine, but you could curve the sliders a little bit, or turn them into shapes to make the song seem a little more dynamic. fixed

    00:40:126 (1,2) - Both of these should be going out towards the left side of the screen. Why are you going up instead? You can easily curve around to 00:41:049 (3) . fixed

    00:42:434 (5) - Again, make your sliders flow better unless you want an old styled / raw map. I'm not entirely sure what you mean, here

    01:22:587 (2,3) - Instead of going straight up, you can curve out your circles like this. fixed

    01:34:126 (5,6,7) - Curving 6 and 7 around towards the right side of the screen might be better. See the screenshot below.
    Or if you don't like how this looks, flip 01:34:126 (5) horizontally so it's curving towards the bottom of the screen better, and re position things as necessary. fixed

    01:45:203 (5,2) - You might want to move one of the circles so this isn't a perfect overlap, and it's easier to read, but that's your choice. tbh, it's fine. I'll keep it the same for now, if others mention it too then i'll change it.

    You can arch these out to the top right side of the screen curving into 01:53:972 (4)
    If you do this, rotate 01:53:972 (4) a little bit so it's moving towards the left side of the screen a little more. fixed

    01:58:126 (1,2,3,4) - Raw pattern. Try making it flow better. fixed, I think

    02:03:664 (4) - Curve towards 02:04:587 (5) . Feels raw. fixed

    02:07:357 (2,3,4) - Re position these as seen below if you'd like. fixed

    02:11:049 (2,3,4,5,6) - Curving these out in a smoother pattern from the end of 02:09:203 (1) would be way better. fixed

    02:12:895 (6) - Delete fixed

    02:13:010 (1) - Move slider back to where 6 was, and extend it one tick at the end. fixed

    Hard


    00:37:357 (2,3) - Stop going straight over to another slider like this. I feels raw, and lacks flow. Curve these 2 circles out and over near the top left side of the screen into 00:37:818 (4) . fixed

    00:41:972 (4,5) - Move 5 to the end please, and re position / fix these jumps 00:42:434 (5,6,7) fixed

    00:44:972 (4) - Rotate the selection center -30 degrees so it flows into 00:45:434 (5,6,7) better fixed

    00:45:434 (5,6,7,8,9,10) - For these, you could be a little more creative, space them out some more, and curve them a little. Might feel better. fixed I think

    00:46:818 (2) - This is reversing in the opposite direction of 00:47:280 (3,4,5) . Please fix. fixed

    00:47:280 (3,4,5) - Curve these towards 00:47:741 (6,7,8) . Feels raw. fixed

    00:48:434 (1,2) - Raw movement across the screen again. Curving up from the bottom left of the screen into 00:48:895 (3) would be better. fixed I think

    00:49:357 (4,5) - At the very least, put 00:49:357 (4) at the end of 00:48:895 (3) . Feels better.fixed

    00:51:664 (2,3,4) - I used to do this in the first maps I made too. It's a bad idea. Better to place 00:52:126 (3) on top of 00:52:357 (4) and fix spacing. fixed

    00:54:434 (1,2) - Raw movement again. I'll show u what u could do again. fixed

    00:56:741 (7) - Curve into the middle of 00:57:434 (2) fixed

    00:56:741 (7,3) - Perfect overlap. Nothing wrong with it, but consider moving one of the circles / sliders to make it less awkward to play. I'll leave it for now and see if anyone else mentions it.

    01:04:587 (2,3) - Curve these sliders into each other like this maybe? fixed


    01:06:434 (5,6,7) - Raw. Don't do this in the future fixed I think

    01:07:818 (1,2,3) - Same here.. with a circle in the middle. Doing this too much feels wrong. fixed

    01:16:818 (1) - Should be going out towards 01:17:280 (2,3,4) . fixed

    01:19:357 (4,5,6) - You could curve the sliders to the left here, and it'd look really nice. fixed

    01:20:280 (6,1,2,3,4) - If 01:20:280 (6) was flowing into 01:20:741 (1,2,3,4,5) this would be way better. fixed I think, following the previous comment

    01:22:126 (6,7) - Again, curve your sliders and try to make your map more dynamic. fixed

    01:23:049 (1,2,3) - Looks like the same ds (distance snap). Kind of confusing. fixed

    01:25:818 (2) - Put at the end of 01:24:895 (1) and consider making 01:25:818 (2,3,4,5) flow better. Put all these circles in a curve and see how it looks. fixed

    01:27:664 (2,3) - Again.. curve the sliders maybe, but doing straight sliders like this once in awhile probably won't hurt. I'll leave it for now and keep an eye if it's mentioned again

    01:28:587 (4,5) - Sharp. I'll keep it for now I think

    01:29:741 (5,6,7) - Again. Sharp movement. Work on the flow of your map please. fixed

    01:31:818 (9,1) - aye.. curve these maybe. 2 big straight sliders like this tell me that your map is still raw. fixed

    01:33:434 (2,3,4) - Sharp movement. Consider curving out towards 01:34:126 (5) but this is an optional change. fixed

    01:35:049 (1,2) - Curve. fixed

    01:43:357 (1,2,3) - Why is 2 going towards the middle of 3? Should be curving up and over. fixed

    01:45:664 (4,1) - Still feels raw. fixed maybe

    01:50:741 (1,2) - Please work on curves and flow more. fixed I think

    01:54:434 (3,1) - Looks weird. fixed i think?

    I'm stopping right here.

    Work on flow, curving sliders, adding kiai sections added, and not doing raw movements.
    Break those habits. The best way to do this is to study other people's maps so you know what you're doing wrong.
    If you have any questions, you can also ask other modders that're online. Look around on the forums, or on osu, and you will find plenty.

    I hope this mod helped you a little bit :)
Thank you very much for the mod, I really appreciate it and learned a lot. :D
zenithlight
hi i found this map while hitting random on my songs and decided to mod it. congratulations you got my random mod! 8-)
overall it has nice rhythms and you made good decisions as to how to map the many layers of sound in this song using the sliders and circles you have.
sry for no formatting, im lazy

general
i think 3723 is a closer offset, please try it and tell me how it sounds
change the dark grey combo color, it blends with the black background dim that many players use
you used some hitsounds, (mostly "clap" sound on sliderticks on [Hard] diff) but there is room to be more creative with it on a song like this.
you might benefit from splitting the [Medium] diff into an [Easy] and a [Normal]. the tempo of the song supports this, and you will be able to make better use of 1/2 rhythms in the [Normal] diff while strengthening the spread.

insane
it's pretty good honestly, mostly aesthetic stuff in this diff.
01:17:453 (6,1) - you can make a better blanket here. https://imgur-archive.ppy.sh/haJ2sZ7.png
01:19:407 (1,2,1) - these are poorly blanketed and 01:20:099 (2,1) - has different spacing than the previous sliders https://imgur-archive.ppy.sh/4EfKmkX.png
i'm not going to repeat the blanket comment over and over again, but those two issues show up a lot in this mapset.
01:20:791 (1,2,3,4,5) - the star isn't symmetrical. you can make good stars using the compose -> create polygon circles tool.
starting here 01:21:714 (1) - the "heartbeat" rhythm on each big white tick is 3/4 beat, not 1/1 like you have it mapped. you would have to rework your rhythms to match it.
01:21:714 (1) - moving the circle around the slider, so it "blankets" (4) looks nicer because the slider is curved. https://imgur-archive.ppy.sh/oGMzPpR.png
02:04:637 (4) - it's strange to leave out a note here because its a strong rhythm you've always mapped until now...

hard
i think ar 5.5 is not right for this diff. i know it's a slow song, but in playing, i found that it hurt playability, since this song has some "harder" difficulty elements (streams etc)... i personally would put at least ar 7
01:24:945 (1) - i like the way the 3/4 slider maps the echo in this section
00:29:561 (5,6) - not sure why the overlap is off to the left here, it doesn't look good.

medium
you should probably lower cs to 3 or so for this diff.
01:48:945 (6,7,1,2) - these kind of subtly overlapped patterns are probably not good ideas for a low diff.
01:50:791 (3,4) - these two sliders would look good if they were symmetrical across the y axis
01:54:022 (4,5) - this angle of overlap doesn't look good

if you have any questions, please message me in-game. good luck!
Topic Starter
Zaven

zenithlight wrote:

hi i found this map while hitting random on my songs and decided to mod it. congratulations you got my random mod! 8-)
overall it has nice rhythms and you made good decisions as to how to map the many layers of sound in this song using the sliders and circles you have.
sry for no formatting, im lazy

general
i think 3723 is a closer offset, please try it and tell me how it sounds fixed
change the dark grey combo color, it blends with the black background dim that many players use fixed I think, how does this look?
you used some hitsounds, (mostly "clap" sound on sliderticks on [Hard] diff) but there is room to be more creative with it on a song like this.I didn't change it yet, but i'll take a look at those hit-sounds later. I think i'll peek at some of the custom hit-sounds too.
you might benefit from splitting the [Medium] diff into an [Easy] and a [Normal]. the tempo of the song supports this, and you will be able to make better use of 1/2 rhythms in the [Normal] diff while strengthening the spread. Good idea! I haven't changed it yet but i'll take a look into that in the near future.

insane
it's pretty good honestly, mostly aesthetic stuff in this diff.
01:17:453 (6,1) - you can make a better blanket here. https://imgur-archive.ppy.sh/haJ2sZ7.png fixed
01:19:407 (1,2,1) - these are poorly blanketed and 01:20:099 (2,1) - has different spacing than the previous sliders fixed I thinkhttps://imgur-archive.ppy.sh/4EfKmkX.png
i'm not going to repeat the blanket comment over and over again, but those two issues show up a lot in this mapset.
01:20:791 (1,2,3,4,5) - the star isn't symmetrical. you can make good stars using the compose -> create polygon circles tool. Cool, I didn't know you could do that! Thanks! Fixed.
starting here 01:21:714 (1) - the "heartbeat" rhythm on each big white tick is 3/4 beat, not 1/1 like you have it mapped. you would have to rework your rhythms to match it. fixed. I remapped that section
01:21:714 (1) - moving the circle around the slider, so it "blankets" (4) looks nicer because the slider is curved. i'll say fixed, I remapped this section. https://imgur-archive.ppy.sh/oGMzPpR.png
02:04:637 (4) - it's strange to leave out a note here because its a strong rhythm you've always mapped until now... I modified it a little bit, but it's still mostly the same. Does it feel a bit better now? I'll PM you in-game about it.

hard
i think ar 5.5 is not right for this diff. i know it's a slow song, but in playing, i found that it hurt playability, since this song has some "harder" difficulty elements (streams etc)... i personally would put at least ar 7 fixed
01:24:945 (1) - i like the way the 3/4 slider maps the echo in this section Thanks!
00:29:561 (5,6) - not sure why the overlap is off to the left here, it doesn't look good. fixed

medium
you should probably lower cs to 3 or so for this diff.
01:48:945 (6,7,1,2) - these kind of subtly overlapped patterns are probably not good ideas for a low diff. I let some friends who hadn't played osu before try it and they were able to read it, so i'll leave it for now. If other people mention it i'll change it, though
01:50:791 (3,4) - these two sliders would look good if they were symmetrical across the y axis fixed I think
01:54:022 (4,5) - this angle of overlap doesn't look good fixed

if you have any questions, please message me in-game. good luck!
Thanks a ton for the mod! :D
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