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NicolArmarfi - Three Stars [CatchTheBeat|Osu]

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Total Posts
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Topic Starter
Electoz
This beatmap was submitted using in-game submission on 14 มีนาคม 2559 at 14:34:16

Artist: NicolArmarfi
Title: Three Stars
Source: かたわ少女
Tags: hakamichi shizune katawa shoujo visual novel majic bomb jbhyperion
BPM: 87
Filesize: 2505kb
Play Time: 00:54
Difficulties Available:
  1. Cup (1.17 stars, 80 notes)
  2. Easy (1.11 stars, 41 notes)
  3. Hyperion's Hard (2.04 stars, 82 notes)
  4. MBomb's Platter (2.08 stars, 78 notes)
  5. Normal (1.69 stars, 72 notes)
  6. Salad (1.55 stars, 87 notes)
Download: NicolArmarfi - Three Stars
Information: Scores/Beatmap Listing
---------------
Easy : Completed
Normal : Completed
Cup : Completed
Salad : Completed
MBomb's Platter : Completed by - Magic Bomb -
Hyperion's Hard : Completed by JBHyperion

Hitsounds : Help me pls if you have any better suggestionsssss
Underforest
Hi, from Timing Help thread

[TimingPoints]
30,697.674418604651,4,2,1,40,1,0
2123,740.740740740741,4,2,1,40,1,0
3543,697.674418604651,4,2,1,40,1,0
4938,697.674418604651,4,2,1,40,1,0
9821,697.674418604651,4,2,1,40,1,0
11239,697.674418604651,4,2,1,40,1,0
13332,697.674418604651,4,2,1,40,1,0
16122,740.740740740741,4,2,1,40,1,0
17574,674.157303370787,4,2,1,40,1,0
18922,714.285714285714,4,2,1,40,1,0
21042,697.674418604651,4,2,1,40,1,0
21739,697.674418604651,4,2,1,40,1,0
30808,697.674418604651,4,2,1,40,1,0

Replace the current [TimingPoints] with this on your Notepad :)
Also, give kudosu.
I just suck at timing
KappaPraise

Underforest wrote:

Hi, from Timing Help thread

[TimingPoints]
30,697.674418604651,4,2,1,40,1,0
2123,740.740740740741,4,2,1,40,1,0
3543,697.674418604651,4,2,1,40,1,0
4938,697.674418604651,4,2,1,40,1,0
9821,697.674418604651,4,2,1,40,1,0
11239,697.674418604651,4,2,1,40,1,0
13332,697.674418604651,4,2,1,40,1,0
16122,740.740740740741,4,2,1,40,1,0
17574,674.157303370787,4,2,1,40,1,0
18922,714.285714285714,4,2,1,40,1,0
21042,697.674418604651,4,2,1,40,1,0
21739,697.674418604651,4,2,1,40,1,0
30808,697.674418604651,4,2,1,40,1,0

Replace the current [TimingPoints] with this on your Notepad :)
Also, give kudosu.
I dont agree with your timing, try this, must be better

60,697.674418604651,4,2,1,40,1,0
2153,714.285714285714,4,2,1,40,1,0
3536,714.285714285714,4,2,1,40,1,0
4251,697.674418604651,4,2,1,40,1,0
4946,722.89156626506,4,2,1,40,1,0
5675,705.882352941176,4,2,1,40,1,0
6027,631.578947368421,4,2,1,40,1,0
6341,697.674418604651,4,2,1,40,1,0
6689,714.285714285714,4,2,1,40,1,0
7042,705.882352941176,4,2,1,40,1,0
8100,674.157303370787,4,2,1,40,1,0
9490,674.157303370787,4,2,1,40,1,0
10922,674.157303370787,4,2,1,40,1,0
13702,674.157303370787,4,2,1,40,1,0
16145,705.882352941176,4,2,1,40,1,0
17534,697.674418604651,4,2,1,40,1,0

Good luck

P.S. May be i missed something, be careful
Topic Starter
Electoz
I talked with WISPG_G about timing and stuff.
In the end I decided to time the song myself with his help.
Thank you very much to both of you~
SoySauce
Hi from my queue :D
I'm going to comment on every little thing that I feel a bit off cuz this map is very short lol

Easy
  1. I think 1.6 SV is too high for the diff. Would go for something around 1.3 or 1.4
  2. AR, OD, HP all 2
  3. Unsnapped green section at 00:53:138 - snap to 00:53:136 -
  4. 00:03:539 (1) - Move this to x:156 y:284
  5. 00:04:236 (2,3) - Maybe you can blanket this while retaining the symmetry pattern
  6. 00:13:305 (4) - NC here, 00:14:700 (1) - remove NC here, 00:16:112 (2) - NC here
  7. 00:16:818 (3,1) - Curve could be better here
  8. 00:30:778 (1,1) - Corner not centered
  9. 00:41:941 (1,2) - Make (1)'s curve also blanket (2)'s head (yes they're going to be spaced a bit because of DS)
Normal
  1. Unsnapped green sections at 00:50:136 - snap to 00:50:138 and 00:53:138 - snap to 00:53:136
  2. 00:05:295 (2) - Move this bit down
  3. 00:11:581 (3,4,5) - Don't make sharp corner here. Make the curve consistent
  4. 00:21:708 (1) - I'm sure you could better than just random corners and curves
  5. 00:36:708 (1,2,3,4,5,6,7) - Way too many circles. Plus the stacks are gonna be hard to play
  6. 00:40:545 (3,1) - There's no need to cut off the flow here imo
  7. 00:47:522 (1,2) - Balance their corners at the middle

That's all! Good luck :D
Topic Starter
Electoz

Cagrux wrote:

Hi from my queue :D
I'm going to comment on every little thing that I feel a bit off cuz this map is very short lol

Easy
  1. I think 1.6 SV is too high for the diff. Would go for something around 1.3 or 1.4 dude it's 86 bpm.
  2. AR, OD, HP all 2 Imo it's fine so I'll keep it
  3. Unsnapped green section at 00:53:138 - snap to 00:53:136 -
  4. 00:03:539 (1) - Move this to x:156 y:284 that would break DS lol but I curved that slider instead so it should be better now
  5. 00:04:236 (2,3) - Maybe you can blanket this while retaining the symmetry pattern imo that would ruin the flow
  6. 00:13:305 (4) - NC here, 00:14:700 (1) - remove NC here, 00:16:112 (2) - NC here nc was there to help with the bpm change, well it's just a little change but it still helps
  7. 00:16:818 (3,1) - Curve could be better here actually I was waiting for this, I tweaked those tails instead
  8. 00:30:778 (1,1) - Corner not centered oh well
  9. 00:41:941 (1,2) - Make (1)'s curve also blanket (2)'s head (yes they're going to be spaced a bit because of DS) actually 00:43:336 (2) is blanketing on 00:41:941 (1) lol
Normal
  1. Unsnapped green sections at 00:50:136 - snap to 00:50:138 and 00:53:138 - snap to 00:53:136 that's how amazing aibats are, I already gave up on that
  2. 00:05:295 (2) - Move this bit down I think it's fine
  3. 00:11:581 (3,4,5) - Don't make sharp corner here. Make the curve consistent Kinda get what you mean, but I think it's fine+I pretty much run out of space there, I adjusted 00:12:271 (5) a bit btw
  4. 00:21:708 (1) - I'm sure you could better than just random corners and curves you're wrong cuz I'm bad with sliderarts, but yeah I was waiting for this but I'm too lazy to fix this soo I'll wait and see if others complain this.
  5. 00:36:708 (1,2,3,4,5,6,7) - Way too many circles. Plus the stacks are gonna be hard to play you might probably noticed that I put a lot of 1/2 repeat sliders in the first half, so I have to come up with some variable rhythms and this is what I got, as the "hard to play" issue I'll keep it duly noted but I think it's fine for now because this mapset only has 2 diffs so it's fine if Normal will be a bit harder than usual.
  6. 00:40:545 (3,1) - There's no need to cut off the flow here imo that's absolutely needed because the intensity is rising, you can see that I increased the volume at 00:41:940 as well
  7. 00:47:522 (1,2) - Balance their corners at the middle I feel like lazing around now so I'll probably do it later.

That's all! Good luck :D
Thankssssss
Kagari
had a small chitchat... and I insisted on not giving me kds coz I'm not helping that much lol

asdf
2016-01-31 19:11 Electoz: kagariiii
2016-01-31 19:11 Electoz: do you have a momenttt
2016-01-31 19:11 Kagari: yea?
2016-01-31 19:12 Electoz: I tried to map ctb
2016-01-31 19:12 Electoz: can you gimme some quick opinions of my map pls?
2016-01-31 19:12 Kagari: oh you mean testplay?
2016-01-31 19:12 Electoz: nah
2016-01-31 19:12 Electoz: I mean
2016-01-31 19:12 Electoz: I just started mapping ctb
2016-01-31 19:13 Kagari: oh
2016-01-31 19:13 Electoz: so I need some general comments on basic and stuff
2016-01-31 19:13 Kagari: oh i see
2016-01-31 19:14 Kagari: your map?
2016-01-31 19:14 Electoz: yusss
2016-01-31 19:14 Electoz: *np
2016-01-31 19:14 Electoz: ACTION is listening to [https://osu.ppy.sh/b/892657 NicolArmarfi - Three Stars]
2016-01-31 19:14 Kagari: shizune w.w
2016-01-31 19:14 Electoz: yessss
2016-01-31 19:15 Electoz: first heroine ever
2016-01-31 19:15 Electoz: in my vn life
2016-01-31 19:16 Kagari: ACTION is playing [https://osu.ppy.sh/b/892017 NicolArmarfi - Three Stars [Salad]] <CatchTheBeat>
2016-01-31 19:17 Kagari: the pattern isnt that bad, considering you already mapped std
2016-01-31 19:17 Kagari: *experience in mapping std
2016-01-31 19:18 Electoz: yeaa
2016-01-31 19:18 Electoz: but
2016-01-31 19:18 Electoz: I did a research for a while
2016-01-31 19:18 Electoz: in ctb subforum
2016-01-31 19:18 Electoz: before mapping this
2016-01-31 19:18 Kagari: about?
2016-01-31 19:19 Electoz: mainly from this
2016-01-31 19:19 Electoz: https://osu.ppy.sh/forum/t/195803
2016-01-31 19:19 Electoz: and I tried to learn from playing cup and salad myself
2016-01-31 19:21 Kagari: mapping pattern is something subjective to me
2016-01-31 19:22 Electoz: soo
2016-01-31 19:23 Electoz: [IF] I'm not going for pattern
2016-01-31 19:23 Electoz: then should I go for the flow?
2016-01-31 19:23 Kagari: yeah
2016-01-31 19:23 Electoz: hmmm
2016-01-31 19:23 Kagari: cups and salads doesnt need to have strict patterning
2016-01-31 19:24 Kagari: use the pattern that can make the flow even smooth
2016-01-31 19:25 Kagari: i'm not particularly strong with slow songs, you might want to ask either jbhyperion or magic bomb
2016-01-31 19:25 Electoz: mehhh
2016-01-31 19:25 Electoz: but
2016-01-31 19:25 Electoz: what is "smooth" in terms of the flow?
2016-01-31 19:25 Electoz: well, I did ask something silly so it might be kinda hard to answer
2016-01-31 19:26 Kagari: it's very hard to explain xP
2016-01-31 19:26 Kagari: heck, I'm not still get used to this flow
2016-01-31 19:26 Electoz: I mean, in ctb there's no vertical stuff, unlike ctb
2016-01-31 19:26 Electoz: this flow?
2016-01-31 19:26 Electoz: *unlike std
2016-01-31 19:26 Kagari: *this kind of flow that we're talking abiut
2016-01-31 19:26 Kagari: *about
2016-01-31 19:27 Kagari: yeah ctb it's only horizontal stuff, makes it even harder to get the flow
2016-01-31 19:28 Electoz: hmmm
2016-01-31 19:30 Kagari: sorry if I couldnt be any of help in any way
2016-01-31 19:30 Electoz: "moving left and right without having a small pause between beats"
2016-01-31 19:31 Electoz: ^can that define a "smooth" flow?
2016-01-31 19:31 Kagari: yeah
2016-01-31 19:31 Electoz: yussss
2016-01-31 19:31 Kagari: basically, more movement = more flow
2016-01-31 19:31 Kagari: but too much movement can deteiorate the flow
2016-01-31 19:34 Electoz: ahhh
2016-01-31 19:34 Electoz: I kinda
2016-01-31 19:34 Electoz: starting to get it now
2016-01-31 19:34 Electoz: *hype*
2016-01-31 19:34 Kagari: nice
2016-01-31 19:34 Electoz: well, maybe I should at least pass some platter maps before going back to this again lol

good luck~
Professor Gila


As requested :3

Cup
00:00:060 (1) - Just drag this close to 00:00:749 (2) :3

00:21:883 (1) - remove this please :3

The rest is fine :3

Salad
ALL IS GOOD :o

JBHyperion
Discussed some things in PM at mapper's request:

Chat Log
22:59 Electoz: heyyy jbh
22:59 Electoz: do you have a moment?
22:59 JBHyperion: sure
22:59 JBHyperion: what's up
22:59 Electoz: I just started mapping ctb
22:59 Electoz: and
23:00 Electoz: I want you to throw me some opinions about basics on my map
23:00 JBHyperion: oh sure
23:00 Electoz: ouhhh
23:00 Electoz: thanks
23:00 *Electoz is listening to [https://osu.ppy.sh/b/892657 NicolArmarfi - Three Stars]
23:00 JBHyperion: ayy
23:00 JBHyperion: good choice
23:00 Electoz: heheh
23:02 JBHyperion: ok just gonna go through some things to consider as I see them
23:02 JBHyperion: if that's ok?
23:02 Electoz: okokok
23:02 Electoz: yusss
23:02 JBHyperion: 00:21:709 (1,1,1) - especially on easy diffs when you use low AR, you need to be careful about placing notes too close to spinners
23:03 JBHyperion: this is Cup
23:03 JBHyperion: it can make some patterns hard to read
23:03 Electoz: should I spaced more?
23:03 Electoz: or should I remove it?
23:03 JBHyperion: i.e. you might not realise that 00:21:709 (1) - has to be caught
23:03 JBHyperion: for this diff, I would remove that ^, make the spinner start on the white tick
23:04 Electoz: uh
23:04 Electoz: that'd be pretty short
23:04 Electoz: I guess I'll remove it then
23:05 JBHyperion: to be honest, I actually think a short pause works nicely there
23:05 JBHyperion: it fits the held piano note which is calm in itself
23:05 Electoz: hmmm
23:05 Electoz: ok
23:06 Electoz: I was worrying about the density in objects
23:06 Electoz: I mean, I was wondering that
23:06 JBHyperion: yeah, I was just going to say
23:06 Electoz: if I put too much 1/2s, compared to salad
23:06 JBHyperion: for a Cup, there aren't many "pauses"
23:06 Electoz: pauses?
23:07 JBHyperion: spacing between notes
23:07 Electoz: hmmm
23:07 JBHyperion: so since ctb relies purely on movement left and right
23:07 Electoz: yeah
23:07 Electoz: but
23:07 JBHyperion: in lower diffs you need some rest time
23:07 Electoz: so I should put more pauses?
23:07 JBHyperion: 00:02:128 (1,2,3,1) - 00:18:918 (1,2,3) - these are more suitable for a Cup imo
23:08 JBHyperion: you can still use 1/2 patterns#
23:08 JBHyperion: since bpm is quite low, it would be very plain without them
23:08 JBHyperion: but you should choose carefully which beats to map
23:08 JBHyperion: weak beats can be skipped
23:08 JBHyperion: both to give new players a short chance to recover
23:09 JBHyperion: and also to emphasize stronger sounds nearby
23:09 Electoz: by pause
23:09 Electoz: should it be
23:09 Electoz: just leave the spaces empty?
23:09 Electoz: I mean, when I was playing cup
23:09 Electoz: I thought like
23:10 JBHyperion: yeah, by pause I mean deliberately skipping a weaker beat
23:10 Electoz: can this pauses be filled with long sliders?
23:10 Electoz: uhhh
23:10 JBHyperion: sure, you can use long sliders in place of some patterns
23:10 JBHyperion: but you will still have to move to catch droplets
23:11 JBHyperion: so it's not a "true" rest
23:13 Electoz: uhhh
23:13 Electoz: forgive me
23:13 Electoz: bad internet connection lol
23:13 JBHyperion: it's ok
23:13 JBHyperion: do you need me to repeat anything?
23:13 Electoz: yess
23:13 Electoz: onegai
23:13 Electoz: after this
23:13 Electoz: http://puu.sh/mURir/8c3ffb5b82.JPG
23:14 JBHyperion: ok
23:14 JBHyperion: so sliders do give you some rest, since you aren't forced to catch droplets
23:14 JBHyperion: but most players will try anyway
23:14 JBHyperion: so you still have to move for the slider
23:15 JBHyperion: meaning it isn't a "true" rest
23:15 Electoz: hmmm
23:15 JBHyperion: that would be leaving at least a 1/1 space unmapped
23:15 JBHyperion: e.g. of a good note to skip - 00:26:941 (5) - to provide more emphasis on 00:26:243 (4,1) - 00:35:313 (4) - to emphasize 00:34:963 (3,5) - etc.
23:16 Electoz: 00:30:081 (5) - oh and what about this
23:16 Electoz: this kind of slider are called hidden sliders right?
23:16 Electoz: afaik I think it forced some movements while playing
23:16 JBHyperion: not sure what a hidden slider is lol
23:16 Electoz: but anything else about it?
23:16 Electoz: lol
23:17 Electoz: well, just skip the name thing then
23:17 Electoz: I mean
23:17 Electoz: curve sliders
23:17 Electoz: or sth like that
23:17 JBHyperion: oh right
23:17 Electoz: curves sliders that will force you to catch on droplets
23:17 JBHyperion: I would just call them curved sliders xD
23:17 Electoz: lmao
23:18 Electoz: looks like I ready sey's thread too much
23:18 Electoz: *read
23:18 JBHyperion: oh right
23:18 JBHyperion: I dunno what Sey calls them but fair enough
23:18 JBHyperion: he's a cool guy
23:18 JBHyperion: anyway
23:18 Electoz: LOL
23:18 JBHyperion: back to this
23:18 JBHyperion: 00:31:127 (1,2,3,4) - vertical sliders are good in ctb for sharp sounds, but if you repeat them they get boring pretty fast
23:19 JBHyperion: you could angle (3,4) or something so it's less repetitive
23:19 Electoz: because there's no movement in it?
23:19 JBHyperion: yeah, some people like that
23:20 JBHyperion: but most don't like to stand still for too long
23:20 JBHyperion: same thing here 00:48:918 (3,4,5) -
23:20 Electoz: hmmm
23:20 Electoz: oh yeah
23:21 JBHyperion: and then again with the spinner at the end, you'll need to leave more space 00:51:724 (6,1) -
23:21 Electoz: I was just about to ask that
23:21 Electoz: what's a curved slider for?
23:21 Electoz: I mean
23:21 Electoz: you said that vertical sliders are good for sharp sounds right?
23:21 Electoz: and what about curved ones?
23:21 JBHyperion: curved sliders are nice for smooth sounds, especially on vocals
23:22 JBHyperion: they don't work too well with low SV unfortunately
23:22 JBHyperion: if you make a curved slider and a straight slider
23:22 JBHyperion: they'll look very similar
23:22 Electoz: hmmm
23:22 JBHyperion: they work much better at higher SV where you have more movement
23:23 Electoz: ahhh
23:23 Electoz: I see
23:23 Electoz: sooo, how is it overall?
23:23 Electoz: cuz I don't want to feel like when I was mapping std and someone told me to use distance snap lol
23:24 JBHyperion: nooo
23:24 JBHyperion: forcing DS in ctb is really bad
23:24 JBHyperion: since you only have one axis to move in
23:24 JBHyperion: you pretty much have to change spacing
23:24 JBHyperion: otherwise everything feels so boring
23:24 Electoz: okkkk
23:24 JBHyperion: strong sounds and weak sounds have the same distance
23:25 Electoz: the same?
23:25 JBHyperion: obviously you can't go adding dash in easy diffs
23:25 JBHyperion: sorry
23:25 JBHyperion: if you have no variance in spacing, then strong and weak sounds will be the same
23:25 JBHyperion: is what I meant to say
23:25 Electoz: lol
23:25 Electoz: ok
23:25 Electoz: then
23:25 Electoz: how about what I have now
23:25 Electoz: is it fine?
23:26 Electoz: in Cup ofc
23:26 JBHyperion: well I only looked at the Cup so far, but yeah, it looks pretty clean
23:26 JBHyperion: you used some variance in spacing, and direction changes help too
23:26 Electoz: oh yeah
23:26 Electoz: any tips on when I should change the direction?
23:28 JBHyperion: direction changes are good for when you change rhythm (like if you start mapping vocals when before you were mapping drums or whatever)
23:28 JBHyperion: but you can use them on any strong sound really
23:29 Electoz: ohh
23:29 Electoz: okokok
23:29 Electoz: also
23:29 Electoz: can you explain how the "flow" works in ctb?
23:29 JBHyperion: oh
23:29 Electoz: I mean, what's a good flow in ctb?
23:29 JBHyperion: so this is similar to direction changing
23:29 JBHyperion: different people like different types of flow, so it's quite subjective
23:30 JBHyperion: generally you want to avoid sharp direction or speed changes when the song doesn't call for them
23:30 Electoz: hmmmm
23:30 JBHyperion: so if the song is relatively calm, you use small spacings throughout and don't make huge changes
23:31 JBHyperion: if the song is really fast and intense, you don't just suddenly stop, or you lose the momentum
23:32 Electoz: let's seeee
23:32 Electoz: can you take a look at salad as well?
23:32 JBHyperion: sure
23:33 JBHyperion: important thing to be careful with in Salads is the border between dash and "no-dash"
23:34 JBHyperion: since Salad is "teaching" people how to dash
23:34 JBHyperion: it should be obvious when they do and don't need to dash
23:34 JBHyperion: so spacings like 00:10:157 (4,1) - can be a bit confusing at first
23:34 JBHyperion: this can be caught without dash if you have decent timing
23:35 JBHyperion: but the sound is strong, so players will expect a dash here
23:35 Electoz: well
23:35 Electoz: I think
23:35 Electoz: that might be probably the hardest thing to do
23:35 JBHyperion: yes
23:36 Electoz: because mappers always have their intentions on each dash in mind lol
23:36 Electoz: and players will never know it
23:36 JBHyperion: that's why testing is so important in ctb
23:37 Electoz: 00:20:313 (4,5,1) - And how about this?
23:37 Electoz: is it fine?
23:37 Electoz: I mean
23:37 JBHyperion: you have to check every jump is clearly marked and each slider flows well
23:37 Electoz: I'm trying to do sth like an anti-jump here
23:37 JBHyperion: yeah, an anti-jump works nicely for the short repeated sounds here
23:39 Electoz: hmmm
23:39 Electoz: and
23:39 Electoz: what do we focus on when modding ctb?
23:39 Electoz: I was wondering
23:39 Electoz: a correct spacing? or is there sth else?
23:39 JBHyperion: so for modding, it all depends on how you approach the map
23:39 JBHyperion: some people mod by testplaying over and over
23:40 JBHyperion: these people will likely find spacing and flow issues more easily
23:40 JBHyperion: what feels comfortable, uncomfortable, what plays well, what doesn't fit, etc.
23:40 JBHyperion: some people mod through the editor, checking rhythms, snapping, consistency, etc.
23:41 JBHyperion: and they will obviously find those issues more easily
23:41 JBHyperion: a good modder will obviously try to combine both
23:42 Electoz: Ahhh
23:42 Electoz: I see
23:43 JBHyperion: most ctb modding reduces to "does this make sense with the song" and "does it play well"
23:43 Electoz: heh, maybe I should try modding ctb
23:43 Electoz: hmmm
23:43 JBHyperion: it's always good to see new people start modding
23:44 Electoz: well I saw my friend just started modding ctb and seeing that inspires me in doing it as well
23:44 Electoz: lol
23:45 JBHyperion: who's that?
23:45 Electoz: dylan
23:45 JBHyperion: oh right
23:45 Electoz: or his current name, dyl-byl
23:45 Electoz: well
23:45 Electoz: I saw him got denied some kuds lol
23:45 JBHyperion: heh
23:45 JBHyperion: that was partly my fault I guess
23:46 Electoz: how's that your fault lol?
23:46 JBHyperion: I like his enthusiasm
23:46 JBHyperion: but he needs to focus on quality over quantity
23:46 JBHyperion: it's my fault because I denied his kds lol
23:47 Electoz: hmmmm
23:47 Electoz: let's see if there's anything else here
23:48 JBHyperion: your usage of dash in this diff is nice
23:48 Electoz: 00:00:060 (1,2,3,1) - not quite sure about the spacing here
23:48 Electoz: is it fine?
23:48 Electoz: ouhhh
23:48 Electoz: *hype*
23:48 JBHyperion: like
23:48 JBHyperion: a lot of new mappers will put in way more dash than they need to
23:48 JBHyperion: because they think "I can add dash, let's do as many as possible!"
23:49 JBHyperion: but you've only used dash for the strongest notes
23:49 JBHyperion: it fits a calm song like this really well
23:49 Electoz: yessss
23:49 Electoz: well I intentionally choose this song
23:49 Electoz: because I want to learn ctb
23:49 Electoz: so I'm picking this one
23:50 JBHyperion: like I said, it was a good choice
23:50 JBHyperion: too many people start out mapping hell jump Overdoses they have no hope of being able to playtest
23:50 JBHyperion: and they just pick up bad habits right at the start
23:51 Electoz: well
23:51 Electoz: I can't even pass platter
23:51 Electoz: so there's no hope for that lmao
23:51 JBHyperion: you will be able to with practice (:
23:51 Electoz: does it take as much as long as std?
23:52 Electoz: to get a grip in ctb
23:52 Electoz: I mean playing ofc, not mapping
23:52 JBHyperion: I actually picked up ctb much quicker than any other mode
23:52 JBHyperion: its one of those things that's really easy to learn, but hard to master
23:54 Electoz: oh
23:54 Electoz: can
23:54 Electoz: the same song have a completely different timing?
23:54 Electoz: like
23:54 Electoz: I saw Krfawy's mapset on this
23:54 Electoz: https://osu.ppy.sh/s/370950
23:54 Electoz: and compared to mine, the timing is completely different
23:54 JBHyperion: hm let's see
23:54 Electoz: those red lines and stuff
23:56 *JBHyperion is listening to [https://osu.ppy.sh/b/714772 NicolArmarfi - Three Stars]
23:56 JBHyperion: this set has different timing again
23:56 JBHyperion: different from yours and Krfawy's sets
23:56 JBHyperion: what the heck xD
23:56 Electoz: wtf
23:57 JBHyperion: no idea
23:57 JBHyperion: no ranked version though
23:57 Electoz: lmao
23:57 Electoz: I could have ask Bonsai for this
23:57 Electoz: but he stated on his profile that
23:57 Electoz: he won't accepts reqs from those who doesn't have ranked maps lol
23:57 Electoz: lol
23:57 JBHyperion: ah
23:57 JBHyperion: well
23:57 JBHyperion: no notes sound seriously off
23:58 JBHyperion: so if there is an issue, it's cosmetic
23:58 JBHyperion: and won't affect gameplay much
23:58 JBHyperion: I'd say stick with what you have
23:58 Electoz: okkkk
23:58 Electoz: so overall for salad
23:59 Electoz: is it ok?
23:59 JBHyperion: yeah, Salad is nice, just watch out for some borderline spacings that might confuse the player
23:59 Electoz: yessss
23:59 JBHyperion: and then the same thins as in CUp with the spinner+notes
23:59 Electoz: defenitely a good start for me in ctb
00:00 JBHyperion: yeah, it's not bad at all
00:00 JBHyperion: you should be happy with what you have so far
00:00 Electoz: yess
00:00 Electoz: and how much spacing should I leave before the spinner?
00:00 Electoz: in salad
00:00 Electoz: 1/2?
00:00 JBHyperion: since it's a slow song, 1/2 should be ok
00:01 JBHyperion: use 1/1 if you want to be super safe, but I'd be fine with 1/2
00:01 Electoz: okkkk
00:01 Electoz: can you post the chatlog in my thread? xd
00:01 JBHyperion: sure
It's refreshing to see a new CtB mapper who isn't trying to rank a 6* hell jump map they can't playtest ;)

Feel free to ask me if you have any questions or would like to know more about mapping/modding the game mode. Good luck! (:
Qiyana


Hi and stuff.

[General]
Get rid of widescreen support if there's no storyboard.

[Cup]
00:13:305 (5) - NC
00:30:081 (5) - ^
00:31:127 (1,2,3,4) - Don't use vertical sliders.
00:39:150 (1,2,3,4) - These circles aren't appropriate for ctb. Get rid of the 2.
00:48:918 (3) - Please no veritcal sliders.

[Salad]
00:01:439 (3) - This is too far. Move too X100
00:25:895 (5) - NC
00:30:081 (6) - ^
00:25:895 (5) - NC
00:48:918 (3) - Try to avoid vertical sliders.
00:51:724 (2) - NC

Good luck with the map!! :D :D :D :D
rew0825
Hello from my Modding Queue !? //พิมพ์ไทยแปปไม่ไหวเเล้ว

[ Cup]
  1. 00:06:693 (1,2) - Pattern มันซ้ำกับ 00:05:295 (2,3) - มันเลยทำให้ดูน่าเบื่อไปนิดนึง ลองเปลี่ยนเป็นเเบบอื่นดู Exam
  2. 00:13:305 (5) - เป็นเเบบนี้เเทนน่าจะโอเคกว่านะ Exam
  3. 00:31:127 (1,2,3,4) - ลองปรับให้มันเอียงหน่อยดีไหม ? Exam
  4. 00:48:918 (3,4,5) - เปลี่ยน (3) เป็นเเบบนี้ดูไหม Exam เเล้ว (4) ย้ายไปที่ x:360
[ Salad]
  1. OD+1
  2. 00:08:762 (2) - ctrl+g เเล้วก้ย้ายไปที่ x:256
  3. 00:15:406 (2) - ย้ายไปที่ x:384
  4. 00:26:592 (7,8) - ctrl+h เเล้วก้ย้ายไปที่ x:224
  5. 00:48:918 (3,4,1) - เหมือนกันกับ Cup เเต่ ขยับให้โน๊ตมานห่างขึ้นได้

Good luck //ขอให้โชคดีจร้า =w=
MBomb
Oh hi hi, here's my gd platter.

code
osu file format v14

[General]
AudioFilename: 2-09 Three Stars.mp3
AudioLeadIn: 2000
PreviewTime: 60
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Three Stars
TitleUnicode:Three Stars
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Electoz
Version:MBomb's Platter
Source:かたわ少女
Tags:Hakamichi Shizune Katawa shoujo Visual Novel
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"katawabg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
60,689.655172413793,4,2,1,40,1,0
2128,705.882352941176,4,2,1,40,1,0
3539,697.674418604651,4,2,1,40,1,0
4934,722.89156626506,4,2,1,40,1,0
5656,697.674418604651,4,2,1,40,1,0
6353,681.818181818182,4,2,1,40,1,0
7716,697.674418604651,4,2,1,40,1,0
10506,731.707317073171,4,2,1,40,1,0
11237,689.655172413793,4,2,1,40,1,0
13995,705.882352941176,4,2,1,40,1,0
16818,705.882352941176,4,2,1,40,1,0
17523,697.674418604651,4,2,1,40,1,0
18918,697.674418604651,4,2,1,40,1,0
21708,-100,4,2,1,30,0,0
23104,-100,4,2,1,20,0,0
23452,-100,4,2,1,30,0,0
24499,-100,4,2,1,30,0,0
30778,697.674418604651,4,2,1,40,1,0
41940,-100,4,2,1,50,0,0
47522,-100,4,2,1,40,0,0
49615,-100,4,2,1,30,0,0
50138,-100,4,2,1,20,0,0
50313,705.882352941176,4,2,1,40,1,0
51018,-100,4,2,1,40,0,0
51724,-100,4,2,1,40,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 0,19,40
Combo3 : 224,150,131
Combo4 : 0,64,64

[HitObjects]
32,192,60,5,2,0:1:0:0:
256,192,749,1,2,0:1:0:0:
48,192,1439,1,2,0:1:0:0:
480,192,2128,6,0,L|385:192,2,95,4|0|2,0:0|0:0|0:0,0:0:0:0:
352,192,3186,1,4,0:0:0:0:
480,192,3539,1,4,0:0:0:0:
256,192,4236,1,4,0:0:0:0:
16,192,4934,6,0,L|112:192,1,95,4|0,0:0|0:0,0:0:0:0:
232,192,5656,2,0,L|128:192,1,95,2|2,0:1|0:0,0:0:0:0:
272,192,6353,2,0,L|368:192,1,95,2|2,0:1|0:0,0:0:0:0:
224,192,7034,2,0,L|104:192,1,95,2|2,0:1|0:0,0:0:0:0:
384,192,7716,6,0,L|480:192,1,95,2|2,0:1|0:1,0:0:0:0:
368,192,8413,2,0,L|464:192,1,95,2|2,0:1|0:1,0:0:0:0:
224,192,9460,2,0,L|200:192,1,23.75,0|0,0:1|0:0,0:0:0:0:
408,192,9809,6,0,L|288:192,1,95,2|2,0:1|0:1,0:0:0:0:
128,192,10506,2,0,L|16:192,1,95,2|2,0:1|0:0,0:0:0:0:
144,192,11237,2,0,L|240:192,1,95,2|2,0:0|0:0,0:0:0:0:
120,192,11926,5,2,0:0:0:0:
384,192,12271,1,2,0:1:0:0:
496,192,12616,1,2,0:1:0:0:
384,192,12961,1,2,0:1:0:0:
112,192,13305,6,0,L|216:192,2,95,2|2|2,0:1|0:0|0:0,0:0:0:0:
232,192,14347,1,2,0:1:0:0:
496,192,14700,2,0,L|392:192,1,95,2|0,0:1|0:0,0:0:0:0:
272,192,15406,2,0,L|368:192,1,95,2|0,0:1|0:0,0:0:0:0:
104,192,16112,6,0,L|8:192,1,95,2|0,0:1|0:0,0:0:0:0:
136,192,16818,2,0,L|40:192,1,95,2|2,0:1|0:0,0:0:0:0:
152,192,17523,2,0,L|248:192,1,95,2|2,0:0|0:0,0:0:0:0:
344,192,18220,2,0,L|440:192,1,95,2|2,0:0|0:0,0:0:0:0:
32,192,18918,6,0,L|128:192,2,95,2|2|2,0:1|0:0|0:0,0:0:0:0:
160,192,19964,1,2,0:1:0:0:
424,192,20313,2,0,L|312:192,1,95,2|0,0:1|0:0,0:0:0:0:
72,192,21011,2,0,L|184:192,1,95,2|0,0:1|0:0,0:0:0:0:
448,192,21708,5,4,0:0:0:0:
256,192,22057,12,0,23104,0:0:0:0:
144,192,23452,6,0,L|240:192,2,95,2|2|2,0:0|0:0|0:0,0:0:0:0:
296,192,24499,6,0,L|400:192,2,95,2|2|2,0:1|0:1|0:1,0:0:0:0:
24,192,25545,1,2,0:1:0:0:
152,192,25894,2,0,L|56:192,1,95,2|2,0:1|0:1,0:0:0:0:
328,192,26592,2,0,L|432:192,1,95,2|2,0:1|0:1,0:0:0:0:
504,192,27290,5,2,0:1:0:0:
96,192,27638,1,2,0:1:0:0:
336,192,27987,2,0,L|432:192,1,95,2|2,0:1|0:1,0:0:0:0:
296,192,28685,2,0,L|192:192,1,95,2|2,0:1|0:1,0:0:0:0:
472,192,29383,6,0,L|376:192,1,95,2|2,0:1|0:0,0:0:0:0:
240,192,30080,2,0,L|344:192,1,95,2|2,0:1|0:0,0:0:0:0:
64,192,30778,6,0,L|160:192,2,95,2|0|2,0:1|0:0|0:0,0:0:0:0:
216,192,31824,1,2,0:0:0:0:
496,192,32173,2,0,L|400:192,2,95,2|2|2,0:1|0:0|0:0,0:0:0:0:
416,192,33219,1,2,0:0:0:0:
8,192,33568,6,0,L|104:192,1,95,2|2,0:1|0:0,0:0:0:0:
216,192,34266,2,0,L|112:192,1,95,2|2,0:0|0:0,0:0:0:0:
256,192,34964,2,0,L|160:192,1,95,2|2,0:1|0:1,0:0:0:0:
296,192,35661,1,2,0:1:0:0:
32,192,36010,1,2,0:1:0:0:
296,192,36359,6,0,L|392:192,1,95,2|2,0:1|0:0,0:0:0:0:
136,192,37057,2,0,L|40:192,1,95,2|2,0:1|0:0,0:0:0:0:
160,192,37754,2,0,L|64:192,1,95,2|2,0:1|0:0,0:0:0:0:
208,192,38452,2,0,L|304:192,1,95,2|2,0:1|0:0,0:0:0:0:
32,192,39150,6,0,L|128:192,1,95,2|0,0:1|0:0,0:0:0:0:
240,192,39847,1,2,0:0:0:0:
376,192,40196,1,2,0:0:0:0:
272,192,40545,1,2,0:1:0:0:
496,192,41243,1,2,0:0:0:0:
40,192,41940,6,0,L|144:192,2,95,2|2|2,0:1|0:1|0:1,0:0:0:0:
304,192,42987,2,0,L|400:192,1,95,2|2,0:1|0:1,0:0:0:0:
136,192,43684,2,0,L|232:192,1,95,2|2,0:1|0:1,0:0:0:0:
496,192,44382,1,2,0:1:0:0:
88,192,44731,6,0,L|192:192,1,95,2|0,0:1|0:0,0:0:0:0:
440,192,45429,2,0,P|480:176|488:104,1,95,2|2,0:1|0:1,0:0:0:0:
88,192,46126,2,0,L|8:136,1,95,2|2,0:1|0:1,0:0:0:0:
120,192,46824,2,0,L|216:192,1,95,2|2,0:1|0:0,0:0:0:0:
480,192,47522,6,0,L|376:192,2,95,2|2|2,0:1|0:1|0:1,0:0:0:0:
352,192,48568,1,2,0:1:0:0:
216,192,48917,2,0,L|408:192,1,190,2|0,0:0|0:0,0:0:0:0:
288,192,49964,1,2,0:0:0:0:
24,192,50313,6,0,L|408:192,1,380,2|2,0:0|0:0,0:0:0:0:
256,192,52077,12,0,54901,0:0:0:0:
Shohei Ohtani
oh fuck yeah man yeah nothing more I love than a really soft piano piece to get my rhythm on.

Normal:
00:02:128 (4,5,1) - There's so much of this unmuted bell stuff that it kinda is like unintentionally subdividing, which I'm going to assume is unintentonal.
00:39:150 (1) - So everything else is perfectly stacked in the editor but this isnt???
00:45:778 (2,3) - this combocolor kinda blends in with the BG

Easy:
00:03:539 (1,2,3) - like I'm hoping this is unintentional because you never use this whistle except for an enlongated effect.
00:45:429 (2) - Describe this shape to me in MLA format.

like its a thing
30201102
Sorry for the delay, this mod is for the M4M you did about a week ago

General
  1. Your MP3 file is noticeably compressed. Although the tag says 192 kbps, a quick peek in Audacity reveals a cut-of frequency of about 6 kHz, which corresponds to an actual bitrate of about 48 kbps (1/4 of the maximum allowed). Although it's not against any rules to have a degraded MP3, I think that compression artifacts can clearly be heard (which is bad), especially since the song is so slow and quiet. I would strongly recommend finding another source (preferably as high bitrate as possible), then downsampling to 192 kbps using something like dBpoweramp or foobar2k. If you need help with this, send me a PM and I'll try to help as best as I can.
  2. Timing: 00:10:871 (1,2) - These 2 notes come in about 20 ms too late. The corresponding timing section at 00:10:506 should be adjusted so that they come in on time, and all following sections must also be adjusted (moved up by 20 ms)

Easy
  1. 00:49:615 (2) - I would split this slider into 2 notes. The slider end lands on a strong note of a new phrase so the pulse is kind of weird when placed on a weaker slider end
  2. 00:41:941 (1,2,1,2,1) - The whistle hitsound is used on every single note here. I would recommend using it less, and only on stronger beats.

Normal
  1. 00:10:871 (1,2,3,4,5) - These notes could be rearranged to have a constant angle of rotation, which would be more aesthetically pleasing. The angle to rotate each pair would be 35 degrees. Also, the 1st note is a little bit too far from the preceding slider at 00:09:809 (5) - (it is 1.05x rather than 1.0x)
  2. A NC should be added at 00:12:271 (5) - OR at 00:13:305 (6) - and removed at 00:14:347 (1) - (this is what follows the rhythmic phrasing)
  3. 00:28:336 (3,4,5,6) - Same thing with the constant angle of rotation here. It's not absolutely necessary but it looks much better and less randomly placed.
  4. 00:39:150 (1) - This note should be moved to (x:230 y:356), it is currently not stacked properly on the previous note.
  5. I would add a note at 00:48:568 (2) - and at 00:49:964 (4) - . It feels weird to not have anything play during the piano melody.
Topic Starter
Electoz
Professor Gila
As requested :3

Cup
00:00:060 (1) - Just drag this close to 00:00:749 (2) :3 I swapped 00:00:060 (1) - and 00:01:439 (3) instead

00:21:883 (1) - remove this please :3 hmmm ok

The rest is fine :3

Salad
ALL IS GOOD :o okkkk

Dyl-Byl


Hi and stuff.

[General]
Get rid of widescreen support if there's no storyboard. Damn, I forgot.

[Cup]
00:13:305 (5) - NC Yeah thanks to that I noticed I made many errors with timing and ended up fixing them, also I did nc there ofc
00:30:081 (5) - ^ nah, actually should have been put at the tail but what can I do lol
00:31:127 (1,2,3,4) - Don't use vertical sliders. hmm I think it's fine here since 00:23:452 there are so many 1/2 objects so placing sth vertical there would give a player a bit of the rest from movement earlier.
00:39:150 (1,2,3,4) - These circles aren't appropriate for ctb. Get rid of the 2. Why they aren't appropriate? Explanation pls ty.
00:48:918 (3) - Please no veritcal sliders. okokokok

[Salad]
00:01:439 (3) - This is too far. Move too X100 Didn't move that one but readjusted some stuff there
00:25:895 (5) - NC
00:30:081 (6) - ^
00:25:895 (5) - NC
00:48:918 (3) - Try to avoid vertical sliders. k
00:51:724 (2) - NC All NCs applied except the second one

Good luck with the map!! :D :D :D :D Ya I need it

rew0825
Hello from my Modding Queue !? //พิมพ์ไทยแปปไม่ไหวเเล้ว อะไรนะเจ้าพิมไม่ไหวแล้วงั้นหรือ!?

[ Cup]
  1. 00:06:693 (1,2) - Pattern มันซ้ำกับ 00:05:295 (2,3) - มันเลยทำให้ดูน่าเบื่อไปนิดนึง ลองเปลี่ยนเป็นเเบบอื่นดู Exam อันนี้จงใจนะเพราะสังเกตได้เลยว่าตั้งแต่ 00:05:295 เสียงเปียโนจะไล่สูงขึ้นเรื่อยๆเลยต้องทำ pattern ซ้ำกัน
  2. 00:13:305 (5) - เป็นเเบบนี้เเทนน่าจะโอเคกว่านะ Exam แก้ละ ไม่ใช่แบบนั้นแต่ก็คล้ายๆแหละ
  3. 00:31:127 (1,2,3,4) - ลองปรับให้มันเอียงหน่อยดีไหม ? Exam ม็อดข้างบนก็บอกงี้มา zzz เหตุผลคือตั้งแต่ช่วง 00:23:452 มันมีแต่พวก 1/2 แล้วมันออกจะยากนิดนึงสำหรับ Cup ก็เลยทำตรงนั้นให้เป็นแนวดิ่งไว้ให้มันเหมือนเป็นเบรคเล็กๆเพราะมันไม่ต้องใช้ movement ตรงนี้เลยทำให้คนเล่นได้ผ่อนจังหวะแปปนึง
  4. 00:48:918 (3,4,5) - เปลี่ยน (3) เป็นเเบบนี้ดูไหม Exam เเล้ว (4) ย้ายไปที่ x:360 โอเคคคคคค แก้ 3 ตามแบบนั้นเป๊ะเลยแต่ย้าย 4 กับ 5 ไปไว้ที่อื่นแทน
[ Salad]
  1. OD+1 เค
  2. 00:08:762 (2) - ctrl+g เเล้วก้ย้ายไปที่ x:256 ok แต่ย้ายไป 268 แทน
  3. 00:15:406 (2) - ย้ายไปที่ x:384 intentional anti-jumppp
  4. 00:26:592 (7,8) - ctrl+h เเล้วก้ย้ายไปที่ x:224 หืมม ทำไมล่ะ? ไม่งั้น pattern มันก็ไม่เหมือนกับ 00:24:499 (1,2,3,4) น่ะสิ
  5. 00:48:918 (3,4,1) - เหมือนกันกับ Cup เเต่ ขยับให้โน๊ตมานห่างขึ้นได้ โอเคคค

Good luck //ขอให้โชคดีจร้า =w= ใจมากกกกก

Reditum
oh fuck yeah man yeah nothing more I love than a really soft piano piece to get my rhythm on.

Normal:
00:02:128 (4,5,1) - There's so much of this unmuted bell stuff that it kinda is like unintentionally subdividing, which I'm going to assume is unintentonal.
00:39:150 (1) - So everything else is perfectly stacked in the editor but this isnt??? ITS YOUR DAMN FAULT YOU EDITOR!
00:45:778 (2,3) - this combocolor kinda blends in with the BG hmm I'll change if someone mention this again, imo it's playable

Easy:
00:03:539 (1,2,3) - like I'm hoping this is unintentional because you never use this whistle except for an enlongated effect.
00:45:429 (2) - Describe this shape to me in MLA format. wtf is MLA and yes I made the shape symmetrical with 00:43:335 (2) .

like its a thing ikr

30201102
Sorry for the delay, this mod is for the M4M you did about a week ago

[General]
  1. Your MP3 file is noticeably compressed. Although the tag says 192 kbps, a quick peek in Audacity reveals a cut-of frequency of about 6 kHz, which corresponds to an actual bitrate of about 48 kbps (1/4 of the maximum allowed). Although it's not against any rules to have a degraded MP3, I think that compression artifacts can clearly be heard (which is bad), especially since the song is so slow and quiet. I would strongly recommend finding another source (preferably as high bitrate as possible), then downsampling to 192 kbps using something like dBpoweramp or foobar2k. If you need help with this, send me a PM and I'll try to help as best as I can. Lemme ask other ppl for this, I took the mp3 from the main site(3xx kbps sth iirc) and compressed it with audacity. So I'm not sure I could find a better one.
  2. Timing: 00:10:871 (1,2) - These 2 notes come in about 20 ms too late. The corresponding timing section at 00:10:506 should be adjusted so that they come in on time, and all following sections must also be adjusted (moved up by 20 ms) Yeah I screwed them up, I fixed them in my own way.
[Easy]
  1. 00:49:615 (2) - I would split this slider into 2 notes. The slider end lands on a strong note of a new phrase so the pulse is kind of weird when placed on a weaker slider end Hmmm sounds fine to me tho, imo it will be weirder if there are two circles here with a different sound.
  2. 00:41:941 (1,2,1,2,1) - The whistle hitsound is used on every single note here. I would recommend using it less, and only on stronger beats. This section is more intense compared to the rest of the song so I think it should be this way.
[Normal]
  1. 00:10:871 (1,2,3,4,5) - These notes could be rearranged to have a constant angle of rotation, which would be more aesthetically pleasing. The angle to rotate each pair would be 35 degrees. Also, the 1st note is a little bit too far from the preceding slider at 00:09:809 (5) - (it is 1.05x rather than 1.0x)
  2. A NC should be added at 00:12:271 (5) - OR at 00:13:305 (6) - and removed at 00:14:347 (1) - (this is what follows the rhythmic phrasing) Yeah I reworked my NCs after fixed the red lines
  3. 00:28:336 (3,4,5,6) - Same thing with the constant angle of rotation here. It's not absolutely necessary but it looks much better and less randomly placed. I don't think I understand, rip my English, sry, same applies to the same thing above.
  4. 00:39:150 (1) - This note should be moved to (x:230 y:356), it is currently not stacked properly on the previous note. Yeah
  5. I would add a note at 00:48:568 (2) - and at 00:49:964 (4) - . It feels weird to not have anything play during the piano melody. I was trying to skip some beats here to indicate a calm ending, I'll think about this.

Thanks for the mods~, if I didn't mention anything in hitsounds mods means I have fixed them!
@Mbomb and JBH, I have changed some red lines so please update your diff before making any changes~
_handholding
hi it's me

Easy

  1. 00:30:840 (1,1) - Looking at the rest of the map I didnt like how these sliders had straight edges. Not unrankable but it was just a different style to the rest of the map. Maybe add some curves?

Normal

  1. 00:21:770 (1) - I didnt like this shape because there were lots of anchor points but they didnt really do much apart from making small squiggles. Example ---> http://puu.sh/nFnKa/0a4181a2bc.jpg you dont have to use this but it would be nice to see a slider with a lot more shape to it (yh i literally couldnt think of a different way to word this)
  2. 00:42:018 (1) - I would like to see this curve around 00:40:623 (3) http://puu.sh/nFo6J/0435f0fabf.jpg I know 00:43:065 (2,3) are straight sliders but still I think it should be k
  3. 00:48:646 - add a circle here?

Hard

  1. 00:23:514 (1,2,3,1) -I dont think a triangle matches the sound here, I also dont know why its such a peculiar shape
  2. 00:43:065 (2) - Shouldnt the DS of this note be much lower than 00:44:111 (5) ? I think it would be a good idea to increase the DS by small increments of 00:43:065 (2,3,4,5) having (2) small at first ofc

The Easy and Normal diffs were really well polished looking at the patterns. GL!
JBHyperion

Kisses wrote:

Hard

  1. 00:23:514 (1,2,3,1) -I dont think a triangle matches the sound here, I also dont know why its such a peculiar shape Peculiar? It's a perfect triangle made using the polygon tool Ctrl+Shift+D lol, not sure what you find so weird about it. I feel the triangle fits the buildup in intensity of these sounds better than a more linear pattern so I'll keep it
  2. 00:43:065 (2) - Shouldnt the DS of this note be much lower than 00:44:111 (5) ? I think it would be a good idea to increase the DS by small increments of 00:43:065 (2,3,4,5) having (2) small at first ofc The intensity between each of these notes really isn't that different, and considering this is a very "easy" Hard, I don't want to start introducing constantly changing spacing. It will look odd in a difficulty of this level and doesn't fit the style of the rest of the map
No changes from me, but thanks for taking a look!
Topic Starter
Electoz

Kisses wrote:

hi it's me hi it's me

Easy

  1. 00:30:840 (1,1) - Looking at the rest of the map I didnt like how these sliders had straight edges. Not unrankable but it was just a different style to the rest of the map. Maybe add some curves? I kinda agree with this, but how should I do then? I mean, I can't find a really good curved shape for this.

Normal

  1. 00:21:770 (1) - I didnt like this shape because there were lots of anchor points but they didnt really do much apart from making small squiggles. Example ---> http://puu.sh/nFnKa/0a4181a2bc.jpg you dont have to use this but it would be nice to see a slider with a lot more shape to it (yh i literally couldnt think of a different way to word this) Finally a picture provided on how I should make this slider.
  2. 00:42:018 (1) - I would like to see this curve around 00:40:623 (3) http://puu.sh/nFo6J/0435f0fabf.jpg I know 00:43:065 (2,3) are straight sliders but still I think it should be k Not really fond of doing a symmetric stuff there because the rhythm between those two objects is clearly different. But yeah if someone complain about this again then I might just move 00:42:018 (1) somewhere else.
  3. 00:48:646 - add a circle here? If I add one there then I probably have to add on 00:50:041 as well which I want this section to have less density to indicate the end of the song.

The Easy and Normal diffs were really well polished looking at the patterns. GL! Yes I need luck.
MBomb
Hey I got asked to take a quick look at your diffs so here I am, hi :D

[General]

I'm not exactly a professional hitsounder or anything, but quite a few of the hitsounds sound a bit out of place to me. Probably best to ask for a second opinion though.

[Cup]

00:07:406 (2) - Hmm, the slider end is a pretty strong sound, I feel like it'd sound better to split this into 2 circles with some stronger movement to the current slider end, as it feels quite underemphasised right now.
00:13:323 (1) - A higher distance to this would be nice for the strong sound (You even used a finish hitsound on the head), try x:132.
00:16:862 (2) - I feel as though the movement to this gets quite boring because of the very small distance and long wait in terms of timeline. A slightly bigger distance would be nice, and I feel as though a nice pattern would be moving this to x:316.
00:21:770 (1) - This is quite a strong sound, I would really recommend higher distancing here for more emphasis, such as x:88.
00:22:119 - Add a spinner here like on salad and platter?
00:31:192 (1,2,3,4,1) - I feel like these movements are quite repetitive and could get boring, even for a cup player. Try moving these sliders around to make less repetitive patterns.
00:33:310 (4) - Again I feel like splitting this into two circles and having a larger distance for the second one would play nicely because of how strong that sound is.
00:44:809 (1) - Slightly higher distancing on this could be nice for emphasising the strong piano note on here. Moving it to x:260 would be nice (00:45:855 (2) - Move this to x:252 if you do that to avoid this jump being too high)
00:48:995 (3) - Slightly more distance for higher emphasis on the piano here, maybe x:252.
00:51:807 (1,1) - 1/4 distance between note and spinner can cause dqs, even at this low bpm. Best to start the spinner on the 1/2 to be safe.

[Salad]

00:00:774 (2) - This sound is stronger than 3, so it'd be best to have a higher distance to this. Try x:132.
00:11:962 (1,2) - 2 is a lot stronger than 1 here, so it makes more sense to have the dash to 2 than have it to 1. Try moving 1 to x:404 and then Ctrl+H 2 and make it a horizontal slider at x:188. Adds a dash and also puts nice flow to the next note.
00:14:396 (3) - Hmm, I don't really feel like this strong of a movement fits here, the note isn't that strong. Try ctrl+g on this and then move it to x:180.
00:20:375 (4,5,1) - I feel as though a dash to this may be a bit too much for a salad, try x:92 on this whole section instead.
00:21:770 (1,1) - Make this a 1/2 distance between note and spinner, 1/4 can cause dqs.
00:24:561 (1) - Might be best to move this to x:324, to make the dash more obvious.
00:27:352 (1,2,3,4) - 2 is a lot stronger than 1 here, so what I'd recommend is moving 1 to x:408, 2 to x:192, Ctrl+H 3 and move it to x:104, and then move 4 to x:284. This adds nice flow between the jumps whilst also stopping any extra unnecessary jumps from appearing.
00:36:453 (1) - Making the dash to this more obvious would be nice, try moving it to x:408.
00:43:414 (1) - A stronger movement to this for the strong piano would work well, something like x:496.
00:44:111 (3) - Same as above, strong piano would be nice with a dash. Try x:104.
00:51:807 (1,1) - Again, make the distance between note and spinner 1/2, this could cause dqs.
Inversal
From my Queue!

ภาษาไทยละกัน ยกเว้นดิฟ Hard โทดทีนะ เราม็อดไม่เก่ง :v

[General]
This is a really good mapset! Clean , tidy and well-tiimed
Since this map has no SB. Turn off Widescreen support.
The combo color is too dark. It is difficult to see the approach circle. See I Suggest to change it.

[Easy]
00:14:745 (2,2) - โน้ตเหลือมกัน
00:18:980 (1) - Ctrl+H และก็ Ctrl+G น่าจะดูดีกว่านะ

[Normal]
00:14:396 (2,3) - อย่า Stack เลย เสียงไม่เหมือนกัน
00:32:604 (4) - โค้งลงสวยกว่านะ
00:36:104 - Normal stack แบบนี้ได้อยู่หรอ อันนี้ไม่แน่ใจนะ
00:48:995 (2) - Ctrl+G มั้ย

[Hyperion's Hard]
This diff CS is quitely small. But that's not a problem.
00:21:945 - Spinner?
00:34:709 (2,3) - I think swap these two would be better. The heavier beats should be on the head of the slider.
00:37:849 (3) - Whistle?
00:36:453 (1) - I don't know why you jump like this. I think stack at the head of 00:34:709 (2) - would be better.

That's All! Good luck in ranking!
The only thing that I and Maki-Chan would say is just... Goodbye :D
Deppyforce
hi

[Easy]
aimod : 00:07:743 (2) - object end is not snapped
00:02:153 (2,1) - flows bad, try move 1 down to ~x174 y308 for better flow http://puu.sh/nMbjh/112643d85d.jpg
00:13:323 (1) - try flip this upside down
00:20:375 (2,3,1) - try form rectangle if u care about aesthetics
00:21:770 (1,1) - just stack
00:42:018 (1,2,1,2) - try arrange the pattern in this area so they form a symmetry shape http://puu.sh/nMbAH/1e11e30e13.jpg
00:49:693 (2) - could be improved by facing left, so movement will be smoother http://puu.sh/nMbWT/ac704fb927.jpg, also could make circles form a triangle for better aesthetics http://puu.sh/nMc1c/0280adf79d.jpg

[Normal]
00:02:153 (1,2,3) - try make something like this http://puu.sh/nMcgl/cc3ee94723.jpg
00:07:743 (1) - try curve this for better flow, bcuz it'll obviously be better than edgy movements
00:21:770 (1) - not really necessary but u could put the anchors on the ticks so this slider will look cleaner, ive remaked it for u here if u wanna change it
100,276,21770,6,0,B|143:292|177:258|177:258|212:283|212:283|248:250|291:264|291:264|341:210|309:148,1,340,4|0,0:0|0:0,0:0:0:0:
247,93,23514,1,2,0:0:0:0:
247,93,23863,2,0,P|199:97|151:137,1,85,2|2,0:0|0:0,0:0:0:0:
00:23:863 (3,1,2) - try make obtuse or right angles would flow better than acute angle, bcuz movements is too sharpy
00:28:398 (3,4,5,6) - make this curve symmetry if u care
00:36:802 (1,2,3,4,5,6,7) - since these are all in same combo, making 1 smooth curve here would flow nicer and makes sense
00:48:646 - missing note
00:50:041 - start a 1/2 slider here, fits best with the music

didnt mod hard cuz i get lazy, sorry
good luck
วาดเส้นได้ตรงมาก 5555
JBHyperion

Inversal wrote:

From my Queue!

[Hyperion's Hard]
This diff CS is quitely small. But that's not a problem. Sorry, smaller CS is part of my mapping style xD
00:21:945 - Spinner? Eeh, it would be a real squeeze given the short time available, and it breaks the calm flow for me, so I'd prefer not to
00:34:709 (2,3) - I think swap these two would be better. The heavier beats should be on the head of the slider. Yeah, this plays better, changed 174 186
00:37:849 (3) - Whistle? Yup
00:36:453 (1) - I don't know why you jump like this. I think stack at the head of 00:34:709 (2) - would be better. Rearranged this differently with the previous suggestions, spacing is consistent now

That's All! Good luck in ranking!
The only thing that I and Maki-Chan would say is just... Goodbye :D
Thanks for the mod!

Deppyforce wrote:

didnt mod hard cuz i get lazy, sorry
rip xD

Hard
osu file format v14

[General]
AudioFilename: 2-09 Three Stars.mp3
AudioLeadIn: 2000
PreviewTime: 60
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Three Stars
TitleUnicode:Three Stars
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Electoz
Version:Hyperion's Hard
Source:かたわ少女
Tags:hakamichi shizune katawa shoujo visual novel majic bomb jbhyperion
BeatmapID:925056
BeatmapSetID:410948

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:4.8
ApproachRate:6
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"katawabg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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2153,722.89156626506,4,2,1,40,1,0
2875,697.674418604651,4,2,1,40,1,0
4968,722.89156626506,4,2,1,40,1,0
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17585,697.674418604651,4,2,1,40,1,0
18980,697.674418604651,4,2,1,40,1,0
21770,-100,4,2,1,30,0,0
23166,-100,4,2,1,20,0,0
23514,-100,4,2,1,30,0,0
24561,-100,4,2,1,40,0,0
30840,705.882352941176,4,2,1,40,1,0
33663,697.674418604651,4,2,1,40,1,0
37849,689.655172413793,4,2,1,40,1,0
39228,697.674418604651,4,2,1,40,1,0
42018,-100,4,2,1,50,0,0
47600,-100,4,2,1,40,0,0
49693,-100,4,2,1,30,0,0
50216,-100,4,2,1,20,0,0
50396,705.882352941176,4,2,1,40,1,0
51807,-100,4,2,1,15,0,0
53219,-100,4,2,1,10,0,0
54984,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 0,19,40
Combo3 : 224,150,131
Combo4 : 0,64,64

[HitObjects]
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236,208,1464,1,0,0:0:0:0:
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288,52,39228,6,0,P|240:30|195:33,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
222,138,40274,1,0,0:0:0:0:
117,113,40623,1,2,0:0:0:0:
288,52,41321,1,2,0:0:0:0:
147,215,42018,6,0,P|90:217|46:193,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,128,43065,1,0,0:0:0:0:
281,259,43414,1,2,0:0:0:0:
191,359,43762,1,0,0:0:0:0:
57,350,44111,2,0,P|17:329|1:286,1,90,2|0,0:0|0:0,0:0:0:0:
116,216,44809,6,0,P|139:183|151:132,1,90,4|0,0:0|0:0,0:0:0:0:
95,11,45507,1,2,0:0:0:0:
17,122,45855,1,0,0:0:0:0:
151,135,46204,2,0,L|248:144,1,90,2|0,0:0|0:0,0:0:0:0:
336,240,46902,2,0,L|239:231,1,90,2|0,0:0|0:0,0:0:0:0:
163,299,47600,6,0,L|83:347,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
263,339,48646,1,0,0:0:0:0:
247,231,48995,2,0,P|182:192|79:231,1,180,2|0,0:0|0:0,0:0:0:0:
163,299,50041,1,0,0:0:0:0:
263,339,50390,5,4,0:0:0:0:
256,192,50572,12,0,54984,0:0:0:0:
Natsuki Nanaka
Hello There from your request to check timing

This for song should be
-BPM. 85.85
-offset 85
-I recomment to use 1.85 sv

Goodluck relax song!

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BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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