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Imperial Circus Dead Decadence - Uta [Osu|Taiko]

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Raiden
╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و
Topic Starter
Kite
You are amazing cubes! Thanks for the quick touch-up on the timing~
Submitted all the changes now and should be good to go for rechecks!
Kyubey
Bubble #1.

EDIT: Popped due to wrong snap in taiko difficulty.
lolcubes
I messed up.

After one final recheck, I noticed one of the notes in my diff are incorrectly snapped.
00:51:751 (61) - This should be snapped to a 1/2 tick at 00:51:702 - instead. Kite, can you please fix it for me? I'm really sorry. ;_;
Topic Starter
Kite
no problem, updated
Kyubey
Bubble #1.
Okoratu
[kite]
you can snap the preview point if you care or something lol
you reverted quite a bit of what you agreed on during our irc or i remember it wrongly
00:51:849 (8,1) - should be http://puu.sh/o22Qj/8841ad1431.jpg according to drums and guitar
01:41:824 (2) - seems inconsequent with the way you did every other thing as a triplet in that section tbh, i think a quadruplet is a rather odd choice here, mind explaining this?
01:55:434 (9,11) - 04:25:288 (9,11) - would fit closer to the song and give more stress to 01:55:361 - 01:55:507 - if these wouldn't be forcefully mapped out imo because the sounds if there are any on these blue ticks are MUCH weaker than the ones on white and red so i'd recommend focusing these
02:17:898 (6,1) - swap nc lol xd (see 02:16:727 (1) - )
after you forced such a huge 1/4 jump onto 02:24:922 (1,2) - 02:25:654 (4,5) - feels much too close, can you find an arrangement for either of these to address this / make it more predictable?
03:11:166 (1,2,3,4,5,6,7,8,1) - are these following guitar? i think the is doing dumb stuff that's neither 1/4 nor 1/3 but i think it fits best as 1/4 ... actually pretty confusing lol
03:55:654 (4,5,6,7,1) - should have more streamspacing instead of less i mean the guitar is climaxing :\\\
03:57:410 - can you give me a reason to not have an object there i mean you mapped stuff like 01:08:824 (1) - 07:10:316 (1) - so ...?
04:53:020 (4,5) - this is not 1/2 this is not 1/2 and 04:53:312 (6) - shouldn't end on 1/4
04:54:410 - ?? why is this here and not on 04:54:263 - ?
05:21:117 (4) - 08:15:291 (4) - etc could also be a 2/1 stream like i think drums are strong enough to support more circles for this measure but that's up to you
07:42:526 (4,5,1) - did you revert this i thought we agreed on sth else ..?
07:46:608 (5) - i think this is better off as 1/1 plus 1/3 triplet like http://puu.sh/o2524/effb5113db.jpg

[cubes]
i can't comment on anything i can't play properly so here's stuff about the stuff i can play properly
03:14:020 - id recommend deleting this because that would fit the structure you had in this part better (nothing went from 1/2 before a downbeat until 1/2 after it except this lol)
07:33:697 - this doesn't seem necessary at all, you don't even do it again in this part
07:53:047 (528,529,530) - 07:57:730 (550,551,552) - 08:00:266 (562) - i think kite's snapping for these (i hope they're mapped to vocals) is correct and these should be 3/4 rhythms otherwise find an agreement with kite
Kyubey
I'm not sure now if you IRC'd before or not.
Topic Starter
Kite
I'll check through it later today

Okoratu wrote:

[kite]
you can snap the preview point if you care or something lol Done
you reverted quite a bit of what you agreed on during our irc or i remember it wrongly Hm, I fixed most things you mentioned and told you the stuff I didn't apply.. maybe some changes were so minor it didn't seem like I changed them at all (like the 1/4 slidesr into streams)

00:51:849 (8,1) - should be http://puu.sh/o22Qj/8841ad1431.jpg according to drums and guitar This sounds pretty atrocious but seeing how the drums are 1/3 I have to fix this..
01:41:824 (2) - seems inconsequent with the way you did every other thing as a triplet in that section tbh, i think a quadruplet is a rather odd choice here, mind explaining this? Sort of silly reasoning on my end but it was to add tension for the held vocal (that one beat is overmapped though).. basically I tried to increase the tension starting from that pattern until the calm vocal sections kicks in.
01:55:434 (9,11) - 04:25:288 (9,11) - would fit closer to the song and give more stress to 01:55:361 - 01:55:507 - if these wouldn't be forcefully mapped out imo because the sounds if there are any on these blue ticks are MUCH weaker than the ones on white and red so i'd recommend focusing these
I am not changing this because I chose to undermap certain sections and overmap certain patterns for better playability, in this case specificially it is easier to just keep streaming instead of breaking up the stream and have a 1/2 (possibly jump) pattern.
02:17:898 (6,1) - swap nc lol xd (see 02:16:727 (1) - ) Done
after you forced such a huge 1/4 jump onto 02:24:922 (1,2) - 02:25:654 (4,5) - feels much too close, can you find an arrangement for either of these to address this / make it more predictable?
Fixed, even though the distance from 2 -> 3 is now bigger but that shouldn't be much of a problem
03:11:166 (1,2,3,4,5,6,7,8,1) - are these following guitar? i think the is doing dumb stuff that's neither 1/4 nor 1/3 but i think it fits best as 1/4 ... actually pretty confusing lol Yes, it follows guitar and it sounds just fine for me
03:55:654 (4,5,6,7,1) - should have more streamspacing instead of less i mean the guitar is climaxing :\\\ You are right, fixed
03:57:410 - can you give me a reason to not have an object there i mean you mapped stuff like 01:08:824 (1) - 07:10:316 (1) - so ...? It didn't feel as if a note was needed at that spot, but you are right it doesn't make much sense considering I mapped one on the mentioned sections
04:53:020 (4,5) - this is not 1/2 this is not 1/2 and 04:53:312 (6) - shouldn't end on 1/4
Guitar actually lands on 1/2 as far as I can tell.. Slider fixed since drum lands on 1/3
04:54:410 - ?? why is this here and not on 04:54:263 - ?
As I mentioned earlier with overmapping / undermapping, it's for the sake of playability here.. going from a 1/2 into a 3/4 slider into a triplet plays really really bad and feels uncomfortable on the hand, hence I delayed the triplet hit by 1/2
05:21:117 (4) - 08:15:291 (4) - etc could also be a 2/1 stream like i think drums are strong enough to support more circles for this measure but that's up to you I know the drums are strong but I was mainly trying to underline vocals during the chorus (you could easily map a pure deathstream during every chorus)
07:42:526 (4,5,1) - did you revert this i thought we agreed on sth else ..? I thought I told you that I applied another solution that works just as well as the .osu slider edit one.. it lets you play the drum triplet as circles and it's a clean solution without having to edit the slider end, I talked a lot to lolcubes and Kyubey about this one and agreed that this is the best solution
07:46:608 (5) - i think this is better off as 1/1 plus 1/3 triplet like http://puu.sh/o2524/effb5113db.jpg I find my current pattern rhythmically more appealing
Thanks for the recheck, quite a bunch of suggestions applied and fixed snapping issues.. gonna talk to lolcubes about your mentioned part in Taiko
lolcubes

Okoratu wrote:

[cubes]
i can't comment on anything i can't play properly so here's stuff about the stuff i can play properly
03:14:020 - id recommend deleting this because that would fit the structure you had in this part better (nothing went from 1/2 before a downbeat until 1/2 after it except this lol) :arrow: This is intentional. It actually acts as a lead in to the change in the rhythm.
07:33:697 - this doesn't seem necessary at all, you don't even do it again in this part :arrow: It's in the music. As I said before, plently of these are present in this section, but I only chose to map this one (and leave out a don in the stream) so I change the gameplay for the full alt players. This is the spot where you stop hitting patterns with main hand, and start hitting them with offhand.
07:53:047 (528,529,530) - 07:57:730 (550,551,552) - 08:00:266 (562) - i think kite's snapping for these (i hope they're mapped to vocals) is correct and these should be 3/4 rhythms otherwise find an agreement with kite :arrow: These are clearly 1/3. Try snapping them to 3/4 and see for yourself, they fit 1/3 much better.
Sorry but no change.
Thanks for taking a look! ╭( ・ㅂ・)و
Okoratu
sometimes i wished i was a full alt player lol
lolcubes
After some more careful checking, I would actually agree on 3/4 for 07:57:730 (550,551,552) - , however not for the other 2 instances.
What happens is that the first note is actually clear, but the second is questionable, since it's not always on time for the 3/4 snap, at least when the last note is closer to 3/4. Because of this, I think the first two notes fit 1/3 snap a little better, so it's less flow ruining.

I don't know now, I would actually prefer them as 1/3 either way, since the whole section is 1/3 at least. It's funny though, I am usually all for the correct snap however in this instance I believe the flow is ruined as it's a vocal that usually isn't the focus of the mapping (it is here though), since most of the time it just can't have perfect timing. :|

If you guys think it really has to be changed, I guess I could go for it, but I wouldn't like them like that as much.
Okoratu
As a taiko player i do agree that the 1/3 solution fits better with your intentions considering taiko

I'm just confused about what to do with the standard then and in which places, that's all xDD
Topic Starter
Kite
I don't think it's a problem if both of us used different snaps, both work for the intended game mode afterall
Okoratu
consider swapping color 3 and 4, as the reds seem somewhat similar on my monitors doing this will eliminate any chance of them being too similar for anyone as there will always be the pink / purple to separate them (as far as i can see you didn't colorhax)
you may consider using this for soft-hitnormal12 as it will make the section at 04:34:873 - more audible so that they notice that they are actually hitting things


there are a few sliders with incredibly loud sliderticks in comparison to everything else, so i'm wondering if you want to make them more quiet. anyways here's a dump of these sliders:
03:24:629 (1,3) - 03:32:678 (8) - 03:33:556 (9) - 06:49:243 (2) - 06:50:414 (2) - 08:41:632 (1,2) -
the ones in the section starting from 06:09:438 - sound more natural since the ticks all land on ticking sound things in the music so lol
you could actually use the slidertick of 03:41:020 (1) - and 03:48:044 (1) - 03:52:142 (1) - to replace it with a clap to keep your clap pattern?
06:30:219 (3) - just wondering why you do this, i mean i like it and actually don't want you to change it but i'm just wondering why so i can steal this technique
07:42:526 (4,5,1,2) - i still like my solution for this more because it doesn't require you to hit 3 notes with different timing and snap, but only 2 but whatever :(

that's all for now (checking hitsounds for now and will edit this if i find something)

edit: yes i did. i thought they could still be more quiet but that's up to you.

stuff i found about the hitsounding (just giving you the files is easier than telling you to do sth to them)
http://puu.sh/o61cV/ecc5010d9c.zip
drum-hitwhistle: focused a lot on the left ear, so i took its left ear and made it mono
normal-hitfinish: focused a lot on the right ear, so i took its right ear and made it mono
soft-hitfinish22: one of the waves was delayed by about 4 or 5 ms so i cut that off and put it back together
soft-hitnormals: just had like 300ms of unnecessary silence in the end of them
Topic Starter
Kite
Did you redownload? I added a slidertick sound that should be somewhat quiet

Okoratu wrote:

consider swapping color 3 and 4, as the reds seem somewhat similar on my monitors doing this will eliminate any chance of them being too similar for anyone as there will always be the pink / purple to separate them (as far as i can see you didn't colorhax) Done
you may consider using this for soft-hitnormal12 as it will make the section at 04:34:873 - more audible so that they notice that they are actually hitting things Done


there are a few sliders with incredibly loud sliderticks in comparison to everything else, so i'm wondering if you want to make them more quiet. anyways here's a dump of these sliders:
03:24:629 (1,3) - 60% on ticks 03:32:678 (8) - 60% on ticks 03:33:556 (9) - 60% on ticks 06:49:243 (2) - 40% on ticks 06:50:414 (2) - 40% on ticks 08:41:632 (1,2) - 40% on ticks
the ones in the section starting from 06:09:438 - 60% on ticks (seemed loud compared to the section) sound more natural since the ticks all land on ticking sound things in the music so lol
you could actually use the slidertick of 03:41:020 (1) - and 03:48:044 (1) - 03:52:142 (1) - to replace it with a clap to keep your clap pattern? I am not going to hitsound sliderticks with claps, I did that once and the regrets are real
06:30:219 (3) - just wondering why you do this, i mean i like it and actually don't want you to change it but i'm just wondering why so i can steal this technique do what? not sure what you mean ;_;
07:42:526 (4,5,1,2) - i still like my solution for this more because it doesn't require you to hit 3 notes with different timing and snap, but only 2 but whatever :(
Well, after a long debate with myself I decided to go with our initial solution for this pattern which includes .osu editing the slider endpoint to 54 so it lands on the red section snap.. I do prefer this as it's more pleasant to play and a more fluid transition between snaps, just felt weird to .osu edit the slider and other reasons convinced me to do it otherwise.. I know I am undecisive lol

that's all for now (checking hitsounds for now and will edit this if i find something)

edit: yes i did. i thought they could still be more quiet but that's up to you.

stuff i found about the hitsounding (just giving you the files is easier than telling you to do sth to them)
http://puu.sh/o61cV/ecc5010d9c.zip
drum-hitwhistle: focused a lot on the left ear, so i took its left ear and made it mono
normal-hitfinish: focused a lot on the right ear, so i took its right ear and made it mono
soft-hitfinish22: one of the waves was delayed by about 4 or 5 ms so i cut that off and put it back together
soft-hitnormals: just had like 300ms of unnecessary silence in the end of them

Added them all, thanks
Okoratu
rofl
Topic Starter
Kite
ikr
Kyubey
#1
Okoratu
oh my god end me already
lolcubes
╭( ・ㅂ・)و
Surono
╭( `_J`)و
Monstrata
07:42:819 (1) -
Monstrata
Fixed a snapping on 07:42:819 (1) - . since it was snapped to the 1/16 instead of the intended red line.

Rebubbling, this is Bubble #2.
Okoratu
I will write a rather dark poem once this is over

also... this is #2

you cant just pop one of our bubbles you kill both or none
Kyubey
Here we go?
Topic Starter
Kite
Poor Oko lmao, don't worry it'll be over soon~ (hopefully)
Thanks so much for your patience with the mapset, really appreciate it guys!
ac8129464363
grats

: d
Lasse

deetz wrote:

d
Surono
sir hahacubes dem takos!! dat rainbow patterns *-*)9
7ambda
Should I be scared?
Shiirn
k
ac8129464363
ite
Raiden
holy shit lolcubes bear my children
Xantaria
All I got to say to this map is that it is a fucking masterpiece.
-GN
oh man, congrats on ranking
Kynan
Congrats on ranked status <3
Topic Starter
Kite
Thanks! I actually didn't expect to make it through on first qualification
ClrSCR
Awesome
archer-
map of the year for 2015? :^)
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