Ty! Submitted the diff for now, gonna apply other things later when i dont feel like complete shit xd
deetz wrote:
quick look, sorry if i misunderstood anything
03:29:605 (2,3) - this rhythm felt a bit weird, as the only dominant instrument in that spot is the drum, but you chose to keep the emphasized drum beats to the tails even though you just extended a slider into one of those emphasized beats
It might seem a bit odd switching from guitar into drum mapping but I think what I have works and plays quite fine, I know having sladerends land on dominant beats is pretty bad but in this case it works alright imo
03:30:776 (2) - seems a bit odd to me to put the guitar hit on a slidertail then start mapping the guitar again
The whole combo inbetween upcoming and previous guitar sounds is pretty much improvised rhythm as I didn't want to stick to drum mapping, once again I think it sounds and plays just fine
03:46:580 (3,4) - sound isn't the same between these two as it was at 03:45:702 (1,2) - , maybe have some movement here
True, I've reworked this pattern once already and thought it would work better playability-wise but changed it once more now, should play and follow music better.
03:53:898 (1) - could increase stream spacing here for more movement as pitch increases :p
Remapped the stream and applied this
03:55:361 (3) - i don't like how this stops the movement but that's just me lol
Hm, I didn't consider this.. will keep it in mind
04:30:922 (5,6) - eh feels a bit random to increase the spacing just for this one
True but I think the pattern plays fine enough even with the distance change inbetween
05:29:898 (1) - would fit more to start the spacing increase here rather than 05:30:483 (1) - imo
Done
07:44:713 (1,2,3,4,5,6,1,2,3,4) - i am very unsure about how readable the 1/4 is compared to the 1/3
Changed
08:41:639 (1) - sliders being a bit too short to come out triggers me a bit tbh :B
I think it's fine, getting the sliderend out further by increasing sv looks like a dumb 9
08:47:493 (4) - consider making it a slider cuz the sound is held
not sure where to end the slider so i kept it like this
really good map :d
l1mi wrote:
01:36:044 (4) - Closer to the note before maybe, you said you would think about it. its visually closer now
04:05:898 (4,1) - Replace it with a slider, easier to hit when you leave the reversed slider. I actually like it the way it is right now, the 1/2 break after the 1/6 slider+circle lets you snap onto the next triplet pretty nicely imo edit : changed it as I changed the 1/6s to 1/4s
06:46:908 (1,2,3,4,5,6,7,8) - No indication its not going to be 1/2 again, only way to read this is to look at the approach circles or remember it; dont like it just saying. Visually nearly impossible to show a 3/4 rhythm with circles, this is the best I could get down. People should be fine with not breaking combo there as long as they wont misread it badly as 1/2 jumps. Then again most jumps on this map are longer distance than this so keeping this in mind players should pay more attention to approach circles here.
04:52:434 (1,2,3,4,5) - Something sound offbeat (it was 1/3).
My mistake, fixed
05:22:288 (3) - Dont think this follow the vocal, but it would be good if someone else could check this out as well because im not sure. But for me it sounds as if he sing on only white and red tics. Seems fine to me on bluetick
05:24:629 (3) - The next similar slider seem ok.
Dont know how to use hitsounds but what do you think about adding some here?
06:09:444 (1) - clap has drum clap for finish sound
06:14:127 (1) - clap Has drum whistle as a clap sound
06:18:810 (1) - clap ^
06:23:493 (1) - clap ^
01:25:215 (2) - clap ^
Yales wrote:
[Himei]
- What's wrong withy all the red lines before the map even start? Planned to map the intro but decided against it since it would be a drag to play everytime as its density would be in no comparison to the rest of the map
- 00:39:849 (5) - Add NC as your SV starts to slowly increase from here Fixed
- 00:47:459 (4) - You forgot NC Fixed
- 01:25:215 (2) - Maybe it would be wiser to put the NC here instead of 01:24:922 (1) - to prevent the new SV I think it's fine
- 01:36:629 (2) - ^ instead of 01:36:556 (1) - it's the slider you want to put attention! Fixed
- 02:06:995 - You miss a pretty strong beat here. I guess it's not that important though but well Most of the undermapped patterns in this map are intentional to enforce better playability and emphasize certain instruments more than others.
- 03:21:117 (1) - Try to reduce it a bit, it touches the hp bar! Fixed
- 03:21:702 (1,2,1) - I find the rythme a bit unexpeted tbh and the slider doesn't feel catchy at all, not sure how to fix it, but I think it would sound better if you add a reverse on 03:21:702 (1) - to stay constant and not forget the beats Tried to stick to the guitar as much as possible as it seemed like the most interesting rhythm choice for me.
- 03:37:873 - Would sound really cool if you add a note here as it will call back this triple 03:38:385 (6) - As previously stated
- 03:39:556 (2) - NC here? Added on 03:40:142 (1) - instead
- 06:30:219 (3) - The end of the slider is pretty big, reduce the slider to finish on the previous blue tick and add a note at 06:30:511 - ? Um, no..
- 03:57:410 - I'dd add a note here and put the spinner on the next blue tick. I usually don't agree with this rhythme but your pattern feels a bit unfinished here (probably cause we can't here that downbeat) I'll keep this in mind but doubt I'll change this, I used to do this but not anymore
- 04:06:483 (7) - NC for new SV Fixed
- 06:21:292 (2) - I'd remove to give more impact to 06:20:853 (4,5,6,1) - Nah
- 06:23:633 (2) - ^
- 06:51:511 - The way you did is more natural but a note sounds great here though xD I'll keep it the way I have
- 07:43:755 - ah you miss a pretty strong beat once more Intentional
- 08:05:633 - why not mapping it? It's pretty strong and feels pretty natural to map it as far as I'm concerned :c Easier to catch the 1/3 rhythm that way
- 08:06:511 (1) - I don't know what you think about it, but for this section I'll maybe try to add a few more triples as it feels a bit empty compared to the music that is full of 1/4. I feel the patterns (rhythmically) are more appropriate from 08:10:024 (1) - Seems totally fine to me
- 08:39:877 (1) - Might be just me but I feel that I'd still prefer a semicircle for more flow! Changed shape slightly
- 07:08:999 (5) - Wouldn't it be more logical to put the NC here instead of here 07:09:365 (1) - ? Done
- 06:55:536 (1) - NC? to prevent the new SV. Doesn't seem as important as the other NC changes
Also changed 07:51:097 (516,517,518) - to be on 1/3 like they should, I have no idea why I mapped them as 1/4.OzzyOzrock wrote:
This will be tiny. TINY?!
[lolicubes]
- Holy moly this song is quiet, especially in kiai parts. Not anymore.
- 03:15:483 (1395) - d? Assuming this is mapped based on the guitar solo,the higher sounds starting a bit later sounds nice. Sure.
- 04:34:873 (2017) - 2017!? 2016!! I am thinking about the future already.
- 07:33:682 (397) - YOU HAVE NO IDEA HOW MANY PEOPLE WILL CHOKE AT READING THIS. If you choose to keep, kdkkdkkd can work, otherwise... it'll be a secret that it ends on the same hand... I actually doubt it. This part is the same as 07:30:511 (370,371,372,373,374,375,376,377,378,379) - except it has one don less, but the amount of notes is the same. Obviously an extra note tells you something. (also this is meant to perform a hand switch, as when you fully alternate everything this part switches your main hand here)
- 07:42:219 (461,462,463,464,465,466,467) - kkkdddk flows into the upcoming notes a lot nicer than kkkdkkk. Sounds reasonable.
Thanks for the mod. ╭( ・ㅂ・)وKyubey wrote:
I'm not a taiko player, but something concerns me.
your combo is too long I know other longs things, this song is one...
06:59:780 (247,248,249,250) - won't it follow guitar better if you remove 06:59:853 (248) - this note and place one 06:59:999 - here? Well, it works both ways. The guitar is more emphasized where I put the triple, but I guess this works just as good and I like it. Kite, can you please move 06:59:853 (248) - to 06:59:999 - for me please.
07:33:682 (397) - is this note really needed? probably i'm wrong, but this vocal doesn't sounds as something providing a nice platform to place 1/6 triple, which sounds kinda strange in this quiet and calm part, even 07:47:682 (504,505) - this would sound better with 1/6 triple imo There is an obvious drum hit there. Actually, there are many more, however I chose not to map them cause they would be awkward. This one is slightly awkward, but it is there to change the gameplay (for full alt players), so you swap your "main" hand for the rest of this section.
1. Offset: 1.641ms BPM: 140,00
2. Offset: 23.926ms BPM: 131,00
3. Offset: 24.842ms BPM: 128,00 - Omit first barline must be ticked.
4. Offset: 25.777ms BPM: 120,00
5. Offset: 27.777ms BPM: 110,00
6. Offset: 28.867ms BPM: 108,00 - Omit first barline must be ticked.
7. Offset: 29.973ms BPM: 193,00
8. Offset: 33.703ms BPM: 205,00
9. Offset: 331.068ms BPM: 200,00
10. Offset: 368.268ms BPM: 205,00
11. Offset: 448.463ms BPM: 200,00 - Omit first barline must be ticked.
12. Offset: 449.063ms BPM: 205,00
13. Offset: 462.950ms BPM: 205,00 - Omit first barline must be ticked.
14. Offset: 463.096ms BPM: 205,00
There is actually a small BPM shift for 5 notes and then goes back, which is why offset shifts a little compared to the way it was before. The melody has really bad feedback, so it sounds like it needs more than it actually needs, however the drums actually sync pretty nicely with the above timing (which totals to about +15 in this section compared to the other ones).Okoratu wrote:
We irc'd and i found something wrongly snapped and have concerns that the the section from 07:29:048 - to 07:43:097 - is early and the offset should just shift by about +20ms (might be too much but sounds much better)