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Imperial Circus Dead Decadence - Uta [Osu|Taiko]

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Topic Starter
Kite
Ty! Submitted the diff for now, gonna apply other things later when i dont feel like complete shit xd
l1mi
01:36:044 (4) - Closer to the note before maybe, you said you would think about it.
04:05:898 (4,1) - Replace it with a slider, easier to hit when you leave the reversed slider.
06:46:908 (1,2,3,4,5,6,7,8) - No indication its not going to be 1/2 again, only way to read this is to look at the approach circles or remember it; dont like it just saying.

04:52:434 (1,2,3,4,5) - Something sound offbeat (it was 1/3).

05:22:288 (3) - Dont think this follow the vocal, but it would be good if someone else could check this out as well because im not sure. But for me it sounds as if he sing on only white and red tics.
05:24:629 (3) - The next similar slider seem ok.


Dont know how to use hitsounds but what do you think about adding some here?

06:09:444 (1) - clap
06:14:127 (1) - clap
06:18:810 (1) - clap
06:23:493 (1) - clap

01:25:215 (2) - clap
Topic Starter
Kite

deetz wrote:

quick look, sorry if i misunderstood anything :(

03:29:605 (2,3) - this rhythm felt a bit weird, as the only dominant instrument in that spot is the drum, but you chose to keep the emphasized drum beats to the tails even though you just extended a slider into one of those emphasized beats

It might seem a bit odd switching from guitar into drum mapping but I think what I have works and plays quite fine, I know having sladerends land on dominant beats is pretty bad but in this case it works alright imo

03:30:776 (2) - seems a bit odd to me to put the guitar hit on a slidertail then start mapping the guitar again

The whole combo inbetween upcoming and previous guitar sounds is pretty much improvised rhythm as I didn't want to stick to drum mapping, once again I think it sounds and plays just fine

03:46:580 (3,4) - sound isn't the same between these two as it was at 03:45:702 (1,2) - , maybe have some movement here

True, I've reworked this pattern once already and thought it would work better playability-wise but changed it once more now, should play and follow music better.

03:53:898 (1) - could increase stream spacing here for more movement as pitch increases :p

Remapped the stream and applied this

03:55:361 (3) - i don't like how this stops the movement but that's just me lol

Hm, I didn't consider this.. will keep it in mind

04:30:922 (5,6) - eh feels a bit random to increase the spacing just for this one

True but I think the pattern plays fine enough even with the distance change inbetween

05:29:898 (1) - would fit more to start the spacing increase here rather than 05:30:483 (1) - imo

Done

07:44:713 (1,2,3,4,5,6,1,2,3,4) - i am very unsure about how readable the 1/4 is compared to the 1/3

Changed

08:41:639 (1) - sliders being a bit too short to come out triggers me a bit tbh :B

I think it's fine, getting the sliderend out further by increasing sv looks like a dumb 9

08:47:493 (4) - consider making it a slider cuz the sound is held

not sure where to end the slider so i kept it like this

really good map :d

l1mi wrote:

01:36:044 (4) - Closer to the note before maybe, you said you would think about it. its visually closer now
04:05:898 (4,1) - Replace it with a slider, easier to hit when you leave the reversed slider. I actually like it the way it is right now, the 1/2 break after the 1/6 slider+circle lets you snap onto the next triplet pretty nicely imo edit : changed it as I changed the 1/6s to 1/4s
06:46:908 (1,2,3,4,5,6,7,8) - No indication its not going to be 1/2 again, only way to read this is to look at the approach circles or remember it; dont like it just saying. Visually nearly impossible to show a 3/4 rhythm with circles, this is the best I could get down. People should be fine with not breaking combo there as long as they wont misread it badly as 1/2 jumps. Then again most jumps on this map are longer distance than this so keeping this in mind players should pay more attention to approach circles here.

04:52:434 (1,2,3,4,5) - Something sound offbeat (it was 1/3).

My mistake, fixed

05:22:288 (3) - Dont think this follow the vocal, but it would be good if someone else could check this out as well because im not sure. But for me it sounds as if he sing on only white and red tics. Seems fine to me on bluetick
05:24:629 (3) - The next similar slider seem ok.


Dont know how to use hitsounds but what do you think about adding some here?

06:09:444 (1) - clap has drum clap for finish sound
06:14:127 (1) - clap Has drum whistle as a clap sound
06:18:810 (1) - clap ^
06:23:493 (1) - clap ^
01:25:215 (2) - clap ^

Thanks for the mods!
also fixed tags on lolcubes taiko diff
VINXIS
duno if its fixd yet but the bg width res is off msgic kiteo >:999
Topic Starter
Kite
fixed it, just redl
thanks for pointing it out
Heanday
o_o !
Saoji
Hey o/
[Himei]
  1. What's wrong withy all the red lines before the map even start?
  2. 00:39:849 (5) - Add NC as your SV starts to slowly increase from here
  3. 00:47:459 (4) - You forgot NC
  4. 01:25:215 (2) - Maybe it would be wiser to put the NC here instead of 01:24:922 (1) - to prevent the new SV
  5. 01:36:629 (2) - ^ instead of 01:36:556 (1) - it's the slider you want to put attention!
  6. 02:06:995 - You miss a pretty strong beat here. I guess it's not that important though but well
  7. 03:21:117 (1) - Try to reduce it a bit, it touches the hp bar!
  8. 03:21:702 (1,2,1) - I find the rythme a bit unexpeted tbh and the slider doesn't feel catchy at all, not sure how to fix it, but I think it would sound better if you add a reverse on 03:21:702 (1) - to stay constant and not forget the beats
  9. 03:37:873 - Would sound really cool if you add a note here as it will call back this triple 03:38:385 (6) -
  10. 03:39:556 (2) - NC here?
  11. 06:30:219 (3) - The end of the slider is pretty big, reduce the slider to finish on the previous blue tick and add a note at 06:30:511 - ?
  12. 03:57:410 - I'dd add a note here and put the spinner on the next blue tick. I usually don't agree with this rhythme but your pattern feels a bit unfinished here (probably cause we can't here that downbeat)
  13. 04:06:483 (7) - NC for new SV
  14. 06:21:292 (2) - I'd remove to give more impact to 06:20:853 (4,5,6,1) -
  15. 06:23:633 (2) - ^
  16. 06:51:511 - The way you did is more natural but a note sounds great here though xD
  17. 07:43:755 - ah you miss a pretty strong beat once more
  18. 08:05:633 - why not mapping it? It's pretty strong and feels pretty natural to map it as far as I'm concerned :c
  19. 08:06:511 (1) - I don't know what you think about it, but for this section I'll maybe try to add a few more triples as it feels a bit empty compared to the music that is full of 1/4. I feel the patterns (rhythmically) are more appropriate from 08:10:024 (1) -
  20. 08:39:877 (1) - Might be just me but I feel that I'd still prefer a semicircle for more flow!
  21. 07:08:999 (5) - Wouldn't it be more logical to put the NC here instead of here 07:09:365 (1) - ?
  22. 06:55:536 (1) - NC? to prevent the new SV.
I think that's it... Really great map :3 Some patterns are really fun to play! (can't play the streams though :c)
Kynan
Best 8 stars HR map out there holy crap O.O RANK IT PLS <3
Topic Starter
Kite
Yup I am trying, still waiting on a bunch of mods and taiko updates q:
Soooon

Yales

Yales wrote:

[Himei]
  1. What's wrong withy all the red lines before the map even start? Planned to map the intro but decided against it since it would be a drag to play everytime as its density would be in no comparison to the rest of the map
  2. 00:39:849 (5) - Add NC as your SV starts to slowly increase from here Fixed
  3. 00:47:459 (4) - You forgot NC Fixed
  4. 01:25:215 (2) - Maybe it would be wiser to put the NC here instead of 01:24:922 (1) - to prevent the new SV I think it's fine
  5. 01:36:629 (2) - ^ instead of 01:36:556 (1) - it's the slider you want to put attention! Fixed
  6. 02:06:995 - You miss a pretty strong beat here. I guess it's not that important though but well Most of the undermapped patterns in this map are intentional to enforce better playability and emphasize certain instruments more than others.
  7. 03:21:117 (1) - Try to reduce it a bit, it touches the hp bar! Fixed
  8. 03:21:702 (1,2,1) - I find the rythme a bit unexpeted tbh and the slider doesn't feel catchy at all, not sure how to fix it, but I think it would sound better if you add a reverse on 03:21:702 (1) - to stay constant and not forget the beats Tried to stick to the guitar as much as possible as it seemed like the most interesting rhythm choice for me.
  9. 03:37:873 - Would sound really cool if you add a note here as it will call back this triple 03:38:385 (6) - As previously stated
  10. 03:39:556 (2) - NC here? Added on 03:40:142 (1) - instead
  11. 06:30:219 (3) - The end of the slider is pretty big, reduce the slider to finish on the previous blue tick and add a note at 06:30:511 - ? Um, no..
  12. 03:57:410 - I'dd add a note here and put the spinner on the next blue tick. I usually don't agree with this rhythme but your pattern feels a bit unfinished here (probably cause we can't here that downbeat) I'll keep this in mind but doubt I'll change this, I used to do this but not anymore
  13. 04:06:483 (7) - NC for new SV Fixed
  14. 06:21:292 (2) - I'd remove to give more impact to 06:20:853 (4,5,6,1) - Nah
  15. 06:23:633 (2) - ^
  16. 06:51:511 - The way you did is more natural but a note sounds great here though xD I'll keep it the way I have
  17. 07:43:755 - ah you miss a pretty strong beat once more Intentional
  18. 08:05:633 - why not mapping it? It's pretty strong and feels pretty natural to map it as far as I'm concerned :c Easier to catch the 1/3 rhythm that way
  19. 08:06:511 (1) - I don't know what you think about it, but for this section I'll maybe try to add a few more triples as it feels a bit empty compared to the music that is full of 1/4. I feel the patterns (rhythmically) are more appropriate from 08:10:024 (1) - Seems totally fine to me
  20. 08:39:877 (1) - Might be just me but I feel that I'd still prefer a semicircle for more flow! Changed shape slightly
  21. 07:08:999 (5) - Wouldn't it be more logical to put the NC here instead of here 07:09:365 (1) - ? Done
  22. 06:55:536 (1) - NC? to prevent the new SV. Doesn't seem as important as the other NC changes

Thanks for the mod!

Edit:
Selfmodded and changed a few jump patterns for easier and better movement at 02:28:434 -
izzydemon
here it goes

00:48:044 (1) - move the end point to x508 y228 to be in the same direction as 00:47:751 (2) -
00:48:922 (1,2,3,4) - had an idea for this part http://puu.sh/nujN7/0d9f055dab.jpg
00:51:849 (8) - ctrl+g and move to x104 y284?
00:59:020 (4) - blanket feels a bit weird imo, move to x207 y147?
01:04:434 (2) - ctrl+g and move 01:04:727 (3,4,5) - up feels better
01:15:410 (1) - spacing feels really weird, x264 y184 or somewhere at that distance would be better
01:25:215 (2) - the one next to it is perfectly straight, maybe make this the same?
01:28:434 (7,8) - http://puu.sh/nuk8Z/7c5186ce0a.jpg
01:36:263 (5) - stack with 01:36:337 (6) -
01:36:556 (7) - stack with 01:36:629 (1) -
01:54:776 (2) - make this a slider? http://puu.sh/nukeL/484c92de91.jpg
02:07:946 (3) - blanket with the curve on 02:07:361 (1) -
02:17:824 (5) - is there a point to this circle? try http://puu.sh/nzFMA/c2a61a16a0.jpg if you remove it
02:19:361 (2,3,4,5,6,7) - try making these jumps instead of stacked 1/2s
03:09:629 (2,3,4) - this feels weird since it suddenly stops what you were doing at 03:08:239 (1,2) - i'd just make them the same
03:34:581 (3) - move to x296 y360, maybe try blanketing it with (2) like so: http://puu.sh/nzGik/ad817dcf96.jpg
03:46:727 (5,1,2,3) - try making these into jumps such as http://puu.sh/nzGmq/6851553170.jpg
04:36:922 (8) - ctrl+g
04:40:142 (3,4,5,6) - try a square?
06:02:118 (9) - move end point to x400 y220
06:12:804 - should have a circle here since you put one at 06:12:219 (2) -
06:19:389 (4) - ctrl+g
06:19:975 (6) - ctrl+g
06:36:365 (1,2,3) - really weird spacing here, try http://puu.sh/nzH1r/98b6a23b81.jpg ?
07:44:267 (6,7) - feels weird as a stack: http://puu.sh/nzHbR/b2258ab4b4.jpg
07:57:731 (2,3,4) - awkward spacing, try http://puu.sh/nzHgN/9f0ef7bca6.jpg
08:43:975 (1,2,3,4,5,6) - this starting curve is wider compared to the rest of the stream, try having it start lower

you may have noticed my skins change between images, took me a while to finish modding this
hopefully it'll be of some help! love this map to death, good luck on ranking
Topic Starter
Kite
Thanks for taking a look!
I'll work through the mod during the weekend
Monstrata
you thought I forgot, but I didn't :D/

[Extol]

  1. 01:24:044 (1) - Was there a reason for switching the NC pattern here ;o.
  2. 01:28:434 (7,8) - I think you could really space them out more since they function as circles. It kinda detracts emphasis from 01:28:727 (1) - .
  3. 02:43:654 (1) - Can you curve the tail up just a bit? It's looking a bit too burai atm lol.
  4. 03:05:020 (2,3,4,5,6,7,8,9,1) - Whoa this is sick.
  5. 03:40:434 (5,1) - This felt a bit uncomfortable. I think with how you've set up the repeat slider into the triples, it would be better to increase the spacing here. Maybe stack slider 1 with 03:40:142 (1) - for a change in spacing.
  6. 03:45:702 (1,2) - This stack kinda throws me off cuz the rest of this jump pattern plays really well D:.
  7. 04:48:776 (1,2,3,4) - Imo the spacing is too large too early on. I think you can space 1>2 and 3>4 a bit closer, but have the spacing increase at a greater rate. It would fit the build up a bit better imo.
  8. 06:08:853 (4) - I wish you had done something different here. There's a really nice drum sound on 06:08:999 - that you're missing out on right now ;c.
  9. 06:48:438 (8) - I can't hear this note x___x. Might be better to make 7 a slider and 8 and slider-end but ehh I guess the rhythm kinda makes 8 a bit predictable. Anyways what do you think ;o
  10. 08:06:511 - This section is really 1/4 intensive. Was hoping to at least see some streams even if not deathstreams lol. It just felt a bit weird that the longest stream here is only 5 notes long. I think you could have added some more 1/4's in here.
When you're ready, call me back~.
Topic Starter
Kite
Applied both mods now, changed a bunch of things but didnt apply most of the suggestions given
Feel free to pm me for a more detailed response

Thanks a lot for taking a look

Edit: Remapped the jump section at 02:28:434 - once again because I wasn't satisfied with how it played previously.
Should now be a lot more comfortable to play since I got rid of intrusive overlaps and the patterns follow the music more.
OzzyOzrock
This will be tiny.

[lolicubes]
  1. Holy moly this song is quiet, especially in kiai parts.
  2. 03:15:483 (1395) - d? Assuming this is mapped based on the guitar solo,the higher sounds starting a bit later sounds nice.
  3. 04:34:873 (2017) - 2017!? 2016!!
  4. 07:33:682 (397) - YOU HAVE NO IDEA HOW MANY PEOPLE WILL CHOKE AT READING THIS. If you choose to keep, kdkkdkkd can work, otherwise... it'll be a secret that it ends on the same hand...
  5. 07:42:219 (461,462,463,464,465,466,467) - kkkdddk flows into the upcoming notes a lot nicer than kkkdkkk.
lolcubes

OzzyOzrock wrote:

This will be tiny. TINY?!

[lolicubes]
  1. Holy moly this song is quiet, especially in kiai parts. Not anymore.
  2. 03:15:483 (1395) - d? Assuming this is mapped based on the guitar solo,the higher sounds starting a bit later sounds nice. Sure.
  3. 04:34:873 (2017) - 2017!? 2016!! I am thinking about the future already.
  4. 07:33:682 (397) - YOU HAVE NO IDEA HOW MANY PEOPLE WILL CHOKE AT READING THIS. If you choose to keep, kdkkdkkd can work, otherwise... it'll be a secret that it ends on the same hand... I actually doubt it. This part is the same as 07:30:511 (370,371,372,373,374,375,376,377,378,379) - except it has one don less, but the amount of notes is the same. Obviously an extra note tells you something. (also this is meant to perform a hand switch, as when you fully alternate everything this part switches your main hand here)
  5. 07:42:219 (461,462,463,464,465,466,467) - kkkdddk flows into the upcoming notes a lot nicer than kkkdkkk. Sounds reasonable.
Also changed 07:51:097 (516,517,518) - to be on 1/3 like they should, I have no idea why I mapped them as 1/4.
Thanks for the mod! ╭( ・ㅂ・)و

Changes are down below...
http://puu.sh/nIR6j/576d904fc4.rar

P.S.

[Himei]
  1. 01:43:215 (5) - Don't like this because it's rhythmically confusing. If you want to follow the guitar it's best to end it at 01:43:507 - , else end it at 01:43:361 - and add a circle at 01:43:434 to complete the drums that are here.
  2. 01:50:824 (5,1) - This jump could be a little bigger, to emphasize the music better.
  3. 01:50:971 (1,2) - But this jump should be a little smaller, it's too big.
  4. 03:21:702 (1,2) - This plays poorly. The guitar is a bit dodgy to follow here. Why not just follow the most heavy beat at 03:21:849 - instead? You remove the first slider and map a circle instead, and then you have the other slider start at 03:21:849 - and end at 03:22:142 - . The nature of the guitar is not that sudden that it needs to be mapped exactly where it lands, else you would have to use 1/12 ticks or something at times.
    For example, you mapped 1/4 here: 03:23:751 (2,3,4,5) - , when the guitar is not. And I call this a better decision overall.
  5. 03:36:337 (1) - This clap should probably be something else, something more soft. The crash in the music is at 03:36:190 (10) - , but mapping that there would make this slider sound weird in general.
  6. 03:44:532 (1) - Finish fits better.
  7. 07:30:658 (2) - This flows badly, this whole section focuses on 1/3 drums and 1/3 in general, and you mapped the vocals here which you didn't map anywhere else in this section like this. Just make 1/3 here as well (add a note).
  8. 07:45:438 (1,2,3,4,5,6,7,1) - Should probably add a few cymbal crashes here, they are so powerful in the music.
  9. 07:50:121 (1,2,3,4,5,1) - Same here.
  10. 08:41:633 (1) - Maybe drag the final endpoint so they are more symmetrical? Currently they look kinda shabby cause they end too close to their loop.
Topic Starter
Kite
Ill go through that mod tomorrow, thanks!
Also, thanks Ozzy for taking a look at the taiko diff!

Edit: fixed everything except

01:43:215 (5) - Don't like this because it's rhythmically confusing. If you want to follow the guitar it's best to end it at 01:43:507 - , else end it at 01:43:361 - and add a circle at 01:43:434 to complete the drums that are here.

I had it that way before I uploaded the map for the first time and it played rather uncomfortable mixing the guitar with the drums at that point.
It would go from playing stacks / streams into a slider into a circle stacked on kicksliders into a stream which feels really odd, also this way it fits more the way I intended to represent the guitar.

03:21:702 (1,2) - This plays poorly. The guitar is a bit dodgy to follow here. Why not just follow the most heavy beat at 03:21:849 - instead? You remove the first slider and map a circle instead, and then you have the other slider start at 03:21:849 - and end at 03:22:142 - . The nature of the guitar is not that sudden that it needs to be mapped exactly where it lands, else you would have to use 1/12 ticks or something at times.
For example, you mapped 1/4 here: 03:23:751 (2,3,4,5) - , when the guitar is not. And I call this a better decision overall.

This whole section I tried to map the guitar only, except on parts where there is a bigger downtime because i didnt want to make ridiculously long sliders.
I know that ignoring the drums on certain patterns seems weird but the slider pair you mentioned plays just fine at least in my opinion.

03:36:337 (1) - This clap should probably be something else, something more soft. The crash in the music is at 03:36:190 (10) - , but mapping that there would make this slider sound weird in general.

Didn't quite know what to do here.
OzzyOzrock
Taiko'd!
VINXIS
my fav gamemode std
Topic Starter
Kite
uta
Kyubey
IRC
16:15 Kyubey: extol testing time
16:15 Kite: o:
16:15 Kyubey: and then modding
16:15 Kite: i played it a few times on autopilot
16:16 Kyubey: wanna spec?
16:16 Kite: but autopilot is shit
16:16 Kite: lol
16:16 Kite: sure
16:16 Kyubey: though i'm playing with nf and i suck
16:20 Kyubey: such a sexy vocals
16:20 Kyubey: in this part
16:24 Kyubey: whoa
16:24 Kyubey: i haven't seen the last part
16:24 Kyubey: it's so hard
16:25 Kite: yeah some spaced streams
16:25 Kite: was a good play though
16:25 Kyubey: didn't expect to get B
16:25 Kite: you can get A if you tryhard
16:25 Kyubey: and i was surprised to overstream there streams in the beginning lol
16:25 Kyubey: no, acc is too bad
16:26 Kite: 02:28:434 (1) -
16:26 Kite: i remapped this jump part
16:26 Kite: 3 times
16:27 Kite: previously i couldnt fc it even once after 200 tries
16:27 Kyubey: it was harder before, wasn't it?
16:27 Kite: no it was easier
16:27 Kite: but it was harder to play
16:27 Kite: for some reason
16:27 Kite: right now i can FC the jumps after like 3~5 tries
16:27 Kite: they are a lot better to play imo
16:27 Kite: despite being higher star rating
16:28 Kite: i think it went from
16:28 Kyubey: pp
16:28 Kite: 7.09* to 7.11* to 7.15* to 7.2*
16:28 Kyubey: map is really neat, i'll point something in IRC mod if you don't mind
16:28 Kite: sure
16:28 Kite: go for it
16:29 Kyubey: 01:35:459 (7,3) - this stack confused me few times when i played it before
16:30 Kyubey: 300 after that note (if someone plays with that) will cover the big part of slider and it makes that unexpected and not really visible
16:30 Kite: true
16:30 Kite: i can move it around
16:30 Kyubey: but even without it that was unexpected
16:31 Kyubey: btw this map was named Uta before
16:31 Kyubey: who provided you metadata?
16:31 Kite: uh, i asked nyquill and lolcubes
16:31 Kite: had Uta before because i translated it myself
16:32 Kite: but the symbol has several meanings
16:32 Kite: later i found Extol on the internet for this song
16:33 Kite: http://puu.sh/nPQKn/f16b71c5bf.jpg
16:33 Kite: is this okay
16:34 Kyubey: looks better
16:34 Kyubey: 02:56:971 (3) - touches screen border on 4:2
16:34 Kyubey: 4:3
16:34 Kite: oh thats gonna be hard to fix lol
16:34 Kite: actually nvm
16:35 Kite: fixed
16:43 Kyubey: 07:45:828 (2,3,4) - how about unstacking and connecting it to 07:45:438 (1) - to make it easier to read as 1/3
16:43 Kyubey: or even changing with a short slider
16:43 Kite: i think that would be worse to see difference in approach circle to previous 1/4 stacks
16:44 Kite: right now its easy to see from approach circle that its 1/3
16:44 Kite: imo
16:44 Kyubey: well i had issues with that
16:44 Kyubey: 08:04:560 (4,5) - and here too, i have to change my point of view from one side of screen to another and notice it's 1/3 and not 1/4 stack
16:45 Kite: hm
16:45 Kite: i dont want to change those stacks
16:45 Kyubey: :<
16:45 Kite: for 07:45:828 (2,3,4) - unstacking would be worse imo
16:45 Kite: people will assume its a 1/4 stream into slider
16:46 Kyubey: and short slider is a no too?
16:46 Kite: i only make 1/3 slider on white tick
16:46 Kite: so id have to remove the previous slider
16:46 Kite: other wise its pretty awkward
16:46 Kyubey: aw
16:47 Kite: 08:04:560 (4,5) - here yeah its harder to see because of distance, but is still fine imo because of the introducing slider beforehand
16:48 Kite: i dont want to change them tbh
16:48 Kyubey: okay let's keep them
16:48 Kyubey: 08:33:950 (8,1,2) - don't you think it's kinda sharp?
16:49 Kite: true
16:49 Kite: it might be sharp on tablet pen
16:49 Kite: felt alright on mouse
16:49 Kite: i can try reshaping
16:49 Kyubey: i'm playing with mouse and it was sharp to mee
16:50 Kyubey: so i'd like to see it smoother a little
16:51 Kyubey: and thats the last issue with objects for me, gonna check technical stuff now
16:51 Kite: https://osu.ppy.sh/ss/4771075
16:51 Kite: made it like this
16:52 Kyubey: awesoem
16:52 Kyubey: your CC1 feels dark on black bg
16:52 Kite: nah its fine actually
16:52 Kite: i can send my skin if you want to try lol
16:53 Kyubey: well you know we should check all that stuff with default skin
16:54 Kyubey: and your right side of bg is black, approaches of that cc are kinda mixing with that
16:54 Kyubey: making them brighter a little can help
16:55 Kite: oh
16:55 Kite: i thought you were talking about my screenshot in particular
16:55 Kite: ok hang on gonna make the color lighter
16:56 Kite: my bad for misunderstanding
16:57 Kyubey: 00:33:703 - make the sampleset for red and green lines same
16:57 Kite: done
16:57 Kyubey: soft-hitwhistle2.wav and soft-sliderslide10.wav are unused
17:03 Kyubey: now i should check metadata
17:03 Kyubey: if и¬і is japanese kanji, it can't sound as extol imo
17:03 Kyubey: as far as i know stuff about japanese
17:05 Kite: http://www.manythings.org/kanji/d/8b33.htm
17:05 Kite: also if you look for ICDD - Extol you will find this song
17:05 Kite: but if you look for Uta you wont
17:05 Kite: so idk
17:07 Kyubey: but extol is english word
17:08 Kyubey: гЃ†гЃџ in description is how do you pronounce it, and it's uta in hiragana
17:08 Kyubey: и¬ігЃ† гЃ†гЃџгЃ† to express; to state; to insist; to stipulate (v5u) -- utau
17:09 Kyubey: and uta means song in japanese, и¬іж­Њ гЃЉгЃ†гЃ‹ glorification; eulogy; song of praise
17:09 Kyubey: song of praise
17:09 Kyubey: https://mirrorofparanoia.wordpress.com/ ... decadence/ also here uta mentioned as well, even in romanized lyrics и¬ігЃЉгЃ† is utaou, when гЃЉгЃ† is ou
17:10 Kite: can ask neonat
17:10 Kyubey: so your song should be named Uta after all\
17:11 Kite: are you sure
17:11 Kyubey: i thought my words are convincing enough
17:12 Kyubey: i know hiragana, and it's written uta in hiragana on site you showed me
17:14 Kyubey: though it's not as "song" in this kanji but as "praise"
17:15 Kite: okay you are right
17:15 Kite: q:
17:15 Kyubey: someone else confirmed that?
17:16 Kite: asahina momoko said its pronounced as Uta
17:16 Kite: but https://osu.ppy.sh/s/370469
17:16 Kite: also extol
17:16 Kite: and celsius is jp
17:17 Kyubey: extol is translation
17:18 Kite: okay changing
17:18 Kyubey: japanese language just can't have such a word
17:19 Kite: okay changed
17:19 Kyubey: did you delete unused hitsounds?
17:19 Kyubey: hm i forgot to check delays in hitsounds
17:19 Kyubey: lemme do that
17:20 Kite: i didnt delete them yet
17:21 Kyubey: ok i see no delays
17:21 Kyubey: delete these hitsounds, change title and update
17:21 Kyubey: no more issues
17:21 Kite: http://puu.sh/nPTkh/784b9dd858.jpg
17:21 Kite: i am still confused
17:21 Kite: on title
17:21 Kite: tbh
17:21 Kite: lol
17:22 Kyubey: ok lemme look at their bandcamp
17:22 Kite: http://www.lagoco.com/ICDD2/
17:22 Kite: their album site
17:24 Kyubey: i can't see extol in there
17:24 Kite: removing hitsounds now
17:24 Kyubey: https://imperialcircusdeaddecadence.ban ... om/album/- also no extol here
About taiko:
I'm not a taiko player, but something concerns me.
your combo is too long
06:59:780 (247,248,249,250) - won't it follow guitar better if you remove 06:59:853 (248) - this note and place one 06:59:999 - here?
07:33:682 (397) - is this note really needed? probably i'm wrong, but this vocal doesn't sounds as something providing a nice platform to place 1/6 triple, which sounds kinda strange in this quiet and calm part, even 07:47:682 (504,505) - this would sound better with 1/6 triple imo
lolcubes

Kyubey wrote:

I'm not a taiko player, but something concerns me.
your combo is too long I know other longs things, this song is one...
06:59:780 (247,248,249,250) - won't it follow guitar better if you remove 06:59:853 (248) - this note and place one 06:59:999 - here? Well, it works both ways. The guitar is more emphasized where I put the triple, but I guess this works just as good and I like it. Kite, can you please move 06:59:853 (248) - to 06:59:999 - for me please.
07:33:682 (397) - is this note really needed? probably i'm wrong, but this vocal doesn't sounds as something providing a nice platform to place 1/6 triple, which sounds kinda strange in this quiet and calm part, even 07:47:682 (504,505) - this would sound better with 1/6 triple imo There is an obvious drum hit there. Actually, there are many more, however I chose not to map them cause they would be awkward. This one is slightly awkward, but it is there to change the gameplay (for full alt players), so you swap your "main" hand for the rest of this section.
Thanks for the mod. ╭( ・ㅂ・)و

P.S. fixed the volume for 07:47:780 (505,506,507,508,509) - as well, they should be 90% instead of 65%. I guess the timing section didn't save properly on my last update. ;_;
Kyubey
Great! Here is bubble #1.
Stjpa
Best map 2k16, calling it right now.
Topic Starter
Kite
Doubt it, there are already better maps ranked this year and still a long time until 2016 votes.. but thanks anyways I appreciate it q:


Also detailed mod response to Monstrata
01:24:044 (1) - Was there a reason for switching the NC pattern here ;o.

fixed

01:28:434 (7,8) -

fixed

02:43:654 (1) - Can you curve the tail up just a bit? It's looking a bit too burai atm lol.

didnt touch it since it doesn't seem like a big deal to me, ive used such sliders before on many maps and never proven to be a problem for players

03:40:434 (5,1) - This felt a bit uncomfortable. I think with how you've set up the repeat slider into the triples, it would be better to increase the spacing here. Maybe stack slider 1 with 03:40:142 (1) - for a change in spacing.

the repeat slider on 5 lands on 1/3 so its not a huge deal to have higher spacing into the triplet on a kickslider, however the long slider only has a 1/4 time window to the previous object so spacing it further away wouldnt be as forgiving as with the 1/3

03:45:702 (1,2) - This stack kinda throws me off cuz the rest of this jump pattern plays really well D:.

remapped the pattern

04:48:776 (1,2,3,4) - Imo the spacing is too large too early on. I think you can space 1>2 and 3>4 a bit closer, but have the spacing increase at a greater rate. It would fit the build up a bit better imo.

lowered spacing slighty as you mentioned

06:08:853 (4) - I wish you had done something different here. There's a really nice drum sound on 06:08:999 - that you're missing out on right now ;c.

true but the whole section was focused on the organ playing so i'd rather keep it consistent

06:08:853 (4) - I wish you had done something different here. There's a really nice drum sound on 06:08:999 - that you're missing out on right now ;c.

the note is definitely there, i can hear it just fine
i also want to avoid touching or changing this pattern altogether since imo it's optimal for what i had in mind

08:06:511 - This section is really 1/4 intensive. Was hoping to at least see some streams even if not deathstreams lol. It just felt a bit weird that the longest stream here is only 5 notes long. I think you could have added some more 1/4's in here.

most of the chorus sections like this are 1/4 intensive, you could map huge deathstreams if you wanted but i decided not to and put more emphasis on the vocals while still maintaining a rather dense objectcount

I'd also like to change 03:36:337 (1,2,3,4) - to have 3 be a 1/4 kickslider.
Kynan told me it feels rather weird to play as it is now and I agree with him, furthermore the guitar which I was mainly following lands on 1/3 but the drums land on 1/4.
I will keep the 1/4 rhythm as it's more dominant and less intrusive to the playability than a 1/3 would be at that spot.
Musty
i love this map, good luck on ranking Kite !
Topic Starter
Kite
Thanks, hopefully sometime soon!

Also changed the mentioned pattern, 03:36:337 (1,2,3,4) - 2 is now a 1/3 repeat slider to follow the guitar and flings you into the direction of the next slider
Monstrata
  1. 00:48:483 - This part just scared me so hard. I thought there was a bee in my room o m g.
  2. 02:11:751 (1) - This NC doesn't seem necessary
  3. 02:33:410 (3) - Whistle kinda fits here.
  4. 06:22:609 (2) - I don't think the normal-whistle on the slider-body was intentional. It sounds really weird anyways cuz its the default xD.
  5. 08:45:438 - Increase volume to 90%? The custom drumwhistle you use here just sounds slightly softer than the ones just before.
I don't usually mod hitsounds, don't kill me xD. Anyways let me know when you've applied so I can bubble :D
Topic Starter
Kite
Thanks for the recheck! Changed all and also put more whistles around 2:30
Edit: added a missing sliderslide for sampleset 12
Monstrata
Alright, we added some more whistles around the section I mentioned, and added a custom silent slider-slide for the intro/soft sections. This map is ready so heres bubble #2 :D. 1000 pp hype :D.
Topic Starter
Kite
Woo, thanks a lot!

Edit: woops forgot a clap on 04:52:434 (1) - :?
Okoratu
We irc'd and i found something wrongly snapped and have concerns that the the section from 07:29:048 - to 07:43:097 - is early and the offset should just shift by about +20ms (might be too much but sounds much better)

06:08:560 - to 06:08:853 - is 1/3 if anyone is concerned which snapping i found

since i have to double-check everything anyways here's a pop icon!!
idk how useful a german log is and ican't be bothered much to summarize it right now so I'll do that in the very end
Topic Starter
Kite
Thanks for the check, glad those issues were found before it got qualified~
I also added new hitsounds for sliderticks + a finish for c12
lolcubes
As requested, instead of just timing/fixing some parts, here's the complete timing for everything (including the beginning which is damn awkward to map, since it was wrong anyway).

SPOILER
1. Offset: 1.641ms	BPM: 140,00
2. Offset: 23.926ms BPM: 131,00
3. Offset: 24.842ms BPM: 128,00 - Omit first barline must be ticked.
4. Offset: 25.777ms BPM: 120,00
5. Offset: 27.777ms BPM: 110,00
6. Offset: 28.867ms BPM: 108,00 - Omit first barline must be ticked.
7. Offset: 29.973ms BPM: 193,00
8. Offset: 33.703ms BPM: 205,00
9. Offset: 331.068ms BPM: 200,00
10. Offset: 368.268ms BPM: 205,00
11. Offset: 448.463ms BPM: 200,00 - Omit first barline must be ticked.
12. Offset: 449.063ms BPM: 205,00
13. Offset: 462.950ms BPM: 205,00 - Omit first barline must be ticked.
14. Offset: 463.096ms BPM: 205,00

Ticking "Omit first barline" option must be ticked to fix the barlines in taiko (and mania?), else the downbeats get screwed up a little which can confuse people.

I have updated my taiko diff with that timing (and also made necessary adjustments to fix the SV for the above timing at some parts).
Taiko diff: http://puu.sh/nYIsj/661ab7997a.rar

Okoratu wrote:

We irc'd and i found something wrongly snapped and have concerns that the the section from 07:29:048 - to 07:43:097 - is early and the offset should just shift by about +20ms (might be too much but sounds much better)
There is actually a small BPM shift for 5 notes and then goes back, which is why offset shifts a little compared to the way it was before. The melody has really bad feedback, so it sounds like it needs more than it actually needs, however the drums actually sync pretty nicely with the above timing (which totals to about +15 in this section compared to the other ones).

╭( ・ㅂ・)و
Raiden
╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و
Topic Starter
Kite
You are amazing cubes! Thanks for the quick touch-up on the timing~
Submitted all the changes now and should be good to go for rechecks!
Kyubey
Bubble #1.

EDIT: Popped due to wrong snap in taiko difficulty.
lolcubes
I messed up.

After one final recheck, I noticed one of the notes in my diff are incorrectly snapped.
00:51:751 (61) - This should be snapped to a 1/2 tick at 00:51:702 - instead. Kite, can you please fix it for me? I'm really sorry. ;_;
Topic Starter
Kite
no problem, updated
Kyubey
Bubble #1.
Okoratu
[kite]
you can snap the preview point if you care or something lol
you reverted quite a bit of what you agreed on during our irc or i remember it wrongly
00:51:849 (8,1) - should be http://puu.sh/o22Qj/8841ad1431.jpg according to drums and guitar
01:41:824 (2) - seems inconsequent with the way you did every other thing as a triplet in that section tbh, i think a quadruplet is a rather odd choice here, mind explaining this?
01:55:434 (9,11) - 04:25:288 (9,11) - would fit closer to the song and give more stress to 01:55:361 - 01:55:507 - if these wouldn't be forcefully mapped out imo because the sounds if there are any on these blue ticks are MUCH weaker than the ones on white and red so i'd recommend focusing these
02:17:898 (6,1) - swap nc lol xd (see 02:16:727 (1) - )
after you forced such a huge 1/4 jump onto 02:24:922 (1,2) - 02:25:654 (4,5) - feels much too close, can you find an arrangement for either of these to address this / make it more predictable?
03:11:166 (1,2,3,4,5,6,7,8,1) - are these following guitar? i think the is doing dumb stuff that's neither 1/4 nor 1/3 but i think it fits best as 1/4 ... actually pretty confusing lol
03:55:654 (4,5,6,7,1) - should have more streamspacing instead of less i mean the guitar is climaxing :\\\
03:57:410 - can you give me a reason to not have an object there i mean you mapped stuff like 01:08:824 (1) - 07:10:316 (1) - so ...?
04:53:020 (4,5) - this is not 1/2 this is not 1/2 and 04:53:312 (6) - shouldn't end on 1/4
04:54:410 - ?? why is this here and not on 04:54:263 - ?
05:21:117 (4) - 08:15:291 (4) - etc could also be a 2/1 stream like i think drums are strong enough to support more circles for this measure but that's up to you
07:42:526 (4,5,1) - did you revert this i thought we agreed on sth else ..?
07:46:608 (5) - i think this is better off as 1/1 plus 1/3 triplet like http://puu.sh/o2524/effb5113db.jpg

[cubes]
i can't comment on anything i can't play properly so here's stuff about the stuff i can play properly
03:14:020 - id recommend deleting this because that would fit the structure you had in this part better (nothing went from 1/2 before a downbeat until 1/2 after it except this lol)
07:33:697 - this doesn't seem necessary at all, you don't even do it again in this part
07:53:047 (528,529,530) - 07:57:730 (550,551,552) - 08:00:266 (562) - i think kite's snapping for these (i hope they're mapped to vocals) is correct and these should be 3/4 rhythms otherwise find an agreement with kite
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