20:09 RebellioNlol: Yo sergio
20:09 MrSergio: yo
20:09 MrSergio: oh shoot, the map lol
20:09 RebellioNlol: Did you check anything? xD
20:09 RebellioNlol: lol
20:09 RebellioNlol: nvm
20:09 RebellioNlol: i am online for a few minutes while my brother eats
20:10 MrSergio: ok, I finished what I had to do anyway, so after dinner I'm all yours lol
20:10 RebellioNlol: i'll be online in 2 hours
20:10 RebellioNlol: or so
20:10 MrSergio: good, I should still be online too
20:10 MrSergio: later then~
20:10 RebellioNlol: kk
21:51 RebellioNlol: K i am here
21:51 MrSergio: nice
21:51 *MrSergio is editing [https://osu.ppy.sh/b/889748 HoneyWorks - Boku ga namae o yobu hi [agr]]
21:51 MrSergio: right?
21:51 RebellioNlol: yeah
21:52 MrSergio: ok then
21:52 MrSergio: 00:10:003 (5) - maybe add a NC here since you change spacing after this object
21:53 MrSergio: 00:22:343 (6,7) - this jump feels way weaker than the rest of the map
21:53 MrSergio: the problem is there you have 5 --> 6 in a certain direction
21:54 MrSergio: while 6 --> 7 is almost the opposite direction, but a bit tilted, making the jump loose emphasis
21:54 RebellioNlol: i think i get what you are trying to say
21:55 RebellioNlol: so moving 7 a bit lower should kidna fix it right?
21:55 RebellioNlol: below 6 i mean
21:55 MrSergio: yes
21:55 RebellioNlol: kk
21:55 MrSergio: or even change direction of the slider
21:55 MrSergio: the problem lines on that: the slider's direction
21:55 RebellioNlol: That's maybe better
21:55 MrSergio: lies*
21:56 MrSergio: even if you don't move anything but change its direction you'll notice the difference
21:58 MrSergio: 00:32:290 (2,3) - maybe make a blanket here
21:59 MrSergio: 00:35:448 (1,3) - first time seeing such overlap and it doesn't look that great imo
21:59 MrSergio: either stack it properly under the slider or move it at a distance similar to the rest of your patterns
22:00 RebellioNlol: kk
22:00 MrSergio: 00:30:869 (7,8) - umh, I find it just a bit "forced" as movement but it's not a big deal (probably just personal preference)
22:01 RebellioNlol: i could change that too probably
22:02 RebellioNlol: i personaly don't like those kinda of sliders that are resuming from previous one
22:02 MrSergio: 00:38:922 (7,1) - also another overlap I would rather avoid whenever it is possible
22:02 RebellioNlol: Dunno why i put it there, guess i didn't really bother
22:03 MrSergio: compare 00:40:817 (4,5,6) - with 00:30:080 (4,5,6) -
22:03 MrSergio: they are sligthly different visually
22:03 MrSergio: 00:30:080 (4,5,6) - if you notice this one has the circle and the short slider closer to the first slider
22:03 MrSergio: I prefer such spacings in general, but again, personal preference
22:04 MrSergio: whatever you choose tho, make sure those 2 have the same spacing since they are the same pattern
22:04 MrSergio: 00:43:343 (4,5) - again, imo it is a bit too large
22:05 MrSergio: now that I look back from the start, you don't have much consistency with your 1/4 spacings
22:05 MrSergio: 00:19:343 (3,4) - for example this one is larger than 00:40:817 (4,5,6) - or 00:30:080 (4,5,6) -
22:06 MrSergio: (yeah, it's really finicky, but it changes completely to see consistency on such small details usually)
22:06 RebellioNlol: that's just looks like it
22:06 RebellioNlol: Distance is same
22:07 RebellioNlol: im pretty sure i really payed atteniont to that
22:07 MrSergio: don't see the DS tho
22:07 MrSergio: I meant the visual distance on the playfield
22:07 MrSergio: but yeah, it's minor so it isn't a big problem
22:08 RebellioNlol: Well i think it shouldn't be a problem felt ok when i played it
22:08 MrSergio: 00:50:922 (1,2,3) - maybe silence the ends since I can't really hear a sound on them
22:08 RebellioNlol: yeah i always forget those
22:08 RebellioNlol: i'll do it too
22:09 RebellioNlol: there are few of those in map so just ignore them
22:09 RebellioNlol: i know
22:10 MrSergio: 01:11:132 (3,4,5) - I would have used the same placement as of 00:43:343 (4,5,6) - for the circles after the slider
22:11 MrSergio: as it is now, it gives the impression it wanted to be a similar pattern to 00:40:817 (4,5,6) - and such
22:12 MrSergio: 01:23:449 (1,2) - a bit overmapped here
22:12 MrSergio: the vocals end on 01:23:922 - , right? In that case I would keep the first slider till there
22:12 MrSergio: and totally remove the second one which seems to be placed on nothing atm
22:13 MrSergio: (I mean, seeing the rhythm for that part)
22:13 MrSergio: 01:36:080 (2,4) - the distance between the stack and the slider changed once again
22:13 RebellioNlol: yeah i know what you mean, that part sounded weird to me too didn't really know how to map it
22:14 MrSergio: 01:47:764 (3,3,4) - are these shapes mant to have some deep meaning? I can't really find a reason for that anchorpoint to be there since it changes nothing in the slider path
22:15 MrSergio: 02:11:448 (1) - I don't think you need this NC
22:16 MrSergio: 02:14:132 (4,1) - similar to my first suggestion, this jump feels weaker than the rest
22:16 MrSergio: 02:27:238 (4,5) - is this spacing intentional?
22:16 MrSergio: feel waaaaaay too short
22:16 MrSergio: it feels*
22:17 RebellioNlol: maybe it used to be
22:17 RebellioNlol: a triple that i copied
22:17 RebellioNlol: like the other ones and then i just deleted it
22:17 RebellioNlol: 01:11:132 (3,4,5) -
22:17 RebellioNlol: like this
22:17 RebellioNlol: that's what i mean
22:18 MrSergio: 03:02:922 (6,1) - uh, feels a bit too static seeing the general rhythm of the map
22:18 MrSergio: oh, I see
22:18 MrSergio: I just noticed there are some combos which are a bit random
22:18 MrSergio: 03:05:132 (1) - for example this
22:18 MrSergio: why a NC for a single object? .-.
22:19 RebellioNlol: guess i copied again
22:19 MrSergio: 03:36:553 (3,4) - one of those weak passages
22:19 RebellioNlol: or i just made it in to a new comobo to reduce combo
22:23 MrSergio: 03:42:238 (4) - I'm not sure about this
22:23 MrSergio: I tried listening to it multiple times with 25% playback rate
22:23 MrSergio: and looks way to overmapped on the wrong snaps too
22:25 MrSergio: 03:50:606 (5) - I would make this slider a straight one too
22:25 MrSergio: you already have 03:50:132 (2,6) - after all, in the same combo
22:26 MrSergio: 03:54:081 (1,2,3) - remember to silence the ends
22:27 RebellioNlol: 03:42:238 (4) - well i hear something i'm sure
22:27 RebellioNlol: i will remember
22:28 MrSergio: 04:26:607 (1,2) - as the other suggestion on the similar pattern
22:28 MrSergio: I'd remove the second slider and extend the first one by 1/4 to match the vocals
22:30 RebellioNlol: well i don't really feel like doing it it's not really same
22:30 RebellioNlol: what do you think if i made it like this
22:30 RebellioNlol: instead of previos thing i put 2 of these
22:30 RebellioNlol: 04:27:869 (1) -
22:30 RebellioNlol: to match the piano
22:32 MrSergio: umh, why not
22:35 MrSergio: 04:29:133 (1,2) - another not so good looking overlap
22:35 MrSergio: 04:44:291 (1,2) - and another weak jump here
22:36 MrSergio: 04:58:293 (1,2,3) - uh, really hard to read here
22:36 MrSergio: actually, playing it
22:36 MrSergio: looks a lot like a 1/2 there
22:37 MrSergio: that's all I guess x)
22:40 RebellioNlol: kk
22:40 RebellioNlol: i hate it when a little change is leading to more changes
22:40 RebellioNlol: lol
22:40 RebellioNlol: always
22:47 RebellioNlol: Well ty yet again
22:48 RebellioNlol: i actually think this map is good tho xD
22:48 MrSergio: no problem
22:48 MrSergio: well, a modder's job is to make your securities tremble
22:48 RebellioNlol: I had P A N test play it yesterday
22:48 RebellioNlol: Nuuuu
22:48 RebellioNlol: well i guess you didn't do a good job then
22:48 RebellioNlol: jk
22:48 MrSergio: if you can give reasons to "counter-attack" a mod then it means you have a solid map
22:49 MrSergio: good point xD
22:49 RebellioNlol: Thanks really, i mean it
22:50 MrSergio: should I post on the thread to boost the star priority or not?
22:50 MrSergio: I don't really care about kudosu, but star priority may come handy for ranking
22:51 RebellioNlol: I don't mind
22:51 RebellioNlol: But star priority is not really "important"
22:51 RebellioNlol: but it can be handy
22:52 MrSergio: uh, 0 star priority for now
22:52 MrSergio: there you have your +1 then