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Ivarelli - Fast and sad

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Topic Starter
Unspoken Truth
This beatmap was submitted using in-game submission on 10 February 2016 at 07:27:11 PM

Artist: Ivarelli
Title: Fast and sad
Source: Beautiful Life album by Ivarelli
Tags: Instrumental, Beautiful Life, inspirational
BPM: 120,01
Filesize: 2595kb
Play Time: 02:31
Difficulties Available:
  1. Easy (1,49 stars, 117 notes)
  2. Hard (3,14 stars, 147 notes)
  3. Normal (1,92 stars, 228 notes)
Download: Ivarelli - Fast and sad
Information: Scores/Beatmap Listing
---------------
Normal & Easy ready for modding!

Hard: WIP

Any help/Mods will be much appreciated!

Thanks so much for all the mods done already!
KappaPraise
BPM ~ 120.01
Offset ~ 8133
Poi Panda
Hi from my modding queue!

Easy

  • For easy maps, you need to have a consistent spacing between the notes, to do this: go to the Distance Snap on the lefthand side and use ALT+scrollwheel to increase/decrease the distance. I would consider changing this map greatly or remapping it as this is a requirement if your plan is to go for rank. If you fix this let me know and I'd be happy to give this difficulty a proper mod as there is no point modding something you may completely remap.

Normal

  • I think you have to map in 1/2 beat snap divisor on Normal difficulties, so this will probably need either a remap or a lot of editing. Also, the spacing has to be consistent on this one too (it can be higher than the easy difficulty though).

Hard

  • I'm not even going to mod this, incomplete.
Sorry for being harsh but hopefully this helps :)
Topic Starter
Unspoken Truth

PoisonPanda wrote:

Hi from my modding queue!

Easy

  • For easy maps, you need to have a consistent spacing between the notes, to do this: go to the Distance Snap on the lefthand side and use ALT+scrollwheel to increase/decrease the distance. I would consider changing this map greatly or remapping it as this is a requirement if your plan is to go for rank. If you fix this let me know and I'd be happy to give this difficulty a proper mod as there is no point modding something you may completely remap. Fixed the spacing

Normal

  • I think you have to map in 1/2 beat snap divisor on Normal difficulties, so this will probably need either a remap or a lot of editing. Also, the spacing has to be consistent on this one too (it can be higher than the easy difficulty though). Fixed the spacing, not sure if 1/2 is necessary, adjusted some notes to the beat so it may seem more fluid and/or easier to read

Hard

  • I'm not even going to mod this, incomplete.
My bad, fixed the description to WIP

Sorry for being harsh but hopefully this helps :)
Anything helps at this point!


Thanks so much for the mod!
SuperMIC
queue

---

[General]

The Normal hitset is way too harsh for the beginning. You should use the Soft-hitset until 00:56:129, where I actually think the drum hitset would be really cool!

[Easy]

00:58:628 (4) - Would look much better if it blanketed (1).


01:02:128 (3,1,2,3) - This section feels very empty. I liked how you were mapping it at the start, and all of the violin in this section is getting ignored.
01:16:627 (6,1,2,3,4) - Same as above, very empty.
01:39:125 (1) - This slider really does not look good; it's so scrunched up and also has an ugly overlap with (4)
01:47:625 (2) - This slider misses out on a very strong beat which is at the long white tick. Consider deleting (3) and moving this to the long white tick.
02:25:122 (1) - The normal hitset is way too loud and unnecessary for this very soft section

[Normal]

00:31:631 (1) - I don't recommend the use of 1/4 at all, even if it's just a repeat slider, in a Normal. (Justified because of 120 bpm)
00:39:630 (1) - ^
00:51:379 (3,1) - Avoid having objects overlap like this. It's visible because of the low AR and it doesn't look very good
01:03:878 (4) - This is more okay because it's only 1 repeat.
01:36:375 (2,3) - Listen to the music and map to the most important rhythms. Right now you're missing out on some very important beats, like at 01:37:375.
01:38:875 (2,3) - This I think is too hard for a Normal.
01:44:500 (2) - Shorten this so it ends on the red tick
01:46:500 (3) - ^
02:22:372 (1) - As in Easy, from here to the end really should be the soft hitset

---

This map has room for improvement especially when it comes to patterning, but that should be fixed after the rhythmic and technical stuff is sorted out, which my points above hopefully try to address.

GL,

-SMIC
Topic Starter
Unspoken Truth

SuperMICrophone wrote:

queue

---

[General]

The Normal hitset is way too harsh for the beginning. You should use the Soft-hitset until 00:56:129, where I actually think the drum hitset would be really cool! Fixed

[Easy]

00:58:628 (4) - Would look much better if it blanketed (1). Fixed


01:02:128 (3,1,2,3) - This section feels very empty. I liked how you were mapping it at the start, and all of the violin in this section is getting ignored. Fixed
01:16:627 (6,1,2,3,4) - Same as above, very empty. Fixed
01:39:125 (1) - This slider really does not look good; it's so scrunched up and also has an ugly overlap with (4) Fixed
01:47:625 (2) - This slider misses out on a very strong beat which is at the long white tick. Consider deleting (3) and moving this to the long white tick. Fixed
02:25:122 (1) - The normal hitset is way too loud and unnecessary for this very soft section Fixed

[Normal]

00:31:631 (1) - I don't recommend the use of 1/4 at all, even if it's just a repeat slider, in a Normal. (Justified because of 120 bpm) Hmm will think about a solution for this
00:39:630 (1) - ^ ^
00:51:379 (3,1) - Avoid having objects overlap like this. It's visible because of the low AR and it doesn't look very good Ok, Fixed
01:03:878 (4) - This is more okay because it's only 1 repeat.
01:36:375 (2,3) - Listen to the music and map to the most important rhythms. Right now you're missing out on some very important beats, like at 01:37:375. Thanks, remapped this part
01:38:875 (2,3) - This I think is too hard for a Normal. ^
01:44:500 (2) - Shorten this so it ends on the red tick Fixed
01:46:500 (3) - ^ Fixed
02:22:372 (1) - As in Easy, from here to the end really should be the soft hitset Fixed

---

This map has room for improvement especially when it comes to patterning, but that should be fixed after the rhythmic and technical stuff is sorted out, which my points above hopefully try to address. Ok, Will look into the patterning after I fixed all your recommendations

GL,

-SMIC

Thanks alot for the mod! Really helped me see many faults
NucleaRaven
Hi from my queue o/

[Easy]
  1. First off, i would suggest lowering the slider velocity before the first break - as currently the sliders feel a little too fast - however this is up to you!
  2. 00:48:629 (1) - you angle this slider too much.. see how there isnt direct flow from the end of this slider to the next note? Well you should change it so that there is a direct flow from the sliderend to the next circle. Having the last point in the slider at x:452|y:216 should do the trick.
  3. 00:51:129 (2) - This slider has the same problem as ^ had. Except this time its from both sides (although the head isnt as bad as the tail).
  4. 01:04:128 (1) - 01:05:628 (3) - 01:07:128 (5) - 01:08:628 (2) - imo, should all have the exact same slider shape - just rotated differently and in different positions ofc xd - this way itl make the map look simpler and cleaner.
  5. 01:39:375 (5) - This slider would look much cleaner if you made the first and last parts = in length and angle. Although it may be a little difficult to get perfect - i think its worth!
  6. 01:47:625 (2) - position this so that there is a perfect triangle - if you feel that the spacing is too large then ctrl+shift+s and reduce it
  7. 01:56:624 (1) - i think point this slider the other way so you avoid an overlap with 01:55:124 (3) - . i think it looks better
  8. 02:24:122 (2) - position this circle so that there is direct flow from the slider to it (similar to the second and third dot point)
  9. 02:25:122 (1,3) - you can shape these much better
Nice diff!

[Normal]
  1. 00:15:632 (3) - ok i like the idea - but i think its better to shorten it to the red tick.. this will also go for any other slider that is similar eg 00:31:631 (5) - . But if you really want to keep it then ok
  2. 00:22:131 (2,1) - Move to x:320 for symmetry (no point in it not being symmetrical)
  3. 00:42:380 (1,2,3) - These have too much curve - pls reduce it.
  4. 01:10:378 (1,2,3) - move these out a little bit more so that they do not touch 01:10:128 (4) - . Also make sure the gap is =.
  5. 01:18:377 (1,2,3) - ^
  6. 02:12:373 (1,2,3) - ^
Good! Its mainly just your slider shapes that need work. Gl with this!
Topic Starter
Unspoken Truth

NucleaRaven wrote:

Hi from my queue o/

[Easy]
  1. First off, i would suggest lowering the slider velocity before the first break - as currently the sliders feel a little too fast - however this is up to you!
  2. 00:48:629 (1) - you angle this slider too much.. see how there isnt direct flow from the end of this slider to the next note? Well you should change it so that there is a direct flow from the sliderend to the next circle. Having the last point in the slider at x:452|y:216 should do the trick. Fixed
  3. 00:51:129 (2) - This slider has the same problem as ^ had. Except this time its from both sides (although the head isnt as bad as the tail). Fixed both sides
  4. 01:04:128 (1) - 01:05:628 (3) - 01:07:128 (5) - 01:08:628 (2) - imo, should all have the exact same slider shape - just rotated differently and in different positions ofc xd - this way itl make the map look simpler and cleaner. Fixed
  5. 01:39:375 (5) - This slider would look much cleaner if you made the first and last parts = in length and angle. Although it may be a little difficult to get perfect - i think its worth! Fixed
  6. 01:47:625 (2) - position this so that there is a perfect triangle - if you feel that the spacing is too large then ctrl+shift+s and reduce it Nice Idea! Fixed
  7. 01:56:624 (1) - i think point this slider the other way so you avoid an overlap with 01:55:124 (3) - . i think it looks better Fixed
  8. 02:24:122 (2) - position this circle so that there is direct flow from the slider to it (similar to the second and third dot point) Fixed
  9. 02:25:122 (1,3) - you can shape these much better
Are they that ugly ;-; Reshaped them
Nice diff!

[Normal]
  1. 00:15:632 (3) - ok i like the idea - but i think its better to shorten it to the red tick.. this will also go for any other slider that is similar eg 00:31:631 (5) - . But if you really want to keep it then ok Hmm Not sure If its beter to stop them short, I will miss a beat then. Will wait for more opinions!
  2. 00:22:131 (2,1) - Move to x:320 for symmetry (no point in it not being symmetrical) Fixed
  3. 00:42:380 (1,2,3) - These have too much curve - pls reduce it. Fixed
  4. 01:10:378 (1,2,3) - move these out a little bit more so that they do not touch 01:10:128 (4) - . Also make sure the gap is =. Fixed
  5. 01:18:377 (1,2,3) - ^ ^
  6. 02:12:373 (1,2,3) - ^
^

Good! Its mainly just your slider shapes that need work. Gl with this!


Thanks SO much for this mod, helped alot!
greenwood0301
Hi Unspoken Truth here the mod you request for ^^

NORMAL

The end of the map is in an completely other style maybe you should do the end like the rest of the map

Maybe add some space between the slider

EASY

00:16:132 to 00:20:132 Add a Break here because there nothing

00:42:630 Move this to the blue tic before?

01:39:000 Add a note there for the rythme

02:16:622 to 02:19:623 Move this slider down

That all i spot GL HF With your map ^^
Poi Panda
Hi from my mod queue!

General
  1. Make sure the preview point is consistent.
  2. Have combos go for 1-2 downbeats (big white ticks), or be consistent with your combos.

Easy
  1. 00:42:130 - I'd place a note here.
  2. 00:49:629 (2) - Consider making this a slider or placing some notes between it and the 1, your choice.
  3. 00:52:379 - 00:55:879 - Map something here, it feels so odd to have this break.
  4. 01:01:628 (3) - Move to (188,64) only follow these suggestions if you want your map to feel really linear, because if you want it to then you should be consistent with that.
  5. 01:02:128 (4) - Move to (48, 64)
  6. 01:02:628 (5) - Move to (48, 204)
  7. 01:39:375 (5) - Start this at 01:39:125 #
  8. 01:48:124 (3) - Make the end of this slider on the white tick.
  9. 02:10:123 - I think there should be a note here.
    You still have some spacing issues which need to be fixed.

Normal

  • Normal difficulties should be mapped in 1/2 beatmap snap divisor.
  1. 00:15:632 (3) - Move the slider end to the red tick.
  2. 00:31:631 (5) - ^
  3. 00:39:630 (5) - ^
    If I'm honest, this diff doesn't really flow very nicely, so I didn't mod completely because it feels to me that there are lots of issues with just playability in general.
    You still have some spacing issues which need to be fixed.

I didn't mod hard because you said it's a WIP.
Apologies if I missed anything, hopefully this helps!

Good luck :D
Topic Starter
Unspoken Truth

greenwood0301 wrote:

Hi Unspoken Truth here the mod you request for ^^

NORMAL

The end of the map is in an completely other style maybe you should do the end like the rest of the map

Maybe add some space between the slider Not sure what you mean here, From 02:25:122 - 02:31:121 follows the beat in single taps as in the beginning(etc 00:25:131 ) And from 02:08:123 - 02:22:122 Is the same style as previous sections.

EASY

00:16:132 to 00:20:132 Add a Break here because there nothing Fixed

00:42:630 Move this to the blue tic before? I think its fine, there is no beat the blue tic

01:39:000 Add a note there for the rythme Nicely spotted! The rythme was pretty awkward, Fixed it my moving the slider. 01:36:625 (2,3,4) Think its way better now

02:16:622 to 02:19:623 Move this slider down Not sure about this, will wait for more suggestions on it, if I do move it it causes problems with the 02:20:622 slider

That all i spot GL HF With your map ^^
Thanks So much for the mod!
Topic Starter
Unspoken Truth

PoisonPanda wrote:

Hi from my mod queue!

General
  1. Make sure the preview point is consistent. Fixed
  2. Have combos go for 1-2 downbeats (big white ticks), or be consistent with your combos.
Fixed

Easy
  1. 00:42:130 - I'd place a note here. Hmm not sure about this, there doesn't seem to be any music here to indicate a note. Think it is fine for now
  2. 00:49:629 (2) - Consider making this a slider or placing some notes between it and the 1, your choice. Made it a slider
  3. 00:52:379 - 00:55:879 - Map something here, it feels so odd to have this break. Mapped something
  4. 01:01:628 (3) - Move to (188,64) only follow these suggestions if you want your map to feel really linear, because if you want it to then you should be consistent with that. Moved
  5. 01:02:128 (4) - Move to (48, 64) ^
  6. 01:02:628 (5) - Move to (48, 204) ^
  7. 01:39:375 (5) - Start this at 01:39:125 # There is no music at all at 01:39:125 placing it there seems awkward with the flow too. Will keep it as it is now
  8. 01:48:124 (3) - Make the end of this slider on the white tick.Fixed
  9. 02:10:123 - I think there should be a note here. Hmm not sure about this, there doesn't seem to be any music here to indicate a note. Think it is fine for now
    You still have some spacing issues which need to be fixed.
Will look into the spacing again and see if I spot anything, thanks for pointing it out again!

Normal

  • Normal difficulties should be mapped in 1/2 beatmap snap divisor.
  1. 00:15:632 (3) - Move the slider end to the red tick. OK OK Fixed
  2. 00:31:631 (5) - ^ ^
  3. 00:39:630 (5) - ^ ^
    If I'm honest, this diff doesn't really flow very nicely, so I didn't mod completely because it feels to me that there are lots of issues with just playability in general. Hmmm will look into the flow and overall play to see if I find anything and fix where needed.
    You still have some spacing issues which need to be fixed.
Will look into the spacing again and see if I spot anything, thanks for pointing it out again!

I didn't mod hard because you said it's a WIP.
Apologies if I missed anything, hopefully this helps!

Good luck :D
Thanks SO much for the mod and coming back to look at it again! :)
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