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Naoko Hamasaki - Tensai Wa Saigo Yattekuru

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Licnect
hi
some suggestions
[overall]
offset 113 maybe to best ~
i think soft-calp more suitable for this song :?

[Normal]
looks good

[Hard+]
1:28:116 [2] remove note
1:28:338 [4] remove note Example: http://osu.ppy.sh/ss/38710

umm....very nice map and song
I'm sorry
poor modding :cry:

star ~ :D
Topic Starter
GabrielRKF

Licnect wrote:

hi
some suggestions
[overall]
offset 113 maybe to best ~ right!
i think soft-calp more suitable for this song :? Sorry but I hate SOOO BAD the soft-clap. It's terrible, it's loud, and it's not soft at all.

[Normal]
looks good

[Hard+]
1:28:116 [2] remove note
1:28:338 [4] remove note Example: http://osu.ppy.sh/ss/38710 Hm, I like your idea. Did it~

umm....very nice map and song
I'm sorry
poor modding :cry:

star ~ :D
thx for your mod :]
[CSGA]Ar3sgice
for m4m >^v^<

All suggestions of course

[Normal]

00:46:727 (1,2,3) - 1/1 later?
00:54:274 (1,2,3) - ^

[Hard+]

00:45:617 (2,3) - stack 2 and 3?
02:02:419 (6) - delete note?
03:04:793 (1) - this? http://up.ppy.sh/files/screenshot042-16.jpg
03:05:459 (2,4,6) - ^, rotate
03:11:897 (1) - this? http://up.ppy.sh/files/screenshot045-18.jpg

Perfect map already... If it really needs modding, maybe add more points to the sliders so they look better... = = Maybe.
Agka
These are all observations, suggestions and questions unless stated otherwise. In other words, don't take them too seriously if you don't feel they help.

[Normal]
00:03:664 (1,2,3,4,5,6) - What is this mapped to? 1,2,3 I suspect the synth, 4,5,6 no idea.
00:07:660 (1,2,3,4,5) - ^ except no 6
00:11:211 (1,2,3,4,5) - ^
00:32:520 (1,2,3,4) - The position of these CAN be improved. These might not be arts-y enough.
00:39:180 (3) - Maybe new combo here
00:39:624 (1) - Remove new combo
00:46:727 (1,2,3,4) - Inconsistent angle between 1-2-3 and 2-3-4
00:51:610 (2) - What is this mapped to? But I don't know this slider can actually be removed.
00:53:830 (1,2,3,4) - same as 00:46:727 (1,2,3,4)
01:01:155 (3,4) - No reason of these being in an angle.
01:04:040 (1,2) - The angle to the X axis is not quite.. beautiful
01:08:258 (3) - ^
01:25:350 (1,2,3) - Angle.
01:28:013 (4,5,6) - These in a combo of their own
01:45:327 (4,5) - What is this mapped to.
01:48:879 (4,5) - ^
01:52:430 (4,5) - ^

General Normal suggestions
00:04:108 (2,3) - This kind of patterns might not really belong in a normal
00:37:404 (1,2) - Not much reason of these to be at an angle; check twice if it really is meaningful to have those like that
Kiai at 01:00:489 might not transfer well into the map.
A bit of the structure of the map doesn't quite feel like a normal, instead feels like something between normal and insane in terms of normal difficulty rhythm patterns, insane difficulty spacing.

[Hard+]
The overmapping sections are not wrong, emphasis. They just don't quite follow the song itself, but it might or might not work in the beatmap.

00:06:994 (6,7,1) - No need for a triple. This is overmapping.
00:14:985 (2,3,4,5,6) - Overmapping.
00:14:985 (2,3,4,5,6) - ^
00:16:982 (1,2,3,4,5,6,7,8,9) - This stream is sorta fine; but does it really add up to the previous parts of the song or is it there because you want to try to make it harder?
00:34:296 (5) - What is this mapped to (but the pause due to removing might be awkward, maybe separate from the slider as an independant note instead of on the top of it)
00:41:177 (1,2,3) - Overmapping
00:50:944 (3,4,5) - ^
00:52:720 (3,4,5) - ^
00:56:937 (1,2,3,4,5,6) - No need to flow, follow the vocals instead.
00:59:601 (1,2,3) - Overmapping
01:01:821 (3) - ^
01:00:489 (1) - Kiai time doesn't quite add up as a section; maybe remove next beat.
01:05:372 (1,3) - Overmapping (quite a few of these so I skipped them)
01:16:027 (3) - ^
01:26:127() - Insert beat here.
01:28:457 (3,4,5,6,7) - Overmapping
02:17:735 (3,4,5) - ^
02:26:059 (6) - ^
02:30:610 (7,8) - ^
03:00:354 (3,4,5) - ^
03:02:574 (3) - ^
03:21:663 (1,2,3,4,5,6,7,8,9) - ^

General Hard+ Issues
Hard to follow in rhythmic terms at times. Sometimes following vocals, others synths, etc.. These inconsistencies do not help; try to stay
focused on the most important aspect of the melody at a time instead of trying to map everything, unless the mixture of these instruments is right; it's hard to tell but if you do, you'll have a way more fun beatmap.
There's jumps that feel a bit too random; that are there just to make the map harder instead of musically fun.
Kiai at 02:47:036 feels a lot more right than the first kiai; not sure why
That the beatmap sounds allow developing a bit more pattern into the music helping it flow better, you shouldn't lose focus on the song itself.
What I feel about Hard+ is that you tried to make it hard instead of breaking loose with the music's feel. Hard/Insane shouldn't be overmapped; instead they should just be the real game where the player actually feels the gameplay flowing with the music.
Topic Starter
GabrielRKF

[CSGA]Ar3sgice wrote:

for m4m >^v^<

All suggestions of course

[Normal]

00:46:727 (1,2,3) - 1/1 later?
00:54:274 (1,2,3) - ^
Interesting idea. For now, I wont change it. But if anyone else says is a good idea I might consider~

[Hard+]

00:45:617 (2,3) - stack 2 and 3? hm, I don't think so. Sorry~
02:02:419 (6) - delete note? Ok~
03:04:793 (1) - this? http://up.ppy.sh/files/screenshot042-16.jpg Hm... nah, not rly my style~
03:05:459 (2,4,6) - ^, rotate^
03:11:897 (1) - this? http://up.ppy.sh/files/screenshot045-18.jpg^

Perfect map already... If it really needs modding, maybe add more points to the sliders so they look better... = = Maybe.Thanks!!
Just did one thing that you said but thanks for your mod :D
Topic Starter
GabrielRKF
Sorry, Agkaemon. I couldn't find anything useful on you mod.
Thanks anway :]
YTYuyu
Yo modding this map because of ur request :)

Normal:
00:46:283(4) - Align this to the end of (3)?
01:44:661 - add a slider and end it at 01:45:105 to follow the guitar
01:48:213 - same as above but end it at 01:48:657
01:51:765 - ^ 01:52:208

Hard+
01:02:043(4) - NC
01:09:146(6) - ^
01:16:249(4) - ^
01:24:018(5) - ^
02:29:278(5) - ^ if u ignore this make the next note a NC
02:48:589(4) - NC
02:55:693(6) - ^
03:02:796(4) - ^
03:09:899(5) - ^
if u dont understand the NC suggestions listen to the vocal part and u might understand. feel free to ignore this if it doesnt feel right in ur point of view

this is the best i can do. GL :D
Topic Starter
GabrielRKF

Byakugan249 wrote:

Yo modding this map because of ur request :)

Normal:
00:46:283(4) - Align this to the end of (3)? Hm... Is it really necessary? I mean, I used broken angles on the entire map...
01:44:661 - add a slider and end it at 01:45:105 to follow the guitar I couldn't see why it would follow the guitar... Not to mention that this one is the easier level on map. I'm trying as hard as I can to keep the difficulty level ):
01:48:213 - same as above but end it at 01:48:657
01:51:765 - ^ 01:52:208

Hard+
01:02:043(4) - NC Ok.
01:09:146(6) - ^ Ok.
01:16:249(4) - ^ Ok.
01:24:018(5) - ^ Ok.
02:29:278(5) - ^ Ok.
02:48:589(4) - NC Ok.
02:55:693(6) - ^ Ok.
03:02:796(4) - ^ Ok.
03:09:899(5) - ^
if u dont understand the NC suggestions listen to the vocal part and u might understand. feel free to ignore this if it doesnt feel right in ur point of view
Too many NC would make it boring to play with friends. But looking at the single player mode, it really makes it look better, so I accepted you sugestion. Thanks!!

this is the best i can do. GL :D
Reiji-RJ

roxkyuubiforever wrote:

Epic anime is epic.
Yes.
I love this song. I love this claps. I love this map!
I love all your maps *^*
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • Preview Point: 60450

[Normal]

  • 00:07:216 (6) - Add "New Combo".
    00:07:660 (1) - Remove "New Combo".
    00:10:767 (5) - Add "New Combo".
    00:11:211 (1) - Remove "New Combo".
    00:14:319 (5) - Add "New Combo".

[Hard+]

  • Rename this difficulty "Hard".
    02:11:853 (6) - Add "New Combo".
    02:11:964 (1) - Remove "New Combo".
    02:13:629 (5) - Add "New Combo".
    02:13:740 (1) - Remove "New Combo".
    02:26:059 (6) - Add "New Combo".
    02:26:170 (1) - Remove "New Combo".
    02:27:835 (5) - Add "New Combo".
    02:27:946 (1) - Remove "New Combo".

Really nice beatmap, good job!
Topic Starter
GabrielRKF

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • Preview Point: 60450 Ok~

[Normal]

  • 00:07:216 (6) - Add "New Combo". Ok~
    00:07:660 (1) - Remove "New Combo". Ok~
    00:10:767 (5) - Add "New Combo". Ok~
    00:11:211 (1) - Remove "New Combo". Ok~
    00:14:319 (5) - Add "New Combo". Ok~

[Hard+]

  • Rename this difficulty "Hard". Ok~
    02:11:853 (6) - Add "New Combo". Ok~
    02:11:964 (1) - Remove "New Combo". Ok~
    02:13:629 (5) - Add "New Combo". Ok~
    02:13:740 (1) - Remove "New Combo". Ok~
    02:26:059 (6) - Add "New Combo". Ok~
    02:26:170 (1) - Remove "New Combo". Ok~
    02:27:835 (5) - Add "New Combo". Ok~
    02:27:946 (1) - Remove "New Combo". Ok~

Really nice beatmap, good job! I'm glad you like it :)
Thanks a lot for your mod, super useful! :D
wmfchris
[General]
- The preview time for the two diffs are different.
- imo you can apply the same kiai section to both diffs. (and map through the song)
- You should have an intermediate diff based on the difficulty gap.

[Hard]
00:03:664 (1) - remove finish at the beginning to create a lower sound to fit the music?
00:10:545 (6,1) - unstack this one as this is a 1/2 separation which is different from the rest?
00:50:500 (2) - remove clap to highlight the coming clap sound
00:52:276 (2) - ^
02:32:718 (5) - to remain consistancy remove clap here?

[Normal]
00:31:300 - I don't see the point to end the break eariler...
01:41:887 - ^
01:44:661 - feel empty in this 2 beats break

some nice clapping pattern are made, but the pattern in hard is a bit repetitive.
Topic Starter
GabrielRKF

wmfchris wrote:

[General]
- The preview time for the two diffs are different. Thanks for noticing!
- imo you can apply the same kiai section to both diffs. (and map through the song) I didn't really understand what you meant here. I'm using kiai at the same time on both diffs, I'm not?
- You should have an intermediate diff based on the difficulty gap. hum... Is that really necessary...? :( If it is, then I'll look for guest mapper to make it

[Hard]
00:03:664 (1) - remove finish at the beginning to create a lower sound to fit the music? hum... ok
00:10:545 (6,1) - unstack this one as this is a 1/2 separation which is different from the rest? good idea!
00:50:500 (2) - remove clap to highlight the coming clap sound ok
00:52:276 (2) - ^ ok
02:32:718 (5) - to remain consistancy remove clap here? ok

[Normal]
00:31:300 - I don't see the point to end the break eariler... ugh, I didn't even knew that it was possible to do that hahaha Sorry, I stopped playing OSU before this option was implemented. I tried moving the light bar it manually, but I'm not sure if it's fixed now.
01:41:887 - ^ same
01:44:661 - feel empty in this 2 beats break hum... I suppose I can use a few 1/1 hitcircles to fill up the gaps

some nice clapping pattern are made, but the pattern in hard is a bit repetitive. Sorry, but I kinda like the way that it is right now :)
Thanks a lot for your mod!!
IceBeam
hello roxy! :D

so,to clear out the things,personally I'm fine with 2 diffs mapset. because Hard is totally playable and enjoyable for any skill imo,and the Normal uses advanced 1/2 rhytm but still should be easy for beginners. but what I'd really want you is to map Normal to the end :? it would be just awesome

also,Normal is 2.25 - it means that increasing the diff at least for 0,01 would give it another half of the star rating so people wouldn't rant about the gap that much I hope. if you're willing to map to end - I think it will be solved on it's own ;)

[Normal]
00:32:077 - would be better to add a note here to follow music. and add a finish,also! and do the same in Hard please
00:49:834 (1,2) - I wouldn't add claps on red ticks or downbeat. personally claps on upbeats sound just fine and it's enough for hitsounding 8-)
01:01:599 - well,again I'd remove a clap. though it's up to you,I won't get back to it,but if you're willing to fix them,please do this for the rest of the map~

[Hard]
the only suggestion I have for hard is to rotate 01:57:314 (1,2,3) like this:

or at least flip 01:59:090 (3) in the 01:57:314 (1)'s direction to keep anti-spacing through the whole pattern
the rest is flawless,I love it!
Topic Starter
GabrielRKF

IceBeam wrote:

hello roxy! :D

so,to clear out the things,personally I'm fine with 2 diffs mapset. because Hard is totally playable and enjoyable for any skill imo,and the Normal uses advanced 1/2 rhytm but still should be easy for beginners. but what I'd really want you is to map Normal to the end :? it would be just awesome

also,Normal is 2.25 - it means that increasing the diff at least for 0,01 would give it another half of the star rating so people wouldn't rant about the gap that much I hope. if you're willing to map to end - I think it will be solved on it's own ;) Okay, then. I'll map it :)

[Normal]
00:32:077 - would be better to add a note here to follow music. and add a finish,also! and do the same in Hard please hum... It's not a bad idea. I'll do it.
00:49:834 (1,2) - I wouldn't add claps on red ticks or downbeat. personally claps on upbeats sound just fine and it's enough for hitsounding 8-) Okay~
01:01:599 - well,again I'd remove a clap. though it's up to you,I won't get back to it,but if you're willing to fix them,please do this for the rest of the map~ hum... I sorry, I kinda like those claps :)

[Hard]
the only suggestion I have for hard is to rotate 01:57:314 (1,2,3) like this:

or at least flip 01:59:090 (3) in the 01:57:314 (1)'s direction to keep anti-spacing through the whole pattern Flipped the (3) :)
the rest is flawless,I love it! Thanks a lot!!
I'll be mapping the rest of the Normal now. Should I call you again when I'm finished?
Thanks for your mod!!
Topic Starter
GabrielRKF
Normal Difficulty: 2.24

EDIT: Fixed. Now it's 2.27. But it still shows as Easy...
IceBeam
great! but would be better to add a final kiai fountain at 03:22:551 in Normal as well to keep consistency
and as you will update Normal anyway,please move 02:54:139 (1) right a bit,so it will be in the middle between 02:53:029 (5) and 02:54:583 (2,3). it's totally minor,but it caught my eye,so I'd fix

don't kd this post
Topic Starter
GabrielRKF

IceBeam wrote:

great! but would be better to add a final kiai fountain at 03:22:551 in Normal as well to keep consistency Okay
and as you will update Normal anyway,please move 02:54:139 (1) right a bit,so it will be in the middle between 02:53:029 (5) and 02:54:583 (2,3). it's totally minor,but it caught my eye,so I'd fix I'm not sure if I did it right, but i moved the (1) a little bit to the right anyway

don't kd this post
IceBeam
to the next BAT: please read my first mod post regarding the difficulty spread if you find it questionable

bubbled!
Andrea
Difficulty spread seems acceptable to me.

[Normal]

00:14:763 (2) - Add a new combo to this spinner.
02:00:976 (4) - ^

[Hard]

03:14:560 (4) - Same as Normal.

Let me know when you're ready!
Topic Starter
GabrielRKF
Fixed
But I'm wondering: what does it change?
Andrea
They should be added in order to avoid any future problems with the map. Anyways, looks good now!

Ranked~
IceBeam
YEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH
Reiji-RJ

IceBeam wrote:

YEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH
This is my phrase.
Congratulations!! <3
Topic Starter
GabrielRKF
:D
YTYuyu
oh hey i remember modding this map...man i was a noob at it. congratz on the rank either way ;)
meiikyuu
grats xD
Tony
wow, congrats :o
KuronumaSawako
oww saudades locomotion...;------;
rivEr4_old
congratz! ;)
Topic Starter
GabrielRKF
Thanks a lot, everyone :)
RageTH
ROQUIS
GRATES PELO RANQUE c:
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