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F-777 - This Isn't Science Rocket (2015 Edition)

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Topic Starter
Derp007
This map has been deleted on the request of its creator. It is no longer available.
Weber
yo

Hard:

In general, I would suggest you take this guide on how to make really good sliders, and apply whats in here to some of the more awkward slider patterns scattered throughout the song: t/37194

Really important to snap notes to beats as well, hold down Ctrl + Shift + A to bring up AiMod which will tell you what errors your map has when it comes to snapped notes, such as: 03:39:053 (1) -

00:09:107 (7,8) - Shorten the slider to half it's length and get rid of the hitcircle. Seeing as this is a hard, mapping to both the rhythm and the bass of the song isn't really a good idea, and it's better to just simply focus on mapping the main prominent sounding parts of the song.
00:12:535 (7,8) - ^ Same.
00:16:392 (1) - Change this to four repeats like so: http://puu.sh/mMEON/387fcfb0ac.jpg
00:23:678 (8) - Move to x:80, y:176
01:10:392 (7,8,9,10) - These don't really need to be sliders instead of hitcircles.
01:13:821 (1,2,3,4) - ^, 01:14:678 (1,2,3,4) - These ones here actually fit really well so I would leave these as is.
01:11:678 (3) - Shorten this slider by 1/4 beat.
03:10:392 (1) - ^ Same.
01:20:678 (1) - ^
03:24:964 (1) - ^
03:38:678 (1) - ^
02:43:821 (1,2) - ^
01:34:821 (2,3) - These overlap way too much.

Good luck with the map!
Topic Starter
Derp007

Tatsumaki wrote:

yo

Hard:

In general, I would suggest you take this guide on how to make really good sliders, and apply whats in here to some of the more awkward slider patterns scattered throughout the song: t/37194

Really important to snap notes to beats as well, hold down Ctrl + Shift + A to bring up AiMod which will tell you what errors your map has when it comes to snapped notes, such as: 03:39:053 (1) -

00:09:107 (7,8) - Shorten the slider to half it's length and get rid of the hitcircle. Seeing as this is a hard, mapping to both the rhythm and the bass of the song isn't really a good idea, and it's better to just simply focus on mapping the main prominent sounding parts of the song.
00:12:535 (7,8) - ^ Same.
00:16:392 (1) - Change this to four repeats like so: http://puu.sh/mMEON/387fcfb0ac.jpg
00:23:678 (8) - Move to x:80, y:176
01:10:392 (7,8,9,10) - These don't really need to be sliders instead of hitcircles.
01:13:821 (1,2,3,4) - ^, 01:14:678 (1,2,3,4) - These ones here actually fit really well so I would leave these as is.
01:11:678 (3) - Shorten this slider by 1/4 beat.
03:10:392 (1) - ^ Same.
01:20:678 (1) - ^
03:24:964 (1) - ^
03:38:678 (1) - ^
02:43:821 (1,2) - ^
01:34:821 (2,3) - These overlap way too much.

Good luck with the map!
Thanks for giving me feedback :D it definitely improved the map as a whole :3
Be sure to keep updating :P
Blackweb
01:49:821 (1) - could be moved to 01:49:714 -
01:12:535 (2) - sliders like these could stay but could also be removed
01:36:107 (1) - off of stream
basically all the stuff i showed you in chat :p
Topic Starter
Derp007

Blackweb wrote:

01:49:821 (1) - could be moved to 01:49:714 -
01:12:535 (2) - sliders like these could stay but could also be removed
01:36:107 (1) - off of stream
basically all the stuff i showed you in chat :p
Thanks m8 XD
Dstorv
Hi there
General
  1. I know i cant do hitsound but having hitsound on 100% is never healthy
  2. Theres quite a lot of problem in flow , and slider shape (I think this one is because you put too much curve on your slider, some casual curve will look better)

Normal
Change AR to 5, and OD to 4
Although not always, Normal is always recommended to have the same Distance Snap (DS), this is to make sure they flow consistently
Some of this mod will apply to any other pattern you may find on your map
  1. 00:06:964 (1,2,3) - A bit hard to read, spread this and make sure you make it flow in one direction, instead of a zig-zaggy one
  2. 00:08:678 (3) - cut this into 1/1 beat, and put circle in 00:09:321
  3. 00:20:678 (1,2,1,2) - this pattern with lot of reverse slider isnt healthy, imo 1/1 slider is better ( not a reverse one...)
  4. 00:41:249 (1,2) - blanket please (in case if you dont know) (but i guess repairing DS will repair the blanket)
  5. 00:48:107 (1,2) - Weird slider shape ( I suggest you look at other map to see what slider shape is better to use)
  6. 01:08:678 - All note in the kiai seem to have its distance really close, this might make it confusing to read such as 01:09:964 (3,4,5,6,1,2)
  7. 01:12:107 (1) - Please dont make a curve like this if your slider is very short (this might make the reading difficult for Normal diff)
  8. 01:48:107 (1,1,1,1) - Never ever... put 1/4 beat on Normal diff
  9. 02:51:535 (1,1,1,1) - I would probably recommend not to make a 3/4 slider in normal diff
This mod is basically the type of problem you would probably encounter in your diff... Like mod 00:06:964 (1,2,3) would apply in 00:10:392 (1,2,3) , 02:24:107 (1,2,3) , 02:27:535 (1,2,3), etc. so good luck finding them

some words: In normal, you dont have to map every single beat

So I guess thats it for now.
Study from the other ranked mapset you find (especially the one that have the same genre as this)
And good luck ranking the mapset :)
Rycy
The one thing i find common in all modes is that, ALOT of the beats don't feel well synced to the music. Could you fix that?
Also the background is awesome and love the music :)
Topic Starter
Derp007

GDN3k0Chan wrote:

The one thing i find common in all modes is that, ALOT of the beats don't feel well synced to the music. Could you fix that?
Also the background is awesome and love the music :)
can elaborate on alot of beats don't feel well synced to the music? XD paiseh :P
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