Sorry for not giving you any news, had IRL problems that I needed to fix. I may finish tomorrow tho.
Thank you for the mod! I will come back to you in a little bit~Kencho wrote:
[General]Thank you I fixed it~
- I think you should open Epilepsy warning because the storyboard has some strobes and flashing images.
- Wave hitsounds with possible delay > 5ms:
drum-hitwhistle2.wav
drum-hitwhistle3.wav
soft-hitwhistle2.wav
Download this to fix them: http://puu.sh/r6n73/f9467c9fdd.zip[Happy End]Really great map style, I like it. Call me back when you are ready!
- Timing point with different custom set number or volume:
02:43:162 (custom set number)
05:39:995 (volume level)
05:58:695 (volume level)
05:59:361 (volume level)
05:59:761 (volume level)
06:04:623 (volume level)
06:06:244 (volume level)
06:06:559 (volume level) Fixed all of these- I think using HP5 or 5.5 will be better because at the last part(05:29:890 to 06:17:587) are quite slow. When player play with HR mod that HP8.4 is too high. I use 5.5 now
- 00:45:944 (8,10) - Don't over map?
- 01:06:154 (6,8) - ^ I do these like this because it follow's Liiraye's rhythm from his ranked Happy End of the World. While maybe not the best reason, the extra two overmapped notes don't seem hurtful, I enjoy the way it plays because a shorter stream feels very bursty while the stream of 9 feels a bit more smoother.
- 01:50:602 (6) - NC? Okay.
- 03:04:476 (8,9,1) - 03:05:423 (6,7,8) - These two I think not very good, can you try this for better look? Okay
- 03:06:133 (4,10) - Stack problem I don't call this a problem imo, it's my style of making streams ^^; Looks for neater when I stack, without stack it looks x-x
- 03:43:792 (1,2) - It looks too close, try to stack with 03:42:844 (2) - slider head? While I don't really want to change this, I think I'll try something else..
- 03:52:318 (4) - NC here or 03:52:634 (8) - because the combo number seems too many. I really do like the longer combo count and the reason makes sense too because the piano starts from the previous measure and continues to go up/down the scale through the end of the next measure. NC would shorten the combo number yes but I feel NC'ing doesn't belong because the piano doesn't change. if anything it'd be at (4) but I really like how they match the number of piano so no NC for this
Cryptic wrote:
p l a c e h o l d e rTBH, not a huge fan of the cursor thing in the SB, I think it looks tacky.
[Faded Rays of Sunlight Set Upon the End]Call me back. fyi, can't kd cuz I've kd'd once before xd
- 00:19:655 (1,2,3,4) - The patterning is nice and all but the 1>2 should probably have a bigger gap based on the pitch, especially when compared to 00:18:392 (1,2,3,4) - I was actually gonna make it smaller tbh, but my interpretation leaves me to believe they are both equals. 1,2,3,4 -> 3,4,2,1
- 00:58:339 (6,7,8,1) - Flow here could be improved this was intentional to keep the 4 slider and 1 slider facing in the same direction. the way (1,2,3) play on the nc fits to the music imo.
- 01:05:444 (7,8,1) - Fairly large jump when theres not really any intense drums in the background, I'd probably rework it to be a bit better suited compared to the rest of the song as a means to build up into the streams.
- 01:25:655 (5,6) - Not really important, but you could always rotate the 6 slider in place so that it it's slider tail forms a linear path with the 5. sure... nudged by about 10 degrees.
- 02:21:550 (4,5,6,1) - The rhythm here is much more interesting than what you have, its something more like below. However, if you decide to not go with the interesting rhythm, 5>6 should be less spaced than 3>4 to the declining pitch in the song. I'm trying to end big for the Finish sound. they slowly increase in spacing. slowly decreasing in spacing also works but I chose the former..
- 04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - I'm not entirely happy with this sequence. 04:11:897 (1,2,3,4,1,2,3,4) - both have the same pitch whereas 04:12:529 (1,2,3,4) - has a pitch that is a step down from the previous two and then the sequence leads in to 04:12:844 (1,2,3,4,5,6,7,8,1) - as there really isn't any audible jump in pitch. I think this could do with some tweaking to bring the pattern more in line with other parts of the map. (To clarify, I think the stream jump between the first two combos is fine, as it accurately represents starting back at square 1 audibly, but the other stream jumps and the spacing of the latter two combos seems lackluster.) this is what I'd call a 'loose' decision on my part. because I remember for here I know I wanted to end the last half measure as its own since the last 8 beats decline on their own arpeggio where as the 3rd white tick doesn't really belong to either the first two or the last two. sure there could have been a different alternative to this design but my design isn't wrong either since the ending half measure holds its own ground to lead into the bigger jumps by using smaller spacing.
- 04:32:266 (2,3,4,5,6,7,8,9,10,11,1) - The fact that the stream doesn't end on the 10, or the fact that the 10 is not a kick, feels really really awkward. The strongest note in that sequence is still in a stream, and its a strong held note. song is pretty strange in general really. accented reds,white, sometimes blues. 3 instruments all playing together. this is mapped from what i felt the music told me really.
- 04:38:423 (2,3,4,5,1) - The 2>3 and 4>5 are a bit more separate musically than you have them mapped. I'd recommend making some changes to help this pattern fit the music better (I was gonna make a recommendation but for some reason the SB prevents me from moving notes on this map). lol. but yeah the (4) has a introduced sound so = bigger spacing for that, and the (1) of the following stream holds the 8 beat arpeggio so its like, yeah.
- 04:41:266 (3,4,5,6,1) - Don't mind me, just nice angles into a casual obtuse angle into a stream. In all seriousness, you should probably rework 5>6>1 to snap better. trust me when I say this pattern is not only easy to read, but easy to hit as well. xd
- 04:50:423 (5,6,7,8,1) - It happens here again, the 7 is really strong and in the middle of the stream. Wants wrong with more kicksliders? I don't suppose anything is inherently wrong with adding kick sliders but since there's that passive lingering bell sound, those sliders are meant to follow them.
- 04:54:213 (9) - I have a bone to pick with you. Why is this, a part that you've mapped with circles before, a slider in the arguably most intense repetition of this motif? Sure it looks pretty and plays fine, but you're losing a lot of intensity because of this and thats just downright disappointing. maybe to you but I love the way this plays especially since coming off of the (1) slider has a stream jump at 1/4 it flows as how I wanted it to flow. although, it's true: there are many ways to argue many things in this song. interpretation interpretation~
- 05:11:739 (7,8,9) - I cry every time a 1/6th or 1/8th that could have been mapped is ignored meh the white tick either gets ignored on intensity or it becomes too intense with added 1/6s.
Sonnyc wrote:
Storyboard images must be at a reasonable filesize and dimension for their usage. For most uses (e.g. full-screen images), the maximum is 1366x768 pixels. For widescreen storyboards 854x480 is preferred as it matches the internal resolution of the SB editor. For 4:3 aspect ratio images 640x480 is preferred.
SB/Burst : 1100x1100 Fixed this one.
02:22:813 (2,3) - 02:24:707 (1,2) - 02:27:234 (1,2,3) - 02:33:865 (3,4) - 02:37:481 (4,1,2,3) - Since there is no base hitsound but only a key sound existing, the hitsounds didn't gave a proper feedback. Make these more audible please. I'll get help on these... >< Edit: okay only aesthetic way to do this without destroying sounds was to add whistles on most of these (I think only one of em didn't need) but now it should be fine >>;
03:43:792 (1,2,3) - This didn't seems nicely patterned. These three are all similar in the song, while (1,2) is overlapped and (2,3) isn't. Considering the way you've done at 03:46:318 (1,2,3), just overlapping all might work better. I made as a 120 degree thingy so it's all balanced now.
03:46:318 (1,2,3) - You may want to add a soft-whistle here to sound nicely along 04:32:897. I don't know if these two have any relevance towards each other? o,o but it is drum sampled with drum-finish already, don't want to add in drum-whistle sounds and making addition whistle doesn't make good for me ^^
Popped over unrankables.
*poke*Karen wrote:
[The Final Hour]poke me for flame
- 01:21:234 (5) - reduce the length by 1/8 to make it easier to play, so end the slider 01:21:471 - here ok sure
- 01:40:497 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8) - the stream is wrongly snapped, it is clearly 1/6 here fixed.
- 01:55:655 (7) - how about getting this ctrl+g'd, flow looks better with 01:55:181 (4,5,6,7) - I actually don't like the way ctrl-g plays with these because there's a strong dinging noise that has me believe that the sharp flow can make sense with music.
- 02:01:339 (1,2) - same with 01:21:234 (5) - if you mean to reduce by 1/8 I think maybe not since this feels more impactful than the last one you mention. the one at 1:21 comes from 1/3 repeat slider into a 1/8 repeat so a pause is easier to hit the new measure because it already comes from a pause in the 1/3 but this one at 2:01 comes from a 1/4 stream with two 1/8 repeats so I think makes more sense to keep this to be longer as to make more emphasis.
- 06:03:506 - 06:04:623 - remove these green lines as they don't work here whoops ok x3