forum

xi - Happy End of the World

posted
Total Posts
47
Topic Starter
Kroytz
This beatmap was submitted using in-game submission on Monday, November 7, 2016 at 9:13:50 PM

Artist: xi
Title: Happy End of the World
Tags: agartha diverse system zerss exile-
BPM: 95
Filesize: 32179kb
Play Time: 06:17
Difficulties Available:
  1. The Final Hour (6 stars, 1597 notes)
Download: xi - Happy End of the World
Information: Scores/Beatmap Listing
---------------

They seem like flowers
yet, they'll continue to bloom;
even as the earth withers away.

xi - Ascension to Heaven [Final Moment]
xi - Ascension to Heaven [Before the Final Moment]
xi - Last Resort [LASTING LEGACY: <Arc FinaleS>]

saiyuri
woah
Anxient

I LIED

Pacifist Route
01:07:971 (6) - ctrl g, because theres no real emphasis on 7. so might as well make it flow awesomely.
01:11:444 (1) - space it out more lmao its barely touching and its super annoying to look at. http://puu.sh/mLuww/a6cf420017.jpg
01:15:234 (1,3) - stack properly pls
01:20:444 (1,2) - makes me a bit upsetti that this pattern isnt mimicking the previous ones. have it go back and forth pls its already cool like that. plays better too if you ctrl g it.
01:25:971 (6,7,1) - random question; you did use polygon objects right
01:27:234 (2,3,4) - i expected same DS.
01:32:129 (2) - you just triggered GoldenWolf and me.
01:36:392 (7) - look at this super awkward drum hitsound lmao 01:36:602 - get rid of it
01:49:734 (2,3) - 300% certain that this is overmap
02:08:918 (3,4) - needs alot more DS than this, since youre pulling alot of high DS jumps in the previous patterns.
02:40:238 (1,2,3) - is this supposed to blanket or not :l if it isnt make it less noticable
03:00:844 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - maybe do an accelerator stream to emphasize increasing intensity?
03:21:687 (2) - might as well make a stream. i mean this looks out of place.
03:23:581 (9) - NC coz downbeat
03:34:318 (2,1) - mmm to blanket or not to blanket?
03:49:318 - put something here omg its so empty
03:52:634 (8,16) - NC these two. please.
04:12:213 (5,9) - not worthy of a NC?
04:19:160 (1) - random J, I, or L?
04:21:055 (3,4) - fix the slider exit omg at least make 3 and 4 align with 04:21:687 (1,2) -
04:28:950 (6) - id appreciate if these were hitcircles. every sound sounds clickable.
04:47:897 (9) - remove finish
04:48:055 (11) - add finish
05:23:581 (1,2,3,4) - something about this pattern makes me feel weird in a bad way. it feels forced to play. try placing 3 lower and 4 higher. http://puu.sh/mLvla/3b3326896b.jpg something like this? idk. but i highly recommend you to remake this.
05:24:844 (9) - NC coz downbeat sama
05:57:987 (4) - is it possible to silence the sliderend?

good luck! dont pull another ascension to heaven
Topic Starter
Kroytz
anxient's mod

Anxient wrote:

Pacifist Route
01:07:971 (6) - ctrl g, because theres no real emphasis on 7. so might as well make it flow awesomely. this was more of a design thing. the DS and SV are all pretty low so I made this as an up and down movement. ctrlg might help flow but it'll not help what I was intentionally trying to do.
01:11:444 (1) - space it out more lmao its barely touching and its super annoying to look at. http://puu.sh/mLuww/a6cf420017.jpg mines is quite a jump already, also consider the low DS on the stream >>;
01:15:234 (1,3) - stack properly pls probably just game bug
01:20:444 (1,2) - makes me a bit upsetti that this pattern isnt mimicking the previous ones. have it go back and forth pls its already cool like that. plays better too if you ctrl g it. 2nd person to point it out, I fixed it now.
01:25:971 (6,7,1) - random question; you did use polygon objects right yaa
01:27:234 (2,3,4) - i expected same DS. pretty slow, DS isn't too concerning here.
01:32:129 (2) - you just triggered GoldenWolf and me.
01:36:392 (7) - look at this super awkward drum hitsound lmao 01:36:602 - get rid of it sure i guess. hitsounds will be revamped soon, this all temporary.
01:49:734 (2,3) - 300% certain that this is overmap eh
02:08:918 (3,4) - needs alot more DS than this, since youre pulling alot of high DS jumps in the previous patterns. nothings getting emphasized in this part so I just kept it at a medium .
02:40:238 (1,2,3) - is this supposed to blanket or not :l if it isnt make it less noticable
03:00:844 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - maybe do an accelerator stream to emphasize increasing intensity? accelerating streams so pain to play and the music is constant till like the last couple notes soo..
03:21:687 (2) - might as well make a stream. i mean this looks out of place. I didn't think it looked outta place but I replaced with two kick sliders instead. makes for a smoother transition.
03:23:581 (9) - NC coz downbeat yeah but its at the end of major section so this can be either/or and I prefer ending on a full combo'd stream.
03:34:318 (2,1) - mmm to blanket or not to blanket? not really needed no
03:49:318 - put something here omg its so empty I slowed down the slider to reach the red tick.
03:52:634 (8,16) - NC these two. please. dont think its needed redgardless of being where the downbeat is. just following the stream and it has no jerky movement to warrant NC.
04:12:213 (5,9) - not worthy of a NC? NC'd
04:19:160 (1) - random J, I, or L? idk xd how do i make sliders
04:21:055 (3,4) - fix the slider exit omg at least make 3 and 4 align with 04:21:687 (1,2) -
04:28:950 (6) - id appreciate if these were hitcircles. every sound sounds clickable. slider is fine as is. It fits in with my pattern is why I didn't make circle.
04:47:897 (9) - remove finish ok
04:48:055 (11) - add finish ok
05:23:581 (1,2,3,4) - something about this pattern makes me feel weird in a bad way. it feels forced to play. try placing 3 lower and 4 higher. http://puu.sh/mLvla/3b3326896b.jpg something like this? idk. but i highly recommend you to remake this. if it becomes problematic I'll redo for something else.
05:24:844 (9) - NC coz downbeat sama nah
05:57:987 (4) - is it possible to silence the sliderend?i tried

good luck! dont pull another ascension to heaven

thx bb
Syltrix
I love you .... so good <3
snz
Charge diffname already taken also...
I can do taiko gd?
Topic Starter
Kroytz

Ppus wrote:

Charge diffname already taken also...
I can do taiko gd?
Sorry no :[
Battle
Natteke desu
will be replaced by mod
firstly, you really should replace standard sliderslide sound by blank one, beginning sounds really wrong with this sliderslide
00:29:286 (3,4,5) - i'd say you should do same for 00:25:497 (2,3,4) - to keep consinstensy
00:33:234 (6,7) - not really agree with having this spacing between them because thing you mapped with (7) is too week for having this transition to it
00:35:129 (5,1) - immo will suit the song better if you'll swap nc, (1) actually is still the same thing
00:40:339 (3) - i'd say should be deleted, it'll help with emphasising the actuall strong beats better
00:41:286 (2,3) - don't really get idea behind this kind of spacing here, thing sounds like it should be waay closer
00:44:918 (1,2) - same
there is many of "same" points, but since i don't really believe they will be changed i think i'll continue without them, thought if you will agree with them stick to something like that
01:21:234 (5,1) - i'd say this should be stacked for the sake of playability
02:01:655 (2,1) - same
03:07:002 (15,1) - insted of this you could do this for making thing closer to music
03:42:529 (3) - see same point, also if you'll accept 03:42:687 (4) - replacing this by circles would be nice
04:05:739 (5) - too
04:18:318 (2,3) - immo, it would be nice to mark them as nc, this will mark rhythm changes and will give somewhat more emphasise to these changes

Personally i'm not very happy with this default clap hitsound, but i have no idea what kind of custom to suggest. Good luck!
toybot
i know u asked for hesperides but this is higher priority for you in terms of ranking so
yeah
(picky mod incoming)

mod
[Original Diff Name]
  1. 00:19:339 (4) - shouldn't this note be F instead of A
  2. 00:46:102 (10,1) - do you really need this streamjump? the stream already makes this section of the song relatively more tense than it really is. i'd suggest just making these the same distance as the entire stream; same with 01:11:339 (8,1) -
  3. 00:52:497 (5) - blanketing (6) would look nice
  4. 01:34:813 (3,4,5,6,7,8,9,10) - why is there a stream here, there's nothing indicative of one. at most 1/2 would suffice; tbh you just seem concerned with raising star difficulty at this point. perhaps you're trying to convey the emotion and power of this section, but random streams don't really fit
  5. 01:49:734 (2) - you should delete this and space out the next circle to be consistent
  6. 02:22:181 - 02:43:162 - how come piano keysounding goes on and off here? :o
  7. 02:26:286 (1,2,3) - space this away from the next slider to have that impact of changing speed?
  8. 02:47:583 (4) - maybe change this into 2 1/2 sliders to introduce the 1/2 rhythm + flow into the reverse slider
  9. 02:48:214 (1,2) - whistle placements are odd lol
  10. 03:02:108 (1) - in my opinion, a vertical slider here is more powerful due to changing direction
  11. 03:11:423 (2,3,4,5) - moving this to so that (5) -> (1) is the same distance as (2,3,4,5) really works here
  12. 03:14:581 - should just end the stream here to accent that high key note
  13. 03:22:950 (1,2,3,4,5,6,7,8,9) - why are the normal samplesets on the offbeat ticks, sounds bad and could offset players
  14. 03:47:897 (3,4) - having these two sliders mirror each other looks a lot better; and 1/2 sliders that look like (4) just kill me ;;
  15. 03:42:213 (1,2,3,4) - go with instead because its a rhythm game
  16. 03:52:318 (4) - NC this? start of stream and otherwise this pattern feels drawn-out
  17. 03:59:739 (6) - 04:00:844 (4) - NCing these would go along with the grace notes' pattern
  18. 04:07:476 (3) - why do you make sliders man they're so mushed up
  19. 04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1) - yeah i'll never get streamjumps (these are okay i guess)
  20. 04:38:423 (2,3,4,5,1) - like this one, this one's just weird and looks like you wanted to make it acceptable by having a blanket around it, but hey its fine the entire maps 6 stars anyway fuck it
  21. 04:45:529 - 04:48:055 - wish you'd pay attention to these red tick accents
  22. 05:23:581 (1,2,3,4) - i'll just say that i like anxient's idea
  23. 06:07:976 (1,2,3,1,2,1,1,1,1,2) - does it have to be the same outro pattern as liiraye's
Spaghetti
moddu
general:
All check!
Just a suggestion, there's a really nice high hat in the beginning that I think would make for some killer hitsounding. Maybe something to consider?

Happy End:
00:01:339 (3) - Why is this hit so much louder than the one at 00:01:971 (4) - ? It sounds really bipolar and makes for a bad first impression. I would silence the first one.
00:11:444 (2) - ^
00:40:339 (3,4,5,6,7) - The spacing before the 1/3 stream is so large, even though the stream moves so slowly, which causes a breaking effect in the flow. Spacing out the 1/3 a bit could fix this.
00:58:181 (5,6,7,8,1) - The motion of this star is fine, but the way it enters into the slider after really breaks the flow. Ctrl+g'ing 00:58:181 (5,7) - would fix it.01:00:497 (3,4,5,6,7) - What I said above about the breaking effect.
01:15:655 (2) - Please NC to indicate the SV change. The rhythms here are already kind of odd, plus that it's pretty hard to tell that they're all the same length of slider.
01:22:181 (2,4) - Touchy touchy. :V
02:19:655 (1) - Damn son, nice transition.
02:38:842 (3,4) - Please align with the curve of the slider. ;w;
03:23:581 (9) - I think it'd be more fitting if you mapped out the break, since you mapped out essentially the same music @ 02:22:181 (1) -
03:32:897 - I don't think you should ignore this drum fill, it'd make for a nice transition.
04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I don't think these jumpstreams are justified since this isn't a kiai and that they aren't found anywhere else in the map before this, possibly connect the streams with gradual spacing increases or add kicksliders to the end of them?
04:38:660 (5,1) - ^
05:24:844 (9) - What I said above about the break.

Holy shit, this has to be one of, or the most, beautiful map in the game. almost flawless straight out of the oven. You really blew me away this time babe, keep it up.
GL
Topic Starter
Kroytz
sorry for late reply, this still going for approval:

EvilElvis
firstly, you really should replace standard sliderslide sound by blank one, beginning sounds really wrong with this sliderslide
00:29:286 (3,4,5) - i'd say you should do same for 00:25:497 (2,3,4) - to keep consinstensy I can't really imitate it because of the clickable drums.
00:33:234 (6,7) - not really agree with having this spacing between them because thing you mapped with (7) is too week for having this transition to it Well, the way I mapped the intro was to have building intensity within each NC which is what I did here too, but if it becomes more problematic then I'll fix the spacing but I think my reasoning for having it the way it is, is a viable method of mapping this imo.
00:35:129 (5,1) - immo will suit the song better if you'll swap nc, (1) actually is still the same thing Swapped the NCs.
00:40:339 (3) - i'd say should be deleted, it'll help with emphasising the actuall strong beats better I wanted to hit the beat there. It's why I also made it this type of square is so that (3) doesn't get as much emphasis in distance as the others.
00:41:286 (2,3) - don't really get idea behind this kind of spacing here, thing sounds like it should be waay closer
00:44:918 (1,2) - same
there is many of "same" points, but since i don't really believe they will be changed i think i'll continue without them, thought if you will agree with them stick to something like that I'll go ahead and say it's just music interpretation. Since it's a whoooshing new section I see it as being slightly more spaced out for a bit as it's still strong and then tone down lightly later. Some of the spacing is gradual to give more emphasis to new measures as well.
01:21:234 (5,1) - i'd say this should be stacked for the sake of playability It plays fine as is tbh. Follows my little design too.
02:01:655 (2,1) - same same. I do it for emphasis.
03:07:002 (15,1) - insted of this you could do this for making thing closer to music there is a beat on the white tick I wanna capture
03:42:529 (3) - see same point, also if you'll accept 03:42:687 (4) - replacing this by circles would be nice changed to circles and remapped a bit afterwards to get in proper emphasis
04:05:739 (5) - too fixed
04:18:318 (2,3) - immo, it would be nice to mark them as nc, this will mark rhythm changes and will give somewhat more emphasise to these changes eh, I suppose. fixed.

ToyBot
  1. 00:19:339 (4) - shouldn't this note be F instead of A I think so yeah lol, but I'll fix all the keysounds later in the future.
  2. 00:46:102 (10,1) - do you really need this streamjump? the stream already makes this section of the song relatively more tense than it really is. i'd suggest just making these the same distance as the entire stream; same with 01:11:339 (8,1) - I do it for emphasis and I kinda like how I did it :<
  3. 00:52:497 (5) - blanketing (6) would look nice I'd have to change everything for this lol but I like the buildup im going for ;p
  4. 01:34:813 (3,4,5,6,7,8,9,10) - why is there a stream here, there's nothing indicative of one. at most 1/2 would suffice; tbh you just seem concerned with raising star difficulty at this point. perhaps you're trying to convey the emotion and power of this section, but random streams don't really fit I actually just mimicked Liiraye's rhythm for this (right or wrong) and did it that way. If it becomes an unrankable thing, then I'll fix.
  5. 01:49:734 (2) - you should delete this and space out the next circle to be consistent same as above.
  6. 02:22:181 - 02:43:162 - how come piano keysounding goes on and off here? :o will fix later. this was a little experimental the time that I did it.
  7. 02:26:286 (1,2,3) - space this away from the next slider to have that impact of changing speed? remapped this combo. looks better now :33
  8. 02:47:583 (4) - maybe change this into 2 1/2 sliders to introduce the 1/2 rhythm + flow into the reverse slider following the chiming sounds in the back. new repeats start on new measure anyways.
  9. 02:48:214 (1,2) - whistle placements are odd lol just a bit of freestyling here with the whistles. sounds ok to me ;p
  10. 03:02:108 (1) - in my opinion, a vertical slider here is more powerful due to changing direction I suppose. fixed.
  11. 03:11:423 (2,3,4,5) - moving this to so that (5) -> (1) is the same distance as (2,3,4,5) really works here
  12. 03:14:581 - should just end the stream here to accent that high key note
  13. 03:22:950 (1,2,3,4,5,6,7,8,9) - why are the normal samplesets on the offbeat ticks, sounds bad and could offset players fixed them.
  14. 03:47:897 (3,4) - having these two sliders mirror each other looks a lot better; and 1/2 sliders that look like (4) just kill me ;;
  15. 03:42:213 (1,2,3,4) - go with instead because its a rhythm game fixed.
  16. 03:52:318 (4) - NC this? start of stream and otherwise this pattern feels drawn-out I think I'll leave this alone just because the piano in this is actually kind of long so the longer combo makes a little sense even though people aren't so used to seeing combos go up to 20 lol.
  17. 03:59:739 (6) - 04:00:844 (4) - NCing these would go along with the grace notes' pattern NC'd
  18. 04:07:476 (3) - why do you make sliders man they're so mushed up I might change this into a similar rhythm like you mentioned before. I'm feeling it....
  19. 04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1) - yeah i'll never get streamjumps (these are okay i guess)
  20. 04:38:423 (2,3,4,5,1) - like this one, this one's just weird and looks like you wanted to make it acceptable by having a blanket around it, but hey its fine the entire maps 6 stars anyway fuck it
  21. 04:45:529 - 04:48:055 - wish you'd pay attention to these red tick accents
  22. 05:23:581 (1,2,3,4) - i'll just say that i like anxient's idea my former was a little worse than this but i kinda like so it idk xpp
  23. 06:07:976 (1,2,3,1,2,1,1,1,1,2) - does it have to be the same outro pattern as liiraye's who knows.

Pasketti
general:
All check!
Just a suggestion, there's a really nice high hat in the beginning that I think would make for some killer hitsounding. Maybe something to consider? probably

Happy End:
00:01:339 (3) - Why is this hit so much louder than the one at 00:01:971 (4) - ? It sounds really bipolar and makes for a bad first impression. I would silence the first one.
00:11:444 (2) - ^
00:40:339 (3,4,5,6,7) - The spacing before the 1/3 stream is so large, even though the stream moves so slowly, which causes a breaking effect in the flow. Spacing out the 1/3 a bit could fix this. spacing out the 1/3rd would also increase too much intensity which is something I don't want to do so early on.
00:58:181 (5,6,7,8,1) - The motion of this star is fine, but the way it enters into the slider after really breaks the flow. Ctrl+g'ing 00:58:181 (5,7) - would fix it.01:00:497 (3,4,5,6,7) - What I said above about the breaking effect. There's actually a small design thing I created with these 00:57:865 (4,5,6,1,2,3) - you'd have to highlight it to see it. Just a small thing for the cost of a little flow.
01:15:655 (2) - Please NC to indicate the SV change. The rhythms here are already kind of odd, plus that it's pretty hard to tell that they're all the same length of slider. I actually dont think this is that necessary since it's kinda small + slider leniency.
01:22:181 (2,4) - Touchy touchy. :V Intentional, but i spaced a tiny bit so slider-ends dont overlap by 3 pixels xp
02:19:655 (1) - Damn son, nice transition.
02:38:842 (3,4) - Please align with the curve of the slider. ;w; zzz ok
03:23:581 (9) - I think it'd be more fitting if you mapped out the break, since you mapped out essentially the same music @ 02:22:181 (1) - I only breaked after the two kiais because those are the strongest parts in the song. The one I mapped before is slightly weaker and doesn't hold as much as the kiais. Though they are the same, where they come from is different.
03:32:897 - I don't think you should ignore this drum fill, it'd make for a nice transition. Rhythm would be a little weird because instead of it being 8/8 measure pause its 7/8 so just a bit weird xp
04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I don't think these jumpstreams are justified since this isn't a kiai and that they aren't found anywhere else in the map before this, possibly connect the streams with gradual spacing increases or add kicksliders to the end of them? stream jumps are just because its design with the music.
04:38:660 (5,1) - ^ at the time, I mapped this jump because there's a slight change in the piano but I can see why this one might be problematic. may or may not change in future.
05:24:844 (9) - What I said above about the break. same thing.

ty guys. sb 33% done. keysound 5% done.
3312
helo i like jelo
[sad end]
i cri
13:16 *3312 is editing [https://osu.ppy.sh/b/889228 xi - Happy End of the World [Happy End]]
13:16 3312: 06:16:423 (1,2) - this pattern is definetly taken from liiraye's mapset xd
13:16 Kroytz: some stuff is "inspired" by him
13:16 Kroytz: yes
13:23 3312: i totally didnt send you a question on your ask.fm
13:24 Kroytz: youre right
13:24 Kroytz: cuz the 'question' I got was clearly a statement
13:24 3312: yep
13:24 3312: the worst statement ever
13:24 3312: kill me
13:25 3312: modding ur happy end btw
13:25 Kroytz: nice
13:25 3312: idk if "happy end" diff will be allowen since theres a mapset with the same diff name lmao
13:25 3312: allowed*
13:26 Kroytz: is there a rule
13:26 3312: idk
13:26 3312: owait
13:26 3312: nvm
13:26 3312: ive seen
13:26 3312: mapsets with same diff names
13:27 Kroytz: should be able
13:27 3312: and please finish sb before trying to rank it
13:28 3312: or else itll end up like ATH :^)
13:28 Kroytz: http://osu.ppy.sh/ss/4653587
13:28 Kroytz: bit of sb'ing done already
13:28 Kroytz: :p
13:28 3312: MY EYES
13:28 3312: ok jk
13:28 3312: should i mod in chat
13:28 3312: or in forum
13:29 Kroytz: whatever you most prefer
13:29 Kroytz: idc
13:29 3312: ok
13:30 3312: 03:49:318 - add note?
13:30 3312: im too lazy to forum mod
13:31 Kroytz: lol
13:31 Kroytz: ok
13:31 Kroytz: someone already mentioned that note
13:31 Kroytz: and uh, i cant really see it being so well
13:31 3312: o
13:31 3312: ok then
13:31 Kroytz: well, I could stack over slider end
13:32 Kroytz: thats what I had before
13:32 Kroytz: but idk, I like that feel of waiting for the stream
13:32 Kroytz: hm
13:32 3312: 03:52:318 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - add nc somewhere becuz long streams (i recommend 03:53:266 (16) - because song rhythm change)
13:33 Kroytz: that was also mentioned... it just looks ugly with the nc
13:33 Kroytz: part of the reason I chose not to NC is cuz its technically still all the same piano
13:33 Kroytz: but long combos are rarely ever seen
13:33 Kroytz: for whatever reason
13:33 3312: o
13:35 3312: well
13:36 3312: because people dont like to see 2 numbers on circles for whatever reason
13:36 3312: atleast you put hp6 lel
13:36 3312: 05:40:942 (2) - why ds increase
13:37 Kroytz: aesthetic
13:37 3312: ah
13:37 3312: alrite then
13:39 Kroytz: what do you think about the first kiai
13:40 3312: o
13:40 3312: flow is nice
13:40 3312: 03:07:792 (4,5,6,7) - weird triangle
13:42 Kroytz: im probably gonna remap 03:10:002 (2,3,4,5,6,7,8,9,1) -
13:42 Kroytz: since theres a missing blue tick beat on the (2) slider
13:42 Kroytz: 03:04:950 (2,3,4,5,6,7,8) - also plays a bit funny
13:43 Kroytz: same goes 03:12:844 (8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,1) -
13:43 Kroytz: I'd remap them all, just that hitsounding it again would be annoying
13:43 3312: o
13:44 3312: just rotate 03:05:266 (5) -
13:44 3312: 03:15:608 (7,1) - weird flow
13:45 3312: 03:22:318 (8) - nc?
13:48 Kroytz: rotate (5) how
13:48 Kroytz: the 7,1 is okay
13:48 Kroytz: I'd leave 8 un'nc
13:48 Kroytz: just so that the last stream gets more emphasis
13:48 Kroytz: and not have an awkward 1,2 nc in the middle of the end of the kiai
13:48 3312: rotate it so it faces (6)
13:49 3312: oh wait
13:49 Kroytz: well, I could NC 8
13:49 Kroytz: but then I'd have to un nc the next
13:49 3312: 03:05:108 (4,5) - will get weird if you do that lol
13:49 3312: o
13:49 Kroytz: and thatd also be weird
13:50 3312: brb checking my idlerpg
13:50 Kroytz: lol
13:50 Kroytz: well, i'll delete (4) because nothing is special there
13:51 Kroytz: and (5) will get proper emphasis
13:51 3312: o
13:51 Kroytz: sounds right
13:51 3312: alrite then
13:52 Kroytz: fuk
13:52 Kroytz: i think i'll just remap the whole thing lmao
13:52 Kroytz: FUCK
13:52 Kroytz: lmao
13:52 Kroytz: lol
13:52 3312: lol
13:52 Kroytz: I know some people like it
13:52 Kroytz: but holy
13:52 Kroytz: it just looks and feels awkward
13:52 Kroytz: save for the last bit
13:55 3312: 04:38:423 (2,3,4,5,1,2,3) - streamm flow looks weird
13:56 Kroytz: yup
13:56 Kroytz: thats another one
13:57 3312: 03:00:844 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - idk but i think the music asks you to space this stream abit lol
13:58 3312: especially at 03:01:476 (9,10,11,12,13,14,15,16) -
13:58 Kroytz: o
13:58 Kroytz: tru
13:59 Kroytz: just a little complicated to actually do that lol
13:59 3312: ye
13:59 3312: i know
13:59 3312: you will have to
13:59 3312: re arrange
13:59 3312: lol
14:00 3312: 04:44:423 - kiai is toggled for less than 15 seconds ( ͡° ͜ʖ ͡°)
14:00 3312: jk
14:00 Kroytz: :^)
14:02 3312: 05:15:687 (7,1) - are you trying to blanket this? if yes it looks weird lol
14:02 Kroytz: fixd
14:02 Kroytz: xp
14:03 3312: 02:55:792 (1) - theres a beat in the red tick lol
14:06 3312: 03:22:318 (8,9,1,2,3,4,5,6,7,8,9) - i got a better idea
14:07 3312: wait
14:07 3312: lemme puush it
14:07 Kroytz: yeah but im capturing the dinging sound there
14:07 3312: o
14:07 3312: http://puu.sh/nubYN/72d46759ce.jpg
14:08 Kroytz: well.. yeah
14:08 Kroytz: just that ending on 11 is unattractive
14:08 3312: oh
14:08 3312: lel
14:09 3312: dangit
14:09 3312: my mouse
14:09 3312: this is why i shouldnt buy a mouse with a thin cable
14:10 3312: 04:49:160 (8) - feels weird to aim
14:11 3312: i suggest ctrl+g
14:11 Kroytz: it gets weirder with ctrl g x-x
14:11 Kroytz: there's a cleaner zigzag the way i have
14:11 3312: owait
14:11 3312: it is
14:11 3312: lmao
14:12 3312: well
14:12 3312: i guess thats all
14:13 Kroytz: m'kay
14:13 Kroytz: get yer dirty kd
CircleChu
Hi o/ sorry for my bad english and bad mod lol
Do not forget to add storyboard warning.
00:41:760 (4,6) - blanket fix.
01:01:339 (1) - blanket fix.
01:28:181 (5) - this is actually so random, replace like you did 01:32:286 (3,4,5) - here.
01:34:655 (2,3) - i don`t know why, but flow here is kinda strange to me.
01:43:813 (6) - overmapped.
01:49:734 (2) - i hear no sounds here, overmapped?
01:50:602 (6) - you can add NC here.
02:09:550 (1) - this looks random too, because you haven`t used that before and just skiped all sounds you were mapping previous.
03:20:581 (3,1) - you can use blanket here
03:52:318 (4,12) - add NC
04:03:371 (1) - you missed all 1/3 drum hits here, but idk.
04:07:792 (1,4) - maybe blanket for this too?
04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - why you actually did that? never used before, looks random :c
04:17:266 (9) - add NC
04:38:502 (3,4,5,1,2,3,4,5,6,7,8) - this is evil..
05:23:581 (1,2,3,4) - maybe space it a little bit more?

I haven`t found anything else. Nice map! Good luck.
Side
K here's a thing. Tried to mod this twice and browser crashed twice so I just decided to IRC most of it

RLC (please come back)
21:22 Kroytz: 1hr irc mod gogo?
21:22 Side: WAT
21:23 Side: oh your thing
21:23 Kroytz: ya
21:23 Side: uh...give me like 5 minutes at the office atm lol
21:23 Kroytz: i got about an hour to kill before I leave
21:23 Kroytz: fufuauafua
21:23 Side: covering for the grave shift xd
21:24 Kroytz: you n me both ;_;
21:26 Side: don't change it cuz theres no reason to but I'd like it if 00:17:444 (4) - went downward lol
21:26 Side: to follow the pitch
21:26 Kroytz: yeah Ik
21:26 Kroytz: following pitch directions always cool
21:26 Kroytz: but eh
21:27 Side: yea yeah lol don't change it
21:27 Side: just a thing I'd do
21:27 Side: cuz its me
21:27 Side: not you
21:27 Side: anyawy
21:27 Side: 00:36:708 (2) -
21:27 Kroytz: lel
21:28 Side: remove that finish leave the drum sample tho and THEN
21:28 Kroytz: and then...?
21:29 Side: sorry working and typing is not that easy l
21:29 Side: lol
21:29 Side: so uh...I was explaining it in a lot of detail both times I modded this but tldr that drum finish would make a good buildup into the part at 00:38:602 -
21:29 Side: so
21:29 Side: to do that
21:30 Side: you can leave the finish at 00:38:286 (5) - OR instead have it on 00:37:971 (3) -
21:30 Side: basically remove the finish from 00:36:708 (2) - slider end and thats it or do the second thing
21:30 Side: up to you that second part
21:31 Side: 00:36:708 (2) - the slider end drum sample works though because it still gets that low sound in the music
21:32 Side: 00:41:129 - also personally i didn't really like the use of that custom drum finish sure it sounds cool as a hitsound but it doesn't really follow anything or have a nice musical pattern and what not so its just kinda there
21:32 Side: but I can't really suggest something just know that I'm slightly bothered by it ;)
21:32 Kroytz: holy
21:32 Side: 00:49:971 (1) - add drum additions to all things instead of just the last one
21:33 Side: i mean drum sample
21:33 Side: hoyl
21:33 Kroytz: you mean drum sample on the entire (1) slider?
21:33 Side: well preferrably one part at a time
21:33 Side: click click on the slider head then body then end and set drum sample
21:34 Side: so it sounds like 00:50:286 (2) -
21:34 Kroytz: the slider end of (2) doesnt have drum sample tho
21:34 Side: since its the same 1/3 drum thing
21:34 Side: 00:50:286 (2) - this one does
21:34 Side: wat
21:34 Side: oh which one are you talking about
21:34 Kroytz: oh woops
21:34 Kroytz: yeah
21:34 Kroytz: my b
21:34 Side: yeeeeeea
21:35 Kroytz: idk how I feel about drumming (1) tbh
21:35 Kroytz: the way i wanted to hitsound this map was to include freestyling
21:35 Kroytz: for the drums n stuff as a way to buildup
21:35 Side: trooost
21:35 Kroytz: rather than strictly following the rhythm or whatever
21:36 Kroytz: alright
21:36 Kroytz: did it :v
21:36 Side: I know you're trying to freestyle but I don't really see it sounding as pleasant the way it is as opposed to drum
21:36 Side: its also why I"m not rehitsounding your thing ;)
21:36 Side: cuz they don't sound bad overall
21:36 Side: just some things do
21:36 Side: which is what I'm suggesting around
21:38 Kroytz: i c
21:38 Kroytz: hitsounding is something I'm gonna pay more attention to when I get around to it again because I do notice some inconsistencies and stuff
21:38 Side: 01:43:339 (5) - Maybe add some drum sample or normal sample to the slider end to add some freestyle stuffs
21:38 Kroytz: especially within the slow parts of the intro and the first kiai
21:39 Side: you can also do what you did at 01:48:392 (5) -
21:39 Side: and use a drum finish but uh..up to you
21:39 Kroytz: added normal on slider-end
21:39 Side: ye
21:39 Side: 02:04:497 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11) - nice
21:39 Side: btw :v
21:39 Side: the rhythm ofc
21:40 Side: see thats the kinda thing you should aim for when freestyling
21:40 Kroytz: ah
21:40 Kroytz: lol
21:40 Side: things where its like AH I see what you did there :^)
21:40 Kroytz: ty ty
21:41 Side: 02:38:493 (2) - slider would sound nice
21:41 Side: its a strong high pitch piano note
21:41 Side: 02:45:688 (1) - also this sounds better without the slider in the end like the sliders after
21:42 Kroytz: wut
21:42 Kroytz: does that mean
21:42 Side: wat
21:42 Side: oH
21:42 Side: LOL
21:42 Side: I mean remove whistle from the slider end
21:42 Side: also for the first one I meant add whistle
21:43 Side: and this proves I'm not fully concentrating when I type xd
21:43 Kroytz: i like the whistle tho
21:43 Kroytz: im actually gonna add a custom chime sound
21:44 Kroytz: like a 'dinging' noise
21:44 Kroytz: for this part
21:44 Side: 02:48:214 (1,2) - also don't really like what the whistles are doing with these. Consider a different pattern or maybe no whistles like 02:43:162 (1,2) -
21:44 Kroytz: and then another chime sound for the ending kiais where it comes out again
21:44 Side: k you do that then
21:44 Kroytz: :[
21:44 Kroytz: bbbbut mah freestylin
21:44 Kroytz: hell even liiraye free styled this bit too lol but it was different
21:44 Side: also 03:02:108 (1) - I'm dissapointed at the lack of 1/2 super jump
21:45 Kroytz: oh
21:45 Kroytz: interesting
21:45 Side: yes and there are things with liiraye's version that could be better freestyles cool but it becomes very subjective cuz some things just don't sound as good as you think they do ;)
21:45 Kroytz: yknow what I get from you side lol
21:45 Side: shit?
21:45 Side: lol
21:45 Kroytz: you have such a hatred for offhitsounding
21:45 Kroytz: lol
21:45 Kroytz: TRIGGERED
21:46 Side: yes I do lol
21:46 Side: its why I absolutely hate keysounding
21:46 Kroytz: you just need to relax
21:46 Kroytz: sshh
21:46 Side: LOL
21:46 Side: okay okay
21:46 Kroytz: but yeah freestylin is subjective
21:47 Side: I guess I"m just an audiophile or something so some those kinda things just make me feel like why u disrespect sang maaaaan
21:47 Side: anyway
21:47 Side: unimportant lol
21:47 Kroytz: lulz
21:47 Side: one sec
21:49 Side: 03:15:055 (2) - missing clap
21:49 Side: dont give me that "oh can't have normal clap and whistle" shit make a separate sample yo
21:50 Side: or combine the hitsound for a separate sample as well
21:50 Kroytz: !!!
21:50 Kroytz: trudat
21:50 Kroytz: in fact
21:50 Kroytz: I need custom claps
21:50 Kroytz: instead of default
21:50 Side: lol good luck
21:50 Kroytz: then I could start making a bit better hitsounding with the softs
21:51 Side: 03:42:687 (1,2) - personally I feel the drum finish sounds better and stronger on (2) slider head
21:51 Side: but yeah probably not that easy
21:51 Side: unless you make more custom samples :^)
21:51 Side: but yeah that ones minor
21:52 Side: 03:48:844 (6) - clap on slider end
21:52 Side: well actually this section could use claps in general cuz its in the music
21:53 Kroytz: o
21:53 Kroytz: fk
21:53 Kroytz: lol
21:54 Kroytz: what about the mapping tho
21:54 Side: yeah I had like three suggestions but I forgot where I had them they weren't really wrong though
21:55 Side: they were around the beginning I'll look for them later when I have a bit more time
21:55 Side: but yeah custom custom custom custom stuffs
21:55 Kroytz: m'kay
21:55 Side: that way parts like 03:07:792 (4,5,6,7) - could keep those whistles and claps and stuff but keep the normal hit normal for example
21:55 Side: etc etc
21:56 Side: anyway thats all I got for now
21:56 Kroytz: aight
21:56 Kroytz: well, edit your post to include the other thingies if you want
21:56 Kroytz: xp
21:56 Kroytz: and get yer dirty kd
21:56 Kroytz: :v
21:56 Side: k lol

A few other things I wanted to mention

01:05:760 (1,2,3,4,5,6,7,8,1) - as opposed to 00:45:550 (3,4,5,6,7,8,9,10,1) - I personally like the gap to (1) from the first one and you do it a few other times as well in this section like 01:10:813 (3,4,5,6,7,8,1) - even though thats 1/3 but still. Anyway consider doing one or the other

02:10:497 (3) - I dunno if this was intentional but plays better ctrl+g'd anyway. Alternatively this could be moved up a bit more without the ctrl+g. Might still be a bit weird this way with the upcoming score v2 :^)

03:43:792 (1,2,3) - This doesn't look as nice to me as 03:46:318 (1,2,3) - I see the thing you did with it kinda being the same slider but unfolding a bit more but idk it's not as clean as it is in the 2nd example. Maybe play around with it a bit more

Also I kinda mentioned this in IRC but 03:48:844 - definitely add claps to this section.

Also 04:17:897 (1,1,1) - Idk if it's just me but it doesn't quite sound right. I'd have someone double check this just to be sure cuz for instance 04:19:002 - the last (1) I'd think would sound better ending at 04:19:002 -

04:20:739 (2) - Would sound better as a 1/3 repeat slider to get that sound.

06:09:766 - 06:12:137 - 06:12:578 - 06:15:673 - 06:16:423 - AAAAA personally I'd love having active objects for the high piano pitches like these whether they be notes or slider heads but nope :(

06:17:375 - Same for this I wanna TRIPLE THAT ;A;

And get an edgy diff name man

anyway thats it. Good luck! :)
Cryptic
At your request

[Diffname © Liiraye]
  1. AR feels a bit off at times for readability, I like 9.5 for the higher BPM parts but 9.4 feels right for the beginning - not entirely sure.
  2. 00:40:813 (7) - Curve this a bit more? It It looks kind of odd as it is now.
  3. 01:00:076 (1,2,3) - These flow a bit awkwardly IMO. This can be solved by rotating 1 -7 deg and 3 -15. The way you have it now the angles just feel a bit awkward and I think this smooths those out a bit.
  4. 02:03:550 (5,6,7,8,9) - Technically with the way the slider is shaped and how close it is to the edge of the playing field, the 6 to 7 jump makes less sense than a 6 to 8 jump would. 6 to 8 also flows better, but it is a more circular playstyle. This isn't necessarily a need-to-change, but moreso a QoL change IMO.
  5. 03:00:844 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I feel like you could have done a lot more with this stream. Its building intensity but you keep it at a constant DS. In my opinion a changing DS feels a lot more appropriate for this section, and you honestly have plenty of room to implement that.
  6. 03:04:950 (2,3,4,5) - Lower the DS on the 2,3,4 and then move the 5 down a bit so that the slider ends form a triangle?
  7. 03:11:423 (2,3,4,5,1,2,3,4) - I appreciate the DS change here, as its very fitting, but it looks really ugly. I think either a jump stream is more fitting here, or increasing the ds on the 2,3,4,5 so that the DS between 2,3,4,5,1 is equal. As a note, I prefer the stream jump as it better prepares the player for 03:12:055 (5,6) - that spacing and the future small stream jumps.
  8. 03:13:160 (10,11,12,13) - The sharp momentum change a bit by rotating 10 and re-positioning it into the slider head slightly.
  9. 03:15:608 (7,1) - I get the spacing based on intensity, but this is a bit exaggerated I believe. I don't really have any suggestions, I just think the DS needs to be nerfed a bit.
  10. 03:19:160 (5,6,7) - It kind of urks me how straight this feels compared to how curvey and arc-like the rest of the map is. It plays fine and it itself is fine, I just kind of want 'em to be curved a bit..
  11. 03:50:739 (9,10,11) - Same thing here. Slight curves would make this much more aesthetically appealing IMO
  12. 03:53:660 (21) - Please, never NC any of this, >20 combos are my fetish
  13. 03:59:739 (1,2,3,4,1,2,3,4,5,6,7) - This is hard as hell on sight read for me. It could just be because I'm crap, but I see some weird design choices here that I think should be changed. Individually, 03:59:897 (2,3,4) - , 04:00:371 (1,2,3,4) - , and 04:00:844 (4,5,6,7) - are straight forward patterns. But together they flow a bit weird. R1 > R2 is a straight jump, R2 > R3 is a sharp angle but it works since you can clearly tell this is a square pattern since the AR isn't too high, the R3 > R4 is the same as R1 > R2, R4 > Y1 is a bit odd since typically my instincts would say to put the next note somewhere around the area of R2 and R3, but you ran out of room so you went up. Then Y4 > Y5 is really unexpected, because I'd typically be expecting Y4 > Y6 since Y6 is blanketed and Y4 is curving towards it. Then once again Y5 > Y6 is unexpected, but then Y6 > Y7 is expected since you've already done Y4 > Y5. I'm not sure if you feel like my reasoning for changing this is justified at all, but I really think you can do something better than here because the actual jumps here just don't seem to flow to me. This is one of the only parts I had trouble sight-reading and in my opinion I play maps that are much harder to read than this.
  14. 04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1) - If you don't add some more stream jumps, I don't really think having these here is justified. Stream jumps are one of those things that in my opinion, have to be consistently spread through the map, because they're difficult as hell to read the first few play-troughs because you forget they're there.
  15. 04:38:423 (2,3,4,5,1,2,3,4,5,6,7,8) - I feel like the 2,3,4,5 on the green combo should just be flipped upside down, because as it is now it seems like a weird transition from 5 > 1.
  16. 04:48:055 (11,1) - This transition is a bit of a stretch for me. If anything, the beginning of 1 shoudl be at x444 y180 and then the slider should be rotated -45. It plays better to me that way, because the momentum changes are a bit less extreme.
  17. 04:48:844 (6,7,8,9) - Curve all the sliders everywhere man, nothing should be left uncurved :^)
  18. 04:54:213 (9) - I think I'd prefer circles here, just because what you have on the slider end is such a strong beat.
  19. 05:01:792 (8) - ^ (except sliders instead)
  20. 05:05:581 (8,9,1) - I actually really think these should be curved, all jokes aside, to better direct the player to the next note, Because while 8>9 makes sense, 9>1 is a bit of a stretch.
  21. 05:23:897 (3,4) - Drop these down just a bit lower, I think they're stacked a tiny bit too much atm.
  22. Yeah idk, the map is really good Kroytz, I just pointed out a bunch of personal pet peeves and hopefully some things will stick.
Just checked my images after submitting, they were large-scaled for some reason, so I apologize ;;
(If you want me to recheck or need clarification, you know where to find me)
GenDoNL
You said you wanted mods.
I told you I suck at modding.
You told me to mod it anyway, so here we are.
Feel free to deny anything ^^

[Happy End]
  1. Dont forget to turn on storyboard warning, it's quite flashy.
  2. I know you didnt hitsound all of it yet, but there are lots of conflicting timing points.
    like 00:00:708 - (different hitsounds/volume). (I'm mentioning this one because you did already hitsound this part)
    The ending has like 10 conflicting green/red lines, please be sure to check and fix those.
  3. 00:05:760 (1,2,3) - I feel like the DS is too much for this slow build up, maybe try something like x:293, y:198 for (2), would have to change the DS to (3) too though
  4. 00:10:813 (1,2,3) - Once again I feel like the DS betweeen (2) and (3) is a bit too big, maybe put (2,3) a bit more up and to the left, like x:342 y:244
  5. 00:33:234 (6,1) - Fix this blanket
  6. 00:55:023 (1,2,3) - Maybe blanket 3 into 1 and lower 2 to like x:195 y:160
  7. 01:16:497 (1) - I really dont like the look of this slider, the entire map is so flowy and nice, and suddenly you have this weird looking slider.
    I feel like it really ruins the beautiful build up you had going.
  8. 01:24:076 (1) - Maybe blanket this slider with 01:22:813 (4) -
  9. 01:53:444 (7,8,9) - Lower (9) a bit so (8) has a DS of 2,9 to both (7) and (9)
  10. 02:07:971 (5) - While playing this, it felt kinda weird, maybe do something like this:
  11. 02:15:550 (4) - Maybe flip this and blanket it into 02:14:602 (1) like so:
  12. 02:32:286 (1) - Rotate this with like 20 degrees, would make it look nicer imo
  13. 03:03:371 (1) - lift the slider end and the point before it a bit, would flow better into the stream like this:
  14. 03:12:529 (7,8,9,10) - The turns you are making right here are way too sharp imo, you have to make some akward cursor movements to hit them correctly. I don't know how you should change it though, but right now it's way too sharp.
  15. 03:15:371 (6,7,1) - I feel like you should either increase the spacing between (6,7) a bit or decrease between (7,8). Or you could rotate (7) by 20.
  16. 03:48:529 (5,6) - Fix this blanket
  17. 03:59:266 (2,3) - Maybe put (2) at x:213 y:37, would make this jump flow a bit nicer. (Would increase DS though and I don't know if it really fits the music right here)
  18. 04:05:266 (3,3) - Feel unjustified, I hear nothing in the music at those (3)'s, I feel like just doing those 1-2 jumps + pause would really create some more buildup. If you remove those (3)'s maybe increase the distance spacing between 04:04:002 (1,2,1,2,1,2,1,2) .
  19. 04:03:371 (1) - Why these kind of weird looking sliders, your entire map has so many nice curvy sliders and suddenly you decide to map a slider like this, think about adding another kind of slider.
  20. 04:29:266 (1) - ^
  21. 04:30:529 (1) - ^
  22. 04:38:423 (2,3,4,5,1,2,3,4,5,6,7,8) - I feel like this streamjump is too hard too hit, maybe put 04:38:423 (2,3,4,5) - a bit more to the left so 5 flow better into 1 of 04:38:818 (2,3,4,5,6,7,8).
  23. 04:41:266 (3,4,5,6,1) - The movement from 6 into the stream requires a really sharp turn, I feel you can fix this by turning the entire triangle by 30 and moving it ~100x to the right.
  24. 04:49:476 (1) - Maybe add another slider point between the 2 anchor points, would make the slider look nicer.
  25. 05:12:213 (1) - Really dont like the look of this slider
  26. 05:29:890 - Like I said before, lots of conflicting timing points from here on, but I'm sure you'll fix these while keysounding
Well, this mod was way larger than expected, and like I said before, no hard feelings if you deny everything.

But I have to say: Beautiful map Kroytz, this mod has mostly really picky points.
For further questions feel free to PM.
Good luck on ranking this!
Topic Starter
Kroytz
I'll respond to all of these soon. Just hang on a bit ^^;
Sidetail
Not sure of types of rain you want. Vertically dropping rains? Diagonally dropping rains?

As default, I made it vertical with different end x-axis to look more like real thing.

SGL Code if you want to tweak it
function rainVertical (startTime, endTime){
startTime = startTime - 945; // Easing has delay, so this is the compensation for that.
var dropTime = 2526; //How fast rain will go top to bottom
var startXL = -150; //Left most side (Boundary)
var startXR = 750; //Right most side (Boundary)
var startY = -110; //Top (Boundary)
var endY = 540; //Bottom (Boundary)
var startX = 0; //Variable initialization
var xAxisRand = 0; //Variable initialization
var randNegative = 0; //Variable initialization
var newRainDrop = 19.734375; //How long it takes to make new drop after a drop happens.
var fadeIn = 315; //Fade in time
var fadeOut = 630; //Fade out time

for(var i=startTime; i<endTime; i++){
if(i < 324529){
var rainDrop = new Sprite ("SB/rain.png");
startX = rand(startXL, startXR);
xAxisRand = rand(0,80); //How much movement side to side.
randNegative = rand(0,1);
if (randNegative == 1){
xAxisRand = xAxisRand * (-1);
}
rainDrop.move(2, i, i + dropTime, startX, startY, startX + xAxisRand, endY);
rainDrop.fade(0, i, i + fadeIn, 0, 1);
if(i < 322318){
rainDrop.fade(0, i + dropTime - fadeOut, i + dropTime, 1, 0);
}
if(i > 322318 && i < 322948){
rainDrop.fade(0, i + dropTime - fadeOut, 324844, 1, 0);
}
if(i > 322948){
rainDrop.fade(0, 324529, 324844, 1, 0);
}

i = i + (newRainDrop - 1);
}
}
}

rainVertical(304634, 324844); //Enter your start / end time here.
Topic Starter
Kroytz
CircleChu
00:41:760 (4,6) - blanket fix.
01:01:339 (1) - blanket fix.
01:28:181 (5) - this is actually so random, replace like you did 01:32:286 (3,4,5) - here.
01:34:655 (2,3) - i don`t know why, but flow here is kinda strange to me.
01:43:813 (6) - overmapped.
01:49:734 (2) - i hear no sounds here, overmapped?
01:50:602 (6) - you can add NC here.
02:09:550 (1) - this looks random too, because you haven`t used that before and just skiped all sounds you were mapping previous.
03:20:581 (3,1) - you can use blanket here
03:52:318 (4,12) - add NC
04:03:371 (1) - you missed all 1/3 drum hits here, but idk.
04:07:792 (1,4) - maybe blanket for this too?
04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - why you actually did that? never used before, looks random :c
04:17:266 (9) - add NC
04:38:502 (3,4,5,1,2,3,4,5,6,7,8) - this is evil..
05:23:581 (1,2,3,4) - maybe space it a little bit more?
Fixed some blankets, ignored others because locations would have to get changed. NC's couldn't be changed due to how I structured.as for some of the 'overmapping' issues one follows a string and the others follow Liiraye's map xppp

GenDoNL
  1. I know you didnt hitsound all of it yet, but there are lots of conflicting timing points.
    like 00:00:708 - (different hitsounds/volume). (I'm mentioning this one because you did already hitsound this part)
    The ending has like 10 conflicting green/red lines, please be sure to check and fix those.
  2. 00:05:760 (1,2,3) - I feel like the DS is too much for this slow build up, maybe try something like x:293, y:198 for (2), would have to change the DS to (3) too though
  3. 00:10:813 (1,2,3) - Once again I feel like the DS betweeen (2) and (3) is a bit too big, maybe put (2,3) a bit more up and to the left, like x:342 y:244 for these I'd not change just cuz the timing is incredibly slow and the spacing isn't that far from each other especially when they flow directly to each other.
  4. 00:33:234 (6,1) - Fix this blanket Fixed
  5. 00:55:023 (1,2,3) - Maybe blanket 3 into 1 and lower 2 to like x:195 y:160 kinda goes against what I was aiming for.
  6. 01:16:497 (1) - I really dont like the look of this slider, the entire map is so flowy and nice, and suddenly you have this weird looking slider.
    I feel like it really ruins the beautiful build up you had going. I don't think the slider looks that bad at all but I polished it up just a taaad since I noticed an imbalance. Still the same really tho but yeah. ._.
  7. 01:24:076 (1) - Maybe blanket this slider with 01:22:813 (4) - DS wouldn't be high enough.
  8. 01:53:444 (7,8,9) - Lower (9) a bit so (8) has a DS of 2,9 to both (7) and (9) Sure..
  9. 02:07:971 (5) - While playing this, it felt kinda weird, maybe do something like this: I don't think mines is that weird at all. I tried different alternative but uh, all to no avail.
  10. 02:15:550 (4) - Maybe flip this and blanket it into 02:14:602 (1) like so: Prefer my design more, has a more rotational flow that I'm going for.
  11. 02:32:286 (1) - Rotate this with like 20 degrees, would make it look nicer imo
  12. 03:03:371 (1) - lift the slider end and the point before it a bit, would flow better into the stream like this: maybe..
  13. 03:12:529 (7,8,9,10) - The turns you are making right here are way too sharp imo, you have to make some akward cursor movements to hit them correctly. I don't know how you should change it though, but right now it's way too sharp.
  14. 03:15:371 (6,7,1) - I feel like you should either increase the spacing between (6,7) a bit or decrease between (7,8). Or you could rotate (7) by 20. I really want to emphasize the NC on (1) by keeping them like this.
  15. 03:48:529 (5,6) - Fix this blanket meh
  16. 03:59:266 (2,3) - Maybe put (2) at x:213 y:37, would make this jump flow a bit nicer. (Would increase DS though and I don't know if it really fits the music right here) DS too big o.o
  17. 04:05:266 (3,3) - Feel unjustified, I hear nothing in the music at those (3)'s, I feel like just doing those 1-2 jumps + pause would really create some more buildup. If you remove those (3)'s maybe increase the distance spacing between 04:04:002 (1,2,1,2,1,2,1,2) . by removing the (3)'s I found with circles or sliders there comes a rhythmic gap that lowers the intensity rather than building it up. Keeping the player active with these is better imo. I already play one gap later but having two in a row is too awkwardly slow.
  18. 04:03:371 (1) - Why these kind of weird looking sliders, your entire map has so many nice curvy sliders and suddenly you decide to map a slider like this, think about adding another kind of slider. Adds variety :v
  19. 04:29:266 (1) - ^
  20. 04:30:529 (1) - ^
  21. 04:38:423 (2,3,4,5,1,2,3,4,5,6,7,8) - I feel like this streamjump is too hard too hit, maybe put 04:38:423 (2,3,4,5) - a bit more to the left so 5 flow better into 1 of 04:38:818 (2,3,4,5,6,7,8). It's really not that hard to hit.. but its just a new design thing to keep things interesting. I changed the hitsounding of the latter part to indicate the shift of the piano.
  22. 04:41:266 (3,4,5,6,1) - The movement from 6 into the stream requires a really sharp turn, I feel you can fix this by turning the entire triangle by 30 and moving it ~100x to the right. There's a certain flow and design i'm creating with all these notes. the (6) isn't that bad either.
  23. 04:49:476 (1) - Maybe add another slider point between the 2 anchor points, would make the slider look nicer. Unnoticeably small alteration lol
  24. 05:12:213 (1) - Really dont like the look of this slider Its okay... show me alternatives for when you want to change my sliders tho
  25. 05:29:890 - Like I said before, lots of conflicting timing points from here on, but I'm sure you'll fix these while keysounding

CrypticMech
  1. AR feels a bit off at times for readability, I like 9.5 for the higher BPM parts but 9.4 feels right for the beginning - not entirely sure. I just do 9.4 cuz uh, idk lol.
  2. 00:40:813 (7) - Curve this a bit more? It It looks kind of odd as it is now. nazi
  3. 01:00:076 (1,2,3) - These flow a bit awkwardly IMO. This can be solved by rotating 1 -7 deg and 3 -15. The way you have it now the angles just feel a bit awkward and I think this smooths those out a bit. This is a triangle thingy with the 120 degree motion stuff with (4) playing as a 90 degree cross between (1,2). SV is pretty slow that this plays fine as is.
  4. 02:03:550 (5,6,7,8,9) - Technically with the way the slider is shaped and how close it is to the edge of the playing field, the 6 to 7 jump makes less sense than a 6 to 8 jump would. 6 to 8 also flows better, but it is a more circular playstyle. This isn't necessarily a need-to-change, but moreso a QoL change IMO. literally another triangle + cross design lol. I actually do this a lot in my maps xpppp
  5. 03:00:844 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I feel like you could have done a lot more with this stream. Its building intensity but you keep it at a constant DS. In my opinion a changing DS feels a lot more appropriate for this section, and you honestly have plenty of room to implement that. might change this, but I'd sacrifice some flow thing for it. we'll see.
  6. 03:04:950 (2,3,4,5) - Lower the DS on the 2,3,4 and then move the 5 down a bit so that the slider ends form a triangle? probably gonna change this section around
  7. 03:11:423 (2,3,4,5,1,2,3,4) - I appreciate the DS change here, as its very fitting, but it looks really ugly. I think either a jump stream is more fitting here, or increasing the ds on the 2,3,4,5 so that the DS between 2,3,4,5,1 is equal. As a note, I prefer the stream jump as it better prepares the player for 03:12:055 (5,6) - that spacing and the future small stream jumps. oh good idea ;oo
  8. 03:13:160 (10,11,12,13) - The sharp momentum change a bit by rotating 10 and re-positioning it into the slider head slightly.
  9. 03:15:608 (7,1) - I get the spacing based on intensity, but this is a bit exaggerated I believe. I don't really have any suggestions, I just think the DS needs to be nerfed a bit. i'll disagree xd
  10. 03:19:160 (5,6,7) - It kind of urks me how straight this feels compared to how curvey and arc-like the rest of the map is. It plays fine and it itself is fine, I just kind of want 'em to be curved a bit.. as you could imagine, this is another triangle cross design i made lol. the straight sliders were very intended.
  11. 03:50:739 (9,10,11) - Same thing here. Slight curves would make this much more aesthetically appealing IMO here its a sense with neutrality since curving the sliders would imply a certain flow/direction to be present but with how I placed the NC, none of the curved sliders would flow into it that well.
  12. 03:53:660 (21) - Please, never NC any of this, >20 combos are my fetish mines too <33
  13. 03:59:739 (1,2,3,4,1,2,3,4,5,6,7) - This is hard as hell on sight read for me. It could just be because I'm crap, but I see some weird design choices here that I think should be changed. Individually, 03:59:897 (2,3,4) - , 04:00:371 (1,2,3,4) - , and 04:00:844 (4,5,6,7) - are straight forward patterns. But together they flow a bit weird. R1 > R2 is a straight jump, R2 > R3 is a sharp angle but it works since you can clearly tell this is a square pattern since the AR isn't too high, the R3 > R4 is the same as R1 > R2, R4 > Y1 is a bit odd since typically my instincts would say to put the next note somewhere around the area of R2 and R3, but you ran out of room so you went up. Then Y4 > Y5 is really unexpected, because I'd typically be expecting Y4 > Y6 since Y6 is blanketed and Y4 is curving towards it. Then once again Y5 > Y6 is unexpected, but then Y6 > Y7 is expected since you've already done Y4 > Y5. I'm not sure if you feel like my reasoning for changing this is justified at all, but I really think you can do something better than here because the actual jumps here just don't seem to flow to me. This is one of the only parts I had trouble sight-reading and in my opinion I play maps that are much harder to read than this. thanks for the really long paragraph but idk man this looks sick af is plays pretty fine if you know how to aim properly lol xD I didn't think I ran out of room, I just spaced more accordingly to the music and yeah, nah this was thought out by me xp
  14. 04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1) - If you don't add some more stream jumps, I don't really think having these here is justified. Stream jumps are one of those things that in my opinion, have to be consistently spread through the map, because they're difficult as hell to read the first few play-troughs because you forget they're there. reading is a thing. but these play fine too
  15. 04:38:423 (2,3,4,5,1,2,3,4,5,6,7,8) - I feel like the 2,3,4,5 on the green combo should just be flipped upside down, because as it is now it seems like a weird transition from 5 > 1.
  16. 04:48:055 (11,1) - This transition is a bit of a stretch for me. If anything, the beginning of 1 shoudl be at x444 y180 and then the slider should be rotated -45. It plays better to me that way, because the momentum changes are a bit less extreme.
  17. 04:48:844 (6,7,8,9) - Curve all the sliders everywhere man, nothing should be left uncurved :^)
  18. 04:54:213 (9) - I think I'd prefer circles here, just because what you have on the slider end is such a strong beat. creating flow, I do similar before.
  19. 05:01:792 (8) - ^ (except sliders instead)
  20. 05:05:581 (8,9,1) - I actually really think these should be curved, all jokes aside, to better direct the player to the next note, Because while 8>9 makes sense, 9>1 is a bit of a stretch. I like them curved too
  21. 05:23:897 (3,4) - Drop these down just a bit lower, I think they're stacked a tiny bit too much atm. Did drop em down a bit, not as much as yours but yeah.

Side
01:05:760 (1,2,3,4,5,6,7,8,1) - as opposed to 00:45:550 (3,4,5,6,7,8,9,10,1) - I personally like the gap to (1) from the first one and you do it a few other times as well in this section like 01:10:813 (3,4,5,6,7,8,1) - even though thats 1/3 but still. Anyway consider doing one or the other To me it was a design thing. Short DS + NC gap or all equal DS. Varying it up cuz idk makes for interesting things.

02:10:497 (3) - I dunno if this was intentional but plays better ctrl+g'd anyway. Alternatively this could be moved up a bit more without the ctrl+g. Might still be a bit weird this way with the upcoming score v2 :^) intentional

03:43:792 (1,2,3) - This doesn't look as nice to me as 03:46:318 (1,2,3) - I see the thing you did with it kinda being the same slider but unfolding a bit more but idk it's not as clean as it is in the 2nd example. Maybe play around with it a bit more

Also I kinda mentioned this in IRC but 03:48:844 - definitely add claps to this section.

Also 04:17:897 (1,1,1) - Idk if it's just me but it doesn't quite sound right. I'd have someone double check this just to be sure cuz for instance 04:19:002 - the last (1) I'd think would sound better ending at 04:19:002 - the intention was to slow down the repeats of the sliders.

04:20:739 (2) - Would sound better as a 1/3 repeat slider to get that sound. ooh good catch i did a thing to get all the beats

06:09:766 - 06:12:137 - 06:12:578 - 06:15:673 - 06:16:423 - AAAAA personally I'd love having active objects for the high piano pitches like these whether they be notes or slider heads but nope :(

06:17:375 - Same for this I wanna TRIPLE THAT ;A; SORRY ! ;AAA;

Kinda hard to answer all these in detail but if you want more explanations, pm me xp.
Storyboard ~95% complete
Keysounds 5% complete
Rohit6
nice vietnam flashes lo

http://puu.sh/nHtrM/ea5f8e1ecf.txt
Blocko
full spread when
strickluke
i swear to hecking heck kroytz if u fail to rank this one too
Cryptic
zzz
Zerss
Sorry for not giving you any news, had IRL problems that I needed to fix. I may finish tomorrow tho.
Kencho
  • Black is Personal comments.
    Bold Black is Highly recommended to fix.
    Red is Unrankable that you should fix.

[General]
  1. I think you should open Epilepsy warning because the storyboard has some strobes and flashing images.
  2. Wave hitsounds with possible delay > 5ms:
    drum-hitwhistle2.wav
    drum-hitwhistle3.wav
    soft-hitwhistle2.wav
    Download this to fix them: http://puu.sh/r6n73/f9467c9fdd.zip

[Happy End]
  1. Timing point with different custom set number or volume:
    02:43:162 (custom set number)
    05:39:995 (volume level)
    05:58:695 (volume level)
    05:59:361 (volume level)
    05:59:761 (volume level)
    06:04:623 (volume level)
    06:06:244 (volume level)
    06:06:559 (volume level)
  2. I think using HP5 or 5.5 will be better because at the last part(05:29:890 to 06:17:587) are quite slow. When player play with HR mod that HP8.4 is too high.
  3. 00:45:944 (8,10) - Don't over map?
  4. 01:06:154 (6,8) - ^
  5. 01:50:602 (6) - NC?
  6. 03:04:476 (8,9,1) - 03:05:423 (6,7,8) - These two I think not very good, can you try this for better look?
  7. 03:06:133 (4,10) - Stack problem
  8. 03:43:792 (1,2) - It looks too close, try to stack with 03:42:844 (2) - slider head?
  9. 03:52:318 (4) - NC here or 03:52:634 (8) - because the combo number seems too many.
Really great map style, I like it. Call me back when you are ready!
Topic Starter
Kroytz

Kencho wrote:

[General]
  1. I think you should open Epilepsy warning because the storyboard has some strobes and flashing images.
  2. Wave hitsounds with possible delay > 5ms:
    drum-hitwhistle2.wav
    drum-hitwhistle3.wav
    soft-hitwhistle2.wav
    Download this to fix them: http://puu.sh/r6n73/f9467c9fdd.zip
Thank you I fixed it~


[Happy End]
  1. Timing point with different custom set number or volume:
    02:43:162 (custom set number)
    05:39:995 (volume level)
    05:58:695 (volume level)
    05:59:361 (volume level)
    05:59:761 (volume level)
    06:04:623 (volume level)
    06:06:244 (volume level)
    06:06:559 (volume level) Fixed all of these
  2. I think using HP5 or 5.5 will be better because at the last part(05:29:890 to 06:17:587) are quite slow. When player play with HR mod that HP8.4 is too high. I use 5.5 now
  3. 00:45:944 (8,10) - Don't over map?
  4. 01:06:154 (6,8) - ^ I do these like this because it follow's Liiraye's rhythm from his ranked Happy End of the World. While maybe not the best reason, the extra two overmapped notes don't seem hurtful, I enjoy the way it plays because a shorter stream feels very bursty while the stream of 9 feels a bit more smoother.
  5. 01:50:602 (6) - NC? Okay.
  6. 03:04:476 (8,9,1) - 03:05:423 (6,7,8) - These two I think not very good, can you try this for better look? Okay
  7. 03:06:133 (4,10) - Stack problem I don't call this a problem imo, it's my style of making streams ^^; Looks for neater when I stack, without stack it looks x-x
  8. 03:43:792 (1,2) - It looks too close, try to stack with 03:42:844 (2) - slider head? While I don't really want to change this, I think I'll try something else..
  9. 03:52:318 (4) - NC here or 03:52:634 (8) - because the combo number seems too many. I really do like the longer combo count and the reason makes sense too because the piano starts from the previous measure and continues to go up/down the scale through the end of the next measure. NC would shorten the combo number yes but I feel NC'ing doesn't belong because the piano doesn't change. if anything it'd be at (4) but I really like how they match the number of piano so no NC for this
Really great map style, I like it. Call me back when you are ready!
Thank you for the mod! I will come back to you in a little bit~
Kencho
Looks good.
#1
Bubbled!
Cryptic
p l a c e h o l d e r TBH, not a huge fan of the cursor thing in the SB, I think it looks tacky.

[Faded Rays of Sunlight Set Upon the End]
  1. Consider adding actual feedback to the keysounding before you get DQ'd again.
  2. SB load is kind of sketch at times during the kiai, just remove cursor follow its ezpz I swear
  3. 00:19:655 (1,2,3,4) - The patterning is nice and all but the 1>2 should probably have a bigger gap based on the pitch, especially when compared to 00:18:392 (1,2,3,4) -
  4. 00:58:339 (6,7,8,1) - Flow here could be improved
  5. 01:05:444 (7,8,1) - Fairly large jump when theres not really any intense drums in the background, I'd probably rework it to be a bit better suited compared to the rest of the song
  6. 01:25:655 (5,6) - Not really important, but you could always rotate the 6 slider in place so that it it's slider tail forms a linear path with the 5.
  7. 02:21:550 (4,5,6,1) - The rhythm here is much more interesting than what you have, its something more like below. However, if you decide to not go with the interesting rhythm, 5>6 should be less spaced than 3>4 to the declining pitch in the song.
    ^
    [img][https://puu.sh/rtcdc/c033f4c71c.png[/img]
  8. 04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - I'm not entirely happy with this sequence. 04:11:897 (1,2,3,4,1,2,3,4) - both have the same pitch whereas 04:12:529 (1,2,3,4) - has a pitch that is a step down from the previous two and then the sequence leads in to 04:12:844 (1,2,3,4,5,6,7,8,1) - as there really isn't any audible jump in pitch. I think this could do with some tweaking to bring the pattern more in line with other parts of the map. (To clarify, I think the stream jump between the first two combos is fine, as it accurately represents starting back at square 1 audibly, but the other stream jumps and the spacing of the latter two combos seems lackluster.)
  9. 04:32:266 (2,3,4,5,6,7,8,9,10,11,1) - The fact that the stream doesn't end on the 10, or the fact that the 10 is not a kick, feels really really awkward. The strongest note in that sequence is still in a stream, and its a strong held note.
  10. 04:38:423 (2,3,4,5,1) - The 2>3 and 4>5 are a bit more separate musically than you have them mapped. I'd recommend making some changes to help this pattern fit the music better (I was gonna make a recommendation but for some reason the SB prevents me from moving notes on this map).
  11. 04:41:266 (3,4,5,6,1) - Don't mind me, just nice angles into a casual obtuse angle into a stream. In all seriousness, you should probably rework 5>6>1 to snap better.
  12. 04:50:423 (5,6,7,8,1) - It happens here again, the 7 is really strong and in the middle of the stream. Wants wrong with more kicksliders?
  13. 04:54:213 (9) - I have a bone to pick with you. Why is this, a part that you've mapped with circles before, a slider in the arguably most intense repetition of this motif? Sure it looks pretty and plays fine, but you're losing a lot of intensity because of this and thats just downright disappointing.
  14. 05:11:739 (7,8,9) - I cry every time a 1/6th or 1/8th that could have been mapped is ignored
Call me back.
Battle
H l a c e p o l d e r
__Hatsune_Miku
storyboard make alot lag XD
Topic Starter
Kroytz
CrypticMech

Cryptic wrote:

p l a c e h o l d e r TBH, not a huge fan of the cursor thing in the SB, I think it looks tacky.

[Faded Rays of Sunlight Set Upon the End]
  1. 00:19:655 (1,2,3,4) - The patterning is nice and all but the 1>2 should probably have a bigger gap based on the pitch, especially when compared to 00:18:392 (1,2,3,4) - I was actually gonna make it smaller tbh, but my interpretation leaves me to believe they are both equals. 1,2,3,4 -> 3,4,2,1
  2. 00:58:339 (6,7,8,1) - Flow here could be improved this was intentional to keep the 4 slider and 1 slider facing in the same direction. the way (1,2,3) play on the nc fits to the music imo.
  3. 01:05:444 (7,8,1) - Fairly large jump when theres not really any intense drums in the background, I'd probably rework it to be a bit better suited compared to the rest of the song as a means to build up into the streams.
  4. 01:25:655 (5,6) - Not really important, but you could always rotate the 6 slider in place so that it it's slider tail forms a linear path with the 5. sure... nudged by about 10 degrees.
  5. 02:21:550 (4,5,6,1) - The rhythm here is much more interesting than what you have, its something more like below. However, if you decide to not go with the interesting rhythm, 5>6 should be less spaced than 3>4 to the declining pitch in the song. I'm trying to end big for the Finish sound. they slowly increase in spacing. slowly decreasing in spacing also works but I chose the former..
  6. 04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - I'm not entirely happy with this sequence. 04:11:897 (1,2,3,4,1,2,3,4) - both have the same pitch whereas 04:12:529 (1,2,3,4) - has a pitch that is a step down from the previous two and then the sequence leads in to 04:12:844 (1,2,3,4,5,6,7,8,1) - as there really isn't any audible jump in pitch. I think this could do with some tweaking to bring the pattern more in line with other parts of the map. (To clarify, I think the stream jump between the first two combos is fine, as it accurately represents starting back at square 1 audibly, but the other stream jumps and the spacing of the latter two combos seems lackluster.) this is what I'd call a 'loose' decision on my part. because I remember for here I know I wanted to end the last half measure as its own since the last 8 beats decline on their own arpeggio where as the 3rd white tick doesn't really belong to either the first two or the last two. sure there could have been a different alternative to this design but my design isn't wrong either since the ending half measure holds its own ground to lead into the bigger jumps by using smaller spacing.
  7. 04:32:266 (2,3,4,5,6,7,8,9,10,11,1) - The fact that the stream doesn't end on the 10, or the fact that the 10 is not a kick, feels really really awkward. The strongest note in that sequence is still in a stream, and its a strong held note. song is pretty strange in general really. accented reds,white, sometimes blues. 3 instruments all playing together. this is mapped from what i felt the music told me really.
  8. 04:38:423 (2,3,4,5,1) - The 2>3 and 4>5 are a bit more separate musically than you have them mapped. I'd recommend making some changes to help this pattern fit the music better (I was gonna make a recommendation but for some reason the SB prevents me from moving notes on this map). lol. but yeah the (4) has a introduced sound so = bigger spacing for that, and the (1) of the following stream holds the 8 beat arpeggio so its like, yeah.
  9. 04:41:266 (3,4,5,6,1) - Don't mind me, just nice angles into a casual obtuse angle into a stream. In all seriousness, you should probably rework 5>6>1 to snap better. trust me when I say this pattern is not only easy to read, but easy to hit as well. xd
  10. 04:50:423 (5,6,7,8,1) - It happens here again, the 7 is really strong and in the middle of the stream. Wants wrong with more kicksliders? I don't suppose anything is inherently wrong with adding kick sliders but since there's that passive lingering bell sound, those sliders are meant to follow them.
  11. 04:54:213 (9) - I have a bone to pick with you. Why is this, a part that you've mapped with circles before, a slider in the arguably most intense repetition of this motif? Sure it looks pretty and plays fine, but you're losing a lot of intensity because of this and thats just downright disappointing. maybe to you but I love the way this plays especially since coming off of the (1) slider has a stream jump at 1/4 it flows as how I wanted it to flow. although, it's true: there are many ways to argue many things in this song. interpretation interpretation~
  12. 05:11:739 (7,8,9) - I cry every time a 1/6th or 1/8th that could have been mapped is ignored meh the white tick either gets ignored on intensity or it becomes too intense with added 1/6s.
Call me back. fyi, can't kd cuz I've kd'd once before xd

Call me back.
Swiftrax
Fix desc.
Change Happy End: by Kroytz
to Dawn of the Final Hour by Kroytz
show more
Please sign in to reply.

New reply